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1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1)
Aalborg University, Denmark(5)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Usability Methods - May 9, 2012, 14:30
The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper
Community: engineering
Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test
ACM
Aalto University, Finland(4)
Interactivity - May 8, 2012, 15:50
AHNE : A Novel Interface for Spatial Interaction - Interactivity
Community: design
Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Aalto University, Helsinki Institute for Information Technology HIIT, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Aarhus School of Architecture, Denmark(1)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Aarhus University, Denmark(3)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Addenbrookes Hospital, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Adelante Centre of Expertise in Rehabilitation and Audiology, Netherlands(1)
Adobe Advanced Technology Labs, USA(1)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Adobe Systems, USA(6)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Adobe Systems Incorporated, USA(1)
Beyond Paper - May 9, 2012, 11:30
Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world.
Advanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Advanced Telecommunications Research Institute International, Japan(1)
aeris-Impulsmöbel, Germany(1)
Air Force Research Laboratory, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Akron Children's Hospital, USA(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Amader Gram, Bangladesh(1)
Arizona State University, USA(5)
Arizona State University, Tempe, USA, Tempe, Arizona, United States, (1)
ATR Intelligent Robotics and Communication Laboratories, Japan(3)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Auburn University, USA(1)
Austin Energy, USA(1)
Personas and Design - May 8, 2012, 11:30
Incorporating UCD Into the Software Development Lifecycle: a Case Study - Long Case Study
Community: user experience
Contribution & Benefit: Case study describing the application of user centered design (UCD) for a project using multiple enterprise technologies. Identifies opportunities for successfully integrating UCD into the software development process.
Australian National University, Australia(1)
Music - May 9, 2012, 11:30
Becoming-Sound: Affect and Assemblage in Improvisational Digital Music Making - Paper
Community: design
Contribution & Benefit: Affect and assemblage can help us understand the interaction between users and artefacts in interactive systems. This paper provides some theoretical background and shows its application in understanding collaborative creativity.
ACM
Autodesk, Canada(1)
Course 23: Agile UX Toolkit - May 9, 2012, 09:30
Course 23: Agile UX Toolkit - Course
Community: engineering
Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team.
Autodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Autodesk Canada,, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Autodesk Inc., USA(1)
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Autodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Autodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Autonomous Systems Laboratory, CSIRO ICT Centre, Australia(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Bang & Olufsen, Denmark(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Bangor University, UK(1)
Bar-Ilan University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Baruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Baruch College, CUNY, USA(1)
BBC Research & Development, UK(1)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Behavioristics, Inc., USA(1)
Bentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
Berkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1)
Berklee College of Music, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Bielefeld University, Germany(1)
BigDog Interactive Ltd., UK(2)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Blast Theory, UK(1)
Blast Theory, Brighton, United Kingdom, (1)
Blekinge Institute of Technology, Sweden(1)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Canada(1)
Boğaziçi Üniversitesi, Turkey(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Bowie State University, USA(1)
Bowling Green State University, USA(1)
Braunarts, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Brigham Young University, (1)
XICE Windowing Toolkit: Seamless Display Annexation - ToCHI
Contribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing.
Brigham Young University, Unite States(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Brigham Young University, USA(1)
Bristol Robotics Laboratory, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Bristol Robotics Laboratory (BRL), UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
British Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Brown University, USA(4)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Modeling Task Performance for a Crowd of Users from Interaction Histories - Note
Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces.
ACM
Usability and User Research - May 10, 2012, 14:30
An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - Paper
Contribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior
ACM
Brunel, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Brunel University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Brunel University, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Buffalo State College, USA(1)
Interactivity - May 8, 2012, 15:50
SONIK SPRING - Interactivity
Contribution & Benefit: The Sonik Spring is an interface for real-time control of sound that directly links gestural motion and kinesthetic feedback to the resulting musical experience.
Bureau of Economic Interpretation, USA(2)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
California College of the Arts, USA(1)
Teaching with Games - May 9, 2012, 14:30
Playable Character: Extending Digital Games into the Real World - Paper
Community: design
Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems.
ACM
Cancer Council Victoria, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Canonical, UK(1)
Defamiliarization in Innovation and Usability - Workshop
Community: designCommunity: user experience
Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here?
Carleton University, Canada(4)
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Carnegie Hall, USA(1)
Carnegie Mellon, USA(2)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Carnegie Mellon Silicon Valley, USA(1)
Carnegie Mellon University, USA(47)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper
Community: design
Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems.
ACM
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
The Untapped Promise of Digital Mind Maps - Paper
Community: design
Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management.
ACM
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Values in Research Practice - May 8, 2012, 11:30
Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study
Community: designCommunity: management
Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed.
Use the Force - May 10, 2012, 14:30
Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - Note
Contribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel.
ACM
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Undesigning Technology: Considering the Negation of Design by Design - Paper
Community: design
Contribution & Benefit: Motivates and develops the question: To what extent and in what ways should the intentional negation of technology be an acknowledged and legitimate area of design research activity within HCI?
ACM
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Course 8: Evidenced-Based Social Design of Online Communities - Course
Contribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations.
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - Note
Contribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures.
ACM
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper
Community: engineering
Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples.
ACM
Carnegie Mellon University, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Carnegie Mellon University, Pittsburgh, USA, USA(1)
Carnegie Mellon University/University of Madeira, Portugal(1)
Center for Digital Technology & Management, Germany(1)
Center for Human Computer Interaction, Virginia Tech, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Center for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, United States, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Center for User Experience Research, IBBT/CUO, KULeuven, Belgium(1)
Centre for User Experience Research (CUO), Belgium(1)
Chalmers University of Technology, Sweden(1)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Chung-Ang University, South Korea(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Chung-Ang University, Korea, Republic of(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Cisco Systems, USA(1)
CITEC, Germany(1)
CITEC, Bielefeld University, Germany(1)
Citizen Holdings Co.,Ltd., Japan(1)
Citrix Systems, USA(2)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
City University London, UK(2)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Clemson University, USA(3)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Cleverplugs Ltd, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
CNR-ISTI, Italy(2)
Course 21: User Interface Design and Adaptation for Multi-Device Environments - Course
Community: engineering
Contribution & Benefit: This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications accessed through mobile and stationary devices even exploiting different interaction modalities
CNRS, France(1)
College of Computing, Georgia Institute of Technology, USA(3)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Columbia, USA(1)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Columbia University, USA(2)
Interactivity - May 8, 2012, 15:50
Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - Interactivity
Contribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time.
Comenius University, Slovakia(1)
Comparative Media Studies Program, and Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology, USA(1)
Computer Science & Engineering, University of Washington, USA(1)
Computer Science Department, University of Maryland, USA(1)
Consultant, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Cornell, USA(1)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Cornell University, USA(12)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Pen + Touch - May 8, 2012, 09:30
Bimanual Marking Menu for Near Surface Interactions - Note
Community: engineering
Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions.
ACM
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Cornell University, Ithaca, USA(2)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Cornell University, Ithaca, NY, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
Crisis Response Innovative Technologies Lab | Texas Center for Applied Technology / TEEX Disaster Preparedness & Response, (1)
CSIRO, Australia(3)
CSIRO ICT Centre, Australia(1)
Culture Lab, School of Computing Science, Newcastle University, UK(1)
CWI (Centrum voor Wiskunde en Informatica), Netherlands(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
Dalhousie University, Canada(1)
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
De Montfort University, UK(2)
Dealer.com, USA(1)
Deep Springs International, Haiti(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Delft University of Technology, Netherlands(8)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Delft University of Technology, The Netherlands(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Delft University of Technolugy, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Department of Anatomy, University of Toronto, Canada(1)
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Department of Computer Science, University of Cape Town, South Africa(1)
Department of Computer Science, University of Copenhagen, Denmark(1)
Department of Computer Science, University of Cyprus, Cyprus(1)
Department of Computer Science, University of Helsinki, Finland(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Department of Computing, The Open University, UK(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Department of Design and Computational Arts, Concordia University, Canada(1)
Department of Educational Studies, European University of Cyprus, Cyprus(1)
Department of Industrial Design Eindhoven University of Technology, Netherlands(2)
Course 2: Evaluating Children's Interactive Products - Course
Community: design
Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered.
Department of Industrial Electronics, University of Minho, Portugal(1)
Department of Informatics, UC Irvine, USA(1)
Department of Linguistics, University of Maryland, USA(1)
Department of Management and MIS, University of Nicosia, Cyprus(1)
Department of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(2)
Department of Paediatrics, University of Toronto, Canada(1)
Department of Political Science, University of Copenhagen, Denmark(1)
DePaul University, USA(1)
Dept. Informatics & media, Uppsala university, Sweden(1)
Dept. of Industrial Design, KAIST, Korea, Republic of(1)
Deptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Deutsche Telekom Laboratories, Germany(1)
When Hand and Device Melt into a Unit. Microgestures on Grasped Objects - Doctoral Consortium
Contribution & Benefit: The explained outcome of my research will provide findings about how people interact with tangible objects of different form factors and which not necessarily provide rich visual feedback.
DFKI GmbH, Germany(1)
DIGITAL- Institute for Information and Communication Technologies, Austria(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Disney Research, USA(2)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Disney Research Pittsburgh, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Disney Research, Pittsburgh, USA(2)
Brain and Body - May 7, 2012, 14:30
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper
Community: designCommunity: engineering
Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water.
ACM
Dray & Associates, Inc., USA(1)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Drexel University, USA(5)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Drexel University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
DSO National Laboratories, Singapore(1)
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Duke University, USA(1)
e-Media Lab, Groep T - Leuven Engineering College, Belgium(2)
e-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
ECOdesyn lab, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chi
Contribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts
Ecole Centrale Paris "ECP", France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Eindhoven University of Technology, Netherlands(5)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Electronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1)
Elon University, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
An Investigation of Fitts' Law in a Multiple-Display Environment - Note
Contribution & Benefit: Experiment showing that Fitts' Law may underestimate difficulty of pointing tasks on multiple-monitor systems. Pertinent for designers trying applying Fitts' Law to interface design for multiple-display environments.
ACM
engageLab, University of Minho, Portugal(1)
engageLab, University of Minho, Portugal, Portugal(1)
Entertainment Technology Center, Carnegie Mellon University, USA(1)
EPFL, Switzerland(3)
Experian, USA(4)
Special Interest Group for the CHI 2011 Management Community - SIG Meeting
Community: management
Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop
Community: managementCommunity: user experience
Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community.
Extant, London, UK, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Facebook, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Facebook, Inc, USA(2)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Facebook, Inc., USA(1)
Intimacy and Connection - May 7, 2012, 16:30
The Spread of Emotion via Facebook - Note
Community: design
Contribution & Benefit: Correlational study showing that emotions (defined as posts with emotional words) spread through Facebook. Also addresses two confounds in the Emotional Contagion literature.
ACM
FBK-IRST, Italy(1)
Federal University of Minas Gerais, Brazil(3)
FEUP - Faculdade de Engenharia da Universidade do Porto, Portugal(1)
Fisher-Price, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
FIT Lab, Swansea University, UK(4)
Course 26: Interaction Design for Social Development - Course
Community: user experience
Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world.
Course 14: Inspiring Mobile Interaction Design - Course
Community: designCommunity: user experience
Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services.
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Florida Atlantic University, USA(1)
Folkwang University of Arts, Germany(3)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Folkwang University of the Arts, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
frēstyl, USA(2)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
FrankNoz.com, USA(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Fraunhofer FIT, (1)
Fraunhofer FIT, Germany(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Fraunhofer IESE, Germany(1)
Workplace - May 7, 2012, 14:30
Does the iPad add Value to Business Environments? - Long Case Study
Community: managementCommunity: user experience
Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets.
Frog design Inc., New York, USA(1)
Frog design Inc., New York, New York, United States, (1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Frontwerk, Netherlands(1)
Frostburg State University, USA(1)
FTW Telecommunications Research Center, Austria(1)
FTW Telecommunications Research Center Vienna, Austria(1)
Fudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
FX Palo Alto Laboratory, USA(1)
FX Palo Alto Laboratory, Inc, USA(1)
FX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
FX Palo Alto Laboratory, palo alto, California, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
FXPAL, USA(1)
Georgetown University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Georgia Insititute of Technology, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Georgia Institute of Technology, USA(27)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Publics and Civic Virtues - May 8, 2012, 14:30
Participation and Publics: Supporting Community Engagement - Paper
Community: design
Contribution & Benefit: In the findings reported here, I continue to develop the framing of Deweyan publics as a way to scaffold an environmental approach to technology design in contexts with diverse stakeholders.
ACM
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Designing Social Translucence Over Social Networks - Paper
Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design.
ACM
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Home and Family - May 10, 2012, 14:30
Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - Paper
Contribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users.
ACM
Georgia Institute of Technology, Atlanta, United States, Georgia(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Georgia Institute of Technology, Atlanta, United States, USA(1)
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
Georgia Tech, (1)
WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHI
Contribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs.
German Research Institute for Artificial Intelligence (DFKI), Germany(1)
Course 24: Choice and Decision Making for HCI - Course
Community: user experience
Contribution & Benefit: Find out how users of your systems make choices and decisions - and how you can help them make better ones.
Gifu University, Japan(1)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
GIST CTI, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Glasgow Caledonian University, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Glasgow School of Art, UK(2)
Glasgow School of Art,, UK(1)
Goethe-Universität Frankfurt am Main, Germany(1)
Goldsmiths, University of London, UK(2)
Critical Perspectives on Design - May 8, 2012, 09:30
What Should We Expect From Research Through Design? - Paper
Community: design
Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Google, USA(4)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
Invited SIG: Designing for the living room TV experience - SIG Meeting
Community: design
Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV.
Google Inc., USA(3)
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google Inc., New York, USA(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google Research, USA(3)
What a Lovely Gesture - May 10, 2012, 11:30
Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper
Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - Paper
Contribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
Google UK, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Google, Inc, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Google, Inc., USA(5)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Graduate School of Media Design, Keio University, Japan(3)
Graz University of Technology, Austria(3)
Future Design - May 9, 2012, 09:30
Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - Paper
Contribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Grinnell College, USA(2)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Gwangju Institute of Science and Technology, Korea, Republic of(1)
Harvard University, USA(5)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Harvard University, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
Hasso Plattner Institut, Germany(1)
Hasso Plattner Institute, Germany(7)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
Imaginary Interfaces: Touchscreen-like Interaction without the Screen - Doctoral Consortium
Contribution & Benefit: Imaginary Interfaces re-enable spatial interaction on screenless devices by allowing users point and draw in the empty space in front of them or on the palm of their hands.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note
Community: engineering
Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable.
ACM
HCII, Carnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
HCII, Carnegie Mellon University, Pittsburgh, USA(1)
Helsinki Institute for Information Technology, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Helsinki Institute for Information Technology HIIT, Finland(2)
Helsinki Institute for Information Technology HIIT / Aalto University, Finland(1)
Helsinki Institute for Information Technology, Espoo, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Helwan University, (1)
Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHI
Contribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication.
Heriot-Watt University, UK(1)
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Hewlett-Packard, USA(1)
Hewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Hiroo Gakuen Junior & Senior High School, Japan(1)
HIT Lab NZ, New Zealand(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Honda Research Institute Japan Co., Ltd., Japan(1)
HongIk University, Korea, Republic of(2)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Interactivity - May 8, 2012, 15:50
Lovely Rita - Interactivity
Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control.
Hood College, USA(1)
Human Computer Interaction Lab., KAIST, Daejeon, Korea, Republic of, (1)
Human Factors International, India(1)
human factors international, india, India(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Human Media Interaction, University of Twente, Netherlands(1)
Human Media Lab, Queen's University, Canada(5)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Human Media Lab, Queen's University, Kingston, Canada(1)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Human Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Human-Computer Interaction Lab, University of Maryland, USA(1)
Human-Computer Interaction, University of California, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Humboldt-Universität zu Berlin, Germany(1)
IBM, USA(9)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Course 17: Practical Statistics for User Research Part II - Course
Contribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Course 9: Practical Statistics for User Research Part I - Course
Contribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
IBM, Canada(1)
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
IBM Almaden, USA(1)
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
IBM Argentina, Argentina(1)
IBM CIO's Office, USA(1)
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
IBM Research, Israel(4)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
IBM Research, USA(7)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Course 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - Course
Community: engineering
Contribution & Benefit: Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance.
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
IBM Research - Almaden, USA(5)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
IBM Research - Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
IBM Research, Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
IBM Software Group, USA(1)
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
IBM T. J. Watson Research, USA(3)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
IBM T. J. Watson Research Center, USA(2)
IBM T.J. Watson Research, USA(1)
IBM T.J. Watson Research Center, USA(3)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
ICACS, SWPS, Poland(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
A Look into Some Practices behind Microsoft UX Management - Long Case Study
Community: management
Contribution & Benefit: This study aimed to acquire insights about UX management practices at Microsoft. These practices could serve as inspiration helping managers to run their teams and propagate UX values within organization.
ICT&S Center, University of Salzburg, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
ICT&S Centre, Austria(1)
ID-StudioLab, Delft University of Technology, Netherlands(1)
Course 10 (Part 2 of 2): Finding your way in Design Research - Course
Community: design
Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students.
IIT Kanpur, India(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Illinois Institute of Technology (IIT), USA(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Immersion SAS, France(1)
InContext Design, USA(3)
Course 4: The Role of the UX Professional on an Agile Team - Course
Community: engineering
Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement.
Course 31: Designing for 'Cool': Making Compelling Products and Applications - Course
Community: design
Contribution & Benefit: This course presents a set of core attributes that make products and applications Cool, with illustrations from real products and services. We also at the challenges organizations face in creating Cool.
Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - Course
Contribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas.
InContext Enterprises, USA(1)
Independent Artist, Japan(1)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
independent pracitioner, Australia(1)
alt.chi: Games and Play - May 9, 2012, 09:30
hipDisk: Understanding the Value of Ungainly, Embodied, Performative, Fun - alt.chi
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
independent pracititioner, Australia(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. - Interactivity
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
Independent Researcher, Germany(1)
Indiana University, USA(14)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Creative Self-Expression in Socio-Technical Systems - Doctoral Consortium
Contribution & Benefit: This research explores the relationship between creativity and technology in massive networked creative communities such as Etsy and World of Warcraft.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Indiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Indiana University, Bloomington, USA(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Indiana University, Bloomington, Bloomington, USA(1)
Indiana University-Purdue University, Fort Wayne, USA(1)
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Inesc-ID, Portugal(1)
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
INESC-ID, Portugal(2)
Touch Text Entry - May 10, 2012, 09:30
Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note
Community: design
Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards.
ACM
alt.chi: Design Matters - May 10, 2012, 11:30
I, the Device: Observing Human Aversion from an HCI Perspective - alt.chi
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Information Science, Cornell University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
INRIA, France(11)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
INRIA & Univ Paris-Sud, France(1)