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1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1) |
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Aalborg University, Denmark(5) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. Simple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressDefying Environmental Behavior Changes - May 9, 2012, 16:30 Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper![]() Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design. ACMUsability Methods - May 9, 2012, 14:30 The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper![]() Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test ACM |
Aalto University, Finland(4) | Interactivity - May 8, 2012, 15:50 AHNE : A Novel Interface for Spatial Interaction - Interactivity![]() Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment. Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
Aalto University, Helsinki Institute for Information Technology HIIT, Finland(1) | Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACM |
Aarhus School of Architecture, Denmark(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACM |
Aarhus University, Denmark(3) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 "I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi![]() Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power. Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
Addenbrookes Hospital, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
Adelante Centre of Expertise in Rehabilitation and Audiology, Netherlands(1) | |
Adobe Advanced Technology Labs, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. |
Adobe Systems, USA(6) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACMProgramming and Debugging - May 10, 2012, 09:30 Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper![]() Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation. ACMBeyond Paper - May 9, 2012, 11:30 A Print Magazine on Any Screen: The Wired App Story - Short Case Study![]() Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In ProgressSIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
Adobe Systems Incorporated, USA(1) | Beyond Paper - May 9, 2012, 11:30 Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study![]() ![]() Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world. |
Advanced Man-Machine Interface Lab, University of Alberta, Canada(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Tabletops in Motion: The Kinetics and Kinematics of Interactive Surface Physical Therapy - Works In Progress |
Advanced Telecommunications Research Institute International, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
aeris-Impulsmöbel, Germany(1) | |
Air Force Research Laboratory, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACM |
Akron Children's Hospital, USA(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACM |
Amader Gram, Bangladesh(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
Arizona State University, USA(5) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACMCourse 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
Arizona State University, Tempe, USA, Tempe, Arizona, United States, (1) | |
ATR Intelligent Robotics and Communication Laboratories, Japan(3) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMVideo - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
Auburn University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Multiple Visualizations and Debugging: How do we co-ordinate these? - Works In Progress |
Austin Energy, USA(1) | Personas and Design - May 8, 2012, 11:30 Incorporating UCD Into the Software Development Lifecycle: a Case Study - Long Case Study![]() Contribution & Benefit: Case study describing the application of user centered design (UCD) for a project using multiple enterprise technologies. Identifies opportunities for successfully integrating UCD into the software development process. |
Australian National University, Australia(1) | Music - May 9, 2012, 11:30 Becoming-Sound: Affect and Assemblage in Improvisational Digital Music Making - Paper![]() ![]() Contribution & Benefit: Affect and assemblage can help us understand the interaction between users and artefacts in interactive systems. This paper provides some theoretical background and shows its application in understanding collaborative creativity. ACM |
Autodesk, Canada(1) | Course 23: Agile UX Toolkit - May 9, 2012, 09:30 Course 23: Agile UX Toolkit - Course![]() Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team. |
Autodesk Canada, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
Autodesk Canada,, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
Autodesk Inc., USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACM |
Autodesk Research, Canada(5) | alt.chi: Making Sense - May 9, 2012, 16:30 Citeology: Visualizing Paper Genealogy - alt.chiContribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus. Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACMProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACMVisionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACMTools for Video + Images - May 7, 2012, 16:30 Swift: Reducing the Effects of Latency in Online Video Scrubbing - PaperContribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects. ACM |
Autodesk Research, Toronto, Ontario, Canada, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
Autonomous Systems Laboratory, CSIRO ICT Centre, Australia(1) | I Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACM |
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Bang & Olufsen, Denmark(2) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 "I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi![]() Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power. alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
Bangor University, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
Bar-Ilan University, Israel(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
Baruch College, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
Baruch College, CUNY, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Effects of Positive and Negative Self-Interruptions in Discretionary Multitasking - Works In Progress |
BBC Research & Development, UK(1) | Touch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACM |
Behavioristics, Inc., USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
Bentley University, USA(1) | Usability Methods - May 9, 2012, 14:30 Evaluating the Collaborative Critique Method - PaperContribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals. ACM |
Berkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
Berklee College of Music, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
Bielefeld University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
BigDog Interactive Ltd., UK(2) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMDigital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
Blast Theory, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
Blast Theory, Brighton, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
Blekinge Institute of Technology, Sweden(1) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. |
Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
Boğaziçi Üniversitesi, Turkey(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Bowie State University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
Bowling Green State University, USA(1) | |
Braunarts, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
Brigham Young University, (1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 XICE Windowing Toolkit: Seamless Display Annexation - ToCHIContribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing. |
Brigham Young University, Unite States(1) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
Brigham Young University, USA(1) | |
Bristol Robotics Laboratory, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
Bristol Robotics Laboratory (BRL), UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
British Broadcasting Corporation, UK(1) | Future Design - May 9, 2012, 09:30 Researching the User Experience for Connected TV - A Case Study - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences. |
Brown University, USA(4) | Visualization + Visual Analysis - May 9, 2012, 09:30 Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note![]() Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Modeling Task Performance for a Crowd of Users from Interaction Histories - Note![]() Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces. ACMUsability and User Research - May 10, 2012, 14:30 An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - PaperContribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
Brunel, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
Brunel University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
Brunel University, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
Buffalo State College, USA(1) | Interactivity - May 8, 2012, 15:50 SONIK SPRING - Interactivity![]() Contribution & Benefit: The Sonik Spring is an interface for real-time control of sound that directly links gestural motion and kinesthetic feedback to the resulting musical experience. |
Bureau of Economic Interpretation, USA(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
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California College of the Arts, USA(1) | Teaching with Games - May 9, 2012, 14:30 Playable Character: Extending Digital Games into the Real World - Paper![]() ![]() ![]() Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. ACM |
Cancer Council Victoria, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
Canonical, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Defamiliarization in Innovation and Usability - Workshop![]() ![]() Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here? |
Carleton University, Canada(4) | Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACMInteractivity - May 8, 2012, 15:50 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - InteractivityACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - PaperContribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques. ACM |
Carnegie Hall, USA(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
Carnegie Mellon, USA(2) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACMPrivacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
Carnegie Mellon Silicon Valley, USA(1) | |
Carnegie Mellon University, USA(47) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. Sustainability and Behavior Change - May 7, 2012, 16:30 Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper![]() ![]() Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems. ACMTeaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In ProgressGroups @ Work - May 10, 2012, 14:30 The Impact of Communication Structure on New Product Development Outcomes - Paper![]() Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 User Needs in the Performance of Prescribed Home Exercise Therapy - Works In ProgressPromoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACMPrivacy + Self Disclosure - May 7, 2012, 14:30 The Implications of Offering More Disclosure Choices for Social Location Sharing - Note![]() Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs. ACMVisionary Models + Tools - May 8, 2012, 09:30 The Untapped Promise of Digital Mind Maps - Paper![]() Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Considerate Supervisor: An Audio-only Facilitator for Multiparty Conference Calls - Works In ProgressInteractivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. Immateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMProgramming and Debugging - May 10, 2012, 09:30 Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper![]() Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation. ACMSee Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper![]() Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMI Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACMValues in Research Practice - May 8, 2012, 11:30 Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study![]() ![]() Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Participatory Design of Social Search Experiences - Works In ProgressUse the Force - May 10, 2012, 14:30 Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - NoteContribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel. ACMGames: Community + Communication - May 8, 2012, 09:30 Communication and Commitment in an Online Game Team - Paper![]() Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups. ACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACMUses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACMInteracting With Robots & Agents - May 7, 2012, 16:30 Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - PaperContribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations. ACMLiteracy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 TopicViz: Interactive Topic Exploration in Document Collections - Works In ProgressLeveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACMVideo - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMLeveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACMCritical Perspectives on Design - May 8, 2012, 09:30 Undesigning Technology: Considering the Negation of Design by Design - Paper![]() ![]() Contribution & Benefit: Motivates and develops the question: To what extent and in what ways should the intentional negation of technology be an acknowledged and legitimate area of design research activity within HCI? ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In ProgressPrivacy + Self Disclosure - May 7, 2012, 14:30 Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - NoteContribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 To Switch or Not To Switch: Understanding Social Influence in Online Choices - PaperContribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Subscription-Based Authoring Tool for Mobile Citizen Science Campaigns - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. Course 8: Evidenced-Based Social Design of Online Communities - May 7, 2012, 14:30 Course 8: Evidenced-Based Social Design of Online Communities - CourseContribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations. Outside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - NoteContribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures. ACMSIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. With a Little Help from My Friends - May 10, 2012, 14:30 WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper![]() Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples. ACM |
Carnegie Mellon University, (1) | Health + Design - May 9, 2012, 14:30 Using Context to Reveal Factors that Affect Physical Activity - ToCHI![]() ![]() Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems. |
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1) | Health + Design - May 9, 2012, 14:30 Using Context to Reveal Factors that Affect Physical Activity - ToCHI![]() ![]() Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems. |
Carnegie Mellon University, Pittsburgh, USA, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
Carnegie Mellon University/University of Madeira, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
Center for Digital Technology & Management, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In Progress |
Center for Human Computer Interaction, Virginia Tech, USA(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
Center for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, United States, USA(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
Center for User Experience Research, IBBT/CUO, KULeuven, Belgium(1) | |
Centre for User Experience Research (CUO), Belgium(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
Chalmers University of Technology, Sweden(1) | Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACM |
Chung-Ang University, South Korea(1) | Video - May 8, 2012, 11:30 Which Book Should I Pick? - VideosContribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data. |
Chung-Ang University, Korea, Republic of(1) | Video - May 8, 2012, 11:30 Which Book Should I Pick? - VideosContribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data. |
Cisco Systems, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
CITEC, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
CITEC, Bielefeld University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
Citizen Holdings Co.,Ltd., Japan(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Dream Drill: Learning Application - Works In Progress |
Citrix Systems, USA(2) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
City University London, UK(2) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. AI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACM |
Clemson University, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
Cleverplugs Ltd, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
CNR-ISTI, Italy(2) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI Course 21: User Interface Design and Adaptation for Multi-Device Environments - May 8, 2012, 16:30 Course 21: User Interface Design and Adaptation for Multi-Device Environments - Course![]() Contribution & Benefit: This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications accessed through mobile and stationary devices even exploiting different interaction modalities |
CNRS, France(1) | |
College of Computing, Georgia Institute of Technology, USA(3) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACMTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
Columbia, USA(1) | Outside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACM |
Columbia University, USA(2) | Interactivity - May 8, 2012, 15:50 Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - InteractivityContribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time. Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACM |
Comenius University, Slovakia(1) | |
Comparative Media Studies Program, and Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
Computer Science & Engineering, University of Washington, USA(1) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
Computer Science Department, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
Consultant, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
Cornell, USA(1) | Intimacy and Connection - May 7, 2012, 16:30 It's Complicated: How Romantic Partners Use Facebook - Paper![]() Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships. ACM |
Cornell University, USA(12) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Pen + Touch - May 8, 2012, 09:30 Bimanual Marking Menu for Near Surface Interactions - Note![]() Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions. ACMTime + Task: Managing Work Life - May 9, 2012, 09:30 Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper![]() Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering. ACMCritical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. Intimacy and Connection - May 7, 2012, 16:30 It's Complicated: How Romantic Partners Use Facebook - Paper![]() Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships. ACMTangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
Cornell University, Ithaca, USA(2) | Time + Task: Managing Work Life - May 9, 2012, 09:30 Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper![]() Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Cornell University, Ithaca, NY, United States, (1) | Pen + Touch - May 8, 2012, 09:30 Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHIContribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it. |
Crisis Response Innovative Technologies Lab | Texas Center for Applied Technology / TEEX Disaster Preparedness & Response, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Emergency Response Practice - ToCHI![]() Contribution & Benefit: Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. |
CSIRO, Australia(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
CSIRO ICT Centre, Australia(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
Culture Lab, School of Computing Science, Newcastle University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sharing Narrative and Experience: Digital Stories and Portraits at a Women’s Centre - Works In Progress |
CWI (Centrum voor Wiskunde en Informatica), Netherlands(1) | Course 18: Social Interaction Design for Online Video and Television - May 8, 2012, 14:30 Course 18: Social Interaction Design for Online Video and Television - CourseContribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work. |
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Dalhousie University, Canada(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACM |
De Montfort University, UK(2) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
Dealer.com, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
Deep Springs International, Haiti(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
Delft University of Technology, Netherlands(8) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Everscape: The Making of a Disaster Evacuation Experience - Works In ProgressSimple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
Delft University of Technology, The Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. |
Delft University of Technolugy, Netherlands(2) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
Department of Anatomy, University of Toronto, Canada(1) | Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACM |
Department of Computer Science, University of Cape Town, South Africa(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
Department of Computer Science, University of Copenhagen, Denmark(1) | |
Department of Computer Science, University of Cyprus, Cyprus(1) | |
Department of Computer Science, University of Helsinki, Finland(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
Department of Computing, The Open University, UK(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
Department of Design and Computational Arts, Concordia University, Canada(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
Department of Educational Studies, European University of Cyprus, Cyprus(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 eInclusion @ Cyprus Universities: Provision and Web Accessibility - Works In Progress |
Department of Industrial Design Eindhoven University of Technology, Netherlands(2) | Course 2: Evaluating Children's Interactive Products - May 7, 2012, 11:30 Course 2: Evaluating Children's Interactive Products - Course![]() ![]() Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered. |
Department of Industrial Electronics, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
Department of Informatics, UC Irvine, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
Department of Linguistics, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
Department of Management and MIS, University of Nicosia, Cyprus(1) | |
Department of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 eInclusion @ Cyprus Universities: Provision and Web Accessibility - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
Department of Paediatrics, University of Toronto, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
Department of Political Science, University of Copenhagen, Denmark(1) | |
DePaul University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 HCI Professions: Differences & Definitions - Works In Progress |
Dept. Informatics & media, Uppsala university, Sweden(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
Dept. of Industrial Design, KAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Knoby: Pet-like Interactive Door Knob - Works In Progress |
Deptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
Deutsche Telekom Laboratories, Germany(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 When Hand and Device Melt into a Unit. Microgestures on Grasped Objects - Doctoral ConsortiumContribution & Benefit: The explained outcome of my research will provide findings about how people interact with tangible objects of different form factors and which not necessarily provide rich visual feedback. |
DFKI GmbH, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
DIGITAL- Institute for Information and Communication Technologies, Austria(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACM |
Disney Research, USA(2) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tactile Feedback on Flat Surfaces for the Visually Impaired - Works In Progress |
Disney Research Pittsburgh, USA(1) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. |
Disney Research, Pittsburgh, USA(2) | Interactivity - May 8, 2012, 15:50 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - InteractivityACMBrain and Body - May 7, 2012, 14:30 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper![]() ![]() ![]() Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water. ACM |
Dray & Associates, Inc., USA(1) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. |
Drexel University, USA(5) | Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. Sensing + Sensible Interaction - May 9, 2012, 09:30 Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note![]() Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user. ACMInteractivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Applying Participatory Design Theory to Designing Evaluation Methods - Works In ProgressMultitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
Drexel University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
DSO National Laboratories, Singapore(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACM |
Duke University, USA(1) |
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e-Media Lab, Groep T - Leuven Engineering College, Belgium(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Boneshaker – A generic framework for building physical therapy games - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
e-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1) | |
ECOdesyn lab, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chiContribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts |
Ecole Centrale Paris "ECP", France(1) | Future Design - May 9, 2012, 09:30 Annotating BI Visualization Dashboards: Needs & Challenges - PaperContribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data. ACM |
Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
Eindhoven University of Technology, Netherlands(5) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Rethinking Statistical Analysis Methods for CHI - PaperContribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Informing User Experience Design about Users: Insights from Practice - Works In ProgressInvited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. |
Electronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1) | |
Elon University, USA(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 An Investigation of Fitts' Law in a Multiple-Display Environment - NoteContribution & Benefit: Experiment showing that Fitts' Law may underestimate difficulty of pointing tasks on multiple-monitor systems. Pertinent for designers trying applying Fitts' Law to interface design for multiple-display environments. ACM |
engageLab, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
engageLab, University of Minho, Portugal, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
Entertainment Technology Center, Carnegie Mellon University, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
EPFL, Switzerland(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 What’s the Best Music You Have? Designing Music Recommendation for Group Enjoyment in GroupFun - Works In Progress |
Experian, USA(4) | Special Interest Group for the CHI 2011 Management Community - May 7, 2012, 11:30 Special Interest Group for the CHI 2011 Management Community - SIG Meeting![]() Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest. Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop![]() ![]() Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community. |
Extant, London, UK, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
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Facebook, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
Facebook, Inc, USA(2) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. It's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
Facebook, Inc., USA(1) | Intimacy and Connection - May 7, 2012, 16:30 The Spread of Emotion via Facebook - Note![]() Contribution & Benefit: Correlational study showing that emotions (defined as posts with emotional words) spread through Facebook. Also addresses two confounds in the Emotional Contagion literature. ACM |
FBK-IRST, Italy(1) | |
Federal University of Minas Gerais, Brazil(3) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
FEUP - Faculdade de Engenharia da Universidade do Porto, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Shape Your Body: Control a Virtual Silhouette Using Body Motion - Works In Progress |
Fisher-Price, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
FIT Lab, Swansea University, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopCourse 26: Interaction Design for Social Development - May 9, 2012, 09:30 Course 26: Interaction Design for Social Development - Course![]() Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world. Course 14: Inspiring Mobile Interaction Design - May 8, 2012, 09:30 Course 14: Inspiring Mobile Interaction Design - Course![]() ![]() Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services. Learning with Children - May 9, 2012, 16:30 Designing for Child Resilience - Short Case Study![]() ![]() Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies. |
Florida Atlantic University, USA(1) | Invited lecture: Richard Shusterman - May 7, 2012, 11:30 Invited Talk: Somaesthetics and its Implications for CHI - Special Events |
Folkwang University of Arts, Germany(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
Folkwang University of the Arts, Germany(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
frēstyl, USA(2) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
FrankNoz.com, USA(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
Fraunhofer FIT, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
Fraunhofer FIT, Germany(1) | Design Theory & Practice - May 9, 2012, 16:30 Talking about Implications for Design in Pattern Language - Paper![]() Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology. ACM |
Fraunhofer IESE, Germany(1) | Workplace - May 7, 2012, 14:30 Does the iPad add Value to Business Environments? - Long Case Study![]() ![]() Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets. |
Frog design Inc., New York, USA(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
Frog design Inc., New York, New York, United States, (1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
Frontwerk, Netherlands(1) | |
Frostburg State University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
FTW Telecommunications Research Center, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
FTW Telecommunications Research Center Vienna, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
Fudan University, China(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Digitality and Materiality of New Media: Online TV Watching in China - Paper![]() Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena. ACM |
FX Palo Alto Laboratory, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In Progress |
FX Palo Alto Laboratory, Inc, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In Progress |
FX Palo Alto Laboratory, Inc., USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
FX Palo Alto Laboratory, palo alto, California, United States, (1) | Pen + Touch - May 8, 2012, 09:30 Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHIContribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it. |
FXPAL, USA(1) |
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Georgetown University, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
Georgia Insititute of Technology, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
Georgia Institute of Technology, USA(27) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACMInteractivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Participation and Publics: Supporting Community Engagement - Paper![]() ![]() Contribution & Benefit: In the findings reported here, I continue to develop the framing of Deweyan publics as a way to scaffold an environmental approach to technology design in contexts with diverse stakeholders. ACMSocial Support and Collaboration - May 9, 2012, 11:30 Socially Computed Scripts to Support Social Problem Solving Skills - Paper![]() Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Emerging Technologies for Healthcare and Aging - Workshop![]() ![]() ![]() Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage. Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingCritical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMTweet, Tweet, Tweet! - May 10, 2012, 11:30 Designing Social Translucence Over Social Networks - Paper![]() Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper![]() ![]() Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 TopicViz: Interactive Topic Exploration in Document Collections - Works In ProgressHome and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACMHealth + Design - May 9, 2012, 14:30 Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper![]() ![]() ![]() Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions. ACMArticulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. Interactivity - May 8, 2012, 15:50 Artistic Robot Please Smile - Interactivity![]() ![]() Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 From Texting App to Braille Literacy - Works In ProgressCourse 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In ProgressHome and Family - May 10, 2012, 14:30 Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - PaperContribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users. ACM |
Georgia Institute of Technology, Atlanta, United States, Georgia(1) | Health + Design - May 9, 2012, 14:30 Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper![]() ![]() ![]() Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions. ACM |
Georgia Institute of Technology, Atlanta, United States, USA(1) | Interactivity - May 8, 2012, 15:50 Artistic Robot Please Smile - Interactivity![]() ![]() Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands. |
Georgia Tech, (1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHIContribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs. |
German Research Institute for Artificial Intelligence (DFKI), Germany(1) | Course 24: Choice and Decision Making for HCI - May 9, 2012, 09:30 Course 24: Choice and Decision Making for HCI - Course![]() Contribution & Benefit: Find out how users of your systems make choices and decisions - and how you can help them make better ones. |
Gifu University, Japan(1) | Understanding Gamers - May 10, 2012, 11:30 Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - NoteContribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human. ACM |
GIST CTI, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
Glasgow Caledonian University, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper![]() ![]() ![]() Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. ACM |
Glasgow School of Art, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 teleWEAR: Engaging Users and Suppliers of Telecare in Product Design - Works In ProgressHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
Glasgow School of Art,, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
Goethe-Universität Frankfurt am Main, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
Goldsmiths, University of London, UK(2) | Critical Perspectives on Design - May 8, 2012, 09:30 What Should We Expect From Research Through Design? - Paper![]() ![]() Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI. ACMThe Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. |
Google, USA(4) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study![]() Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() Invited SIG: Designing for the living room TV experience - May 7, 2012, 16:30 Invited SIG: Designing for the living room TV experience - SIG Meeting![]() ![]() Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV. Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
Google Inc., USA(3) | Social Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACMI Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
Google Inc., New York, USA(1) | I Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
Google Research, USA(3) | What a Lovely Gesture - May 10, 2012, 11:30 Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper![]() Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures. ACMWhat a Lovely Gesture - May 10, 2012, 11:30 Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - PaperContribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand. ACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper![]() Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study. ACM |
Google UK, UK(1) | I Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
Google, Inc, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
Google, Inc., USA(5) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACMIt's a Big Web! - May 8, 2012, 09:30 Social Annotations in Web Search - Paper![]() Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Participatory Design of Social Search Experiences - Works In ProgressRepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Opening Plenary - May 7, 2012, 08:30 Opening Plenary: Margaret Gould Stewart, Connecting the world through video - Special Events |
Graduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
Graz University of Technology, Austria(3) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMFuture Design - May 9, 2012, 09:30 Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - PaperContribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices. ACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
Grinnell College, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
Gwangju Institute of Science and Technology, Korea, Republic of(1) |
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Harvard University, USA(5) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In ProgressDesigning for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACMTeaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACMHuman Performance Gives Us Fitts' - May 10, 2012, 14:30 Accurate Measurements of Pointing Performance from In Situ Observations - PaperContribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions. ACMLeveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
Harvard University, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHIContribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users. |
Hasso Plattner Institut, Germany(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACM |
Hasso Plattner Institute, Germany(7) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Bootstrapper: Recognizing Tabletop Users by their Shoes - Note![]() Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Imaginary Interfaces: Touchscreen-like Interaction without the Screen - Doctoral ConsortiumContribution & Benefit: Imaginary Interfaces re-enable spatial interaction on screenless devices by allowing users point and draw in the empty space in front of them or on the palm of their hands. Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACMInteractivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note![]() Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable. ACM |
HCII, Carnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - NoteContribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work. ACM |
HCII, Carnegie Mellon University, Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In Progress |
Helsinki Institute for Information Technology, Finland(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
Helsinki Institute for Information Technology HIIT, Finland(2) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The meanings of music sharing in tween life - Works In Progress |
Helsinki Institute for Information Technology HIIT / Aalto University, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The meanings of music sharing in tween life - Works In Progress |
Helsinki Institute for Information Technology, Espoo, Finland(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
Helwan University, (1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHIContribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication. |
Heriot-Watt University, UK(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Rethinking Statistical Analysis Methods for CHI - PaperContribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice. ACM |
Hewlett-Packard, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Ghost Fingers: A Hybrid Approach to the Interaction with Remote Displays - Works In Progress |
Hewlett-Packard Laboratories, USA(1) | Search Interfaces - May 9, 2012, 11:30 A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study![]() ![]() Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize). |
Hiroo Gakuen Junior & Senior High School, Japan(1) | |
HIT Lab NZ, New Zealand(2) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
Honda Research Institute Japan Co., Ltd., Japan(1) | |
HongIk University, Korea, Republic of(2) | Interactivity - May 8, 2012, 15:50 RobotBuddha - Interactivity![]() Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy. Interactivity - May 8, 2012, 15:50 Lovely Rita - Interactivity![]() Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control. |
Hood College, USA(1) | |
Human Computer Interaction Lab., KAIST, Daejeon, Korea, Republic of, (1) | |
Human Factors International, India(1) | Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
human factors international, india, India(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
Human Media Interaction, University of Twente, Netherlands(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
Human Media Lab, Queen's University, Canada(5) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACMInteractivity - May 8, 2012, 15:50 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - InteractivityACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - PaperContribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques. ACM |
Human Media Lab, Queen's University, Kingston, Canada(1) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. |
Human Media Lab, Queen's University., Canada(1) | Interactivity - May 8, 2012, 15:50 FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - InteractivityContribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration. |
Human-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
Human-Computer Interaction, University of California, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. |
Humboldt-Universität zu Berlin, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
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IBM, USA(9) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACMCourse 17: Practical Statistics for User Research Part II - May 8, 2012, 14:30 Course 17: Practical Statistics for User Research Part II - CourseContribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests. Course 9: Practical Statistics for User Research Part I - May 7, 2012, 14:30 Course 9: Practical Statistics for User Research Part I - CourseContribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes. Groups @ Work - May 10, 2012, 14:30 The Impact of Communication Structure on New Product Development Outcomes - Paper![]() Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects. ACMValues in Research Practice - May 8, 2012, 11:30 Next Steps for Value Sensitive Design - Paper![]() ![]() ![]() ![]() Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD. ACMBetter Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In ProgressSustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACMOrganizing the Recovery - May 10, 2012, 09:30 Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note![]() Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities. ACM |
IBM, Canada(1) | Organizing the Recovery - May 10, 2012, 09:30 Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note![]() Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities. ACM |
IBM Almaden, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper![]() ![]() Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators ACM |
IBM Argentina, Argentina(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
IBM CIO's Office, USA(1) | Search Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
IBM Research, Israel(4) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACMBetter Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMWorkplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACMSearch Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
IBM Research, USA(7) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACMNeedle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACMCourse 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - May 10, 2012, 09:30 Course 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - Course![]() Contribution & Benefit: Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance. Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study![]() ![]() Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools. Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACM |
IBM Research - Almaden, USA(5) | Better Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMSocial Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACMRepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
IBM Research - Haifa, Israel(1) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
IBM Research, Haifa, Israel(1) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
IBM Software Group, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study![]() ![]() Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools. |
IBM T. J. Watson Research, USA(3) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACMCHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. |
IBM T. J. Watson Research Center, USA(2) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
IBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
IBM T.J. Watson Research Center, USA(3) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Age-Specific Predictive Models of Human Performance - Works In ProgressSustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
ICACS, SWPS, Poland(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 A Look into Some Practices behind Microsoft UX Management - Long Case Study![]() Contribution & Benefit: This study aimed to acquire insights about UX management practices at Microsoft. These practices could serve as inspiration helping managers to run their teams and propagate UX values within organization. |
ICT&S Center, University of Salzburg, Austria(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Values in Action (ViA) - Combining Usability, User Experience and User Acceptance - Works In ProgressPersonas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
ICT&S Centre, Austria(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
ID-StudioLab, Delft University of Technology, Netherlands(1) | Course 10 (Part 1 of 2): Finding Your Way in Design Research - May 7, 2012, 16:30 Course 10 (Part 2 of 2): Finding your way in Design Research - Course![]() Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students. |
IIT Kanpur, India(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - PaperContribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data. ACM |
Illinois Institute of Technology (IIT), USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
Immersion SAS, France(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
InContext Design, USA(3) | Course 4: The Role of the UX Professional on an Agile Team - May 7, 2012, 11:30 Course 4: The Role of the UX Professional on an Agile Team - Course![]() Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement. Course 31: Designing for 'Cool': Making Compelling Products and Applications - May 9, 2012, 16:30 Course 31: Designing for 'Cool': Making Compelling Products and Applications - Course![]() Contribution & Benefit: This course presents a set of core attributes that make products and applications Cool, with illustrations from real products and services. We also at the challenges organizations face in creating Cool. Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - May 8, 2012, 14:30 Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - CourseContribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas. |
InContext Enterprises, USA(1) | Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
Independent Artist, Japan(1) | Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
independent pracitioner, Australia(1) | alt.chi: Games and Play - May 9, 2012, 09:30 hipDisk: Understanding the Value of Ungainly, Embodied, Performative, Fun - alt.chi![]() ![]() Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches. |
independent pracititioner, Australia(2) | Interactivity - May 8, 2012, 15:50 Light Arrays - Interactivity![]() ![]() Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction Interactivity - May 8, 2012, 15:50 hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. - Interactivity![]() ![]() Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches. |
Independent Researcher, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
Indiana University, USA(14) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. ICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACMalt.chi: Physical Love - May 7, 2012, 16:30 I Just Made Love: The System and the Subject of Experience - alt.chi![]() ![]() Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In ProgressInterfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Creative Self-Expression in Socio-Technical Systems - Doctoral ConsortiumContribution & Benefit: This research explores the relationship between creativity and technology in massive networked creative communities such as Etsy and World of Warcraft. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 DigitShadow: Facilitating Awareness of Home Surroundings - Works In ProgressTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
Indiana University Bloomington, USA(1) | Student Design Competition - May 9, 2012, 14:30 Anchor: Connecting Sailors to Home - Student Design CompetitionContribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer. |
Indiana University, Bloomington, USA(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. alt.chi: Physical Love - May 7, 2012, 16:30 I Just Made Love: The System and the Subject of Experience - alt.chi![]() ![]() Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
Indiana University, Bloomington, Bloomington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
Indiana University-Purdue University, Fort Wayne, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACM |
Inesc-ID, Portugal(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper![]() ![]() Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers. ACM |
INESC-ID, Portugal(2) | Touch Text Entry - May 10, 2012, 09:30 Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note![]() Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards. ACMalt.chi: Design Matters - May 10, 2012, 11:30 I, the Device: Observing Human Aversion from an HCI Perspective - alt.chiContribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design. |
Information Science, Cornell University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. |
INRIA, France(11) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Tangible Remote Controllers for Wall-Size Displays - Paper![]() Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks. ACMMusic - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACMOld Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Dwell-and-Spring: Undo for Direct Manipulation - PaperContribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered. ACMInteractions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACMFuture Design - May 9, 2012, 09:30 Annotating BI Visualization Dashboards: Needs & Challenges - PaperContribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper![]() Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory. ACMInteractivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Interactivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
INRIA & Univ Paris-Sud, France(1) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACM |
Institut Tecnològic d'Informàtica, Spain(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Automatic Web Design Refinements based on Collective User Behavior - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Transcribing Handwritten Text Images with a Word Soup Game - Works In ProgressAI & Machine-Learning & Translation - May 7, 2012, 11:30 An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - NoteContribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages. ACM |
Institute for Infocomm Research, Singapore(2) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
Institute for Information Systems and Computer Media (IICM), Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tagging Might not be Slower than Filing in Folders - Works In Progress |
Institute for Software Technology (IST), Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tagging Might not be Slower than Filing in Folders - Works In Progress |
Instituto de Telecomunicações, Portugal(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Shape Your Body: Control a Virtual Silhouette Using Body Motion - Works In Progress |
Instituto Tecnológico Autónomo de México, Mexico(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
Instituto Tecnologico Autonomo de Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
Instituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
Instructables, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
Intel and Nokia Joint Innovation Center, Finland(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
Intel Corporation, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
Intel Research, USA(1) | Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
Interactables, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
Interaction Design Expo, USA(1) | Lifetime Practice Achievement: Joy Mountford - May 7, 2012, 14:30 Award Talk: Joy Mountford, Innovation: when is early too early? - Special Events |
Interaction Design Group, IT University of Copenhagen, Copenhagen, Copenhagen, Denmark(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
Interdisciplinary Center (IDC) Herzliya, Israel(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
Interface Ecology Lab, USA(2) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACMVideo - May 8, 2012, 11:30 Pen-in-Hand Command: NUI for Real-Time Strategy eSports - VideosContribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor. |
Interface Ecology Lab | Texas A&M University, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Emergency Response Practice - ToCHI![]() Contribution & Benefit: Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. |
Interface Ecology Lab, Center for Study of Digital Libraries, Texas A&M Computer Science Department, USA(1) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACM |
Interface Ecology Lab, Texas A&M University, USA(3) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACMVideo - May 8, 2012, 11:30 Pen-in-Hand Command: NUI for Real-Time Strategy eSports - VideosContribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor. Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
International Breast Cancer Research Foundation, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
Iowa State University, USA(3) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper![]() Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems. ACM |
IRCAM, France(3) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACMInteractivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
IRIT, France(1) | |
IRIT - ICS, France(2) | Course 15: User Experience Evaluation in Entertainment and Games - May 8, 2012, 09:30 Course 15: User Experience Evaluation in Entertainment and Games - Course![]() Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games. CHI2012 Games and Entertainment Community SIG: Shaping the Future - May 7, 2012, 16:30 CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting![]() Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group. |
IRIT, University Paul Sabatier, Toulouse III, France(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
IT University of Copenhagen, Denmark(3) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - PaperContribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research. ACMGame Experiences - May 7, 2012, 11:30 Tales from the Front Lines of a Large-Scale Serious Game Project - Paper![]() ![]() Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design. ACMBigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
IT-University of Copenhagen, Denmark(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
Iwate Prefectural University, Japan(1) | Organizing the Recovery - May 10, 2012, 09:30 A Study of Reconstruction Watcher in Disaster Area - Short Case Study![]() Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area. |
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Japan Advanced Institute of Science and Technology, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
John Hopkins University, USA(1) | Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACM |
Johns Hopkins University, USA(1) | Video - May 8, 2012, 11:30 MAWL: Mobile Assisted Word-Learning - VideosContribution & Benefit: Word-learning is one of the basic steps in language learning. This video demonstrates Mobile Assisted Word-Learning (MAWL): An augmented reality based collaborative interface for learning new words using a smartphone. |
JST ERATO Igarashi Design Interface Project, Japan(2) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Sensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
Juan P. Ordóñez Game Consulting, Spain(1) |
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KAIST, Korea, Republic of(7) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note![]() Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment. ACMInteractivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MicPen: Pressure-Sensitive Pen Interaction Using Microphone with Standard Touchscreen - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 PseudoButton: Enabling Pressure-Sensitive Interaction by Repurposing Microphone on Mobile Device - Works In ProgressWith a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
KAIST, Korea(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In Progress |
KAIST, Rebublic of Korea(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In Progress |
KAIST U-VR Lab., Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
Kanazawa University, Japan(1) | Interactivity - May 8, 2012, 15:50 Interactive Block Device System with Pattern Drawing Capability on Matrix LEDs - Interactivity![]() Contribution & Benefit: Draw on dot-matrix LED by light, connect them, and play! |
Kanker.nl, Netherlands(1) | |
Kassel University, Germany(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 How to Use Behavioral Research Insights on Trust for HCI System Design - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
Keio University, Japan(7) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - InteractivityContribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. Video - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
Keio University Graduate School of Media Design, Japan(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
Keio-NUS CUTE Center, Singapore(2) | Student Research Competition - May 9, 2012, 09:30 A Framework for Interactive Paper-craft System - Student Research CompetitionContribution & Benefit: In this paper I present three main characteristics for paper-computing system, as an initial framework for designing paper-computing interaction, with two supportive technologies: natural-feature-based origami recognition and selective inductive power transferring. |
Keio-NUS CUTE Center, Singapore, Singapore(1) | |
Key Lab of Machine Perception, MOE, Peking University, China(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper![]() Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Modeling Dwell-based Eye Pointing at Two-dimensional Targets - Works In Progress |
King Abdulaziz University, Saudi Arabia(1) | HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - May 9, 2012, 16:30 HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG MeetingContribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects. |
Kobe University, Japan(1) | |
Kochi University of Technology, Japan(2) | Pen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper![]() Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study. ACM |
Korea Advanced Institute of Science and Technologhy, Korea, Republic of(1) | Intimacy and Connection - May 7, 2012, 16:30 How Do Couples Use CheekTouch over Phone Calls? - Note![]() Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls. ACM |
Korea Advanced Institute of Science and Technology, Korea, Republic of(2) | Intimacy and Connection - May 7, 2012, 16:30 How Do Couples Use CheekTouch over Phone Calls? - Note![]() Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls. ACM |
Korea Institute of Science and Technology, (1) | Organizing the Recovery - May 10, 2012, 09:30 SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHIContribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems. |
Korea University, Korea(1) | Use the Force - May 10, 2012, 14:30 Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper![]() Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium. ACM |
KTH - Royal Insitute of Technology, CSC, MID, Sweden(1) | |
KU Leuven, Belgium(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 Interactive Exploration of Geospatial Network Visualization - Long Case Study![]() ![]() Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings. Course 18: Social Interaction Design for Online Video and Television - May 8, 2012, 14:30 Course 18: Social Interaction Design for Online Video and Television - CourseContribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work. |
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LadderUX.org, Belgium(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
Lancaster University, UK(4) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACM |
Larry Tesler, Consultant, USA(1) | Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. |
Leeds Teaching Hospitals NHS Trust, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
LG Electronics, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Reinforcement of Spatial Perception for Stereoscopic 3D on Mobile Handsets - Works In Progress |
LIFL & INRIA Lille, University of Lille, Villeneuve d'Ascq, France(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Hand Occlusion on a Multi-Touch Tabletop - Paper![]() Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models. ACM |
Lift Projects, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
LinkedIn, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
Linnæus University, Sweden(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
Liverpool John Moores University, UK(2) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
LJMU, UK, UK(2) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Digital Art and Interaction: Lessons in Collaboration - Long Case Study![]() Contribution & Benefit: We present the evolution of Digital Art and HCI collaborations via three case studies. Such collaborations need early, ongoing engagement and HCI techniques need to evolve to support future collaborations. Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
Logitech Incubator, Switzerland(1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
London Metropolitan University, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACM |
Louvain School of Management, Belgium(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
Luminanze Consulting, LLC, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. |
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Madeira Interactive Technologies Institute, Portugal(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() |
Malmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Designing Collaborative Media: A Challenge for CHI? - alt.chi![]() Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles. |
Manchester Metropolitan University, UK(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
Marquette University, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
Massachusetts College of Art and Design, USA(1) | Video - May 8, 2012, 11:30 Ferro Tale: Electromagnetic Animation Interface - Videos![]() Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations. |
Massachusetts Institute of Technology, USA(8) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Interactivity - May 8, 2012, 15:50 A Visual Display of Sociotechnical Data - InteractivityContribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data. Student Research Competition - May 9, 2012, 09:30 ScreenMatch: Providing Context to Software Translators by Displaying Screenshots - Student Research CompetitionContribution & Benefit: ScreenMatch provides software translators with visual context for each translatable message, by matching each message with a corresponding screenshot of the application. Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper![]() ![]() ![]() Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys. ACMWhat a Lovely Gesture - May 10, 2012, 11:30 Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - PaperContribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACMLiteracy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
Massachusetts Institute of Technology, Cambridge, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
Mater Misericordiae University Hospital, Ireland(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACM |
Max Planck Institute for Biological Cybernetics, Tübingen, Germany, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
Max Planck Institute for Intelligent Systems, Germany(1) | |
McGill University, Canada(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACM |
Medea Collaborative Media Initiative, Sweden(1) | Interactivity - May 8, 2012, 15:50 Touchbox: Intriguing Touch between Strangers - InteractivityContribution & Benefit: The Touchbox is about facilitating intriguing touch interaction between strangers. When the participants touch each others bare skin, they both hear a complex sound pattern. |
Medea, Malmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
Media Interaction Lab, Austria(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Active Office: Towards an Activity-Promoting Office Workplace Design - Works In ProgressBigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
Media Lab, Aalto University, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
MedStar Institute for Innovation, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
Meiji University, Japan(2) | Brain and Body - May 7, 2012, 14:30 Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note![]() Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents. ACMInteractivity - May 8, 2012, 15:50 An Approach and Evaluation of Interactive System synchronizing change of taste and visual contents - Interactivity |
Meridium, Inc., USA(1) | Course 11: Agile UX: Bridging the Gulf through Experience and Reflection - May 8, 2012, 09:30 Course 11: Agile UX: Bridging the gulf through experience and reflection - Course![]() Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences. |
Methodist University, Brazil(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Miami University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study![]() Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners. |
Michigan State University, USA(5) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACMSocial Computing: Business & Beyond - May 9, 2012, 16:30 Sustainability of a College Social Network Site: Role of Autonomy, Engagement, and Relatedness - Short Case Study![]() ![]() ![]() Contribution & Benefit: Case study describing successful factors of 10-year old college social network site. Suggestions to designers and administrators who want to create a sustainable online community. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACMWith a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACMOutside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACM |
Microsoft, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
Microsoft, USA(11) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study![]() Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time Special Interest Group for the CHI 2011 Management Community - May 7, 2012, 11:30 Special Interest Group for the CHI 2011 Management Community - SIG Meeting![]() Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest. Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACMInvited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. What a Lovely Gesture - May 10, 2012, 11:30 Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study![]() ![]() Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction. Groups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACMInteractivity - May 8, 2012, 15:50 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Interactivity![]() Leveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop![]() ![]() Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community. |
Microsoft Bing, USA(2) | The Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMMobile Computing and Interaction - May 9, 2012, 09:30 Characterizing Local Interests and Local Knowledge - NoteContribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization. ACM |
Microsoft Corporation, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
Microsoft Corporation, USA(2) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper![]() Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area. ACMOccupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
Microsoft Research, UK(13) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMTouch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACMHome and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sharing Medical Data vs. Health Knowledge in Chronic Illness Care - Works In ProgressVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
Microsoft Research, USA(37) | The Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMMobile Computing and Interaction - May 9, 2012, 09:30 Characterizing Local Interests and Local Knowledge - NoteContribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization. ACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper![]() ![]() Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - PaperContribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACMSearch Interfaces - May 9, 2012, 11:30 The Search Dashboard: How Reflection and Comparison Impact Search Behavior - PaperContribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note![]() Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user. ACMAffective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACMSensory Interaction Modalities - May 9, 2012, 11:30 IllumiShare: Sharing Any Surface - PaperContribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance. ACMLearning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACMVisionary Models + Tools - May 8, 2012, 09:30 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper![]() ![]() Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper![]() Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech. ACMInteractivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMBeyond Paper - May 9, 2012, 11:30 Informal Information Gathering Techniques for Active Reading - NoteContribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input. ACMInterfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 LightGuide: Projected Visualizations for Hand Movement Guidance - Paper![]() ![]() Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument. ACMSensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACMTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACMLeveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACMHome and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACMLeveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACMLeveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACMTweet, Tweet, Tweet! - May 10, 2012, 11:30 A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper![]() Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area. ACMSearch Interfaces - May 9, 2012, 11:30 Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper![]() Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
Microsoft Research Asia, China(10) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMVideo - May 8, 2012, 11:30 Ferro Tale: Electromagnetic Animation Interface - Videos![]() Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations. Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACMInteractivity - May 8, 2012, 15:50 HWD corporation - a collection of 100 re-wired joysticks from the last 30 years of gaming culture - InteractivityContribution & Benefit: HWD Corporation is a collection of 100 electronic devices, each consisting of an alarm clock connected to a different game controller selected from the last 30 years of gaming culture. Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACMInteractions Beyond the Desktop - May 10, 2012, 09:30 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note![]() Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries. ACMInteractivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMInteractivity - May 8, 2012, 15:50 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - InteractivityACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACM |
Microsoft Research Cambridge, UK(3) | Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. |
Microsoft Research FUSE Labs, USA(1) | Design Theory & Practice - May 9, 2012, 16:30 VOLLEY: Design Framework for Collaborative Animation - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages. |
Microsoft Research India, India(4) | HCI4D: Business - May 7, 2012, 16:30 Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper![]() ![]() Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D. ACMSimple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopThe Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACMICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
Microsoft Research India, Bangolore, India(1) | Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
Microsoft Research, Cambridge, United Kingdom, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
Middlebury College, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
Middlesex University, UK(2) | Learning with Children - May 9, 2012, 16:30 Designing for Child Resilience - Short Case Study![]() ![]() Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies. Literacy on the Margin - May 8, 2012, 11:30 Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper![]() Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users. ACM |
Milestones, Germany(1) | Designing Wellness Interventions and Applications - May 10, 2012, 14:30 Designing Wellness Interventions and Applications - SIG Meeting![]() Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business. |
Missouri Western State University, USA(1) | Student Design Competition - May 9, 2012, 14:30 MeCasa: A Family Virtual Space - Student Design CompetitionContribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated. |
Missouri Western State University, St. Joseph, USA(1) | Student Design Competition - May 9, 2012, 14:30 MeCasa: A Family Virtual Space - Student Design CompetitionContribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated. |
MIT, USA(1) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACM |
MIT CSAIL, USA(9) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In ProgressStudent Research Competition - May 9, 2012, 09:30 Mobile Continuous Reading - Student Research CompetitionContribution & Benefit: This research focuses on mobile continuous reading under frequent context switching while reading web pages. This paper presents the results of a user study with 10 users. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Enhancing Web Page Skimmability - Works In ProgressReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACMLeveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
MIT Media Lab, USA(16) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In ProgressVideo - May 8, 2012, 11:30 EyeRing: An Eye on a Finger - VideosContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Interactivity - May 8, 2012, 15:50 EyeRing: An Eye on a Finger - InteractivityContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Video - May 8, 2012, 11:30 The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos![]() Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 FEEL: Frequent EDA and Event Logging – A Mobile Social Interaction Stress Monitoring System - Works In ProgressSimple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. Closing Plenary - May 10, 2012, 16:30 Closing Plenary: Hugh Herr, Designing Intelligent Orthotics and Prosthetics - Special EventsAffective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Display Blocks: Cubic Displays for Multi-Perspective Visualization - Works In ProgressHot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Animating Paper Using Shape Memory Alloys - Note![]() ![]() Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics. ACMVideo - May 8, 2012, 11:30 Tongueduino: Hackable, High-bandwidth Sensory Augmentation - VideosContribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 EyeRing: A Finger-worn Assistant - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 SparkInfo: Designing a Social Space for Co-Creation of Audiovisual Elements and Multimedia Comments - Works In ProgressVideo - May 8, 2012, 11:30 SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - VideosContribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes. Interactivity - May 8, 2012, 15:50 Animating Paper Craft using Shape Memory Alloys - Interactivity![]() ![]() |
MIT Media Lab, 02139(2) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Animating Paper Using Shape Memory Alloys - Note![]() ![]() Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics. ACMInteractivity - May 8, 2012, 15:50 Animating Paper Craft using Shape Memory Alloys - Interactivity![]() ![]() |
MIT Media Lab Fluid Interface Group, Cambridge, USA(1) | Video - May 8, 2012, 11:30 SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - VideosContribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes. |
MIT Media Lab, Cambridge, USA(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 FEEL: Frequent EDA and Event Logging – A Mobile Social Interaction Stress Monitoring System - Works In Progress |
MIT Media Laboratory, USA(3) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In ProgressSustainability and Behavior Change - May 7, 2012, 16:30 Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note![]() ![]() ![]() Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space. ACM |
MITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
Mixed Reality Lab, Computer Science, University of Nottingham, UK(1) | Tools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACM |
Mixed Reality Lab, University of Nottingham, UK(1) | Tools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACM |
Mobile Life, Sweden(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper![]() ![]() Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies. ACM |
Mobile Life @ Interactive Institute, Sweden(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study![]() Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others. |
Mobile Life @ SICS, Sweden(1) | Interactivity - May 8, 2012, 15:50 Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity![]() Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software. |
Mobile Life @ Stockholm University, Sweden(2) | Privacy + Self Disclosure - May 7, 2012, 14:30 The Mismeasurement of Privacy: Using Contextual Integrity to Reconsider Privacy in HCI - Paper![]() Contribution & Benefit: The paper criticizes the ways in which privacy issues have been studied within HCI and ubicomp. It provides an analysis of privacy on the basis of contextual integrity. ACMCulture, Playfulness, and Creativity - May 9, 2012, 14:30 Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper![]() ![]() Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies. ACM |
Mobile Life Centre, Sweden(3) | Games: Community + Communication - May 8, 2012, 09:30 Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper![]() ![]() ![]() Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition. ACMMobile Computing and Interaction - May 9, 2012, 09:30 The Normal Natural Troubles of Driving with GPS - Paper![]() Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'. ACMDesign Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
Mobile Life Centre at SICS, Sweden(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
Mobile Life, KTH, Sweden(1) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACM |
Mobile Life, Stockholm University, Sweden(2) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACMDesign Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
Montana Tech of The University of Montana, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
Montclair State University, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. Course 12: Designing With and For Children in the 21st century: Techniques and Practices - May 8, 2012, 09:30 Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course![]() ![]() Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team. |
Moray Community Health and Social Care Partnership, UK(1) | |
Moscow State Institute of Electronics and Mathematics, Russian Federation(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
Moscow State Institute of Electronics and Mathematics (Technical University), Russia(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
Motorola Mobility, USA(2) | Comfortable Aging - May 10, 2012, 09:30 StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study![]() ![]() Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data. Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
Motorola Mobility Inc., USA(1) | Designing Wellness Interventions and Applications - May 10, 2012, 14:30 Designing Wellness Interventions and Applications - SIG Meeting![]() Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business. |
MTG - UPF, Spain(1) | Learning with Children - May 9, 2012, 16:30 Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study![]() ![]() ![]() Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects. |
MTG - UPF, Barcelona, Spain(1) | Learning with Children - May 9, 2012, 16:30 Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study![]() ![]() ![]() Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects. |
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Nanyang Technological University, Singapore(5) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. Movement-Based Gameplay - May 9, 2012, 11:30 Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study![]() ![]() Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sharing Emotion on Facebook: Network Size, Density, and Individual Motivation - Works In ProgressInteractivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
Nanyang Technological University, Singapore, Singapore(2) | Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
National Central University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
National Food Research Institute, Japan(1) | |
National Institute of Advanced Industrial Science and Technology (AIST), Japan(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note![]() ![]() Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures. ACM |
National Institute of Informatics, Japan(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Everscape: The Making of a Disaster Evacuation Experience - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Can Users Live with Overconfident or Unconfident Systems?: A Comparison of Artificial Subtle Expressions with Human-like Expression - Works In ProgressUnderstanding Gamers - May 10, 2012, 11:30 Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - NoteContribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human. ACM |
National Institute of Informatics, Tokyo, Japan(2) | |
National Instruments, USA(1) | SIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
National Research Council Canada, Canada(3) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 An Ecologically Valid Evaluation of Speech Summarization - Works In ProgressCourse 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - May 9, 2012, 14:30 Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course![]() Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art. |
National Research Council of Canada, Canada(1) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
National Research Council of Canada, Fredericton, New Brunswick, Canada, (2) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
National Taiwan University, Taiwan(3) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 iRotate: Automatic Screen Rotation based on Face Orientation - Paper![]() ![]() Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach. ACMInteractivity - May 8, 2012, 15:50 iRotate: Automatic Screen Rotation based on Face Orientation - InteractivityACMStudent Game Competition - May 8, 2012, 14:30 BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game CompetitionContribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players. |
National University of Singapore, Singapore(1) | Student Design Competition - May 9, 2012, 14:30 Habitag: Virtually Home - Student Design CompetitionContribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together. |
National University of Singapore, Singapore(9) | Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACMWith a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACMInteractions Beyond the Desktop - May 10, 2012, 09:30 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note![]() Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries. ACMInteractivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMInteractivity - May 8, 2012, 15:50 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - InteractivityACMUnderstanding Gamers - May 10, 2012, 11:30 Protecting Artificial Team-Mates: More Seems Like Less - Paper![]() Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
National University of Singapore, singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 How Can a DSL for Expert End-Users be Designed for Better Usability? : A Case Study in Computer Music - Works In Progress |
Netherlands Defence Academy, Netherlands(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
New Mexico State University, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
New York University, USA(5) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. Design Theory & Practice - May 9, 2012, 16:30 VOLLEY: Design Framework for Collaborative Animation - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages. Student Game Competition - May 8, 2012, 14:30 Motion Chain: A Webcam Game for Crowdsourcing Gesture Collection - Student Game CompetitionContribution & Benefit: A game with a purpose that attempts to build a corpus of useful and original videos of human motion Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 ClayVision: The (Elastic) Image of the City - Paper![]() ![]() ![]() Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications. ACMInteractivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. |
Newcastle University, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
Newcastle University, UK(28) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - InteractivityDefying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMTouch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Simple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMTouch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. Sensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Deriving Requirements for an Online Community Interaction Scheme: Indications from Older Adults - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In ProgressImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Engaging Older People through Participatory Design - Paper![]() ![]() Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Magic Land on Interactive Tabletop for Play Therapy with Children - Works In ProgressComfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Opportunistic Engagement by Designing on the Street - Works In ProgressInvited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. Participatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACMArticulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
Newcastle University, Newcastle upon Tyne, United Kingdom, (1) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - Interactivity |
NHTV Breda University of Applied Sciences, Netherlands(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
NHTV University of Breda, Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
Nihon University, Japan(1) | |
NOC SELPA, USA(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
NoDesign, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
Nokia, USA(2) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Nokia Design, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
Nokia R&D, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
Nokia Research Center, Finland(7) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Practices Surrounding Children’s Photos in Homes - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinetic Device: Designing Interactions with a Deformable Mobile Interface - Works In Progress |
Nokia Research Center, Kenya(1) | HCI4D: Business - May 7, 2012, 16:30 Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study![]() Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users. |
Nokia Research Center, USA(5) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. Promoting Educational Opportunity - May 8, 2012, 14:30 Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - PaperContribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - NoteContribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications. ACM |
Nokia Research Center, Africa, Kenya(2) | HCI4D: Business - May 7, 2012, 16:30 Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study![]() Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users. Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
Nokia Research Center, Palo Alto, USA(2) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACMTweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
none, Kenya(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
Northeastern University, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
Northumbria University, UK(15) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 UCD: Critique via Parody and a Sequel - alt.chi![]() Contribution & Benefit: This alt.chi paper abandons technical writing conventions to parody user-centred design, and having predicted its imminent demise, more seriously derives a position (BIG design) on what could follow. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. Defying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Deriving Requirements for an Online Community Interaction Scheme: Indications from Older Adults - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In Progressalt.chi: Design Matters - May 10, 2012, 11:30 A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi![]() Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how. Comfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In ProgressParticipatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
Northumbria University, School of Design, UK(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Supporting Design for Mobile People: a Material-istic Approach - Doctoral ConsortiumContribution & Benefit: This project researches the potential of using materials like fabrics to gather insights. This work addresses the need for more inspiring ways of looking at mobility in interaction design. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In Progress |
Northwestern University, USA(10) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACMHunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Making the Switch: Channel Switching in Romantic Couple Conflict - Works In ProgressPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Examining and Designing Community Crime Prevention Technology - Doctoral ConsortiumContribution & Benefit: Examines how middle and low socio-economic communities use technology to address crime. Results inform the design of community crime prevention technologies. It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACMTeaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Examining Technology that Supports Community Policing - PaperContribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Design Principles: Crowdfunding As A Creativity Support Tool - Works In Progress |
NTT Communication Science Laboratories, Japan(3) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
NYCResistor, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
NYU-Poly, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. CHI2012 Games and Entertainment Community SIG: Shaping the Future - May 7, 2012, 16:30 CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting![]() Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group. |
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OCAD University, Canada(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In ProgressProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACM |
OCAD University, Toronto, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In Progress |
Ochanomizu University, Japan(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Dream Drill: Learning Application - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Slant Menu: Novel GUI Widget with Ergonomic Design - Works In Progress |
Octogone, France(1) | |
OFFIS Institute for Information Technology, Germany(2) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
OFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany(2) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
OFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany, (1) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACM |
Olin College of Engineering, USA(1) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACM |
oneseconds, The Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
OnLive, USA(1) | Affective Presence - May 8, 2012, 09:30 Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - PaperContribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction. ACM |
Open University, UK(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACMVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
Open University Netherlands, Netherlands(1) | |
Open University of Cyprus, Cyprus(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study![]() Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications. |
Oracle, USA(3) | Course 17: Practical Statistics for User Research Part II - May 8, 2012, 14:30 Course 17: Practical Statistics for User Research Part II - CourseContribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests. Course 9: Practical Statistics for User Research Part I - May 7, 2012, 14:30 Course 9: Practical Statistics for User Research Part I - CourseContribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes. Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. |
Orange Labs, France(1) | |
Oregon Health & Science University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
Oregon State University, USA(9) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 An Idea Garden for End-User Programmers - Doctoral ConsortiumContribution & Benefit: Proposes and explores a new approach called "Idea Gardening" aimed at helping end-user programmers form their own ideas to overcome barriers they encounter in programming. AI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACMSIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. Visualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
Oregon State University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
Osaka University, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
Otago Polytechnic, New Zealand(1) | Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
Oxford Internet Institute, University of Oxford, UK(1) | Student Research Competition - May 9, 2012, 09:30 Impact of Platform Design on Cross-language Information Exchange - Student Research CompetitionContribution & Benefit: Design affects the sharing of information between human languages on international platforms with user-generated content. This study compares off-site link sharing on Wikipedia and Twitter following the 2011 Japanese earthquake. |
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Palo Alto Research Center, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACM |
Palo Alto Research Center (PARC), USA(2) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACMUnderstanding Gamers - May 10, 2012, 11:30 Online Gaming Motivations Scale: Development and Validation - Note![]() Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications. ACM |
Parsons The New School for Design, USA(1) | Interactivity - May 8, 2012, 15:50 Embroidered Confessions: An interactive quilt of the secrets of strangers - Interactivity![]() Contribution & Benefit: Embroidered Confessions is an installation that curates, archives, and physically embodies digital secrets. Secrets from the Internet are accessed through embroidered QR codes that have been integrated into a quilt. |
Partners in Health, USA(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
Pennsylvania State University, USA(3) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Unearthing the Family Gems: Design Requirements for a Digital Reminiscing System for Older Adults - Works In ProgressLearning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACM |
Pennsylvania State University, University Park, Pennsylvania, United States, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
Pennsylvania State Universtiy, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
Philips Research, Netherlands(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. Affective Presence - May 8, 2012, 09:30 Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - PaperContribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness. ACM |
Philips Research Europe, Netherlands(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. |
Phonotonic, Paris, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
Pixar Animation Studios, USA(2) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. What a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
Player Research, UK(1) | |
PLUX - Wireless Biosignals, Portugal(1) | |
Polarity Labs Inc., USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sketch-based Interface for Interaction with Unmanned Air Vehicles - Works In Progress |
Polytechnic Institute of NYU, USA(2) | Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - PaperContribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords. ACM |
Polytechnic of Namibia, Namibia(1) | |
Pomona College, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Profanity Use in Online Communities - Paper![]() Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach. ACM |
Portland State University, USA(1) | Tools for Video + Images - May 7, 2012, 16:30 Video Summagator: An Interface for Video Summarization and Navigation - NoteContribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest. ACM |
President, Aaron Marcus and Associates, Inc., USA(2) | Course 34: Designing for Persuasion - May 10, 2012, 09:30 Course 34: Designing for Persuasion - Course![]() Contribution & Benefit: The course presents four case studies about how to combine persuasion design with information design in mobile applications to change behavior regarding sustainability, health, wealth management, and story sharing. Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
Princeton University, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Design for X?: Distribution Choices and Ethical Design - alt.chi![]() Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers. |
Professional Usability Services, UK(2) | Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - May 10, 2012, 14:30 Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - CourseContribution & Benefit: Participants will learn how, with the support of an online tool, they can select user-centered methods that are most effective in reducing risk and maximizing cost benefits in a particular project. Course 7: Assessing Usability Capability Using ISO Standards - May 7, 2012, 14:30 Course 7: Assessing Usability Capability Using ISO Standards - Course![]() Contribution & Benefit: Learn how to assess usability maturity and identify areas where an organization needs to improve, either by using a workshop for process improvement, or a formal assessment of usability capability. |
Public University of Navarra, Spain(1) | |
Purdue University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - PaperContribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time. ACM |
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Quality and Usability Lab, Deutsche Telekom Laboratories, Germany(1) | I Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACM |
Quality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMSpectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
Quality and Usability Lab, Telekom Innovation Labs, TU Berlin, Germany(1) | Interactivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
Quality and Usability, Telekom Innovation Laboratories, TU Berlin, Germany(1) | Spectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACM |
Queen Mary, University of London, UK(1) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
Queen's University, Canada(3) | Interactivity - May 9, 2012, 12:50 Design of an Exergaming Station for Children with Cerebral Palsy - InteractivityACMInvited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
Queensland University of Technology, Australia(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. |
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Radboud University Nijmegen, Netherlands(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
Renaissance Computing Institute, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
Rensselaer Polytechnic Institute, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
Rhode Island School of Design, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
Rhyzomatics, Japan(1) | Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
Rice University, USA(2) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
Ritsumeikan University, Japan(1) | |
Rivendel Consulting & Design, USA(1) | Course 37: Putting Conceptual Models to Work - May 10, 2012, 14:30 Course 37: Putting Conceptual Models to Work - Course![]() Contribution & Benefit: Explores and provides experience in building Conceptual Models by addressing both essential and optional issues in creating conceptual models that support users in getting their work done. |
RMIT University, Australia(6) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMInteractivity - May 8, 2012, 15:50 Joggobot: A Flying Robot as Jogging Companion - Interactivity![]() ![]() Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience. Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACMalt.chi: Design Matters - May 10, 2012, 11:30 A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi![]() Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Rochester Institute of Technology, USA(2) | Workplace - May 7, 2012, 14:30 Designing Experiential Prototypes for the Future Workplace - Short Case Study![]() ![]() Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT). |
Rutgers, USA(1) | |
Rutgers University, USA(2) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper![]() Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Ethics and Dilemmas of Online Ethnography - alt.chiContribution & Benefit: Describes methodological issues related to online ethnography, particularly recruiting strategies and member checks. |
Ruven Brooks Consulting, USA(1) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
RWTH Aachen University, Germany(9) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMMusic - May 9, 2012, 11:30 DiskPlay: In-Track Navigation on Turntables - Note![]() ![]() Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 Understanding Flicking on Curved Surfaces - PaperContribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve. ACMSpace: The Interaction Frontier - May 8, 2012, 11:30 Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper![]() Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience. ACMTools for Video + Images - May 7, 2012, 16:30 DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note![]() Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Blaze: Supporting Two-phased Call Graph Navigation in Source Code - Works In ProgressOutside the Box - May 9, 2012, 09:30 Canvas Presentations in the Wild - Short Case Study![]() Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations. Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
Ryerson University, Canada(1) | alt.chi: Design Matters - May 10, 2012, 11:30 The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi![]() ![]() Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires. |
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Södertörn University, Sweden(1) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACM |
Saitama University, Japan(1) | |
Salesforce.com, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
SAMH Engineering, Ireland(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACM |
Samsung Advanced Institute of Technology, Korea, Republic of(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Study on Touch & Hover based Interaction for Zooming - Works In ProgressUse the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
Samsung Research, USA(4) | Course 22: Advanced Research & Design for Sustainability - May 9, 2012, 09:30 Course 22: Advanced Research & Design for Sustainability - Course![]() Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’. Course 6: Introduction to Research and Design for Sustainability - May 7, 2012, 11:30 Course 6: Introduction to Research and Design for Sustainability - Course![]() Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
Samsung Techwin, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
San Jose State University, USA(2) | The Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACMUnderstanding Gamers - May 10, 2012, 11:30 The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study![]() ![]() Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences. |
SAP Labs, India(1) | HCI4D: Business - May 7, 2012, 16:30 Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets. |
SAP Labs, USA(2) | Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
SAP Labs, India, India(1) | HCI4D: Business - May 7, 2012, 16:30 Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets. |
Savannah College of Art and Design, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
School of Communication & Information, Rutgers, USA(1) | |
School of Communication & Information, Rutgers, New Jersey, USA(1) | |
School of Geosciences, University of Edinburgh, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 The Normal Natural Troubles of Driving with GPS - Paper![]() Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'. ACM |
School of Health, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper![]() ![]() ![]() Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. ACM |
School of Informatics & Computing, Indiana University, USA(4) | Student Research Competition - May 9, 2012, 09:30 Symbolic Documentation: Toward Fashion-related Sustainable Design - Student Research CompetitionContribution & Benefit: This work focuses on exploring and identifying the role of fashion in digital consumption, and how fashion and sustainability could and might interplay in the IT industry. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
School of Informatics & Computing, Indiana University, Bloomington, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
School of Informatics, Indiana University, USA(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. Course 22: Advanced Research & Design for Sustainability - May 9, 2012, 09:30 Course 22: Advanced Research & Design for Sustainability - Course![]() Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’. Course 6: Introduction to Research and Design for Sustainability - May 7, 2012, 11:30 Course 6: Introduction to Research and Design for Sustainability - Course![]() Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
School of Information Technology, Otago Polytechnic, New Zealand(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. |
School of Information,Kochi University of Technology, Kami, Kochi, Japan, (1) | Pen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACM |
School of Information, Renmin University of China, China(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper![]() Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Modeling Dwell-based Eye Pointing at Two-dimensional Targets - Works In Progress |
School of Information, University of Michigan, USA(2) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACMStudent Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
School of Information, University of Michigan, Ann Arbor, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
School of Interactive Arts + Technology (SIAT), Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
School of Interactive Arts + Technology (SIAT), Surrey, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
School of Interactive Arts and Technology, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
School of Technology and Management of Felgueiras, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
School of the Art Institute of Chicago, USA(1) | Interactivity - May 8, 2012, 15:50 Murmur Study - Interactivity![]() Contribution & Benefit: Murmur Study is an art installation that examines the rise of micro-messaging technologies such as Twitter and Facebook’s status updates. |
Scripps College, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
SENAI Institute, Brazil(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
Seoul National University, Korea, Republic of(3) | Text Visualization - May 7, 2012, 14:30 V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper![]() ![]() Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Hands-Up: Motion Recognition using Kinect and a Ceiling to Improve the Convenience of Human Life - Works In ProgressText Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
Seoul National University, South Korea(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
Shinshu University, Japan(1) | |
SICS AB, Sweden(1) | |
Sifteo, Inc., USA(1) | Interactivity - May 8, 2012, 15:50 Sifteo Cubes - Interactivity![]() Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype. |
Simon Fraser University, Canada(10) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi![]() Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exquisite Corpses that explore interactions - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Routines and Social Behaviours of Frequent mCommerce Shoppers - Works In Progressalt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MammiBelli: Sharing Baby Activity Levels Between Expectant Mothers and Their Intimate Social Groups - Works In ProgressVideo - May 8, 2012, 11:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - VideosContribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage. Intimacy and Connection - May 7, 2012, 16:30 Intimacy in Long-Distance Relationships over Video Chat - Paper![]() ![]() ![]() Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design. ACMPasts + Futures - May 9, 2012, 09:30 Steampunk as Design Fiction - Paper![]() ![]() ![]() ![]() Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity. ACMArticulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
Simon Fraser University, SFU, Canada(1) | Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
Simon Fraser University, Surrey, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exquisite Corpses that explore interactions - Works In Progress |
Singapore Management University, Singapore(3) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Interactivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
Singapore University of Technology and Design, Singapore(3) | Video - May 8, 2012, 11:30 EyeRing: An Eye on a Finger - VideosContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Interactivity - May 8, 2012, 15:50 EyeRing: An Eye on a Finger - InteractivityContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 EyeRing: A Finger-worn Assistant - Works In Progress |
Sino-European Usability Center, China(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
SINTEF, Norway(1) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACM |
Smart Interface Team, ETRI, Korea, Republic of(1) | |
SMART Technologies, Canada(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
Social Computing Group, HP Labs, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 To Switch or Not To Switch: Understanding Social Influence in Online Choices - PaperContribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies. ACM |
Sony Computer Science Laboratories, Inc., Japan(2) | alt.chi: Design Matters - May 10, 2012, 11:30 Synthetic Space: Inhabiting Binaries - alt.chi![]() Contribution & Benefit: Presents the concept of Synthetic Space—architectural space fused with the properties of digital bits. Provides a new research direction for HCI. Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 ClayVision: The (Elastic) Image of the City - Paper![]() ![]() ![]() Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications. ACM |
Spelman College, USA(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
Sportvision, USA(1) | Understanding Gamers - May 10, 2012, 11:30 The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study![]() ![]() Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences. |
Stanford University, USA(15) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMDesigning for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Towards Stress-less User Interfaces: 10 Design Heuristics Based on the Psychophysiology of Stress - Works In ProgressVisionary Models + Tools - May 8, 2012, 09:30 Color Naming Models for Color Selection, Image Editing and Palette Design - Paper![]() Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs. ACMText Visualization - May 7, 2012, 14:30 Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - PaperContribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools. ACMInvited lecture: Stu Card - May 10, 2012, 11:30 Invited Talk: Stu Card, Interaction Science in the Age of Makers and Instructables - Special EventsAffective Presence - May 8, 2012, 09:30 Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - PaperContribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 BreathTray: Augmenting Respiration Self-Regulation
without Cognitive Deficit
- Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Platform for Large-Scale Machine Learning on Web Design - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Turning Personal Calendars into Scheduling Assistants - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Leveraging the Crowd - May 7, 2012, 11:30 Strategies for Crowdsourcing Social Data Analysis - Paper![]() Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note![]() Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems. ACM |
Stanford University, Stanford, USA(1) | |
Stanford Unviersity, USA(2) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
State University of New York, USA(1) | Search Interfaces - May 9, 2012, 11:30 Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper![]() Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers. ACM |
Stockholm University, Sweden(3) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Couch Mobility – The Cell Phone’s Most Important Feature at Home is Mobility - Works In ProgressDesign Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
Strathclyde University, UK(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Urban HCI - Interaction Patterns in the Built Environment - Doctoral ConsortiumContribution & Benefit: Urban activist interventions are usually done by artists, architects and designers rather than HCI researchers. By adopting their approach we might learn how to actively construct urban digital situations. Spectators - May 7, 2012, 11:30 Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper![]() ![]() Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value. ACM |
StudioUE, USA(2) | Course 3: Global UX Strategies - May 7, 2012, 11:30 Course 3: Global UX Strategies - CourseContribution & Benefit: This entertaining session will provide attendees with an understanding of issues that negatively impact the usability and market viability of digital products that are intended for international or multilingual audiences. Health + Design - May 9, 2012, 14:30 User Centered Design in the OR - Short Case Study![]() ![]() ![]() Contribution & Benefit: This case study illustrates how HCI techniques can be applied to the design of a User Experience for a computer-based surgical device. Video and photography from research will be shown. |
Swansea University, UK(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Keyword Clouds: Having Very Little Effect on Sensemaking in Web Search Engines - Works In Progress |
Swedish Institute of Computer Science, Sweden(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Couch Mobility – The Cell Phone’s Most Important Feature at Home is Mobility - Works In Progress |
SXSW, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
Sydney University, Australia(1) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
Syntagm Ltd, UK(2) | Course 27: Card Sorting for Navigation Design - May 9, 2012, 14:30 Course 27: Card Sorting for Navigation Design - Course![]() ![]() Contribution & Benefit: This half-day covers the theory and practice of card sorting. It includes hands-on experience of performing and analysing a paper-based card sort (online methods are also discussed). Course 32: Agile User Experience and UCD - May 10, 2012, 09:30 Course 32: Agile User Experience and UCD - Course![]() Contribution & Benefit: This course shows how to integrate User-Centred Design with Agile methods to create great user experiences. The course takes an emotionally intelligent approach to engaging team members in UCD. |
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Tableau Software, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 Color Naming Models for Color Selection, Image Editing and Palette Design - Paper![]() Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs. ACM |
Tallinn University, Estonia(1) | Future Design - May 9, 2012, 09:30 Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - PaperContribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices. ACM |
Tampere University of Technology, Finland(5) | Me & My Mobile - May 10, 2012, 11:30 Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper![]() Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Mobile Computing and Interaction - May 9, 2012, 09:30 Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study![]() Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
Tasmanian ICT Centre, Australia(1) | |
TecEd, Inc., USA(1) | Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - May 7, 2012, 11:30 Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting![]() Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content. |
Technical University of Braunschweig, Germany(1) | Brain and Body - May 7, 2012, 14:30 EEG Analysis of Implicit Human Visual Perception - NoteContribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques ACM |
Technical University of Denmark, Denmark(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. |
Technische Universit#1086t Darmstadt, Germany(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Technische Universität Darmstadt, Germany(7) | alt.chi: Design Matters - May 10, 2012, 11:30 When Mobile Phones Expand Into Handheld Tabletops - alt.chiContribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Interacting with Videos On Paper-like Displays - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Leveraging the Palm Surface as an Eyes-free TV Remote Control - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CoStream: In-situ Co-construction of Shared Experiences Through Mobile Video Sharing During Live Events - Works In Progress |
Technische Universität Darmstadt, Darmstadt, Germany(1) | alt.chi: Design Matters - May 10, 2012, 11:30 When Mobile Phones Expand Into Handheld Tabletops - alt.chiContribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation. |
Technische Universität München, Germany(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progressalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Tel-Aviv University, Israel(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
Telecom Paristech, France(1) | Me & My Mobile - May 10, 2012, 11:30 `Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper![]() ![]() ![]() Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters". ACM |
Telecom ParisTech – CNRS LTCI UMR 5141, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
TELECOM ParisTech - CNRS LTCI UMR 5141, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
TELECOM ParisTech - CNRS LTCI UMR 5141, Paris, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
Telefonica Research, Spain(1) | Design Theory & Practice - May 9, 2012, 16:30 Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note![]() Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics. ACM |
TERC, USA(1) | Games: Community + Communication - May 8, 2012, 09:30 Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study![]() Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge. |
Texas A & M University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study![]() ![]() Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors. |
Texas A&M University, USA(6) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sketch-based Interface for Interaction with Unmanned Air Vehicles - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using Scribble Gestures to Enhance Editing Behaviors of Sketch Recognition Systems - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Initial Approaches for Extending Sketch Recognition to Beyond-Surface Environments - Works In ProgressTeaching with New Interfaces - May 7, 2012, 11:30 Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study![]() ![]() Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors. Dimensions of Sensory Interaction - May 9, 2012, 14:30 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper![]() ![]() Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
Texas A&M University (TAMU), USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Initial Approaches for Extending Sketch Recognition to Beyond-Surface Environments - Works In Progress |
Texas State University, USA(2) | Usability and User Research - May 10, 2012, 14:30 Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper![]() Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing. ACM |
Texas State University - San Marcos, USA(1) | Usability and User Research - May 10, 2012, 14:30 Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper![]() Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing. ACM |
The Australian National University, Australia(1) | Video - May 8, 2012, 11:30 Video Mediated Recruitment for Online Studies - VideosContribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits. |
The Graduate Center, Baruch College, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
The Graduate Center, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
The Graduate Center, CUNY, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Effects of Positive and Negative Self-Interruptions in Discretionary Multitasking - Works In Progress |
The Hong Kong Polytechnic University, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
The Hong Kong Polytechnic University, Kowloon, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
The Indianapolis Museum of Art, USA(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
The Information School, Seattle, Washington, United States, (1) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
The Information School, University of Washington, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. |
The MITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
The MITRE Corporation, Bedford, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
The Open University, UK(6) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Values in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACMVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
The Open University, Milton Keynes, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
The Pennsylvania State University, USA(4) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACMCourse 1B: Supporting Community with Social Media - May 6, 2012, 17:30 Course 1B: Supporting Community with Social Media - CourseContribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions. Student Research Competition - May 9, 2012, 09:30 Third-Party Applications’ Data Practices on Facebook - Student Research CompetitionDesign Theory & Practice - May 9, 2012, 16:30 Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note![]() Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics. ACM |
The Pennsylvania State University, University Park, Pennsylvania, United States, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
The Royal Danish Academy of Fine Arts, Denmark(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
the Univ. of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
The University of Electro-Communications, Japan(1) | |
The University of Exeter, UK(2) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACMCulture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
The University of Manchester, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
The University of Melbourne, Australia(2) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
The University of Melbourne, Melbourne, Australia, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
The University of Melbourne, Melbourne, Victoria, Australia, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
The University of Nottingham, UK(2) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
The University of Nottingham, Nottingham, United Kingdom, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
The University of Tokyo, Japan(6) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMInteractivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMEating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note![]() ![]() Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures. ACM |
TNO Human Factors, Netherlands(2) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
Tokyo Denki University, Japan(1) | |
Tokyo University of Technology, Japan(1) | |
Towson University, USA(2) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACMChanging requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
Trinity College Dublin, Ireland(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACM |
Tritech AB, Sweden(1) | |
TRLabs Saskatoon, Canada(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Tsinghua University, China(1) | |
TU Berlin, Telekom Innovation Laboratories, Berlin, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
TU Berlin. Telekom Innovation Laboratories, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
TU Darmstadt, Germany(1) | Beyond Paper - May 9, 2012, 11:30 Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note![]() Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics. ACM |
TU Delft, Netherlands(1) | Design Theory & Practice - May 9, 2012, 16:30 Talking about Implications for Design in Pattern Language - Paper![]() Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology. ACM |
Tufts University, USA(4) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACMGaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACMCourse 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. |
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U.S. Army Natick RD&E CENTER, USA(1) | Workplace - May 7, 2012, 14:30 "A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper![]() Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees. ACM |
U.S. Geological Survey, Department of the Interior, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. |
UAB, USA(1) | |
Ubisoft Divertissements Inc., Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACM |
UC Berkeley, USA(4) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In ProgressICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. Literacy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
UC Berkeley School of Information, USA(4) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. alt.chi: Physical Love - May 7, 2012, 16:30 Design for X?: Distribution Choices and Ethical Design - alt.chi![]() Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers. |
UCF, USA(2) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
UCL, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
UCSD, USA(2) | Touch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMThe Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
UI Wizards, USA(2) | Course 25: Designing What to Design: a Task-Focused Conceptual Model - May 9, 2012, 09:30 Course 25: Designing What to Design: a Task-Focused Conceptual Model - Course![]() ![]() Contribution & Benefit: Designing a conceptual model is an important early step in interaction design. Unfortunately, it is often skipped, resulting in incoherent, overly-complex applications. This course explains how to design conceptual models, and why. Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - May 8, 2012, 09:30 Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - Course![]() ![]() Contribution & Benefit: Explains the perceptual and cognitive psychology behind interaction design principles and guidelines. Provides powerful examples of how human perception and cognition work (and don't work). |
UI Wizards, Inc, USA(1) | Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
Uludag University, Turkey(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
UMBC, USA(4) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Exploring Infrastructure Assemblage in Volunteer Virtual Organizations - Works In Progressalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Student Research Competition - May 9, 2012, 09:30 SocialProof: Using Crowdsourcing for Correcting Errors to Improve Speech Based Dictation Experiences - Student Research CompetitionContribution & Benefit: SocialProof, a crowdsourcing powered automatic speech recognition (ASR) enhancement to reduce error correction efforts, is proposed to provide a powerful, accurate and cost-effective ASR dictation system. |
Umea University, Sweden(1) | Design Theory & Practice - May 9, 2012, 16:30 The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study![]() Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively. |
Union County Public Schools, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
Unitec Institute of Technology, New Zealand(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Univ Paris-Sud, France(3) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Dwell-and-Spring: Undo for Direct Manipulation - PaperContribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper![]() Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory. ACMMusic Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACM |
Univ Paris-Sud & CNRS, France(2) | Music Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACMUsability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
Univeristy of Duisburg-Essen, Germany(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACM |
Univeristy of Leuven, Belgium(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. |
Univeristy of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
Univerity of Central Lancashire, UK(1) | |
Universidad Autonoma de Baja California, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
Universidad Autonoma de Baja California, Ensenada, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
Universidad Carlos III de Madrid, Spain(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. |
Universidad de Costa Rica, Costa Rica(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
Universidad Veracruzana, Mexico(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
Universidade Nova de Lisboa, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
Universität Salzburg, Austria(1) | Student Design Competition - May 9, 2012, 14:30 Bzzzt - When Mobile Phones Feel At Home - Student Design CompetitionContribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis. |
Université de Nîmes, France(1) | |
Université de Toulouse - ENAC - IRIT, France(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper![]() Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display. ACM |
Université de Toulouse - ENAC/IRIT, France(1) | Interactivity - May 8, 2012, 15:50 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - InteractivityACM |
Université de Toulouse - ENAC/IRIT, Toulouse, France(1) | Interactivity - May 8, 2012, 15:50 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - InteractivityACM |
Université de Toulouse - UPS, France(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper![]() Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display. ACM |
Université Laval, Canada(1) | Student Design Competition - May 9, 2012, 14:30 Shoji: Communicating Privacy - Student Design CompetitionContribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs. |
Université Paul Sabatier Toulouse, France(1) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
Universitat Politecnica de Catalunya, Spain(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
Universitat Pompeu Fabra, Spain(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Controlling the Amount of Physical Activity in a Specific Exertion Interface - Works In ProgressSustainability and Behavior Change - May 7, 2012, 16:30 Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note![]() ![]() ![]() Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space. ACM |
Universite de Toulouse, France(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - PaperContribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links. ACM |
Universiteit Ghent, Belgium(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
University Carlos III of Madrid, Spain(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. |
University College Cork, Ireland, Ireland(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sharing Narrative and Experience: Digital Stories and Portraits at a Women’s Centre - Works In ProgressSimple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
University College Falmouth, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
University College London, London(1) | Needle in the Haystack - May 8, 2012, 14:30 The Case of the Missed Icon: Change Blindness on Mobile Devices - PaperContribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes. ACM |
University College London, UK(23) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACMHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACMFuture Design - May 9, 2012, 09:30 Choosing to Interleave: Human Error and Information Access Cost - Note![]() Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors. ACMInteractions Beyond the Desktop - May 10, 2012, 09:30 SphereAvatar: A Situated Display to Represent a Remote Collaborator - PaperContribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display. ACMNeedle in the Haystack - May 8, 2012, 14:30 The Case of the Missed Icon: Change Blindness on Mobile Devices - PaperContribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes. ACMInterfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing For the Task: What Numbers are Really Used in Hospitals? - Works In ProgressStudent Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 User Needs for Technology Supporting Physical Activity in Chronic Pain - Works In ProgressUses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACMalt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Towards a Better Understanding of Adaptive Multitasking by Individuals - Works In ProgressValues in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACMStudent Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. Student Research Competition - May 9, 2012, 09:30 Personal Task Management: My Tools Fall Apart When I’m Very busy! - Student Research CompetitionContribution & Benefit: The material highlights three important points: factors that influence personal task management behavior; main challenges facing busy people; the adequacy of existing tools and design recommendations for improving them. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sharing Medical Data vs. Health Knowledge in Chronic Illness Care - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In ProgressVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
University College London, London, UK, (1) | Better Together - May 10, 2012, 11:30 Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHIContribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users. |
University of Aarhus, Denmark(2) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACMInvited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
University of Alabama, USA(1) | |
University of Alabama-Huntsville, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Emerging Technologies for Healthcare and Aging - Workshop![]() ![]() ![]() Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage. |
University of Alberta, Canada(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
University of Amsterdam, Netherlands(2) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. Video - May 8, 2012, 11:30 Towards a Wearable Music System for Nomadic Musicians - Videos![]() ![]() Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt. |
University of Applied Arts Vienna, Austria(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper![]() Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game. ACM |
University of Applied Sciences Potsdam, Germany(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 Interactive Exploration of Geospatial Network Visualization - Long Case Study![]() ![]() Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings. Interactivity - May 8, 2012, 15:50 Herzfassen. A Responsive Object. - Interactivity![]() ![]() Contribution & Benefit: 'Herzfassen' is a kinetic object with the appearance of an everyday item: a metal bowl filled with water visualizes a person's heartbeat through vibration and according patterns in the water surface. |
University of Applied Sciences Upper Austria, Austria(1) | |
University of Auckland, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
University of Auckland, Auckland, New Zealand, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
University of Bamberg, Germany(1) | |
University of Bath, UK(6) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACMHealth and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 It’s Neat to Feel the Heat: How Can We Hold Hands at a Distance? - Works In ProgressGame Experiences - May 7, 2012, 11:30 Tales from the Front Lines of a Large-Scale Serious Game Project - Paper![]() ![]() Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. Mobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
University Of Bath, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 It’s Neat to Feel the Heat: How Can We Hold Hands at a Distance? - Works In Progress |
University of Bergamo, Italy(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
University of Bergen, Norway(1) | Critical Perspectives on Design - May 8, 2012, 09:30 Affordances in HCI: Toward a Mediated Action Perspective - Paper![]() ![]() Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment. ACM |
University of Birmingham, UK(2) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
University of Bremen, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
University of Bristol, UK(9) | Interactions Beyond the Desktop - May 10, 2012, 09:30 MUSTARD: A Multi User See Through AR Display - Paper![]() Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views. ACMI Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACMBrain and Body - May 7, 2012, 14:30 Detecting Error-Related Negativity for Interaction Design - Paper![]() Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACMMobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
University of British Columbia, Canada(9) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. Comfortable Aging - May 10, 2012, 09:30 Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper![]() Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
University of Calgary, Canada(6) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 #EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - PaperContribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets. Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACMOutside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACMNeedle in the Haystack - May 8, 2012, 14:30 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper![]() Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries. ACMInteractivity - May 8, 2012, 15:50 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Interactivity![]() Intimacy and Connection - May 7, 2012, 16:30 Intimacy in Long-Distance Relationships over Video Chat - Paper![]() ![]() ![]() Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design. ACM |
University of California, USA(1) | HCI4D: Business - May 7, 2012, 16:30 Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper![]() ![]() Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D. ACM |
University of California at Davis, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
University of California at Santa Cruz, USA(3) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACMSocial Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACM |
University of California Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Sensemaking Environment for Literary Text - Works In Progress |
University of California Irvine, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACMHealth + Design - May 9, 2012, 14:30 Adaptation as Design: Learning from an EMR Deployment Study - Paper![]() ![]() Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system. ACM |
University of California San Diego, USA(3) | Touch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMInteractivity - May 8, 2012, 15:50 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Interactivity![]() The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
University of California, Berkeley, USA(15) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In ProgressIt's a Big Web! - May 8, 2012, 09:30 Social Annotations in Web Search - Paper![]() Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design. ACMCrowdsourcing and Peer Production II - May 10, 2012, 11:30 Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - PaperContribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Sensemaking Environment for Literary Text - Works In ProgressHCI4D: Business - May 7, 2012, 16:30 Experiences with Bulk SMS for Health Financing in Uganda - Long Case Study![]() ![]() Contribution & Benefit: Analyzes the deployment and use of a Bulk SMS system for a health financing project in Uganda over 6 months. Can assist designers in understanding organizational use of SMS platforms. Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACMICT4D - May 9, 2012, 11:30 Claim Mobile: When to Fail a Technology - Paper![]() ![]() Contribution & Benefit: Details the motivations and context for 'failing' Claim Mobile, a mobile application developed for a health-financing program in Uganda. Encourages long-term evaluation of HCI4D projects, and learning from failure. ACMalt.chi: Physical Love - May 7, 2012, 16:30 Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi![]() Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues. Visionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In ProgressLeveraging the Crowd - May 7, 2012, 11:30 Strategies for Crowdsourcing Social Data Analysis - Paper![]() Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinect in the Kitchen: Testing Depth Camera Interactions in Practical Home Environments - Works In ProgressWhat a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
University of California, Berkeley, Berkeley, California, United States, (1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Two-Handed Marking Menus for Multitouch Devices - ToCHIContribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items. |
University of California, Irvine, USA(17) | Social Support and Collaboration - May 9, 2012, 11:30 Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper![]() Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector. ACMMaterial Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. Privacy + Self Disclosure - May 7, 2012, 14:30 The Implications of Offering More Disclosure Choices for Social Location Sharing - Note![]() Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs. ACMSimple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACMSustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMWorkplace - May 7, 2012, 14:30 "A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper![]() Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. Organizing the Recovery - May 10, 2012, 09:30 Disaster Symbolism and Social Media - Long Case Study![]() ![]() Contribution & Benefit: This paper addresses that symbols emerged in social media can be a valuable medium for people in crisis to find emotional support and to reconstruct value system and identity. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. Health + Design - May 9, 2012, 14:30 Adaptation as Design: Learning from an EMR Deployment Study - Paper![]() ![]() Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system. ACMCritical Perspectives on Design - May 8, 2012, 09:30 Affordances in HCI: Toward a Mediated Action Perspective - Paper![]() ![]() Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment. ACMSocial Support and Collaboration - May 9, 2012, 11:30 The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - PaperContribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations. ACM |
University of California, Irvine, (3) | Organizing the Recovery - May 10, 2012, 09:30 Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHIContribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief. Values in Research Practice - May 8, 2012, 11:30 The Relationship of Action Research to Human-Computer Interaction - ToCHIContribution & Benefit: Describes historical, theoretical, and pragmatic aspects of conducting Action Research and its application to HCI. Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
University of California, Irvine, Irvine, California, United States, (2) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
University of California, Los Angeles, USA(2) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
University of California, Los Angeles, Los Angeles, USA(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACM |
University of California, San Diego, USA(4) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Distributed Multisensory Signals Acquisition and Analysis in Dyadic Interactions - Works In ProgressTouch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMInteractivity - May 8, 2012, 15:50 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Interactivity![]() The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
University of California, San Diego, Cali, USA(1) | |
University of Cambridge, UK(5) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACMGaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Do You See What Eye See - May 10, 2012, 14:30 Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - PaperContribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACM |
University of Canterbury, New Zealand(3) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 AccessRank: Predicting What Users Will Do Next - Note![]() ![]() Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment. ACM |
University of Cape Town, South Africa(3) | Simple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopCourse 26: Interaction Design for Social Development - May 9, 2012, 09:30 Course 26: Interaction Design for Social Development - Course![]() Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world. Course 14: Inspiring Mobile Interaction Design - May 8, 2012, 09:30 Course 14: Inspiring Mobile Interaction Design - Course![]() ![]() Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services. |
University of Castilla-La Mancha, Spain(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - May 9, 2012, 16:30 HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG MeetingContribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects. |
University of Castilla-La Mancha (UCLM), Spain(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
University of Central Florida, USA(4) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Game Experiences - May 7, 2012, 11:30 Understanding User Experience in Stereoscopic 3D Games - Paper![]() ![]() Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision. ACMVisionary Models + Tools - May 8, 2012, 09:30 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper![]() ![]() Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams ACMInteractivity - May 8, 2012, 15:50 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Interactivity![]() |
University of Central Lancashire, UK(8) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. Course 2: Evaluating Children's Interactive Products - May 7, 2012, 11:30 Course 2: Evaluating Children's Interactive Products - Course![]() ![]() Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Climbing the Cool Wall: Exploring Teenage Preferences of Cool - Works In ProgressLearning with Children - May 9, 2012, 16:30 Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note![]() Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Teenagers talking about energy: using narrative methods to inform design - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 School Friendly Participatory Research Activities with Children - Works In ProgressInvited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. |
University of Coimbra, Portugal(1) | |
University of Colorado, USA(5) | Student Design Competition - May 9, 2012, 14:30 Moodcasting: Home as Shared Emotional Space - Student Design CompetitionStudent Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACMStudent Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
University of Colorado at Boulder, USA(1) | Video - May 8, 2012, 11:30 Plushbot: an Introduction to Computer Science - Videos![]() Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded. |
University of Colorado Boulder, USA(5) | Student Research Competition - May 9, 2012, 09:30 PartoPen: Enhancing the Partograph with Digital Pen Technology - Student Research CompetitionContribution & Benefit: PartoPen is an interactive digital pen-based system that reinforces birth-attendant training, records labor progress, validates form data, and overall, aims to improve maternal outcomes in developing countries. Student Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. Video - May 8, 2012, 11:30 Plushbot: an Introduction to Computer Science - Videos![]() Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded. Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. Student Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
University of Colorado, Boulder, USA(3) | Student Design Competition - May 9, 2012, 14:30 Moodcasting: Home as Shared Emotional Space - Student Design Competitionalt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. Student Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
University of Copenhagen, Denmark(3) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACMHot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Proximity and Physical Navigation in Collaborative Work With a Multi-Touch Wall-Display - Works In Progress |
University of Cyprus, Cyprus(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study![]() Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications. |
University of Duisburg-Essen, Germany(2) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMGame Experiences - May 7, 2012, 11:30 Understanding User Experience in Stereoscopic 3D Games - Paper![]() ![]() Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision. ACM |
University of Duisburg-Essen, Essen, Germany, (1) | Touch Text Entry - May 10, 2012, 09:30 Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper![]() Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs. ACM |
University of Dundee, UK(5) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. |
University of Edinburgh, UK(3) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACMLearning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Hold That Thought: Are Spearcons Less Disruptive than Spoken Reminders? - Works In Progress |
University of Exeter, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
University of Florida, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Constructionism of Virtual Humans to Improve Perceptions of Conversational Partners - Works In Progress |
University of Freiburg, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
University of Geneva, Switzerland(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Spatial Awareness and Intelligibility for the Blind: Audio-Touch Interfaces. - Works In ProgressCourse 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - May 10, 2012, 11:30 Course 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - CourseContribution & Benefit: Learn mixed-methods methodological approach to measurements-based evaluation of experience for mobile applications used “in the wild”. Illustrated by a large-scale Android OS applications user study. |
University of Geneva, Geneva, Geneva, Switzerland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Spatial Awareness and Intelligibility for the Blind: Audio-Touch Interfaces. - Works In Progress |
University of Glasgow, UK(11) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 The Application of Multiple Modalities for Improved Home Care Reminders - Doctoral ConsortiumContribution & Benefit: Presentation of my PhD work into notification modality and dynamic modality switching. I will present some of my work including guidelines for multimodal notification systems. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Towards New Widgets to Reduce PC Power Consumption - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 What Colour is ‘Exercise?’ Designing Multimodal Reminders for the Home - Works In ProgressSensing + Sensible Interaction - May 9, 2012, 09:30 Rewarding the original: Explorations in joint user-sensor motion spaces - Paper![]() ![]() Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating One-Handed Multi-digit Pressure Input for Mobile Devices - Works In ProgressInteractivity - May 8, 2012, 15:50 Rewarding the original: Explorations in joint user-sensor motion spaces - Interactivity![]() Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 DigiGraff: Considering Graffiti as a Location Based Social Network - Works In ProgressMusic Across CHI - May 8, 2012, 11:30 PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper![]() Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment. ACMChanging requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACMThe Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
University of Glasgow, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
University of Glasgow, Glasgow, United Kingdom, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
University of Groningen, Netherlands(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
University of Haifa, Israel(3) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACMWorkplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACM |
University of Houston, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study![]() ![]() Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information. |
University of Illinois, USA(4) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Phonetic Shapes: An Interactive, Sonic Guest Book - Works In ProgressVideo - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
University of Illinois at Urbana Champaign, USA(5) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. Home and Family - May 10, 2012, 14:30 Age Differences in Exploratory Learning from a Health Information Website - Paper![]() Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Phonetic Shapes: An Interactive, Sonic Guest Book - Works In ProgressSocial Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACMVideo - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
University of Illinois at Urbana-Champaign, USA(6) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACMHome and Family - May 10, 2012, 14:30 Age Differences in Exploratory Learning from a Health Information Website - Paper![]() Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups. ACMSocial Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 LightGuide: Projected Visualizations for Hand Movement Guidance - Paper![]() ![]() Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument. ACMVideo - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. Understanding Online Communication - May 8, 2012, 14:30 Consensus Building in Open Source User Interface Design Discussions - Paper![]() Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues. ACM |
University of Illinois-Urbana, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Consensus Building in Open Source User Interface Design Discussions - Paper![]() Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues. ACM |
University of Iowa, USA(4) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note![]() Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc. ACMHealth and Children - May 10, 2012, 09:30 Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper![]() Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
University of Jyväskylä, Finland(1) | Me & My Mobile - May 10, 2012, 11:30 Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper![]() Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications. ACM |
University of Kansas, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
University of Kent, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. |
University of Koblenz-Landau, Germany(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
University of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
University of Leeds, UK, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
University of Leicester, UK(4) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
University of Leuven, Belgium(2) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. Programming, Performance, and Sense Making - May 9, 2012, 16:30 Applying Design Strategies in Publication Networks – A Case Study - Short Case Study![]() ![]() Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools. |
University of Lincoln, UK(7) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Get Lost: Facilitating Serendipitous exploration in Location-Sharing Services - Works In ProgressAnimal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. alt.chi: Games and Play - May 9, 2012, 09:30 Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chiContribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility. Understanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. |
University of London, UK(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
University of Madeira, Portugal(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 User Needs in the Performance of Prescribed Home Exercise Therapy - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Exploring the Perceptual Space of a Novel Slip-Stick Haptic Surface Display - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
University of Magdeburg, Germany(4) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Space: The Interaction Frontier - May 8, 2012, 11:30 Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - PaperContribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles. ACMDo You See What Eye See - May 10, 2012, 14:30 Look & Touch: Gaze-supported Target Acquisition - Paper![]() ![]() Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays. ACMInteractivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
University of Magdeburg, Magdeburg, Germany, (4) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Space: The Interaction Frontier - May 8, 2012, 11:30 Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - PaperContribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles. ACMDo You See What Eye See - May 10, 2012, 14:30 Look & Touch: Gaze-supported Target Acquisition - Paper![]() ![]() Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays. ACMInteractivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
University of Manchester, UK(2) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
University of Manchester, Manchester, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
University of Manitoba, Canada(4) | Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
University of Maryland, USA(9) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Alternate Reality Games - Doctoral ConsortiumContribution & Benefit: Proposes case study to investigate Alternate Reality Games as participatory design spaces and vehicles for scaffolding learning. Of potential interest to educators and designers of similar immersive learning environments. Touch Text Entry - May 10, 2012, 09:30 WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper![]() Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 SINQ: Scientific INQuiry Learning using Social Media - Works In ProgressTeaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACMInvited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. Course 12: Designing With and For Children in the 21st century: Techniques and Practices - May 8, 2012, 09:30 Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course![]() ![]() Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team. |
University of Maryland Baltimore County, USA(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using the Kinect to Encourage Older Adults to Exercise: A Prototype - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Emotion as an Indicator for Future Interruptive Notification Experiences - Works In Progress |
University of Maryland, Baltimore County (UMBC), USA(1) | |
University of Maryland, College Park, USA(7) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. Tweet, Tweet, Tweet! - May 10, 2012, 11:30 The Twitter Mute Button: A Web Filtering Challenge - Note![]() ![]() Contribution & Benefit: We describe the challenge of selectively filtering Twitter content and illustrate this through a pilot study on filtering spoilers posted about televised events. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACMalt.chi: Home and Neighborhood - May 10, 2012, 09:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi![]() Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage. Video - May 8, 2012, 11:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - VideosContribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage. Video - May 8, 2012, 11:30 Communication Technologies for the Zombie Apocalypse: New Educational Initiatives - Videos![]() Contribution & Benefit: The zombie apocalypse will present a unique challenge as communication technologies fail. This video describes STEM initiatives that will prepare children to communicate when the undead hordes are upon us. Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
University of Memphis, USA(1) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACM |
University of Michigan, USA(15) | Needle in the Haystack - May 8, 2012, 14:30 Representing “too small to see” as “too small to see” with Temporal Representation - Paper![]() ![]() Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see. ACMBeyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACMTeaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACMDesigning for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACMCourse 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACMCourse 1B: Supporting Community with Social Media - May 6, 2012, 17:30 Course 1B: Supporting Community with Social Media - CourseContribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions. Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACMStudent Design Competition - May 9, 2012, 14:30 StoryCubes: Connecting elders in independent living through storytelling - Student Design CompetitionContribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACMWith a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACMCourse 8: Evidenced-Based Social Design of Online Communities - May 7, 2012, 14:30 Course 8: Evidenced-Based Social Design of Online Communities - CourseContribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations. |
University of Milano - Bicocca, Italy(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
University of Minnesota, USA(5) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - PaperContribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
University of Minnesota, Minneapolis, Minnesota, United States, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
University of Montana, USA(1) | Pasts + Futures - May 9, 2012, 09:30 Lost and Found: Lessons Learned from a Design Retrospective - Long Case Study![]() Contribution & Benefit: Case study reflecting on the long-term design of an information management system for students. Can help designers understand the impact of multiple influences on the overall transformation of a system. |
University of Munich, Germany(8) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - NoteContribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Visual Website Similarity for Phishing Detection and Reporting - Works In ProgressI Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACMNeedle in the Haystack - May 8, 2012, 14:30 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper![]() Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries. ACMInteractivity - May 8, 2012, 15:50 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Interactivity![]() Interactivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACMMusic Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
University of Munich LMU, Germany(3) | Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACMOutside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACMMusic Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
University of Munich LMU, Munich, Germany(1) | Music Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
University of Namur, Belgium(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
University of Nebraska State Museum, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
University of Nebraska-Lincoln, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACM |
University of Nevada, Reno, USA(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper![]() Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost. ACM |
University of New Hampshire, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Call, or Not, that is the Question - Works In Progress |
University of North Carolina at Chapel Hill, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
University of North Carolina at Charlotte, USA(4) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - PaperContribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries. ACMProgramming and Debugging - May 10, 2012, 09:30 Evaluating Interactive Support for Secure Programming - PaperContribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors. ACMDigital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
University of North Carolina, Chapel Hill, USA(2) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACMMusic Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
University of North Texas, USA(1) | Personas and Design - May 8, 2012, 11:30 Personas and Decision Making in the Design Process: An Ethnographic Case Study - Paper![]() ![]() Contribution & Benefit: An ethnographic case study that investigates the ways personas are invoked in design decision-making sessions. The relative value of personas considering their limited use in active decision-making is explored. ACM |
University of Nottingham, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
University of Nottingham, UK(9) | Music - May 9, 2012, 11:30 Digging in the Crates: An Ethnographic Study of DJs' Work - Paper![]() Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings. ACMTools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACMICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. Eating + Cooking - May 7, 2012, 11:30 Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper![]() Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating. ACMRepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACMPasts + Futures - May 9, 2012, 09:30 Envisioning Ubiquitous Computing - Paper![]() ![]() Contribution & Benefit: Examines technological visions of the future and the role of 'envisioning' within ubicomp and HCI communities. Critiques these envisionings and recommends changes in ways we read, interpret and use them. ACMThe Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
University of Nottingham , Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
University of Nottingham, Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
University of Oldenburg, Germany(4) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMStudent Game Competition - May 8, 2012, 14:30 Hit It! - An Apparatus for Upscaling Mobile HCI Studies - Student Game CompetitionContribution & Benefit: We developed a game for mobile HCI research. The game got installed over 400,000 times and served as an apparatus to conduct six successful large-scale mobile HCI studies. Touch Text Entry - May 10, 2012, 09:30 Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper![]() Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
University of Ontario Institute of Technology, Canada(3) | Student Game Competition - May 8, 2012, 14:30 Power Defense: A Serious Game for Improving Diabetes Numeracy - Student Game CompetitionVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
University of Oulu, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In Progress |
University of Pittsburgh, USA(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Combining Visual Block Programming and Graph Manipulation for Clinical Alert Rule Building - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In ProgressOccupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
University of Pittsburgh, (1) | I Did That! Being in Control - May 9, 2012, 14:30 Conceptualizing and advancing research networking systems - ToCHIContribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation. |
University of Reading, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
University of Rochester, USA(2) | |
University of Salzburg, Austria(1) | Student Design Competition - May 9, 2012, 14:30 Bzzzt - When Mobile Phones Feel At Home - Student Design CompetitionContribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis. |
University of Salzburg - ICT&S, Austria(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Values in Action (ViA) - Combining Usability, User Experience and User Acceptance - Works In ProgressPersonas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
University of Saskatchewan, Canada(6) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACMSearch Interfaces - May 9, 2012, 11:30 The Search Dashboard: How Reflection and Comparison Impact Search Behavior - PaperContribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACMSee Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - PaperContribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds. ACMMovement-Based Gameplay - May 9, 2012, 11:30 The Acute Cognitive Benefits of Casual Exergame Play - Paper![]() ![]() Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACM |
University of Siegen, Germany(4) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Improvisation Work in Inter-organizational Crisis Management - Paper![]() Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens. ACMBetter Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACMComfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
University of Siegen, Germany, Germany(1) | Comfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
University of Southampton, UK(4) | Games: Community + Communication - May 8, 2012, 09:30 Twiage: A Game for Finding Good Advice on Twitter - Paper![]() ![]() Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 mashpoint: Supporting Data-centric Navigation on the Web - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Webbox+Page Blossom: Exploring Design for AKTive Data Interaction - Works In Progress |
University of Southern California, USA(3) | Interactivity - May 8, 2012, 15:50 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - InteractivityContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. Student Game Competition - May 8, 2012, 14:30 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game CompetitionContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. |
University of St Andrews, UK(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACM |
University of St. Thomas, USA(1) | |
University of Strathclyde, UK(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Spectators - May 7, 2012, 11:30 Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper![]() ![]() Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value. ACMTouch Text Entry - May 10, 2012, 09:30 Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper![]() Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results. ACM |
University of Stuttgart, Germany(5) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACMDo You See What Eye See - May 10, 2012, 14:30 Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - PaperContribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords. ACMI Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
University of Surrey, UK(2) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Materializing and Crafting Cherished Digital Media - Doctoral ConsortiumContribution & Benefit: Describes doctoral research into supporting digital craft through the design of novel product or systems in order to make digital media more cherished. |
University of Sussex, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Biometric Storyboards: Visualising Game User Research Data - Works In ProgressLearning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
University of Sussex, (1) | Better Together - May 10, 2012, 11:30 Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHIContribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users. |
University of Sydney, Australia(1) | |
University of Tampere, Finland(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Usefulness of an Immersion Questionnaire in Game Development - Works In ProgressDo You See What Eye See - May 10, 2012, 14:30 An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - PaperContribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance. ACM |
University of Tasmania, Australia(1) | |
University of Technology, Sydney, Australia(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
University of Texas at Austin, USA(4) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Framework for Designing Assistive Technologies for Teaching Children with ASDs Emotions - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Multitasking in e-Learning Environments: Users’ Multitasking Strategies and Design Implications - Works In ProgressImmateriality as a Design Feature - May 7, 2012, 14:30 Writing the Experience of Information Retrieval: Digital Collection Design as a Form of Dialogue - Paper![]() Contribution & Benefit: Describes a process in which designers "write" a resource collection as a form of rhetorical expression. Demonstrates the use of humanistic criticism as an element of collection design. ACM |
University of the South, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
University of the West of England, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
University of Tokyo, Japan(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Blink Suppression Sensing and Classification - Works In ProgressInteractivity - May 8, 2012, 15:50 Light Arrays - Interactivity![]() ![]() Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
University of Toronto, Canada(14) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Immersive Simulations for Collective Inquiry - Doctoral ConsortiumContribution & Benefit: Describes the design of a rainforest immersive simulation for Grade 11 Biology. Students engage in collective inquiry with a system of networked tablets, interactive whiteboards and a web-based learning environment. Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMPen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper![]() ![]() Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 User Learning and Performance with Bezel Menus - PaperContribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper![]() Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk. ACMProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACMPromoting Educational Opportunity - May 8, 2012, 14:30 Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - PaperContribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - NoteContribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 An Ecologically Valid Evaluation of Speech Summarization - Works In ProgressCourse 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - May 9, 2012, 14:30 Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course![]() Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art. ICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
University of Trento, Italy(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 ResEval Mash: A Mashup Tool that Speaks the Language of the User - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
University of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
University of Twente, Netherlands(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Practices Surrounding Children’s Photos in Homes - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Smart Material Interfaces: A New Form of Physical Interaction - Works In Progress |
University of Victoria, (1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHIContribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication. |
University of Vienna, Austria(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper![]() Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game. ACM |
University of Würzburg, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
University of Waikato, New Zealand(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
University of Wales Institute, Cardiff, UK(1) | Learning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
University of Warwick, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
University of Washington, USA(35) | alt.chi: Making Sense - May 9, 2012, 16:30 Mining Whining in Support Forums with Frictionary - alt.chi![]() Contribution & Benefit: Describes a technique for extracting standardized problem statements from support forums on the web. Mozilla designers and support staff believe it could be useful for prioritizing design decisions. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Interactivity - May 8, 2012, 15:50 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Interactivity![]() Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACMTouch Text Entry - May 10, 2012, 09:30 WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper![]() Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACMThe Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - May 7, 2012, 11:30 Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting![]() Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content. Touch Text Entry - May 10, 2012, 09:30 Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note![]() Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions. ACMPen + Touch - May 8, 2012, 09:30 Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - PaperContribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 The Role of Music in the Lives of Homeless Young People in Seattle WA and Vancouver BC - Doctoral ConsortiumContribution & Benefit: Contributes new knowledge and design implications for HCI and homeless young people. Investigates music and risk-taking, effect of location on music preferences, and impacts of policies on uses of technology. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 VizDeck: A Card Game Metaphor for Fast Visual Data Exploration - Works In ProgressValues in Research Practice - May 8, 2012, 11:30 Next Steps for Value Sensitive Design - Paper![]() ![]() ![]() ![]() Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD. ACMHuman Performance Gives Us Fitts' - May 10, 2012, 14:30 A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper![]() Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop. ACMAI & Machine-Learning & Translation - May 7, 2012, 11:30 ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - PaperContribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices. ACMCourse 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Exploring Infrastructure Assemblage in Volunteer Virtual Organizations - Works In ProgressCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACMThe Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACMValues in Research Practice - May 8, 2012, 11:30 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note![]() ![]() Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique. ACMStudent Research Competition - May 9, 2012, 09:30 A Multi-user Collaborative Space for Architectural Design Reviews - Student Research CompetitionContribution & Benefit: Describes an interaction modality using depth sensors for collaboration and communication of designs. Can help architects to better interact with each other with the building design as the central theme. Crowdsourcing and Peer Production I - May 8, 2012, 14:30 LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper![]() Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface. ACMSensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACMSocial Impact Award: Batya Friedman - May 9, 2012, 11:30 Award Talk: Batya Friedman, Something of Value - Special EventsTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 HCI Professions: Differences & Definitions - Works In ProgressOld Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - PaperContribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use. ACMGame Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACMBetter Together - May 10, 2012, 11:30 Homeless Young People on Social Network Sites - Paper![]() Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACMInterfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACMIt's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
University of Washington, (2) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. Home and Family - May 10, 2012, 14:30 The Organization of Home Media - ToCHIContribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software. |
University of Washington (UW), USA(2) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACMIt's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
University of Washington (UW), Seattle, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACM |
University of Washington, Information School, USA(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
University of Washington, Seattle, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper![]() Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures. ACM |
University of Waterloo, Canada(4) | Interactions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Hand Occlusion on a Multi-Touch Tabletop - Paper![]() Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models. ACMAI & Machine-Learning & Translation - May 7, 2012, 11:30 "Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - NoteContribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged. ACMBigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
University of Wisconsin - Madison, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACM |
University of Wisconsin - Madison, Madison, USA(2) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACMInteracting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
University of Wisconsin--Madison, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
University of Wisconsin-Madison, USA(5) | Groups @ Work - May 10, 2012, 14:30 One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper![]() ![]() Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems. ACMTools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACMPoster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Effective Behaviors for Educational Embodied Agents - Doctoral ConsortiumContribution & Benefit: Presents the design of effective nonverbal behaviors for robots in various educational contexts. Describes a framework for systematically generating social behaviors for robots in interaction. AI & Machine-Learning & Translation - May 7, 2012, 11:30 Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - PaperContribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications. ACMInteracting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
University of York, UK(7) | Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACMHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. Participatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACMUsability Methods - May 9, 2012, 14:30 What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - PaperContribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper![]() Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0 ACM |
University of Zurich, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHIContribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users. |
University of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
University Technology Sydney, Australia(1) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. |
Univesrity of Southampton, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Webbox+Page Blossom: Exploring Design for AKTive Data Interaction - Works In Progress |
UOIT, Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACM |
Uppsala University, Sweden(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Creative Drawing with Computers - Doctoral ConsortiumContribution & Benefit: Methodological approach to the assessment of the influence computer input methods have on the results of free-hand drawing tasks in terms of user's creativity and drawing performance in unconstrained context. |
USI Program, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands(1) |
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Vienna University of Technology, Austria(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Biometric Storyboards: Visualising Game User Research Data - Works In ProgressAffective Presence - May 8, 2012, 09:30 Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - PaperContribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
Vienna University of Technology, ICT, Austria(1) | Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - May 10, 2012, 09:30 Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - Course![]() Contribution & Benefit: Presents an approach to modeling discourses inspired by human-human communication. Explains how such models can be transformed automatically to user interfaces optimized for relatively small screens like those of current Smartphones. |
Virginia Polytechnic Institute and State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
Virginia Polytechnic Institute and State University (Virginia Tech), USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
Virginia Tech, (1) | Organizing the Recovery - May 10, 2012, 09:30 SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHIContribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems. |
Virginia Tech, USA(3) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACMText Visualization - May 7, 2012, 14:30 Semantic Interaction for Visual Text Analytics - PaperContribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents. ACMCourse 11: Agile UX: Bridging the Gulf through Experience and Reflection - May 8, 2012, 09:30 Course 11: Agile UX: Bridging the gulf through experience and reflection - Course![]() Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences. |
VTT Technical Research Centre of Finland, Finland(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
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Waseda University, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Family interaction for responsible natural resource consumption - Works In ProgressUses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
Washington University, USA(1) | Teaching with Games - May 9, 2012, 14:30 Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper![]() ![]() ![]() Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games. ACM |
Washington University in St. Louis, USA(1) | Teaching with Games - May 9, 2012, 14:30 Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper![]() ![]() ![]() Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games. ACM |
Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study![]() ![]() Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths. |
Wellesley College, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
Wheaton College, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
Willow Garage, USA(1) | Groups @ Work - May 10, 2012, 14:30 One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper![]() ![]() Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems. ACM |
Worcester Polytechnic Institute, USA(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
Wyld Collective Ltd, Canada(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
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Xerox Innovation Group, USA(1) | Workplace - May 7, 2012, 14:30 Designing Experiential Prototypes for the Future Workplace - Short Case Study![]() ![]() Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT). |
Xerox Research Center Europe, Grenoble, France, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
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Yahoo! Research, Spain(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACM |
Yahoo! Research, USA(6) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - PaperContribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples. ACMUsability and User Research - May 10, 2012, 14:30 Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - PaperContribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Profanity Use in Online Communities - Paper![]() Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach. ACMEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
Yale University, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
York University, Canada(4) | Course 28: Empirical Research Methods for Human-Computer Interaction - May 9, 2012, 14:30 Course 28: Empirical Research Methods for Human-Computer Interaction - Course![]() Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction. alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. alt.chi: Games and Play - May 9, 2012, 09:30 Virtual Postcards: Multimodal Stories of Online Play - alt.chi![]() Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming. |