Course 15: User Experience Evaluation in Entertainment and Games

Course

May 8, 2012 @ 09:30, Room: 11A

Chair: Regina Bernhaupt,
Course 15: User Experience Evaluation in Entertainment and Games - Course
Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games.
Abstract » Benefits: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games. It provides an overview on what user experience is about (in contrast to usability), it provides an understanding on enablers for successful future games and entertainment experiences and which user experience evaluation methods are currently available and used for the development of games.

Objectives of this course are:
• to provide an overview on user experience evaluation in the games and entertainment area.
• to provide definitions of user experience, and discuss the factors that contribute to the overall user experience in a game (e.g. flow, immersion, playability)
• to explain how game development is different from software engineering development, especially the evaluation phase.
Based on these foundations the objective is:
• to give an overview on existing methods
• to allow participants in the course a first hands-on experience on how to apply one of the methods to a real game.


Audience:
* Developers and designers: the course will help to establish an understanding how to evaluate user experience in the area of games and entertainment and how outcomes of the evaluation can be integrated in the next iteration of the game and entertainment application development;
* Industrial and academic researchers: the course will provide an overview on current methods in the area, and can help to understand the concept of user experience.
* Students: the course provides a first introduction to user experience in games, but lessons can also be taken for the application in other domains.