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1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1)
Aalborg University, Denmark(5)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Usability Methods - May 9, 2012, 14:30
The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper
Community: engineering
Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test
ACM
Aalto University, Finland(4)
Interactivity - May 8, 2012, 15:50
AHNE : A Novel Interface for Spatial Interaction - Interactivity
Community: design
Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Aalto University, Helsinki Institute for Information Technology HIIT, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Aarhus School of Architecture, Denmark(1)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Aarhus University, Denmark(3)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Addenbrookes Hospital, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Adelante Centre of Expertise in Rehabilitation and Audiology, Netherlands(1)
Adobe Advanced Technology Labs, USA(1)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Adobe Systems, USA(6)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Adobe Systems Incorporated, USA(1)
Beyond Paper - May 9, 2012, 11:30
Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world.
Advanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Advanced Telecommunications Research Institute International, Japan(1)
aeris-Impulsmöbel, Germany(1)
Air Force Research Laboratory, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Akron Children's Hospital, USA(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Amader Gram, Bangladesh(1)
Arizona State University, USA(5)
Arizona State University, Tempe, USA, Tempe, Arizona, United States, (1)
ATR Intelligent Robotics and Communication Laboratories, Japan(3)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Auburn University, USA(1)
Austin Energy, USA(1)
Personas and Design - May 8, 2012, 11:30
Incorporating UCD Into the Software Development Lifecycle: a Case Study - Long Case Study
Community: user experience
Contribution & Benefit: Case study describing the application of user centered design (UCD) for a project using multiple enterprise technologies. Identifies opportunities for successfully integrating UCD into the software development process.
Australian National University, Australia(1)
Music - May 9, 2012, 11:30
Becoming-Sound: Affect and Assemblage in Improvisational Digital Music Making - Paper
Community: design
Contribution & Benefit: Affect and assemblage can help us understand the interaction between users and artefacts in interactive systems. This paper provides some theoretical background and shows its application in understanding collaborative creativity.
ACM
Autodesk, Canada(1)
Course 23: Agile UX Toolkit - May 9, 2012, 09:30
Course 23: Agile UX Toolkit - Course
Community: engineering
Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team.
Autodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Autodesk Canada,, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Autodesk Inc., USA(1)
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Autodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Autodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Autonomous Systems Laboratory, CSIRO ICT Centre, Australia(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Bang & Olufsen, Denmark(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Bangor University, UK(1)
Bar-Ilan University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Baruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Baruch College, CUNY, USA(1)
BBC Research & Development, UK(1)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Behavioristics, Inc., USA(1)
Bentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
Berkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1)
Berklee College of Music, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Bielefeld University, Germany(1)
BigDog Interactive Ltd., UK(2)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Blast Theory, UK(1)
Blast Theory, Brighton, United Kingdom, (1)
Blekinge Institute of Technology, Sweden(1)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Canada(1)
Boğaziçi Üniversitesi, Turkey(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Bowie State University, USA(1)
Bowling Green State University, USA(1)
Braunarts, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Brigham Young University, (1)
XICE Windowing Toolkit: Seamless Display Annexation - ToCHI
Contribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing.
Brigham Young University, Unite States(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Brigham Young University, USA(1)
Bristol Robotics Laboratory, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Bristol Robotics Laboratory (BRL), UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
British Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Brown University, USA(4)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Modeling Task Performance for a Crowd of Users from Interaction Histories - Note
Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces.
ACM
Usability and User Research - May 10, 2012, 14:30
An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - Paper
Contribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior
ACM
Brunel, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Brunel University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Brunel University, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Buffalo State College, USA(1)
Interactivity - May 8, 2012, 15:50
SONIK SPRING - Interactivity
Contribution & Benefit: The Sonik Spring is an interface for real-time control of sound that directly links gestural motion and kinesthetic feedback to the resulting musical experience.
Bureau of Economic Interpretation, USA(2)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
California College of the Arts, USA(1)
Teaching with Games - May 9, 2012, 14:30
Playable Character: Extending Digital Games into the Real World - Paper
Community: design
Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems.
ACM
Cancer Council Victoria, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Canonical, UK(1)
Defamiliarization in Innovation and Usability - Workshop
Community: designCommunity: user experience
Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here?
Carleton University, Canada(4)
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Carnegie Hall, USA(1)
Carnegie Mellon, USA(2)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Carnegie Mellon Silicon Valley, USA(1)
Carnegie Mellon University, USA(47)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper
Community: design
Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems.
ACM
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
The Untapped Promise of Digital Mind Maps - Paper
Community: design
Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management.
ACM
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Values in Research Practice - May 8, 2012, 11:30
Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study
Community: designCommunity: management
Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed.
Use the Force - May 10, 2012, 14:30
Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - Note
Contribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel.
ACM
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Undesigning Technology: Considering the Negation of Design by Design - Paper
Community: design
Contribution & Benefit: Motivates and develops the question: To what extent and in what ways should the intentional negation of technology be an acknowledged and legitimate area of design research activity within HCI?
ACM
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Course 8: Evidenced-Based Social Design of Online Communities - Course
Contribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations.
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - Note
Contribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures.
ACM
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper
Community: engineering
Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples.
ACM
Carnegie Mellon University, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Carnegie Mellon University, Pittsburgh, USA, USA(1)
Carnegie Mellon University/University of Madeira, Portugal(1)
Center for Digital Technology & Management, Germany(1)
Center for Human Computer Interaction, Virginia Tech, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Center for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, United States, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Center for User Experience Research, IBBT/CUO, KULeuven, Belgium(1)
Centre for User Experience Research (CUO), Belgium(1)
Chalmers University of Technology, Sweden(1)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Chung-Ang University, South Korea(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Chung-Ang University, Korea, Republic of(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Cisco Systems, USA(1)
CITEC, Germany(1)
CITEC, Bielefeld University, Germany(1)
Citizen Holdings Co.,Ltd., Japan(1)
Citrix Systems, USA(2)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
City University London, UK(2)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Clemson University, USA(3)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Cleverplugs Ltd, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
CNR-ISTI, Italy(2)
Course 21: User Interface Design and Adaptation for Multi-Device Environments - Course
Community: engineering
Contribution & Benefit: This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications accessed through mobile and stationary devices even exploiting different interaction modalities
CNRS, France(1)
College of Computing, Georgia Institute of Technology, USA(3)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Columbia, USA(1)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Columbia University, USA(2)
Interactivity - May 8, 2012, 15:50
Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - Interactivity
Contribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time.
Comenius University, Slovakia(1)
Comparative Media Studies Program, and Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology, USA(1)
Computer Science & Engineering, University of Washington, USA(1)
Computer Science Department, University of Maryland, USA(1)
Consultant, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Cornell, USA(1)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Cornell University, USA(12)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Pen + Touch - May 8, 2012, 09:30
Bimanual Marking Menu for Near Surface Interactions - Note
Community: engineering
Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions.
ACM
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Cornell University, Ithaca, USA(2)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Cornell University, Ithaca, NY, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
Crisis Response Innovative Technologies Lab | Texas Center for Applied Technology / TEEX Disaster Preparedness & Response, (1)
CSIRO, Australia(3)
CSIRO ICT Centre, Australia(1)
Culture Lab, School of Computing Science, Newcastle University, UK(1)
CWI (Centrum voor Wiskunde en Informatica), Netherlands(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
Dalhousie University, Canada(1)
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
De Montfort University, UK(2)
Dealer.com, USA(1)
Deep Springs International, Haiti(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Delft University of Technology, Netherlands(8)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Delft University of Technology, The Netherlands(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Delft University of Technolugy, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Department of Anatomy, University of Toronto, Canada(1)
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Department of Computer Science, University of Cape Town, South Africa(1)
Department of Computer Science, University of Copenhagen, Denmark(1)
Department of Computer Science, University of Cyprus, Cyprus(1)
Department of Computer Science, University of Helsinki, Finland(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Department of Computing, The Open University, UK(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Department of Design and Computational Arts, Concordia University, Canada(1)
Department of Educational Studies, European University of Cyprus, Cyprus(1)
Department of Industrial Design Eindhoven University of Technology, Netherlands(2)
Course 2: Evaluating Children's Interactive Products - Course
Community: design
Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered.
Department of Industrial Electronics, University of Minho, Portugal(1)
Department of Informatics, UC Irvine, USA(1)
Department of Linguistics, University of Maryland, USA(1)
Department of Management and MIS, University of Nicosia, Cyprus(1)
Department of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(2)
Department of Paediatrics, University of Toronto, Canada(1)
Department of Political Science, University of Copenhagen, Denmark(1)
DePaul University, USA(1)
Dept. Informatics & media, Uppsala university, Sweden(1)
Dept. of Industrial Design, KAIST, Korea, Republic of(1)
Deptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Deutsche Telekom Laboratories, Germany(1)
When Hand and Device Melt into a Unit. Microgestures on Grasped Objects - Doctoral Consortium
Contribution & Benefit: The explained outcome of my research will provide findings about how people interact with tangible objects of different form factors and which not necessarily provide rich visual feedback.
DFKI GmbH, Germany(1)
DIGITAL- Institute for Information and Communication Technologies, Austria(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Disney Research, USA(2)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Disney Research Pittsburgh, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Disney Research, Pittsburgh, USA(2)
Brain and Body - May 7, 2012, 14:30
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper
Community: designCommunity: engineering
Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water.
ACM
Dray & Associates, Inc., USA(1)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Drexel University, USA(5)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Drexel University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
DSO National Laboratories, Singapore(1)
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Duke University, USA(1)
e-Media Lab, Groep T - Leuven Engineering College, Belgium(2)
e-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
ECOdesyn lab, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chi
Contribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts
Ecole Centrale Paris "ECP", France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Eindhoven University of Technology, Netherlands(5)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Electronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1)
Elon University, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
An Investigation of Fitts' Law in a Multiple-Display Environment - Note
Contribution & Benefit: Experiment showing that Fitts' Law may underestimate difficulty of pointing tasks on multiple-monitor systems. Pertinent for designers trying applying Fitts' Law to interface design for multiple-display environments.
ACM
engageLab, University of Minho, Portugal(1)
engageLab, University of Minho, Portugal, Portugal(1)
Entertainment Technology Center, Carnegie Mellon University, USA(1)
EPFL, Switzerland(3)
Experian, USA(4)
Special Interest Group for the CHI 2011 Management Community - SIG Meeting
Community: management
Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop
Community: managementCommunity: user experience
Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community.
Extant, London, UK, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Facebook, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Facebook, Inc, USA(2)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Facebook, Inc., USA(1)
Intimacy and Connection - May 7, 2012, 16:30
The Spread of Emotion via Facebook - Note
Community: design
Contribution & Benefit: Correlational study showing that emotions (defined as posts with emotional words) spread through Facebook. Also addresses two confounds in the Emotional Contagion literature.
ACM
FBK-IRST, Italy(1)
Federal University of Minas Gerais, Brazil(3)
FEUP - Faculdade de Engenharia da Universidade do Porto, Portugal(1)
Fisher-Price, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
FIT Lab, Swansea University, UK(4)
Course 26: Interaction Design for Social Development - Course
Community: user experience
Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world.
Course 14: Inspiring Mobile Interaction Design - Course
Community: designCommunity: user experience
Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services.
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Florida Atlantic University, USA(1)
Folkwang University of Arts, Germany(3)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Folkwang University of the Arts, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
frēstyl, USA(2)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
FrankNoz.com, USA(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Fraunhofer FIT, (1)
Fraunhofer FIT, Germany(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Fraunhofer IESE, Germany(1)
Workplace - May 7, 2012, 14:30
Does the iPad add Value to Business Environments? - Long Case Study
Community: managementCommunity: user experience
Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets.
Frog design Inc., New York, USA(1)
Frog design Inc., New York, New York, United States, (1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Frontwerk, Netherlands(1)
Frostburg State University, USA(1)
FTW Telecommunications Research Center, Austria(1)
FTW Telecommunications Research Center Vienna, Austria(1)
Fudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
FX Palo Alto Laboratory, USA(1)
FX Palo Alto Laboratory, Inc, USA(1)
FX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
FX Palo Alto Laboratory, palo alto, California, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
FXPAL, USA(1)
Georgetown University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Georgia Insititute of Technology, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Georgia Institute of Technology, USA(27)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Publics and Civic Virtues - May 8, 2012, 14:30
Participation and Publics: Supporting Community Engagement - Paper
Community: design
Contribution & Benefit: In the findings reported here, I continue to develop the framing of Deweyan publics as a way to scaffold an environmental approach to technology design in contexts with diverse stakeholders.
ACM
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Designing Social Translucence Over Social Networks - Paper
Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design.
ACM
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Home and Family - May 10, 2012, 14:30
Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - Paper
Contribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users.
ACM
Georgia Institute of Technology, Atlanta, United States, Georgia(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Georgia Institute of Technology, Atlanta, United States, USA(1)
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
Georgia Tech, (1)
WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHI
Contribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs.
German Research Institute for Artificial Intelligence (DFKI), Germany(1)
Course 24: Choice and Decision Making for HCI - Course
Community: user experience
Contribution & Benefit: Find out how users of your systems make choices and decisions - and how you can help them make better ones.
Gifu University, Japan(1)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
GIST CTI, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Glasgow Caledonian University, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Glasgow School of Art, UK(2)
Glasgow School of Art,, UK(1)
Goethe-Universität Frankfurt am Main, Germany(1)
Goldsmiths, University of London, UK(2)
Critical Perspectives on Design - May 8, 2012, 09:30
What Should We Expect From Research Through Design? - Paper
Community: design
Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Google, USA(4)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
Invited SIG: Designing for the living room TV experience - SIG Meeting
Community: design
Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV.
Google Inc., USA(3)
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google Inc., New York, USA(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google Research, USA(3)
What a Lovely Gesture - May 10, 2012, 11:30
Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper
Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - Paper
Contribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
Google UK, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google, Inc, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Google, Inc., USA(5)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Graduate School of Media Design, Keio University, Japan(3)
Graz University of Technology, Austria(3)
Future Design - May 9, 2012, 09:30
Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - Paper
Contribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Grinnell College, USA(2)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Gwangju Institute of Science and Technology, Korea, Republic of(1)
Harvard University, USA(5)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Harvard University, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
Hasso Plattner Institut, Germany(1)
Hasso Plattner Institute, Germany(7)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
Imaginary Interfaces: Touchscreen-like Interaction without the Screen - Doctoral Consortium
Contribution & Benefit: Imaginary Interfaces re-enable spatial interaction on screenless devices by allowing users point and draw in the empty space in front of them or on the palm of their hands.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note
Community: engineering
Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable.
ACM
HCII, Carnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
HCII, Carnegie Mellon University, Pittsburgh, USA(1)
Helsinki Institute for Information Technology, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Helsinki Institute for Information Technology HIIT, Finland(2)
Helsinki Institute for Information Technology HIIT / Aalto University, Finland(1)
Helsinki Institute for Information Technology, Espoo, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Helwan University, (1)
Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHI
Contribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication.
Heriot-Watt University, UK(1)
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Hewlett-Packard, USA(1)
Hewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Hiroo Gakuen Junior & Senior High School, Japan(1)
HIT Lab NZ, New Zealand(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Honda Research Institute Japan Co., Ltd., Japan(1)
HongIk University, Korea, Republic of(2)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Interactivity - May 8, 2012, 15:50
Lovely Rita - Interactivity
Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control.
Hood College, USA(1)
Human Computer Interaction Lab., KAIST, Daejeon, Korea, Republic of, (1)
Human Factors International, India(1)
human factors international, india, India(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Human Media Interaction, University of Twente, Netherlands(1)
Human Media Lab, Queen's University, Canada(5)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Human Media Lab, Queen's University, Kingston, Canada(1)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Human Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Human-Computer Interaction Lab, University of Maryland, USA(1)
Human-Computer Interaction, University of California, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Humboldt-Universität zu Berlin, Germany(1)
IBM, USA(9)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Course 17: Practical Statistics for User Research Part II - Course
Contribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Course 9: Practical Statistics for User Research Part I - Course
Contribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
IBM, Canada(1)
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
IBM Almaden, USA(1)
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
IBM Argentina, Argentina(1)
IBM CIO's Office, USA(1)
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
IBM Research, Israel(4)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
IBM Research, USA(7)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Course 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - Course
Community: engineering
Contribution & Benefit: Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance.
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
IBM Research - Almaden, USA(5)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
IBM Research - Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
IBM Research, Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
IBM Software Group, USA(1)
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
IBM T. J. Watson Research, USA(3)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
IBM T. J. Watson Research Center, USA(2)
IBM T.J. Watson Research, USA(1)
IBM T.J. Watson Research Center, USA(3)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
ICACS, SWPS, Poland(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
A Look into Some Practices behind Microsoft UX Management - Long Case Study
Community: management
Contribution & Benefit: This study aimed to acquire insights about UX management practices at Microsoft. These practices could serve as inspiration helping managers to run their teams and propagate UX values within organization.
ICT&S Center, University of Salzburg, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
ICT&S Centre, Austria(1)
ID-StudioLab, Delft University of Technology, Netherlands(1)
Course 10 (Part 2 of 2): Finding your way in Design Research - Course
Community: design
Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students.
IIT Kanpur, India(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Illinois Institute of Technology (IIT), USA(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Immersion SAS, France(1)
InContext Design, USA(3)
Course 4: The Role of the UX Professional on an Agile Team - Course
Community: engineering
Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement.
Course 31: Designing for 'Cool': Making Compelling Products and Applications - Course
Community: design
Contribution & Benefit: This course presents a set of core attributes that make products and applications Cool, with illustrations from real products and services. We also at the challenges organizations face in creating Cool.
Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - Course
Contribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas.
InContext Enterprises, USA(1)
Independent Artist, Japan(1)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
independent pracitioner, Australia(1)
alt.chi: Games and Play - May 9, 2012, 09:30
hipDisk: Understanding the Value of Ungainly, Embodied, Performative, Fun - alt.chi
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
independent pracititioner, Australia(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. - Interactivity
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
Independent Researcher, Germany(1)
Indiana University, USA(14)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Creative Self-Expression in Socio-Technical Systems - Doctoral Consortium
Contribution & Benefit: This research explores the relationship between creativity and technology in massive networked creative communities such as Etsy and World of Warcraft.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Indiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Indiana University, Bloomington, USA(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Indiana University, Bloomington, Bloomington, USA(1)
Indiana University-Purdue University, Fort Wayne, USA(1)
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Inesc-ID, Portugal(1)
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
INESC-ID, Portugal(2)
Touch Text Entry - May 10, 2012, 09:30
Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note
Community: design
Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards.
ACM
alt.chi: Design Matters - May 10, 2012, 11:30
I, the Device: Observing Human Aversion from an HCI Perspective - alt.chi
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Information Science, Cornell University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
INRIA, France(11)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
INRIA & Univ Paris-Sud, France(1)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Institut Tecnològic d'Informàtica, Spain(3)
An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - Note
Contribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages.
ACM
Institute for Infocomm Research, Singapore(2)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Institute for Information Systems and Computer Media (IICM), Austria(1)
Institute for Software Technology (IST), Austria(1)
Instituto de Telecomunicações, Portugal(2)
Instituto Tecnológico Autónomo de México, Mexico(1)
Instituto Tecnologico Autonomo de Mexico, Mexico(1)
Instituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1)
Instructables, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Intel and Nokia Joint Innovation Center, Finland(1)
Intel Corporation, USA(1)
Intel Research, USA(1)
Interactables, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Interaction Design Expo, USA(1)
Interaction Design Group, IT University of Copenhagen, Copenhagen, Copenhagen, Denmark(1)
Interdisciplinary Center (IDC) Herzliya, Israel(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Interface Ecology Lab, USA(2)
Video - May 8, 2012, 11:30
Pen-in-Hand Command: NUI for Real-Time Strategy eSports - Videos
Contribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor.
Interface Ecology Lab | Texas A&M University, (1)
Interface Ecology Lab, Center for Study of Digital Libraries, Texas A&M Computer Science Department, USA(1)
Interface Ecology Lab, Texas A&M University, USA(3)
Video - May 8, 2012, 11:30
Pen-in-Hand Command: NUI for Real-Time Strategy eSports - Videos
Contribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
International Breast Cancer Research Foundation, USA(1)
Iowa State University, USA(3)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
IRCAM, France(3)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
IRIT, France(1)
IRIT - ICS, France(2)
Course 15: User Experience Evaluation in Entertainment and Games - Course
Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games.
CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting
Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group.
IRIT, University Paul Sabatier, Toulouse III, France(1)
IT University of Copenhagen, Denmark(3)
The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - Paper
Contribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research.
ACM
Game Experiences - May 7, 2012, 11:30
Tales from the Front Lines of a Large-Scale Serious Game Project - Paper
Community: design
Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design.
ACM
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
IT-University of Copenhagen, Denmark(1)
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Iwate Prefectural University, Japan(1)
Organizing the Recovery - May 10, 2012, 09:30
A Study of Reconstruction Watcher in Disaster Area - Short Case Study
Community: engineering
Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area.
Japan Advanced Institute of Science and Technology, Japan(1)
John Hopkins University, USA(1)
Johns Hopkins University, USA(1)
Video - May 8, 2012, 11:30
MAWL: Mobile Assisted Word-Learning - Videos
Contribution & Benefit: Word-learning is one of the basic steps in language learning. This video demonstrates Mobile Assisted Word-Learning (MAWL): An augmented reality based collaborative interface for learning new words using a smartphone.
JST ERATO Igarashi Design Interface Project, Japan(2)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Juan P. Ordóñez Game Consulting, Spain(1)
KAIST, Korea, Republic of(7)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note
Community: design
Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment.
ACM
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
KAIST, Korea(1)
KAIST, Rebublic of Korea(1)
KAIST U-VR Lab., Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Kanazawa University, Japan(1)
Interactivity - May 8, 2012, 15:50
Interactive Block Device System with Pattern Drawing Capability on Matrix LEDs - Interactivity
Community: design
Contribution & Benefit: Draw on dot-matrix LED by light, connect them, and play!
Kanker.nl, Netherlands(1)
Kassel University, Germany(3)
Keio University, Japan(7)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - Interactivity
Contribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions.
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Keio University Graduate School of Media Design, Japan(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Keio-NUS CUTE Center, Singapore(2)
Student Research Competition - May 9, 2012, 09:30
A Framework for Interactive Paper-craft System - Student Research Competition
Contribution & Benefit: In this paper I present three main characteristics for paper-computing system, as an initial framework for designing paper-computing interaction, with two supportive technologies: natural-feature-based origami recognition and selective inductive power transferring.
Keio-NUS CUTE Center, Singapore, Singapore(1)
Key Lab of Machine Perception, MOE, Peking University, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
King Abdulaziz University, Saudi Arabia(1)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Kobe University, Japan(1)
Kochi University of Technology, Japan(2)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
Korea Advanced Institute of Science and Technologhy, Korea, Republic of(1)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Korea Advanced Institute of Science and Technology, Korea, Republic of(2)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Korea Institute of Science and Technology, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Korea University, Korea(1)
Use the Force - May 10, 2012, 14:30
Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper
Community: user experience
Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium.
ACM
KTH - Royal Insitute of Technology, CSC, MID, Sweden(1)
KU Leuven, Belgium(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
LadderUX.org, Belgium(1)
Lancaster University, UK(4)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Larry Tesler, Consultant, USA(1)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Leeds Teaching Hospitals NHS Trust, UK(1)
LG Electronics, Korea, Republic of(1)
LIFL & INRIA Lille, University of Lille, Villeneuve d'Ascq, France(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Hand Occlusion on a Multi-Touch Tabletop - Paper
Community: user experience
Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models.
ACM
Lift Projects, USA(1)
LinkedIn, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Linnæus University, Sweden(1)
Liverpool John Moores University, UK(2)
LJMU, UK, UK(2)
Digital Art and Interaction: Lessons in Collaboration - Long Case Study
Contribution & Benefit: We present the evolution of Digital Art and HCI collaborations via three case studies. Such collaborations need early, ongoing engagement and HCI techniques need to evolve to support future collaborations.
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Logitech Incubator, Switzerland(1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
London Metropolitan University, UK(1)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Louvain School of Management, Belgium(1)
Luminanze Consulting, LLC, USA(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Madeira Interactive Technologies Institute, Portugal(1)
Malmö University, Sweden(1)
Designing Collaborative Media: A Challenge for CHI? - alt.chi
Community: design
Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles.
Manchester Metropolitan University, UK(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Marquette University, USA(1)
Massachusetts College of Art and Design, USA(1)
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Massachusetts Institute of Technology, USA(8)
Interactivity - May 8, 2012, 15:50
A Visual Display of Sociotechnical Data - Interactivity
Contribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data.
Student Research Competition - May 9, 2012, 09:30
ScreenMatch: Providing Context to Software Translators by Displaying Screenshots - Student Research Competition
Contribution & Benefit: ScreenMatch provides software translators with visual context for each translatable message, by matching each message with a corresponding screenshot of the application.
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper
Community: design
Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - Paper
Contribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Massachusetts Institute of Technology, Cambridge, USA(1)
Mater Misericordiae University Hospital, Ireland(1)
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Max Planck Institute for Biological Cybernetics, Tübingen, Germany, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Max Planck Institute for Intelligent Systems, Germany(1)
McGill University, Canada(2)
Medea Collaborative Media Initiative, Sweden(1)
Interactivity - May 8, 2012, 15:50
Touchbox: Intriguing Touch between Strangers - Interactivity
Contribution & Benefit: The Touchbox is about facilitating intriguing touch interaction between strangers. When the participants touch each others bare skin, they both hear a complex sound pattern.
Medea, Malmö University, Sweden(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Media Interaction Lab, Austria(2)
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
Media Lab, Aalto University, Finland(1)
MedStar Institute for Innovation, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Meiji University, Japan(2)
Brain and Body - May 7, 2012, 14:30
Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note
Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents.
ACM
Meridium, Inc., USA(1)
Course 11: Agile UX: Bridging the gulf through experience and reflection - Course
Community: engineering
Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences.
Methodist University, Brazil(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Miami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Michigan State University, USA(5)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Sustainability of a College Social Network Site: Role of Autonomy, Engagement, and Relatedness - Short Case Study
Community: designCommunity: managementCommunity: user experience
Contribution & Benefit: Case study describing successful factors of 10-year old college social network site. Suggestions to designers and administrators who want to create a sustainable online community.
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Microsoft, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Microsoft, USA(11)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
Special Interest Group for the CHI 2011 Management Community - SIG Meeting
Community: management
Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
What a Lovely Gesture - May 10, 2012, 11:30
Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction.
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop
Community: managementCommunity: user experience
Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community.
Microsoft Bing, USA(2)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Characterizing Local Interests and Local Knowledge - Note
Contribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization.
ACM
Microsoft Corporation, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Microsoft Corporation, USA(2)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Microsoft Research, UK(13)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Microsoft Research, USA(37)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Characterizing Local Interests and Local Knowledge - Note
Contribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization.
ACM
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Search Interfaces - May 9, 2012, 11:30
Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper
Community: design
Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
Microsoft Research Asia, China(10)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Interactivity - May 8, 2012, 15:50
HWD corporation - a collection of 100 re-wired joysticks from the last 30 years of gaming culture - Interactivity
Contribution & Benefit: HWD Corporation is a collection of 100 electronic devices, each consisting of an alarm clock connected to a different game controller selected from the last 30 years of gaming culture.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Microsoft Research Cambridge, UK(3)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Microsoft Research FUSE Labs, USA(1)
Design Theory & Practice - May 9, 2012, 16:30
VOLLEY: Design Framework for Collaborative Animation - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages.
Microsoft Research India, India(4)
HCI4D: Business - May 7, 2012, 16:30
Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper
Community: design
Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D.
ACM
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Microsoft Research India, Bangolore, India(1)
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Microsoft Research, Cambridge, United Kingdom, (1)
Middlebury College, USA(1)
Middlesex University, UK(2)
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Literacy on the Margin - May 8, 2012, 11:30
Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper
Community: design
Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users.
ACM
Milestones, Germany(1)
Designing Wellness Interventions and Applications - SIG Meeting
Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business.
Missouri Western State University, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
Missouri Western State University, St. Joseph, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
MIT, USA(1)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
MIT CSAIL, USA(9)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Student Research Competition - May 9, 2012, 09:30
Mobile Continuous Reading - Student Research Competition
Contribution & Benefit: This research focuses on mobile continuous reading under frequent context switching while reading web pages. This paper presents the results of a user study with 10 users.
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
MIT Media Lab, USA(16)
Video - May 8, 2012, 11:30
EyeRing: An Eye on a Finger - Videos
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Interactivity - May 8, 2012, 15:50
EyeRing: An Eye on a Finger - Interactivity
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Video - May 8, 2012, 11:30
The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos
Community: design
Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes.
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Animating Paper Using Shape Memory Alloys - Note
Community: design
Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics.
ACM
Video - May 8, 2012, 11:30
Tongueduino: Hackable, High-bandwidth Sensory Augmentation - Videos
Contribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors.
Video - May 8, 2012, 11:30
SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - Videos
Contribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes.
MIT Media Lab, 02139(2)
Animating Paper Using Shape Memory Alloys - Note
Community: design
Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics.
ACM
MIT Media Lab Fluid Interface Group, Cambridge, USA(1)
Video - May 8, 2012, 11:30
SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - Videos
Contribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes.
MIT Media Lab, Cambridge, USA(2)
MIT Media Laboratory, USA(3)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Mixed Reality Lab, Computer Science, University of Nottingham, UK(1)
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
Mixed Reality Lab, University of Nottingham, UK(1)
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
Mobile Life, Sweden(1)
Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper
Community: design
Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies.
ACM
Mobile Life @ Interactive Institute, Sweden(1)
Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study
Community: user experience
Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others.
Mobile Life @ SICS, Sweden(1)
Interactivity - May 8, 2012, 15:50
Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity
Community: design
Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software.
Mobile Life @ Stockholm University, Sweden(2)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Mismeasurement of Privacy: Using Contextual Integrity to Reconsider Privacy in HCI - Paper
Community: user experience
Contribution & Benefit: The paper criticizes the ways in which privacy issues have been studied within HCI and ubicomp. It provides an analysis of privacy on the basis of contextual integrity.
ACM
Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper
Community: design
Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies.
ACM
Mobile Life Centre, Sweden(3)
Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper
Community: design
Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition.
ACM
The Normal Natural Troubles of Driving with GPS - Paper
Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'.
ACM
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
Mobile Life Centre at SICS, Sweden(1)
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Mobile Life, KTH, Sweden(1)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Mobile Life, Stockholm University, Sweden(2)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
Montana Tech of The University of Montana, USA(1)
Montclair State University, USA(2)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Moray Community Health and Social Care Partnership, UK(1)
Moscow State Institute of Electronics and Mathematics, Russian Federation(1)
Moscow State Institute of Electronics and Mathematics (Technical University), Russia(1)
Motorola Mobility, USA(2)
Comfortable Aging - May 10, 2012, 09:30
StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study
Community: user experience
Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Motorola Mobility Inc., USA(1)
Designing Wellness Interventions and Applications - SIG Meeting
Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business.
MTG - UPF, Spain(1)
Learning with Children - May 9, 2012, 16:30
Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study
Community: user experience
Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects.
MTG - UPF, Barcelona, Spain(1)
Learning with Children - May 9, 2012, 16:30
Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study
Community: user experience
Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects.
Nanyang Technological University, Singapore(5)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Nanyang Technological University, Singapore, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
National Central University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
National Food Research Institute, Japan(1)
National Institute of Advanced Industrial Science and Technology (AIST), Japan(1)
MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures.
ACM
National Institute of Informatics, Japan(3)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
National Institute of Informatics, Tokyo, Japan(2)
National Instruments, USA(1)
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
National Research Council Canada, Canada(3)
Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course
Community: user experience
Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art.
National Research Council of Canada, Canada(1)
National Research Council of Canada, Fredericton, New Brunswick, Canada, (2)
National Taiwan University, Taiwan(3)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Student Game Competition - May 8, 2012, 14:30
BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game Competition
Contribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players.
National University of Singapore, Singapore(1)
Student Design Competition - May 9, 2012, 14:30
Habitag: Virtually Home - Student Design Competition
Contribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together.
National University of Singapore, Singapore(9)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Understanding Gamers - May 10, 2012, 11:30
Protecting Artificial Team-Mates: More Seems Like Less - Paper
Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
National University of Singapore, singapore(1)
Netherlands Defence Academy, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
New Mexico State University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
New York University, USA(5)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Design Theory & Practice - May 9, 2012, 16:30
VOLLEY: Design Framework for Collaborative Animation - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages.
Student Game Competition - May 8, 2012, 14:30
Motion Chain: A Webcam Game for Crowdsourcing Gesture Collection - Student Game Competition
Contribution & Benefit: A game with a purpose that attempts to build a corpus of useful and original videos of human motion
ClayVision: The (Elastic) Image of the City - Paper
Community: design
Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications.
ACM
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Newcastle University, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
Newcastle University, UK(28)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Engaging Older People through Participatory Design - Paper
Community: design
Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Newcastle University, Newcastle upon Tyne, United Kingdom, (1)
NHTV Breda University of Applied Sciences, Netherlands(1)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
NHTV University of Breda, Netherlands(1)
Nihon University, Japan(1)
NOC SELPA, USA(1)
NoDesign, France(1)
Nokia, USA(2)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Nokia Design, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Nokia R&D, USA(1)
Nokia Research Center, Finland(7)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Nokia Research Center, Kenya(1)
HCI4D: Business - May 7, 2012, 16:30
Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study
Community: design
Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users.
Nokia Research Center, USA(5)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - Paper
Contribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Nokia Research Center, Africa, Kenya(2)
HCI4D: Business - May 7, 2012, 16:30
Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study
Community: design
Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users.
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Nokia Research Center, Palo Alto, USA(2)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
none, Kenya(1)
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Northeastern University, USA(3)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Northumbria University, UK(15)
UCD: Critique via Parody and a Sequel - alt.chi
Community: design
Contribution & Benefit: This alt.chi paper abandons technical writing conventions to parody user-centred design, and having predicted its imminent demise, more seriously derives a position (BIG design) on what could follow.
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
alt.chi: Design Matters - May 10, 2012, 11:30
A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi
Community: design
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Northumbria University, School of Design, UK(2)
Supporting Design for Mobile People: a Material-istic Approach - Doctoral Consortium
Contribution & Benefit: This project researches the potential of using materials like fabrics to gather insights. This work addresses the need for more inspiring ways of looking at mobility in interaction design.
Northwestern University, USA(10)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Examining and Designing Community Crime Prevention Technology - Doctoral Consortium
Contribution & Benefit: Examines how middle and low socio-economic communities use technology to address crime. Results inform the design of community crime prevention technologies.
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Publics and Civic Virtues - May 8, 2012, 14:30
Examining Technology that Supports Community Policing - Paper
Contribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens.
ACM
NTT Communication Science Laboratories, Japan(3)
NYCResistor, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
NYU-Poly, USA(3)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting
Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group.
OCAD University, Canada(2)
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
OCAD University, Toronto, Canada(1)
Ochanomizu University, Japan(2)
Octogone, France(1)
OFFIS Institute for Information Technology, Germany(2)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
OFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany(2)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
OFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany, (1)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Olin College of Engineering, USA(1)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
oneseconds, The Netherlands(1)
OnLive, USA(1)
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Open University, UK(3)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Open University Netherlands, Netherlands(1)
Open University of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
Oracle, USA(3)
Course 17: Practical Statistics for User Research Part II - Course
Contribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Course 9: Practical Statistics for User Research Part I - Course
Contribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Orange Labs, France(1)
Oregon Health & Science University, USA(1)
Oregon State University, USA(9)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
An Idea Garden for End-User Programmers - Doctoral Consortium
Contribution & Benefit: Proposes and explores a new approach called "Idea Gardening" aimed at helping end-user programmers form their own ideas to overcome barriers they encounter in programming.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
Oregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Osaka University, Japan(1)
Otago Polytechnic, New Zealand(1)
Oxford Internet Institute, University of Oxford, UK(1)
Student Research Competition - May 9, 2012, 09:30
Impact of Platform Design on Cross-language Information Exchange - Student Research Competition
Contribution & Benefit: Design affects the sharing of information between human languages on international platforms with user-generated content. This study compares off-site link sharing on Wikipedia and Twitter following the 2011 Japanese earthquake.
Palo Alto Research Center, USA(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Palo Alto Research Center (PARC), USA(2)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Understanding Gamers - May 10, 2012, 11:30
Online Gaming Motivations Scale: Development and Validation - Note
Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications.
ACM
Parsons The New School for Design, USA(1)
Interactivity - May 8, 2012, 15:50
Embroidered Confessions: An interactive quilt of the secrets of strangers - Interactivity
Contribution & Benefit: Embroidered Confessions is an installation that curates, archives, and physically embodies digital secrets. Secrets from the Internet are accessed through embroidered QR codes that have been integrated into a quilt.
Partners in Health, USA(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Pennsylvania State University, USA(3)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Pennsylvania State University, University Park, Pennsylvania, United States, (1)
Pennsylvania State Universtiy, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Philips Research, Netherlands(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
Philips Research Europe, Netherlands(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Phonotonic, Paris, France(1)
Pixar Animation Studios, USA(2)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Player Research, UK(1)
PLUX - Wireless Biosignals, Portugal(1)
Polarity Labs Inc., USA(1)
Polytechnic Institute of NYU, USA(2)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Polytechnic of Namibia, Namibia(1)
Pomona College, USA(1)
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Portland State University, USA(1)
Tools for Video + Images - May 7, 2012, 16:30
Video Summagator: An Interface for Video Summarization and Navigation - Note
Contribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest.
ACM
President, Aaron Marcus and Associates, Inc., USA(2)
Course 34: Designing for Persuasion - Course
Community: design
Contribution & Benefit: The course presents four case studies about how to combine persuasion design with information design in mobile applications to change behavior regarding sustainability, health, wealth management, and story sharing.
Princeton University, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Design for X?: Distribution Choices and Ethical Design - alt.chi
Community: design
Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers.
Professional Usability Services, UK(2)
Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - Course
Contribution & Benefit: Participants will learn how, with the support of an online tool, they can select user-centered methods that are most effective in reducing risk and maximizing cost benefits in a particular project.
Course 7: Assessing Usability Capability Using ISO Standards - Course
Community: engineering
Contribution & Benefit: Learn how to assess usability maturity and identify areas where an organization needs to improve, either by using a workshop for process improvement, or a formal assessment of usability capability.
Public University of Navarra, Spain(1)
Purdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Quality and Usability Lab, Deutsche Telekom Laboratories, Germany(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Quality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5)
Quality and Usability Lab, Telekom Innovation Labs, TU Berlin, Germany(1)
Quality and Usability, Telekom Innovation Laboratories, TU Berlin, Germany(1)
Queen Mary, University of London, UK(1)
Queen's University, Canada(3)
Queensland University of Technology, Australia(1)
Radboud University Nijmegen, Netherlands(1)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Renaissance Computing Institute, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Rensselaer Polytechnic Institute, USA(1)
Rhode Island School of Design, USA(1)
Rhyzomatics, Japan(1)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Rice University, USA(2)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Ritsumeikan University, Japan(1)
Rivendel Consulting & Design, USA(1)
Course 37: Putting Conceptual Models to Work - Course
Community: user experience
Contribution & Benefit: Explores and provides experience in building Conceptual Models by addressing both essential and optional issues in creating conceptual models that support users in getting their work done.
RMIT University, Australia(6)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Interactivity - May 8, 2012, 15:50
Joggobot: A Flying Robot as Jogging Companion - Interactivity
Community: design
Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience.
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
alt.chi: Design Matters - May 10, 2012, 11:30
A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi
Community: design
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Rochester Institute of Technology, USA(2)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
Rutgers, USA(1)
Rutgers University, USA(2)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Ethics and Dilemmas of Online Ethnography - alt.chi
Contribution & Benefit: Describes methodological issues related to online ethnography, particularly recruiting strategies and member checks.
Ruven Brooks Consulting, USA(1)
RWTH Aachen University, Germany(9)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
Music - May 9, 2012, 11:30
DiskPlay: In-Track Navigation on Turntables - Note
Community: design
Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller.
ACM
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Tools for Video + Images - May 7, 2012, 16:30
DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note
Community: engineering
Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Ryerson University, Canada(1)
alt.chi: Design Matters - May 10, 2012, 11:30
The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires.
Södertörn University, Sweden(1)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Saitama University, Japan(1)
Salesforce.com, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
SAMH Engineering, Ireland(1)
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Samsung Advanced Institute of Technology, Korea, Republic of(2)
Samsung Research, USA(4)
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
Samsung Techwin, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
San Jose State University, USA(2)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
SAP Labs, India(1)
HCI4D: Business - May 7, 2012, 16:30
Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets.
SAP Labs, USA(2)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
SAP Labs, India, India(1)
HCI4D: Business - May 7, 2012, 16:30
Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets.
Savannah College of Art and Design, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
School of Communication & Information, Rutgers, USA(1)
School of Communication & Information, Rutgers, New Jersey, USA(1)
School of Geosciences, University of Edinburgh, UK(1)
The Normal Natural Troubles of Driving with GPS - Paper
Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'.
ACM
School of Health, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
School of Informatics & Computing, Indiana University, USA(4)
Student Research Competition - May 9, 2012, 09:30
Symbolic Documentation: Toward Fashion-related Sustainable Design - Student Research Competition
Contribution & Benefit: This work focuses on exploring and identifying the role of fashion in digital consumption, and how fashion and sustainability could and might interplay in the IT industry.
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
School of Informatics & Computing, Indiana University, Bloomington, USA(1)
School of Informatics, Indiana University, USA(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
School of Information Technology, Otago Polytechnic, New Zealand(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
School of Information,Kochi University of Technology, Kami, Kochi, Japan, (1)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
School of Information, Renmin University of China, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
School of Information, University of Michigan, USA(2)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
School of Information, University of Michigan, Ann Arbor, USA(1)
School of Interactive Arts + Technology (SIAT), Canada(1)
School of Interactive Arts + Technology (SIAT), Surrey, Canada(1)
School of Interactive Arts and Technology, Canada(1)
School of Technology and Management of Felgueiras, Portugal(1)
School of the Art Institute of Chicago, USA(1)
Interactivity - May 8, 2012, 15:50
Murmur Study - Interactivity
Contribution & Benefit: Murmur Study is an art installation that examines the rise of micro-messaging technologies such as Twitter and Facebook’s status updates.
Scripps College, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
SENAI Institute, Brazil(1)
Seoul National University, Korea, Republic of(3)
Text Visualization - May 7, 2012, 14:30
V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper
Community: design
Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories.
ACM
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Seoul National University, South Korea(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Shinshu University, Japan(1)
SICS AB, Sweden(1)
Sifteo, Inc., USA(1)
Interactivity - May 8, 2012, 15:50
Sifteo Cubes - Interactivity
Community: design
Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype.
Simon Fraser University, Canada(10)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi
Community: design
Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage.
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
Video - May 8, 2012, 11:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - Videos
Contribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage.
Intimacy and Connection - May 7, 2012, 16:30
Intimacy in Long-Distance Relationships over Video Chat - Paper
Community: designCommunity: user experience
Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design.
ACM
Pasts + Futures - May 9, 2012, 09:30
Steampunk as Design Fiction - Paper
Community: design
Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Simon Fraser University, SFU, Canada(1)
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Simon Fraser University, Surrey, Canada(1)
Singapore Management University, Singapore(3)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Singapore University of Technology and Design, Singapore(3)
Video - May 8, 2012, 11:30
EyeRing: An Eye on a Finger - Videos
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Interactivity - May 8, 2012, 15:50
EyeRing: An Eye on a Finger - Interactivity
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Sino-European Usability Center, China(1)
SINTEF, Norway(1)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
Smart Interface Team, ETRI, Korea, Republic of(1)
SMART Technologies, Canada(1)
Social Computing Group, HP Labs, USA(1)
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Sony Computer Science Laboratories, Inc., Japan(2)
alt.chi: Design Matters - May 10, 2012, 11:30
Synthetic Space: Inhabiting Binaries - alt.chi
Community: design
Contribution & Benefit: Presents the concept of Synthetic Space—architectural space fused with the properties of digital bits. Provides a new research direction for HCI.
ClayVision: The (Elastic) Image of the City - Paper
Community: design
Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications.
ACM
Spelman College, USA(1)
Sportvision, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Stanford University, USA(15)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Color Naming Models for Color Selection, Image Editing and Palette Design - Paper
Community: design
Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs.
ACM
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note
Community: user experience
Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems.
ACM
Stanford University, Stanford, USA(1)
Stanford Unviersity, USA(2)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
State University of New York, USA(1)
Search Interfaces - May 9, 2012, 11:30
Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper
Community: design
Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers.
ACM
Stockholm University, Sweden(3)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
Strathclyde University, UK(2)
Urban HCI - Interaction Patterns in the Built Environment - Doctoral Consortium
Contribution & Benefit: Urban activist interventions are usually done by artists, architects and designers rather than HCI researchers. By adopting their approach we might learn how to actively construct urban digital situations.
Spectators - May 7, 2012, 11:30
Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper
Community: design
Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value.
ACM
StudioUE, USA(2)
Course 3: Global UX Strategies - May 7, 2012, 11:30
Course 3: Global UX Strategies - Course
Contribution & Benefit: This entertaining session will provide attendees with an understanding of issues that negatively impact the usability and market viability of digital products that are intended for international or multilingual audiences.
Health + Design - May 9, 2012, 14:30
User Centered Design in the OR - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: This case study illustrates how HCI techniques can be applied to the design of a User Experience for a computer-based surgical device. Video and photography from research will be shown.
Swansea University, UK(2)
Swedish Institute of Computer Science, Sweden(1)
SXSW, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Sydney University, Australia(1)
Syntagm Ltd, UK(2)
Course 27: Card Sorting for Navigation Design - Course
Community: designCommunity: user experience
Contribution & Benefit: This half-day covers the theory and practice of card sorting. It includes hands-on experience of performing and analysing a paper-based card sort (online methods are also discussed).
Course 32: Agile User Experience and UCD - Course
Community: engineering
Contribution & Benefit: This course shows how to integrate User-Centred Design with Agile methods to create great user experiences. The course takes an emotionally intelligent approach to engaging team members in UCD.
Tableau Software, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
Color Naming Models for Color Selection, Image Editing and Palette Design - Paper
Community: design
Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs.
ACM
Tallinn University, Estonia(1)
Future Design - May 9, 2012, 09:30
Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - Paper
Contribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices.
ACM
Tampere University of Technology, Finland(5)
Me & My Mobile - May 10, 2012, 11:30
Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper
Community: user experience
Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study
Community: user experience
Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Tasmanian ICT Centre, Australia(1)
TecEd, Inc., USA(1)
Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting
Community: user experience
Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content.
Technical University of Braunschweig, Germany(1)
Brain and Body - May 7, 2012, 14:30
EEG Analysis of Implicit Human Visual Perception - Note
Contribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques
ACM
Technical University of Denmark, Denmark(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Technische Universit#1086t Darmstadt, Germany(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Technische Universität Darmstadt, Germany(7)
alt.chi: Design Matters - May 10, 2012, 11:30
When Mobile Phones Expand Into Handheld Tabletops - alt.chi
Contribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation.
Technische Universität Darmstadt, Darmstadt, Germany(1)
alt.chi: Design Matters - May 10, 2012, 11:30
When Mobile Phones Expand Into Handheld Tabletops - alt.chi
Contribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation.
Technische Universität München, Germany(2)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Tel-Aviv University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Telecom Paristech, France(1)
Me & My Mobile - May 10, 2012, 11:30
`Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper
Community: user experience
Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters".
ACM
Telecom ParisTech – CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
TELECOM ParisTech - CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
TELECOM ParisTech - CNRS LTCI UMR 5141, Paris, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
Telefonica Research, Spain(1)
Design Theory & Practice - May 9, 2012, 16:30
Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note
Community: design
Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics.
ACM
TERC, USA(1)
Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study
Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge.
Texas A & M University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors.
Texas A&M University, USA(6)
Teaching with New Interfaces - May 7, 2012, 11:30
Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors.
ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper
Community: engineering
Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail.
ACM
Texas A&M University (TAMU), USA(1)
Texas State University, USA(2)
Usability and User Research - May 10, 2012, 14:30
Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper
Community: user experience
Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing.
ACM
Texas State University - San Marcos, USA(1)
Usability and User Research - May 10, 2012, 14:30
Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper
Community: user experience
Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing.
ACM
The Australian National University, Australia(1)
Video - May 8, 2012, 11:30
Video Mediated Recruitment for Online Studies - Videos
Contribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits.
The Graduate Center, Baruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
The Graduate Center, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
The Graduate Center, CUNY, USA(1)
The Hong Kong Polytechnic University, Hong Kong(1)
The Hong Kong Polytechnic University, Kowloon, Hong Kong(1)
The Indianapolis Museum of Art, USA(1)
The Information School, Seattle, Washington, United States, (1)
The Information School, University of Washington, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
The MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
The MITRE Corporation, Bedford, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
The Open University, UK(6)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
The Open University, Milton Keynes, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
The Pennsylvania State University, USA(4)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Course 1B: Supporting Community with Social Media - Course
Contribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions.
Design Theory & Practice - May 9, 2012, 16:30
Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note
Community: design
Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics.
ACM
The Pennsylvania State University, University Park, Pennsylvania, United States, (1)
The Royal Danish Academy of Fine Arts, Denmark(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
the Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
The University of Electro-Communications, Japan(1)
The University of Exeter, UK(2)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
The University of Manchester, UK(1)
The University of Melbourne, Australia(2)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
The University of Melbourne, Melbourne, Australia, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
The University of Melbourne, Melbourne, Victoria, Australia, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
The University of Nottingham, UK(2)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
The University of Nottingham, Nottingham, United Kingdom, (1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
The University of Tokyo, Japan(6)
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures.
ACM
TNO Human Factors, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Tokyo Denki University, Japan(1)
Tokyo University of Technology, Japan(1)
Towson University, USA(2)
Trinity College Dublin, Ireland(1)
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Tritech AB, Sweden(1)
TRLabs Saskatoon, Canada(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Tsinghua University, China(1)
TU Berlin, Telekom Innovation Laboratories, Berlin, Germany(1)
TU Berlin. Telekom Innovation Laboratories, Germany(1)
TU Darmstadt, Germany(1)
Beyond Paper - May 9, 2012, 11:30
Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note
Community: design
Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics.
ACM
TU Delft, Netherlands(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Tufts University, USA(4)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
U.S. Army Natick RD&E CENTER, USA(1)
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
U.S. Geological Survey, Department of the Interior, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
UAB, USA(1)
Ubisoft Divertissements Inc., Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
UC Berkeley, USA(4)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
UC Berkeley School of Information, USA(4)
alt.chi: Physical Love - May 7, 2012, 16:30
Design for X?: Distribution Choices and Ethical Design - alt.chi
Community: design
Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers.
UCF, USA(2)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
UCL, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
UCSD, USA(2)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
UI Wizards, USA(2)
Course 25: Designing What to Design: a Task-Focused Conceptual Model - Course
Community: designCommunity: engineering
Contribution & Benefit: Designing a conceptual model is an important early step in interaction design. Unfortunately, it is often skipped, resulting in incoherent, overly-complex applications. This course explains how to design conceptual models, and why.
Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - Course
Community: designCommunity: user experience
Contribution & Benefit: Explains the perceptual and cognitive psychology behind interaction design principles and guidelines. Provides powerful examples of how human perception and cognition work (and don't work).
UI Wizards, Inc, USA(1)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Uludag University, Turkey(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
UMBC, USA(4)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Student Research Competition - May 9, 2012, 09:30
SocialProof: Using Crowdsourcing for Correcting Errors to Improve Speech Based Dictation Experiences - Student Research Competition
Contribution & Benefit: SocialProof, a crowdsourcing powered automatic speech recognition (ASR) enhancement to reduce error correction efforts, is proposed to provide a powerful, accurate and cost-effective ASR dictation system.
Umea University, Sweden(1)
Design Theory & Practice - May 9, 2012, 16:30
The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study
Community: design
Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively.
Union County Public Schools, USA(1)
Unitec Institute of Technology, New Zealand(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Univ Paris-Sud, France(3)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Univ Paris-Sud & CNRS, France(2)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Univeristy of Duisburg-Essen, Germany(1)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Univeristy of Leuven, Belgium(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Univeristy of Washington, USA(1)
Univerity of Central Lancashire, UK(1)
Universidad Autonoma de Baja California, Mexico(1)
Universidad Autonoma de Baja California, Ensenada, Mexico(1)
Universidad Carlos III de Madrid, Spain(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Universidad de Costa Rica, Costa Rica(1)
Universidad Veracruzana, Mexico(1)
Universidade Nova de Lisboa, Portugal(1)
Universität Salzburg, Austria(1)
Student Design Competition - May 9, 2012, 14:30
Bzzzt - When Mobile Phones Feel At Home - Student Design Competition
Contribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis.
Université de Nîmes, France(1)
Université de Toulouse - ENAC - IRIT, France(1)
Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper
Community: design
Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display.
ACM
Université de Toulouse - ENAC/IRIT, France(1)
Université de Toulouse - ENAC/IRIT, Toulouse, France(1)
Université de Toulouse - UPS, France(1)
Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper
Community: design
Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display.
ACM
Université Laval, Canada(1)
Student Design Competition - May 9, 2012, 14:30
Shoji: Communicating Privacy - Student Design Competition
Contribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs.
Université Paul Sabatier Toulouse, France(1)
Universitat Politecnica de Catalunya, Spain(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Universitat Pompeu Fabra, Spain(2)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Universite de Toulouse, France(1)
Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - Paper
Contribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links.
ACM
Universiteit Ghent, Belgium(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
University Carlos III of Madrid, Spain(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
University College Cork, Ireland, Ireland(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
University College Falmouth, UK(1)
University College London, London(1)
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
University College London, UK(23)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
SphereAvatar: A Situated Display to Represent a Remote Collaborator - Paper
Contribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display.
ACM
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Student Research Competition - May 9, 2012, 09:30
Personal Task Management: My Tools Fall Apart When I’m Very busy! - Student Research Competition
Contribution & Benefit: The material highlights three important points: factors that influence personal task management behavior; main challenges facing busy people; the adequacy of existing tools and design recommendations for improving them.
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
University College London, London, UK, (1)
Better Together - May 10, 2012, 11:30
Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHI
Contribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users.
University of Aarhus, Denmark(2)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
University of Alabama, USA(1)
University of Alabama-Huntsville, USA(1)
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
University of Alberta, Canada(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
University of Amsterdam, Netherlands(2)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
University of Applied Arts Vienna, Austria(1)
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper
Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game.
ACM
University of Applied Sciences Potsdam, Germany(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
Interactivity - May 8, 2012, 15:50
Herzfassen. A Responsive Object. - Interactivity
Community: design
Contribution & Benefit: 'Herzfassen' is a kinetic object with the appearance of an everyday item: a metal bowl filled with water visualizes a person's heartbeat through vibration and according patterns in the water surface.
University of Applied Sciences Upper Austria, Austria(1)
University of Auckland, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
University of Auckland, Auckland, New Zealand, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
University of Bamberg, Germany(1)
University of Bath, UK(6)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Game Experiences - May 7, 2012, 11:30
Tales from the Front Lines of a Large-Scale Serious Game Project - Paper
Community: design
Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
University Of Bath, UK(1)
University of Bergamo, Italy(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
University of Bergen, Norway(1)
Critical Perspectives on Design - May 8, 2012, 09:30
Affordances in HCI: Toward a Mediated Action Perspective - Paper
Community: design
Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment.
ACM
University of Birmingham, UK(2)
University of Bremen, Germany(1)
University of Bristol, UK(9)
Interactions Beyond the Desktop - May 10, 2012, 09:30
MUSTARD: A Multi User See Through AR Display - Paper
Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views.
ACM
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Brain and Body - May 7, 2012, 14:30
Detecting Error-Related Negativity for Interaction Design - Paper
Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
University of British Columbia, Canada(9)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
University of Calgary, Canada(6)
#EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - Paper
Contribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets.
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Intimacy and Connection - May 7, 2012, 16:30
Intimacy in Long-Distance Relationships over Video Chat - Paper
Community: designCommunity: user experience
Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design.
ACM
University of California, USA(1)
HCI4D: Business - May 7, 2012, 16:30
Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper
Community: design
Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D.
ACM
University of California at Davis, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
University of California at Santa Cruz, USA(3)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
University of California Berkeley, USA(1)
University of California Irvine, USA(3)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Health + Design - May 9, 2012, 14:30
Adaptation as Design: Learning from an EMR Deployment Study - Paper
Community: design
Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system.
ACM
University of California San Diego, USA(3)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
University of California, Berkeley, USA(15)
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - Paper
Contribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples.
ACM
HCI4D: Business - May 7, 2012, 16:30
Experiences with Bulk SMS for Health Financing in Uganda - Long Case Study
Community: user experience
Contribution & Benefit: Analyzes the deployment and use of a Bulk SMS system for a health financing project in Uganda over 6 months. Can assist designers in understanding organizational use of SMS platforms.
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
ICT4D - May 9, 2012, 11:30
Claim Mobile: When to Fail a Technology - Paper
Community: user experience
Contribution & Benefit: Details the motivations and context for 'failing' Claim Mobile, a mobile application developed for a health-financing program in Uganda. Encourages long-term evaluation of HCI4D projects, and learning from failure.
ACM
alt.chi: Physical Love - May 7, 2012, 16:30
Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi
Community: engineering
Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues.
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
University of California, Berkeley, Berkeley, California, United States, (1)
Two-Handed Marking Menus for Multitouch Devices - ToCHI
Contribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items.
University of California, Irvine, USA(17)
Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper
Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Organizing the Recovery - May 10, 2012, 09:30
Disaster Symbolism and Social Media - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This paper addresses that symbols emerged in social media can be a valuable medium for people in crisis to find emotional support and to reconstruct value system and identity.
Health + Design - May 9, 2012, 14:30
Adaptation as Design: Learning from an EMR Deployment Study - Paper
Community: design
Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Affordances in HCI: Toward a Mediated Action Perspective - Paper
Community: design
Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment.
ACM
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
University of California, Irvine, (3)
Organizing the Recovery - May 10, 2012, 09:30
Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHI
Contribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief.
Values in Research Practice - May 8, 2012, 11:30
The Relationship of Action Research to Human-Computer Interaction - ToCHI
Contribution & Benefit: Describes historical, theoretical, and pragmatic aspects of conducting Action Research and its application to HCI.
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
University of California, Irvine, Irvine, California, United States, (2)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
University of California, Los Angeles, USA(2)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
University of California, Los Angeles, Los Angeles, USA(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
University of California, San Diego, USA(4)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
University of California, San Diego, Cali, USA(1)
University of Cambridge, UK(5)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
University of Canterbury, New Zealand(3)
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
AccessRank: Predicting What Users Will Do Next - Note
Community: engineering
Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment.
ACM
University of Cape Town, South Africa(3)
Course 26: Interaction Design for Social Development - Course
Community: user experience
Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world.
Course 14: Inspiring Mobile Interaction Design - Course
Community: designCommunity: user experience
Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services.
University of Castilla-La Mancha, Spain(2)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
University of Castilla-La Mancha (UCLM), Spain(1)
University of Central Florida, USA(4)
Game Experiences - May 7, 2012, 11:30
Understanding User Experience in Stereoscopic 3D Games - Paper
Community: user experience
Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
University of Central Lancashire, UK(8)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
Course 2: Evaluating Children's Interactive Products - Course
Community: design
Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered.
Learning with Children - May 9, 2012, 16:30
Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note
Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
University of Coimbra, Portugal(1)
University of Colorado, USA(5)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
University of Colorado at Boulder, USA(1)
Video - May 8, 2012, 11:30
Plushbot: an Introduction to Computer Science - Videos
Community: design
Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded.
University of Colorado Boulder, USA(5)
Student Research Competition - May 9, 2012, 09:30
PartoPen: Enhancing the Partograph with Digital Pen Technology - Student Research Competition
Contribution & Benefit: PartoPen is an interactive digital pen-based system that reinforces birth-attendant training, records labor progress, validates form data, and overall, aims to improve maternal outcomes in developing countries.
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Video - May 8, 2012, 11:30
Plushbot: an Introduction to Computer Science - Videos
Community: design
Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded.
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
University of Colorado, Boulder, USA(3)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
University of Copenhagen, Denmark(3)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
University of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
University of Duisburg-Essen, Germany(2)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Game Experiences - May 7, 2012, 11:30
Understanding User Experience in Stereoscopic 3D Games - Paper
Community: user experience
Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision.
ACM
University of Duisburg-Essen, Essen, Germany, (1)
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
University of Dundee, UK(5)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
University of Edinburgh, UK(3)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
University of Exeter, (1)
University of Florida, USA(1)
University of Freiburg, Germany(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
University of Geneva, Switzerland(2)
Course 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - Course
Contribution & Benefit: Learn mixed-methods methodological approach to measurements-based evaluation of experience for mobile applications used “in the wild”. Illustrated by a large-scale Android OS applications user study.
University of Geneva, Geneva, Geneva, Switzerland(1)
University of Glasgow, UK(11)
The Application of Multiple Modalities for Improved Home Care Reminders - Doctoral Consortium
Contribution & Benefit: Presentation of my PhD work into notification modality and dynamic modality switching. I will present some of my work including guidelines for multimodal notification systems.
Sensing + Sensible Interaction - May 9, 2012, 09:30
Rewarding the original: Explorations in joint user-sensor motion spaces - Paper
Community: engineering
Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures.
ACM
Music Across CHI - May 8, 2012, 11:30
PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper
Community: design
Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment.
ACM
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
University of Glasgow, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
University of Glasgow, Glasgow, United Kingdom, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
University of Groningen, Netherlands(1)
University of Haifa, Israel(3)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
University of Houston, USA(1)
Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study
Community: user experience
Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information.
University of Illinois, USA(4)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
University of Illinois at Urbana Champaign, USA(5)
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
University of Illinois at Urbana-Champaign, USA(6)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
University of Illinois-Urbana, USA(1)
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
University of Iowa, USA(4)
How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note
Community: user experience
Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc.
ACM
Health and Children - May 10, 2012, 09:30
Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper
Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives.
ACM
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
University of Jyväskylä, Finland(1)
Me & My Mobile - May 10, 2012, 11:30
Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper
Community: user experience
Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications.
ACM
University of Kansas, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
University of Kent, UK(1)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
University of Koblenz-Landau, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
University of Leeds, UK(1)
University of Leeds, UK, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
University of Leicester, UK(4)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
University of Leuven, Belgium(2)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Applying Design Strategies in Publication Networks – A Case Study - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools.
University of Lincoln, UK(7)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
alt.chi: Games and Play - May 9, 2012, 09:30
Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chi
Contribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility.
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
University of London, UK(1)
University of Madeira, Portugal(3)
University of Magdeburg, Germany(4)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Do You See What Eye See - May 10, 2012, 14:30
Look & Touch: Gaze-supported Target Acquisition - Paper
Community: design
Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
University of Magdeburg, Magdeburg, Germany, (4)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Do You See What Eye See - May 10, 2012, 14:30
Look & Touch: Gaze-supported Target Acquisition - Paper
Community: design
Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
University of Manchester, UK(2)
University of Manchester, Manchester, UK(1)
University of Manitoba, Canada(4)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
University of Maryland, USA(9)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Designing Alternate Reality Games - Doctoral Consortium
Contribution & Benefit: Proposes case study to investigate Alternate Reality Games as participatory design spaces and vehicles for scaffolding learning. Of potential interest to educators and designers of similar immersive learning environments.
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
University of Maryland Baltimore County, USA(3)
University of Maryland, Baltimore County (UMBC), USA(1)
University of Maryland, College Park, USA(7)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
The Twitter Mute Button: A Web Filtering Challenge - Note
Community: user experience
Contribution & Benefit: We describe the challenge of selectively filtering Twitter content and illustrate this through a pilot study on filtering spoilers posted about televised events.
ACM
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi
Community: design
Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - Videos
Contribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Communication Technologies for the Zombie Apocalypse: New Educational Initiatives - Videos
Contribution & Benefit: The zombie apocalypse will present a unique challenge as communication technologies fail. This video describes STEM initiatives that will prepare children to communicate when the undead hordes are upon us.
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
University of Memphis, USA(1)
University of Michigan, USA(15)
Needle in the Haystack - May 8, 2012, 14:30
Representing “too small to see” as “too small to see” with Temporal Representation - Paper
Community: design
Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see.
ACM
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Course 1B: Supporting Community with Social Media - Course
Contribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions.
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Student Design Competition - May 9, 2012, 14:30
StoryCubes: Connecting elders in independent living through storytelling - Student Design Competition
Contribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values.
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Course 8: Evidenced-Based Social Design of Online Communities - Course
Contribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations.
University of Milano - Bicocca, Italy(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
University of Minnesota, USA(5)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - Paper
Contribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage.
ACM
University of Minnesota, Minneapolis, Minnesota, United States, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
University of Montana, USA(1)
Pasts + Futures - May 9, 2012, 09:30
Lost and Found: Lessons Learned from a Design Retrospective - Long Case Study
Community: design
Contribution & Benefit: Case study reflecting on the long-term design of an information management system for students. Can help designers understand the impact of multiple influences on the overall transformation of a system.
University of Munich, Germany(8)
How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - Note
Contribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements.
ACM
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
University of Munich LMU, Germany(3)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
University of Munich LMU, Munich, Germany(1)
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
University of Namur, Belgium(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
University of Nebraska State Museum, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
University of Nebraska-Lincoln, USA(1)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
University of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
University of New Hampshire, USA(1)
University of North Carolina at Chapel Hill, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
University of North Carolina at Charlotte, USA(4)
Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - Paper
Contribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries.
ACM
Programming and Debugging - May 10, 2012, 09:30
Evaluating Interactive Support for Secure Programming - Paper
Contribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors.
ACM
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
University of North Carolina, Chapel Hill, USA(2)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
University of North Texas, USA(1)
Personas and Design - May 8, 2012, 11:30
Personas and Decision Making in the Design Process: An Ethnographic Case Study - Paper
Community: design
Contribution & Benefit: An ethnographic case study that investigates the ways personas are invoked in design decision-making sessions. The relative value of personas considering their limited use in active decision-making is explored.
ACM
University of Nottingham, (1)
University of Nottingham, UK(9)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Eating + Cooking - May 7, 2012, 11:30
Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper
Community: design
Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Pasts + Futures - May 9, 2012, 09:30
Envisioning Ubiquitous Computing - Paper
Community: design
Contribution & Benefit: Examines technological visions of the future and the role of 'envisioning' within ubicomp and HCI communities. Critiques these envisionings and recommends changes in ways we read, interpret and use them.
ACM
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
University of Nottingham , Nottingham, United Kingdom, (1)
University of Nottingham, Nottingham, United Kingdom, (1)
University of Oldenburg, Germany(4)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Student Game Competition - May 8, 2012, 14:30
Hit It! - An Apparatus for Upscaling Mobile HCI Studies - Student Game Competition
Contribution & Benefit: We developed a game for mobile HCI research. The game got installed over 400,000 times and served as an apparatus to conduct six successful large-scale mobile HCI studies.
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
University of Ontario Institute of Technology, Canada(3)
University of Oulu, Finland(1)
University of Pittsburgh, USA(3)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
University of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
University of Reading, UK(1)
University of Rochester, USA(2)
University of Salzburg, Austria(1)
Student Design Competition - May 9, 2012, 14:30
Bzzzt - When Mobile Phones Feel At Home - Student Design Competition
Contribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis.
University of Salzburg - ICT&S, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
University of Saskatchewan, Canada(6)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - Paper
Contribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds.
ACM
Movement-Based Gameplay - May 9, 2012, 11:30
The Acute Cognitive Benefits of Casual Exergame Play - Paper
Community: design
Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game.
ACM
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
University of Siegen, Germany(4)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Supporting Improvisation Work in Inter-organizational Crisis Management - Paper
Community: design
Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens.
ACM
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
University of Siegen, Germany, Germany(1)
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
University of Southampton, UK(4)
Twiage: A Game for Finding Good Advice on Twitter - Paper
Community: design
Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
University of Southern California, USA(3)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
University of St Andrews, UK(2)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
University of St. Thomas, USA(1)
University of Strathclyde, UK(3)
Spectators - May 7, 2012, 11:30
Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper
Community: design
Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value.
ACM
Touch Text Entry - May 10, 2012, 09:30
Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper
Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results.
ACM
University of Stuttgart, Germany(5)
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
University of Surrey, UK(2)
Materializing and Crafting Cherished Digital Media - Doctoral Consortium
Contribution & Benefit: Describes doctoral research into supporting digital craft through the design of novel product or systems in order to make digital media more cherished.
University of Sussex, UK(2)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
University of Sussex, (1)
Better Together - May 10, 2012, 11:30
Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHI
Contribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users.
University of Sydney, Australia(1)
University of Tampere, Finland(3)
Do You See What Eye See - May 10, 2012, 14:30
An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - Paper
Contribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance.
ACM
University of Tasmania, Australia(1)
University of Technology, Sydney, Australia(1)
University of Texas at Austin, USA(4)
Writing the Experience of Information Retrieval: Digital Collection Design as a Form of Dialogue - Paper
Community: design
Contribution & Benefit: Describes a process in which designers "write" a resource collection as a form of rhetorical expression. Demonstrates the use of humanistic criticism as an element of collection design.
ACM
University of the South, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
University of the West of England, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
University of Tokyo, Japan(3)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
University of Toronto, Canada(14)
Designing Immersive Simulations for Collective Inquiry - Doctoral Consortium
Contribution & Benefit: Describes the design of a rainforest immersive simulation for Grade 11 Biology. Students engage in collective inquiry with a system of networked tablets, interactive whiteboards and a web-based learning environment.
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper
Community: designCommunity: user experience
Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
User Learning and Performance with Bezel Menus - Paper
Contribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus.
ACM
CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper
Community: user experience
Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - Paper
Contribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course
Community: user experience
Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art.
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
University of Trento, Italy(2)
University of Tsukuba, Japan(1)
University of Twente, Netherlands(2)
University of Victoria, (1)
Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHI
Contribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication.
University of Vienna, Austria(1)
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper
Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game.
ACM
University of Würzburg, Germany(1)
University of Waikato, New Zealand(1)
University of Wales Institute, Cardiff, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
University of Warwick, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
University of Washington, USA(35)
alt.chi: Making Sense - May 9, 2012, 16:30
Mining Whining in Support Forums with Frictionary - alt.chi
Community: engineering
Contribution & Benefit: Describes a technique for extracting standardized problem statements from support forums on the web. Mozilla designers and support staff believe it could be useful for prioritizing design decisions.
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting
Community: user experience
Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content.
Touch Text Entry - May 10, 2012, 09:30
Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note
Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions.
ACM
Pen + Touch - May 8, 2012, 09:30
Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - Paper
Contribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation.
ACM
The Role of Music in the Lives of Homeless Young People in Seattle WA and Vancouver BC - Doctoral Consortium
Contribution & Benefit: Contributes new knowledge and design implications for HCI and homeless young people. Investigates music and risk-taking, effect of location on music preferences, and impacts of policies on uses of technology.
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Values in Research Practice - May 8, 2012, 11:30
The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note
Community: design
Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique.
ACM
Student Research Competition - May 9, 2012, 09:30
A Multi-user Collaborative Space for Architectural Design Reviews - Student Research Competition
Contribution & Benefit: Describes an interaction modality using depth sensors for collaboration and communication of designs. Can help architects to better interact with each other with the building design as the central theme.
LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper
Community: user experience
Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - Paper
Contribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use.
ACM
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Better Together - May 10, 2012, 11:30
Homeless Young People on Social Network Sites - Paper
Community: design
Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
University of Washington, (2)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Home and Family - May 10, 2012, 14:30
The Organization of Home Media - ToCHI
Contribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software.
University of Washington (UW), USA(2)
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
University of Washington (UW), Seattle, USA(1)
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
University of Washington, Information School, USA(1)
University of Washington, Seattle, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper
Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures.
ACM
University of Waterloo, Canada(4)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Hand Occlusion on a Multi-Touch Tabletop - Paper
Community: user experience
Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models.
ACM
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
University of Wisconsin - Madison, USA(1)
University of Wisconsin - Madison, Madison, USA(2)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
University of Wisconsin--Madison, USA(1)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
University of Wisconsin-Madison, USA(5)
Groups @ Work - May 10, 2012, 14:30
One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper
Community: designCommunity: management
Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems.
ACM
Designing Effective Behaviors for Educational Embodied Agents - Doctoral Consortium
Contribution & Benefit: Presents the design of effective nonverbal behaviors for robots in various educational contexts. Describes a framework for systematically generating social behaviors for robots in interaction.
Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - Paper
Contribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications.
ACM
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
University of York, UK(7)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Usability Methods - May 9, 2012, 14:30
What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - Paper
Contribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites.
ACM
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
University of Zurich, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
University of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
University Technology Sydney, Australia(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Univesrity of Southampton, UK(1)
UOIT, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Uppsala University, Sweden(1)
Creative Drawing with Computers - Doctoral Consortium
Contribution & Benefit: Methodological approach to the assessment of the influence computer input methods have on the results of free-hand drawing tasks in terms of user's creativity and drawing performance in unconstrained context.
USI Program, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands(1)
Vienna University of Technology, Austria(4)
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Vienna University of Technology, ICT, Austria(1)
Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - Course
Community: engineering
Contribution & Benefit: Presents an approach to modeling discourses inspired by human-human communication. Explains how such models can be transformed automatically to user interfaces optimized for relatively small screens like those of current Smartphones.
Virginia Polytechnic Institute and State University, USA(1)
Virginia Polytechnic Institute and State University (Virginia Tech), USA(1)
Virginia Tech, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Virginia Tech, USA(3)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
Course 11: Agile UX: Bridging the gulf through experience and reflection - Course
Community: engineering
Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences.
VTT Technical Research Centre of Finland, Finland(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
VU Amsterdam, Netherlands(2)
VU Public Result, Netherlands(1)
Waseda University, Japan(2)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Washington University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper
Community: user experience
Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games.
ACM
Washington University in St. Louis, USA(1)
Teaching with Games - May 9, 2012, 14:30
Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper
Community: user experience
Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games.
ACM
Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Wellesley College, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Wheaton College, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Willow Garage, USA(1)
Groups @ Work - May 10, 2012, 14:30
One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper
Community: designCommunity: management
Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems.
ACM
Worcester Polytechnic Institute, USA(1)
Wyld Collective Ltd, Canada(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Xerox Innovation Group, USA(1)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
Xerox Research Center Europe, Grenoble, France, (1)
Yahoo! Research, Spain(1)
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
Yahoo! Research, USA(6)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - Paper
Contribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples.
ACM
Usability and User Research - May 10, 2012, 14:30
Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - Paper
Contribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability.
ACM
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Yale University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
York University, Canada(4)
Course 28: Empirical Research Methods for Human-Computer Interaction - Course
Community: user experience
Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction.
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
alt.chi: Games and Play - May 9, 2012, 09:30
Virtual Postcards: Multimodal Stories of Online Play - alt.chi
Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming.