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Best Paper Winner Honorable Mention
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| Viljakaisa AaltonenNokia Research Center, Finland(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinetic Device: Designing Interactions with a Deformable Mobile Interface - Works In Progress |
| Bretagne AbirachedUniversity of Texas at Austin, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Framework for Designing Assistive Technologies for Teaching Children with ASDs Emotions - Works In Progress |
| Gregory D AbowdGeorgia Institute of Technology, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 Socially Computed Scripts to Support Social Problem Solving Skills - Paper![]() Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism. ACM |
| Romy Achituv (advisor)HongIk University, Korea, Republic of(2) | Interactivity - May 8, 2012, 15:50 RobotBuddha - Interactivity![]() Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy. Interactivity - May 8, 2012, 15:50 Lovely Rita - Interactivity![]() Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control. |
| Christopher AckadUniversity of Sydney, Australia(1) | |
| Mark S AckermanUniversity of Michigan, USA(3) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACMTeaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACM |
| Mark S AckermanSchool of Information, University of Michigan, Ann Arbor, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
| Lada A AdamicSchool of Information, University of Michigan, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
| Hannah AdamsOregon State University, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACM |
| Matt AdamsBlast Theory, Brighton, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Matt AdamsBlast Theory, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Mohammad AdibuzzamanMarquette University, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Athman AdiseshanStanford University, Stanford, USA(1) | |
| Rachel AdlerThe Graduate Center, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
| Rachel F. AdlerThe Graduate Center, CUNY, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Effects of Positive and Negative Self-Interruptions in Discretionary Multitasking - Works In Progress |
| Stefan AgamanolisAkron Children's Hospital, USA(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACM |
| Carlos AgonIRCAM, France(2) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACMInteractivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() |
| Rajat AgrawalCarnegie Mellon University, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
| Maneesh AgrawalaUniversity of California, Berkeley, Berkeley, California, United States, (1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Two-Handed Marking Menus for Multitouch Devices - ToCHIContribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items. |
| Maneesh AgrawalaUniversity of California, Berkeley, USA(3) | Visionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACMLeveraging the Crowd - May 7, 2012, 11:30 Strategies for Crowdsourcing Social Data Analysis - Paper![]() Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale. ACMWhat a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
| Anne AgurDepartment of Anatomy, University of Toronto, Canada(1) | Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACM |
| Sheikh Iqbal AhamedMarquette University, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Ahmed Yousif AhmedUniversity of Nottingham, UK(1) | Music - May 9, 2012, 11:30 Digging in the Crates: An Ethnographic Study of DJs' Work - Paper![]() Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings. ACM |
| Kowsar AhmedPolytechnic Institute of NYU, USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - PaperContribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords. ACM |
| Zeynep AhmetMobile Life @ Interactive Institute, Sweden(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study![]() Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others. |
| June AhnUniversity of Maryland, USA(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Sally AhnUniversity of California, Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In Progress |
| Yoko AkamaRMIT University, Australia(1) | alt.chi: Design Matters - May 10, 2012, 11:30 A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi![]() Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how. |
| Ozum AkanserGeorgia Institute of Technology, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In Progress |
| Junichi AkitaKanazawa University, Japan(1) | Interactivity - May 8, 2012, 15:50 Interactive Block Device System with Pattern Drawing Capability on Matrix LEDs - Interactivity![]() Contribution & Benefit: Draw on dot-matrix LED by light, connect them, and play! |
| Canan AkogluUmea University, Sweden(1) | Design Theory & Practice - May 9, 2012, 16:30 The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study![]() Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively. |
| Abdullah Al MahmudDelft University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In Progress |
| Ban Al-AniUniversity of California, Irvine, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper![]() Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector. ACM |
| Vicent AlabauInstitut Tecnològic d'Informàtica, Spain(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Transcribing Handwritten Text Images with a Word Soup Game - Works In ProgressAI & Machine-Learning & Translation - May 7, 2012, 11:30 An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - NoteContribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages. ACM |
| Gazihan AlankusWashington University in St. Louis, USA(1) | Teaching with Games - May 9, 2012, 14:30 Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper![]() ![]() ![]() Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games. ACM |
| Danielle AlbersUniversity of Wisconsin - Madison, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACM |
| Jason AlexanderLancaster University, UK(2) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACM |
| Todorka AlexandrovaWaseda University, Japan(1) | |
| Daniyal AlghazzawiKing Abdulaziz University, Saudi Arabia(1) | HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - May 9, 2012, 16:30 HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG MeetingContribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects. |
| Penelope AllenBritish Broadcasting Corporation, UK(1) | Future Design - May 9, 2012, 09:30 Researching the User Experience for Connected TV - A Case Study - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences. |
| Samar AlqatariStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Florian AltUniversity of Stuttgart, Germany(3) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACMDo You See What Eye See - May 10, 2012, 14:30 Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - PaperContribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords. ACM |
| Thilina AmbepitiyaLeeds Teaching Hospitals NHS Trust, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Saleema AmershiUniversity of Washington, USA(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - PaperContribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices. ACM |
| Shahriyar AminiMicrosoft Research, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACM |
| Christopher AmosCarnegie Hall, USA(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
| Tai AnUniversity of Southern California, USA(2) | Interactivity - May 8, 2012, 15:50 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - InteractivityContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. Student Game Competition - May 8, 2012, 14:30 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game CompetitionContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. |
| Erik AndersenUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Christine AndersonSportvision, USA(1) | Understanding Gamers - May 10, 2012, 11:30 The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study![]() ![]() Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences. |
| Fraser AndersonAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Tabletops in Motion: The Kinetics and Kinematics of Interactive Surface Physical Therapy - Works In Progress |
| Ken AndersonIntel Corporation, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Kenneth M AndersonUniversity of Colorado, Boulder, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. |
| Lisa AndersonMicrosoft, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Stuart AndersonUniversity of Edinburgh, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Paul AndréCarnegie Mellon University, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Daniel AndrewsUniversity of Birmingham, UK(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
| Keith AndrewsInstitute for Information Systems and Computer Media (IICM), Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tagging Might not be Slower than Filing in Folders - Works In Progress |
| Sean AndristUniversity of Wisconsin--Madison, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
| Jan-Henk AnnemaCenter for User Experience Research, IBBT/CUO, KULeuven, Belgium(1) | |
| Michelle AnnettAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Tabletops in Motion: The Kinetics and Kinematics of Interactive Surface Physical Therapy - Works In Progress |
| Lisa AnthonyUniversity of Maryland Baltimore County, USA(1) | |
| Judd AntinYahoo! Research, USA(2) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - PaperContribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Profanity Use in Online Communities - Paper![]() Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach. ACM |
| Ilias ApostolopoulosUniversity of Nevada, Reno, USA(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper![]() Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost. ACM |
| Caroline AppertUniv Paris-Sud, France(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Dwell-and-Spring: Undo for Direct Manipulation - PaperContribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered. ACM |
| Cecilia AragonUniversity of Washington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 VizDeck: A Card Game Metaphor for Fast Visual Data Exploration - Works In Progress |
| Toshifumi AraiCitizen Holdings Co.,Ltd., Japan(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Dream Drill: Learning Application - Works In Progress |
| Anne ArchambaultMicrosoft Corporation, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper![]() Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area. ACM |
| Oscar ArdaizPublic University of Navarra, Spain(1) | |
| Leena ArhippainenIntel and Nokia Joint Innovation Center, Finland(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Budi AriefNewcastle University, UK(1) | |
| Dan ArielyDuke University, USA(1) | |
| Rosa I ArriagaGeorgia Institute of Technology, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 Socially Computed Scripts to Support Social Problem Solving Skills - Paper![]() Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism. ACM |
| Ernesto ArroyoUniversitat Pompeu Fabra, Spain(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note![]() ![]() ![]() Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space. ACM |
| Richard ArthurBrigham Young University, (1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 XICE Windowing Toolkit: Seamless Display Annexation - ToCHIContribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing. |
| Jodi Asbell-ClarkeTERC, USA(1) | Games: Community + Communication - May 8, 2012, 09:30 Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study![]() Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge. |
| Jeremy AshleyOracle, USA(1) | Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. |
| Emma AshwinUniversity of Bath, UK(2) | Health and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. |
| Sylvie ATHENESUniversité de Toulouse - UPS, France(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper![]() Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display. ACM |
| Kumaripaba AthukoralaHelsinki Institute for Information Technology, Finland(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
| Douglas AtkinsonBrunel, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
| Robert AtkinsonArizona State University, USA(1) | Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. |
| Zeina Atrash LeongNorthwestern University, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Anne AulaGoogle, USA(1) | Invited SIG: Designing for the living room TV experience - May 7, 2012, 16:30 Invited SIG: Designing for the living room TV experience - SIG Meeting![]() ![]() Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV. |
| Kagonya AworiCarnegie Mellon University/University of Madeira, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Abner Ayala-AcevedoGeorgia Institute of Technology, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In Progress |
| Yadid AyzenbergMIT Media Lab, Cambridge, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 FEEL: Frequent EDA and Event Logging – A Mobile Social Interaction Stress Monitoring System - Works In Progress |
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| Tamara BabaianBentley University, USA(1) | Usability Methods - May 9, 2012, 14:30 Evaluating the Collaborative Critique Method - PaperContribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals. ACM |
| Chris BaberUniversity of Birmingham, UK(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
| Khaled BachourThe Open University, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
| Jonathan BackUniversity College London, UK(1) | Future Design - May 9, 2012, 09:30 Choosing to Interleave: Human Error and Information Access Cost - Note![]() Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors. ACM |
| Akash BadshahMassachusetts Institute of Technology, USA(1) | Use the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACM |
| Seok-Hyung BaeKorea Advanced Institute of Science and Technologhy, Korea, Republic of(1) | Intimacy and Connection - May 7, 2012, 16:30 How Do Couples Use CheekTouch over Phone Calls? - Note![]() Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls. ACM |
| Nilufar BaghaeiUnitec Institute of Technology, New Zealand(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Mazhengmin BaiUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Brian BaileyUniversity of Illinois-Urbana, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Consensus Building in Open Source User Interface Design Discussions - Paper![]() Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues. ACM |
| Lynne BaillieGlasgow Caledonian University, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper![]() ![]() ![]() Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. ACM |
| Gilles BaillyQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMSpectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Chris BainesThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Christopher BakerSchool of the Art Institute of Chicago, USA(1) | Interactivity - May 8, 2012, 15:50 Murmur Study - Interactivity![]() Contribution & Benefit: Murmur Study is an art installation that examines the rise of micro-messaging technologies such as Twitter and Facebook’s status updates. |
| Michael BakerThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Madeline BalaamNewcastle University, UK(1) | |
| Ravin BalakrishnanUniversity of Toronto, Canada(2) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 User Learning and Performance with Bezel Menus - PaperContribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus. ACMICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
| Elena BalanMobile Life Centre, Sweden(1) | Games: Community + Communication - May 8, 2012, 09:30 Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper![]() ![]() ![]() Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition. ACM |
| Matthias BaldaufFTW Telecommunications Research Center Vienna, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
| Rebecca BalebakoCarnegie Mellon University, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACM |
| Yuki Banthe Univ. of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
| Avishek BanerjeeUAB, USA(1) | |
| Banny BanerjeeStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Jacob BankStanford University, USA(1) | |
| Richard BanksMicrosoft Research, UK(4) | Touch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
| Nikola BanovicUniversity of Toronto, Canada(2) | Supporting Visually Impaired Users - May 7, 2012, 14:30 SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper![]() ![]() Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback. ACMProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACM |
| Patti BaoNorthwestern University, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACM |
| Andrew BardagjyMIT Media Lab, USA(1) | |
| Jakob BardramIT University of Copenhagen, Denmark(2) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - PaperContribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research. ACMBigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
| Jeffrey BardzellIndiana University, USA(3) | alt.chi: Physical Love - May 7, 2012, 16:30 I Just Made Love: The System and the Subject of Experience - alt.chi![]() ![]() Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user. Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. |
| Shaowen BardzellIndiana University, USA(4) | alt.chi: Physical Love - May 7, 2012, 16:30 I Just Made Love: The System and the Subject of Experience - alt.chi![]() ![]() Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Louise BarkhuusMobile Life @ Stockholm University, Sweden(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 The Mismeasurement of Privacy: Using Contextual Integrity to Reconsider Privacy in HCI - Paper![]() Contribution & Benefit: The paper criticizes the ways in which privacy issues have been studied within HCI and ubicomp. It provides an analysis of privacy on the basis of contextual integrity. ACM |
| Mario BarrenecheaUniversity of Colorado Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
| Joshua BarronUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
| Tom BartindaleNewcastle University, UK(2) | Touch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. |
| Lyn BartramSchool of Interactive Arts and Technology, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Santosh BasapurMotorola Mobility, USA(2) | Comfortable Aging - May 10, 2012, 09:30 StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study![]() ![]() Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data. Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
| Scott BatemanUniversity of Saskatchewan, Canada(1) | Search Interfaces - May 9, 2012, 11:30 The Search Dashboard: How Reflection and Comparison Impact Search Behavior - PaperContribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience. ACM |
| Olivier BauDisney Research, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tactile Feedback on Flat Surfaces for the Visually Impaired - Works In Progress |
| Patrick BaudischHasso Plattner Institute, Germany(5) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Bootstrapper: Recognizing Tabletop Users by their Shoes - Note![]() Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACMInteractivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note![]() Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable. ACM |
| Jared S BauerUniversity of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| Lujo BauerCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Eric P.S. BaumerCornell University, USA(2) | Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Dominikus BaurUniversity of Munich LMU, Germany(3) | Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACMOutside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACMMusic Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
| Sharon BaurleyBrunel University, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
| Marie BautistaIndiana University, USA(1) | |
| Susanne BødkerAarhus University, Denmark(1) | Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. |
| Michel Beaudouin-LafonUniv Paris-Sud & CNRS, France(2) | Music Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACMUsability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
| Christoph BeckmannUniversity of Bamberg, Germany(1) | |
| Richard BeckwithIntel Research, USA(1) | Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Benjamin B BedersonComputer Science Department, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
| Benjamin B. BedersonHuman-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Ashweeni BeehareeUniversity College London, UK(1) | Needle in the Haystack - May 8, 2012, 14:30 The Case of the Missed Icon: Change Blindness on Mobile Devices - PaperContribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes. ACM |
| Nienke BeekersKanker.nl, Netherlands(1) | |
| João BeiraUniversity of Texas at Austin, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
| Kostas BekrisUniversity of Nevada, Reno, USA(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper![]() Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost. ACM |
| Marios BelkUniversity of Cyprus, Cyprus(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study![]() Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications. |
| Marios BelkDepartment of Computer Science, University of Cyprus, Cyprus(1) | |
| Rachel K. E. BellamyIBM T. J. Watson Research Center, USA(1) | |
| Rachel K. E. BellamyIBM Research, USA(2) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACM |
| Quentin BellayQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Saraswathi BellurThe Pennsylvania State University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
| Raquel Benbunan-FichBaruch College, CUNY, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Effects of Positive and Negative Self-Interruptions in Discretionary Multitasking - Works In Progress |
| Raquel Benbunan-FichBaruch College, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
| Julynn BenedettiParsons The New School for Design, USA(1) | Interactivity - May 8, 2012, 15:50 Embroidered Confessions: An interactive quilt of the secrets of strangers - Interactivity![]() Contribution & Benefit: Embroidered Confessions is an installation that curates, archives, and physically embodies digital secrets. Secrets from the Internet are accessed through embroidered QR codes that have been integrated into a quilt. |
| Steve BenfordUniversity of Nottingham, UK(3) | Music - May 9, 2012, 11:30 Digging in the Crates: An Ethnographic Study of DJs' Work - Paper![]() Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings. ACMalt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Steve BenfordUniversity of Nottingham, Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Steve BenfordThe University of Nottingham, UK(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Hrvoje BenkoMicrosoft Research, USA(3) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper![]() ![]() Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 LightGuide: Projected Visualizations for Hand Movement Guidance - Paper![]() ![]() Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument. ACM |
| Frank BentleyMotorola Mobility, USA(2) | Comfortable Aging - May 10, 2012, 09:30 StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study![]() ![]() Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data. Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
| Laura BentonUniversity of Bath, UK(2) | Health and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. |
| Kirstine BergAarhus University, Denmark(1) | alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
| Christian BergerHumboldt-Universität zu Berlin, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
| Ofer BergmanBar-Ilan University, Israel(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
| Shlomo BerkovskyCSIRO, Australia(2) | |
| Shlomo BerkovskyTasmanian ICT Centre, Australia(1) | |
| Lorna BernardMoray Community Health and Social Care Partnership, UK(1) | |
| Regina BernhauptIRIT - ICS, France(2) | Course 15: User Experience Evaluation in Entertainment and Games - May 8, 2012, 09:30 Course 15: User Experience Evaluation in Entertainment and Games - Course![]() Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games. CHI2012 Games and Entertainment Community SIG: Shaping the Future - May 7, 2012, 16:30 CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting![]() Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group. |
| Regina BernhauptIRIT, University Paul Sabatier, Toulouse III, France(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
| Abraham BernsteinUniversity of Zurich, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHIContribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users. |
| Michael S BernsteinMIT CSAIL, USA(5) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Leveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
| Nadia BerthouzeUniversity College London, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
| Joanna BerzowskaDepartment of Design and Computational Arts, Concordia University, Canada(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
| Luuk BeursgensUSI Program, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands(1) | |
| Nigel BevanProfessional Usability Services, UK(2) | Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - May 10, 2012, 14:30 Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - CourseContribution & Benefit: Participants will learn how, with the support of an online tool, they can select user-centered methods that are most effective in reducing risk and maximizing cost benefits in a particular project. Course 7: Assessing Usability Capability Using ISO Standards - May 7, 2012, 14:30 Course 7: Assessing Usability Capability Using ISO Standards - Course![]() Contribution & Benefit: Learn how to assess usability maturity and identify areas where an organization needs to improve, either by using a workshop for process improvement, or a formal assessment of usability capability. |
| Frederic BevilacquaIRCAM, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Hugh R BeyerInContext Design, USA(1) | Course 4: The Role of the UX Professional on an Agile Team - May 7, 2012, 11:30 Course 4: The Role of the UX Professional on an Agile Team - Course![]() Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement. |
| Anastasia BezerianosINRIA, France(1) | Future Design - May 9, 2012, 09:30 Annotating BI Visualization Dashboards: Needs & Challenges - PaperContribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data. ACM |
| Nishant BhansaliStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Nanyi BiCornell University, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper![]() Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering. ACM |
| Xiaojun BiUniversity of Toronto, Canada(1) | Pen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACM |
| Xiaojun BiMicrosoft Research, USA(1) | Beyond Paper - May 9, 2012, 11:30 Informal Information Gathering Techniques for Active Reading - NoteContribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input. ACM |
| Andrea BianchiKAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MicPen: Pressure-Sensitive Pen Interaction Using Microphone with Standard Touchscreen - Works In Progress |
| Nadia Bianchi-BerthouzeUniversity College London, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 User Needs for Technology Supporting Physical Activity in Chronic Pain - Works In ProgressValues in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACM |
| Nicola Bidwell1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1) | |
| Jacob BiehlFX Palo Alto Laboratory, Inc., USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
| Jeffrey P BighamUniversity of Rochester, USA(2) | |
| Jan BikkerUniversity of Dundee, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACM |
| Thomas BinderThe Royal Danish Academy of Fine Arts, Denmark(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Jon BirdUCL, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
| Brianna BirmanUniversity of Illinois at Urbana-Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Jeremy BirnholtzCornell University, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper![]() Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering. ACM |
| Walter F BischofAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Tabletops in Motion: The Kinetics and Kinematics of Interactive Surface Physical Therapy - Works In Progress |
| Tor BjornrudMichigan State University, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACM |
| Rebecca W. BlackUniversity of California, Irvine, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Marilyn Hughes BlackmonUniversity of Colorado, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACM |
| Alan F BlackwellUniversity of Cambridge, UK(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACM |
| Rachel BlagojevicUniversity of Auckland, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
| Jean-François BlanchetteUniversity of California, Los Angeles, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
| Tom BlankMicrosoft Research, USA(2) | Sensory Interaction Modalities - May 9, 2012, 11:30 IllumiShare: Sharing Any Surface - PaperContribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance. ACM |
| Eli BlevisSchool of Informatics & Computing, Indiana University, USA(3) | CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
| Eli BlevisSchool of Informatics, Indiana University, USA(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. Course 22: Advanced Research & Design for Sustainability - May 9, 2012, 09:30 Course 22: Advanced Research & Design for Sustainability - Course![]() Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’. Course 6: Introduction to Research and Design for Sustainability - May 7, 2012, 11:30 Course 6: Introduction to Research and Design for Sustainability - Course![]() Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Florian BlockHarvard University, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Julien BloitIRCAM, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Lilian BlotUniversity of York, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Alicia Blum-RossUniversity of Surrey, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| Liza BlummelEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In Progress |
| Mark BlytheNorthumbria University, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| Doug BoariUniversity of Bristol, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
| Alexander BodenUniversity of Siegen, Germany(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
| Christopher BogartOregon State University, USA(2) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACM |
| Cristian BogdanKTH - Royal Insitute of Technology, CSC, MID, Sweden(1) | |
| Davide BolchiniIndiana University, USA(2) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 DigitShadow: Facilitating Awareness of Home Surroundings - Works In Progress |
| Susanne BollUniversity of Oldenburg, Germany(3) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMTouch Text Entry - May 10, 2012, 09:30 Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper![]() Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
| Guido BolognaUniversity of Geneva, Geneva, Geneva, Switzerland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Spatial Awareness and Intelligibility for the Blind: Audio-Touch Interfaces. - Works In Progress |
| John BoltonHuman Media Lab, Queen's University, Canada(3) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACM |
| Leonardo BonanniMIT Media Laboratory, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note![]() ![]() ![]() Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space. ACM |
| Bert BongersUniversity Technology Sydney, Australia(1) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. |
| Matthew BonnerGeorgia Institute of Technology, USA(1) | Health + Design - May 9, 2012, 14:30 Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper![]() ![]() ![]() Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions. ACM |
| Elizabeth BonsignoreUniversity of Maryland, USA(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Alternate Reality Games - Doctoral ConsortiumContribution & Benefit: Proposes case study to investigate Alternate Reality Games as participatory design spaces and vehicles for scaffolding learning. Of potential interest to educators and designers of similar immersive learning environments. Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
| Wutthigrai BoonsukIowa State University, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper![]() Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems. ACM |
| Jan BorchersRWTH Aachen University, Germany(7) | Music - May 9, 2012, 11:30 DiskPlay: In-Track Navigation on Turntables - Note![]() ![]() Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 Understanding Flicking on Curved Surfaces - PaperContribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve. ACMSpace: The Interaction Frontier - May 8, 2012, 11:30 Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper![]() Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience. ACMTools for Video + Images - May 7, 2012, 16:30 DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note![]() Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Blaze: Supporting Two-phased Call Graph Navigation in Source Code - Works In ProgressOutside the Box - May 9, 2012, 09:30 Canvas Presentations in the Wild - Short Case Study![]() Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations. |
| Sebastian BoringUniversity of Calgary, Canada(3) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 #EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - PaperContribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets. Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACMOutside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACM |
| Ron BorlandCancer Council Victoria, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
| Alan BorningUniversity of Washington, USA(2) | Values in Research Practice - May 8, 2012, 11:30 Next Steps for Value Sensitive Design - Paper![]() ![]() ![]() ![]() Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD. ACMCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACM |
| Nathan BosJohn Hopkins University, USA(1) | Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACM |
| Charles W. BostianVirginia Tech, (1) | Organizing the Recovery - May 10, 2012, 09:30 SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHIContribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems. |
| Jeff BostonIBM T.J. Watson Research Center, USA(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Alexandra BoughtonUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. |
| Fatima A BoujarwahGeorgia Institute of Technology, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 Socially Computed Scripts to Support Social Problem Solving Skills - Paper![]() Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism. ACM |
| Nora BoukrisVU Public Result, Netherlands(1) | |
| Pierre BoulangerUniversity of Alberta, Canada(1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Anders BouwerUniversity of Amsterdam, Netherlands(1) | Video - May 8, 2012, 11:30 Towards a Wearable Music System for Nomadic Musicians - Videos![]() ![]() Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt. |
| Till BovermannMedia Lab, Aalto University, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
| John BowesSimon Fraser University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Routines and Social Behaviours of Frequent mCommerce Shoppers - Works In Progress |
| Susan BoyceMicrosoft, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study![]() Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time |
| LouAnne BoydNOC SELPA, USA(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Jacob BoyleUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Christoph BraeunlichUniversity of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
| Nuno BrancoSchool of Technology and Management of Felgueiras, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Pedro BrancoengageLab, University of Minho, Portugal, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Joel BrandtAdobe Systems, USA(3) | Programming and Debugging - May 10, 2012, 09:30 Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper![]() Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation. ACMBeyond Paper - May 9, 2012, 11:30 A Print Magazine on Any Screen: The Wired App Story - Short Case Study![]() Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine. SIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
| Terry BraunBraunarts, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Cynthia BreazealMassachusetts Institute of Technology, Cambridge, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| Franziska BrechtHumboldt-Universität zu Berlin, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
| Matthew BrehmerUniversity of British Columbia, Canada(1) | Comfortable Aging - May 10, 2012, 09:30 Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper![]() Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance. ACM |
| Johanna Brewerfrēstyl, USA(2) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Stephen BrewsterUniversity of Glasgow, UK(7) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Towards New Widgets to Reduce PC Power Consumption - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 What Colour is ‘Exercise?’ Designing Multimodal Reminders for the Home - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating One-Handed Multi-digit Pressure Input for Mobile Devices - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 DigiGraff: Considering Graffiti as a Location Based Social Network - Works In ProgressMusic Across CHI - May 8, 2012, 11:30 PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper![]() Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment. ACMChanging requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACM |
| Stephen BrewsterUniversity of Glasgow, Glasgow, United Kingdom, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
| Pamela BriggsNorthumbria University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In Progress |
| Emily BrindalCSIRO, Australia(2) | |
| Willem-Paul BrinkmanDelft University of Technolugy, Netherlands(2) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
| Katie BritainNewcastle University, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Anke BrockIRIT, France(1) | |
| Ruven BrooksRuven Brooks Consulting, USA(1) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
| Tim BrooksTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Mark BrosnanUniversity of Bath, UK(2) | Health and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. |
| Sacha BrostoffUniversity College London, UK(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACM |
| Allison T BrownUniversity of Colorado Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. |
| Barry BrownMobile Life Centre, Sweden(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 The Normal Natural Troubles of Driving with GPS - Paper![]() Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'. ACM |
| Hans-Frederick BrownAutodesk Canada, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
| Quincy BrownBowie State University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Beth BrownholtzIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Amy BruckmanGeorgia Institute of Technology, USA(2) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Home and Family - May 10, 2012, 14:30 Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - PaperContribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users. ACM |
| Frederik BrudyUniversity of Munich, Germany(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACM |
| Duncan P BrumbyUniversity College London, UK(4) | Future Design - May 9, 2012, 09:30 Choosing to Interleave: Human Error and Information Access Cost - Note![]() Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing For the Task: What Numbers are Really Used in Hospitals? - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Towards a Better Understanding of Adaptive Multitasking by Individuals - Works In ProgressMultitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| Patrick BrundellUniversity of Nottingham, UK(2) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| A.J. Bernheim BrushMicrosoft Research, USA(3) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACMHome and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACM |
| Anders BruunAalborg University, Denmark(1) | Usability Methods - May 9, 2012, 14:30 The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper![]() Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test ACM |
| Nick Bryan-KinnsQueen Mary, University of London, UK(1) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
| Hronn BrynjarsdottirCornell University, USA(1) | Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACM |
| Michael J. BrzozowskiGoogle, Inc., USA(1) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACM |
| Leah BuechleyMIT Media Lab, USA(3) | Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Animating Paper Using Shape Memory Alloys - Note![]() ![]() Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics. ACMInteractivity - May 8, 2012, 15:50 Animating Paper Craft using Shape Memory Alloys - Interactivity![]() ![]() |
| Elizabeth BuieLuminanze Consulting, LLC, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. |
| Alex BullardMiddlebury College, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Andreas BullingUniversity of Cambridge, UK(2) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Do You See What Eye See - May 10, 2012, 14:30 Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - PaperContribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords. ACM |
| Natasha E Bullock-RestBrown University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
| Natasha E Bullock-RestUniversity of Iowa, USA(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note![]() Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc. ACM |
| Heinrich BülthoffDeptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
| Andrea BuntUniversity of Manitoba, Canada(2) | Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACM |
| Winslow BurlesonArizona State University, USA(2) | Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. |
| Margaret BurnettOregon State University, USA(5) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMAI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACMSIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
| Margaret BurnettOregon State University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Patrick BurnsUniversity of Tasmania, Australia(1) | |
| Georg BuscherMicrosoft Bing, USA(2) | The Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMMobile Computing and Interaction - May 9, 2012, 09:30 Characterizing Local Interests and Local Knowledge - NoteContribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization. ACM |
| Daniela BusseSamsung Research, USA(4) | Course 22: Advanced Research & Design for Sustainability - May 9, 2012, 09:30 Course 22: Advanced Research & Design for Sustainability - Course![]() Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’. Course 6: Introduction to Research and Design for Sustainability - May 7, 2012, 11:30 Course 6: Introduction to Research and Design for Sustainability - Course![]() Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Brian ButlerUniversity of Pittsburgh, (1) | I Did That! Being in Control - May 9, 2012, 14:30 Conceptualizing and advancing research networking systems - ToCHIContribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation. |
| D. Alex ButlerMicrosoft Research, UK(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
| Keith A. ButlerUniversity of Washington, USA(1) | Course 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. |
| Jennifer BüttgenUniversity of Munich LMU, Munich, Germany(1) | Music Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
| Andreas ButzUniversity of Munich, Germany(2) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - NoteContribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements. ACMMusic Across CHI - May 8, 2012, 11:30 Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note![]() ![]() Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis. ACM |
| Bill BuxtonMicrosoft Research, USA(1) | Beyond Paper - May 9, 2012, 11:30 Informal Information Gathering Techniques for Active Reading - NoteContribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input. ACM |
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| Clara CahillUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Zachary CainStanford University, USA(1) | |
| Paul CairnsUniversity of York, UK(2) | Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. |
| David J. CalleleTRLabs Saskatoon, Canada(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Sandra CalvertGeorgetown University, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
| Licia CalviNHTV University of Breda, Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
| Oscar Daniel Camarena GomezInstituto Tecnologico Autonomo de Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
| Linda CandyUniversity of Technology, Sydney, Australia(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| Linda CandySydney University, Australia(1) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
| Jill CaoOregon State University, USA(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 An Idea Garden for End-User Programmers - Doctoral ConsortiumContribution & Benefit: Proposes and explores a new approach called "Idea Gardening" aimed at helping end-user programmers form their own ideas to overcome barriers they encounter in programming. |
| Jill CaoOregon State University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Xiang CaoMicrosoft Research Asia, China(7) | Video - May 8, 2012, 11:30 Ferro Tale: Electromagnetic Animation Interface - Videos![]() Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations. Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACMInteractions Beyond the Desktop - May 10, 2012, 09:30 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note![]() Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries. ACMInteractivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMInteractivity - May 8, 2012, 15:50 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - InteractivityACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACM |
| Stuart CardStanford University, USA(1) | Invited lecture: Stu Card - May 10, 2012, 11:30 Invited Talk: Stu Card, Interaction Science in the Age of Makers and Instructables - Special Events |
| Armand CardelloU.S. Army Natick RD&E CENTER, USA(1) | Workplace - May 7, 2012, 14:30 "A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper![]() Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees. ACM |
| Sheelagh CarpendaleUniversity of Calgary, Canada(2) | Needle in the Haystack - May 8, 2012, 14:30 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper![]() Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries. ACMInteractivity - May 8, 2012, 15:50 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Interactivity![]() |
| Arnaldo Carreno-FuentesIBM Research - Almaden, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| John M. CarrollThe Pennsylvania State University, USA(1) | Course 1B: Supporting Community with Social Media - May 6, 2012, 17:30 Course 1B: Supporting Community with Social Media - CourseContribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions. |
| John M. CarrollThe Pennsylvania State University, University Park, Pennsylvania, United States, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
| Michael CarrollUniversity of York, UK(1) | Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACM |
| Elizbeth CarterCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In Progress |
| Thomas CarterUniversity of Bristol, UK(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACM |
| Samuel CartonNorthwestern University, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACM |
| Matthew CaselliSan Jose State University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study![]() ![]() Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences. |
| Géry CasiezLIFL & INRIA Lille, University of Lille, Villeneuve d'Ascq, France(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Hand Occlusion on a Multi-Touch Tabletop - Paper![]() Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models. ACM |
| Justine CassellCarnegie Mellon University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
| Alvaro CassinelliUniversity of Tokyo, Japan(2) | Interactivity - May 8, 2012, 15:50 Light Arrays - Interactivity![]() ![]() Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
| Martha CastanedaMiami University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study![]() Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners. |
| Steven CastellucciYork University, Canada(2) | Course 28: Empirical Research Methods for Human-Computer Interaction - May 9, 2012, 14:30 Course 28: Empirical Research Methods for Human-Computer Interaction - Course![]() Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction. |
| Marcelo CataldoCarnegie Mellon University, USA(1) | Groups @ Work - May 10, 2012, 14:30 The Impact of Communication Structure on New Product Development Outcomes - Paper![]() Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects. ACM |
| Kirsten CaterUniversity of Bristol, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
| Andrea CeraIRCAM, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Pablo CesarCWI (Centrum voor Wiskunde en Informatica), Netherlands(1) | Course 18: Social Interaction Design for Online Video and Television - May 8, 2012, 14:30 Course 18: Social Interaction Design for Online Video and Television - CourseContribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work. |
| Gunho ChaeKAIST, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Matthew ChalmersUniversity of Glasgow, UK(1) | The Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
| Barbara ChamberlinNew Mexico State University, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
| Liwei ChanHasso Plattner Institut, Germany(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACM |
| Stephen ChanThe Hong Kong Polytechnic University, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Hitee ChandraCarnegie Mellon University, USA(1) | |
| Alex ChangStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Angela ChangMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| Kerry S. ChangCarnegie Mellon University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper![]() Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples. ACM |
| Tian ChaoIBM T.J. Watson Research Center, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| Olivier ChapuisUniv Paris-Sud, France(2) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Dwell-and-Spring: Undo for Direct Manipulation - PaperContribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered. ACMMusic Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACM |
| Emiko CharbonneauUCF, USA(1) | |
| Duen Horng ChauCarnegie Mellon University, USA(1) | |
| Apala Lahiri Chavanhuman factors international, india, India(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Maria Elena Chavez-EcheagarayArizona State University, USA(1) | Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. |
| Salman CheemaUniversity of Central Florida, USA(2) | Visionary Models + Tools - May 8, 2012, 09:30 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper![]() ![]() Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams ACMInteractivity - May 8, 2012, 15:50 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Interactivity![]() |
| Chi-Hsiang ChenUniversity of British Columbia, Canada(1) | I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACM |
| Cliff ChenCarnegie Mellon Silicon Valley, USA(1) | |
| Judy ChenUniversity of California, Irvine, (1) | Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
| Kuang ChenUC Berkeley, USA(1) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACM |
| Kuang ChenUniversity of California, Berkeley, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACM |
| Mike Y. ChenNational Taiwan University, Taiwan(2) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 iRotate: Automatic Screen Rotation based on Face Orientation - Paper![]() ![]() Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach. ACMInteractivity - May 8, 2012, 15:50 iRotate: Automatic Screen Rotation based on Face Orientation - InteractivityACM |
| Sherry ChenNational Central University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
| Yunan ChenUniversity of California Irvine, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. Health + Design - May 9, 2012, 14:30 Adaptation as Design: Learning from an EMR Deployment Study - Paper![]() ![]() Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system. ACM |
| Karen ChengUniversity of California, Irvine, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. |
| Kelvin ChengCSIRO, Australia(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
| Li-Te ChengIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Lung-Pan ChengNational Taiwan University, Taiwan(2) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 iRotate: Automatic Screen Rotation based on Face Orientation - Paper![]() ![]() Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach. ACMInteractivity - May 8, 2012, 15:50 iRotate: Automatic Screen Rotation based on Face Orientation - InteractivityACM |
| Ayoka ChenziraSpelman College, USA(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| Adrian David CheokKeio University Graduate School of Media Design, Japan(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
| Hosang CheonLG Electronics, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Reinforcement of Spatial Perception for Stereoscopic 3D on Mobile Handsets - Works In Progress |
| Marshini ChettyGeorgia Institute of Technology, USA(1) | Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
| Fanny ChevalierOCAD University, Canada(1) | Programming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACM |
| Fanny ChevalierOCAD University, Toronto, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In Progress |
| Ed H. ChiGoogle, Inc., USA(4) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACMIt's a Big Web! - May 8, 2012, 09:30 Social Annotations in Web Search - Paper![]() Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design. ACMRepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Opening Plenary - May 7, 2012, 08:30 Opening Plenary: Margaret Gould Stewart, Connecting the world through video - Special Events |
| Pei-Yu ChiUniversity of California, Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In Progress |
| Gin L ChiengUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
| Parmit ChilanaUniversity of Washington (UW), USA(1) | It's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
| Parmit K. ChilanaUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper![]() Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface. ACM |
| Jessie ChinUniversity of Illinois at Urbana Champaign, USA(1) | Home and Family - May 10, 2012, 14:30 Age Differences in Exploratory Learning from a Health Information Website - Paper![]() Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups. ACM |
| Margaret ChoIBM, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Yongseok ChoSeoul National University, Korea, Republic of(1) | |
| Changhyun ChoiGeorgia Institute of Technology, Atlanta, United States, USA(1) | Interactivity - May 8, 2012, 15:50 Artistic Robot Please Smile - Interactivity![]() ![]() Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands. |
| David ChoiGoogle, Inc., USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Participatory Design of Social Search Experiences - Works In Progress |
| Hajin ChoiCarnegie Mellon University, USA(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Jaz Hee-jeong ChoiQueensland University of Technology, Australia(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. |
| Jinwook ChoiSeoul National University, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper![]() ![]() Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories. ACM |
| Woosuk ChoiHongIk University, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 RobotBuddha - Interactivity![]() Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy. |
| Jan ChongOnLive, USA(1) | Affective Presence - May 8, 2012, 09:30 Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - PaperContribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction. ACM |
| Robert ChristophersonArizona State University, USA(1) | Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. |
| Georgi ChristovUniversity of Glasgow, UK(1) | |
| Bei-Tseng ChuUniversity of North Carolina at Charlotte, USA(1) | Programming and Debugging - May 10, 2012, 09:30 Evaluating Interactive Support for Secure Programming - PaperContribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors. ACM |
| Sharon Lynn Chu Yew YeeVirginia Polytechnic Institute and State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Puay Hoe ChuaNanyang Technological University, Singapore(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study![]() ![]() Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths. |
| Sacha ChuaIBM, Canada(1) | Organizing the Recovery - May 10, 2012, 09:30 Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note![]() Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities. ACM |
| Jason ChuangStanford University, USA(1) | Text Visualization - May 7, 2012, 14:30 Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - PaperContribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools. ACM |
| Elizabeth F ChurchillYahoo! Research, USA(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. Usability and User Research - May 10, 2012, 14:30 Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - PaperContribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Profanity Use in Online Communities - Paper![]() Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
| Emily ClarkCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Jeremy ClarkAdobe Systems, USA(1) | Beyond Paper - May 9, 2012, 11:30 A Print Magazine on Any Screen: The Wired App Story - Short Case Study![]() Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine. |
| Rachel ClarkeCulture Lab, School of Computing Science, Newcastle University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sharing Narrative and Experience: Digital Stories and Portraits at a Women’s Centre - Works In Progress |
| Rachel ClarkeNewcastle University, UK(1) | Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| James ClawsonGeorgia Institute of Technology, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
| Andrew ClayphanUniversity of Sydney, Australia(1) | |
| Andy CockburnUniversity of Canterbury, New Zealand(3) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 AccessRank: Predicting What Users Will Do Next - Note![]() ![]() Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment. ACM |
| Gilbert CocktonNorthumbria University, UK(2) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 UCD: Critique via Parody and a Sequel - alt.chi![]() Contribution & Benefit: This alt.chi paper abandons technical writing conventions to parody user-centred design, and having predicted its imminent demise, more seriously derives a position (BIG design) on what could follow. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In Progress |
| Benjamin CohenIBM Research, Israel(1) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
| Joshua CohenBerklee College of Music, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
| Michael CohenMicrosoft Research, USA(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - PaperContribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data. ACM |
| Myra B. CohenUniversity of Nebraska-Lincoln, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACM |
| Gabe CohnUniversity of Washington, USA(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACM |
| Marisa L. CohnUniversity of California, Irvine, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Michael CollinsDealer.com, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Nick CollinsUniversity of Sussex, UK(1) | |
| Rob ComberNewcastle University, UK(4) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - InteractivityDefying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Kay ConnellyIndiana University, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACM |
| Michael ConoverIndiana University, USA(1) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. |
| Alexander ConradUniversity of Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Combining Visual Block Programming and Graph Manipulation for Clinical Alert Rule Building - Works In Progress |
| Sunny ConsolvoUniversity of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| Stephane ConversyUniversite de Toulouse, France(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - PaperContribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links. ACM |
| Stéphane ConversyUniversité de Toulouse - ENAC/IRIT, Toulouse, France(1) | Interactivity - May 8, 2012, 15:50 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - InteractivityACM |
| Gregorio ConvertinoXerox Research Center Europe, Grenoble, France, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
| Mac CoombeCSIRO, Australia(1) | |
| Seth CooperUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Jeremy CooperstockMcGill University, Canada(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACM |
| Ed CopcuttThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Jason CoposkyRenaissance Computing Institute, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
| Joseph CorneliThe Open University, UK(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Marilyn CorneliusStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Michael CorrellUniversity of Wisconsin-Madison, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACM |
| Dan CosleyCornell University, USA(2) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. Intimacy and Connection - May 7, 2012, 16:30 It's Complicated: How Romantic Partners Use Facebook - Paper![]() Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships. ACM |
| Scott CountsMicrosoft Research, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACM |
| Catherine CourageCitrix Systems, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Lynne CoventryNorthumbria University, UK(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Deriving Requirements for an Online Community Interaction Scheme: Indications from Older Adults - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In Progress |
| Anna L CoxUniversity College London, UK(4) | Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACMFuture Design - May 9, 2012, 09:30 Choosing to Interleave: Human Error and Information Access Cost - Note![]() Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing For the Task: What Numbers are Really Used in Hospitals? - Works In ProgressMultitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| David CoyleUniversity of Bristol, UK(3) | I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACM |
| andy crabtreeUniversity of Nottingham, UK(1) | Music - May 9, 2012, 11:30 Digging in the Crates: An Ethnographic Study of DJs' Work - Paper![]() Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings. ACM |
| Andy CrabtreeUniversity of Nottingham, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Henriette CramerMobile Life Centre at SICS, Sweden(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
| Jared CraneIndiana University, USA(1) | |
| Lorrie CranorCarnegie Mellon, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACM |
| Lorrie Faith CranorCarnegie Mellon, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Michael CraryUniversity of Florida, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Constructionism of Virtual Humans to Improve Perceptions of Conversational Partners - Works In Progress |
| Rafael CroninIndiana University, USA(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Andrew CrossanUniversity of Glasgow, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
| Danielle CummingsTexas A&M University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sketch-based Interface for Interaction with Unmanned Air Vehicles - Works In Progress |
| Sally Jo CunninghamUniversity of Waikato, New Zealand(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
| Donna CuomoThe MITRE Corporation, Bedford, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
| Igor D.D. CurcioNokia Research Center, Finland(1) | Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACM |
| Edward CutrellMicrosoft Research India, India(4) | HCI4D: Business - May 7, 2012, 16:30 Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper![]() ![]() Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D. ACMSimple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopThe Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACMICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
| Mary CzerwinskiMicrosoft Research, USA(2) | Affective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
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| Claudia D'AdamoWheaton College, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
| Laura DabbishCarnegie Mellon University, USA(1) | Games: Community + Communication - May 8, 2012, 09:30 Communication and Commitment in an Online Game Team - Paper![]() Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups. ACM |
| Raimund DachseltUniversity of Magdeburg, Magdeburg, Germany, (4) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Space: The Interaction Frontier - May 8, 2012, 11:30 Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - PaperContribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles. ACMDo You See What Eye See - May 10, 2012, 14:30 Look & Touch: Gaze-supported Target Acquisition - Paper![]() ![]() Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays. ACMInteractivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
| Jing D. DaiIBM T.J. Watson Research Center, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| Laura DaleyUniversity of Lincoln, UK(1) | Understanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACM |
| Nicholas DaltonOpen University, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Ruth DaltonNorthumbria University, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Elizabeth DalyIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Laurie DamianosThe MITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
| Avinoam DananUniversity of Haifa, Israel(1) | Workplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACM |
| Andrew DangUniversity of Southern California, USA(2) | Interactivity - May 8, 2012, 15:50 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - InteractivityContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. Student Game Competition - May 8, 2012, 14:30 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game CompetitionContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. |
| Srinivasa DatlaUAB, USA(1) | |
| Glorianna DavenportMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| Thomas DaviesUniversity College London, London(1) | Needle in the Haystack - May 8, 2012, 14:30 The Case of the Missed Icon: Change Blindness on Mobile Devices - PaperContribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes. ACM |
| Janet DavisGrinnell College, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Mia DavisStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Richard DavisSingapore Management University, Singapore(3) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Interactivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
| Tyler DavisMissouri Western State University, USA(1) | Student Design Competition - May 9, 2012, 14:30 MeCasa: A Family Virtual Space - Student Design CompetitionContribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated. |
| Antonella De AngeliUniversity of Trento, Italy(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
| Arnout De BruijnUniversity of Twente, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Smart Material Interfaces: A New Form of Physical Interaction - Works In Progress |
| Adriana de CarvalhoCarnegie Mellon University, USA(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Suzanne de CastellSimon Fraser University, Canada(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. |
| Munmun De ChoudhuryRutgers University, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper![]() Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues. ACM |
| Jean-Baptiste de la RiviereImmersion SAS, France(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Alexander De LucaUniversity of Munich, Germany(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACM |
| Giorgio De MichelisUniversity of Milano - Bicocca, Italy(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Daniel de VliegherDelft University of Technology, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| David DearmanNokia Research Center, USA(2) | Promoting Educational Opportunity - May 8, 2012, 14:30 Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - PaperContribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - NoteContribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications. ACM |
| Aaron DeChamplainUniversity of Ontario Institute of Technology, Canada(1) | Student Game Competition - May 8, 2012, 14:30 Power Defense: A Serious Game for Improving Diabetes Numeracy - Student Game Competition |
| Ibrahim DelenUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Nicola DellUniversity of Washington, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACM |
| Kurt DeMaagdMichigan State University, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACM |
| Sebastian DenefFraunhofer FIT, Germany(1) | Design Theory & Practice - May 9, 2012, 16:30 Talking about Implications for Design in Pattern Language - Paper![]() Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology. ACM |
| Melissa R DensmoreUniversity of California, Berkeley, USA(2) | HCI4D: Business - May 7, 2012, 16:30 Experiences with Bulk SMS for Health Financing in Uganda - Long Case Study![]() ![]() Contribution & Benefit: Analyzes the deployment and use of a Bulk SMS system for a health financing project in Uganda over 6 months. Can assist designers in understanding organizational use of SMS platforms. ICT4D - May 9, 2012, 11:30 Claim Mobile: When to Fail a Technology - Paper![]() ![]() Contribution & Benefit: Details the motivations and context for 'failing' Claim Mobile, a mobile application developed for a health-financing program in Uganda. Encourages long-term evaluation of HCI4D projects, and learning from failure. ACM |
| Tony DeRosePixar Animation Studios, USA(2) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. What a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
| Chamika DeshanKeio-NUS CUTE Center, Singapore, Singapore(1) | |
| Audrey DesjardinsSimon Fraser University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exquisite Corpses that explore interactions - Works In Progress |
| Stef Desmete-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1) | |
| Heather DesurvireBehavioristics, Inc., USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
| Laura DeThorneUniversity of Illinois at Urbana-Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Christian A DetweilerDelft University of Technology, The Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. |
| Anind DeyCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1) | Health + Design - May 9, 2012, 14:30 Using Context to Reveal Factors that Affect Physical Activity - ToCHI![]() ![]() Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems. |
| Niloofar DezfuliTechnische Universität Darmstadt, Germany(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Leveraging the Palm Surface as an Eyes-free TV Remote Control - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CoStream: In-situ Co-construction of Shared Experiences Through Mobile Video Sharing During Live Events - Works In Progress |
| Nicholas DiakopoulosRutgers University, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper![]() Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues. ACM |
| Judy DiamondUniversity of Nebraska State Museum, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Sara DiamondOCAD University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In Progress |
| Connor DickieHuman Media Lab, Queen's University., Canada(1) | Interactivity - May 8, 2012, 15:50 FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - InteractivityContribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration. |
| Sarah DiefenbachFolkwang University of Arts, Germany(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
| Jonathan DiehlRWTH Aachen University, Germany(1) | Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
| Paul DietzMicrosoft, USA(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACM |
| Sander DijkhuisEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In Progress |
| Pierre DillenbourgEPFL, Switzerland(2) | |
| Xianghua DingFudan University, China(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Digitality and Materiality of New Media: Online TV Watching in China - Paper![]() Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena. ACM |
| Ahmet DirikUludag University, Turkey(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Abdigani DiriyeUniversity College London, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In Progress |
| Carl DiSalvoGeorgia Institute of Technology, USA(3) | Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. The Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. |
| Morgan DixonUniversity of Washington, USA(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper![]() Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop. ACM |
| Ellen Yi-Luen DoGeorgia Institute of Technology, USA(1) | Interactivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. |
| Gavin DohertyTrinity College Dublin, Ireland(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACM |
| Jason M DohertyUniversity of Edinburgh, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Hold That Thought: Are Spearcons Less Disruptive than Spoken Reminders? - Works In Progress |
| Eurico DoiradoNational Institute of Informatics, Japan(1) | |
| Caroline DombrowskiUniversity of Washington, USA(1) | |
| Lynn DombrowskiUniversity of California, Irvine, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - PaperContribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations. ACM |
| Thomas J DonahueBowling Green State University, USA(1) | |
| Tao DongUniversity of Michigan, USA(2) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACM |
| Jonathan DonnerMicrosoft Research India, Bangolore, India(1) | Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
| Mira DontchevaAdobe Systems, USA(3) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In Progress |
| Mira DontchevaAdobe Advanced Technology Labs, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. |
| Tanja DöringUniversity of Bremen, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
| Anup DoshiUniversity of California, San Diego, USA(1) | |
| Nancy DoubledayRochester Institute of Technology, USA(1) | Workplace - May 7, 2012, 14:30 Designing Experiential Prototypes for the Future Workplace - Short Case Study![]() ![]() Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT). |
| Scott DouglassAir Force Research Laboratory, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACM |
| Paul DourishUniversity of California, Irvine, Irvine, California, United States, (1) | Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
| Paul DourishUniversity of California, Irvine, USA(2) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
| Andrew DoveNational Instruments, USA(1) | SIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
| Rumana DowlaAmader Gram, Bangladesh(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| J. Stephen DownieUniversity of Illinois at Urbana Champaign, USA(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
| Dustin DowningTexas State University, USA(1) | |
| Anders DrachenAalborg University, Denmark(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
| Pierre DragicevicINRIA, France(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Tangible Remote Controllers for Wall-Size Displays - Paper![]() Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks. ACM |
| Sebastian DraxlerUniversity of Siegen, Germany(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
| Susan DrayDray & Associates, Inc., USA(1) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. |
| Clemens DrewsIBM Research - Almaden, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Martha DriessnackUniversity of Iowa, USA(1) | Health and Children - May 10, 2012, 09:30 Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper![]() Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives. ACM |
| Steven DruckerMicrosoft Research, USA(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACM |
| Allison DruinUniversity of Maryland, USA(3) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACMInvited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. Course 12: Designing With and For Children in the 21st century: Techniques and Practices - May 8, 2012, 09:30 Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course![]() ![]() Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team. |
| Jill DruryMITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
| Honglu DuPennsylvania State University, USA(1) | Learning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACM |
| Gershon DublonMIT Media Lab, USA(1) | Video - May 8, 2012, 11:30 Tongueduino: Hackable, High-bandwidth Sensory Augmentation - VideosContribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors. |
| Nicolas DucheneautPalo Alto Research Center (PARC), USA(2) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACMUnderstanding Gamers - May 10, 2012, 11:30 Online Gaming Motivations Scale: Development and Validation - Note![]() Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications. ACM |
| Jeannie DucherMiami University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study![]() Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners. |
| Andrew DuchowskiClemson University, USA(2) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
| Emily DuffUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Casey DuganIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Susan DumaisMicrosoft Research, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
| Mark D DunlopUniversity of Strathclyde, UK(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Touch Text Entry - May 10, 2012, 09:30 Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper![]() Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results. ACM |
| Cody DunneMicrosoft Research, USA(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACM |
| Anthony DunniganFX Palo Alto Laboratory, Inc, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In Progress |
| Lauren DunningUniversity of California, Irvine, USA(1) | Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACM |
| Paul DunphyNewcastle University, UK(3) | Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In ProgressParticipatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| Andreas DünserHIT Lab NZ, New Zealand(2) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
| Penny DuquenoyMiddlesex University, UK(1) | Learning with Children - May 9, 2012, 16:30 Designing for Child Resilience - Short Case Study![]() ![]() Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies. |
| Abigail DurrantUniversity of Nottingham, UK(1) | ICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. |
| Erik DuvalUniversity of Leuven, Belgium(2) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. Programming, Performance, and Sense Making - May 9, 2012, 16:30 Applying Design Strategies in Publication Networks – A Case Study - Short Case Study![]() ![]() Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools. |
| Erik DuvalKU Leuven, Belgium(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Interactive Exploration of Geospatial Network Visualization - Long Case Study![]() ![]() Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings. |
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| Andreas EckhardtGoethe-Universität Frankfurt am Main, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
| Brittany EddyPartners in Health, USA(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
| Darren EdgeMicrosoft Research Asia, China(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACM |
| Ernest EdmondsDe Montfort University, UK(2) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| Keith EdwardsGeorgia Tech, (1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHIContribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs. |
| Troy EffnerCarnegie Mellon University, Pittsburgh, USA, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Sergey EfremovMoscow State Institute of Electronics and Mathematics, Russian Federation(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
| Berry EggenEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Informing User Experience Design about Users: Insights from Practice - Works In Progress |
| Paul EgglestoneUniversity of Central Lancashire, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| Pelle EhnMedea, Malmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Kate EhrlichIBM, USA(2) | Groups @ Work - May 10, 2012, 14:30 The Impact of Communication Structure on New Product Development Outcomes - Paper![]() Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects. ACMBetter Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACM |
| Michael EisenbergUniversity of Colorado Boulder, USA(1) | Video - May 8, 2012, 11:30 Plushbot: an Introduction to Computer Science - Videos![]() Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded. |
| Jacob EisensteinGeorgia Institute of Technology, USA(1) | |
| Nnanna EkedebeTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Iris ElberseEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Postboard: free-form tangible messaging for people with aphasia (and other people) - Works In Progress |
| Sarah ElfenbeinYale University, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
| Micheline EliasEcole Centrale Paris "ECP", France(1) | Future Design - May 9, 2012, 09:30 Annotating BI Visualization Dashboards: Needs & Challenges - PaperContribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data. ACM |
| Steven EllisClemson University, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
| Nicole EllisonMichigan State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACM |
| Niklas ElmqvistPurdue University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - PaperContribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time. ACM |
| Natalia EmUniversity of Texas at Austin, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
| Paul G.M. EmmelkampUniversity of Amsterdam, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| Colleen EmmeneggerUniversity of California, San Diego, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Alex EndertVirginia Tech, USA(1) | Text Visualization - May 7, 2012, 14:30 Semantic Interaction for Visual Text Analytics - PaperContribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents. ACM |
| David EnglandLiverpool John Moores University, UK(2) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| David EnglandLJMU, UK, UK(2) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Digital Art and Interaction: Lessons in Collaboration - Long Case Study![]() Contribution & Benefit: We present the evolution of Digital Art and HCI collaborations via three case studies. Such collaborations need early, ongoing engagement and HCI techniques need to evolve to support future collaborations. Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
| Barrett EnsUniversity of Manitoba, Canada(1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Thomas EricksonIBM, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| Sebastian EschTechnische Universität München, Germany(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
| Lizbeth EscobedoUniversidad Autonoma de Baja California, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Abigail C EvansUniversity of Washington, USA(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - PaperContribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use. ACM |
| Margaret EvansUniversity of Michigan, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Michael EvansBritish Broadcasting Corporation, UK(1) | Future Design - May 9, 2012, 09:30 Researching the User Experience for Connected TV - A Case Study - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences. |
| Vanessa EversHuman Media Interaction, University of Twente, Netherlands(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
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| Casati FabioUniversity of Trento, Italy(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 ResEval Mash: A Mashup Tool that Speaks the Language of the User - Works In Progress |
| Jenny FådalStockholm University, Sweden(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Couch Mobility – The Cell Phone’s Most Important Feature at Home is Mobility - Works In Progress |
| Lennart FahlénSICS AB, Sweden(1) | |
| Jerry FailsMontclair State University, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. Course 12: Designing With and For Children in the 21st century: Techniques and Practices - May 8, 2012, 09:30 Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course![]() ![]() Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team. |
| Navid FallahUniversity of Nevada, Reno, USA(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper![]() Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost. ACM |
| Jill FantauzzacoffinGeorgia Institute of Technology, USA(4) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
| Sergio FantiniTufts University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACM |
| Habib M. FardounKing Abdulaziz University, Saudi Arabia(1) | HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - May 9, 2012, 16:30 HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG MeetingContribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects. |
| Ribel FaresTexas State University, USA(1) | |
| Fardad FaridiMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| Jacob FarnyIndiana University Bloomington, USA(1) | Student Design Competition - May 9, 2012, 14:30 Anchor: Connecting Sailors to Home - Student Design CompetitionContribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer. |
| Haakon FasteCarnegie Mellon University, USA(3) | Visionary Models + Tools - May 8, 2012, 09:30 The Untapped Promise of Digital Mind Maps - Paper![]() Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management. ACMValues in Research Practice - May 8, 2012, 11:30 Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study![]() ![]() Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed. Privacy + Self Disclosure - May 7, 2012, 14:30 Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - NoteContribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work. ACM |
| Guillaume FaureUniv Paris-Sud, France(1) | Music Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACM |
| Darcy FehlingsDepartment of Paediatrics, University of Toronto, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Melanie FeinbergUniversity of Texas at Austin, USA(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Writing the Experience of Information Retrieval: Digital Collection Design as a Form of Dialogue - Paper![]() Contribution & Benefit: Describes a process in which designers "write" a resource collection as a form of rhetorical expression. Demonstrates the use of humanistic criticism as an element of collection design. ACM |
| Steven FeinerColumbia, USA(1) | Outside the Box - May 9, 2012, 09:30 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper![]() ![]() Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections. ACM |
| Steven FeinerColumbia University, USA(2) | Interactivity - May 8, 2012, 15:50 Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - InteractivityContribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time. Interactivity - May 8, 2012, 15:50 Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - InteractivityACM |
| Jean-Daniel FeketeINRIA, France(2) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Tangible Remote Controllers for Wall-Size Displays - Paper![]() Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks. ACMInteractivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
| Nicholas FellionHuman Media Lab, Queen's University., Canada(1) | Interactivity - May 8, 2012, 15:50 FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - InteractivityContribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration. |
| Chao FengSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Jinjuan FengTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Jinjuan FengUMBC, USA(1) | |
| Wenxin FengSchool of Information, Renmin University of China, China(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper![]() Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Modeling Dwell-based Eye Pointing at Two-dimensional Targets - Works In Progress |
| Mexhid FeratiIndiana University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACM |
| Ylva FernaeusMobile Life @ SICS, Sweden(1) | Interactivity - May 8, 2012, 15:50 Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity![]() Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software. |
| Ylva FernaeusMobile Life, KTH, Sweden(1) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACM |
| Tiago FernandesInstituto de Telecomunicações, Portugal(1) | |
| Tony FernandesStudioUE, USA(2) | Course 3: Global UX Strategies - May 7, 2012, 11:30 Course 3: Global UX Strategies - CourseContribution & Benefit: This entertaining session will provide attendees with an understanding of issues that negatively impact the usability and market viability of digital products that are intended for international or multilingual audiences. Health + Design - May 9, 2012, 14:30 User Centered Design in the OR - Short Case Study![]() ![]() ![]() Contribution & Benefit: This case study illustrates how HCI techniques can be applied to the design of a User Experience for a computer-based surgical device. Video and photography from research will be shown. |
| Owen Noel Newton FernandoKeio-NUS CUTE Center, Singapore(1) | |
| João Pedro FerreiraengageLab, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Manuel João FerreiraDepartment of Industrial Electronics, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Pedro FerreiraMobile Life, Sweden(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper![]() ![]() Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies. ACM |
| Patrick FiauxVirginia Tech, USA(1) | Text Visualization - May 7, 2012, 14:30 Semantic Interaction for Visual Text Analytics - PaperContribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents. ACM |
| Christos FidasDepartment of Computer Science, University of Cyprus, Cyprus(1) | |
| Mailyn FidlerStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Martin FieldTexas A&M University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
| Sally FincherUniversity of Kent, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 A Contextualised Curriculum for HCI - Workshop![]() Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics. |
| Leah FindlaterUniversity of Washington, USA(2) | Touch Text Entry - May 10, 2012, 09:30 Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note![]() Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions. ACMPen + Touch - May 8, 2012, 09:30 Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - PaperContribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation. ACM |
| Leah FindlaterUniversity of Maryland, USA(2) | Touch Text Entry - May 10, 2012, 09:30 WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper![]() Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Samantha FinkelsteinCarnegie Mellon University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
| Patrick Tobias FischerStrathclyde University, UK(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Urban HCI - Interaction Patterns in the Built Environment - Doctoral ConsortiumContribution & Benefit: Urban activist interventions are usually done by artists, architects and designers rather than HCI researchers. By adopting their approach we might learn how to actively construct urban digital situations. Spectators - May 7, 2012, 11:30 Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper![]() ![]() Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value. ACM |
| Danyel FisherMicrosoft Research, USA(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACM |
| Kristie FisherMicrosoft, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACM |
| Scott FisherUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Stephen FitchettUniversity of Canterbury, New Zealand(2) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACMCheck This Out: Recommender Systems - May 9, 2012, 14:30 AccessRank: Predicting What Users Will Do Next - Note![]() ![]() Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment. ACM |
| Siska FitrianieDelft University of Technology, Netherlands(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
| Daniel FittonUniversity of Central Lancashire, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Climbing the Cool Wall: Exploring Teenage Preferences of Cool - Works In Progress |
| George FitzmauriceAutodesk Research, Toronto, Ontario, Canada, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
| George FitzmauriceAutodesk Research, Canada(5) | alt.chi: Making Sense - May 9, 2012, 16:30 Citeology: Visualizing Paper Genealogy - alt.chiContribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus. Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACMProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACMVisionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACMTools for Video + Images - May 7, 2012, 16:30 Swift: Reducing the Effects of Latency in Online Video Scrubbing - PaperContribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects. ACM |
| Geraldine FitzpatrickVienna University of Technology, Austria(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Biometric Storyboards: Visualising Game User Research Data - Works In ProgressAffective Presence - May 8, 2012, 09:30 Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - PaperContribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness. ACM |
| Morten FjeldChalmers University of Technology, Sweden(1) | Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACM |
| David R FlatlaUniversity of Saskatchewan, Canada(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - PaperContribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds. ACM |
| Scott D. FlemingUniversity of Memphis, USA(1) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACM |
| Paul C FletcherUniversity of Cambridge, UK(1) | I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACM |
| Emmanuel FletyIRCAM, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Catherine FlickMiddlesex University, UK(1) | Learning with Children - May 9, 2012, 16:30 Designing for Child Resilience - Short Case Study![]() ![]() Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies. |
| Martin FlinthamUniversity of Nottingham, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Martin FlinthamUniversity of Nottingham, Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Daniel FlorianUniversity of Trento, Italy(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 ResEval Mash: A Mashup Tool that Speaks the Language of the User - Works In Progress |
| Asbjørn FølstadSINTEF, Norway(1) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACM |
| James FogartyUniversity of Washington, USA(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper![]() Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop. ACMAI & Machine-Learning & Translation - May 7, 2012, 11:30 ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - PaperContribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices. ACM |
| Sean FollmerMassachusetts Institute of Technology, USA(1) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper![]() ![]() ![]() Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys. ACM |
| Eelke FolmerUniversity of Nevada, Reno, USA(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper![]() Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost. ACM |
| Jodi ForlizziCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1) | Health + Design - May 9, 2012, 14:30 Using Context to Reveal Factors that Affect Physical Activity - ToCHI![]() ![]() Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems. |
| Jodi ForlizziCarnegie Mellon University, USA(2) | Interacting With Robots & Agents - May 7, 2012, 16:30 Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - PaperContribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Hugh ForrestSXSW, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
| Derek FosterUniversity of Lincoln, UK(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACM |
| Simon FothergillUniversity of Cambridge, UK(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACM |
| Adam FourneyUniversity of Waterloo, Canada(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 "Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - NoteContribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged. ACM |
| Adam FouseUniversity of California, San Diego, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Greg FowlerAutodesk Canada, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
| Ann FraistatUniversity of Maryland, College Park, USA(1) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
| Xavier FranchUniversitat Politecnica de Catalunya, Spain(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Steven FranconeriNorthwestern University, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACM |
| Mike FraserUniversity of Bristol, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
| Christopher FrauenbergerUniversity of Sussex, UK(1) | Learning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
| Jean-Louis FrechinNoDesign, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Andre FreireUniversity of York, UK(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper![]() Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0 ACM |
| Brian FreyUniversity of Maryland Baltimore County, USA(1) | |
| Jill FreyneCSIRO, Australia(2) | |
| Batya FriedmanUniversity of Washington, USA(3) | Interactivity - May 8, 2012, 15:50 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Interactivity![]() Values in Research Practice - May 8, 2012, 11:30 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note![]() ![]() Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique. ACMSocial Impact Award: Batya Friedman - May 9, 2012, 11:30 Award Talk: Batya Friedman, Something of Value - Special Events |
| Whitney FriedmanUniversity of California, San Diego, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Erin FriessUniversity of North Texas, USA(1) | Personas and Design - May 8, 2012, 11:30 Personas and Decision Making in the Design Process: An Ethnographic Case Study - Paper![]() ![]() Contribution & Benefit: An ethnographic case study that investigates the ways personas are invoked in design decision-making sessions. The relative value of personas considering their limited use in active decision-making is explored. ACM |
| Jon FroehlichUniversity of Maryland, College Park, USA(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| David M. FrohlichUniversity of Surrey, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| Peter FröhlichFTW Telecommunications Research Center, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
| Jeana FrostVU Amsterdam, Netherlands(2) | |
| Jonathan FryeNew York University, USA(1) | Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. |
| Chi-Wing FuNanyang Technological University, Singapore(2) | Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
| Fabia FuUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Wai-Tat FuUniversity of Illinois at Urbana-Champaign, USA(3) | Home and Family - May 10, 2012, 14:30 Age Differences in Exploratory Learning from a Health Information Website - Paper![]() Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups. ACMSocial Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACMUnderstanding Online Communication - May 8, 2012, 14:30 Consensus Building in Open Source User Interface Design Discussions - Paper![]() Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues. ACM |
| Matthias FuchsFTW Telecommunications Research Center Vienna, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
| Verena FuchsbergerICT&S Center, University of Salzburg, Austria(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Values in Action (ViA) - Combining Usability, User Experience and User Acceptance - Works In ProgressPersonas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
| Yasuhiro FujiharaIwate Prefectural University, Japan(1) | Organizing the Recovery - May 10, 2012, 09:30 A Study of Reconstruction Watcher in Disaster Area - Short Case Study![]() Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area. |
| Tsutomu FujinamiJapan Advanced Institute of Science and Technology, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Shogo FukushimaThe University of Electro-Communications, Japan(1) | |
| Kotaro FunakoshiHonda Research Institute Japan Co., Ltd., Japan(1) | |
| Susan FussellCornell University, Ithaca, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper![]() Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering. ACM |
| Stephane FymatPolarity Labs Inc., USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sketch-based Interface for Interaction with Unmanned Air Vehicles - Works In Progress |
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| Krzysztof Z. GajosHarvard University, USA(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Accurate Measurements of Pointing Performance from In Situ Observations - PaperContribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions. ACMLeveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
| Guia GaliOCAD University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In Progress |
| Jose A. GalludUniversity of Castilla-La Mancha, Spain(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - May 9, 2012, 16:30 HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG MeetingContribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects. |
| Samyukta GanesanUniversity of Maryland, Baltimore County (UMBC), USA(1) | |
| Eva GanglbauerVienna University of Technology, Austria(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. |
| Yue GaoUniversity of Saskatchewan, Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 The Acute Cognitive Benefits of Casual Exergame Play - Paper![]() ![]() Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game. ACM |
| Andrew GarbettUniversity of Lincoln, UK(1) | Understanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACM |
| Jérémie GarciaINRIA, France(1) | Interactivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() |
| Jérémie GarciaINRIA & Univ Paris-Sud, France(1) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACM |
| Daniel Garcia-RosasUniversidad Autonoma de Baja California, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Jesper GardeUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. |
| Henry J GardnerThe Australian National University, Australia(1) | Video - May 8, 2012, 11:30 Video Mediated Recruitment for Online Studies - VideosContribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits. |
| Justin GatewoodMedStar Institute for Innovation, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
| William GaverGoldsmiths, University of London, UK(2) | Critical Perspectives on Design - May 8, 2012, 09:30 What Should We Expect From Research Through Design? - Paper![]() ![]() Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI. ACMThe Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. |
| Brian GawaltUniversity of California, Berkeley, USA(2) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACM |
| Geri GayCornell University, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
| David GeertsKU Leuven, Belgium(1) | Course 18: Social Interaction Design for Online Video and Television - May 8, 2012, 14:30 Course 18: Social Interaction Design for Online Video and Television - CourseContribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work. |
| R. Stuart GeigerUniversity of California, Berkeley, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi![]() Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues. |
| R.Stuart GeigerUC Berkeley School of Information, USA(1) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. |
| Elizabeth GerberNorthwestern University, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Design Principles: Crowdfunding As A Creativity Support Tool - Works In Progress |
| Darren GergleNorthwestern University, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACM |
| Kathrin M. GerlingUniversity of Saskatchewan, Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACM |
| Panagiotis GermanakosDepartment of Management and MIS, University of Nicosia, Cyprus(1) | |
| Luc Geurtse-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1) | |
| Werner GeyerIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Sohaib GhaniPurdue University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - PaperContribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time. ACM |
| Emilien GhomiUniv Paris-Sud, France(1) | Music Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACM |
| Elisa GiaccardiUniversidad Carlos III de Madrid, Spain(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. |
| Gabriella GiannachiUniversity of Exeter, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Gabriella GiannachiThe University of Exeter, UK(2) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACMCulture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Alicia GibbNYCResistor, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
| Martin R GibbsThe University of Melbourne, Australia(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACM |
| Eric GilbertGeorgia Institute of Technology, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Designing Social Translucence Over Social Networks - Paper![]() Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design. ACM |
| Stephen GilbertIowa State University, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper![]() Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems. ACM |
| Zann GillECOdesyn lab, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chiContribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts |
| Shuli GilutzInterdisciplinary Center (IDC) Herzliya, Israel(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
| Audrey GirouardCarleton University, Canada(4) | Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACMInteractivity - May 8, 2012, 15:50 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - InteractivityACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - PaperContribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques. ACM |
| Michael GleicherUniversity of Wisconsin - Madison, Madison, USA(2) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Comparing Averages in Time Series Data - Paper![]() Contribution & Benefit: This paper explores visualizations for efficient summarization through perceptually-motivated design and empirical assessment. ACMInteracting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
| Josef Gloecklaeris-Impulsmöbel, Germany(1) | |
| Mayank GoelUniversity of Washington, USA(1) | Touch Text Entry - May 10, 2012, 09:30 WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper![]() Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy. ACM |
| Wooi Boon GohNanyang Technological University, Singapore(3) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
| Jennifer GolbeckUniversity of Maryland, College Park, USA(4) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 The Twitter Mute Button: A Web Filtering Challenge - Note![]() ![]() Contribution & Benefit: We describe the challenge of selectively filtering Twitter content and illustrate this through a pilot study on filtering spoilers posted about televised events. ACMalt.chi: Home and Neighborhood - May 10, 2012, 09:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi![]() Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage. Video - May 8, 2012, 11:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - VideosContribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage. Video - May 8, 2012, 11:30 Communication Technologies for the Zombie Apocalypse: New Educational Initiatives - Videos![]() Contribution & Benefit: The zombie apocalypse will present a unique challenge as communication technologies fail. This video describes STEM initiatives that will prepare children to communicate when the undead hordes are upon us. |
| Ken GoldbergBerkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
| Volker GollückeUniversity of Oldenburg, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
| Gene GolovchinskyFX Palo Alto Laboratory, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing a tool for exploratory information seeking - Works In Progress |
| Connie GolsteijnUniversity of Surrey, UK(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Materializing and Crafting Cherished Digital Media - Doctoral ConsortiumContribution & Benefit: Describes doctoral research into supporting digital craft through the design of novel product or systems in order to make digital media more cherished. |
| Juan Diego GomezUniversity of Geneva, Switzerland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Spatial Awareness and Intelligibility for the Blind: Audio-Touch Interfaces. - Works In Progress |
| Steven R GomezBrown University, USA(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note![]() Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Modeling Task Performance for a Crowd of Users from Interaction Histories - Note![]() Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces. ACM |
| Andreia GonçalvesCarnegie Mellon University, Pittsburgh, USA, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Victor GonzalezInstituto Tecnológico Autónomo de México, Mexico(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| Roberto González-IbáñezRutgers, USA(1) | |
| Javier Gonzalez-SanchezArizona State University, USA(1) | Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - May 9, 2012, 14:30 Course 30: Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors - Course![]() ![]() ![]() Contribution & Benefit: This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. |
| Daniel GoochUniversity Of Bath, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 It’s Neat to Feel the Heat: How Can We Hold Hands at a Distance? - Works In Progress |
| Judith GoodUniversity of Sussex, UK(1) | Learning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
| Elizabeth GoodmanUC Berkeley School of Information, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Design for X?: Distribution Choices and Ethical Design - alt.chi![]() Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers. |
| Arjun GopalakrishnaUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. |
| Sandy GouldUniversity College London, UK(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| Sten GovaertsUniveristy of Leuven, Belgium(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. |
| Nitesh GoyalCornell University, Ithaca, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Lindsay GraceMiami University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study![]() Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners. |
| Eberhard GraetherRMIT University, Australia(2) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. Interactivity - May 8, 2012, 15:50 Joggobot: A Flying Robot as Jogging Companion - Interactivity![]() ![]() Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience. |
| Nicholas GrahamQueen's University, Canada(2) | Interactivity - May 9, 2012, 12:50 Design of an Exergaming Station for Children with Cerebral Palsy - InteractivityACMInvited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
| T.C. Nicholas GrahamQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Anand GramopadhyeClemson University, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
| Guido GrasselNokia Research Center, Finland(1) | |
| Beate GrawemeyerUniversity of Bath, UK(2) | Health and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. |
| Jeff GrayUniversity of Alabama, USA(1) | |
| Rebecca GrayMichigan State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACM |
| David GreatheadNorthumbria University, UK(1) | |
| Keith GreenClemson University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Donald GreenbergCornell University, USA(1) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. |
| Saul GreenbergUniversity of Calgary, Canada(1) | Intimacy and Connection - May 7, 2012, 16:30 Intimacy in Long-Distance Relationships over Video Chat - Paper![]() ![]() ![]() Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design. ACM |
| Chris GreenhalghUniversity of Nottingham , Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Chris GreenhalghThe University of Nottingham, UK(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Thomas GreenoughNorthumbria University, School of Design, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In Progress |
| Benjamin GreensteinGoogle, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| Valentina GrigoreanuMicrosoft Corporation, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Rebecca E GrinterCollege of Computing, Georgia Institute of Technology, USA(3) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACMTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. Home and Family - May 10, 2012, 14:30 "You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - PaperContribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans. ACM |
| Mark GrossCarnegie Mellon University, USA(1) | Interactivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. |
| Tom GrossUniversity of Bamberg, Germany(1) | |
| Tovi GrossmanAutodesk Research, Canada(5) | alt.chi: Making Sense - May 9, 2012, 16:30 Citeology: Visualizing Paper Genealogy - alt.chiContribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus. Brain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACMProgramming and Debugging - May 10, 2012, 09:30 Triggering Triggers and Burying Barriers to Customizing Software - PaperContribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior. ACMVisionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACMTools for Video + Images - May 7, 2012, 16:30 Swift: Reducing the Effects of Latency in Online Video Scrubbing - PaperContribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects. ACM |
| Tovi GrossmanAutodesk Research, Toronto, Ontario, Canada, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
| Jonathan GrudinMicrosoft Research, USA(2) | Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. Tweet, Tweet, Tweet! - May 10, 2012, 11:30 A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper![]() Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area. ACM |
| Ning GuFudan University, China(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Digitality and Materiality of New Media: Online TV Watching in China - Paper![]() Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena. ACM |
| Michael GubbelsUniversity of Maryland, USA(1) | |
| Sofiane GueddanaIT University of Copenhagen, Denmark(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
| Oliver GuentherHumboldt-Universität zu Berlin, Germany(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Corporate Career Presences on Social Network Sites: An Analysis of Hedonic and Utilitarian Value - Paper![]() Contribution & Benefit: Presents a structural equation model which describes what benefits job seekers derive from corporate career presences on social network sites. ACM |
| Mona Leigh GuhaUniversity of Maryland, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. Course 12: Designing With and For Children in the 21st century: Techniques and Practices - May 8, 2012, 09:30 Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course![]() ![]() Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team. |
| Yves GUIARDTELECOM ParisTech - CNRS LTCI UMR 5141, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
| François GuimbretièreCornell University, Ithaca, NY, United States, (1) | Pen + Touch - May 8, 2012, 09:30 Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHIContribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it. |
| François GuimbretièreCornell University, USA(1) | Pen + Touch - May 8, 2012, 09:30 Bimanual Marking Menu for Near Surface Interactions - Note![]() Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions. ACM |
| Rebecca GulottaCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - NoteContribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work. ACM |
| Sumit GulwaniMicrosoft, USA(1) | Interactivity - May 8, 2012, 15:50 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Interactivity![]() |
| Sumit GulwaniMicrosoft Research, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper![]() ![]() Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams ACM |
| Lucy T. GunawanDelft University of Technology, Netherlands(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
| Yukang GuoSwansea University, UK(1) | |
| Aakar GuptaUniversity of Toronto, Canada(1) | ICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
| Anoop GuptaMicrosoft Research, USA(2) | Sensory Interaction Modalities - May 9, 2012, 11:30 IllumiShare: Sharing Any Surface - PaperContribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance. ACM |
| Nitin GuptaCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Sidhant GuptaUniversity of Washington, USA(2) | Sensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACM |
| Pavel GurevichIBM Research, Haifa, Israel(1) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
| David GurzickHood College, USA(1) | |
| Dennis GuseQuality and Usability Lab, Telekom Innovation Labs, TU Berlin, Germany(1) | Interactivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Sean GustafsonHasso Plattner Institute, Germany(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Imaginary Interfaces: Touchscreen-like Interaction without the Screen - Doctoral ConsortiumContribution & Benefit: Imaginary Interfaces re-enable spatial interaction on screenless devices by allowing users point and draw in the empty space in front of them or on the palm of their hands. |
| Mario GutierrezLogitech Incubator, Switzerland(1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
| Ricardo Gutierrez-OsunaTexas A&M University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
| Carl GutwinUniversity of Saskatchewan, Canada(3) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACMSee Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - PaperContribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds. ACMGetting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACM |
| Ido GuyIBM Research, Israel(3) | Better Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMWorkplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACMSearch Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
| Richard T GuyUniversity of Toronto, Canada(2) | Supporting Visually Impaired Users - May 7, 2012, 14:30 CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper![]() Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - NoteContribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications. ACM |
| Masahiko GyodaSaitama University, Japan(1) | |
| Zoltan GyongyiGoogle, Inc., USA(1) | It's a Big Web! - May 8, 2012, 09:30 Social Annotations in Web Search - Paper![]() Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design. ACM |
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| Taejin HaKAIST U-VR Lab., Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
| Vu HaGeorgia Institute of Technology, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
| Takehiro HagiwaraStanford University, USA(1) | |
| Chaewoon HahmSeoul National University, Korea, Republic of(1) | |
| Joshua HailpernUniversity of Illinois at Urbana Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Maria HåkanssonInformation Science, Cornell University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. |
| Maria HåkanssonCornell University, USA(1) | Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACM |
| Jonna HäkkiläNokia Research Center, Finland(2) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Shivashankar HalanUniversity of Florida, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Constructionism of Virtual Humans to Improve Perceptions of Conversational Partners - Works In Progress |
| Scott A HaleOxford Internet Institute, University of Oxford, UK(1) | Student Research Competition - May 9, 2012, 09:30 Impact of Platform Design on Cross-language Information Exchange - Student Research CompetitionContribution & Benefit: Design affects the sharing of information between human languages on international platforms with user-generated content. This study compares off-site link sharing on Wikipedia and Twitter following the 2011 Japanese earthquake. |
| Jim HalleUniversity of Illinois at Urbana-Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Michael HallerMedia Interaction Lab, Austria(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Active Office: Towards an Activity-Promoting Office Workplace Design - Works In ProgressBigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
| Martin HalveyUniversity of Glasgow, UK(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating One-Handed Multi-digit Pressure Input for Mobile Devices - Works In ProgressHot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACM |
| Omar HamdyHelwan University, (1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHIContribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication. |
| William HamiltonInterface Ecology Lab, Texas A&M University, USA(3) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACMVideo - May 8, 2012, 11:30 Pen-in-Hand Command: NUI for Real-Time Strategy eSports - VideosContribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor. Mobile Computing and Interaction - May 9, 2012, 09:30 Drawing the City: Differing Perceptions of the Urban Environment - NoteContribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services. ACM |
| William A. HamiltonInterface Ecology Lab | Texas A&M University, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Emergency Response Practice - ToCHI![]() Contribution & Benefit: Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. |
| Matt HammondBritish Broadcasting Corporation, UK(1) | Future Design - May 9, 2012, 09:30 Researching the User Experience for Connected TV - A Case Study - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences. |
| Tracy HammondTexas A&M University, USA(5) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sketch-based Interface for Interaction with Unmanned Air Vehicles - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using Scribble Gestures to Enhance Editing Behaviors of Sketch Recognition Systems - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Initial Approaches for Extending Sketch Recognition to Beyond-Surface Environments - Works In ProgressTeaching with New Interfaces - May 7, 2012, 11:30 Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study![]() ![]() Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
| Md Ameer HamzaQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Seungju HanSamsung Advanced Institute of Technology, Korea, Republic of(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Study on Touch & Hover based Interaction for Zooming - Works In ProgressUse the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Teng HanUniversity of Bristol, UK(1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACM |
| Alina HangUniversity of Munich, Germany(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACM |
| David HannahUniversity of Glasgow, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating One-Handed Multi-digit Pressure Input for Mobile Devices - Works In Progress |
| Derek HansenBrigham Young University, Unite States(1) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
| Vicki L. HansonUniversity of Dundee, UK(1) | |
| Md Munirul HaqueMarquette University, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Ellie HarmonUniversity of California, Irvine, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper![]() Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector. ACM |
| Richard HarperMicrosoft Research, UK(2) | Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACM |
| D. Fox HarrellComparative Media Studies Program, and Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
| Andrew HarrisUniversity of Illinois at Urbana-Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Chris HarrisonCarnegie Mellon University, USA(3) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACMUse the Force - May 10, 2012, 14:30 Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - NoteContribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel. ACMOutside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACM |
| Chris HarrisonDisney Research, Pittsburgh, USA(2) | Interactivity - May 8, 2012, 15:50 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - InteractivityACMBrain and Body - May 7, 2012, 14:30 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper![]() ![]() ![]() Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water. ACM |
| Daniel HarrisonUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. |
| Jennefer HartThe University of Manchester, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
| Dwi HartantoDelft University of Technology, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| Paul HarterCleverplugs Ltd, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
| Björn HartmannUniversity of California, Berkeley, USA(4) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In ProgressWhat a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
| Björn HartmannUniversity of California, Berkeley, Berkeley, California, United States, (1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Two-Handed Marking Menus for Multitouch Devices - ToCHIContribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items. |
| Bj�rn HartmannUniversity of California, Berkeley, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACM |
| Mark HartswoodUniversity of Manchester, Manchester, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Khalad HasanUniversity of Manitoba, Canada(1) | Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACM |
| Muge HasekiSchool of Communication & Information, Rutgers, New Jersey, USA(1) | |
| Marc HassenzahlFolkwang University of Arts, Germany(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
| Erik HautersLadderUX.org, Belgium(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
| Eiji HayashiCarnegie Mellon University, USA(3) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACMVideo - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Gillian HayesUniversity of California, Irvine, (1) | Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
| Gillian R HayesUniversity of California Irvine, USA(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Gillian R. HayesUniversity of California, Irvine, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - PaperContribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations. ACM |
| Gillian R. HayesUniversity of California, Irvine, (1) | Values in Research Practice - May 8, 2012, 11:30 The Relationship of Action Research to Human-Computer Interaction - ToCHIContribution & Benefit: Describes historical, theoretical, and pragmatic aspects of conducting Action Research and its application to HCI. |
| Grant HeUniversity of Rochester, USA(1) | |
| Marti A. HearstUniversity of California Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Sensemaking Environment for Literary Text - Works In Progress |
| Brent HechtNorthwestern University, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACM |
| Jeffrey HeerStanford University, USA(4) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMVisionary Models + Tools - May 8, 2012, 09:30 Color Naming Models for Color Selection, Image Editing and Palette Design - Paper![]() Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs. ACMText Visualization - May 7, 2012, 14:30 Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - PaperContribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools. ACMLeveraging the Crowd - May 7, 2012, 11:30 Strategies for Crowdsourcing Social Data Analysis - Paper![]() Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale. ACM |
| Kaitlin HegartyUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. |
| Kurtis HeimerlUniversity of California, Berkeley, USA(2) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACM |
| Felix HeinrichsTU Darmstadt, Germany(1) | Beyond Paper - May 9, 2012, 11:30 Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note![]() Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics. ACM |
| Prateek HejmadyAuburn University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Multiple Visualizations and Debugging: How do we co-ordinate these? - Works In Progress |
| Florian HellerRWTH Aachen University, Germany(2) | Music - May 9, 2012, 11:30 DiskPlay: In-Track Navigation on Turntables - Note![]() ![]() Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller. ACM |
| Austin HendersonRivendel Consulting & Design, USA(1) | Course 37: Putting Conceptual Models to Work - May 10, 2012, 14:30 Course 37: Putting Conceptual Models to Work - Course![]() Contribution & Benefit: Explores and provides experience in building Conceptual Models by addressing both essential and optional issues in creating conceptual models that support users in getting their work done. |
| Gilly HendrieCSIRO, Australia(1) | |
| David G. HendryUniversity of Washington, USA(3) | Interactivity - May 8, 2012, 15:50 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Interactivity![]() Values in Research Practice - May 8, 2012, 11:30 The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note![]() ![]() Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique. ACMBetter Together - May 10, 2012, 11:30 Homeless Young People on Social Network Sites - Paper![]() Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people. ACM |
| Hsein Chin, Samuel HengNational University of Singapore, Singapore(1) | Student Design Competition - May 9, 2012, 14:30 Habitag: Virtually Home - Student Design CompetitionContribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together. |
| Bartho HengstKanker.nl, Netherlands(1) | |
| Fabian HenneckeUniversity of Munich, Germany(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - NoteContribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements. ACM |
| J Tomas HenriquesBuffalo State College, USA(1) | Interactivity - May 8, 2012, 15:50 SONIK SPRING - Interactivity![]() Contribution & Benefit: The Sonik Spring is an interface for real-time control of sound that directly links gestural motion and kinesthetic feedback to the resulting musical experience. |
| Nathalie Henry RicheMicrosoft Research, USA(3) | Visualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACMVisualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
| Niels HenzeUniversity of Oldenburg, Germany(2) | Student Game Competition - May 8, 2012, 14:30 Hit It! - An Apparatus for Upscaling Mobile HCI Studies - Student Game CompetitionContribution & Benefit: We developed a game for mobile HCI research. The game got installed over 400,000 times and served as an apparatus to conduct six successful large-scale mobile HCI studies. Touch Text Entry - May 10, 2012, 09:30 Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper![]() Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs. ACM |
| Seongkook HeoKAIST, Korea, Republic of(1) | |
| Sam HepworthBang & Olufsen, Denmark(2) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 "I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi![]() Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power. alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
| Thomas HermannCITEC, Bielefeld University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
| Hamilton HernandezQueen's University, Canada(1) | Interactivity - May 9, 2012, 12:50 Design of an Exergaming Station for Children with Cerebral Palsy - InteractivityACM |
| Hamilton A. HernandezQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Javier Hernandez RiveraMIT Media Lab, Cambridge, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 FEEL: Frequent EDA and Event Logging – A Mobile Social Interaction Stress Monitoring System - Works In Progress |
| Hugh HerrMIT Media Lab, USA(1) | Closing Plenary - May 10, 2012, 16:30 Closing Plenary: Hugh Herr, Designing Intelligent Orthotics and Prosthetics - Special Events |
| Sascha HerrUniversity of Bamberg, Germany(1) | |
| Charles HerrmannHarvard University, USA(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Accurate Measurements of Pointing Performance from In Situ Observations - PaperContribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions. ACM |
| Dennis HerznerUniversity of Munich, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Visual Website Similarity for Phishing Detection and Reporting - Works In Progress |
| Steffen HessFraunhofer IESE, Germany(1) | Workplace - May 7, 2012, 14:30 Does the iPad add Value to Business Environments? - Long Case Study![]() ![]() Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets. |
| Thomas HessRWTH Aachen University, Germany(2) | Space: The Interaction Frontier - May 8, 2012, 11:30 Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper![]() Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience. ACMOutside the Box - May 9, 2012, 09:30 Canvas Presentations in the Wild - Short Case Study![]() Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations. |
| Tobias HesselmannOFFIS Institute for Information Technology, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
| Wilko HeutenOFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany(2) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
| Herkko HietanenHelsinki Institute for Information Technology, Finland(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
| Benjamin Mako HillMassachusetts Institute of Technology, USA(1) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. |
| Otmar HilligesMicrosoft Research, UK(3) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMTouch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
| Serena HillmanSimon Fraser University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Routines and Social Behaviours of Frequent mCommerce Shoppers - Works In Progress |
| Juan David Hincapié RamosIT University of Copenhagen, Denmark(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - PaperContribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research. ACM |
| Ken HinckleyMicrosoft Research, USA(1) | Beyond Paper - May 9, 2012, 11:30 Informal Information Gathering Techniques for Active Reading - NoteContribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input. ACM |
| Uta HinrichsUniversity of Calgary, Canada(2) | Needle in the Haystack - May 8, 2012, 14:30 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper![]() Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries. ACMInteractivity - May 8, 2012, 15:50 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Interactivity![]() |
| Stefan HinterkörnerUniversität Salzburg, Austria(1) | Student Design Competition - May 9, 2012, 14:30 Bzzzt - When Mobile Phones Feel At Home - Student Design CompetitionContribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis. |
| Sen HiranoUniversity of California, Irvine, USA(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Muktha HiremathSAP Labs, India(1) | HCI4D: Business - May 7, 2012, 16:30 Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets. |
| Michitaka Hirosethe Univ. of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
| Sandra HirshSan Jose State University, USA(1) | Understanding Gamers - May 10, 2012, 11:30 The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study![]() ![]() Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences. |
| Jimmy HoTexas A&M University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
| Raphael HoarauUniversite de Toulouse, France(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - PaperContribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links. ACM |
| Raphaël HoarauUniversité de Toulouse - ENAC/IRIT, France(1) | Interactivity - May 8, 2012, 15:50 Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - InteractivityACM |
| Jennifer HoareNewcastle University, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Mads HobyeMedea Collaborative Media Initiative, Sweden(1) | Interactivity - May 8, 2012, 15:50 Touchbox: Intriguing Touch between Strangers - InteractivityContribution & Benefit: The Touchbox is about facilitating intriguing touch interaction between strangers. When the participants touch each others bare skin, they both hear a complex sound pattern. |
| Harry HochheiserUniversity of Pittsburgh, USA(1) | Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Steve HodgesMicrosoft Research, UK(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
| Jessica HodginsCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In Progress |
| Christoph HoelscherUniversity of Freiburg, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Aaron HoffMicrosoft Research, USA(2) | Learning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Jens HoffDepartment of Political Science, University of Copenhagen, Denmark(1) | |
| Axel HoffmannKassel University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 How to Use Behavioral Research Insights on Trust for HCI System Design - Works In Progress |
| Holger HoffmannKassel University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 How to Use Behavioral Research Insights on Trust for HCI System Design - Works In Progress |
| Kay HofmeesterMicrosoft, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study![]() ![]() Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction. |
| Monika HoinkisUniversity of Applied Sciences Potsdam, Germany(1) | Interactivity - May 8, 2012, 15:50 Herzfassen. A Responsive Object. - Interactivity![]() ![]() Contribution & Benefit: 'Herzfassen' is a kinetic object with the appearance of an everyday item: a metal bowl filled with water visualizes a person's heartbeat through vibration and according patterns in the water surface. |
| James HollanUniversity of California, San Diego, USA(1) | Interactivity - May 8, 2012, 15:50 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Interactivity![]() |
| James D HollanUCSD, USA(2) | Touch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMThe Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Corey HollandTexas State University, USA(1) | Usability and User Research - May 10, 2012, 14:30 Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper![]() Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing. ACM |
| Jon HolmanTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Christina HolsberryFacebook, Inc, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
| Christine HolsberryFacebook, Inc, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| David HolstiusUC Berkeley, USA(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
| Karen HoltzblattInContext Enterprises, USA(1) | Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
| Karen HoltzblattInContext Design, USA(3) | Course 4: The Role of the UX Professional on an Agile Team - May 7, 2012, 11:30 Course 4: The Role of the UX Professional on an Agile Team - Course![]() Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement. Course 31: Designing for 'Cool': Making Compelling Products and Applications - May 9, 2012, 16:30 Course 31: Designing for 'Cool': Making Compelling Products and Applications - Course![]() Contribution & Benefit: This course presents a set of core attributes that make products and applications Cool, with illustrations from real products and services. We also at the challenges organizations face in creating Cool. Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - May 8, 2012, 14:30 Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - CourseContribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas. |
| Lester HoltzblattThe MITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
| Henry HoltzmanMIT Media Lab, USA(1) | |
| Christian HolzHasso Plattner Institute, Germany(2) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Bootstrapper: Recognizing Tabletop Users by their Shoes - Note![]() Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users. ACMBrain and Body - May 7, 2012, 14:30 Implanted User Interfaces - Paper![]() Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly. ACM |
| Jason I HongCarnegie Mellon University, USA(3) | Privacy + Self Disclosure - May 7, 2012, 14:30 The Implications of Offering More Disclosure Choices for Social Location Sharing - Note![]() Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs. ACMInteractivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACM |
| Serge HoogendoornDelft University of Technology, Netherlands(1) | |
| Jonathan HookNewcastle University, UK(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. |
| Kristina HöökMobile Life @ Stockholm University, Sweden(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper![]() ![]() Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies. ACM |
| Jettie HoonhoutPhilips Research Europe, Netherlands(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. |
| Mathieu HopmannEcole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
| Michael S. HornNorthwestern University, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACMTeaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Kasper HornbækUniversity of Copenhagen, Denmark(3) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACMHot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Proximity and Physical Navigation in Collaborative Work With a Multi-Touch Wall-Display - Works In Progress |
| Kasper HornbækDepartment of Computer Science, University of Copenhagen, Denmark(1) | |
| Eva HorneckerUniversity of Strathclyde, UK(1) | Spectators - May 7, 2012, 11:30 Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper![]() ![]() Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value. ACM |
| John HorstmanCarnegie Mellon University, USA(1) | Outside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACM |
| Matthew L HortonUniversity of Central Lancashire, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Climbing the Cool Wall: Exploring Teenage Preferences of Cool - Works In Progress |
| Eric HorvitzMicrosoft Research, USA(2) | Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACMLeveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
| Syed HossainAmader Gram, Bangladesh(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Steven HoubenIT University of Copenhagen, Denmark(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
| Juan Pablo HourcadeUniversity of Iowa, USA(4) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note![]() Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc. ACMHealth and Children - May 10, 2012, 09:30 Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper![]() Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Aaron HoussianID-StudioLab, Delft University of Technology, Netherlands(1) | Course 10 (Part 1 of 2): Finding Your Way in Design Research - May 7, 2012, 16:30 Course 10 (Part 2 of 2): Finding your way in Design Research - Course![]() Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students. |
| Steve HowardThe University of Melbourne, Melbourne, Victoria, Australia, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
| Steve HowardThe University of Melbourne, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
| Bill HoweUniversity of Washington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 VizDeck: A Card Game Metaphor for Fast Visual Data Exploration - Works In Progress |
| Andrew HowesUniversity of Birmingham, UK(1) | |
| Fang-I HsiaoNational Taiwan University, Taiwan(2) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 iRotate: Automatic Screen Rotation based on Face Orientation - Paper![]() ![]() Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach. ACMInteractivity - May 8, 2012, 15:50 iRotate: Automatic Screen Rotation based on Face Orientation - InteractivityACM |
| Gary HsiehMichigan State University, USA(1) | Outside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACM |
| Fu-Chieh HsuNational Taiwan University, Taiwan(1) | Student Game Competition - May 8, 2012, 14:30 BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game CompetitionContribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players. |
| Chang HuComputer Science Department, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
| Mengdie HuGeorgia Institute of Technology, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Chao-Ju HuangNational Taiwan University, Taiwan(1) | Student Game Competition - May 8, 2012, 14:30 BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game CompetitionContribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players. |
| Chien-Ming HuangUniversity of Wisconsin-Madison, USA(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Effective Behaviors for Educational Embodied Agents - Doctoral ConsortiumContribution & Benefit: Presents the design of effective nonverbal behaviors for robots in various educational contexts. Describes a framework for systematically generating social behaviors for robots in interaction. |
| Haidan HuangIndiana University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 DigitShadow: Facilitating Awareness of Home Surroundings - Works In Progress |
| Jeff HuangUniversity of Washington, USA(2) | The Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Michael Xuelin HuangThe Hong Kong Polytechnic University, Kowloon, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Yingdan HuangUniversity of Colorado at Boulder, USA(1) | Video - May 8, 2012, 11:30 Plushbot: an Introduction to Computer Science - Videos![]() Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded. |
| Jochen HuberTU Darmstadt, Germany(1) | Beyond Paper - May 9, 2012, 11:30 Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note![]() Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics. ACM |
| Jochen HuberTechnische Universität Darmstadt, Germany(4) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Leveraging the Palm Surface as an Eyes-free TV Remote Control - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CoStream: In-situ Co-construction of Shared Experiences Through Mobile Video Sharing During Live Events - Works In Progress |
| Bernardo HubermanSocial Computing Group, HP Labs, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 To Switch or Not To Switch: Understanding Social Influence in Online Choices - PaperContribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies. ACM |
| Scott E HudsonCarnegie Mellon University, USA(2) | Use the Force - May 10, 2012, 14:30 Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - NoteContribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel. ACMOutside the Box - May 9, 2012, 09:30 Unlocking the Expressivity of Point Lights - Paper![]() Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich. ACM |
| William HudsonSyntagm Ltd, UK(2) | Course 27: Card Sorting for Navigation Design - May 9, 2012, 14:30 Course 27: Card Sorting for Navigation Design - Course![]() ![]() Contribution & Benefit: This half-day covers the theory and practice of card sorting. It includes hands-on experience of performing and analysing a paper-based card sort (online methods are also discussed). Course 32: Agile User Experience and UCD - May 10, 2012, 09:30 Course 32: Agile User Experience and UCD - Course![]() Contribution & Benefit: This course shows how to integrate User-Centred Design with Agile methods to create great user experiences. The course takes an emotionally intelligent approach to engaging team members in UCD. |
| Kelsey E HuebnerUniversity of Iowa, USA(1) | Health and Children - May 10, 2012, 09:30 Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper![]() Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives. ACM |
| David HuffakerGoogle, Inc., USA(1) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACM |
| Lucy HughesUniversity College London, UK(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Crowdsourcing an Emotional Wardrobe - alt.chiContribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society. |
| Stephen HughesSAMH Engineering, Ireland(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACM |
| Jina HuhUniversity of Washington (UW), Seattle, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACM |
| Arief Ernst HühnNHTV Breda University of Applied Sciences, Netherlands(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
| Johanna HuhtalaUniversity of Tampere, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Usefulness of an Immersion Questionnaire in Game Development - Works In Progress |
| Mary HuiSimon Fraser University, Canada(1) | |
| Hugo HuipetInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
| Stephane HuotUniv Paris-Sud & CNRS, France(1) | Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
| Stephane HuotUniv Paris-Sud, France(2) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper![]() Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory. ACMMusic Across CHI - May 8, 2012, 11:30 Using Rhythmic Patterns as an Input Method - Paper![]() Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns. ACM |
| Annika HupfeldUniversity of Nottingham, UK(1) | Eating + Cooking - May 7, 2012, 11:30 Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper![]() Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating. ACM |
| Jonathan HurlockSwansea University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Keyword Clouds: Having Very Little Effect on Sensemaking in Web Search Engines - Works In Progress |
| Heinrich HussmannUniversity of Munich, Germany(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACM |
| Jelle Hussone-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1) | |
| William HutamaNanyang Technological University, Singapore(2) | Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
| Dugald R HutchingsElon University, USA(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 An Investigation of Fitts' Law in a Multiple-Display Environment - NoteContribution & Benefit: Experiment showing that Fitts' Law may underestimate difficulty of pointing tasks on multiple-monitor systems. Pertinent for designers trying applying Fitts' Law to interface design for multiple-display environments. ACM |
| Edwin HutchinsUniversity of California, San Diego, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Gordon HutchinsUniversity of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Jee Yeon HwangMIT Media Lab, USA(1) | |
| Sungjae HwangKAIST, Korea, Republic of(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MicPen: Pressure-Sensitive Pen Interaction Using Microphone with Standard Touchscreen - Works In Progress |
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| Roger IbarsMicrosoft Research Asia, China(1) | Interactivity - May 8, 2012, 15:50 HWD corporation - a collection of 100 re-wired joysticks from the last 30 years of gaming culture - InteractivityContribution & Benefit: HWD Corporation is a collection of 100 electronic devices, each consisting of an alarm clock connected to a different game controller selected from the last 30 years of gaming culture. |
| Takeo IgarashiThe University of Tokyo, Japan(4) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMInteractivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Takeo IgarashiJST ERATO Igarashi Design Interface Project, Japan(2) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Sensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
| Aya IkedaOchanomizu University, Japan(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Dream Drill: Learning Application - Works In Progress |
| Michita ImaiKeio University, Japan(4) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - InteractivityContribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions. Video - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
| Jussi ImpioNokia Research Center, Africa, Kenya(2) | HCI4D: Business - May 7, 2012, 16:30 Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study![]() Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users. Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
| Yoriko InadaTelecom Paristech, France(1) | Me & My Mobile - May 10, 2012, 11:30 `Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper![]() ![]() ![]() Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters". ACM |
| Masahiko InamiKeio University, Japan(3) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Masahiko InamiGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| John IngrahamHuman-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Gordon IngramUniversity of Bath, UK(1) | Game Experiences - May 7, 2012, 11:30 Tales from the Front Lines of a Large-Scale Serious Game Project - Paper![]() ![]() Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design. ACM |
| John IngramUniversity of the South, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
| Kori InkpenMicrosoft Research, USA(4) | Sensory Interaction Modalities - May 9, 2012, 11:30 IllumiShare: Sharing Any Surface - PaperContribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance. ACMLearning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Pourang IraniUniversity of Manitoba, Canada(3) | Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Karl B IsaacUniversity of Edinburgh, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Hold That Thought: Are Spearcons Less Disruptive than Spoken Reminders? - Works In Progress |
| Katherine IsbisterPolytechnic Institute of NYU, USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - PaperContribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords. ACM |
| Katherine IsbisterNYU-Poly, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. CHI2012 Games and Entertainment Community SIG: Shaping the Future - May 7, 2012, 16:30 CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting![]() Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group. |
| Petra IsenbergINRIA, France(1) | Interactivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
| Asuka IshiThe University of Electro-Communications, Japan(1) | |
| Hiroshi IshiguroOsaka University, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Hiroshi IshiiMassachusetts Institute of Technology, USA(1) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper![]() ![]() ![]() Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys. ACM |
| Hiroshi IshiiMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In Progress |
| Hiroshi IshiiMIT Media Laboratory, USA(2) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In Progress |
| Masatoshi IshikawaUniversity of Tokyo, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Blink Suppression Sensing and Classification - Works In ProgressInteractivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
| Syed Ishtiaque AhmedCornell University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Poika IsokoskiUniversity of Tampere, Finland(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Usefulness of an Immersion Questionnaire in Game Development - Works In Progress |
| Sara IsolaMontclair State University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Technology for Today's Family - Workshop![]() ![]() Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies. |
| Ali IsrarDisney Research Pittsburgh, USA(1) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. |
| Ali IsrarDisney Research, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tactile Feedback on Flat Surfaces for the Visually Impaired - Works In Progress |
| Akira ItoGifu University, Japan(1) | Understanding Gamers - May 10, 2012, 11:30 Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - NoteContribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human. ACM |
| Ole Sejer IversenUniversity of Aarhus, Denmark(1) | Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| Shahram IzadiMicrosoft Research, UK(3) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMTouch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
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| Daniel JacksonNewcastle University, UK(2) | Participatory Design with Older People - May 8, 2012, 11:30 Engaging Older People through Participatory Design - Paper![]() ![]() Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach. ACMEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Robert J.K. JacobTufts University, USA(3) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACMCourse 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. |
| Mattias JacobssonMobile Life @ SICS, Sweden(1) | Interactivity - May 8, 2012, 15:50 Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity![]() Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software. |
| Claudia JacovaUniversity of British Columbia, Canada(1) | Comfortable Aging - May 10, 2012, 09:30 Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper![]() Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance. ACM |
| Giulio JacucciDepartment of Computer Science, University of Helsinki, Finland(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Deepak JagdishNokia Research Center, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
| Jhilmil JainGoogle, USA(3) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study![]() Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() Invited SIG: Designing for the living room TV experience - May 7, 2012, 16:30 Invited SIG: Designing for the living room TV experience - SIG Meeting![]() ![]() Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV. |
| Mohit JainUniversity of Toronto, Canada(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 User Learning and Performance with Bezel Menus - PaperContribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus. ACM |
| Mikkel JakobsenUniversity of Copenhagen, Denmark(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Proximity and Physical Navigation in Collaborative Work With a Multi-Touch Wall-Display - Works In Progress |
| Jeffrey JalkioUniversity of St. Thomas, USA(1) | |
| Katherine JamesEntertainment Technology Center, Carnegie Mellon University, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Anthony JamesonGerman Research Institute for Artificial Intelligence (DFKI), Germany(1) | Course 24: Choice and Decision Making for HCI - May 9, 2012, 09:30 Course 24: Choice and Decision Making for HCI - Course![]() Contribution & Benefit: Find out how users of your systems make choices and decisions - and how you can help them make better ones. |
| Jaturont JamigranontMassachusetts College of Art and Design, USA(1) | Video - May 8, 2012, 11:30 Ferro Tale: Electromagnetic Animation Interface - Videos![]() Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations. |
| Sue Jamison-PowellUniversity of Lincoln, UK(1) | Understanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACM |
| Yvonne JansenINRIA, France(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Tangible Remote Controllers for Wall-Size Displays - Paper![]() Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks. ACM |
| Christian P JanssenUniversity College London, UK(1) | |
| Joris JanssenPhilips Research, Netherlands(1) | Affective Presence - May 8, 2012, 09:30 Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - PaperContribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness. ACM |
| Waqas JavedPurdue University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - PaperContribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time. ACM |
| Lahiru JayatilakaStanford University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
| Charlene JennettUniversity College London, UK(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACM |
| Matthew JennexIndiana University Bloomington, USA(1) | Student Design Competition - May 9, 2012, 14:30 Anchor: Connecting Sailors to Home - Student Design CompetitionContribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer. |
| Kasper JensenPolytechnic of Namibia, Namibia(1) | |
| Jennifer JensonYork University, Canada(2) | alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. alt.chi: Games and Play - May 9, 2012, 09:30 Virtual Postcards: Multimodal Stories of Online Play - alt.chi![]() Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming. |
| Myounghoon JeonGeorgia Institute of Technology, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In Progress |
| Yoon Jung JeongUniversity of California, Berkeley, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi![]() Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues. |
| Patrick JermannEPFL, Switzerland(1) | |
| Christopher JewellMicrosoft, USA(1) | |
| Hyunsu JiGwangju Institute of Science and Technology, Korea, Republic of(1) | |
| Haiyan JiaPennsylvania State University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
| Radu JianuBrown University, USA(1) | Usability and User Research - May 10, 2012, 14:30 An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - PaperContribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior ACM |
| Maynor Jimenez CastroUniversidad de Costa Rica, Costa Rica(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Bonnie E. JohnIBM Research, USA(5) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACMCourse 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - May 10, 2012, 09:30 Course 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - Course![]() Contribution & Benefit: Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance. Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study![]() ![]() Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools. Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACM |
| Bonnie E. JohnIBM T. J. Watson Research Center, USA(1) | |
| Paul JohnsMicrosoft Research, USA(1) | Learning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACM |
| Gabe JohnsonCarnegie Mellon University, USA(1) | Interactivity - May 8, 2012, 15:50 Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity![]() ![]() ![]() Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters. |
| Hilary JohnsonUniversity of Bath, UK(2) | Health and Children - May 10, 2012, 09:30 Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper![]() ![]() Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team. ACMVideo - May 8, 2012, 11:30 Supporting children with autism to participate throughout a design process - Videos![]() ![]() Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team. |
| Jeff JohnsonUI Wizards, Inc, USA(1) | Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Jeff JohnsonUI Wizards, USA(2) | Course 25: Designing What to Design: a Task-Focused Conceptual Model - May 9, 2012, 09:30 Course 25: Designing What to Design: a Task-Focused Conceptual Model - Course![]() ![]() Contribution & Benefit: Designing a conceptual model is an important early step in interaction design. Unfortunately, it is often skipped, resulting in incoherent, overly-complex applications. This course explains how to design conceptual models, and why. Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - May 8, 2012, 09:30 Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - Course![]() ![]() Contribution & Benefit: Explains the perceptual and cognitive psychology behind interaction design principles and guidelines. Provides powerful examples of how human perception and cognition work (and don't work). |
| Rose JohnsonUniversity College London, UK(1) | Values in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACM |
| Samuel JohnsonUniversity of St. Thomas, USA(1) | |
| Josh JoinerUniversity of Southern California, USA(2) | Interactivity - May 8, 2012, 15:50 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - InteractivityContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. Student Game Competition - May 8, 2012, 14:30 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game CompetitionContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. |
| Tero JokelaNokia Research Center, Finland(1) | |
| Matt JonesFIT Lab, Swansea University, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopCourse 26: Interaction Design for Social Development - May 9, 2012, 09:30 Course 26: Interaction Design for Social Development - Course![]() Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world. Course 14: Inspiring Mobile Interaction Design - May 8, 2012, 09:30 Course 14: Inspiring Mobile Interaction Design - Course![]() ![]() Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services. Learning with Children - May 9, 2012, 16:30 Designing for Child Resilience - Short Case Study![]() ![]() Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies. |
| William JonesThe Information School, University of Washington, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. |
| Martin JonssonSödertörn University, Sweden(1) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACM |
| Sergi JordaMTG - UPF, Spain(1) | Learning with Children - May 9, 2012, 16:30 Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study![]() ![]() ![]() Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects. |
| Joaquim JorgeINESC-ID, Portugal(2) | Touch Text Entry - May 10, 2012, 09:30 Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note![]() Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards. ACMalt.chi: Design Matters - May 10, 2012, 11:30 I, the Device: Observing Human Aversion from an HCI Perspective - alt.chiContribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design. |
| Diana JosephAdobe Systems, USA(2) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACM |
| Neel JoshiMicrosoft Research, USA(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - PaperContribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data. ACM |
| Ricardo JotaINESC-ID, Portugal(1) | alt.chi: Design Matters - May 10, 2012, 11:30 I, the Device: Observing Human Aversion from an HCI Perspective - alt.chiContribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design. |
| Ricardo JotaInesc-ID, Portugal(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper![]() ![]() Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers. ACM |
| Christophe JouffraisCNRS, France(1) | |
| Wendy JuCalifornia College of the Arts, USA(1) | Teaching with Games - May 9, 2012, 14:30 Playable Character: Extending Digital Games into the Real World - Paper![]() ![]() ![]() Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. ACM |
| Rodrigo Juarez ArmentaInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
| William JuddUniversity of Bristol, UK(1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACM |
| Tejinder K. JudgeGoogle Inc., USA(2) | Social Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACM |
| Oskar JuhlinStockholm University, Sweden(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
| Jessica JungFraunhofer IESE, Germany(1) | Workplace - May 7, 2012, 14:30 Does the iPad add Value to Business Environments? - Long Case Study![]() ![]() Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets. |
| Malte F JungStanford University, USA(1) | Affective Presence - May 8, 2012, 09:30 Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - PaperContribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction. ACM |
| Yerhyun JungSeoul National University, Korea, Republic of(1) | |
| Sasa JunuzovicMicrosoft Research, USA(2) | Sensory Interaction Modalities - May 9, 2012, 11:30 IllumiShare: Sharing Any Surface - PaperContribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance. ACM |
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| Dominik KaeserPixar Animation Studios, USA(1) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. |
| Hermann KaindlVienna University of Technology, ICT, Austria(1) | Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - May 10, 2012, 09:30 Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - Course![]() Contribution & Benefit: Presents an approach to modeling discourses inspired by human-human communication. Explains how such models can be transformed automatically to user interfaces optimized for relatively small screens like those of current Smartphones. |
| Sanjay KairamStanford Unviersity, USA(2) | It's a Big Web! - May 8, 2012, 09:30 Talking in Circles: Selective Sharing in Google+ - Paper![]() Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| Hiroyuki KajimotoThe University of Electro-Communications, Japan(1) | |
| Takashi Kajinamithe Univ. of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
| Jeevan KalanithiSifteo, Inc., USA(1) | Interactivity - May 8, 2012, 15:50 Sifteo Cubes - Interactivity![]() Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype. |
| Vaiva KalnikaiteInteractables, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
| Matthew KamCarnegie Mellon University, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
| Junzo KamaharaKobe University, Japan(1) | |
| Keisuke KambaraOchanomizu University, Japan(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Slant Menu: Novel GUI Widget with Ergonomic Design - Works In Progress |
| Akiya KamimuraNational Institute of Advanced Industrial Science and Technology (AIST), Japan(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note![]() ![]() Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures. ACM |
| Lisa KammGoogle, Inc, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Isabel L. KampmannUniversity of Amsterdam, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| Amirrudin KamsinUniversity College London, UK(1) | Student Research Competition - May 9, 2012, 09:30 Personal Task Management: My Tools Fall Apart When I’m Very busy! - Student Research CompetitionContribution & Benefit: The material highlights three important points: factors that influence personal task management behavior; main challenges facing busy people; the adequacy of existing tools and design recommendations for improving them. |
| Shaun KaneUMBC, USA(1) | |
| Hyanghong KangKAIST, Korea, Republic of(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
| Jeonggoo KangGwangju Institute of Science and Technology, Korea, Republic of(1) | |
| Ni KangDelft University of Technology, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| Gopinaath KannabiranIndiana University, Bloomington, USA(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. alt.chi: Physical Love - May 7, 2012, 16:30 I Just Made Love: The System and the Subject of Experience - alt.chi![]() ![]() Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user. |
| Akiyo KanoUniversity of Central Lancashire, UK(1) | Learning with Children - May 9, 2012, 16:30 Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note![]() Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience. ACM |
| Jussi KantolaKAIST, Korea, Republic of(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
| Vasudhara KantrooNokia R&D, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
| Apu KapadiaIndiana University, Bloomington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
| Frédéric KaplanEPFL, Switzerland(1) | |
| Ashish KapoorMicrosoft Research, USA(1) | Affective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACM |
| Bill KapralosUniversity of Ontario Institute of Technology, Canada(1) | Student Game Competition - May 8, 2012, 14:30 Power Defense: A Serious Game for Improving Diabetes Numeracy - Student Game Competition |
| Maurits KapteinEindhoven University of Technology, Netherlands(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Rethinking Statistical Analysis Methods for CHI - PaperContribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice. ACM |
| Victor KaptelininUniversity of Bergen, Norway(1) | Critical Perspectives on Design - May 8, 2012, 09:30 Affordances in HCI: Toward a Mediated Action Perspective - Paper![]() ![]() Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment. ACM |
| Abhishek KarIIT Kanpur, India(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - PaperContribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data. ACM |
| Karrie KarahaliosUniversity of Illinois, USA(4) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Phonetic Shapes: An Interactive, Sonic Guest Book - Works In ProgressVideo - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Evangelos KarapanosMadeira Interactive Technologies Institute, Portugal(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Theories, Methods and Case Studies of Longitudinal HCI Research - Workshop![]() ![]() |
| David KargerMIT CSAIL, USA(1) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| David R KargerMIT, USA(1) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACM |
| Mike KarleskyPolytechnic Institute of NYU, USA(1) | Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. |
| Amy KarlsonMicrosoft Research, USA(3) | Affective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACMInterfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACM |
| Abhijit KarnikUniversity of Bristol, UK(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 MUSTARD: A Multi User See Through AR Display - Paper![]() Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views. ACM |
| Thorsten KarrerRWTH Aachen University, Germany(4) | Space: The Interaction Frontier - May 8, 2012, 11:30 Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper![]() Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience. ACMTools for Video + Images - May 7, 2012, 16:30 DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note![]() Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Blaze: Supporting Two-phased Call Graph Navigation in Source Code - Works In ProgressOutside the Box - May 9, 2012, 09:30 Canvas Presentations in the Wild - Short Case Study![]() Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations. |
| Tadakazu KashiwabaraKeio University, Japan(3) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMVideo - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
| Ryo KashiwagiGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| Elaine KasketLondon Metropolitan University, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACM |
| Yoichiro KawaguchiThe University of Tokyo, Japan(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note![]() ![]() Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures. ACM |
| Ferdaus KawsarMarquette University, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Judy KayUniversity of Sydney, Australia(1) | |
| Jofish KayeNokia, USA(1) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. |
| Jofish KayeNokia Research Center, USA(1) | Town Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. |
| Joseph 'Jofish' KayeNokia, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Joseph 'Jofish' KayeNokia Research Center, USA(2) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
| Rubaiat Habib KaziNational University of Singapore, Singapore(3) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Interactivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMSensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
| Wendy Keay-BrightUniversity of Wales Institute, Cardiff, UK(1) | Learning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
| Daniel KeefeUniversity of Minnesota, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Brian KeeganNorthwestern University, USA(1) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. |
| Flavius KehrUniversity of Koblenz-Landau, Germany(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
| Caitlin KelleherWashington University, USA(1) | Teaching with Games - May 9, 2012, 14:30 Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper![]() ![]() ![]() Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games. ACM |
| Aisling KelliherArizona State University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
| Jonathan KellyIowa State University, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper![]() Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems. ACM |
| Petra KempfMilestones, Germany(1) | Designing Wellness Interventions and Applications - May 10, 2012, 14:30 Designing Wellness Interventions and Applications - SIG Meeting![]() Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business. |
| Andruid KerneTexas A&M University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper![]() ![]() Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail. ACM |
| Andruid KerneInterface Ecology Lab, Texas A&M University, USA(1) | Video - May 8, 2012, 11:30 Pen-in-Hand Command: NUI for Real-Time Strategy eSports - VideosContribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor. |
| Andruid KerneInterface Ecology Lab | Texas A&M University, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Emergency Response Practice - ToCHI![]() Contribution & Benefit: Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. |
| Andruid KerneInterface Ecology Lab, Center for Study of Digital Libraries, Texas A&M Computer Science Department, USA(1) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACM |
| Tobie KerridgeUniversity of London, UK(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
| Hamed KetabdarQuality and Usability Lab, Deutsche Telekom Laboratories, Germany(1) | I Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACM |
| Paul KetelaarRadboud University Nijmegen, Netherlands(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
| Alicia KeyUniversity of Washington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 VizDeck: A Card Game Metaphor for Fast Visual Data Exploration - Works In Progress |
| David V KeysonTU Delft, Netherlands(1) | Design Theory & Practice - May 9, 2012, 16:30 Talking about Implications for Design in Pattern Language - Paper![]() Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology. ACM |
| Rilla KhaledIT University of Copenhagen, Denmark(1) | Game Experiences - May 7, 2012, 11:30 Tales from the Front Lines of a Large-Scale Serious Game Project - Paper![]() ![]() Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design. ACM |
| Mohammadreza KhalilbeigiTechnische Universität Darmstadt, Germany(2) | |
| Nawaz KhanMiddlesex University, UK(1) | Literacy on the Margin - May 8, 2012, 11:30 Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper![]() Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users. ACM |
| Vassilis-Javed KhanNHTV Breda University of Applied Sciences, Netherlands(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
| Martin KiechleUC Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In Progress |
| Julie A KientzUniversity of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| David KierasUniversity of Michigan, USA(1) | Course 1A: Human-Computer Interaction: Introduction and Overview - May 6, 2012, 14:00 Course 1A: Human-Computer Interaction: Introduction and Overview - Course![]() ![]() Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice. |
| Sara KieslerCarnegie Mellon University, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - PaperContribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations. ACM |
| Sara KieslerHCII, Carnegie Mellon University, Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In Progress |
| Johan KildalNokia Research Center, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinetic Device: Designing Interactions with a Deformable Mobile Interface - Works In Progress |
| David KimNewcastle University, UK(2) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
| Gerard KimKorea University, Korea(1) | Use the Force - May 10, 2012, 14:30 Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper![]() Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium. ACM |
| Hwan KimKAIST, Korea(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In Progress |
| Hyang-Sook KimPennsylvania State University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
| Hyoyoung KimChung-Ang University, Korea, Republic of(1) | Video - May 8, 2012, 11:30 Which Book Should I Pick? - VideosContribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data. |
| Jeffrey KimUniversity of Washington, USA(1) | |
| Jinyoung KimUniversity of Maryland, USA(1) | |
| Jungwha KimKAIST, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Kibum KimHuman Media Lab, Queen's University, Canada(3) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACM |
| Kiyoung KimGIST CTI, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
| Namwook KimSamsung Techwin, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
| Raphael Dokyun KimMIT Media Lab Fluid Interface Group, Cambridge, USA(1) | Video - May 8, 2012, 11:30 SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - VideosContribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes. |
| Seokhwan KimMicrosoft Research Asia, China(2) | Interactivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACM |
| Seung Wook KimHewlett-Packard, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Ghost Fingers: A Hybrid Approach to the Interaction with Remote Displays - Works In Progress |
| Seung-Chan KimDisney Research Pittsburgh, USA(1) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. |
| Seung-Chan KimDisney Research, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tactile Feedback on Flat Surfaces for the Visually Impaired - Works In Progress |
| Si Jung KimUniversity of Central Florida, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Sunyoung KimCarnegie Mellon University, USA(1) | |
| Yong-Kwan KimDept. of Industrial Design, KAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Knoby: Pet-like Interactive Door Knob - Works In Progress |
| Youngsun KimKorea University, Korea(1) | Use the Force - May 10, 2012, 14:30 Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper![]() Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium. ACM |
| Asako KimuraRitsumeikan University, Japan(1) | |
| Atsushi KimuraTokyo Denki University, Japan(1) | |
| Kenrick KinPixar Animation Studios, USA(1) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. |
| Kenrick KinUniversity of California, Berkeley, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Proton: Multitouch Gestures as Regular Expressions - PaperContribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor. ACM |
| Kenrick KinUniversity of California, Berkeley, Berkeley, California, United States, (1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Two-Handed Marking Menus for Multitouch Devices - ToCHIContribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items. |
| David S KirkNewcastle University, UK(4) | Touch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACMICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. Immateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. |
| Ben KirmanUniversity of Lincoln, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Get Lost: Facilitating Serendipitous exploration in Location-Sharing Services - Works In Progressalt.chi: Games and Play - May 9, 2012, 09:30 Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chiContribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility. |
| Filip KisKTH - Royal Insitute of Technology, CSC, MID, Sweden(1) | |
| Aniket KitturCarnegie Mellon University, USA(3) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 TopicViz: Interactive Topic Exploration in Document Collections - Works In ProgressLeveraging the Crowd - May 7, 2012, 11:30 Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper![]() Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness. ACM |
| Jesper KjeldskovAalborg University, Denmark(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressDefying Environmental Behavior Changes - May 9, 2012, 16:30 Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper![]() Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design. ACM |
| Scott KlemmerStanford University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Platform for Large-Scale Machine Learning on Web Design - Works In Progress |
| Peter F. KlempererCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Joris KlerkxUniversity of Leuven, Belgium(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Applying Design Strategies in Publication Networks – A Case Study - Short Case Study![]() ![]() Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools. |
| David KlionskyCarnegie Mellon University, USA(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACM |
| Stefanie KlumUniversity of Magdeburg, Germany(1) | Interactivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
| Andrew KoUniversity of Washington, USA(3) | alt.chi: Making Sense - May 9, 2012, 16:30 Mining Whining in Support Forums with Frictionary - alt.chi![]() Contribution & Benefit: Describes a technique for extracting standardized problem statements from support forums on the web. Mozilla designers and support staff believe it could be useful for prioritizing design decisions. Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACMIt's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
| Andrew J KoUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper![]() Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface. ACM |
| Kazuki KobayashiShinshu University, Japan(1) | |
| Yoshinori KobayashiSaitama University, Japan(1) | |
| Felix KöblerTechnische Universität München, Germany(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
| Sharyselle KockUniversity of Amsterdam, Netherlands(1) | Video - May 8, 2012, 11:30 Towards a Wearable Music System for Nomadic Musicians - Videos![]() ![]() Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt. |
| Kensuke KodaOsaka University, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Neesha KodagodaMiddlesex University, UK(1) | Literacy on the Margin - May 8, 2012, 11:30 Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper![]() Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users. ACM |
| Philip KoeneTechnische Universität München, Germany(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
| Eric KofmanStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Pushmeet KohliMicrosoft Research, UK(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACM |
| Boriana KolevaUniversity of Nottingham, Nottingham, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Beth KolkoUniversity of Washington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 HCI Professions: Differences & Definitions - Works In Progress |
| Mikhail KomarovMoscow State Institute of Electronics and Mathematics (Technical University), Russia(1) | Outside the Box - May 9, 2012, 09:30 Creating and Using Interactive Narratives: Reading and Writing Branching Comics - Paper![]() ![]() Contribution & Benefit: Describes the design and development of a novel form of interactive, multi-touch comics, which can facilitate the authoring of, and engagement with, interactive narratives. ACM |
| Takanori KomatsuShinshu University, Japan(1) | |
| Anita KomlodiUniversity of Maryland Baltimore County, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Emotion as an Indicator for Future Interruptive Notification Experiences - Works In Progress |
| Oleg KomogortsevTexas State University, USA(2) | Usability and User Research - May 10, 2012, 14:30 Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper![]() Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing. ACM |
| Nicholas KongUniversity of California, Berkeley, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 Delta: A Tool For Representing and Comparing Workflows - PaperContribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains. ACM |
| Joseph KonstanUniversity of Minnesota, Minneapolis, Minnesota, United States, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
| Joseph A KonstanUniversity of Minnesota, USA(1) | Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
| Dimitrios KontarisUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. |
| Gerd KortuemThe Open University, Milton Keynes, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Philip KortumRice University, USA(1) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACM |
| Theodora KoulouriBrunel University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
| Geza KovacsMassachusetts Institute of Technology, USA(1) | Student Research Competition - May 9, 2012, 09:30 ScreenMatch: Providing Context to Software Translators by Displaying Screenshots - Student Research CompetitionContribution & Benefit: ScreenMatch provides software translators with visual context for each translatable message, by matching each message with a corresponding screenshot of the application. |
| Sebastian Koxoneseconds, The Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
| Nicole KraemerUniversity of Duisburg-Essen, Germany(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACM |
| Adam D. I. KramerFacebook, Inc., USA(1) | Intimacy and Connection - May 7, 2012, 16:30 The Spread of Emotion via Facebook - Note![]() Contribution & Benefit: Correlational study showing that emotions (defined as posts with emotional words) spread through Facebook. Also addresses two confounds in the Emotional Contagion literature. ACM |
| Jan-Peter KrämerRWTH Aachen University, Germany(1) | |
| Louis KratzDrexel University, USA(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note![]() Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user. ACM |
| Sven KratzUniversity of Munich, Germany(2) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Kari KrausUniversity of Maryland, College Park, USA(1) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
| Robert KrautCarnegie Mellon University, USA(3) | Games: Community + Communication - May 8, 2012, 09:30 Communication and Commitment in an Online Game Team - Paper![]() Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups. ACMCourse 8: Evidenced-Based Social Design of Online Communities - May 7, 2012, 14:30 Course 8: Evidenced-Based Social Design of Online Communities - CourseContribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations. Understanding Online Communication - May 8, 2012, 14:30 Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - NoteContribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures. ACM |
| Helmut KrcmarTechnische Universität München, Germany(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
| Dave KrebsUniversity of Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Combining Visual Block Programming and Graph Manipulation for Clinical Alert Rule Building - Works In Progress |
| Stefan KreitmayerOpen University, UK(2) | Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACMVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
| Kathleen KremerFisher-Price, USA(1) | Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - May 8, 2012, 11:30 Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - PanelContribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design. |
| Simone KriglsteinUniversity of Vienna, Austria(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper![]() Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game. ACM |
| Travis KripleanUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACM |
| Travis KripleanComputer Science & Engineering, University of Washington, USA(1) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| Per Ola KristenssonUniversity of St Andrews, UK(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACM |
| Yakov KronrodDepartment of Linguistics, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
| Antonio KruegerDFKI GmbH, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| John KrummMicrosoft Research, USA(1) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACM |
| Tsvi KuflikUniversity of Haifa, Israel(1) | |
| Alex KuhnUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Todd KuleszaOregon State University, USA(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACM |
| Shiro KumanoNTT Communication Science Laboratories, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
| Anuj KumarCarnegie Mellon University, USA(2) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper![]() Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech. ACMLiteracy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
| Janaki KumarSAP Labs, USA(1) | Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Viswanathan KumaragurubaranUniversity of Washington, USA(1) | Student Research Competition - May 9, 2012, 09:30 A Multi-user Collaborative Space for Architectural Design Reviews - Student Research CompetitionContribution & Benefit: Describes an interaction modality using depth sensors for collaboration and communication of designs. Can help architects to better interact with each other with the building design as the central theme. |
| Andrew L. KunUniversity of New Hampshire, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Call, or Not, that is the Question - Works In Progress |
| Peter KungCornell University, USA(1) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. |
| Yoshinori KunoSaitama University, Japan(1) | |
| Pei-Yi KuoNorthwestern University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Design Principles: Crowdfunding As A Creativity Support Tool - Works In Progress |
| Joachim KurzRWTH Aachen University, Germany(1) | |
| Diana KusunokiDrexel University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Applying Participatory Design Theory to Designing Evaluation Methods - Works In Progress |
| Kari KuuttiUniversity of Oulu, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In Progress |
| Hideaki KuzuokaUniversity of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Irwin KwanOregon State University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Irwin KwanOregon State University, USA(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACM |
| Gyu Hyun KwonKorea Institute of Science and Technology, (1) | Organizing the Recovery - May 10, 2012, 09:30 SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHIContribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems. |
| Ki-Uk KyungElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1) | |
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| Reed LaBotzUniversity of Illinois at Urbana-Champaign, USA(1) | Video - May 8, 2012, 11:30 Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delays - Videos![]() Contribution & Benefit: VocSyl is a real-time voice visualization system to help teach multisyllabic speech to children with autism and speech delays. |
| Cassim LadhaNewcastle University, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Karim LadhaNewcastle University, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Ben LafreniereUniversity of Waterloo, Canada(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 "Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - NoteContribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged. ACM |
| Jannie LaiCitrix Systems, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
| Jennifer LaiIBM, USA(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Szu-Hsuan LaiUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
| David H LaidlawBrown University, USA(3) | Visualization + Visual Analysis - May 9, 2012, 09:30 Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note![]() Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design. ACMProgramming, Performance, and Sense Making - May 9, 2012, 16:30 Modeling Task Performance for a Crowd of Users from Interaction Histories - Note![]() Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces. ACMUsability and User Research - May 10, 2012, 14:30 An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - PaperContribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior ACM |
| Mounia LalmasYahoo! Research, Spain(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACM |
| Cliff LampeUniversity of Michigan, USA(5) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACMCourse 1B: Supporting Community with Social Media - May 6, 2012, 17:30 Course 1B: Supporting Community with Social Media - CourseContribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions. Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACMWith a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACM |
| James A LandayUniversity of Washington, USA(2) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACMTown Hall meeting on Peer Reviewing at CHI - May 8, 2012, 09:30 Town Hall meeting on Peer Reviewing at CHI - Special EventsContribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation. |
| Pascal LandryUniversitat Pompeu Fabra, Spain(1) | |
| Robin LaneyOpen University, UK(1) | Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACM |
| Ricardo LangnerUniversity of Magdeburg, Germany(1) | Interactivity - May 8, 2012, 15:50 Stackables: Faceted Browsing with Stacked Tangibles - Interactivity![]() Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets. |
| Joel LanirUniversity of Haifa, Israel(2) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
| Gierad LaputUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 StoryCubes: Connecting elders in independent living through storytelling - Student Design CompetitionContribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. |
| Jeff LargentIndiana University, USA(1) | |
| Caroline Laroche LortieUniversité Laval, Canada(1) | Student Design Competition - May 9, 2012, 14:30 Shoji: Communicating Privacy - Student Design CompetitionContribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs. |
| Jakob LarsenTechnical University of Denmark, Denmark(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. |
| Eric LarsonUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Matthias LaschkeFolkwang University of the Arts, Germany(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note![]() Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies. ACM |
| Walter S LaseckiUniversity of Rochester, USA(2) | |
| Celine LatulipeUniversity of North Carolina at Charlotte, USA(2) | Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
| C. K. LauThe Hong Kong Polytechnic University, Kowloon, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Tania LaurentinoSENAI Institute, Brazil(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Stanislao LauriaBrunel University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
| Eric LaurierSchool of Geosciences, University of Edinburgh, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 The Normal Natural Troubles of Driving with GPS - Paper![]() Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'. ACM |
| Justus LautenRWTH Aachen University, Germany(1) | |
| Joseph LaViolaUCF, USA(1) | |
| Joseph LaViolaUniversity of Central Florida, USA(3) | Game Experiences - May 7, 2012, 11:30 Understanding User Experience in Stereoscopic 3D Games - Paper![]() ![]() Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision. ACMVisionary Models + Tools - May 8, 2012, 09:30 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper![]() ![]() Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams ACMInteractivity - May 8, 2012, 15:50 QuickDraw : Improving Drawing Experience for Geometric Diagrams - Interactivity![]() |
| Edith LawCarnegie Mellon University, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
| Effie LawUniversity of Leicester, UK(1) | Usability Methods - May 9, 2012, 14:30 Analysis in Practical Usability Evaluation: A Survey Study - Paper![]() Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support. ACM |
| Effie Lai-Chong LawUniversity of Leicester, UK(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
| Shaun LawsonUniversity of Lincoln, UK(6) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMDefying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Get Lost: Facilitating Serendipitous exploration in Location-Sharing Services - Works In ProgressAnimal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. alt.chi: Games and Play - May 9, 2012, 09:30 Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chiContribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility. Understanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACM |
| Jonathan LazarTowson University, USA(2) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACMChanging requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
| Marco LazzariUniversity of Bergamo, Italy(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Christopher A Le DantecGeorgia Institute of Technology, USA(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Participation and Publics: Supporting Community Engagement - Paper![]() ![]() Contribution & Benefit: In the findings reported here, I continue to develop the framing of Deweyan publics as a way to scaffold an environmental approach to technology design in contexts with diverse stakeholders. ACM |
| Samuel LebazUniversité de Nîmes, France(1) | |
| Eric LecolinetTelecom ParisTech – CNRS LTCI UMR 5141, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
| Scott LedererGoogle Inc., USA(1) | I Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
| Adam J. LeeUniversity of Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
| Ben Q LeeUniversity of Washington, USA(1) | Touch Text Entry - May 10, 2012, 09:30 Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note![]() Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions. ACM |
| Bhoram LeeSamsung Advanced Institute of Technology, Korea, Republic of(1) | Use the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Bongshin LeeMicrosoft Research, USA(4) | Visualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMSee Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper![]() Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACMVisualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
| Calista LeeKeio University, Japan(3) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Dongseop LeeChung-Ang University, Korea, Republic of(1) | Video - May 8, 2012, 11:30 Which Book Should I Pick? - VideosContribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data. |
| Geehyuk LeeKorea Advanced Institute of Science and Technology, Korea, Republic of(1) | |
| Geehyuk LeeHuman Computer Interaction Lab., KAIST, Daejeon, Korea, Republic of, (1) | |
| Geehyuk LeeKAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In Progress |
| Hee Rin LeeSchool of Informatics & Computing, Indiana University, Bloomington, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
| Hyungkew LeeSamsung Advanced Institute of Technology, Korea, Republic of(1) | Use the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Hyungmin LeeSeoul National University, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
| Hyunjeong LeeSamsung Advanced Institute of Technology, Korea, Republic of(1) | Use the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Jaedong LeeKorea University, Korea(1) | Use the Force - May 10, 2012, 14:30 Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper![]() Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium. ACM |
| Jason C LeeMeridium, Inc., USA(1) | Course 11: Agile UX: Bridging the Gulf through Experience and Reflection - May 8, 2012, 09:30 Course 11: Agile UX: Bridging the gulf through experience and reflection - Course![]() Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences. |
| Jinha LeeMIT Media Laboratory, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In Progress |
| Jong-uk LeeElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1) | |
| Joonhwan LeeSeoul National University, Korea, Republic of(1) | |
| Krystal LeeStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Michelle LeeGoogle Inc., New York, USA(1) | I Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
| Min Kyung LeeCarnegie Mellon University, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - PaperContribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations. ACM |
| Minhye LeeHongIk University, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Lovely Rita - Interactivity![]() Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control. |
| Seungyon Claire LeeHewlett-Packard Laboratories, USA(1) | Search Interfaces - May 9, 2012, 11:30 A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study![]() ![]() Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize). |
| Sooyun LeeSeoul National University, South Korea(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
| Tak Yeon LeeHuman-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Uichin LeeKAIST, Korea, Republic of(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
| Yong-Ki LeeKAIST, Korea, Republic of(1) | |
| Young LeeMotorola Mobility Inc., USA(1) | Designing Wellness Interventions and Applications - May 10, 2012, 14:30 Designing Wellness Interventions and Applications - SIG Meeting![]() Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business. |
| Grégoire LefebvreOrange Labs, France(1) | |
| Vilma LehtinenHelsinki Institute for Information Technology HIIT / Aalto University, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The meanings of music sharing in tween life - Works In Progress |
| Christian LeichsenringCITEC, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
| Larry J LeiferStanford University, USA(1) | Affective Presence - May 8, 2012, 09:30 Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - PaperContribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction. ACM |
| Jan Marco LeimeisterKassel University, Germany(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 How to Use Behavioral Research Insights on Trust for HCI System Design - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Design and Evaluation of a Service-Oriented Collaborative Consumption Platform for the Elderly - Works In Progress |
| Luís LeiteFEUP - Faculdade de Engenharia da Universidade do Porto, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Shape Your Body: Control a Virtual Silhouette Using Body Motion - Works In Progress |
| Jakob LeitnerMedia Interaction Lab, Austria(1) | |
| Michael LeitnerNorthumbria University, School of Design, UK(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Supporting Design for Mobile People: a Material-istic Approach - Doctoral ConsortiumContribution & Benefit: This project researches the potential of using materials like fabrics to gather insights. This work addresses the need for more inspiring ways of looking at mobility in interaction design. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In Progress |
| Luis A LeivaInstitut Tecnològic d'Informàtica, Spain(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Automatic Web Design Refinements based on Collective User Behavior - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Transcribing Handwritten Text Images with a Word Soup Game - Works In ProgressAI & Machine-Learning & Translation - May 7, 2012, 11:30 An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - NoteContribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages. ACM |
| Pedro LeonCarnegie Mellon University, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACM |
| Tuck LeongNewcastle University, UK(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| Tuck Wah LeongNewcastle University, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
| Francisco Lepe SalazarWaseda University, Japan(1) | |
| Gilly LeshedCornell University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. |
| Rock LeungUniversity of British Columbia, Canada(1) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
| Laura M LeventhalBowling Green State University, USA(1) | |
| John LevineUniversity of Strathclyde, UK(1) | Touch Text Entry - May 10, 2012, 09:30 Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper![]() Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results. ACM |
| Steve LevyIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Dan A. LewisNorthwestern University, USA(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Examining Technology that Supports Community Policing - PaperContribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens. ACM |
| James LewisIBM, USA(2) | Course 17: Practical Statistics for User Research Part II - May 8, 2012, 14:30 Course 17: Practical Statistics for User Research Part II - CourseContribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests. Course 9: Practical Statistics for User Research Part I - May 7, 2012, 14:30 Course 9: Practical Statistics for User Research Part I - CourseContribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes. |
| Sheena LewisNorthwestern University, USA(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Examining and Designing Community Crime Prevention Technology - Doctoral ConsortiumContribution & Benefit: Examines how middle and low socio-economic communities use technology to address crime. Results inform the design of community crime prevention technologies. Publics and Civic Virtues - May 8, 2012, 14:30 Examining Technology that Supports Community Policing - PaperContribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens. ACM |
| Benedikt LeyUniversity of Siegen, Germany(1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Improvisation Work in Inter-organizational Crisis Management - Paper![]() Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens. ACM |
| Tobias LeyTallinn University, Estonia(1) | Future Design - May 9, 2012, 09:30 Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - PaperContribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices. ACM |
| Ian LiCarnegie Mellon University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. |
| Ian LiCarnegie Mellon University, (1) | Health + Design - May 9, 2012, 14:30 Using Context to Reveal Factors that Affect Physical Activity - ToCHI![]() ![]() Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems. |
| Nan LiEPFL, Switzerland(1) | |
| Wei LiAutodesk Research, Toronto, Ontario, Canada, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
| Wenzhe LiTexas A&M University, USA(1) | |
| Wilmot LiAdobe Systems, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In Progress |
| Yang LiGoogle Research, USA(2) | What a Lovely Gesture - May 10, 2012, 11:30 Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper![]() Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures. ACMWhat a Lovely Gesture - May 10, 2012, 11:30 Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - PaperContribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand. ACM |
| Zhen LiArizona State University, USA(1) | |
| Hai-Ning LiangUniversity of Manitoba, Canada(1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Yuan LiangCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Chunyuan LiaoFX Palo Alto Laboratory, palo alto, California, United States, (1) | Pen + Touch - May 8, 2012, 09:30 Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHIContribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it. |
| Chunyuan LiaoFXPAL, USA(1) | |
| Q. Vera LiaoUniversity of Illinois at Urbana Champaign, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACM |
| Leonhard LichtschlagRWTH Aachen University, Germany(2) | Space: The Interaction Frontier - May 8, 2012, 11:30 Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper![]() Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience. ACMOutside the Box - May 9, 2012, 09:30 Canvas Presentations in the Wild - Short Case Study![]() Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations. |
| Christian LicoppeTelecom Paristech, France(1) | Me & My Mobile - May 10, 2012, 11:30 `Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper![]() ![]() ![]() Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters". ACM |
| Henry LiebermanMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| Daniel LieblingMicrosoft Research, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
| Ann LightNorthumbria University, UK(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Identity, Performativity, and HCI - Workshop![]() ![]() Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity. alt.chi: Design Matters - May 10, 2012, 11:30 A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi![]() Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how. |
| Lassi LiikkanenAalto University, Helsinki Institute for Information Technology HIIT, Finland(1) | Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACM |
| Lassi A LiikkanenHelsinki Institute for Information Technology HIIT, Finland(2) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The meanings of music sharing in tween life - Works In Progress |
| Anita LillieLinkedIn, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
| Jeong-Mook LimElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1) | |
| Maxine LimStanford University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Platform for Large-Scale Machine Learning on Web Design - Works In Progress |
| Soo-Chul LimSamsung Advanced Institute of Technology, Korea, Republic of(1) | Use the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Teng Chek LimNational University of Singapore, Singapore(1) | Student Design Competition - May 9, 2012, 14:30 Habitag: Virtually Home - Student Design CompetitionContribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together. |
| Youn-kyung LimKAIST, Korea, Republic of(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note![]() Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment. ACM |
| Chien-Pang LinNational Taiwan University, Taiwan(1) | Student Game Competition - May 8, 2012, 14:30 BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game CompetitionContribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players. |
| Ching-Yung LinIBM T. J. Watson Research Center, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
| Han LinNanyang Technological University, Singapore(1) | |
| Honray LinCarnegie Mellon University, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 The Untapped Promise of Digital Mind Maps - Paper![]() Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management. ACM |
| Jianxiong, Kevin LinNational University of Singapore, Singapore(1) | Student Design Competition - May 9, 2012, 14:30 Habitag: Virtually Home - Student Design CompetitionContribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together. |
| Liang-Cheng LinAdobe Systems Incorporated, USA(1) | Beyond Paper - May 9, 2012, 11:30 Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study![]() ![]() Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world. |
| Ming C LinUniversity of North Carolina, Chapel Hill, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
| Qian LinHewlett-Packard Laboratories, USA(1) | Search Interfaces - May 9, 2012, 11:30 A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study![]() ![]() Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize). |
| Stephanie LinHarvard University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In Progress |
| Yi-Ying LinUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 StoryCubes: Connecting elders in independent living through storytelling - Student Design CompetitionContribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. |
| Yi-yu LinSchool of Information, University of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
| Per LindeMedea, Malmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Lea LindemannTechnical University of Braunschweig, Germany(1) | Brain and Body - May 7, 2012, 14:30 EEG Analysis of Implicit Human Visual Perception - NoteContribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques ACM |
| Jason LinderCalifornia College of the Arts, USA(1) | Teaching with Games - May 9, 2012, 14:30 Playable Character: Extending Digital Games into the Real World - Paper![]() ![]() ![]() Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. ACM |
| Natan LinderMIT Media Lab, USA(1) | Video - May 8, 2012, 11:30 The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos![]() Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes. |
| Siân LindleyMicrosoft Research Cambridge, UK(2) | Immateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. |
| Christian LindnerUniversity of Munich, Germany(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - PaperContribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication. ACM |
| Martin LindnerNational Institute of Informatics, Tokyo, Japan(1) | |
| Peggy LindnerUniversity of Houston, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study![]() ![]() Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information. |
| Stephen LindsayNewcastle University, UK(5) | Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Engaging Older People through Participatory Design - Paper![]() ![]() Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach. ACMHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Opportunistic Engagement by Designing on the Street - Works In ProgressEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Irma LindtFraunhofer FIT, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Silvia LindtnerUniversity of California, Irvine, Irvine, California, United States, (1) | Publics and Civic Virtues - May 8, 2012, 14:30 Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHIContribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values. |
| Conor LinehamUniversity of Lincoln, UK(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chiContribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility. |
| Conor LinehanUniversity of Lincoln, UK(4) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Get Lost: Facilitating Serendipitous exploration in Location-Sharing Services - Works In ProgressUnderstanding Online Communication - May 8, 2012, 14:30 "I can't get no sleep": Discussing #insomnia on Twitter - Paper![]() Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. |
| Jessica LingelRutgers University, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Ethics and Dilemmas of Online Ethnography - alt.chiContribution & Benefit: Describes methodological issues related to online ethnography, particularly recruiting strategies and member checks. |
| Micah LinnemeierUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 StoryCubes: Connecting elders in independent living through storytelling - Student Design CompetitionContribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. |
| Heather LipfordUniversity of North Carolina at Charlotte, USA(2) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - PaperContribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries. ACMProgramming and Debugging - May 10, 2012, 09:30 Evaluating Interactive Support for Secure Programming - PaperContribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors. ACM |
| Roman LissermannTechnische Universität Darmstadt, Germany(1) | |
| Linda LittleNorthumbria University, UK(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. |
| Can LiuRWTH Aachen University, Germany(1) | Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
| Feng LiuPortland State University, USA(1) | Tools for Video + Images - May 7, 2012, 16:30 Video Summagator: An Interface for Video Summarization and Navigation - NoteContribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest. ACM |
| Jerry LiuHewlett-Packard Laboratories, USA(1) | Search Interfaces - May 9, 2012, 11:30 A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study![]() ![]() Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize). |
| Min LiuUniversity of Texas at Austin, USA(1) | |
| Qiong LiuFXPAL, USA(1) | |
| Shixia LiuMicrosoft Research Asia, China(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Sophia LiuU.S. Geological Survey, Department of the Interior, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop![]() Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity. |
| Xiaopei LiuNanyang Technological University, Singapore, Singapore(2) | Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
| Yefeng LiuWaseda University, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Family interaction for responsible natural resource consumption - Works In ProgressUses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
| Yen-Ting LiuNational Taiwan University, Taiwan(2) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 iRotate: Automatic Screen Rotation based on Face Orientation - Paper![]() ![]() Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach. ACMInteractivity - May 8, 2012, 15:50 iRotate: Automatic Screen Rotation based on Face Orientation - InteractivityACM |
| Yikun LiuIndiana University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACM |
| Yun-En LiuUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Zhengjie LiuSino-European Usability Center, China(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
| Ian J. LivingstonUbisoft Divertissements Inc., Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACM |
| Kenneth W.K. LoThe Hong Kong Polytechnic University, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Wan-Tzu LoUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Matt LockyerSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Benjamin LokUniversity of Florida, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Constructionism of Virtual Humans to Improve Perceptions of Conversational Partners - Works In Progress |
| Pedro LopesINESC-ID, Portugal(1) | alt.chi: Design Matters - May 10, 2012, 11:30 I, the Device: Observing Human Aversion from an HCI Perspective - alt.chiContribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design. |
| Yanni LoukissasMassachusetts Institute of Technology, USA(1) | Interactivity - May 8, 2012, 15:50 A Visual Display of Sociotechnical Data - InteractivityContribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data. |
| Richard LoveInternational Breast Cancer Research Foundation, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Jeff LowdermilkUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Jonas LöwgrenMalmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Designing Collaborative Media: A Challenge for CHI? - alt.chi![]() Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles. |
| María LozanoUniversity of Castilla-La Mancha (UCLM), Spain(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
| Hao LüUniversity of Washington, Seattle, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper![]() Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures. ACM |
| Tun LUFudan University, China(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Digitality and Materiality of New Media: Online TV Watching in China - Paper![]() Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena. ACM |
| Wendy LucasBentley University, USA(1) | Usability Methods - May 9, 2012, 14:30 Evaluating the Collaborative Critique Method - PaperContribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals. ACM |
| George LuccheseTexas A&M University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 GestureCommander: Continuous Touch-based Gesture Prediction - Works In Progress |
| Andrés LuceroNokia Research Center, Finland(2) | Right Where I Am: UX in Complex Environments - May 10, 2012, 09:30 On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper![]() Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications. ACM |
| Christopher LuegUniversity of Tasmania, Australia(1) | |
| Samuel LuescherMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In Progress |
| Michelle LuiUniversity of Toronto, Canada(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Designing Immersive Simulations for Collective Inquiry - Doctoral ConsortiumContribution & Benefit: Describes the design of a rainforest immersive simulation for Grade 11 Biology. Students engage in collective inquiry with a system of networked tablets, interactive whiteboards and a web-based learning environment. |
| Jackson LumInstitute for Infocomm Research, Singapore(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. |
| Anders LundströmKTH - Royal Insitute of Technology, CSC, MID, Sweden(1) | |
| Yarun LuonSocial Computing Group, HP Labs, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 To Switch or Not To Switch: Understanding Social Influence in Online Choices - PaperContribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies. ACM |
| Nicholas LupferInterface Ecology Lab, Texas A&M University, USA(1) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACM |
| Wayne LuttersUMBC, USA(1) | |
| Christine LySimon Fraser University, Canada(1) | |
| Aviaja Borup LynggaardBang & Olufsen, Denmark(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 "I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi![]() Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power. |
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| Kwan-Liu MaUniversity of California at Davis, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Alastair MacdonaldGlasgow School of Art, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Craig MacDonaldDrexel University, USA(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Wendy MackayINRIA, France(6) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper![]() Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory. ACMInteractivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. Usability and User Research - May 10, 2012, 14:30 Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note![]() Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention. ACM |
| Scott MacKenzieYork University, Canada(2) | Course 28: Empirical Research Methods for Human-Computer Interaction - May 9, 2012, 14:30 Course 28: Empirical Research Methods for Human-Computer Interaction - Course![]() Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction. |
| Robert D. MacredieBrunel University, (1) | Interacting With Robots & Agents - May 7, 2012, 16:30 The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHIContribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders. |
| Marconi Madruga FilhoNational Institute of Informatics, Tokyo, Japan(1) | |
| Pattie MaesMIT Media Lab, USA(6) | Video - May 8, 2012, 11:30 EyeRing: An Eye on a Finger - VideosContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Interactivity - May 8, 2012, 15:50 EyeRing: An Eye on a Finger - InteractivityContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Video - May 8, 2012, 11:30 The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos![]() Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Display Blocks: Cubic Displays for Multi-Perspective Visualization - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 EyeRing: A Finger-worn Assistant - Works In ProgressVideo - May 8, 2012, 11:30 SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - VideosContribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes. |
| Marcus MagnorTechnical University of Braunschweig, Germany(1) | Brain and Body - May 7, 2012, 14:30 EEG Analysis of Implicit Human Visual Perception - NoteContribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques ACM |
| Sanjoy MahajanOlin College of Engineering, USA(1) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACM |
| Martin MahauxUniversity of Namur, Belgium(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Jalal MahmudIBM Research - Almaden, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Julie MaitlandNational Research Council of Canada, Fredericton, New Brunswick, Canada, (2) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
| Yasutoshi MakinoKeio University, Japan(3) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Sylvain MalacriaTELECOM ParisTech - CNRS LTCI UMR 5141, Paris, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
| Roberto Martinez MaldonadoUniversity of Sydney, Australia(1) | |
| Miguel MalheirosUniversity College London, UK(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACM |
| Daito MANABERhyzomatics, Japan(1) | Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
| Clara ManciniDepartment of Computing, The Open University, UK(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
| Emily MandersUniversity of California, Berkeley, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi![]() Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues. |
| Regan L. MandrykUniversity of Saskatchewan, Canada(2) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACMMovement-Based Gameplay - May 9, 2012, 11:30 The Acute Cognitive Benefits of Casual Exergame Play - Paper![]() ![]() Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game. ACM |
| Jennifer MankoffHCII, Carnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - NoteContribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work. ACM |
| Richard MannUniversity of Waterloo, Canada(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 "Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - NoteContribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged. ACM |
| Samuel MannSchool of Information Technology, Otago Polytechnic, New Zealand(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. |
| Samuel MannOtago Polytechnic, New Zealand(1) | Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Christopher ManningStanford University, USA(1) | Text Visualization - May 7, 2012, 14:30 Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - PaperContribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools. ACM |
| Aaron MarcusPresident, Aaron Marcus and Associates, Inc., USA(2) | Course 34: Designing for Persuasion - May 10, 2012, 09:30 Course 34: Designing for Persuasion - Course![]() Contribution & Benefit: The course presents four case studies about how to combine persuasion design with information design in mobile applications to change behavior regarding sustainability, health, wealth management, and story sharing. Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
| Lynn MarentetteUnion County Public Schools, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Gloria MarkUniversity of California, Irvine, (1) | Organizing the Recovery - May 10, 2012, 09:30 Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHIContribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief. |
| Gloria MarkUniversity of California, Irvine, USA(1) | Workplace - May 7, 2012, 14:30 "A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper![]() Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees. ACM |
| Panos MarkopoulosEindhoven University of Technology, Netherlands(1) | Invited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. |
| Panos MarkopoulosDepartment of Industrial Design Eindhoven University of Technology, Netherlands(2) | Course 2: Evaluating Children's Interactive Products - May 7, 2012, 11:30 Course 2: Evaluating Children's Interactive Products - Course![]() ![]() Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered. |
| Milena MarkovaMTG - UPF, Barcelona, Spain(1) | Learning with Children - May 9, 2012, 16:30 Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study![]() ![]() ![]() Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects. |
| Jennifer MarlowCarnegie Mellon University, USA(1) | Groups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Zoe MarquardtUniversity of Texas at Austin, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
| Gary MarsdenUniversity of Cape Town, South Africa(3) | Simple, Sustainable Living - May 6, 2012, 09:00 NUIs for New Worlds: New Interaction Forms and Interfaces for Mobile Applications in Developing Countries - WorkshopCourse 26: Interaction Design for Social Development - May 9, 2012, 09:30 Course 26: Interaction Design for Social Development - Course![]() Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world. Course 14: Inspiring Mobile Interaction Design - May 8, 2012, 09:30 Course 14: Inspiring Mobile Interaction Design - Course![]() ![]() Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services. |
| Gary MarsdenDepartment of Computer Science, University of Cape Town, South Africa(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
| Joe MarshallUniversity of Nottingham, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
| Joe MarshallThe University of Nottingham, UK(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Justin MarshallUniversity College Falmouth, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| Mark T MarshallUniversity of Bristol, UK(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACM |
| Paul MarshallUniversity of Warwick, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Stefan MartiHewlett-Packard, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Ghost Fingers: A Hybrid Approach to the Interaction with Remote Displays - Works In Progress |
| Adam MartindaleThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Victor MartinezInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1) | Student Design Competition - May 9, 2012, 14:30 weRemember: letting AD patients to enjoy their home and their families - Student Design Competition |
| Marcel MartschUniversity of Magdeburg, Germany(1) | Space: The Interaction Frontier - May 8, 2012, 11:30 Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - PaperContribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles. ACM |
| Larry MarturanoInContext Design, USA(1) | Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - May 8, 2012, 14:30 Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - CourseContribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas. |
| Asier MarzoPublic University of Navarra, Spain(1) | |
| Mokeira Masita-MwangiNokia Research Center, Africa, Kenya(2) | HCI4D: Business - May 7, 2012, 16:30 Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study![]() Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users. Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
| Mikhil MasliUniversity of Minnesota, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - PaperContribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage. ACM |
| Michael MassimiUniversity of Toronto, Canada(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. |
| Maic MasuchUniversity of Duisburg-Essen, Germany(1) | Game Experiences - May 7, 2012, 11:30 Understanding User Experience in Stereoscopic 3D Games - Paper![]() ![]() Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision. ACM |
| Tomohiro MasudaNational Food Research Institute, Japan(1) | |
| Sujeet MateNokia Research Center, Finland(1) | Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACM |
| Justin MatejkaAutodesk Research, Canada(2) | alt.chi: Making Sense - May 9, 2012, 16:30 Citeology: Visualizing Paper Genealogy - alt.chiContribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus. Tools for Video + Images - May 7, 2012, 16:30 Swift: Reducing the Effects of Latency in Online Video Scrubbing - PaperContribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects. ACM |
| Justin MatejkaAutodesk Research, Toronto, Ontario, Canada, (1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Design and Evaluation of a Command Recommendation System for Software Applications - ToCHIContribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments. |
| Taranjit MatharuThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Anijo MathewIllinois Institute of Technology (IIT), USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Masafumi MatsudaNTT Communication Science Laboratories, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
| Noboru MatsudaCarnegie Mellon University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
| Kohei MatsumuraJapan Advanced Institute of Science and Technology, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Nick MattersonCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Participatory Design of Social Search Experiences - Works In Progress |
| Tara MatthewsIBM Research - Almaden, USA(3) | Better Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMSocial Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACM |
| Tara MatthewsIBM Almaden, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper![]() ![]() Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators ACM |
| Wolfgang MatzkeUniversity of Munich, Germany(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - NoteContribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements. ACM |
| Max-Emanuel MaurerUniversity of Munich, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Visual Website Similarity for Phishing Detection and Reporting - Works In Progress |
| Matthew Louis MaurielloHuman-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Marchese MaurizioUniversity of Trento, Italy(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 ResEval Mash: A Mashup Tool that Speaks the Language of the User - Works In Progress |
| Tamilla MavlanovaThe Graduate Center, Baruch College, City University of New York, (1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHIContribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously. |
| Katerina MavrouDepartment of Educational Studies, European University of Cyprus, Cyprus(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 eInclusion @ Cyprus Universities: Provision and Web Accessibility - Works In Progress |
| Elijah MayfieldCarnegie Mellon University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACM |
| Walterio Mayol-CuevasUniversity of Bristol, UK(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 MUSTARD: A Multi User See Through AR Display - Paper![]() Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views. ACM |
| Melissa MazmanianUniversity of California, Irvine, USA(1) | Social Support and Collaboration - May 9, 2012, 11:30 The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - PaperContribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations. ACM |
| Melissa MazmanianDepartment of Informatics, UC Irvine, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
| Michelle L. MazurekCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Emanuela MazzoneUniversity of Central Lancashire, UK(1) | |
| Graham McAllisterPlayer Research, UK(1) | |
| Victoria McArthurYork University, Canada(2) | alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. alt.chi: Games and Play - May 9, 2012, 09:30 Virtual Postcards: Multimodal Stories of Online Play - alt.chi![]() Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming. |
| Ian McCabeUniversity of Ontario Institute of Technology, Canada(1) | Student Game Competition - May 8, 2012, 14:30 Power Defense: A Serious Game for Improving Diabetes Numeracy - Student Game Competition |
| Anthony McCallumUniversity of Toronto, Canada(1) | |
| John McCarthyUniversity College Cork, Ireland, Ireland(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sharing Narrative and Experience: Digital Stories and Portraits at a Women’s Centre - Works In ProgressSimple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| Lori McCay-PeetDalhousie University, Canada(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACM |
| Aileen McCollumUniversity of Colorado Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. |
| Scott McCrickardVirginia Tech, USA(1) | Course 11: Agile UX: Bridging the Gulf through Experience and Reflection - May 8, 2012, 09:30 Course 11: Agile UX: Bridging the gulf through experience and reflection - Course![]() Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences. |
| Daniel McDonaldNational Research Council of Canada, Canada(1) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
| David McDonaldUniversity of Washington, Information School, USA(1) | Music Interaction Research - Let's Get the Band Back Together - May 8, 2012, 09:30 Music Interaction Research - Let's Get the Band Back Together - PanelContribution & Benefit: This panel discusses music interaction as a part of digital media research. We consider why music interaction research has become marginal in HCI and how to revive it. |
| David McDonaldUniversity of Washington, (1) | Home and Family - May 10, 2012, 14:30 The Organization of Home Media - ToCHIContribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software. |
| Daniel McDuffMIT Media Lab, USA(1) | Affective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACM |
| Kevin McGeeNational University of Singapore, Singapore(1) | Understanding Gamers - May 10, 2012, 11:30 Protecting Artificial Team-Mates: More Seems Like Less - Paper![]() Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates. ACM |
| Marilyn McGee-LennonUniversity of Glasgow, UK(1) | |
| David McGookinUniversity of Glasgow, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 DigiGraff: Considering Graffiti as a Location Based Social Network - Works In ProgressMusic Across CHI - May 8, 2012, 11:30 PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper![]() Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment. ACM |
| David McGoranUniversity of the West of England, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Joanna McGrenereUniversity of British Columbia, Canada(2) | Comfortable Aging - May 10, 2012, 09:30 Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper![]() Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance. ACMI Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACM |
| Ross McLachlanUniversity of Glasgow, UK(1) | |
| Ciaran McLoughlinUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. |
| Donald McMillanUniversity of Glasgow, UK(1) | The Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
| Brenna McNallyUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Joshua McVeigh-SchultzUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Zeljko MedenicaUniversity of New Hampshire, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Call, or Not, that is the Question - Works In Progress |
| Indrani MedhiMicrosoft Research India, India(1) | The Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACM |
| Yevgeniy MedynskiyGeorgia Institute of Technology, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop![]() Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures. |
| Bernt MeerbeekPhilips Research, Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop![]() ![]() Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products. |
| Rupert MeeseUniversity of Nottingham, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
| Ravish MehraUniversity of North Carolina, Chapel Hill, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
| Stephanie MeierCarnegie Mellon University, USA(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Wagner Meira Jr.Federal University of Minas Gerais, Brazil(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Genna MelamedTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Nasir MemonPolytechnic Institute of NYU, USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - PaperContribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords. ACM |
| Sam MendenhallGeorgia Institute of Technology, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
| Sarah MennickenUniversity of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
| Philipp MenschnerKassel University, Germany(1) | |
| Helena M. MentisMicrosoft Research, UK(2) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACM |
| Helena M. MentisMicrosoft Research, Cambridge, United Kingdom, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
| Helena M. MentisMicrosoft Research, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
| David MerrillSifteo, Inc., USA(1) | Interactivity - May 8, 2012, 15:50 Sifteo Cubes - Interactivity![]() Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype. |
| Samantha MerrittIndiana University, USA(1) | ICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. |
| Tim MerrittNational University of Singapore, Singapore(1) | Understanding Gamers - May 10, 2012, 11:30 Protecting Artificial Team-Mates: More Seems Like Less - Paper![]() Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates. ACM |
| Lisa MethvenUniversity of Reading, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Ronald MetoyerOregon State University, USA(3) | Visualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACMVisualization + Visual Analysis - May 9, 2012, 09:30 Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - NoteContribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization. ACM |
| Oliver MetzBielefeld University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
| Eleni MichailidouDepartment of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 eInclusion @ Cyprus Universities: Provision and Web Accessibility - Works In Progress |
| Julia MiebachUniveristy of Duisburg-Essen, Germany(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACM |
| Dan MikamiNTT Communication Science Laboratories, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
| David MilamSchool of Interactive Arts + Technology (SIAT), Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Rob MillerMIT CSAIL, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop![]() ![]() Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas. Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
| Robert C. MillerMIT CSAIL, USA(1) | |
| John MillsUniversity of Central Lancashire, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| David MindellMassachusetts Institute of Technology, USA(1) | Interactivity - May 8, 2012, 15:50 A Visual Display of Sociotechnical Data - InteractivityContribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data. |
| Iram MirzaCitrix Systems, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
| Pejman Mirza-BabaeiUniversity of Sussex, UK(1) | |
| Tracy MitznerGeorgia Institute of Technology, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Emerging Technologies for Healthcare and Aging - Workshop![]() ![]() ![]() Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage. |
| Homei MiyashitaMeiji University, Japan(2) | Brain and Body - May 7, 2012, 14:30 Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note![]() Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents. ACMInteractivity - May 8, 2012, 15:50 An Approach and Evaluation of Interactive System synchronizing change of taste and visual contents - Interactivity |
| Jonathan MoellerTexas A&M University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper![]() ![]() Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail. ACM |
| Jonathan MoellerInterface Ecology Lab, USA(2) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACMVideo - May 8, 2012, 11:30 Pen-in-Hand Command: NUI for Real-Time Strategy eSports - VideosContribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor. |
| Peyman MoghadamAutonomous Systems Laboratory, CSIRO ICT Centre, Australia(1) | I Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACM |
| Emilie MollenbachDepartment of Computer Science, University of Copenhagen, Denmark(1) | |
| David MolyneauxLancaster University, UK(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras - Note![]() ![]() Contribution & Benefit: New method for reducing interference when two structured light cameras overlap by only mechanical augmentation. ACM |
| Heather MolyneauxNational Research Council Canada, Canada(1) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. |
| Wendy MoncurUniversity of Dundee, UK(2) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. |
| Andrew MonkUniversity of York, UK(2) | Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| Andres Monroy-HernandezMassachusetts Institute of Technology, USA(1) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. |
| Toni-Jan Keith MonserratNational University of Singapore, Singapore(1) | Video - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. |
| Nick MontfortMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| James MooreUniversity of Cambridge, UK(1) | I Did That! Being in Control - May 9, 2012, 14:30 I did that! Measuring Users' Experience of Agency in their own Actions - Paper![]() Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems. ACM |
| Neema MoravejiStanford University, USA(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Towards Stress-less User Interfaces: 10 Design Heuristics Based on the Psychophysiology of Stress - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 BreathTray: Augmenting Respiration Self-Regulation
without Cognitive Deficit
- Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
| Alexandra MorganUniversity of Colorado Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. |
| Jonathan MorganUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACM |
| Koichi MoriNokia Research Center, Palo Alto, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
| Nexhmedin MorinaUniversity of Amsterdam, Netherlands(1) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. |
| Eric MorrillUniversity of California, Irvine, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Dan MorrisMicrosoft Research, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
| Daniel MorrisMicrosoft Research, USA(4) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note![]() Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user. ACMSensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACM |
| Alistair MorrisonUniversity of Glasgow, UK(1) | The Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
| Ann MorrisonAalborg University, Denmark(1) | |
| Ditte Hvas MortensenBang & Olufsen, Denmark(1) | alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
| Christiane MoserICT&S Center, University of Salzburg, Austria(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Values in Action (ViA) - Combining Usability, User Experience and User Acceptance - Works In ProgressPersonas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
| Kilian MoserCenter for Digital Technology & Management, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In Progress |
| Mehul MotaniNational University of Singapore, Singapore(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Martez E MottBowling Green State University, USA(1) | |
| Saman MottaghyStockholm University, Sweden(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Couch Mobility – The Cell Phone’s Most Important Feature at Home is Mobility - Works In Progress |
| Joy MountfordInteraction Design Expo, USA(1) | Lifetime Practice Achievement: Joy Mountford - May 7, 2012, 14:30 Award Talk: Joy Mountford, Innovation: when is early too early? - Special Events |
| Paula MoynihanNewcastle University, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Omar MubinEPFL, Switzerland(1) | |
| Claudia MuellerUniversity of Siegen, Germany(1) | Comfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
| Florian MuellerRMIT University, Australia(3) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMInteractivity - May 8, 2012, 15:50 Joggobot: A Flying Robot as Jogging Companion - Interactivity![]() ![]() Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience. |
| Florian 'Floyd' MuellerRMIT University, Australia(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Stefanie MuellerHasso Plattner Institute, Germany(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACM |
| Christian Mueller-TomfeldeCSIRO ICT Centre, Australia(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
| Imran MuhammadUniversity of Trento, Italy(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 ResEval Mash: A Mashup Tool that Speaks the Language of the User - Works In Progress |
| Max MühlhäuserTechnische Universität Darmstadt, Germany(6) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Interacting with Videos On Paper-like Displays - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Leveraging the Palm Surface as an Eyes-free TV Remote Control - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CoStream: In-situ Co-construction of Shared Experiences Through Mobile Video Sharing During Live Events - Works In Progress |
| Max MühlhäuserTU Darmstadt, Germany(1) | Beyond Paper - May 9, 2012, 11:30 Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note![]() Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics. ACM |
| Naoki MukawaTokyo Denki University, Japan(1) | |
| Florian MüllerTechnische Universität Darmstadt, Germany(1) | |
| Jörg MüllerQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMSpectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Laurence MullerHarvard University, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
| Michael MullerIBM T.J. Watson Research, USA(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Michael MullerIBM, USA(3) | Values in Research Practice - May 8, 2012, 11:30 Next Steps for Value Sensitive Design - Paper![]() ![]() ![]() ![]() Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD. ACMBetter Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMOrganizing the Recovery - May 10, 2012, 09:30 Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note![]() Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities. ACM |
| Alessandro MulloniGraz University of Technology, Austria(2) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
| Cosmin MunteanuNational Research Council Canada, Canada(3) | Literacy on the Margin - May 8, 2012, 11:30 Tale of Two Studies: Challenges in Field Research with Low-literacy Adult Learners in a Developed Country - Long Case Study![]() Contribution & Benefit: Report on challenges and lessons learnt from the design of a mobile application to support adult literacy and its evaluation with a marginalized, functionally illiterate, group in a developed country. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 An Ecologically Valid Evaluation of Speech Summarization - Works In ProgressCourse 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - May 9, 2012, 14:30 Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course![]() Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art. |
| Tamara MunznerUniversity of British Columbia, Canada(1) | I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACM |
| Aditi MuralidharanUniversity of California, Berkeley, USA(2) | It's a Big Web! - May 8, 2012, 09:30 Social Annotations in Web Search - Paper![]() Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Sensemaking Environment for Literary Text - Works In Progress |
| Kazuma MuraoUniversity of Tokyo, Japan(1) | |
| Yuko MurayamaIwate Prefectural University, Japan(1) | Organizing the Recovery - May 10, 2012, 09:30 A Study of Reconstruction Watcher in Disaster Area - Short Case Study![]() Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area. |
| Roderick Murray-SmithUniversity of Glasgow, UK(2) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Rewarding the original: Explorations in joint user-sensor motion spaces - Paper![]() ![]() Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures. ACMInteractivity - May 8, 2012, 15:50 Rewarding the original: Explorations in joint user-sensor motion spaces - Interactivity![]() |
| Maryam MustafaTechnical University of Braunschweig, Germany(1) | Brain and Body - May 7, 2012, 14:30 EEG Analysis of Implicit Human Visual Perception - NoteContribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques ACM |
| Bilge MutluUniversity of Wisconsin-Madison, USA(3) | Groups @ Work - May 10, 2012, 14:30 One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper![]() ![]() Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems. ACMAI & Machine-Learning & Translation - May 7, 2012, 11:30 Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - PaperContribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications. ACMInteracting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
| Nancy MwakabaNokia Research Center, Kenya(1) | HCI4D: Business - May 7, 2012, 16:30 Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study![]() Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users. |
| Nancy Mwakabanone, Kenya(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
| Brad A. MyersCarnegie Mellon University, USA(2) | SIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. With a Little Help from My Friends - May 10, 2012, 14:30 WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper![]() Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples. ACM |
| Elizabeth D. MynattGeorgia Institute of Technology, USA(1) | Health + Design - May 9, 2012, 14:30 Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper![]() ![]() ![]() Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions. ACM |
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| Mor NaamanRutgers University, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper![]() Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues. ACM |
| Rafi NachmiasTel-Aviv University, Israel(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
| Lennart NackeUniversity of Ontario Institute of Technology, Canada(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. |
| Lennart E. NackeUOIT, Canada(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Full-Body Motion-Based Game Interaction for Older Adults - Paper![]() ![]() Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults. ACM |
| Takashi NagamatsuKobe University, Japan(1) | |
| Till NagelUniversity of Applied Sciences Potsdam, Germany(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Interactive Exploration of Geospatial Network Visualization - Long Case Study![]() ![]() Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings. |
| Yusuke NakagawaThe University of Tokyo, Japan(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note![]() ![]() Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures. ACM |
| Tatsuo NakajimaWaseda University, Japan(1) | |
| Hiromi NakamuraMeiji University, Japan(2) | Brain and Body - May 7, 2012, 14:30 Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note![]() Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents. ACMInteractivity - May 8, 2012, 15:50 An Approach and Evaluation of Interactive System synchronizing change of taste and visual contents - Interactivity |
| Mikio NakanoHonda Research Institute Japan Co., Ltd., Japan(1) | |
| Arturo NakasoneNational Institute of Informatics, Tokyo, Japan(1) | |
| Pirjo NäkkiVTT Technical Research Centre of Finland, Finland(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Hye Yeon NamGeorgia Institute of Technology, USA(1) | Interactivity - May 8, 2012, 15:50 Artistic Robot Please Smile - Interactivity![]() ![]() Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands. |
| Tek-Jin NamKorea Advanced Institute of Science and Technology, Korea, Republic of(1) | Intimacy and Connection - May 7, 2012, 16:30 How Do Couples Use CheekTouch over Phone Calls? - Note![]() Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls. ACM |
| Tek-Jin NamDept. of Industrial Design, KAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Knoby: Pet-like Interactive Door Knob - Works In Progress |
| Mizuki NamaiGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| Suranga NanayakkaraSingapore University of Technology and Design, Singapore(3) | Video - May 8, 2012, 11:30 EyeRing: An Eye on a Finger - VideosContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Interactivity - May 8, 2012, 15:50 EyeRing: An Eye on a Finger - InteractivityContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 EyeRing: A Finger-worn Assistant - Works In Progress |
| Milind NaphadeIBM T.J. Watson Research Center, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| N. Hari NarayananAuburn University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Multiple Visualizations and Debugging: How do we co-ordinate these? - Works In Progress |
| Bonnie NardiUniversity of California, Irvine, USA(2) | Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. Critical Perspectives on Design - May 8, 2012, 09:30 Affordances in HCI: Toward a Mediated Action Perspective - Paper![]() ![]() Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment. ACM |
| Takuji Narumithe Univ. of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
| Clifford NassStanford University, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note![]() Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems. ACM |
| Lisa NathanUniversity of British Columbia, Canada(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Simple, Sustainable Living - Workshop![]() Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Vidhya NavalpakkamYahoo! Research, USA(2) | Usability and User Research - May 10, 2012, 14:30 Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - PaperContribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability. ACMEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 On Saliency, Affect and Focused Attention - Paper![]() ![]() Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement. ACM |
| Nazneen NazneenGeorgia Institute of Technology, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In Progress |
| Mark A. NeerincxTNO Human Factors, Netherlands(2) | Interactivity - May 8, 2012, 15:50 A Virtual Reality Dialogue System For The Treatment Of Social Phobia - Interactivity![]() Contribution & Benefit: A virtual reality exposure therapy system designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored. alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
| Les NelsonPalo Alto Research Center (PARC), USA(2) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACMUnderstanding Gamers - May 10, 2012, 11:30 Online Gaming Motivations Scale: Development and Validation - Note![]() Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications. ACM |
| Zhe Han NeoCarnegie Mellon University, USA(2) | Video - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Cornelius NeufeldtUniversity of Siegen, Germany(1) | Comfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
| Katja NeureiterICT&S Center, University of Salzburg, Austria(1) | Personas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
| Carman NeustaedterSimon Fraser University, Canada(5) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi![]() Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Routines and Social Behaviours of Frequent mCommerce Shoppers - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MammiBelli: Sharing Baby Activity Levels Between Expectant Mothers and Their Intimate Social Groups - Works In ProgressVideo - May 8, 2012, 11:30 Pet Video Chat: Monitoring and Interacting with Dogs over Distance - VideosContribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage. Intimacy and Connection - May 7, 2012, 16:30 Intimacy in Long-Distance Relationships over Video Chat - Paper![]() ![]() ![]() Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design. ACM |
| Kim NevelsteenMobile Life Centre, Sweden(1) | Games: Community + Communication - May 8, 2012, 09:30 Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper![]() ![]() ![]() Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition. ACM |
| Mark W. NewmanUniversity of Michigan, USA(2) | Teaching with Games - May 9, 2012, 14:30 Discovery-based Games for Learning Software - Note![]() Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques. ACM |
| Jamie NGInstitute for Infocomm Research, Singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
| Grace NgaiThe Hong Kong Polytechnic University, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Chau NguyenCornell University, USA(1) | Pen + Touch - May 8, 2012, 09:30 Bimanual Marking Menu for Near Surface Interactions - Note![]() Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions. ACM |
| Cuong NguyenPortland State University, USA(1) | Tools for Video + Images - May 7, 2012, 16:30 Video Summagator: An Interface for Video Summarization and Navigation - NoteContribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest. ACM |
| David H. NguyenNokia Research Center, Palo Alto, USA(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Jeffrey NicholsIBM Research, USA(1) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
| Jeffrey NicholsIBM Research - Almaden, USA(1) | RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. |
| James NicholsonNorthumbria University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In Progress |
| Robert NicolaidesUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. |
| Hugo NicolauINESC-ID, Portugal(1) | Touch Text Entry - May 10, 2012, 09:30 Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note![]() Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards. ACM |
| Søren NielsenIT-University of Copenhagen, Denmark(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - PaperContribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility. ACM |
| Matti NiinimäkiAalto University, Finland(1) | Interactivity - May 8, 2012, 15:50 AHNE : A Novel Interface for Spatial Interaction - Interactivity![]() Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment. |
| Femke NijboerHuman Media Interaction, University of Twente, Netherlands(1) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
| Anton NijholtUniversity of Twente, Netherlands(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Practices Surrounding Children’s Photos in Homes - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Smart Material Interfaces: A New Form of Physical Interaction - Works In Progress |
| Jari NikaraNokia Research Center, Finland(1) | |
| Shawn NikkilaArizona State University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
| Michael NischtQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(2) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACM |
| Narihiro NishimuraThe University of Electro-Communications, Japan(1) | |
| Hiroki NISHINONational University of Singapore, singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 How Can a DSL for Expert End-Users be Designed for Better Usability? : A Case Study in Computer Music - Works In Progress |
| Shuichi NishioAdvanced Telecommunications Research Institute International, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Yuzhen NiuPortland State University, USA(1) | Tools for Video + Images - May 7, 2012, 16:30 Video Summagator: An Interface for Video Summarization and Navigation - NoteContribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest. ACM |
| Syavash NobaranyUniversity of British Columbia, Canada(2) | I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Gregory NorcieIndiana University, Bloomington, Bloomington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
| Maria NormarkMobile Life Centre, Sweden(1) | Design Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
| Marta Noronha e SousaengageLab, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| James NorrisMixed Reality Lab, University of Nottingham, UK(1) | Tools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACM |
| Chris NorthVirginia Tech, USA(1) | Text Visualization - May 7, 2012, 14:30 Semantic Interaction for Visual Text Analytics - PaperContribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents. ACM |
| Juliet NortonUCF, USA(1) | |
| Michael NowakStanford University, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note![]() Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems. ACM |
| Sebastian NowozinMicrosoft Research, UK(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Instructing People for Training Gestural Interactive Systems - Paper![]() Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage. ACM |
| Frank NozFrankNoz.com, USA(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
| Nuno NunesUniversity of Madeira, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Stina NylanderMobile Life @ SICS, Sweden(1) | Interactivity - May 8, 2012, 15:50 Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity![]() Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software. |
| Stina NylanderSwedish Institute of Computer Science, Sweden(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Couch Mobility – The Cell Phone’s Most Important Feature at Home is Mobility - Works In Progress |
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| Marita O'BrienUniversity of Alabama-Huntsville, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Emerging Technologies for Healthcare and Aging - Workshop![]() ![]() ![]() Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage. |
| Eamonn O'brien-StrainHewlett-Packard Laboratories, USA(1) | Search Interfaces - May 9, 2012, 11:30 A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study![]() ![]() Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize). |
| Paul O'DowdBristol Robotics Laboratory, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Kenton O'HaraMicrosoft Research, UK(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
| Aisling Ann O'KaneUniversity College London, UK(1) | |
| Eleanor O'RourkeUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Raquel O. PratesFederal University of Minas Gerais, Brazil(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Ian OakleyUniversity of Madeira, Portugal(3) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 User Needs in the Performance of Prescribed Home Exercise Therapy - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Exploring the Perceptual Space of a Novel Slip-Stick Haptic Surface Display - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Marianna ObristNewcastle University, UK(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
| Nathan OchoaUCF, USA(1) | |
| William OdomCarnegie Mellon University, USA(5) | Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACMImmateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Memento Mori: Technology Design for the End of Life - Workshop![]() ![]() Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. Immateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Amy OganCarnegie Mellon University, USA(2) | Teaching with New Interfaces - May 7, 2012, 11:30 Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper![]() ![]() Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents. ACMPromoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Masayasu OgataKeio University, Japan(4) | Interactivity - May 8, 2012, 15:50 Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - InteractivityContribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Kohei OgawaAdvanced Telecommunications Research Institute International, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Jeeyun OhPennsylvania State Universtiy, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
| JongHwan OhSeoul National University, Korea, Republic of(1) | |
| Mari-Klara OjaBentley University, USA(1) | Usability Methods - May 9, 2012, 14:30 Evaluating the Collaborative Critique Method - PaperContribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals. ACM |
| Takashi OkaNihon University, Japan(1) | |
| Naohito OkudeGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| Abiodun OlalereTowson University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Simon OlberdingTechnische Universität Darmstadt, Darmstadt, Germany(1) | alt.chi: Design Matters - May 10, 2012, 11:30 When Mobile Phones Expand Into Handheld Tabletops - alt.chiContribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation. |
| Simon OlberdingTechnische Universität Darmstadt, Germany(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Interacting with Videos On Paper-like Displays - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CoStream: In-situ Co-construction of Shared Experiences Through Mobile Video Sharing During Live Events - Works In Progress |
| Flavio OliveiraFacebook, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Designing for a Billion Users: A Case Study of Facebook - Long Case Study![]() Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders. |
| Symon OliverOCAD University, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Visualizing Sentiments in Business-Customer Relations with Metaphors - Works In Progress |
| Patrick OlivierNewcastle University, UK(14) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - InteractivityDefying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMTouch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Security Assessment of Tiles: A New Portfolio-Based Graphical Authentication System - Works In ProgressParticipatory Design with Older People - May 8, 2012, 11:30 Engaging Older People through Participatory Design - Paper![]() ![]() Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach. ACMHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Magic Land on Interactive Tabletop for Play Therapy with Children - Works In ProgressComfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Opportunistic Engagement by Designing on the Street - Works In ProgressInvited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. Participatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACMEmpathy and Technology: Focus on the End User - May 7, 2012, 14:30 Empathy, Participatory Design and People with Dementia - Paper![]() ![]() ![]() Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid. ACM |
| Dan OlsenBrigham Young University, (1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 XICE Windowing Toolkit: Seamless Display Annexation - ToCHIContribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing. |
| Rebekah OlsenIndiana University Bloomington, USA(1) | Student Design Competition - May 9, 2012, 14:30 Anchor: Connecting Sailors to Home - Student Design CompetitionContribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer. |
| Dan Olsen, Jr.Brigham Young University, USA(1) | |
| Gary M. OlsonUniversity of California, Irvine, USA(2) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACM |
| Judith OlsonUniversity of California, Irvine, USA(1) | Groups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACM |
| Ingvar OlssonTritech AB, Sweden(1) | |
| Thomas OlssonTampere University of Technology, Finland(1) | Me & My Mobile - May 10, 2012, 11:30 Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper![]() Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications. ACM |
| Alex OlwalMIT Media Lab, USA(1) | |
| Stephen OneyCarnegie Mellon University, USA(1) | Programming and Debugging - May 10, 2012, 09:30 Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper![]() Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation. ACM |
| Jeremy OngInstitute for Infocomm Research, Singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
| Tolga OralIBM CIO's Office, USA(1) | Search Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
| Louise OramUniversity of British Columbia, Canada(1) | I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACM |
| Juan ÓrdoñezJuan P. Ordóñez Game Consulting, Spain(1) | |
| Michael OrenIowa State University, USA(1) | |
| Bernard OriolaIRIT, France(1) | |
| Veronica OrvalhoInstituto de Telecomunicações, Portugal(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Shape Your Body: Control a Virtual Silhouette Using Body Motion - Works In Progress |
| Hirotaka OsawaKeio University, Japan(4) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - InteractivityContribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions. Video - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
| Tsutomu OshitaRitsumeikan University, Japan(1) | |
| Maria OshodiExtant, London, UK, UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Miguel OsornioGeorgia Institute of Technology, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
| Marilyn OstergrenUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Nuno OteroLinnæus University, Sweden(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Kazuhiro OtsukaNTT Communication Science Laboratories, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
| Mai OtsukiRitsumeikan University, Japan(1) | |
| Tom Y OuyangMassachusetts Institute of Technology, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - PaperContribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand. ACM |
| Saila OvaskaUniversity of Tampere, Finland(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Usefulness of an Immersion Questionnaire in Game Development - Works In ProgressDo You See What Eye See - May 10, 2012, 14:30 An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - PaperContribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance. ACM |
| Oyewole OyekoyaUniversity College London, UK(1) | Interactions Beyond the Desktop - May 10, 2012, 09:30 SphereAvatar: A Situated Display to Represent a Remote Collaborator - PaperContribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display. ACM |
| Derya Ozcelik BuskermolenEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Informing User Experience Design about Users: Insights from Practice - Works In Progress |
| Fatih OzencAutodesk Inc., USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACM |
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| Susanna PaasovaaraNokia Research Center, Finland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinetic Device: Designing Interactions with a Deformable Mobile Interface - Works In Progress |
| Jeni PaayAalborg University, Denmark(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressDefying Environmental Behavior Changes - May 9, 2012, 16:30 Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper![]() Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design. ACM |
| Tyler PaceIndiana University, USA(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Creative Self-Expression in Socio-Technical Systems - Doctoral ConsortiumContribution & Benefit: This research explores the relationship between creativity and technology in massive networked creative communities such as Etsy and World of Warcraft. |
| Tim PaekMicrosoft Research, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper![]() Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech. ACM |
| Michel PahudMicrosoft Research, USA(1) | Beyond Paper - May 9, 2012, 11:30 Informal Information Gathering Techniques for Active Reading - NoteContribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input. ACM |
| Helen PainUniversity of Edinburgh, UK(1) | Learning with Children - May 9, 2012, 16:30 Interpreting Input from Children: a Designerly Approach - Paper![]() ![]() Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons. ACM |
| Isabel PaivaUniversidade Nova de Lisboa, Portugal(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Super Mirror: A Kinect Interface for Ballet Dancers - Works In Progress |
| Minna PakanenIntel and Nokia Joint Innovation Center, Finland(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Fabio Romancini PalamediMethodist University, Brazil(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Philippe PalanqueUniversité Paul Sabatier Toulouse, France(1) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI |
| Arto PalinNokia Research Center, Finland(1) | |
| Shimei PanIBM Research, USA(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Yue PanSchool of Informatics & Computing, Indiana University, USA(3) | Student Research Competition - May 9, 2012, 09:30 Symbolic Documentation: Toward Fashion-related Sustainable Design - Student Research CompetitionContribution & Benefit: This work focuses on exploring and identifying the role of fashion in digital consumption, and how fashion and sustainability could and might interplay in the IT industry. CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACM |
| Galen T PangerUniversity of California, Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Kinect in the Kitchen: Testing Depth Camera Interactions in Practical Home Environments - Works In Progress |
| Rita ParadaNokia Design, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
| Joseph A ParadisoMIT Media Lab, USA(1) | Video - May 8, 2012, 11:30 Tongueduino: Hackable, High-bandwidth Sensory Augmentation - VideosContribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors. |
| Abelardo PardoUniversity Carlos III of Madrid, Spain(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. |
| Narcis ParesUniversitat Pompeu Fabra, Spain(1) | |
| Tapan S ParikhUniversity of California, Berkeley, USA(2) | Interactivity - May 8, 2012, 15:50 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - InteractivityACMCrowdsourcing and Peer Production I - May 8, 2012, 14:30 Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper![]() ![]() Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work. ACM |
| Angela ParkCarnegie Mellon University, USA(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Heekyong ParkSeoul National University, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper![]() ![]() Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories. ACM |
| Ji Hyun ParkUniversity of Texas at Austin, USA(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Framework for Designing Assistive Technologies for Teaching Children with ASDs Emotions - Works In Progress |
| Jin Wan ParkChung-Ang University, South Korea(1) | Video - May 8, 2012, 11:30 Which Book Should I Pick? - VideosContribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data. |
| Joonah ParkSamsung Advanced Institute of Technology, Korea, Republic of(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Study on Touch & Hover based Interaction for Zooming - Works In ProgressUse the Force - May 10, 2012, 14:30 Evaluation of Human Tangential Force Input Performance - Paper![]() Contribution & Benefit: Presents guidelines for UI design based on the tangential force applied by a user. Can assist in developing effective force-based interface. ACM |
| Nohyoung ParkKAIST U-VR Lab., Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
| S. Joon ParkDrexel University, USA(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Sun Young ParkUniversity of California, Irvine, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. Health + Design - May 9, 2012, 14:30 Adaptation as Design: Learning from an EMR Deployment Study - Paper![]() ![]() Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system. ACM |
| Young-Woo ParkKorea Advanced Institute of Science and Technology, Korea, Republic of(1) | Intimacy and Connection - May 7, 2012, 16:30 How Do Couples Use CheekTouch over Phone Calls? - Note![]() Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls. ACM |
| Andrea G ParkerGeorgia Institute of Technology, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
| David ParkesHarvard University, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
| Siarhei PashkouUniversity of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
| Gaurav PatelRice University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
| Rupa PatelUniversity of Washington (UW), USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACM |
| Shwetak N PatelUniversity of Washington, USA(4) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACMSensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACM |
| Snehalee PatelUniversity College London, UK(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACM |
| Fabio PaternòCNR-ISTI, Italy(2) | Invited Engineering Community SIG: the Role of Engineering Work in CHI - May 9, 2012, 16:30 Invited Engineering Community SIG: the Role of Engineering Work in CHI - SIG Meeting![]() Contribution & Benefit: This SIG is the forum where to discuss the state of the engineering community and how to strengthen its role in CHI Course 21: User Interface Design and Adaptation for Multi-Device Environments - May 8, 2012, 16:30 Course 21: User Interface Design and Adaptation for Multi-Device Environments - Course![]() Contribution & Benefit: This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications accessed through mobile and stationary devices even exploiting different interaction modalities |
| Rahuvaran PathmanathanAalborg University, Denmark(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper![]() Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design. ACM |
| Sameer PatilIndiana University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Check out where I am!": Location-Sharing Motivations, Preferences, and Practices - Works In Progress |
| Evgenia - Eleni PatsouleUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. |
| Donald J. PattersonUniversity of California, Irvine, USA(2) | Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Sue PattisonNewcastle University, UK(1) | |
| Jordan PattonCarnegie Mellon University, USA(1) | Games: Community + Communication - May 8, 2012, 09:30 Communication and Commitment in an Online Game Team - Paper![]() Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups. ACM |
| Celeste PaulUniversity of Maryland Baltimore County, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Emotion as an Indicator for Future Interruptive Notification Experiences - Works In Progress |
| Eric PaulosCarnegie Mellon University, USA(4) | Sustainability and Behavior Change - May 7, 2012, 16:30 Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper![]() ![]() Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems. ACMVideo - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Subscription-Based Authoring Tool for Mobile Citizen Science Campaigns - Works In ProgressOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Ioannis PavlidisUniversity of Houston, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study![]() ![]() Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information. |
| Stephen PeakeThe Open University, UK(1) | Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACM |
| Jon PearceThe University of Melbourne, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
| Esben W. PedersenUniversity of Copenhagen, Denmark(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACM |
| Isabel PedersenRyerson University, Canada(1) | alt.chi: Design Matters - May 10, 2012, 11:30 The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi![]() ![]() Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires. |
| Tomislav PejsaUniversity of Wisconsin-Madison, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Designing Effective Gaze Mechanisms for Virtual Agents - PaperContribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes. ACM |
| Serge PelletierUniversité Laval, Canada(1) | Student Design Competition - May 9, 2012, 14:30 Shoji: Communicating Privacy - Student Design CompetitionContribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs. |
| Bryan PendletonCarnegie Mellon University, USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 WebTicket: Account Management Using Printable Tokens - PaperContribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication. ACM |
| Gerald PennUniversity of Toronto, Canada(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 An Ecologically Valid Evaluation of Speech Summarization - Works In ProgressCourse 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - May 9, 2012, 14:30 Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course![]() Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art. |
| Birgit PenzenstadlerTechnische Universität München, Germany(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Luis Lucas PereiraUniversity of Coimbra, Portugal(1) | |
| Adam PererIBM, USA(1) | Better Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACM |
| Manuel Perez-QuinonesVirginia Polytechnic Institute and State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Ken PerlinNew York University, USA(1) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 ClayVision: The (Elastic) Image of the City - Paper![]() ![]() ![]() Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications. ACM |
| Simon T PERRAULTTELECOM ParisTech - CNRS LTCI UMR 5141, France(1) | Video - May 8, 2012, 11:30 WatchIt: Simple gestures for interacting with a watchstrap - Videos![]() Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion. |
| Stephane PERRINIndependent Artist, Japan(1) | Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
| Daniel PerryUniversity of Washington, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 VizDeck: A Card Game Metaphor for Fast Visual Data Exploration - Works In Progress |
| Florian PertenederMedia Interaction Lab, Austria(1) | |
| Anicia PetersIowa State University, USA(2) | Work Life Balance in HCI - May 10, 2012, 14:30 Work Life Balance in HCI - SIG Meeting![]() Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance. |
| Marianne G. PetersenUniversity of Aarhus, Denmark(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACM |
| Marianne Graves PetersenAarhus University, Denmark(2) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 "I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi![]() Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power. alt.chi: Physical Love - May 7, 2012, 16:30 "It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi![]() Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction. |
| Josh PetersonUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Marian PetreThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Max Petre EasttyThe Open University, UK(1) | Video - May 8, 2012, 11:30 The Interactive Punching Bag - Videos![]() Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag. |
| Uros PetrevskiNoDesign, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Helen PetrieUniversity of York, UK(2) | Usability Methods - May 9, 2012, 14:30 What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - PaperContribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper![]() Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0 ACM |
| Tamara PeytonYork University, Canada(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. |
| Laura Pfeifer VardoulakisNortheastern University, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
| Tan Phat PhamWee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study![]() ![]() Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths. |
| Brenda PhillipsHarvard University, USA(1) | Teaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Delphine PicardOctogone, France(1) | |
| Rosalind PicardMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 FEEL: Frequent EDA and Event Logging – A Mobile Social Interaction Stress Monitoring System - Works In Progress |
| Martin PielotOFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany, (1) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACM |
| James PierceCarnegie Mellon University, USA(4) | Sustainability and Behavior Change - May 7, 2012, 16:30 Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper![]() ![]() Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems. ACMCritical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMCritical Perspectives on Design - May 8, 2012, 09:30 Undesigning Technology: Considering the Negation of Design by Design - Paper![]() ![]() Contribution & Benefit: Motivates and develops the question: To what extent and in what ways should the intentional negation of technology be an acknowledged and legitimate area of design research activity within HCI? ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
| Emmanuel PietrigaINRIA, France(1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Dwell-and-Spring: Undo for Direct Manipulation - PaperContribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered. ACM |
| Mary PietrowiczUniversity of Illinois at Urbana Champaign, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Phonetic Shapes: An Interactive, Sonic Guest Book - Works In Progress |
| David PiorkowskiOregon State University, USA(1) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACM |
| Volkmar PipekUniversity of Siegen, Germany(2) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Improvisation Work in Inter-organizational Crisis Management - Paper![]() Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens. ACM |
| Anne Marie PiperUniversity of California, San Diego, USA(2) | Touch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMInteractivity - May 8, 2012, 15:50 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Interactivity![]() |
| Peter PirolliPalo Alto Research Center, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACM |
| Hugh PizeyGlasgow School of Art, UK(1) | |
| Pol PlaMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Display Blocks: Cubic Displays for Multi-Perspective Visualization - Works In Progress |
| Beryl PlimmerUniversity of Auckland, Auckland, New Zealand, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
| Bernd PlodererThe University of Melbourne, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
| Mark PodlaseckIBM, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| Wim PoelmanUniversity of Twente, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Smart Material Interfaces: A New Form of Physical Interaction - Works In Progress |
| Charline PoirierCanonical, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Defamiliarization in Innovation and Usability - Workshop![]() ![]() Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here? |
| Alina PommeranzDelft University of Technology, Netherlands(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. |
| G Michael PoorBowling Green State University, USA(1) | |
| George PopescuEPFL, Switzerland(1) | |
| Igor PopovUniversity of Southampton, UK(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACM |
| Zoran PopovićUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Benjamin PoppingaOFFIS Institute for Information Technology, Germany(2) | Use the Force - May 10, 2012, 14:30 PocketNavigator: Studying Tactile Navigation Systems In-Situ - PaperContribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Drawing Shapes and Lines: Spawning Objects on Interactive Tabletops - Works In Progress |
| Ivan PoupyrevDisney Research, Pittsburgh, USA(2) | Interactivity - May 8, 2012, 15:50 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - InteractivityACMBrain and Body - May 7, 2012, 14:30 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper![]() ![]() ![]() Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water. ACM |
| Ivan PoupyrevDisney Research Pittsburgh, USA(1) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. |
| Ivan PoupyrevDisney Research, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tactile Feedback on Flat Surfaces for the Visually Impaired - Works In Progress |
| Christopher PowerUniversity of York, UK(2) | Usability Methods - May 9, 2012, 14:30 What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - PaperContribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper![]() Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0 ACM |
| Manoj PrasadTexas A & M University, USA(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study![]() ![]() Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors. |
| Raquel PratesFederal University of Minas Gerais, Brazil(2) | Changing requirements to HCI funding: A global perspective - May 10, 2012, 09:30 Changing requirements to HCI funding: A global perspective - SIG Meeting![]() ![]() Contribution & Benefit: The requirements for funding for HCI research are changing globally. We review with panel members and high-level grant decision makers from different continents how requirements change and what that means. |
| Wanda PrattUniversity of Washington, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note![]() ![]() Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings. ACM |
| Leslie PredyAutodesk Canada, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
| Helmut PrendingerNational Institute of Informatics, Tokyo, Japan(2) | |
| Calum PringleCanonical, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Defamiliarization in Innovation and Usability - Workshop![]() ![]() Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here? |
| Andreas PrinzKassel University, Germany(1) | |
| Kathrin ProbstMedia Interaction Lab, Austria(1) | |
| Rob ProcterUniversity of Manchester, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Pearl PuEPFL, Switzerland(1) | |
| Thierry PunUniversity of Geneva, Switzerland(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Spatial Awareness and Intelligibility for the Blind: Audio-Touch Interfaces. - Works In Progress |
| Cynthia PutnamDePaul University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 HCI Professions: Differences & Definitions - Works In Progress |
| Olga PykhtinaNewcastle University, UK(1) | |
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| Jie QiMIT Media Lab, 02139(2) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Animating Paper Using Shape Memory Alloys - Note![]() ![]() Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics. ACMInteractivity - May 8, 2012, 15:50 Animating Paper Craft using Shape Memory Alloys - Interactivity![]() ![]() |
| Guoping QiuUniversity of Nottingham, UK(1) | Tools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACM |
| Lin QiuNanyang Technological University, Singapore(1) | |
| Mahmood QuaderiNorthwestern University, USA(1) | It's a Big Web! - May 8, 2012, 09:30 Omnipedia: Bridging the Wikipedia Language Gap - PaperContribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study. ACM |
| Francis QuekVirginia Polytechnic Institute and State University (Virginia Tech), USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Francis QuekCenter for Human Computer Interaction, Virginia Tech, USA(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
| Philip QuinnUniversity of Canterbury, New Zealand(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Scrolling Devices with Document Length Dependent Gain - PaperContribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits. ACM |
| Chris QuintanaUniversity of Michigan, USA(2) | Needle in the Haystack - May 8, 2012, 14:30 Representing “too small to see” as “too small to see” with Temporal Representation - Paper![]() ![]() Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see. ACMDesigning for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
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| Victor M. R. PenichetUniversity of Castilla-La Mancha, Spain(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
| Daphne RabanUniversity of Haifa, Israel(1) | Workplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACM |
| Irene RaeUniversity of Wisconsin-Madison, USA(1) | Groups @ Work - May 10, 2012, 14:30 One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper![]() ![]() Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems. ACM |
| Ashur RafievNewcastle University, Newcastle upon Tyne, United Kingdom, (1) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - Interactivity |
| Ahmad RahmatiRice University, USA(1) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACM |
| Kari-Jouko RaihaUniversity of Tampere, Finland(1) | Do You See What Eye See - May 10, 2012, 14:30 An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - PaperContribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance. ACM |
| Rahul RajanCarnegie Mellon Silicon Valley, USA(1) | |
| Vasanth Kumar RajendranUniversity of British Columbia, Canada(1) | I Did That! Being in Control - May 9, 2012, 14:30 The Design Space of Opinion Measurement Interfaces: Exploring Recall Support for Rating and Ranking - Paper![]() Contribution & Benefit: Characterizes and explores through user studies the design space of opinion measurement interfaces. Presents key directions for future research, and informs the design of future rating and ranking interfaces. ACM |
| Daniel RamageStanford University, USA(1) | Text Visualization - May 7, 2012, 14:30 Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - PaperContribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools. ACM |
| Anand RamamoorthyUniversiteit Ghent, Belgium(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
| Solai RamanathanUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Sriram RamasubramanianCarnegie Mellon University, USA(2) | Video - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Judith RameyUniversity of Washington, USA(1) | Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - May 7, 2012, 11:30 Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting![]() Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content. |
| David RandallManchester Metropolitan University, UK(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
| David RandallUniversity of Siegen, Germany, Germany(1) | Comfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
| Rebecca RandellUniversity of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Alejandro RangelUniversidad Autonoma de Baja California, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Rahul RaoPolytechnic Institute of NYU, USA(1) | Interactivity - May 8, 2012, 15:50 Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity![]() Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players. |
| Nicolas RasamimananaPhonotonic, Paris, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Ramesh RaskarMIT Media Lab, Cambridge, USA(1) | |
| Majken K. RasmussenAarhus School of Architecture, Denmark(1) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper![]() Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions. ACM |
| Martina RauCarnegie Mellon University, USA(2) | Video - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Janet C ReadUniversity of Central Lancashire, UK(3) | Course 2: Evaluating Children's Interactive Products - May 7, 2012, 11:30 Course 2: Evaluating Children's Interactive Products - Course![]() ![]() Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered. Learning with Children - May 9, 2012, 16:30 Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note![]() Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience. ACM |
| Janet C ReadUniversity of Central Lancashire, UK(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Cool aX Continents, Cultures and Communities - Workshop![]() Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Climbing the Cool Wall: Exploring Teenage Preferences of Cool - Works In ProgressPoster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 School Friendly Participatory Research Activities with Children - Works In ProgressInvited: Child Computer Interaction SIG - Postcards and Conversations - May 7, 2012, 14:30 Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting![]() Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction. |
| Genaro Rebolledo MendezUniversidad Veracruzana, Mexico(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Kyle RectorUniversity of Washington, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Pooja ReddyCarnegie Mellon University, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
| Stuart ReevesUniversity of Nottingham, UK(4) | ICT4D - May 9, 2012, 11:30 In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study![]() ![]() Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences. alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. Pasts + Futures - May 9, 2012, 09:30 Envisioning Ubiquitous Computing - Paper![]() ![]() Contribution & Benefit: Examines technological visions of the future and the role of 'envisioning' within ubicomp and HCI communities. Critiques these envisionings and recommends changes in ways we read, interpret and use them. ACMThe Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
| Peter ReidUniversity of Auckland, (1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHIContribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations. |
| Bo ReimerMalmö University, Sweden(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Designing Collaborative Media: A Challenge for CHI? - alt.chi![]() Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles. |
| Yolanda J ReimerUniversity of Montana, USA(1) | Pasts + Futures - May 9, 2012, 09:30 Lost and Found: Lessons Learned from a Design Retrospective - Long Case Study![]() Contribution & Benefit: Case study reflecting on the long-term design of an information management system for students. Can help designers understand the impact of multiple influences on the overall transformation of a system. |
| Katharina ReineckeHarvard University, USA(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Accurate Measurements of Pointing Performance from In Situ Observations - PaperContribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions. ACM |
| Katharina ReineckeHarvard University, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHIContribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users. |
| Soraia ReisFederal University of Minas Gerais, Brazil(1) | |
| Michael K. ReiterUniversity of North Carolina, Chapel Hill, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Amanda RenUniversity of California, Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MixT: Automatic Generation of Step-by-Step Mixed Media Tutorials - Works In Progress |
| Xiangshi RenKochi University of Technology, Japan(1) | Space: The Interaction Frontier - May 8, 2012, 11:30 A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper![]() Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study. ACM |
| Xiangshi RenSchool of Information,Kochi University of Technology, Kami, Kochi, Japan, (1) | Pen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACM |
| Zhimin RenUniversity of North Carolina at Chapel Hill, USA(1) | Music Across CHI - May 8, 2012, 11:30 Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study![]() ![]() Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments. |
| Christian RendlMedia Interaction Lab, Austria(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
| Paul ResnickUniversity of Michigan, USA(1) | Course 8: Evidenced-Based Social Design of Online Communities - May 7, 2012, 14:30 Course 8: Evidenced-Based Social Design of Online Communities - CourseContribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations. |
| Philip ResnikComputer Science Department, University of Maryland, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Deploying MonoTrans Widgets in the Wild - Note![]() Contribution & Benefit: Our first attempt to deploy a crowd-sourced monolingual translation system to the wild finds interesting lesson dealing with crowds with different sizes simultaneously. ACM |
| Christian ReuterUniversity of Siegen, Germany(1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Improvisation Work in Inter-organizational Crisis Management - Paper![]() Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens. ACM |
| Carson ReynoldsUniversity of Tokyo, Japan(1) | |
| Mark RiceInstitute for Infocomm Research, Singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
| Alexander Rice-KhouriAutodesk Canada,, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
| Travis RichMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In Progress |
| John T. RichardsIBM T.J. Watson Research Center, USA(1) | |
| Stephan RichterHasso Plattner Institute, Germany(1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Bootstrapper: Recognizing Tabletop Users by their Shoes - Note![]() Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users. ACM |
| Eleanor RieffelFX Palo Alto Laboratory, Inc., USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
| Jens RiegelsbergerGoogle UK, UK(1) | I Did That! Being in Control - May 9, 2012, 14:30 A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study![]() Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development. |
| Stefan RieglerUniversity of Salzburg, Austria(1) | Student Design Competition - May 9, 2012, 14:30 Bzzzt - When Mobile Phones Feel At Home - Student Design CompetitionContribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis. |
| Michael RitterDeep Springs International, Haiti(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
| Brian RoarkOregon Health & Science University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
| Tom RobertsMassachusetts Institute of Technology, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy - Long Case Study![]() Contribution & Benefit: Case study of a storytelling prompt for fostering positive emergent literacy behaviors using: Detailed report of performative reading behaviors in emergent literacy. Video coding rubric for analyzing shared reading interactions. |
| George RobertsonMicrosoft Research, USA(2) | Visualization + Visual Analysis - May 9, 2012, 09:30 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - PaperContribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others. ACMInteractivity - May 8, 2012, 15:50 GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - InteractivityACM |
| Judy RobertsonHeriot-Watt University, UK(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Rethinking Statistical Analysis Methods for CHI - PaperContribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice. ACM |
| Benoit RochonUniversité Laval, Canada(1) | Student Design Competition - May 9, 2012, 14:30 Shoji: Communicating Privacy - Student Design CompetitionContribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs. |
| Tom RoddenUniversity of Nottingham, UK(1) | Eating + Cooking - May 7, 2012, 11:30 Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper![]() Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating. ACM |
| Tom RoddenThe University of Nottingham, UK(1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Jennifer A. RodeDrexel University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Qualitative Research in HCI - WorkshopContribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork. |
| Glívia Angélica Rodrigues BarbosaFederal University of Minas Gerais, Brazil(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Melissa RodriguezIndiana University Bloomington, USA(1) | Student Design Competition - May 9, 2012, 14:30 Anchor: Connecting Sailors to Home - Student Design CompetitionContribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer. |
| David RoeInternational Breast Cancer Research Foundation, USA(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| David RoedlSchool of Informatics & Computing, Indiana University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
| Peter RoelofsmaVU Amsterdam, Netherlands(1) | |
| Mahsan RofoueiUniversity of California, Los Angeles, Los Angeles, USA(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACM |
| Jon RogersUniversity of Dundee, UK(1) | Publics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACM |
| Wendy RogersGeorgia Institute of Technology, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Emerging Technologies for Healthcare and Aging - Workshop![]() ![]() ![]() Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage. |
| Yvonne RogersUniversity College London, London, UK, (1) | Better Together - May 10, 2012, 11:30 Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHIContribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users. |
| Yvonne RogersUniversity College London, UK(6) | Simple, Sustainable Living - May 6, 2012, 09:00 Food and Interaction Design: Designing for Food in Everyday Life - Workshop![]() Contribution & Benefit: Brings together researchers and practitioners in the emerging field of human-food-interaction. Develops a design space at the interstices of food, health, sustainability and alternative food cultures. Teaching with New Interfaces - May 7, 2012, 11:30 From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper![]() ![]() Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications. ACMInterfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACMValues in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACMVideo - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Romisa Rohani GhahariIndiana University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACM |
| Janice A RohnExperian, USA(4) | Special Interest Group for the CHI 2011 Management Community - May 7, 2012, 11:30 Special Interest Group for the CHI 2011 Management Community - SIG Meeting![]() Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest. Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop![]() ![]() Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community. |
| Michael RohsUniversity of Munich, Germany(2) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Mark RolstonFrog design Inc., New York, USA(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
| Mark RolstonFrog design Inc., New York, New York, United States, (1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
| Flaviu RomanEPFL, Switzerland(1) | |
| Anna RomanovskaAutodesk Canada, Canada(1) | Me & My Mobile - May 10, 2012, 11:30 123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users. |
| Mario RomeroGeorgia Institute of Technology, USA(1) | |
| Inbal RonenIBM Research, Israel(3) | Better Together - May 10, 2012, 11:30 Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper![]() Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams. ACMWorkplace - May 7, 2012, 14:30 Impression Formation in Corporate People Tagging - PaperContribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications. ACMSearch Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
| Faith Ronoh-BorehNokia Research Center, Africa, Kenya(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study![]() Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning. |
| Chris RooneyMiddlesex University, UK(1) | Literacy on the Margin - May 8, 2012, 11:30 Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper![]() Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users. ACM |
| Licinio RoqueUniversity of Coimbra, Portugal(1) | |
| Andreas RöschUniversity of Bamberg, Germany(1) | |
| Stephanie RosenbaumTecEd, Inc., USA(1) | Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - May 7, 2012, 11:30 Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting![]() Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content. |
| Dan RosenbergSAP Labs, USA(2) | Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Women in UX Leadership in Business - May 7, 2012, 14:30 Women in UX Leadership in Business - PanelContribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community. |
| Asta RosewayMicrosoft Research, USA(3) | Affective Presence - May 8, 2012, 09:30 AffectAura: An Intelligent System for Emotional Memory - Paper![]() ![]() Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection. ACMLearning with Children - May 9, 2012, 16:30 Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper![]() ![]() Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication. ACMGroups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Kate RosierGeorgia Institute of Technology, USA(1) | |
| Daniela RosnerUC Berkeley School of Information, USA(2) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. Simple, Sustainable Living - May 6, 2012, 09:00 From Materials to Materiality: Connecting Practice and Theory in HC - Workshop![]() Contribution & Benefit: This workshop considers what HCI can learn from, and contribute to an engagement with material studies to enrich how HCI theorizes digital culture. |
| Christopher RossUCF, USA(1) | |
| Joel RossUniversity of California, Irvine, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Brent RossenUniversity of Florida, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Constructionism of Virtual Humans to Improve Perceptions of Conversational Partners - Works In Progress |
| Chiara RossittoStockholm University, Sweden(1) | Design Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
| Mary Beth RossonPennsylvania State University, USA(1) | |
| Mary Beth RossonPennsylvania State University, University Park, Pennsylvania, United States, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
| Virpi RotoAalto University, Finland(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
| Anne RoudautHasso Plattner Institut, Germany(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 CapStones and ZebraWidgets: Sensing Stacks of Building Blocks, Dials and Sliders on Capacitive Touch Screens - Note![]() Contribution & Benefit: Demonstrates how to create stackable tangibles that can be tracked on capacitive touch screens. ACM |
| Mark RouncefieldLancaster University, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Nicolas RousselINRIA, France(1) | Interactions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACM |
| Yea-kyung RowKAIST, Rebublic of Korea(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY - Works In Progress |
| Yea-Kyung RowDept. of Industrial Design, KAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Knoby: Pet-like Interactive Door Knob - Works In Progress |
| Ju Row FarBlast Theory, Brighton, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Ju Row FarBlast Theory, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Roy RuddleUniversity of Leeds, UK, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
| Roy RuddleUniversity of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Frederik RudeckHasso Plattner Institute, Germany(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note![]() Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable. ACM |
| Ramaraju RudrarajuUAB, USA(1) | |
| Enrico RukzioUniversity of Duisburg-Essen, Essen, Germany, (1) | Touch Text Entry - May 10, 2012, 09:30 Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper![]() Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs. ACM |
| Tantra RusiyanadiUniversity of Amsterdam, Netherlands(1) | Video - May 8, 2012, 11:30 Towards a Wearable Music System for Nomadic Musicians - Videos![]() ![]() Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt. |
| Paul RybskiCarnegie Mellon University, USA(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - PaperContribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations. ACM |
| Kimiko RyokaiUniversity of California, Berkeley, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Photocation: Tangible Learning System for DSLR Photography - Works In Progress |
| Jeha RyuGwangju Institute of Science and Technology, Korea, Republic of(1) | |
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| Ismael S. SilvaFederal University of Minas Gerais, Brazil(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Ryan S.J.d. BakerWorcester Polytechnic Institute, USA(1) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| Ashutosh SabharwalRice University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
| Napa Sae-BaePolytechnic Institute of NYU, USA(1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - PaperContribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords. ACM |
| Alireza Sahami ShiraziUniversity of Stuttgart, Germany(1) | I Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACM |
| Sambit SahuIBM T.J. Watson Research Center, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper![]() ![]() Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems. ACM |
| Yoshia SaitoIwate Prefectural University, Japan(1) | Organizing the Recovery - May 10, 2012, 09:30 A Study of Reconstruction Watcher in Disaster Area - Short Case Study![]() Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area. |
| Daisuke SakamotoThe University of Tokyo, Japan(3) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Albert Ali SalahBoğaziçi Üniversitesi, Turkey(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Markus SaloUniversity of Jyväskylä, Finland(1) | Me & My Mobile - May 10, 2012, 11:30 Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper![]() Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications. ACM |
| Antti SalovaaraHelsinki Institute for Information Technology, Espoo, Finland(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 <Insert Image>: Helping the Legal Use of Creative Commons Images - Paper![]() Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content. ACM |
| Franco SalvettiMicrosoft, USA(1) | |
| Dario SalvucciDrexel University, USA(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| Shaun SalzbergMIT Media Lab, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Point-and-Shoot Data - Works In Progress |
| George SamarasUniversity of Cyprus, Cyprus(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study![]() Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications. |
| George SamarasDepartment of Computer Science, University of Cyprus, Cyprus(1) | |
| Nithya SambasivanUniversity of California, USA(1) | HCI4D: Business - May 7, 2012, 16:30 Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper![]() ![]() Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D. ACM |
| Jose San pedroTelefonica Research, Spain(1) | Design Theory & Practice - May 9, 2012, 16:30 Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note![]() Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics. ACM |
| John SandarsUniversity of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Mark SandersonRMIT University, Australia(1) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACM |
| Edgar SantosNational Institute of Informatics, Tokyo, Japan(1) | |
| Craig SaperUMBC, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| T. Scott SaponasMicrosoft Research, USA(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note![]() Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user. ACM |
| Aleksandra SarcevicDrexel University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Applying Participatory Design Theory to Designing Evaluation Methods - Works In Progress |
| Chandan SarkarMichigan State University, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACM |
| Angelo SassaroliTufts University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACM |
| Martina Angela SasseUniversity College London, UK(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper![]() ![]() Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user. ACM |
| Joëlle SassevilleUniversité Laval, Canada(1) | Student Design Competition - May 9, 2012, 14:30 Shoji: Communicating Privacy - Student Design CompetitionContribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs. |
| Visvapriya SathiyamSAP Labs, India, India(1) | HCI4D: Business - May 7, 2012, 16:30 Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets. |
| Michi SatoThe University of Electro-Communications, Japan(1) | |
| Munehiko SatoDisney Research, Pittsburgh, USA(2) | Interactivity - May 8, 2012, 15:50 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - InteractivityACMBrain and Body - May 7, 2012, 14:30 Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper![]() ![]() ![]() Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water. ACM |
| Arvind SatyanarayanStanford University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 A Platform for Large-Scale Machine Learning on Web Design - Works In Progress |
| Ian SaundersCSIRO, Australia(1) | |
| Jeff SauroOracle, USA(2) | Course 17: Practical Statistics for User Research Part II - May 8, 2012, 14:30 Course 17: Practical Statistics for User Research Part II - CourseContribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests. Course 9: Practical Statistics for User Research Part I - May 7, 2012, 14:30 Course 9: Practical Statistics for User Research Part I - CourseContribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes. |
| Shwetangi SavantUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
| Cheryl SaveryQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Blake SawyerVirginia Polytechnic Institute and State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Christopher ScaffidiOregon State University, USA(2) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACMSIG: End-User Programming - May 9, 2012, 14:30 SIG: End-User Programming - SIG Meeting![]() Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration. |
| Joey ScarrUniversity of Canterbury, New Zealand(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Improving Command Selection with CommandMaps - Paper![]() ![]() Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance. ACM |
| Dietmar SchabusFTW Telecommunications Research Center Vienna, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
| Eric SchafferHuman Factors International, India(1) | Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - May 7, 2012, 16:30 Invited Panel: Creating Great User Experience: Facing the Challenges Ahead - PanelContribution & Benefit: This panel provides practicing user experience professionals a chance to ask questions to and hear from a diverse set of leading user experience consultants. |
| Paul SchermerhornIndiana University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACM |
| Matthias ScheutzTufts University, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACM |
| Jonas SchildUniversity of Duisburg-Essen, Germany(1) | Game Experiences - May 7, 2012, 11:30 Understanding User Experience in Stereoscopic 3D Games - Paper![]() ![]() Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision. ACM |
| Thecla SchiphorstSimon Fraser University, SFU, Canada(1) | Course 5: Art and HCI in Collaboration - May 7, 2012, 14:30 Course 5: Art and HCI in Collaboration - Course![]() Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts. |
| Thecla SchiphorstSimon Fraser University, Canada(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| Titus SchleyerUniversity of Pittsburgh, (1) | I Did That! Being in Control - May 9, 2012, 14:30 Conceptualizing and advancing research networking systems - ToCHIContribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation. |
| Dieter SchmalstiegGraz University of Technology, Austria(2) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
| Albrecht SchmidtUniversity of Stuttgart, Germany(3) | Do You See What Eye See - May 10, 2012, 14:30 Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - PaperContribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords. ACMI Did That! Being in Control - May 9, 2012, 14:30 Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - NoteContribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
| Matthew SchmidtbauerUniversity of St. Thomas, USA(1) | |
| Patrik SchmittatTechnische Universität Darmstadt, Germany(1) | |
| Shannon SchmollUniversity of Michigan, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 How Students Find, Evaluate and Utilize Peer-Collected Annotated Multimedia Data in Science Inquiry with Zydeco - Paper![]() ![]() Contribution & Benefit: Presents a study on how students (ages 11-13) search for, evaluate, and use annotated student-collected data. This can assist others developing inquiry systems or data-rich software for students. ACM |
| Holger SchnädelbachMixed Reality Lab, Computer Science, University of Nottingham, UK(1) | Tools for Video + Images - May 7, 2012, 16:30 CamBlend: An Object Focused Collaboration Tool - PaperContribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces. ACM |
| Bertrand SchneiderStanford University, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
| Norbert SchnellIRCAM, France(1) | Interactivity - May 8, 2012, 15:50 The Urban Musical Game: Using Sport Balls as Musical Interfaces - Interactivity![]() Contribution & Benefit: Dribble, throw and spin the ball to play music. These are real life digital games |
| Guy SchofieldNewcastle University, UK(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Participatory Design with Older People - May 8, 2012, 11:30 Engaging Older People through Participatory Design - Paper![]() ![]() Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach. ACMComfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACM |
| Jonathan SchoolerUniversity of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| m.c. schraefelUniversity of Southampton, UK(3) | Games: Community + Communication - May 8, 2012, 09:30 Twiage: A Game for Finding Good Advice on Twitter - Paper![]() ![]() Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage. ACMVisualization + Visual Analysis - May 9, 2012, 09:30 Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper![]() Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Webbox+Page Blossom: Exploring Design for AKTive Data Interaction - Works In Progress |
| John SchragAutodesk, Canada(1) | Course 23: Agile UX Toolkit - May 9, 2012, 09:30 Course 23: Agile UX Toolkit - Course![]() Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team. |
| Daniel SchreiberTU Darmstadt, Germany(1) | Beyond Paper - May 9, 2012, 11:30 Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note![]() Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics. ACM |
| Andreas SchrempfUniversity of Applied Sciences Upper Austria, Austria(1) | |
| Craig SchroederUniversity of California, Los Angeles, USA(1) | Video - May 8, 2012, 11:30 An Augmented Multi-touch System Using Hand and Finger Identification - VideosContribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool. |
| Victoria Schwanda SosikCornell University, USA(1) | Intimacy and Connection - May 7, 2012, 16:30 It's Complicated: How Romantic Partners Use Facebook - Paper![]() Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships. ACM |
| Julia SchwarzCarnegie Mellon University, USA(1) | Phone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACM |
| Lauren ScissorsNorthwestern University, USA(1) | |
| Stacey ScottUniversity of Waterloo, Canada(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
| Craig ScullAdobe Systems Incorporated, USA(1) | Beyond Paper - May 9, 2012, 11:30 Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study![]() ![]() Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world. |
| Andrew SearsRochester Institute of Technology, USA(1) | |
| Robin SeaseUniversity of Washington, (1) | Home and Family - May 10, 2012, 14:30 The Organization of Home Media - ToCHIContribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software. |
| Hartmut SeichterGraz University of Technology, Austria(2) | Interactivity - May 8, 2012, 15:50 360° Panoramic Overviews for Location-Based Services - InteractivityACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 360° Panoramic Overviews for Location-Based Services - Note![]() Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services. ACM |
| Magy Seif El-NasrNortheastern University, USA(2) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Game User Research - Workshop![]() ![]() Contribution & Benefit: This workshop will be the first of its kind at CHI, specifically discussing methodologies in Game User Research - an emerging field focused on studying player' gaming experience. Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Thomas SeifriedMedia Interaction Lab, Austria(1) | Bigger is Better: Large and Multiple Display Environments - May 10, 2012, 11:30 Regional Undo/Redo Techniques for Large Interactive Surfaces - PaperContribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques. ACM |
| Paul SeitlingerGraz University of Technology, Austria(1) | Future Design - May 9, 2012, 09:30 Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - PaperContribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices. ACM |
| Yukiko SekiSaitama University, Japan(1) | |
| Reza SelimAmader Gram, Bangladesh(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Findings of e-ESAS: A Mobile Based Symptom Monitoring System for Breast Cancer Patients in Rural Bangladesh - Paper![]() ![]() ![]() Contribution & Benefit: We present the findings of our 31-week long field study and deployment of e-ESAS - the first mobile-based remote symptom monitoring system developed for rural BC patients. ACM |
| Ted SelkerCarnegie Mellon University, USA(1) | |
| Abi SellenMicrosoft Research Cambridge, UK(1) | Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACM |
| Abigail SellenMicrosoft Research, UK(1) | Touch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACM |
| Abigail SellenMicrosoft, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
| Abigail SellenMicrosoft Research Cambridge, UK(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper![]() Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations. ACM |
| Wolfgang SellnerICT&S Center, University of Salzburg, Austria(1) | Personas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
| Bryan SemaanUniversity of California, Irvine, (1) | Organizing the Recovery - May 10, 2012, 09:30 Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHIContribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief. |
| Phoebe SengersCornell University, USA(3) | Critical Perspectives on Design - May 8, 2012, 09:30 Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper![]() ![]() Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives. ACMThe Humanities and/in HCI - May 9, 2012, 11:30 The Humanities and/in HCI - Panel![]() Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Jinwook SeoSeoul National University, Korea, Republic of(1) | Text Visualization - May 7, 2012, 14:30 JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper![]() Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership. ACM |
| Sangchul SeoGIST CTI, Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
| José SerraInstituto de Telecomunicações, Portugal(1) | |
| Edmund SetoUC Berkeley, USA(1) | ICT4D - May 9, 2012, 11:30 Using NFC Phones to Track Water Purification in Haiti - Long Case Study![]() ![]() ![]() Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti. |
| Orit ShaerWellesley College, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
| Chirag ShahSchool of Communication & Information, Rutgers, USA(1) | |
| Pari ShahUniversity College London, UK(1) | Game Experiences - May 7, 2012, 11:30 Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper![]() ![]() ![]() Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game. ACM |
| Mansi SharmaCollege of Computing, Georgia Institute of Technology, USA(1) | Eating + Cooking - May 7, 2012, 11:30 Health Promotion as Activism: Building Community Capacity to Effect Social Change - Paper![]() ![]() Contribution & Benefit: Presents the design and evaluation of a tool that supports community-based health advocacy. Provides recommendations for HCI research focused on health inequalities and the ecological influences on behaviors and attitudes. ACM |
| John SharryMater Misericordiae University Hospital, Ireland(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper![]() Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores. ACM |
| Aaron ShawUniversity of California, Berkeley, USA(2) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - PaperContribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples. ACM |
| Richard ShayCarnegie Mellon University, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACM |
| Alia SheikhBBC Research & Development, UK(1) | Touch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACM |
| Chia ShenHarvard University, USA(2) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACMTeaching with Games - May 9, 2012, 14:30 Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper![]() ![]() Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement. ACM |
| Clayton ShepardRice University, USA(1) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACM |
| Jennifer SheridanBigDog Interactive Ltd., UK(2) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACMDigital Art: Evaluation, Appreciation, Critique (Invited SIG) - May 10, 2012, 09:30 Digital Art: Evaluation, Appreciation, Critique (Invited SIG) - SIG Meeting![]() Contribution & Benefit: We examine the evaluation of Digital Art and how ideas on evaluation can be exchanged between the arts and HCI. We start by a critique of standard approaches to evaluation. |
| Scott SherwoodUniversity of Glasgow, UK(1) | The Tools of the Trade - May 8, 2012, 14:30 A Hybrid Mass Participation Approach to Mobile Software Trials - Paper![]() Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice. ACM |
| Yuanchun ShiTsinghua University, China(1) | |
| Yue ShiTsinghua University, China(1) | |
| Han-Tai ShiaoUniversity of Minnesota, USA(1) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACM |
| Fumihisa ShibataRitsumeikan University, Japan(1) | |
| Ryota ShibusawaUniversity of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Patrick C. ShihUniversity of California, Irvine, Irvine, California, United States, (1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Roy ShilkrotMIT Media Lab, USA(3) | Video - May 8, 2012, 11:30 EyeRing: An Eye on a Finger - VideosContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Interactivity - May 8, 2012, 15:50 EyeRing: An Eye on a Finger - InteractivityContribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 EyeRing: A Finger-worn Assistant - Works In Progress |
| Heesook ShinSmart Interface Team, ETRI, Korea, Republic of(1) | |
| Kazuhiko ShinozawaATR Intelligent Robotics and Communication Laboratories, Japan(3) | Social Support and Collaboration - May 9, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities - Note![]() ![]() Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMVideo - May 8, 2012, 11:30 TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - VideosContribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACMInteractivity - May 8, 2012, 15:50 TEROOS: A Wearable Avatar to Enhance Joint Activities - InteractivityContribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar. ACM |
| Yoav ShohamStanford University, USA(1) | |
| Wei ShouNanyang Technological University, Singapore(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. |
| Richard ShustermanFlorida Atlantic University, USA(1) | Invited lecture: Richard Shusterman - May 7, 2012, 11:30 Invited Talk: Somaesthetics and its Implications for CHI - Special Events |
| Dan P SiewiorekCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 The Implications of Offering More Disclosure Choices for Social Location Sharing - Note![]() Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs. ACM |
| Itiro SiioOchanomizu University, Japan(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Dream Drill: Learning Application - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Slant Menu: Novel GUI Widget with Ergonomic Design - Works In Progress |
| M. Six SilbermanBureau of Economic Interpretation, USA(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACM |
| Six SilbermanBureau of Economic Interpretation, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Hugo SilvaPLUX - Wireless Biosignals, Portugal(1) | |
| Gavin SimUniverity of Central Lancashire, UK(1) | |
| Luke SimcoeRyerson University, Canada(1) | alt.chi: Design Matters - May 10, 2012, 11:30 The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi![]() ![]() Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires. |
| Hyeyoung SinSeoul National University, Korea, Republic of(1) | |
| Aneesha SinghUniversity College London, UK(1) | |
| Bayo SiregarUniversity of Amsterdam, Netherlands(1) | Video - May 8, 2012, 11:30 Towards a Wearable Music System for Nomadic Musicians - Videos![]() ![]() Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt. |
| Phounsouk SivilayStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Dawn SkeltonSchool of Health, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper![]() ![]() ![]() Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. ACM |
| Torben SkoThe Australian National University, Australia(1) | Video - May 8, 2012, 11:30 Video Mediated Recruitment for Online Studies - VideosContribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits. |
| Mikael B. SkovAalborg University, Denmark(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Cooking Together: A Digital Ethnography - Works In ProgressDefying Environmental Behavior Changes - May 9, 2012, 16:30 Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper![]() Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design. ACM |
| Roger SlackBangor University, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Annabel SladeUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. |
| Wolfgang SlanyInstitute for Software Technology (IST), Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tagging Might not be Slower than Filing in Folders - Works In Progress |
| Aleksandra SlavkovicThe Pennsylvania State University, University Park, Pennsylvania, United States, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Knowledge Sharing and Activity Awareness in Distributed Emergency Management Planning: A Design Research Project - ToCHIContribution & Benefit: Design research project on knowledge sharing and activity awareness in distributed emergency management planning. Discusses how the designs enhanced aspects of distributed group performance, in some respects beyond face-to-face groups. |
| Manya SleeperCarnegie Mellon University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| David SloanUniversity of Dundee, UK(1) | |
| Petr SlovákVienna University of Technology, Austria(1) | Affective Presence - May 8, 2012, 09:30 Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - PaperContribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness. ACM |
| Adam SmithRochester Institute of Technology, USA(1) | Workplace - May 7, 2012, 14:30 Designing Experiential Prototypes for the Future Workplace - Short Case Study![]() ![]() Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT). |
| Brian K. SmithRhode Island School of Design, USA(1) | The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - May 7, 2012, 16:30 The Arts, HCI, and Innovation Policy Discourse (Invited Panel) - Panel![]() Contribution & Benefit: This panel relates issues in HCI/arts to innovation policy discourse in order to bring a fresh perspective to the STEM/arts divide in HCI. |
| Daniel SmithUniversity of Southampton, UK(2) | Games: Community + Communication - May 8, 2012, 09:30 Twiage: A Game for Finding Good Advice on Twitter - Paper![]() ![]() Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Webbox+Page Blossom: Exploring Design for AKTive Data Interaction - Works In Progress |
| Greg SmithMicrosoft Research, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACM |
| Gregory SmithCSIRO, Australia(1) | |
| Wally SmithThe University of Melbourne, Australia(1) | Understanding Online Communication - May 8, 2012, 14:30 Introducing the Ambivalent Socialiser - Note![]() ![]() Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence. ACM |
| Tonya L. Smith-JacksonVirginia Tech, (1) | Organizing the Recovery - May 10, 2012, 09:30 SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHIContribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems. |
| Rich SniderUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Rajinder SodhiUniversity of Illinois at Urbana-Champaign, USA(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 LightGuide: Projected Visualizations for Hand Movement Guidance - Paper![]() ![]() Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument. ACM |
| Charlton SoesantoStanford University, USA(1) | |
| Kaili Agatha SohNational University of Singapore, Singapore(1) | Student Design Competition - May 9, 2012, 14:30 Habitag: Virtually Home - Student Design CompetitionContribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together. |
| Matthias SöllnerKassel University, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 How to Use Behavioral Research Insights on Trust for HCI System Design - Works In Progress |
| Erin SoloveyMassachusetts Institute of Technology, USA(1) | Dimensions of Sensory Interaction - May 9, 2012, 14:30 Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper![]() ![]() Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user. ACM |
| Mei SongUniversity of Pittsburgh, (1) | I Did That! Being in Control - May 9, 2012, 14:30 Conceptualizing and advancing research networking systems - ToCHIContribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation. |
| Minyoung SongUniversity of Michigan, USA(1) | Needle in the Haystack - May 8, 2012, 14:30 Representing “too small to see” as “too small to see” with Temporal Representation - Paper![]() ![]() Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see. ACM |
| Peng SongNanyang Technological University, Singapore(2) | Interactivity - May 8, 2012, 15:50 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - InteractivityACMSpace: The Interaction Frontier - May 8, 2012, 11:30 A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - PaperContribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect ACM |
| Sara O SoodPomona College, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Profanity Use in Online Communities - Paper![]() Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach. ACM |
| Awalin SopanHuman-Computer Interaction Lab, University of Maryland, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 CTArcade: Learning Computational Thinking While Training Virtual Characters Through Game Play - Works In Progress |
| Caleb SouthernGeorgia Institute of Technology, USA(1) | |
| Heiko SpallekUniversity of Pittsburgh, (1) | I Did That! Being in Control - May 9, 2012, 14:30 Conceptualizing and advancing research networking systems - ToCHIContribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation. |
| Adam SpiersBristol Robotics Laboratory (BRL), UK(1) | Video - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Martin SpindlerUniversity of Magdeburg, Germany(1) | Space: The Interaction Frontier - May 8, 2012, 11:30 Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - PaperContribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles. ACM |
| Ian SpiroNew York University, USA(1) | Student Game Competition - May 8, 2012, 14:30 Motion Chain: A Webcam Game for Crowdsourcing Gesture Collection - Student Game CompetitionContribution & Benefit: A game with a purpose that attempts to build a corpus of useful and original videos of human motion |
| Tadeusz StachQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Susanne StadlerUniversity of Salzburg, Austria(1) | Student Design Competition - May 9, 2012, 14:30 Bzzzt - When Mobile Phones Feel At Home - Student Design CompetitionContribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis. |
| Jan StageAalborg University, Denmark(1) | Usability Methods - May 9, 2012, 14:30 The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper![]() Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test ACM |
| Marcus StänderTechnische Universit#1086t Darmstadt, Germany(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Abigale StanglUniversity of Colorado, Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 Moodcasting: Home as Shared Emotional Space - Student Design Competition |
| Danae Stanton FraserUniversity of Bath, UK(1) | Mobile Computing and Interaction - May 9, 2012, 09:30 Augmenting Spatial Skills with Mobile Devices - PaperContribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills. ACM |
| Pieter Jan StappersID-StudioLab, Delft University of Technology, Netherlands(1) | Course 10 (Part 1 of 2): Finding Your Way in Design Research - May 7, 2012, 16:30 Course 10 (Part 2 of 2): Finding your way in Design Research - Course![]() Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students. |
| Luke StarkNew York University, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Methods to Account for Values in Human-Centered Computing - Workshop![]() ![]() ![]() ![]() ![]() Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design. |
| Sonal M StarrIBM Software Group, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study![]() ![]() Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools. |
| John StaskoGeorgia Institute of Technology, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Katarzyna StawarzUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. |
| Jan StecDisney Research, USA(1) | Interactivity - May 8, 2012, 15:50 Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity![]() Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more. |
| Anthony SteedUniversity College London, UK(1) | Interactions Beyond the Desktop - May 10, 2012, 09:30 SphereAvatar: A Situated Display to Represent a Remote Collaborator - PaperContribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display. ACM |
| Jürgen SteimleTechnische Universität Darmstadt, Germany(4) | alt.chi: Design Matters - May 10, 2012, 11:30 When Mobile Phones Expand Into Handheld Tabletops - alt.chiContribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation. Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Interacting with Videos On Paper-like Displays - Works In Progress |
| Jennifer SteinUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Martin SteinUniversity of Siegen, Germany(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
| Robert SteinThe Indianapolis Museum of Art, USA(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Camie SteinhoffMissouri Western State University, USA(1) | Student Design Competition - May 9, 2012, 14:30 MeCasa: A Family Virtual Space - Student Design CompetitionContribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated. |
| Frank SteinickeUniversity of Würzburg, Germany(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces - Workshop![]() ![]() ![]() Contribution & Benefit: We address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatial 3D space in which we live. |
| Sophie StellmachUniversity of Magdeburg, Germany(2) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. Do You See What Eye See - May 10, 2012, 14:30 Look & Touch: Gaze-supported Target Acquisition - Paper![]() ![]() Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays. ACM |
| Matt StephanUniversity of Ontario Institute of Technology, Canada(1) | Student Game Competition - May 8, 2012, 14:30 Power Defense: A Serious Game for Improving Diabetes Numeracy - Student Game Competition |
| William SteptoeUniversity College London, UK(1) | Interactions Beyond the Desktop - May 10, 2012, 09:30 SphereAvatar: A Situated Display to Represent a Remote Collaborator - PaperContribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display. ACM |
| Gunnar StevensUniversity of Siegen, Germany(1) | Better Together - May 10, 2012, 11:30 Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper![]() Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation. ACM |
| Oliviero StockFBK-IRST, Italy(1) | |
| Maureen StoneTableau Software, USA(1) | Visionary Models + Tools - May 8, 2012, 09:30 Color Naming Models for Color Selection, Image Editing and Palette Design - Paper![]() Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs. ACM |
| Ran StoneIBM Research - Haifa, Israel(1) | Tools for Video + Images - May 7, 2012, 16:30 TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note![]() ![]() ![]() Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects. ACM |
| Megan StraitTufts University, USA(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - PaperContribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools. ACM |
| Ruben StrandersUniversity of Southampton, UK(1) | Games: Community + Communication - May 8, 2012, 09:30 Twiage: A Game for Finding Good Advice on Twitter - Paper![]() ![]() Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage. ACM |
| Simone StumpfCity University London, UK(2) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. AI & Machine-Learning & Translation - May 7, 2012, 11:30 Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper![]() Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents. ACM |
| Sriram SubramanianUniversity of Bristol, UK(5) | Interactions Beyond the Desktop - May 10, 2012, 09:30 MUSTARD: A Multi User See Through AR Display - Paper![]() Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - NoteContribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces. ACMKick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - PaperContribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters. ACMBrain and Body - May 7, 2012, 14:30 Detecting Error-Related Negativity for Interaction Design - Paper![]() Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications. ACM |
| Mandar SudameUAB, USA(1) | |
| Caroline SuenStanford University, USA(1) | |
| Stefan SuetteFTW Telecommunications Research Center, Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating In-car Safety Services on the Motorway: the Role of Screen Size - Works In Progress |
| Ryuichi SuganoKobe University, Japan(1) | |
| Yuta SugiuraKeio University, Japan(4) | Interactivity - May 8, 2012, 15:50 Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - InteractivityContribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions. Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Hyojin SuhLG Electronics, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Reinforcement of Spatial Perception for Stereoscopic 3D on Mobile Handsets - Works In Progress |
| Mengu SukanColumbia University, USA(1) | Interactivity - May 8, 2012, 15:50 Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - InteractivityContribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time. |
| Emily SunSifteo, Inc., USA(1) | Interactivity - May 8, 2012, 15:50 Sifteo Cubes - Interactivity![]() Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype. |
| Tong SunXerox Innovation Group, USA(1) | Workplace - May 7, 2012, 14:30 Designing Experiential Prototypes for the Future Workplace - Short Case Study![]() ![]() Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT). |
| S. Shyam SundarThe Pennsylvania State University, USA(1) | Privacy + Self Disclosure - May 7, 2012, 14:30 Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper![]() Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression. ACM |
| Hari SundaramArizona State University, USA(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Wind Runners: Designing a Game to Encourage Medical Adherence for Children with Asthma - Works In Progress |
| Veronica SundstedtBlekinge Institute of Technology, Sweden(1) | Gaze Interaction in the Post-WIMP World - May 10, 2012, 11:30 Gaze Interaction in the Post-WIMP World - SIG MeetingContribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces. |
| Petra SundströmICT&S Centre, Austria(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
| Poonam SuryanarayanThe Pennsylvania State University, USA(1) | Design Theory & Practice - May 9, 2012, 16:30 Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note![]() Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics. ACM |
| Alistair SutcliffeUniversity of Manchester, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Using Affect to Evaluate User Engagement - Works In Progress |
| Christine SutterRWTH Aachen University, Germany(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 Understanding Flicking on Curved Surfaces - PaperContribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve. ACM |
| David SwallowUniversity of York, UK(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper![]() Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0 ACM |
| Tali Swann-SternbergUniversity College London, UK(1) | |
| Calvin SwartIBM Research, USA(1) | Needle in the Haystack - May 8, 2012, 14:30 Reactive Information Foraging: An Empirical Investigation of Theory-Based Recommender Systems for Programmers - PaperContribution & Benefit: Empirically investigates how programmers behave with different recommender systems based on Reactive Information Foraging Theory. Can assist tool builders in how to design recommender systems for programmers. ACM |
| Calvin SwartIBM T. J. Watson Research Center, USA(1) | |
| Amanda SwearnginUniversity of Nebraska-Lincoln, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper![]() Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job. ACM |
| Benjamin SwiftAustralian National University, Australia(1) | Music - May 9, 2012, 11:30 Becoming-Sound: Affect and Assemblage in Improvisational Digital Music Making - Paper![]() ![]() Contribution & Benefit: Affect and assemblage can help us understand the interaction between users and artefacts in interactive systems. This paper provides some theoretical background and shows its application in understanding collaborative creativity. ACM |
| Lauren SwitzerBloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Andy SwitzkyAustin Energy, USA(1) | Personas and Design - May 8, 2012, 11:30 Incorporating UCD Into the Software Development Lifecycle: a Case Study - Long Case Study![]() Contribution & Benefit: Case study describing the application of user centered design (UCD) for a project using multiple enterprise technologies. Identifies opportunities for successfully integrating UCD into the software development process. |
| Desiree SyAutodesk, Canada(1) | Course 23: Agile UX Toolkit - May 9, 2012, 09:30 Course 23: Agile UX Toolkit - Course![]() Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team. |
| Avimaan SyamUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Elisabeth SylvanTERC, USA(1) | Games: Community + Communication - May 8, 2012, 09:30 Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study![]() Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge. |
| Axel SylvesterIndependent Researcher, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exploring Material-Centered Design Concepts for Tangible Interaction - Works In Progress |
| Daniel SzafirUniversity of Wisconsin-Madison, USA(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - PaperContribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications. ACM |
| Agnieszka (Aga) Szostek MatysiakICACS, SWPS, Poland(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 A Look into Some Practices behind Microsoft UX Management - Long Case Study![]() Contribution & Benefit: This study aimed to acquire insights about UX management practices at Microsoft. These practices could serve as inspiration helping managers to run their teams and propagate UX values within organization. |
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| Niels TaatgenUniversity of Groningen, Netherlands(1) | Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - May 9, 2012, 11:30 Multitasking and Interruptions: A SIG on bridging the gap between research on the micro and macro worlds - SIG MeetingContribution & Benefit: Research in interruptions/multitasking has considered the micro-world of perception and cognition; and the macro-world of organisations, systems and long-term planning. Can the two kinds of research be considered together? |
| Aurélien TabardIT University of Copenhagen, Denmark(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - PaperContribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research. ACM |
| Tomoya TabataSaitama University, Japan(1) | |
| Paul TaeleTexas A&M University (TAMU), USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Initial Approaches for Extending Sketch Recognition to Beyond-Surface Environments - Works In Progress |
| Koray TahirogluAalto University, Finland(1) | Interactivity - May 8, 2012, 15:50 AHNE : A Novel Interface for Spatial Interaction - Interactivity![]() Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment. |
| Leila TakayamaWillow Garage, USA(1) | Groups @ Work - May 10, 2012, 14:30 One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper![]() ![]() Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems. ACM |
| Yuichiro TakeuchiSony Computer Science Laboratories, Inc., Japan(2) | alt.chi: Design Matters - May 10, 2012, 11:30 Synthetic Space: Inhabiting Binaries - alt.chi![]() Contribution & Benefit: Presents the concept of Synthetic Space—architectural space fused with the properties of digital bits. Provides a new research direction for HCI. Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 ClayVision: The (Elastic) Image of the City - Paper![]() ![]() ![]() Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications. ACM |
| Jennifer TamCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Video Increases the Perception of Naturalness During Remote Interactions with Latency - Works In Progress |
| Dan TamirTexas State University - San Marcos, USA(1) | Usability and User Research - May 10, 2012, 14:30 Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper![]() Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing. ACM |
| Hideyuki TamuraRitsumeikan University, Japan(1) | |
| Desney TanMicrosoft Research, USA(6) | Interactivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMInterfaces for Health & Well Being - May 8, 2012, 14:30 Using Mobile Phones to Present Medical Information to Hospital Patients - Paper![]() ![]() Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness. ACMSensory Interaction Modalities - May 9, 2012, 11:30 SoundWave: Using the Doppler Effect to Sense Gestures - Note![]() Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper![]() ![]() Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building. ACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACMUse the Force - May 10, 2012, 14:30 GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note![]() Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia. ACM |
| Jacquelyn TanNanyang Technological University, Singapore(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi![]() Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play. |
| Nastasha TanCarnegie Mellon University, USA(2) | Video - May 8, 2012, 11:30 TimeBlocks: “Mom, can I have another block of time?” - VideosContribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children. ACMOutside the Box - May 9, 2012, 09:30 TimeBlocks: "Mom, can I have another block of time?" - Note![]() ![]() Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults. ACM |
| Perry TanSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1) | Interactivity - May 8, 2012, 15:50 Toolset to explore visual motion designs in a video game - Interactivity![]() Contribution & Benefit: Tool to adapt the visual complexity of a simple mouse-click game. Evaluated by 8 expert game designers and 105 players. Supports visual perception theories within the context of a game. |
| Sharon TanStanford University, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
| Atau TanakaNewcastle University, UK(1) | Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - May 8, 2012, 11:30 Articulating Lines of Research in Digital Arts, HCI, and Interaction (Invited SIG) - SIG Meeting![]() ![]() Contribution & Benefit: This SIG initiates an essential step in establishing the Digital Arts at CHI by working with the audience to articulate traditions of contribution. |
| Nicholas TandavantijBlast Theory, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Nicholas TandavantijBlast Theory, Brighton, United Kingdom, (1) | Spectators - May 7, 2012, 11:30 Creating the Spectacle: Designing Interactional Trajectories Through Spectator Interfaces - ToCHI![]() Contribution & Benefit: Ethnographic study reveals how artists designed and participants experienced a tabletop interface, shedding light on the design of tabletop and tangible interfaces, spectator interfaces, and trajectories through display ecologies |
| Joshua TanenbaumSimon Fraser University, Canada(1) | Pasts + Futures - May 9, 2012, 09:30 Steampunk as Design Fiction - Paper![]() ![]() ![]() ![]() Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity. ACM |
| Karen TanenbaumSimon Fraser University, Canada(1) | Pasts + Futures - May 9, 2012, 09:30 Steampunk as Design Fiction - Paper![]() ![]() ![]() ![]() Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity. ACM |
| Anthony TangUniversity of Calgary, Canada(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 #EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - PaperContribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets. |
| Charlotte TangUniversity of British Columbia, Canada(2) | Comfortable Aging - May 10, 2012, 09:30 Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper![]() Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop![]() Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings. |
| John TangMicrosoft Research, USA(1) | Groups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Karen P TangUniversity of California, Irvine, USA(2) | Privacy + Self Disclosure - May 7, 2012, 14:30 The Implications of Offering More Disclosure Choices for Social Location Sharing - Note![]() Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Interaction Design and Emotional Wellbeing - Workshop![]() ![]() Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area. |
| Mason TangMIT CSAIL, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In Progress |
| Will W. W. TangThe Hong Kong Polytechnic University, Hong Kong(1) | Interactivity - May 8, 2012, 15:50 MelodicBrush: A Cross-Modal Link between Ancient and Digital Art Forms - Interactivity![]() ![]() Contribution & Benefit: MelodicBrush is a novel cross-modal musical system connecting Chinese ink-brush calligraphy and Chinese music. It endows calligraphy writing with a novel auditory representation to create an artistic experience. |
| Tomohiro TanikawaThe University of Tokyo, Japan(1) | Eating + Cooking - May 7, 2012, 11:30 Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper![]() ![]() ![]() Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality. ACM |
| Stewart TansleyMicrosoft Research, USA(1) | Sensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACM |
| Aneesh P TarunHuman Media Lab, Queen's University, Canada(2) | Interactivity - May 8, 2012, 15:50 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - InteractivityACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - PaperContribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques. ACM |
| Craig TashmanGeorgia Tech, (1) | Old Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHIContribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs. |
| Amanda TasseUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Deborah TatarCenter for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, United States, USA(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
| Ashish TawariUniversity of California, San Diego, USA(1) | |
| Andrea TaylorGlasgow School of Art, UK(1) | |
| Nicholas TaylorYork University, Canada(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi![]() Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability. |
| Nick TaylorNewcastle University, UK(4) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - InteractivityTouch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Opportunistic Engagement by Designing on the Street - Works In Progress |
| Nick TaylorYork University, Canada(1) | alt.chi: Games and Play - May 9, 2012, 09:30 Virtual Postcards: Multimodal Stories of Online Play - alt.chi![]() Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming. |
| Paul TaylorUniversity College London, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Problems of Data Mobility and Reuse in the Provision of Computer-based Training for Screening Mammography - Paper![]() Contribution & Benefit: Describes the problems encountered reusing clinical data to deliver training in breast cancer screening. Details how data curation processes and tools can be better designed to improve data reuse. ACM |
| Robyn TaylorUniversity of Alberta, Canada(1) | Simple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. |
| Stuart TaylorMicrosoft Research, UK(1) | Touch in Context - May 7, 2012, 11:30 At Home With Surface Computing - Paper![]() Contribution & Benefit: Presents findings from field study of novel tabletop system, including design guidelines. ACM |
| Gemma TealGlasgow School of Art,, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Isaac TeeceNewcastle University, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| Jaime TeevanMicrosoft Research, USA(3) | Search Interfaces - May 9, 2012, 11:30 The Search Dashboard: How Reflection and Comparison Impact Search Behavior - PaperContribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience. ACMRight Where I Am: UX in Complex Environments - May 10, 2012, 09:30 Trajectory-Aware Mobile Search - NoteContribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience. ACMLeveraging the Crowd - May 7, 2012, 11:30 Direct Answers for Search Queries in the Long Tail - Paper![]() Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic. ACM |
| Keng Soon TehNational University of Singapore, Singapore(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
| Maurice ten KoppelQuality and Usability, Telekom Innovation Laboratories, TU Berlin, Germany(1) | Spectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACM |
| Paul TennentUniversity of Nottingham, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
| Monica TentoriUniversidad Autonoma de Baja California, Ensenada, Mexico(1) | Health and Children - May 10, 2012, 09:30 MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations - Paper![]() ![]() ![]() Contribution & Benefit: Usability and usefulness study of socially assistive technologies outside classrooms. A mobile assistive tool that could be useful in designing and evaluating mobile assistive technologies for use in real-life situations. ACM |
| Leong-Hwee TeoDSO National Laboratories, Singapore(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper![]() Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort. ACM |
| Kazunori TeradaGifu University, Japan(1) | Understanding Gamers - May 10, 2012, 11:30 Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - NoteContribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human. ACM |
| Jacques TerkenEindhoven University of Technology, Netherlands(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Informing User Experience Design about Users: Insights from Practice - Works In Progress |
| Michael TerryUniversity of Waterloo, Canada(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 "Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - NoteContribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged. ACM |
| Loren TerveenUniversity of Minnesota, USA(2) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - PaperContribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| Larry TeslerLarry Tesler, Consultant, USA(1) | Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. |
| Larry TeslerConsultant, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
| Ricardo TesorieroUniversity of Castilla-La Mancha, Spain(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
| Anuj TewariUC Berkeley, USA(1) | Literacy on the Margin - May 8, 2012, 11:30 Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - PaperContribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy. ACM |
| Daniel ThalmannEcole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
| Alexander ThayerUniversity of Washington, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Yin-Leng ThengNanyang Technological University, Singapore(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study![]() ![]() Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths. |
| Eno ThereskaMicrosoft Research, UK(1) | Intimacy and Connection - May 7, 2012, 16:30 Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper![]() Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities. ACM |
| Anja ThiemeNewcastle University, Newcastle upon Tyne, United Kingdom, (1) | Interactivity - May 8, 2012, 15:50 BinCam – A Social Persuasive System to Improve Waste Behaviors - Interactivity |
| Anja ThiemeNewcastle University, UK(2) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMComfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACM |
| William ThiesMicrosoft Research India, India(2) | The Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACMICT4D - May 9, 2012, 11:30 mClerk: Enabling Mobile Crowdsourcing in Developing Regions - PaperContribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions. ACM |
| Phyo ThihaUniversity of Rochester, USA(1) | |
| Elizabeth A ThiryPennsylvania State University, USA(1) | |
| Jakob TholanderMobile Life, Stockholm University, Sweden(2) | Pasts + Futures - May 9, 2012, 09:30 Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper![]() ![]() ![]() Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age. ACMDesign Theory & Practice - May 9, 2012, 16:30 Understanding Agency in Interaction Design Materials - Paper![]() Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions. ACM |
| AnnMarie ThomasUniversity of St. Thomas, USA(1) | |
| John C. ThomasIBM T. J. Watson Research, USA(2) | CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - May 8, 2012, 14:30 CHI 2012 Sustainability Community Invited SIG: Inventory of Issues and Opportunities - SIG Meeting![]() Contribution & Benefit: This year’s CHI Sustainability Community’s SIG is designed to broaden participation and collect an inventory of issues and opportunities to broaden HCI’s role in securing a sustainable future. |
| Rhys ThomasUniversity of Leeds, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Zander ThorstenMax Planck Institute for Intelligent Systems, Germany(1) | |
| Alice ThudtUniversity of Munich, Germany(2) | Needle in the Haystack - May 8, 2012, 14:30 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper![]() Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries. ACMInteractivity - May 8, 2012, 15:50 The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Interactivity![]() |
| Paul TillerySavannah College of Art and Design, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
| Todd TilmaHiroo Gakuen Junior & Senior High School, Japan(1) | |
| Annick TimmermansAdelante Centre of Expertise in Rehabilitation and Audiology, Netherlands(1) | |
| David TinappleArizona State University, Tempe, USA, Tempe, Arizona, United States, (1) | |
| Satoru TokuhisaGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| Peter TolmieUniversity of Nottingham, UK(1) | Performative Emergency Simulation - May 8, 2012, 14:30 “Act Natural”: Instructions, Compliance and Accountability in Ambulatory Experiences - Paper![]() ![]() Contribution & Benefit: This paper presents an ethnographic study of instruction compliance in an ambulatory experience. Four levels of compliance are uncovered of broad relevance to instruction design. ACM |
| Ayumi TomitaOchanomizu University, Japan(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Slant Menu: Novel GUI Widget with Ergonomic Design - Works In Progress |
| Bill TomlinsonUniversity of California, Irvine, USA(3) | Sustainability and Behavior Change - May 7, 2012, 16:30 Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper![]() ![]() ![]() Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios. ACMalt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. Social Sustainability: An HCI Agenda - May 10, 2012, 11:30 Social Sustainability: An HCI Agenda - Panel![]() Contribution & Benefit: The panel will capture some of the breadth and depth of the current CHI discourse on Social Sustainability, and discuss a forward-looking research agenda. |
| Michael ToomimUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 Is This What You Meant? Promoting Listening on the Web with Reflect - PaperContribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction. ACM |
| Mercan TopkaraIBM T. J. Watson Research, USA(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Cagdas "Chad" ToprakRMIT University, Australia(1) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. |
| Andrew W. TorranceUniversity of Kansas, USA(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 Massively Distributed Authorship of Academic Papers - alt.chiContribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process. |
| Tammy ToscosIndiana University-Purdue University, Fort Wayne, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 Best Intentions: Health Monitoring Technology and Children - Paper![]() ![]() Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology. ACM |
| Chad C TossellRice University, USA(1) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACM |
| Nicola TothNorthumbria University, UK(2) | |
| Zachary O. ToupsCrisis Response Innovative Technologies Lab | Texas Center for Applied Technology / TEEX Disaster Preparedness & Response, (1) | Performative Emergency Simulation - May 8, 2012, 14:30 The Team Coordination Game: Zero-Fidelity Simulation Abstracted from Emergency Response Practice - ToCHI![]() Contribution & Benefit: Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. |
| Cuong TranUniversity of California, San Diego, USA(1) | |
| Issa TraoreUniversity of Victoria, (1) | I Am How I Touch: Authenticating Users - May 8, 2012, 09:30 Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHIContribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication. |
| Darren TreanorLeeds Teaching Hospitals NHS Trust, UK(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Using a High-Resolution Wall-Sized Virtual Microscope to Teach Undergraduate Medical Students - Works In Progress |
| Shari TrewinIBM T.J. Watson Research Center, USA(1) | |
| Mohan TrivediUniversity of California, San Diego, Cali, USA(1) | |
| Rikin TrivediAddenbrookes Hospital, UK(1) | Healthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Interaction Proxemics and Image Use in Neurosurgery - Paper![]() Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings. ACM |
| John TroyerUniversity of Bath, UK(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper![]() Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data. ACM |
| Philippe TruilletIRIT, France(1) | |
| David TruongUniversity of Washington, USA(1) | Game Experiences - May 7, 2012, 11:30 The Impact of Tutorials on Games of Varying Complexity - Paper![]() ![]() ![]() Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation. ACM |
| Khai N TruongUniversity of Toronto, Canada(4) | Supporting Visually Impaired Users - May 7, 2012, 14:30 SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper![]() ![]() Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback. ACMSupporting Visually Impaired Users - May 7, 2012, 14:30 CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper![]() Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk. ACMPromoting Educational Opportunity - May 8, 2012, 14:30 Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - PaperContribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - NoteContribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications. ACM |
| Janice TsaiMicrosoft Corporation, USA(1) | Occupy CHI! Engaging U.S. Policymakers - May 9, 2012, 14:30 Occupy CHI! Engaging U.S. Policymakers - PanelContribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action! |
| Min-Lun TsaiNational Taiwan University, Taiwan(1) | Student Game Competition - May 8, 2012, 14:30 BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game CompetitionContribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players. |
| Theophanis TsandilasINRIA & Univ Paris-Sud, France(1) | Music - May 9, 2012, 11:30 Interactive Paper Substrates to Support Musical Creation - Note![]() ![]() Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper. ACM |
| Theophanis TsandilasINRIA, France(1) | Interactivity - May 8, 2012, 15:50 Interactive Paper Substrates to Support Musical Creation - Interactivity![]() ![]() |
| Manfred TscheligiUniversity of Salzburg - ICT&S, Austria(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Values in Action (ViA) - Combining Usability, User Experience and User Acceptance - Works In ProgressPersonas and Design - May 8, 2012, 11:30 Revisiting Personas: The Making-of for Special User Groups - Long Case Study![]() Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics. |
| Edward TseSMART Technologies, Canada(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Educational Interfaces, Software, and Technology - Workshop![]() Contribution & Benefit: We present a venue for the discussion of Educational Interfaces, Software, and Technologies. |
| Huawei TuKochi University of Technology, Japan(1) | Space: The Interaction Frontier - May 8, 2012, 11:30 A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper![]() Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study. ACM |
| René TünnermannCITEC, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Turtledove: A Tangible Grain Interface for Image Organization - Works In Progress |
| Thea TurnerFX Palo Alto Laboratory, Inc., USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
| Colin TwaddellUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 KidArt: Displaying Children's Art in the Home - Student Design CompetitionContribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together. |
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| Bhavya UdayashankarUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design CompetitionContribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting. |
| Tatsuhiko UekiKobe University, Japan(1) | |
| Heather UnderwoodUniversity of Colorado Boulder, USA(1) | Student Research Competition - May 9, 2012, 09:30 PartoPen: Enhancing the Partograph with Digital Pen Technology - Student Research CompetitionContribution & Benefit: PartoPen is an interactive digital pen-based system that reinforces birth-attendant training, records labor progress, validates form data, and overall, aims to improve maternal outcomes in developing countries. |
| Blase UrCarnegie Mellon University, USA(2) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACMPrivacy + Self Disclosure - May 7, 2012, 14:30 Tag, You Can See It! Using Tags for Access Control in Photo Sharing - PaperContribution & Benefit: Lab study exploring whether intuitive access-control policies can be made from photo tags created for organizational and access-control purposes. Can increase understanding of user engagement with tag-based access control systems. ACM |
| Sigalit UrIBM Research, Israel(1) | Search Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
| Daisuke UriuGraduate School of Media Design, Keio University, Japan(3) | Interactivity - May 8, 2012, 15:50 Cooking with "panavi": Challenging to Professional Culinary Arts - InteractivityVideo - May 8, 2012, 11:30 Experience "panavi," Challenge to Master Professional Culinary Arts! - Videos![]() Contribution & Benefit: This video introduces the user experience of "panavi" that supports cooking for domestic users to master professional culinary arts in their kitchens by managing temperature and pan movement properly. Eating + Cooking - May 7, 2012, 11:30 panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts - Paper![]() Contribution & Benefit: "panavi,'' a recipe medium utilizing a sensors-embedded frying pan, supports cooking experience for domestic users to master professional culinary arts by managing temperature and pan movement properly. ACM |
| Brian S UteschIBM Software Group, USA(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study![]() ![]() Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools. |
| Stephen UzorGlasgow Caledonian University, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper![]() ![]() ![]() Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. ACM |
| Sevgi UzungelisUniversity of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
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| Mignon v. d. BergDelft University of Technology, Netherlands(1) | |
| Hans v. LintDelft University of Technology, Netherlands(1) | |
| Kaisa Väänänen-Vainio-MattilaTampere University of Technology, Finland(4) | Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Mobile Computing and Interaction - May 9, 2012, 09:30 Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study![]() Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
| Vidya VaidyanathanSan Jose State University, USA(1) | The Tools of the Trade - May 8, 2012, 14:30 "Yours is Better!" Participant Response Bias in HCI - PaperContribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations. ACM |
| Abel N. ValenteIBM Argentina, Argentina(1) | Time + Task: Managing Work Life - May 9, 2012, 09:30 "I'd never get out of this !?$%# office" Redesigning Time Management for the Enterprise - Paper![]() ![]() Contribution & Benefit: We propose improving enterprise time management by providing users interactive visualizations of their time. Through an interview study we determine the data and value of specific visualizations, and design implications. ACM |
| Nina ValkanovaUniversitat Pompeu Fabra, Spain(1) | Sustainability and Behavior Change - May 7, 2012, 16:30 Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note![]() ![]() ![]() Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space. ACM |
| Anna VallgårdaInteraction Design Group, IT University of Copenhagen, Copenhagen, Copenhagen, Denmark(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
| Lieven Van den Audenaerene-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1) | |
| Elise van den HovenEindhoven University of Technology, Netherlands(1) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. |
| Janet van der LindenDepartment of Computing, The Open University, UK(1) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
| Janet van der LindenThe Open University, UK(2) | Values in Research Practice - May 8, 2012, 11:30 Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - PaperContribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity. ACMVideo - May 8, 2012, 11:30 Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos![]() Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation. |
| Gerrit van der VeerOpen University Netherlands, Netherlands(1) | |
| Max Van KleekUnivesrity of Southampton, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Webbox+Page Blossom: Exploring Design for AKTive Data Interaction - Works In Progress |
| Max Van KleekUniversity of Southampton, UK(1) | Games: Community + Communication - May 8, 2012, 09:30 Twiage: A Game for Finding Good Advice on Twitter - Paper![]() ![]() Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage. ACM |
| William van MelleFX Palo Alto Laboratory, Inc., USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
| Aad van MoorselNewcastle University, UK(1) | |
| Andrew Vande MoereKU Leuven, Belgium(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Interactive Exploration of Geospatial Network Visualization - Long Case Study![]() ![]() Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings. |
| Vero Vanden Abeelee-Media Lab, Groep T - Leuven Engineering College, Belgium(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Boneshaker – A generic framework for building physical therapy games - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
| Bram VandeputteUniversity of Leuven, Belgium(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Applying Design Strategies in Publication Networks – A Case Study - Short Case Study![]() ![]() Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools. |
| Jean VanderdoncktLouvain School of Management, Belgium(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 2nd Workshop on Distributed User Interfaces: Collaboration and Usability - Workshop![]() ![]() ![]() Contribution & Benefit: Attendees to the workshop will have a deeper insight to the topic of Distributed User Interfaces and the main benefits of using this kind of interactive environments. |
| Greg VargasMIT CSAIL, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 rainBottles: Gathering Raindrops of Data from the Cloud - Works In Progress |
| Tasos VaroudisUniversity College London, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Ar-CHI-tecture: Architecture and Interaction - Workshop![]() ![]() ![]() Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration. |
| Ityam VasalUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 fridgeTop: Bringing home-like experience back to kitchen space - Student Design CompetitionContribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space. |
| Sergiu VeazanchinUCF, USA(1) | |
| Mari VelaMissouri Western State University, St. Joseph, USA(1) | Student Design Competition - May 9, 2012, 14:30 MeCasa: A Family Virtual Space - Student Design CompetitionContribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated. |
| Alcides VelasquezMichigan State University, USA(1) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACM |
| Adriano VelosoFederal University of Minas Gerais, Brazil(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Ruud VendelooFrontwerk, Netherlands(1) | |
| Katrien VerbertUniveristy of Leuven, Belgium(1) | Designing for Learners' Complex Needs - May 10, 2012, 14:30 The Student Activity Meter for Awareness and Self-reflection - Long Case Study![]() ![]() Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics. |
| Himanshu VermaEPFL, Switzerland(1) | |
| PRAMOD VERMAJohns Hopkins University, USA(1) | Video - May 8, 2012, 11:30 MAWL: Mobile Assisted Word-Learning - VideosContribution & Benefit: Word-learning is one of the basic steps in language learning. This video demonstrates Mobile Assisted Word-Learning (MAWL): An augmented reality based collaborative interface for learning new words using a smartphone. |
| Arnold VermeerenDelft University of Technology, Netherlands(3) | Simple, Sustainable Living - May 6, 2012, 09:00 Theories behind UX Research and How They Are Used in Practice - Workshop![]() Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice. Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 In Search of Theoretical Foundations for UX Research and Practice - Works In ProgressCourse 19: User Experience Evaluation Methods: Which Method to Choose? - May 8, 2012, 14:30 Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course![]() Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org. |
| Keith VertanenMontana Tech of The University of Montana, USA(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
| Roel VertegaalHuman Media Lab, Queen's University, Canada(5) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. Interactions Beyond the Desktop - May 10, 2012, 09:30 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - PaperContribution & Benefit: Demonstrates a system for conveying 3D video conferencing using a cylindrical display. Provides user studies investigating effects of motion parallax and stereoscopy. ACMInteractivity - May 8, 2012, 15:50 TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod - InteractivityACMInteractivity - May 8, 2012, 15:50 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - InteractivityACMMorphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - PaperContribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques. ACM |
| Roel VertegaalHuman Media Lab, Queen's University., Canada(1) | Interactivity - May 8, 2012, 15:50 FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - InteractivityContribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration. |
| Janet VertesiPrinceton University, USA(1) | alt.chi: Physical Love - May 7, 2012, 16:30 Design for X?: Distribution Choices and Ethical Design - alt.chi![]() Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers. |
| Frank VetereThe University of Melbourne, Australia(1) | Movement-Based Gameplay - May 9, 2012, 11:30 Balancing Exertion Experiences - Paper![]() ![]() ![]() ![]() Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps. ACM |
| Frank VetereThe University of Melbourne, Melbourne, Australia, (1) | Music Across CHI - May 8, 2012, 11:30 Experiencing coincidence during digital music listening - ToCHIContribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience. |
| Frédéric VexoLogitech Incubator, Switzerland(1) | Music - May 9, 2012, 11:30 Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study![]() ![]() ![]() Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios. |
| Chi ViUniversity of Bristol, UK(1) | Brain and Body - May 7, 2012, 14:30 Detecting Error-Related Negativity for Interaction Design - Paper![]() Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications. ACM |
| Mark VickstromCisco Systems, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Test-driven Development for the Web – Increasing Efficiency of Web Development - Works In Progress |
| Sami VihavainenAalto University, Helsinki Institute for Information Technology HIIT, Finland(1) | Tools for Video + Images - May 7, 2012, 16:30 Video as memorabilia: User needs for collaborative automatic mobile video production - Note![]() Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues. ACM |
| Ramachandra Kishore VijjapurapuUniversity of Michigan, USA(1) | Student Design Competition - May 9, 2012, 14:30 StoryCubes: Connecting elders in independent living through storytelling - Student Design CompetitionContribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. |
| Lilia VillafuerteMTG - UPF, Spain(1) | Learning with Children - May 9, 2012, 16:30 Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study![]() ![]() ![]() Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects. |
| Craig VillamorSalesforce.com, USA(1) | How-to-guide: Collaborating With Executives In A Pro-design World. - May 10, 2012, 14:30 How-to-guide: Collaborating With Executives In A Pro-design World. - PanelContribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation. |
| Nicolas VillarMicrosoft Research, UK(1) | Video - May 8, 2012, 11:30 Fast and Frugal Shopping Challenge - VideosContribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store. |
| Vinoba VinayagamoorthyBritish Broadcasting Corporation, UK(1) | Future Design - May 9, 2012, 09:30 Researching the User Experience for Connected TV - A Case Study - Long Case Study![]() ![]() ![]() Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences. |
| John VinesNorthumbria University, UK(2) | Participatory Design with Older People - May 8, 2012, 11:30 Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper![]() Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas. ACMParticipatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| John VinesNewcastle University, UK(1) | Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| Jean-Luc VINOTUniversité de Toulouse - ENAC - IRIT, France(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper![]() Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display. ACM |
| Amanda ViscontiUniversity of Maryland, USA(1) | Teaching with Games - May 9, 2012, 14:30 Game Design for Promoting Counterfactual Thinking - Note![]() ![]() ![]() Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies. ACM |
| Jessica VitakMichigan State University, USA(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Perceptions of Facebook's Value as an Information Source - Paper![]() Contribution & Benefit: Shows the characteristics of users who see Facebook as a source for information seeking. ACM |
| Sarah VitakScripps College, USA(1) | Do You See What Eye See - May 10, 2012, 14:30 Gaze-Augmented Think-Aloud as an Aid to Learning - Paper![]() Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid. ACM |
| Vasillis VlachokyriakosNewcastle University, UK(1) | Participatory Design with Older People - May 8, 2012, 11:30 Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper![]() Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups. ACM |
| Simon VoelkerRWTH Aachen University, Germany(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 Understanding Flicking on Curved Surfaces - PaperContribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve. ACM |
| Daniel VogelUniversity of Waterloo, Canada(2) | Interactions Beyond the Desktop - May 10, 2012, 09:30 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note![]() Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 Hand Occlusion on a Multi-Touch Tabletop - Paper![]() Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models. ACM |
| Amy VoidaUniversity of California, Irvine, USA(3) | Social Support and Collaboration - May 9, 2012, 11:30 Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper![]() Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector. ACMGroups @ Work - May 10, 2012, 14:30 Cross-Cutting Faultlines of Location and Shared Identity in the Intergroup Cooperation of Partially Distributed Groups - Paper![]() Contribution & Benefit: Presents results of a study examining the influence of location and shared identity in distributed work. ACMSocial Support and Collaboration - May 9, 2012, 11:30 The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - PaperContribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations. ACM |
| Stephen VoidaUniversity of California, Irvine, USA(1) | Workplace - May 7, 2012, 14:30 "A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper![]() Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees. ACM |
| Karl VoitInstitute for Software Technology (IST), Austria(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Tagging Might not be Slower than Filing in Folders - Works In Progress |
| Ekaterina VolkovaMax Planck Institute for Biological Cybernetics, Tübingen, Germany, (1) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI![]() Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development. |
| Dhaval VyasUniversity of Twente, Netherlands(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Practices Surrounding Children’s Photos in Homes - Works In ProgressPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Smart Material Interfaces: A New Form of Physical Interaction - Works In Progress |
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| Katarzyna WacUniversity of Geneva, Switzerland(1) | Course 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - May 10, 2012, 11:30 Course 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - CourseContribution & Benefit: Learn mixed-methods methodological approach to measurements-based evaluation of experience for mobile applications used “in the wild”. Illustrated by a large-scale Android OS applications user study. |
| Yuji WadaNational Food Research Institute, Japan(1) | |
| Annika WaernMobile Life Centre, Sweden(1) | Games: Community + Communication - May 8, 2012, 09:30 Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper![]() ![]() ![]() Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition. ACM |
| Amber WagnerUniversity of Alabama, USA(1) | |
| Claudia WagnerDIGITAL- Institute for Information and Communication Technologies, Austria(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note![]() Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system. ACM |
| Ina WagnerVienna University of Technology, Austria(1) | alt.chi: Reflections and Transgressions - May 7, 2012, 14:30 What is the Object of Design? - alt.chi![]() Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together. |
| Julie WagnerINRIA, France(1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper![]() Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory. ACM |
| Ron WakkarySimon Fraser University, Canada(3) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exquisite Corpses that explore interactions - Works In ProgressPasts + Futures - May 9, 2012, 09:30 Steampunk as Design Fiction - Paper![]() ![]() ![]() ![]() Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity. ACMVisual Thinking & Digital Imagery - May 5, 2012, 09:00 Visual Thinking & Digital Imagery - Workshop![]() Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking. |
| Brendan WalkerThe University of Nottingham, Nottingham, United Kingdom, (1) | Culture, Playfulness, and Creativity - May 9, 2012, 14:30 Uncomfortable Interactions - Paper![]() ![]() ![]() Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences. ACM |
| Brendan WalkerThe University of Nottingham, UK(1) | alt.chi: Physical Love - May 7, 2012, 16:30 The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chiContribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations. |
| Bruce WalkerGeorgia Institute of Technology, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 "Listen2dRoom": Helping Blind Individuals Understand Room Layouts - Works In Progress |
| Erin WalkerArizona State University, USA(2) | Promoting Educational Opportunity - May 8, 2012, 14:30 Collaboration in Cognitive Tutor Use in Latin America: Field Study and Design Recommendations - Paper![]() ![]() Contribution & Benefit: Describes observations from a field study of children in three developing regions using adaptive educational technology. Presents guidelines for future development of technology that accounts for a collaborative use context. ACM |
| James WalkupNokia Research Center, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study![]() Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion. |
| Jayne WallaceNorthumbria University, UK(1) | Comfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACM |
| Annalu WallerUniversity of Dundee, UK(1) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. |
| Guenter WallnerUniversity of Applied Arts Vienna, Austria(1) | Tools and Stats in Evaluation Studies - May 8, 2012, 11:30 A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper![]() Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game. ACM |
| Wouter WalminkRMIT University, Australia(1) | Interactivity - May 8, 2012, 15:50 Hanging off a Bar - Interactivity![]() ![]() Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion. |
| Daniel WalshAdobe Systems Incorporated, USA(1) | Beyond Paper - May 9, 2012, 11:30 Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study![]() ![]() Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world. |
| Robert WalterQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(3) | Video - May 8, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of a Shop Window - Videos![]() ![]() Contribution & Benefit: This video shows how passers-by interact with the Looking Glass, an interactive shop window. ACMSpectators - May 7, 2012, 11:30 Chained Displays: Configurations of Public Displays can be used to influence Actor-, Audience-, and Passer-By Behavior - Paper![]() ![]() Contribution & Benefit: Describes a design space and a field study on interactive non-flat public displays. Examines how non-flat displays impact actor-, audience- and passer-by behavior. ACMSpectators - May 7, 2012, 11:30 Looking Glass: A Field Study on Noticing Interactivity of Shop Windows - Paper![]() ![]() ![]() Contribution & Benefit: Presents a field study on how passers-by notice whether a public display is interactive. Can be useful to design public displays and shop windows that more effectively communicate interactivity to passers-by. ACM |
| Jennifer WaltersUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design CompetitionContribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones. |
| Marcus WanInstitute for Infocomm Research, Singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
| Jingtao WangUniversity of Pittsburgh, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Combining Visual Block Programming and Graph Manipulation for Clinical Alert Rule Building - Works In Progress |
| Lan WangGeorgia Institute of Technology, Atlanta, United States, Georgia(1) | Health + Design - May 9, 2012, 14:30 Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper![]() ![]() ![]() Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions. ACM |
| Lei WangRWTH Aachen University, Germany(1) | Curves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 Understanding Flicking on Curved Surfaces - PaperContribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve. ACM |
| Na WangThe Pennsylvania State University, USA(1) | Student Research Competition - May 9, 2012, 09:30 Third-Party Applications’ Data Practices on Facebook - Student Research Competition |
| Peng WangHuman Media Lab, Queen's University, Kingston, Canada(1) | Interactivity - May 8, 2012, 15:50 BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - InteractivityContribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model. |
| Qi WangFudan University, China(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Digitality and Materiality of New Media: Online TV Watching in China - Paper![]() Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena. ACM |
| Rongrong WangVirginia Tech, USA(1) | Touch in Context - May 7, 2012, 11:30 Keep in Touch: Channel, Expectation and Experience - Paper![]() ![]() Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design. ACM |
| Xinliang WangTsinghua University, China(1) | |
| Yang WangCarnegie Mellon University, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper![]() Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools. ACM |
| Yi-Chia WangCarnegie Mellon University, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - NoteContribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures. ACM |
| Jamie WardmanUniversity of Lincoln, UK(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper![]() Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions. ACM |
| David WarnockUniversity of Glasgow, UK(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 The Application of Multiple Modalities for Improved Home Care Reminders - Doctoral ConsortiumContribution & Benefit: Presentation of my PhD work into notification modality and dynamic modality switching. I will present some of my work including guidelines for multimodal notification systems. |
| Jeff WatsonUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Nathaniel F WatsonUniveristy of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| Leon WattsUniversity of Bath, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 It’s Neat to Feel the Heat: How Can We Hold Hands at a Distance? - Works In Progress |
| Andrew WebbInterface Ecology Lab, Texas A&M University, USA(1) | Interactivity - May 8, 2012, 15:50 ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - InteractivityACM |
| Sara WeberIBM CIO's Office, USA(1) | Search Interfaces - May 9, 2012, 11:30 Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper![]() Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days. ACM |
| Ina WechsungTU Berlin, Telekom Innovation Laboratories, Berlin, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
| Alan WeckerUniversity of Haifa, Israel(1) | |
| Jack WeedenNewcastle University, UK(2) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 "We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper![]() ![]() Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided. ACMHealthcare + Technology: Putting Patients First - May 8, 2012, 09:30 Supporting visual assessment of food and nutrient intake in a clinical care setting - Note![]() ![]() Contribution & Benefit: Presents the mappmal application to support visual assessment of food consumption in a clinical setting. The application provides a reliable but conservative measure of nutritional intake from partially consumed meals. ACM |
| Furu WeiMicrosoft Research Asia, China(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Nadir WeibelUniversity of California San Diego, USA(3) | Touch in Context - May 7, 2012, 11:30 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper![]() Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users. ACMInteractivity - May 8, 2012, 15:50 TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Interactivity![]() The Tools of the Trade - May 8, 2012, 14:30 Digital Pen and Paper Practices in Observational Research - Paper![]() Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment. ACM |
| Daniel WeissThe MITRE Corporation, USA(1) | Social Computing: Business & Beyond - May 9, 2012, 16:30 Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study![]() Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits. |
| Malte WeissRWTH Aachen University, Germany(1) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACM |
| Daniel S. WeldUniversity of Washington, USA(1) | AI & Machine-Learning & Translation - May 7, 2012, 11:30 ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - PaperContribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices. ACM |
| Zhen WenIBM T. J. Watson Research Center, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
| Brian WentzFrostburg State University, USA(1) | See Hear Speak: Redesigning I/O for Effectiveness - May 9, 2012, 16:30 The SoundsRight CAPTCHA: An Improved Approach to Audio Human Interaction Proofs for Blind Users - PaperContribution & Benefit: Blind users cannot use visual CAPTCHAs, and audio CAPTCHAs have below 50% task success. Blind users had over 90% task success rate on our new real-time audio CAPTCHA. ACM |
| Joshua WepmanUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 Moodcasting: Home as Shared Emotional Space - Student Design Competition |
| Avinash WesleyUniversity of Houston, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study![]() ![]() Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information. |
| Dylan WhiteUniversity of Colorado, USA(1) | Student Design Competition - May 9, 2012, 14:30 Moodcasting: Home as Shared Emotional Space - Student Design Competition |
| Gareth WhiteUniversity of Sussex, UK(1) | |
| Joanne WhiteUniversity of Colorado, Boulder, USA(1) | Student Design Competition - May 9, 2012, 14:30 No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design CompetitionContribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events. |
| Rachel WhiteOregon State University, USA(1) | Programming, Performance, and Sense Making - May 9, 2012, 16:30 Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - PaperContribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages. ACM |
| Ryen W WhiteMicrosoft Research, USA(4) | The Tools of the Trade - May 8, 2012, 14:30 User See, User Point: Gaze and Cursor Alignment in Web Search - Paper![]() Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention. ACMMobile Computing and Interaction - May 9, 2012, 09:30 Characterizing Local Interests and Local Knowledge - NoteContribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization. ACMSearch Interfaces - May 9, 2012, 11:30 The Search Dashboard: How Reflection and Comparison Impact Search Behavior - PaperContribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience. ACMSearch Interfaces - May 9, 2012, 11:30 Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper![]() Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers. ACM |
| Steve WhittakerHuman-Computer Interaction, University of California, USA(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Representing Our Information Structures for Research and for Everyday Use - alt.chiContribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users. |
| Steve WhittakerUniversity of California at Santa Cruz, USA(3) | Usability and User Research - May 10, 2012, 14:30 How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - NoteContribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files. ACMSocial Support and Collaboration - May 9, 2012, 11:30 Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note![]() Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools. ACMPersonas and Design - May 8, 2012, 11:30 How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - PaperContribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design. ACM |
| Craig WhittetGlasgow School of Art, UK(1) | |
| Mikael WibergDept. Informatics & media, Uppsala university, Sweden(1) | Material Interactions - From Atoms & Bits to Entangled Practices - May 10, 2012, 09:30 Material Interactions - From Atoms & Bits to Entangled Practices - PanelContribution & Benefit: This panel addresses some of the core aspects of the theme "It's the experience" for CHI2012 by focusing on the materials that constitute the foundation for interaction with computers. |
| Susan WiedenbeckDrexel University, (1) | Programming and Debugging - May 10, 2012, 09:30 End-User Debugging Strategies: A Sensemaking Perspective - ToCHIContribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging. |
| Susan WiedenbeckDrexel University, USA(1) | Interactivity - May 8, 2012, 15:50 AMARA: THE AFFECTIVE MUSEUM OF ART RESOURCE AGENT - Interactivity![]() Contribution & Benefit: Design of a novel affective art collection search agent |
| Torben WiedenhoeferUniversity of Siegen, Germany(1) | Performative Emergency Simulation - May 8, 2012, 14:30 Supporting Improvisation Work in Inter-organizational Crisis Management - Paper![]() Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens. ACM |
| Daniel WigdorUniversity of Toronto, Canada(2) | Kick it! Interfaces for Feet and Walking - May 8, 2012, 11:30 ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications - PaperContribution & Benefit: Describes a novel wearable device consisting of a shoe-mounted sensor and offering a novel and unique perspective for eyes-free gestural interaction. Presents and Evaluates three novel gesture sets. ACMInteractivity - May 8, 2012, 15:50 ShoeSense: A New Perspective on Hand Gestures and Wearable Applications - InteractivityContribution & Benefit: Participants perform hand gesture in the air for controlling interactive applications such as Keynote or iTunes ACM |
| Danielle Wildeindependent pracititioner, Australia(2) | Interactivity - May 8, 2012, 15:50 Light Arrays - Interactivity![]() ![]() Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction Interactivity - May 8, 2012, 15:50 hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. - Interactivity![]() ![]() Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches. |
| danielle wildeindependent pracitioner, Australia(1) | alt.chi: Games and Play - May 9, 2012, 09:30 hipDisk: Understanding the Value of Ungainly, Embodied, Performative, Fun - alt.chi![]() ![]() Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches. |
| Hiroko WilenskyUniversity of California, Irvine, USA(1) | Organizing the Recovery - May 10, 2012, 09:30 Disaster Symbolism and Social Media - Long Case Study![]() ![]() Contribution & Benefit: This paper addresses that symbols emerged in social media can be a valuable medium for people in crisis to find emotional support and to reconstruct value system and identity. |
| Eric WilhelmInstructables, USA(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
| Wesley WillettUniversity of California, Berkeley, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Strategies for Crowdsourcing Social Data Analysis - Paper![]() Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale. ACM |
| Amanda WilliamsWyld Collective Ltd, Canada(1) | Indy R&D: Doing HCI Research off the Beaten Path - May 9, 2012, 09:30 Indy R&D: Doing HCI Research off the Beaten Path - PanelContribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started. |
| Amanda CdeC WilliamsUniversity College London, UK(1) | |
| John WilliamsonUniversity of Glasgow, UK(2) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Rewarding the original: Explorations in joint user-sensor motion spaces - Paper![]() ![]() Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures. ACMInteractivity - May 8, 2012, 15:50 Rewarding the original: Explorations in joint user-sensor motion spaces - Interactivity![]() |
| Julie WilliamsonUniversity of Glasgow, UK(1) | |
| Andrew D. WilsonMicrosoft Research, USA(5) | Morphing & Tracking & Stacking: 3D Interaction - May 9, 2012, 16:30 HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper![]() Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper![]() ![]() Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers. ACMPhone Fun: Extending Mobile Interaction - May 9, 2012, 14:30 Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note![]() ![]() Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts. ACMCurves and Mirages: Gestures and Interaction with Nonplanar Surfaces - May 7, 2012, 11:30 LightGuide: Projected Visualizations for Hand Movement Guidance - Paper![]() ![]() Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument. ACMSensory Interaction Modalities - May 9, 2012, 11:30 Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - NoteContribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping. ACM |
| David WilsonUniversity of North Carolina at Charlotte, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - PaperContribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries. ACM |
| Graham WilsonUniversity of Glasgow, UK(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Investigating One-Handed Multi-digit Pressure Input for Mobile Devices - Works In ProgressHot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 "Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - PaperContribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations. ACM |
| Mathew J WilsonSwansea University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Keyword Clouds: Having Very Little Effect on Sensemaking in Web Search Engines - Works In Progress |
| Max L WilsonSwansea University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Keyword Clouds: Having Very Little Effect on Sensemaking in Web Search Engines - Works In Progress |
| Max L. WilsonUniversity of Nottingham, UK(1) | RepliCHI SIG – from a panel to a new submission venue for replication - May 9, 2012, 09:30 RepliCHI SIG – from a panel to a new submission venue for replication - SIG MeetingContribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013. |
| Chadwick WingraveUCF, USA(2) | Animal-Computer Interaction SIG - May 10, 2012, 14:30 Animal-Computer Interaction SIG - SIG Meeting![]() Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings. |
| Simon WiscombeUniversity of Southern California, USA(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction - alt.chiContribution & Benefit: Presents novel design for automotive lifelogging that engages drivers in ongoing discoveries about their vehicle. Offers innovative storytelling and theatrical strategies focusing on “character” and larger social context surrounding driving. |
| Sarah WisemanUniversity College London, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Designing For the Task: What Numbers are Really Used in Hospitals? - Works In Progress |
| Pamela WisniewskiUniversity of North Carolina at Charlotte, USA(1) | Uses of Media & Creation of Web Experiences - May 7, 2012, 16:30 Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - PaperContribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries. ACM |
| Anusha WithanaKeio University, Japan(3) | Hot Moves: Shape-changing and Thermal Interfaces - May 7, 2012, 16:30 PINOKY: A Ring That Animates Your Plush Toys - Paper![]() ![]() Contribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. ACMVideo - May 8, 2012, 11:30 PINOKY: A Ring-like Device that Gives Movement to Any Plush Toy - VideosContribution & Benefit: PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy by moving its limbs. |
| Moritz WittenhagenRWTH Aachen University, Germany(1) | Tools for Video + Images - May 7, 2012, 16:30 DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note![]() Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry. ACM |
| Dennis WixonMicrosoft, USA(3) | Special Interest Group for the CHI 2011 Management Community - May 7, 2012, 11:30 Special Interest Group for the CHI 2011 Management Community - SIG Meeting![]() Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest. Invited Panel: Managing UX Teams: Insights from Executive Leaders - May 9, 2012, 16:30 Invited Panel: Managing UX Teams: Insights from Executive Leaders - PanelContribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future. Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop![]() ![]() Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community. |
| Jacob WobbrockThe Information School, Seattle, Washington, United States, (1) | Reject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| Jacob O WobbrockUniversity of Washington, USA(6) | Visual Thinking & Digital Imagery - May 5, 2012, 09:00 Designing and Evaluating Text Entry Methods - Workshop![]() Contribution & Benefit: This workshop serves to unify the text entry community and center it at CHI. Touch Text Entry - May 10, 2012, 09:30 WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper![]() Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy. ACMTouch Text Entry - May 10, 2012, 09:30 Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note![]() Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions. ACMPen + Touch - May 8, 2012, 09:30 Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - PaperContribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation. ACMHuman Performance Gives Us Fitts' - May 10, 2012, 14:30 A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper![]() Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop. ACMOld Mouse, New Tricks: Desktop Interfaces - May 9, 2012, 11:30 Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - PaperContribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use. ACM |
| Jacob O WobbrockUniversity of Washington, USA(1) | Crowdsourcing and Peer Production I - May 8, 2012, 14:30 LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper![]() Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface. ACM |
| Jill P WoelferUniversity of Washington, USA(2) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 The Role of Music in the Lives of Homeless Young People in Seattle WA and Vancouver BC - Doctoral ConsortiumContribution & Benefit: Contributes new knowledge and design implications for HCI and homeless young people. Investigates music and risk-taking, effect of location on music preferences, and impacts of policies on uses of technology. Better Together - May 10, 2012, 11:30 Homeless Young People on Social Network Sites - Paper![]() Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people. ACM |
| Donghee Yvette WohnMichigan State University, USA(3) | Crowdsourcing and Peer Production II - May 10, 2012, 11:30 A Quantitative Explanation of Governance in an Online Peer-Production Community - NoteContribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities. ACMSocial Computing: Business & Beyond - May 9, 2012, 16:30 Sustainability of a College Social Network Site: Role of Autonomy, Engagement, and Relatedness - Short Case Study![]() ![]() ![]() Contribution & Benefit: Case study describing successful factors of 10-year old college social network site. Suggestions to designers and administrators who want to create a sustainable online community. Crowdsourcing and Peer Production II - May 10, 2012, 11:30 Habit as an Explanation of Participation in an Online Peer-production Community - Paper![]() Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features. ACM |
| Kwang-yun WohnKAIST, Korea, Republic of(1) | |
| Kwangyun WohnKAIST, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 MicPen: Pressure-Sensitive Pen Interaction Using Microphone with Standard Touchscreen - Works In Progress |
| Katrin WolfDeutsche Telekom Laboratories, Germany(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 When Hand and Device Melt into a Unit. Microgestures on Grasped Objects - Doctoral ConsortiumContribution & Benefit: The explained outcome of my research will provide findings about how people interact with tangible objects of different form factors and which not necessarily provide rich visual feedback. |
| Katrin WolfTU Berlin. Telekom Innovation Laboratories, Germany(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Does Proprioception Guide Back-of-Device Pointing as Well as Vision? - Works In Progress |
| Jennifer WolfeMicrosoft, USA(1) | What a Lovely Gesture - May 10, 2012, 11:30 Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study![]() ![]() Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction. |
| Maria K WoltersUniversity of Edinburgh, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Hold That Thought: Are Spearcons Less Disruptive than Spoken Reminders? - Works In Progress |
| B L William WongMiddlesex University, UK(1) | Literacy on the Margin - May 8, 2012, 11:30 Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper![]() Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users. ACM |
| Cindy WongNew York University, USA(1) | Design Theory & Practice - May 9, 2012, 16:30 VOLLEY: Design Framework for Collaborative Animation - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages. |
| Wai Choong WongNational University of Singapore, Singapore(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Using Physical-Social Interactions to Support Information Re-finding - Long Case StudyContribution & Benefit: This case study presents a system that tracks when information is used during physical-social interactions and automatically tags information with people and groups of people (i.e., social orbits). |
| Weng-Keen WongOregon State University, USA(1) | Simple, Sustainable Living - May 6, 2012, 09:00 End-user interactions with intelligent and autonomous systems - Workshop![]() Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers. |
| Jong-bum WooKAIST, Korea, Republic of(1) | Sensing + Sensible Interaction - May 9, 2012, 09:30 Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note![]() Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment. ACM |
| Seunghyun WooLG Electronics, Korea, Republic of(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Reinforcement of Spatial Perception for Stereoscopic 3D on Mobile Handsets - Works In Progress |
| Woontack WooKAIST U-VR Lab., Korea, Republic of(1) | Interactivity - May 8, 2012, 15:50 Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - InteractivityContribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology. |
| Gavin WoodNewcastle University, UK(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Magic Land on Interactive Tabletop for Play Therapy with Children - Works In ProgressComfortable Aging - May 10, 2012, 09:30 Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper![]() ![]() ![]() Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia. ACM |
| Steven WoodIBM T.J. Watson Research Center, USA(1) | Workplace - May 7, 2012, 14:30 You've got video: Increasing clickthrough when sharing enterprise video with email - Note![]() Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies. ACM |
| Inness WraggUniversity of Washington, USA(1) | Defying Environmental Behavior Changes - May 9, 2012, 16:30 The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data - Paper![]() ![]() Contribution & Benefit: Inspired by emerging water sensing systems that provide disaggregated usage data, we explore a range of water-based feedback visualizations and examine issues of accountability, competition, and integration into domestic space. ACM |
| Peter WrightCulture Lab, School of Computing Science, Newcastle University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Sharing Narrative and Experience: Digital Stories and Portraits at a Women’s Centre - Works In Progress |
| Peter WrightNewcastle University, UK(4) | Touch in Context - May 7, 2012, 11:30 StoryCrate: Tabletop Storyboarding for Live Film Production - Paper![]() ![]() Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity. ACMPublics and Civic Virtues - May 8, 2012, 14:30 Viewpoint: Empowering Communities with Situated Voting Devices - Paper![]() Contribution & Benefit: Describes a public voting device designed to help empower communities and inform decision making. Experiences from deploying this device are presented as guidelines for community voting technologies. ACMSimple, Sustainable Living - May 6, 2012, 09:00 Exploring HCI's Relationship with Liveness - Workshop![]() Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance. Invited SIG - Participation and HCI: Why Involve People in Design? - May 10, 2012, 11:30 Invited SIG - Participation and HCI: Why Involve People in Design? - SIG Meeting![]() Contribution & Benefit: In this invited SIG we discuss the role of participation in HCI. Positions will be presented from four experts, provoking us to discuss why we include people in design processes. |
| Eric WuUniversity of Washington, USA(1) | Interfaces for Health & Well Being - May 8, 2012, 14:30 ShutEye: Encouraging Awareness of Healthy Sleep Recommendations with a Mobile, Peripheral Display - Paper![]() Contribution & Benefit: Describes a field study of an application for mobile phones that uses a peripheral display to promote healthy sleep habits. Can help designers of mobile applications for behavioral awareness. ACM |
| Johnny WuUniversity of Maryland, USA(1) | |
| Yingcai WuUniversity of California at Davis, USA(1) | Tweet, Tweet, Tweet! - May 10, 2012, 11:30 Breaking News on Twitter - NoteContribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter. ACM |
| Volker WulfUniversity of Siegen, Germany(1) | Comfortable Aging - May 10, 2012, 09:30 ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper![]() Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population. ACM |
| Brendan WypichLift Projects, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Sensor-Based Physical Interactions as Interventions for Change in Residential Energy Consumption - Works In Progress |
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| Jing XieUniversity of North Carolina at Charlotte, USA(1) | Programming and Debugging - May 10, 2012, 09:30 Evaluating Interactive Support for Secure Programming - PaperContribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors. ACM |
| Yizhong XinKochi University of Technology, Japan(1) | Pen + Touch - May 8, 2012, 09:30 Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note![]() Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design. ACM |
| Eric XingCarnegie Mellon University, USA(1) | |
| Anbang XuUniversity of Illinois at Urbana-Champaign, USA(1) | Affective Presence - May 8, 2012, 09:30 Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper![]() ![]() Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together. ACM |
| Yan XuGeorgia Insititute of Technology, USA(1) | Student Game Competition - May 8, 2012, 14:30 Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game CompetitionContribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay. |
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| Tetsuo YamabeWaseda University, Japan(1) | |
| Seiji YamadaNational Institute of Informatics, Japan(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Can Users Live with Overconfident or Unconfident Systems?: A Comparison of Artificial Subtle Expressions with Human-like Expression - Works In ProgressUnderstanding Gamers - May 10, 2012, 11:30 Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - NoteContribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human. ACM |
| Mana YamamotoNihon University, Japan(1) | |
| Jun YamashitaUniversity of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Naomi YamashitaNTT Communication Science Laboratories, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Junji YamatoNTT Communication Science Laboratories, Japan(2) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Reconstructing Multiparty Conversation Field by Augmenting Human Head Motions via Dynamic Displays - Works In Progress |
| Akiko YamazakiTokyo University of Technology, Japan(1) | |
| Keiichi YamazakiSaitama University, Japan(1) | |
| Ryuji YamazakiJapan Advanced Institute of Science and Technology, Japan(1) | Interacting With Robots & Agents - May 7, 2012, 16:30 How Does Telenoid Affect the Communication between Children in Classroom Setting? - Long Case Study![]() Contribution & Benefit: Describes the qualitative findings of a field study that revealed the effects of a tele-operated humanoid robot on facilitating schoolchildren’s cooperation. Can assist in designing effective tele-communication tools in education. |
| Jiang YangSchool of Information, University of Michigan, Ann Arbor, USA(1) | Empathy and Technology: Focus on the End User - May 7, 2012, 14:30 The Way I Talk to You: Sentiment Expression in an Organizational Context - Note![]() ![]() Contribution & Benefit: Empirically identifies the relationships between sentiment expression and the four primary dimensions of social interactions in organizations: involvement, tie strength, network size, and performance. ACM |
| Tao YangIndiana University, USA(1) | Getting Around: Menus, Scrolling, and Advanced Navigation - May 7, 2012, 11:30 Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper![]() Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web. ACM |
| Xing-Dong YangUniversity of Alberta, Canada(2) | Pen + Touch - May 8, 2012, 09:30 A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper![]() Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks. ACMTriple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Ya Chun YangCarnegie Mellon University, USA(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 FlyTalk: Social Media to Meet the Needs of Air Travelers - Works In Progress |
| Zhenke YangNetherlands Defence Academy, Netherlands(1) | alt.chi: Home and Neighborhood - May 10, 2012, 09:30 TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chiContribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety. |
| Hiroaki YanoUniversity of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Sarita YardiGeorgia Institute of Technology, USA(3) | Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - May 8, 2012, 14:30 Hunting for Fail Whales: Lessons from Deviance and Failure in Social Computing - PanelContribution & Benefit: This panel discusses how social behaviors like theft, anonymity, deviance, and polarization contribute to both the failure and success in diverse online communities. Home and Family - May 10, 2012, 14:30 Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - PaperContribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users. ACMReject Me: Peer Review and SIGCHI - May 9, 2012, 14:30 Reject Me: Peer Review and SIGCHI - SIG MeetingContribution & Benefit: Discussion about review process at CHI focusing on 1) ways to improve reviewing, 2) alternative peer review models, and 3) educational materials for new reviewers. |
| Svetlana YaroshGeorgia Institute of Technology, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper![]() ![]() Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators ACM |
| Koji YataniUniversity of Toronto, Canada(1) | Supporting Visually Impaired Users - May 7, 2012, 14:30 SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper![]() ![]() Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback. ACM |
| Lih Jie YauInstitute for Infocomm Research, Singapore(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Intergenerational Gameplay: Evaluating Social Interaction between Younger and Older Players - Works In Progress |
| Zi YeQueen's University, Canada(1) | Health and Children - May 10, 2012, 09:30 Design of an Exergaming Station for Children with Cerebral Palsy - Paper![]() ![]() ![]() Contribution & Benefit: Describes the design of an exergaming station for children with cerebral palsy. Results present the design challenges of the station and suggest several lessons for game designers. ACM |
| Edmond YeeUniversity of Southern California, USA(2) | Interactivity - May 8, 2012, 15:50 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - InteractivityContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. Student Game Competition - May 8, 2012, 14:30 Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game CompetitionContribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel. |
| Joyce S.R. YeeNorthumbria University, UK(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 The Hankie Probe: a Materialistic Approach to Mobile UX Research - Works In Progress |
| Nick YeePalo Alto Research Center (PARC), USA(2) | Understanding Gamers - May 10, 2012, 11:30 Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note![]() Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience. ACMUnderstanding Gamers - May 10, 2012, 11:30 Online Gaming Motivations Scale: Development and Validation - Note![]() Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications. ACM |
| Vibol YemUniversity of Tsukuba, Japan(1) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Assisting Hand Skill Transfer of Tracheal Intubation Using Outer-Covering Haptic Display - Note![]() Contribution & Benefit: Proposes a novel haptic device. The device can effectively guide human hand motion with significantly lower detection threshold than conventional devices. ACM |
| Jiho YeomKAIST, Korea, Republic of(1) | |
| Bo YiNational University of Singapore, Singapore(1) | Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACM |
| Eunhee YiKAIST, Korea, Republic of(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
| Mun Y. YiKAIST, Korea, Republic of(1) | With a Little Help from My Friends - May 10, 2012, 14:30 Understanding Mobile Q&A Usage: An Exploratory Study - PaperContribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage. ACM |
| Alyson YoungUMBC, USA(1) | |
| Chen-Hsiang YuMIT CSAIL, USA(2) | Student Research Competition - May 9, 2012, 09:30 Mobile Continuous Reading - Student Research CompetitionContribution & Benefit: This research focuses on mobile continuous reading under frequent context switching while reading web pages. This paper presents the results of a user study with 10 users. |
| Chun YuTsinghua University, China(1) | |
| Jingya YuIndiana University, USA(1) | |
| Xiaojun YuanState University of New York, USA(1) | Search Interfaces - May 9, 2012, 11:30 Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper![]() Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers. ACM |
| Masahide YuasaTokyo Denki University, Japan(1) | |
| Nicola YuillUniversity of Sussex, (1) | Better Together - May 10, 2012, 11:30 Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHIContribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users. |
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| Stanislaw ZabramskiUppsala University, Sweden(1) | Poster interactions focusing on Doctoral Consortium, Student Design Competition, Student Research Competition and Workshops - May 9, 2012, 10:50 Creative Drawing with Computers - Doctoral ConsortiumContribution & Benefit: Methodological approach to the assessment of the influence computer input methods have on the results of free-hand drawing tasks in terms of user's creativity and drawing performance in unconstrained context. |
| Nelson ZagaloengageLab, University of Minho, Portugal(1) | alt.chi: Making Sense - May 9, 2012, 16:30 Thin Slices of Interaction: Predicting Usersʼ Task Difficulty within 60 sec. - alt.chiContribution & Benefit: This study shows that the users’ experienced task difficulty while interacting with a photocopier can be predicted from the automatic video coding of Activity and Emphasis of movement. |
| Panagiotis ZahariasOpen University of Cyprus, Cyprus(1) | Teaching with New Interfaces - May 7, 2012, 11:30 Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study![]() Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications. |
| Mohammed ZakiRensselaer Polytechnic Institute, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 Characterizing the Effectiveness of Twitter Hashtags to Detect and Track Online Population Sentiment - Works In Progress |
| Bieke ZamanCentre for User Experience Research (CUO), Belgium(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Increasing the reliability and validity of quantitative Laddering data with LadderUX - Works In Progress |
| Panayiotis ZaphirisDepartment of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(2) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 eInclusion @ Cyprus Universities: Provision and Web Accessibility - Works In ProgressVisual Thinking & Digital Imagery - May 5, 2012, 09:00 HCI for Peace: Preventing, De-Escalating and Recovering from Conflict - Workshop![]() ![]() Contribution & Benefit: An opportunity for a focused and extended set of presentations and discussions on the use of interactive technologies for preventing, de-escalating and recovering from conflict. |
| Richard ZaragozaMicrosoft Research FUSE Labs, USA(1) | Design Theory & Practice - May 9, 2012, 16:30 VOLLEY: Design Framework for Collaborative Animation - Short Case Study![]() ![]() Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages. |
| Konstantin ZerebcovUniversity of Zurich, Switzerland(1) | Student Design Competition - May 9, 2012, 14:30 SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design CompetitionContribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way. |
| Alexis ZerrougUniversity of Tokyo, Japan(2) | Interactivity - May 8, 2012, 15:50 Light Arrays - Interactivity![]() ![]() Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction Interactivity - May 8, 2012, 15:50 Scorelight & scoreBots - Interactivity![]() Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue). |
| Hongbin ZhaKey Lab of Machine Perception, MOE, Peking University, China(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper![]() Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Modeling Dwell-based Eye Pointing at Two-dimensional Targets - Works In Progress |
| Shumin ZhaiGoogle Research, USA(1) | Space: The Interaction Frontier - May 8, 2012, 11:30 A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper![]() Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study. ACM |
| Haimo ZhangMicrosoft Research Asia, China(4) | Interactions Beyond the Desktop - May 10, 2012, 09:30 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note![]() Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries. ACMInteractivity - May 8, 2012, 15:50 Enabling Concurrent Dual Views on Common LCD Screens - InteractivityACMInteractivity - May 8, 2012, 15:50 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - InteractivityACMDimensions of Sensory Interaction - May 9, 2012, 14:30 Enabling Concurrent Dual Views on Common LCD Screens - Paper![]() Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation. ACM |
| Haoqi ZhangHarvard University, USA(1) | Leveraging the Crowd - May 7, 2012, 11:30 Human Computation Tasks with Global Constraints - Paper![]() Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace. ACM |
| Hong ZhangUniversity of Manitoba, Canada(1) | Triple T: Touch, Tables, Tablets - May 9, 2012, 16:30 See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - PaperContribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions. ACM |
| Xiao ZhangSimon Fraser University, Surrey, Canada(1) | Poster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Exquisite Corpses that explore interactions - Works In Progress |
| Xinyong ZhangSchool of Information, Renmin University of China, China(2) | Human Performance Gives Us Fitts' - May 10, 2012, 14:30 Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper![]() Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs. ACMPoster interactions focusing on Work in Progress: Design and User Experience - May 8, 2012, 10:50 Modeling Dwell-based Eye Pointing at Two-dimensional Targets - Works In Progress |
| Yan ZhangUniversity of Texas at Austin, USA(1) | Poster interactions focusing on Work in Progress: Child-computer Interaction, Sustainability, Engineering, Games and Entertainment, Health, Digital Arts, Management, and other - May 10, 2012, 10:50 A Framework for Designing Assistive Technologies for Teaching Children with ASDs Emotions - Works In Progress |
| Chen ZhaoMicrosoft, USA(1) | Groups @ Work - May 10, 2012, 14:30 Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper![]() ![]() Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement. ACM |
| Nan ZhaoMicrosoft Research Asia, China(1) | Video - May 8, 2012, 11:30 Ferro Tale: Electromagnetic Animation Interface - Videos![]() Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations. |
| Shengdong ZhaoNational University of Singapore, Singapore(6) | Me & My Mobile - May 10, 2012, 11:30 Exploring User Motivations for Eyes-free Interaction on Mobile Devices - NoteContribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations. ACMVideo - May 8, 2012, 11:30 Anyone Can Sketch Vignettes! - Videos![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. Interactions Beyond the Desktop - May 10, 2012, 09:30 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note![]() Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries. ACMInteractivity - May 8, 2012, 15:50 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACMInteractivity - May 8, 2012, 15:50 Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - InteractivityACMSensing + Sensible Interaction - May 9, 2012, 09:30 Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper![]() ![]() Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style. ACM |
| Xuan ZhaoCornell, USA(1) | Intimacy and Connection - May 7, 2012, 16:30 It's Complicated: How Romantic Partners Use Facebook - Paper![]() Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships. ACM |
| Lin ZhongRice University, USA(1) | Me & My Mobile - May 10, 2012, 11:30 Characterizing Web Use on Smartphones - Paper![]() Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones. ACM |
| Yu ZhongUniversity of Rochester, USA(1) | |
| Michelle ZhouIBM Almaden, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper![]() ![]() Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators ACM |
| Haiyi ZhuCarnegie Mellon University, USA(1) | Check This Out: Recommender Systems - May 9, 2012, 14:30 To Switch or Not To Switch: Understanding Social Influence in Online Choices - PaperContribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies. ACM |
| Kening ZhuKeio-NUS CUTE Center, Singapore(2) | Student Research Competition - May 9, 2012, 09:30 A Framework for Interactive Paper-craft System - Student Research CompetitionContribution & Benefit: In this paper I present three main characteristics for paper-computing system, as an initial framework for designing paper-computing interaction, with two supportive technologies: natural-feature-based origami recognition and selective inductive power transferring. |
| Shaojian ZhuUMBC, USA(2) | Student Research Competition - May 9, 2012, 09:30 SocialProof: Using Crowdsourcing for Correcting Errors to Improve Speech Based Dictation Experiences - Student Research CompetitionContribution & Benefit: SocialProof, a crowdsourcing powered automatic speech recognition (ASR) enhancement to reduce error correction efforts, is proposed to provide a powerful, accurate and cost-effective ASR dictation system. |
| Xiaodan ZhuNational Research Council Canada, Canada(1) | |
| Susan ZhuangUniversity College London, UK(1) | Student Design Competition - May 9, 2012, 14:30 Feelybean: Communicating Touch Over Distance. - Student Design CompetitionContribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch. |
| Caroline ZiemkiewiczBrown University, USA(1) | Visualization + Visual Analysis - May 9, 2012, 09:30 Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note![]() Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design. ACM |
| Roshanak Zilouchian MoghaddamUniversity of Illinois at Urbana-Champaign, USA(1) | Understanding Online Communication - May 8, 2012, 14:30 Consensus Building in Open Source User Interface Design Discussions - Paper![]() Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues. ACM |
| John ZimmermanCarnegie Mellon University, USA(1) | Immateriality as a Design Feature - May 7, 2012, 14:30 Investigating the Presence, Form and Behavior of Virtual Possessions in the Context of a Teen Bedroom - Paper![]() Contribution & Benefit: Presents and interprets findings from user enactments with teenagers investigating 4 design concepts that advance the form and behavior of virtual possessions. ACM |
| Jan ZizkaComenius University, Slovakia(1) | |
| Sacha ZytoMIT, USA(1) | Beyond Paper - May 9, 2012, 11:30 Successful Classroom Deployment of a Social Document Annotation System - PaperContribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived. ACM |