Simple, Sustainable Living
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Abstract » The goal of this workshop is to better understand how to design for simpler lifestyles as part of a more holistic understanding of what it means to be sustainable. This goal takes us beyond what has been previously emphasized in sustainable HCI or at the confines of environmental sustainability. Instead, we discuss the possibilities of an alternative framing of technologies, economies, cultural norms, social mechanisms, and everyday practices that may be needed for simple, sustainable living. We posit that achieving simple, sustainable living may be a matter of thoughtfully embracing positive complexity and avoiding negative complexity. These require careful decisions about design, choice, and use of technology, as well as taking a broader perspective on sustainability.
Identity, Performativity, and HCI
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
Abstract » Identity is a theme spanning multiple discourses, such as feminist HCI, ICT4D and data control, becoming notable as a culturally understood phenomenon within third-wave HCI. This workshop extends current thinking about identity toward performative aspects: how self and identity is constituted, how this relates to digital technology, and what this means for design and use of such technology. As technology�s growth in domestic, social and intimate contexts suggests a new consideration of how identity is invoked, we propose to examine philosophical commitments, methodological implications, and pragmatic aspects of putting performativity to work, identifying blind spots and obstacles that hamper research and practice in this area. And we use hands-on critique, panel discussion and brief presentations, to explore how HCI can respond to the challenge of who we are and what we might become in our pursuit of digitally mediated futures.
Food and Interaction Design: Designing for Food in Everyday Life
Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures.
Abstract » Food and interaction design presents an interesting challenge to the HCI community in attending to the pervasive nature of food, the socio-cultural differences in food practices and a changing global foodscape. To design for meaningful and positive interactions it is essential to identify daily food practices and the opportunities for the design of technology to support such practices. This workshop brings together a community of researchers and practitioners in human-food interaction to attend to the practical and theoretical difficulties in designing for human-food interactions in everyday life. Through a practical field study and workshop we explore themes of food experiences, health and wellbeing, sustainability and alternative food cultures.
Memento Mori: Technology Design for the End of Life
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Abstract » The role of interactive technologies at End of Life (EoL) is a recently established and quickly growing topic in the CHI community. In this workshop, we focus on the design space, methodologies and processes associated with EoL, moving forward the research agenda initiated in the successful CHI 2010 workshop �HCI at the End of Life� . In particular, we focus on moving from fieldwork to thanatosensitive design � a process which engages with EoL issues as part of the design concept. We invite participation from a wide range of people interested in technology and EoL, from the HCI community, academic and professional communities with a variety of perspectives/disciplines, and entrepreneurs developing applications in this space.
Personal Informatics in Practice: Improving Quality of Life Through Data
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Abstract » Personal informatics refers to a class of software and hardware systems that help individuals collect personal information to improve self-understanding. Improving self-understanding can foster self-insight and promote positive behaviors: healthy living, energy conservation, etc. The development of personal informatics applications poses new challenges for human-computer interaction and creates opportunities for applications in various domains related to quality of life, such as fitness, nutrition, wellness, mental health, and sustainability. This workshop will continue the conversations from the CHI 2010 and CHI 2011 workshops on personal informatics . The focal themes for this workshop are: (1) practical lessons from previous research and development experiences that can guide interface design for systems that allow users to collect and reflect on personal data; (2) requirements for building robust personal informatics applications; and (3) design and development of infrastructures that make personal informatics applications easier to create and evaluate.
Theories behind UX Research and How They Are Used in Practice
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Abstract » At CHI2011 we organized a SIG session asking the question "What theoretical roots do we build on, if any, in UX research?" Overall, 122 single items from about 70 participants were collected, which corroborates the relevance of and interest in this topic. Whilst the theoretical foundations for UX research are not yet established, those responses can serve as candidate resources for setting the theoretical directions. A primary conclusion from the SIG discussion is that the CHI community needs theories in UX research and practice. A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical foundations, concepts in informing UX design and evaluation in both research and practice. In particular we will look into theories that have already been applied in practice.
Cool aX Continents, Cultures and Communities
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
Abstract » The ability to be or to create �cool� is universally desirable, for individuals wishing to impress their peers and multinational corporations attempting to gain market share alike. To achieve cool, however, is as challenging as it is desirable; often fleeting, unexpected, uncontrolled and seemingly mysterious. This work builds upon previous work by the authors in understanding and designing for cool. Current literature and work on cool predominantly focuses on specific demographics of society without exploring its broader application. This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. This workshop aims to gather a deeper understanding of the different facets and contexts of cool, and whether cool as a concept can be globally defined.
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Abstract » This one-day workshop brings together human computer interaction (HCI) scholars and practitioners interested in how emerging technologies are changing the way we understand and experience heritage. Digital media play an increasing role in how we see ourselves, and how future generations will see themselves in relation to us. The workshop will address how personal digital archives, heirlooms, and inscriptions come to have social value in the long term. Understanding how people come to value and interact with digital traces and memories through a heritage perspective will provide the HCI community with a vocabulary to expand the boundaries of HCI theory and practice beyond individuals acting 'in the moment,' and support individuals, communities, and organizations participating 'over time' in the social production of
memory and identity.
Exploring HCI's Relationship with Liveness
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Abstract » Liveness has long been a valued quality of mass media presentation in areas such as music, sports and debate. The rapid development of new digital media, and the interpenetration of these media and staged performance, places liveness center stage in attempts to understand emerging human-computer configurations. This workshop will bring together insights from a variety of disciplines and perspectives to explore how HCI can benefit from critical engagement with theoretical and practical treatment of liveness. To seed discussion and action, participants will engage reflectively with the liveness of an authentic performance, experienced firsthand and at one-remove through a mediating technology, using an innovative video-based methodology.
End-user interactions with intelligent and autonomous systems
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Abstract » Systems that learn from or personalize themselves to users are quickly becoming mainstream yet interaction with these systems is limited and often uninformative for the end user. This workshop focuses on approaches and challenges to explore making these systems transparent, controllable and ultimately trustworthy to end users. The aims of the workshop are to help establish connections among researchers and industrial practitioners using real-world problems as catalysts to facilitate the exchange of approaches, solutions, and ideas about how to better support end users.
Interaction Design and Emotional Wellbeing
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Abstract » The World Health Organisation has concluded that emotional wellbeing is fundamental to our quality of life. It enables us to experience life as meaningful and is an essential component of social cohesion, peace and stability in the living environment . This workshop will bring together a diverse community to consolidate existing knowledge and identify new opportunities for research on technologies designed to support emotional wellbeing. The workshop will examine uses of technology in mental health settings, but will also consider the importance of emotional needs in physical healthcare and wellbeing more generally. The design of technology to provide social support and to extend traditional care networks will be key workshop themes.
Qualitative Research in HCI
Contribution & Benefit: NA
Abstract » This workshop is targeted towards academics in HCI who practice qualitative evaluation methods. In particular we hope to understand the use of participatory practices in ethnography, as well as, share experiences doing fieldwork. This is especially important as community members from different social science backgrounds and countries often receive dissimilar training and have few opportunities to discuss fieldwork practice. Beyond this we wish to examine issues raised by workshop participants as key challenges to their qualitative research.
NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries
Abstract » Mobile phones constitute the most ubiquitous computing platform in the developing world, and for the past decade it has been focus of many research efforts within Human Computer Interaction for Development (HCI4D). HCI4D has matured through a series of previous HCI related conferences and workshops and a growing body of work have established it as subfield of its own.
We believe it is now time to focus on more specific topics within this subfield and this workshop is dedicated to one such topic; namely how the next wave of more sophisticated mobile handsets will enable new interaction forms and interfaces, and how this can be use to create more natural ways of interacting with mobile ICTs.
The aim of this workshop is to discuss the current (and near-future) technologies and create a research agenda for how we can design, implement and evaluate new and more natural interaction forms and interfaces for mobile devices. The ultimate goal is to lower the technical and literacy barriers and get relevant information, applications and services out to the next billion users.
From Materials to Materiality: Connecting Practice and Theory in HC
Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture.
Abstract » As practical resources and analytical precepts, "materials" have become central to the design and study of information technology. By considering how HCI has moved from material to materiality and, by implication, from practice to theory, we will examine different facets of material culture in HCI, drawing from domains just beyond it, such as craft studies, information studies and organizational studies. This workshop thus aims to bring together a range of perspectives on the materials of HCI to enrich our understanding of the design and analysis of interaction.