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CHI 2012 Conference


For Immediate Release:
Rosemary W. Stevens
Ace Public Relations, Palo Alto
+1 650 391 3741 (cell)
+1 650 494 2800 (office)


5 - 10 May 2012, Austin Convention Center

AUSTIN, TX -- (24 April 2012)  It's movie night, and he wants to see an action thriller while she prefers a foreign film. What to do? Let future technology solve the problem. Researchers from Microsoft Research have developed a software solution that enables two independent views to be seen concurrently from different viewing angles without any hardware modification or augmentation. Enabling Concurrent Dual Views on Common LCD Screens will be presented at the ACM Computer-Human Interaction Conference, (CHI 2012) in the Austin Convention Center. This presentation and over 900 other works are featured at CHI 2012, the premier worldwide forum for the exchange of information on all aspects of human-computer interaction. 

Presentations address the concerns of design, engineering, management and user experience professionals. This year's conference also features works that focus on: Digital Arts, Games and Entertainment, Human-Computer Interaction for Kids, Health and Sustainability. Included in the vast array of work at CHI 2012 are 66 presentations participants can interact with called 'Interactivity'. These sessions offer participants a chance to fully engage at a personal level by touching the future. 

Other intriguing examples from this year's Interactivity sessions include: 
Touche´: Enhancing Touch Interactions on Humans, Screens, Liquids and Everyday Objects
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks
ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture
FlexCam - Using Thin-film Flexible OLED Color Prints as a Camera Array
Embroidered Confessions: An Interactive Quilt of the Secrets of Strangers
The Chocolate Machine

"We've scanned the globe for the most innovative uses of interactive technologies and offer you a glimpse of the future," explains Patrick Baudisch, CHI 2012 Interactivity Co-Chair and Chair of the Computer Human Interaction Lab at the Hasso Plattner Institute in Germany. 

For a YouTube preview of CHI 2012 Interactivity, consult:
For a complete listing of Interactivity, consult
For complete information about this year’s conference, see the Advance Program

About the CHI Conference
Originally a small conference for psychologists interested in user interface design, the annual CHI conference has grown to include a very diverse participant group such as interaction designers, computer scientists, engineering psychologists, developers, performing artists; and to deal with larger problems such as the organizational integration of technology, and the use of technology in the home rather than office settings. This year’s conference marks 30 years of research, innovation and development in the field of Human-Computer Interaction and is expected to draw more than 2500 professionals from over 40 countries. The experience at CHI 2012 offers innovative opportunities for interacting with future technologies. For complete information about this year’s conference, consult the CHI 2012 Advance Program.

Conference Sponsors
Organizations contributing to the financial support of the conference include Champion Sponsors Autodesk; Bloomberg; eBay; Google, Inc.; Microsoft Corp.; the National Science Foundation (NSF) and SAP. 

About ACM
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting computing educators, researchers and professionals to inspire dialogue, share resources and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

CHI 2012 is sponsored by ACM’s Special Interest Group on Computer-Human Interaction (ACM SIGCHI). The scope of SIGCHI consists of the study of the human-computer interaction processes and includes research, design, development, and evaluation efforts for interactive computer systems. The focus of SIGCHI is on how people communicate and interact with a broadly-defined range of computer systems. SIGCHI serves as a forum for the exchange of ideas among computer scientists, human factors scientists, psychologists, social scientists, designers, educators, and practitioners involved in the design, implementation, and evaluation of interactive computing systems. Over 5,000 professional members of the SIGCHI community work together toward common goals and objectives.