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Viljakaisa AaltonenNokia Research Center, Finland(2)
Bretagne AbirachedUniversity of Texas at Austin, USA(1)
Gregory D AbowdGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Romy Achituv (advisor)HongIk University, Korea, Republic of(2)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Interactivity - May 8, 2012, 15:50
Lovely Rita - Interactivity
Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control.
Christopher AckadUniversity of Sydney, Australia(1)
Mark S AckermanUniversity of Michigan, USA(3)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Mark S AckermanSchool of Information, University of Michigan, Ann Arbor, USA(1)
Lada A AdamicSchool of Information, University of Michigan, USA(1)
Hannah AdamsOregon State University, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Matt AdamsBlast Theory, Brighton, United Kingdom, (1)
Matt AdamsBlast Theory, UK(1)
Mohammad AdibuzzamanMarquette University, USA(1)
Athman AdiseshanStanford University, Stanford, USA(1)
Rachel AdlerThe Graduate Center, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Rachel F. AdlerThe Graduate Center, CUNY, USA(1)
Stefan AgamanolisAkron Children's Hospital, USA(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Carlos AgonIRCAM, France(2)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Rajat AgrawalCarnegie Mellon University, USA(1)
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Maneesh AgrawalaUniversity of California, Berkeley, Berkeley, California, United States, (1)
Two-Handed Marking Menus for Multitouch Devices - ToCHI
Contribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items.
Maneesh AgrawalaUniversity of California, Berkeley, USA(3)
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Anne AgurDepartment of Anatomy, University of Toronto, Canada(1)
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Sheikh Iqbal AhamedMarquette University, USA(1)
Ahmed Yousif AhmedUniversity of Nottingham, UK(1)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
Kowsar AhmedPolytechnic Institute of NYU, USA(1)
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Zeynep AhmetMobile Life @ Interactive Institute, Sweden(1)
Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study
Community: user experience
Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others.
June AhnUniversity of Maryland, USA(2)
Sally AhnUniversity of California, Berkeley, USA(1)
Yoko AkamaRMIT University, Australia(1)
alt.chi: Design Matters - May 10, 2012, 11:30
A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi
Community: design
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Ozum AkanserGeorgia Institute of Technology, USA(1)
Junichi AkitaKanazawa University, Japan(1)
Interactivity - May 8, 2012, 15:50
Interactive Block Device System with Pattern Drawing Capability on Matrix LEDs - Interactivity
Community: design
Contribution & Benefit: Draw on dot-matrix LED by light, connect them, and play!
Canan AkogluUmea University, Sweden(1)
Design Theory & Practice - May 9, 2012, 16:30
The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study
Community: design
Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively.
Abdullah Al MahmudDelft University of Technology, Netherlands(1)
Ban Al-AniUniversity of California, Irvine, USA(1)
Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper
Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector.
ACM
Vicent AlabauInstitut Tecnològic d'Informàtica, Spain(2)
An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - Note
Contribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages.
ACM
Gazihan AlankusWashington University in St. Louis, USA(1)
Teaching with Games - May 9, 2012, 14:30
Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper
Community: user experience
Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games.
ACM
Danielle AlbersUniversity of Wisconsin - Madison, USA(1)
Jason AlexanderLancaster University, UK(2)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Todorka AlexandrovaWaseda University, Japan(1)
Daniyal AlghazzawiKing Abdulaziz University, Saudi Arabia(1)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Penelope AllenBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Samar AlqatariStanford University, USA(1)
Florian AltUniversity of Stuttgart, Germany(3)
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
Thilina AmbepitiyaLeeds Teaching Hospitals NHS Trust, UK(1)
Saleema AmershiUniversity of Washington, USA(1)
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Shahriyar AminiMicrosoft Research, USA(1)
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Christopher AmosCarnegie Hall, USA(1)
Tai AnUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Erik AndersenUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Christine AndersonSportvision, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Fraser AndersonAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Ken AndersonIntel Corporation, USA(1)
Kenneth M AndersonUniversity of Colorado, Boulder, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Lisa AndersonMicrosoft, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Stuart AndersonUniversity of Edinburgh, UK(1)
Paul AndréCarnegie Mellon University, USA(2)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Daniel AndrewsUniversity of Birmingham, UK(1)
Keith AndrewsInstitute for Information Systems and Computer Media (IICM), Austria(1)
Sean AndristUniversity of Wisconsin--Madison, USA(1)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Jan-Henk AnnemaCenter for User Experience Research, IBBT/CUO, KULeuven, Belgium(1)
Michelle AnnettAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Lisa AnthonyUniversity of Maryland Baltimore County, USA(1)
Judd AntinYahoo! Research, USA(2)
Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - Paper
Contribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples.
ACM
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Ilias ApostolopoulosUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Caroline AppertUniv Paris-Sud, France(1)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Cecilia AragonUniversity of Washington, USA(1)
Toshifumi AraiCitizen Holdings Co.,Ltd., Japan(1)
Anne ArchambaultMicrosoft Corporation, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Oscar ArdaizPublic University of Navarra, Spain(1)
Leena ArhippainenIntel and Nokia Joint Innovation Center, Finland(1)
Budi AriefNewcastle University, UK(1)
Dan ArielyDuke University, USA(1)
Rosa I ArriagaGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Ernesto ArroyoUniversitat Pompeu Fabra, Spain(1)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Richard ArthurBrigham Young University, (1)
XICE Windowing Toolkit: Seamless Display Annexation - ToCHI
Contribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing.
Jodi Asbell-ClarkeTERC, USA(1)
Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study
Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge.
Jeremy AshleyOracle, USA(1)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Emma AshwinUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Sylvie ATHENESUniversité de Toulouse - UPS, France(1)
Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper
Community: design
Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display.
ACM
Kumaripaba AthukoralaHelsinki Institute for Information Technology, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Douglas AtkinsonBrunel, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Robert AtkinsonArizona State University, USA(1)
Zeina Atrash LeongNorthwestern University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Anne AulaGoogle, USA(1)
Invited SIG: Designing for the living room TV experience - SIG Meeting
Community: design
Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV.
Kagonya AworiCarnegie Mellon University/University of Madeira, Portugal(1)
Abner Ayala-AcevedoGeorgia Institute of Technology, USA(1)
Yadid AyzenbergMIT Media Lab, Cambridge, USA(1)
B
Tamara BabaianBentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
Chris BaberUniversity of Birmingham, UK(1)
Khaled BachourThe Open University, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Jonathan BackUniversity College London, UK(1)
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
Akash BadshahMassachusetts Institute of Technology, USA(1)
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Seok-Hyung BaeKorea Advanced Institute of Science and Technologhy, Korea, Republic of(1)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Nilufar BaghaeiUnitec Institute of Technology, New Zealand(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Mazhengmin BaiUniversity of Washington, USA(1)
Brian BaileyUniversity of Illinois-Urbana, USA(1)
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
Lynne BaillieGlasgow Caledonian University, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Gilles BaillyQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5)
Chris BainesThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Christopher BakerSchool of the Art Institute of Chicago, USA(1)
Interactivity - May 8, 2012, 15:50
Murmur Study - Interactivity
Contribution & Benefit: Murmur Study is an art installation that examines the rise of micro-messaging technologies such as Twitter and Facebook’s status updates.
Michael BakerThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Madeline BalaamNewcastle University, UK(1)
Ravin BalakrishnanUniversity of Toronto, Canada(2)
User Learning and Performance with Bezel Menus - Paper
Contribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Elena BalanMobile Life Centre, Sweden(1)
Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper
Community: design
Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition.
ACM
Matthias BaldaufFTW Telecommunications Research Center Vienna, Austria(1)
Rebecca BalebakoCarnegie Mellon University, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Yuki Banthe Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Avishek BanerjeeUAB, USA(1)
Banny BanerjeeStanford University, USA(1)
Jacob BankStanford University, USA(1)
Richard BanksMicrosoft Research, UK(4)
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Nikola BanovicUniversity of Toronto, Canada(2)
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper
Community: designCommunity: user experience
Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Patti BaoNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Andrew BardagjyMIT Media Lab, USA(1)
Jakob BardramIT University of Copenhagen, Denmark(2)
The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - Paper
Contribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research.
ACM
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Jeffrey BardzellIndiana University, USA(3)
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Shaowen BardzellIndiana University, USA(4)
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Louise BarkhuusMobile Life @ Stockholm University, Sweden(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Mismeasurement of Privacy: Using Contextual Integrity to Reconsider Privacy in HCI - Paper
Community: user experience
Contribution & Benefit: The paper criticizes the ways in which privacy issues have been studied within HCI and ubicomp. It provides an analysis of privacy on the basis of contextual integrity.
ACM
Mario BarrenecheaUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
Joshua BarronUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
Tom BartindaleNewcastle University, UK(2)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Lyn BartramSchool of Interactive Arts and Technology, Canada(1)
Santosh BasapurMotorola Mobility, USA(2)
Comfortable Aging - May 10, 2012, 09:30
StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study
Community: user experience
Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Scott BatemanUniversity of Saskatchewan, Canada(1)
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Olivier BauDisney Research, USA(1)
Patrick BaudischHasso Plattner Institute, Germany(5)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note
Community: engineering
Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable.
ACM
Jared S BauerUniversity of Washington, USA(1)
Lujo BauerCarnegie Mellon University, USA(1)
Eric P.S. BaumerCornell University, USA(2)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Dominikus BaurUniversity of Munich LMU, Germany(3)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Sharon BaurleyBrunel University, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Marie BautistaIndiana University, USA(1)
Susanne BødkerAarhus University, Denmark(1)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Michel Beaudouin-LafonUniv Paris-Sud & CNRS, France(2)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Christoph BeckmannUniversity of Bamberg, Germany(1)
Richard BeckwithIntel Research, USA(1)
Benjamin B BedersonComputer Science Department, University of Maryland, USA(1)
Benjamin B. BedersonHuman-Computer Interaction Lab, University of Maryland, USA(1)
Ashweeni BeehareeUniversity College London, UK(1)
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
Nienke BeekersKanker.nl, Netherlands(1)
João BeiraUniversity of Texas at Austin, USA(1)
Kostas BekrisUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Marios BelkUniversity of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
Marios BelkDepartment of Computer Science, University of Cyprus, Cyprus(1)
Rachel K. E. BellamyIBM T. J. Watson Research Center, USA(1)
Rachel K. E. BellamyIBM Research, USA(2)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Quentin BellayQueen's University, Canada(1)
Saraswathi BellurThe Pennsylvania State University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Raquel Benbunan-FichBaruch College, CUNY, USA(1)
Raquel Benbunan-FichBaruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Julynn BenedettiParsons The New School for Design, USA(1)
Interactivity - May 8, 2012, 15:50
Embroidered Confessions: An interactive quilt of the secrets of strangers - Interactivity
Contribution & Benefit: Embroidered Confessions is an installation that curates, archives, and physically embodies digital secrets. Secrets from the Internet are accessed through embroidered QR codes that have been integrated into a quilt.
Steve BenfordUniversity of Nottingham, UK(3)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Steve BenfordUniversity of Nottingham, Nottingham, United Kingdom, (1)
Steve BenfordThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Hrvoje BenkoMicrosoft Research, USA(3)
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Frank BentleyMotorola Mobility, USA(2)
Comfortable Aging - May 10, 2012, 09:30
StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study
Community: user experience
Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Laura BentonUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Kirstine BergAarhus University, Denmark(1)
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Christian BergerHumboldt-Universität zu Berlin, Germany(1)
Ofer BergmanBar-Ilan University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Shlomo BerkovskyCSIRO, Australia(2)
Shlomo BerkovskyTasmanian ICT Centre, Australia(1)
Lorna BernardMoray Community Health and Social Care Partnership, UK(1)
Regina BernhauptIRIT - ICS, France(2)
Course 15: User Experience Evaluation in Entertainment and Games - Course
Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games.
CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting
Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group.
Regina BernhauptIRIT, University Paul Sabatier, Toulouse III, France(1)
Abraham BernsteinUniversity of Zurich, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
Michael S BernsteinMIT CSAIL, USA(5)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Nadia BerthouzeUniversity College London, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Joanna BerzowskaDepartment of Design and Computational Arts, Concordia University, Canada(1)
Luuk BeursgensUSI Program, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands(1)
Nigel BevanProfessional Usability Services, UK(2)
Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - Course
Contribution & Benefit: Participants will learn how, with the support of an online tool, they can select user-centered methods that are most effective in reducing risk and maximizing cost benefits in a particular project.
Course 7: Assessing Usability Capability Using ISO Standards - Course
Community: engineering
Contribution & Benefit: Learn how to assess usability maturity and identify areas where an organization needs to improve, either by using a workshop for process improvement, or a formal assessment of usability capability.
Frederic BevilacquaIRCAM, France(1)
Hugh R BeyerInContext Design, USA(1)
Course 4: The Role of the UX Professional on an Agile Team - Course
Community: engineering
Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement.
Anastasia BezerianosINRIA, France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Nishant BhansaliStanford University, USA(1)
Nanyi BiCornell University, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Xiaojun BiUniversity of Toronto, Canada(1)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
Xiaojun BiMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
Andrea BianchiKAIST, Korea, Republic of(1)
Nadia Bianchi-BerthouzeUniversity College London, UK(2)
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Nicola Bidwell1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1)
Jacob BiehlFX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Jeffrey P BighamUniversity of Rochester, USA(2)
Jan BikkerUniversity of Dundee, UK(1)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Thomas BinderThe Royal Danish Academy of Fine Arts, Denmark(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Jon BirdUCL, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Brianna BirmanUniversity of Illinois at Urbana-Champaign, USA(1)
Jeremy BirnholtzCornell University, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Walter F BischofAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Tor BjornrudMichigan State University, USA(1)
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Rebecca W. BlackUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Marilyn Hughes BlackmonUniversity of Colorado, USA(1)
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Alan F BlackwellUniversity of Cambridge, UK(2)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Rachel BlagojevicUniversity of Auckland, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Jean-François BlanchetteUniversity of California, Los Angeles, USA(1)
Tom BlankMicrosoft Research, USA(2)
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
Eli BlevisSchool of Informatics & Computing, Indiana University, USA(3)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Eli BlevisSchool of Informatics, Indiana University, USA(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
Florian BlockHarvard University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Julien BloitIRCAM, France(1)
Lilian BlotUniversity of York, UK(1)
Alicia Blum-RossUniversity of Surrey, UK(1)
Liza BlummelEindhoven University of Technology, Netherlands(1)
Mark BlytheNorthumbria University, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Doug BoariUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Alexander BodenUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Christopher BogartOregon State University, USA(2)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Cristian BogdanKTH - Royal Insitute of Technology, CSC, MID, Sweden(1)
Davide BolchiniIndiana University, USA(2)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Susanne BollUniversity of Oldenburg, Germany(3)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
Guido BolognaUniversity of Geneva, Geneva, Geneva, Switzerland(1)
John BoltonHuman Media Lab, Queen's University, Canada(3)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Leonardo BonanniMIT Media Laboratory, USA(1)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Bert BongersUniversity Technology Sydney, Australia(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Matthew BonnerGeorgia Institute of Technology, USA(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Elizabeth BonsignoreUniversity of Maryland, USA(2)
Designing Alternate Reality Games - Doctoral Consortium
Contribution & Benefit: Proposes case study to investigate Alternate Reality Games as participatory design spaces and vehicles for scaffolding learning. Of potential interest to educators and designers of similar immersive learning environments.
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Wutthigrai BoonsukIowa State University, USA(1)
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
Jan BorchersRWTH Aachen University, Germany(7)
Music - May 9, 2012, 11:30
DiskPlay: In-Track Navigation on Turntables - Note
Community: design
Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller.
ACM
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Tools for Video + Images - May 7, 2012, 16:30
DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note
Community: engineering
Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Sebastian BoringUniversity of Calgary, Canada(3)
#EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - Paper
Contribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets.
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Ron BorlandCancer Council Victoria, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Alan BorningUniversity of Washington, USA(2)
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
Nathan BosJohn Hopkins University, USA(1)
Charles W. BostianVirginia Tech, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Jeff BostonIBM T.J. Watson Research Center, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Alexandra BoughtonUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Fatima A BoujarwahGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Nora BoukrisVU Public Result, Netherlands(1)
Pierre BoulangerUniversity of Alberta, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Anders BouwerUniversity of Amsterdam, Netherlands(1)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
Till BovermannMedia Lab, Aalto University, Finland(1)
John BowesSimon Fraser University, Canada(1)
Susan BoyceMicrosoft, USA(1)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
LouAnne BoydNOC SELPA, USA(1)
Jacob BoyleUniversity of Southern California, USA(1)
Christoph BraeunlichUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
Nuno BrancoSchool of Technology and Management of Felgueiras, Portugal(1)
Pedro BrancoengageLab, University of Minho, Portugal, Portugal(1)
Joel BrandtAdobe Systems, USA(3)
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Terry BraunBraunarts, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Cynthia BreazealMassachusetts Institute of Technology, Cambridge, USA(1)
Franziska BrechtHumboldt-Universität zu Berlin, Germany(1)
Matthew BrehmerUniversity of British Columbia, Canada(1)
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Johanna Brewerfrēstyl, USA(2)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Stephen BrewsterUniversity of Glasgow, UK(7)
Music Across CHI - May 8, 2012, 11:30
PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper
Community: design
Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment.
ACM
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Stephen BrewsterUniversity of Glasgow, Glasgow, United Kingdom, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Pamela BriggsNorthumbria University, UK(1)
Emily BrindalCSIRO, Australia(2)
Willem-Paul BrinkmanDelft University of Technolugy, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Katie BritainNewcastle University, UK(1)
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Anke BrockIRIT, France(1)
Ruven BrooksRuven Brooks Consulting, USA(1)
Tim BrooksTowson University, USA(1)
Mark BrosnanUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Sacha BrostoffUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Allison T BrownUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
Barry BrownMobile Life Centre, Sweden(1)
The Normal Natural Troubles of Driving with GPS - Paper
Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'.
ACM
Hans-Frederick BrownAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Quincy BrownBowie State University, USA(1)
Beth BrownholtzIBM T.J. Watson Research, USA(1)
Amy BruckmanGeorgia Institute of Technology, USA(2)
Home and Family - May 10, 2012, 14:30
Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - Paper
Contribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users.
ACM
Frederik BrudyUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Duncan P BrumbyUniversity College London, UK(4)
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
Patrick BrundellUniversity of Nottingham, UK(2)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
A.J. Bernheim BrushMicrosoft Research, USA(3)
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
Anders BruunAalborg University, Denmark(1)
Usability Methods - May 9, 2012, 14:30
The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper
Community: engineering
Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test
ACM
Nick Bryan-KinnsQueen Mary, University of London, UK(1)
Hronn BrynjarsdottirCornell University, USA(1)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Michael J. BrzozowskiGoogle, Inc., USA(1)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
Leah BuechleyMIT Media Lab, USA(3)
Animating Paper Using Shape Memory Alloys - Note
Community: design
Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics.
ACM
Elizabeth BuieLuminanze Consulting, LLC, USA(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Alex BullardMiddlebury College, USA(1)
Andreas BullingUniversity of Cambridge, UK(2)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
Natasha E Bullock-RestBrown University, USA(1)
Natasha E Bullock-RestUniversity of Iowa, USA(1)
How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note
Community: user experience
Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc.
ACM
Heinrich BülthoffDeptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Andrea BuntUniversity of Manitoba, Canada(2)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Winslow BurlesonArizona State University, USA(2)
Margaret BurnettOregon State University, USA(5)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Margaret BurnettOregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Patrick BurnsUniversity of Tasmania, Australia(1)
Georg BuscherMicrosoft Bing, USA(2)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Characterizing Local Interests and Local Knowledge - Note
Contribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization.
ACM
Daniela BusseSamsung Research, USA(4)
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
Brian ButlerUniversity of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
D. Alex ButlerMicrosoft Research, UK(1)
Keith A. ButlerUniversity of Washington, USA(1)
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
Jennifer BüttgenUniversity of Munich LMU, Munich, Germany(1)
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Andreas ButzUniversity of Munich, Germany(2)
How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - Note
Contribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Bill BuxtonMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
C
Clara CahillUniversity of Michigan, USA(1)
Zachary CainStanford University, USA(1)
Paul CairnsUniversity of York, UK(2)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
David J. CalleleTRLabs Saskatoon, Canada(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Sandra CalvertGeorgetown University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Licia CalviNHTV University of Breda, Netherlands(1)
Oscar Daniel Camarena GomezInstituto Tecnologico Autonomo de Mexico, Mexico(1)
Linda CandyUniversity of Technology, Sydney, Australia(1)
Linda CandySydney University, Australia(1)
Jill CaoOregon State University, USA(1)
An Idea Garden for End-User Programmers - Doctoral Consortium
Contribution & Benefit: Proposes and explores a new approach called "Idea Gardening" aimed at helping end-user programmers form their own ideas to overcome barriers they encounter in programming.
Jill CaoOregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Xiang CaoMicrosoft Research Asia, China(7)
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Stuart CardStanford University, USA(1)
Armand CardelloU.S. Army Natick RD&E CENTER, USA(1)
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
Sheelagh CarpendaleUniversity of Calgary, Canada(2)
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Arnaldo Carreno-FuentesIBM Research - Almaden, USA(1)
John M. CarrollThe Pennsylvania State University, USA(1)
Course 1B: Supporting Community with Social Media - Course
Contribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions.
John M. CarrollThe Pennsylvania State University, University Park, Pennsylvania, United States, (1)
Michael CarrollUniversity of York, UK(1)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Elizbeth CarterCarnegie Mellon University, USA(1)
Thomas CarterUniversity of Bristol, UK(1)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Samuel CartonNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Matthew CaselliSan Jose State University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Géry CasiezLIFL & INRIA Lille, University of Lille, Villeneuve d'Ascq, France(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Hand Occlusion on a Multi-Touch Tabletop - Paper
Community: user experience
Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models.
ACM
Justine CassellCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Alvaro CassinelliUniversity of Tokyo, Japan(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Martha CastanedaMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Steven CastellucciYork University, Canada(2)
Course 28: Empirical Research Methods for Human-Computer Interaction - Course
Community: user experience
Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction.
Marcelo CataldoCarnegie Mellon University, USA(1)
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Kirsten CaterUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Andrea CeraIRCAM, France(1)
Pablo CesarCWI (Centrum voor Wiskunde en Informatica), Netherlands(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
Gunho ChaeKAIST, Korea, Republic of(1)
Matthew ChalmersUniversity of Glasgow, UK(1)
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Barbara ChamberlinNew Mexico State University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Liwei ChanHasso Plattner Institut, Germany(1)
Stephen ChanThe Hong Kong Polytechnic University, Hong Kong(1)
Hitee ChandraCarnegie Mellon University, USA(1)
Alex ChangStanford University, USA(1)
Angela ChangMassachusetts Institute of Technology, USA(1)
Kerry S. ChangCarnegie Mellon University, USA(1)
WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper
Community: engineering
Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples.
ACM
Tian ChaoIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Olivier ChapuisUniv Paris-Sud, France(2)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Emiko CharbonneauUCF, USA(1)
Duen Horng ChauCarnegie Mellon University, USA(1)
Apala Lahiri Chavanhuman factors international, india, India(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Maria Elena Chavez-EcheagarayArizona State University, USA(1)
Salman CheemaUniversity of Central Florida, USA(2)
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Chi-Hsiang ChenUniversity of British Columbia, Canada(1)
Cliff ChenCarnegie Mellon Silicon Valley, USA(1)
Judy ChenUniversity of California, Irvine, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Kuang ChenUC Berkeley, USA(1)
Kuang ChenUniversity of California, Berkeley, USA(1)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Mike Y. ChenNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Sherry ChenNational Central University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Yunan ChenUniversity of California Irvine, USA(2)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Health + Design - May 9, 2012, 14:30
Adaptation as Design: Learning from an EMR Deployment Study - Paper
Community: design
Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system.
ACM
Karen ChengUniversity of California, Irvine, USA(1)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Kelvin ChengCSIRO, Australia(1)
Li-Te ChengIBM T.J. Watson Research, USA(1)
Lung-Pan ChengNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Ayoka ChenziraSpelman College, USA(1)
Adrian David CheokKeio University Graduate School of Media Design, Japan(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Hosang CheonLG Electronics, Korea, Republic of(1)
Marshini ChettyGeorgia Institute of Technology, USA(1)
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Fanny ChevalierOCAD University, Canada(1)
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Fanny ChevalierOCAD University, Toronto, Canada(1)
Ed H. ChiGoogle, Inc., USA(4)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Pei-Yu ChiUniversity of California, Berkeley, USA(1)
Gin L ChiengUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Parmit ChilanaUniversity of Washington (UW), USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Parmit K. ChilanaUniversity of Washington, USA(1)
LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper
Community: user experience
Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface.
ACM
Jessie ChinUniversity of Illinois at Urbana Champaign, USA(1)
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Margaret ChoIBM, USA(1)
Yongseok ChoSeoul National University, Korea, Republic of(1)
Changhyun ChoiGeorgia Institute of Technology, Atlanta, United States, USA(1)
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
David ChoiGoogle, Inc., USA(1)
Hajin ChoiCarnegie Mellon University, USA(1)
Jaz Hee-jeong ChoiQueensland University of Technology, Australia(1)
Jinwook ChoiSeoul National University, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper
Community: design
Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories.
ACM
Woosuk ChoiHongIk University, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Jan ChongOnLive, USA(1)
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Robert ChristophersonArizona State University, USA(1)
Georgi ChristovUniversity of Glasgow, UK(1)
Bei-Tseng ChuUniversity of North Carolina at Charlotte, USA(1)
Programming and Debugging - May 10, 2012, 09:30
Evaluating Interactive Support for Secure Programming - Paper
Contribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors.
ACM
Sharon Lynn Chu Yew YeeVirginia Polytechnic Institute and State University, USA(1)
Puay Hoe ChuaNanyang Technological University, Singapore(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Sacha ChuaIBM, Canada(1)
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
Jason ChuangStanford University, USA(1)
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Elizabeth F ChurchillYahoo! Research, USA(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Usability and User Research - May 10, 2012, 14:30
Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - Paper
Contribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability.
ACM
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Emily ClarkCarnegie Mellon University, USA(1)
Jeremy ClarkAdobe Systems, USA(1)
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
Rachel ClarkeCulture Lab, School of Computing Science, Newcastle University, UK(1)
Rachel ClarkeNewcastle University, UK(1)
James ClawsonGeorgia Institute of Technology, USA(1)
Andrew ClayphanUniversity of Sydney, Australia(1)
Andy CockburnUniversity of Canterbury, New Zealand(3)
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
AccessRank: Predicting What Users Will Do Next - Note
Community: engineering
Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment.
ACM
Gilbert CocktonNorthumbria University, UK(2)
UCD: Critique via Parody and a Sequel - alt.chi
Community: design
Contribution & Benefit: This alt.chi paper abandons technical writing conventions to parody user-centred design, and having predicted its imminent demise, more seriously derives a position (BIG design) on what could follow.
Benjamin CohenIBM Research, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Joshua CohenBerklee College of Music, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Michael CohenMicrosoft Research, USA(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Myra B. CohenUniversity of Nebraska-Lincoln, USA(1)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Gabe CohnUniversity of Washington, USA(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Marisa L. CohnUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Michael CollinsDealer.com, USA(1)
Nick CollinsUniversity of Sussex, UK(1)
Rob ComberNewcastle University, UK(4)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Kay ConnellyIndiana University, USA(1)
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Michael ConoverIndiana University, USA(1)
Alexander ConradUniversity of Pittsburgh, USA(1)
Sunny ConsolvoUniversity of Washington, USA(1)
Stephane ConversyUniversite de Toulouse, France(1)
Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - Paper
Contribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links.
ACM
Stéphane ConversyUniversité de Toulouse - ENAC/IRIT, Toulouse, France(1)
Gregorio ConvertinoXerox Research Center Europe, Grenoble, France, (1)
Mac CoombeCSIRO, Australia(1)
Seth CooperUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Jeremy CooperstockMcGill University, Canada(2)
Ed CopcuttThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Jason CoposkyRenaissance Computing Institute, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Joseph CorneliThe Open University, UK(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Marilyn CorneliusStanford University, USA(1)
Michael CorrellUniversity of Wisconsin-Madison, USA(1)
Dan CosleyCornell University, USA(2)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Scott CountsMicrosoft Research, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Catherine CourageCitrix Systems, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Lynne CoventryNorthumbria University, UK(2)
Anna L CoxUniversity College London, UK(4)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
David CoyleUniversity of Bristol, UK(3)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
andy crabtreeUniversity of Nottingham, UK(1)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
Andy CrabtreeUniversity of Nottingham, (1)
Henriette CramerMobile Life Centre at SICS, Sweden(1)
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Jared CraneIndiana University, USA(1)
Lorrie CranorCarnegie Mellon, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Lorrie Faith CranorCarnegie Mellon, USA(1)
Michael CraryUniversity of Florida, USA(1)
Rafael CroninIndiana University, USA(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Andrew CrossanUniversity of Glasgow, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Danielle CummingsTexas A&M University, USA(1)
Sally Jo CunninghamUniversity of Waikato, New Zealand(1)
Donna CuomoThe MITRE Corporation, Bedford, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Igor D.D. CurcioNokia Research Center, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Edward CutrellMicrosoft Research India, India(4)
HCI4D: Business - May 7, 2012, 16:30
Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper
Community: design
Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D.
ACM
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Mary CzerwinskiMicrosoft Research, USA(2)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
D
Claudia D'AdamoWheaton College, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Laura DabbishCarnegie Mellon University, USA(1)
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Raimund DachseltUniversity of Magdeburg, Magdeburg, Germany, (4)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Do You See What Eye See - May 10, 2012, 14:30
Look & Touch: Gaze-supported Target Acquisition - Paper
Community: design
Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Jing D. DaiIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Laura DaleyUniversity of Lincoln, UK(1)
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Nicholas DaltonOpen University, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Ruth DaltonNorthumbria University, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Elizabeth DalyIBM T.J. Watson Research, USA(1)
Laurie DamianosThe MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Avinoam DananUniversity of Haifa, Israel(1)
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Andrew DangUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Srinivasa DatlaUAB, USA(1)
Glorianna DavenportMassachusetts Institute of Technology, USA(1)
Thomas DaviesUniversity College London, London(1)
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
Janet DavisGrinnell College, USA(2)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Mia DavisStanford University, USA(1)
Richard DavisSingapore Management University, Singapore(3)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Tyler DavisMissouri Western State University, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
Antonella De AngeliUniversity of Trento, Italy(1)
Arnout De BruijnUniversity of Twente, Netherlands(1)
Adriana de CarvalhoCarnegie Mellon University, USA(1)
Suzanne de CastellSimon Fraser University, Canada(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
Munmun De ChoudhuryRutgers University, USA(1)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Jean-Baptiste de la RiviereImmersion SAS, France(1)
Alexander De LucaUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Giorgio De MichelisUniversity of Milano - Bicocca, Italy(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Daniel de VliegherDelft University of Technology, Netherlands(1)
David DearmanNokia Research Center, USA(2)
Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - Paper
Contribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Aaron DeChamplainUniversity of Ontario Institute of Technology, Canada(1)
Ibrahim DelenUniversity of Michigan, USA(1)
Nicola DellUniversity of Washington, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Kurt DeMaagdMichigan State University, USA(1)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Sebastian DenefFraunhofer FIT, Germany(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Melissa R DensmoreUniversity of California, Berkeley, USA(2)
HCI4D: Business - May 7, 2012, 16:30
Experiences with Bulk SMS for Health Financing in Uganda - Long Case Study
Community: user experience
Contribution & Benefit: Analyzes the deployment and use of a Bulk SMS system for a health financing project in Uganda over 6 months. Can assist designers in understanding organizational use of SMS platforms.
ICT4D - May 9, 2012, 11:30
Claim Mobile: When to Fail a Technology - Paper
Community: user experience
Contribution & Benefit: Details the motivations and context for 'failing' Claim Mobile, a mobile application developed for a health-financing program in Uganda. Encourages long-term evaluation of HCI4D projects, and learning from failure.
ACM
Tony DeRosePixar Animation Studios, USA(2)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Chamika DeshanKeio-NUS CUTE Center, Singapore, Singapore(1)
Audrey DesjardinsSimon Fraser University, Canada(1)
Stef Desmete-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
Heather DesurvireBehavioristics, Inc., USA(1)
Laura DeThorneUniversity of Illinois at Urbana-Champaign, USA(1)
Christian A DetweilerDelft University of Technology, The Netherlands(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Anind DeyCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Niloofar DezfuliTechnische Universität Darmstadt, Germany(2)
Nicholas DiakopoulosRutgers University, USA(1)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Judy DiamondUniversity of Nebraska State Museum, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Sara DiamondOCAD University, Canada(1)
Connor DickieHuman Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Sarah DiefenbachFolkwang University of Arts, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Jonathan DiehlRWTH Aachen University, Germany(1)
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Paul DietzMicrosoft, USA(1)
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Sander DijkhuisEindhoven University of Technology, Netherlands(1)
Pierre DillenbourgEPFL, Switzerland(2)
Xianghua DingFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Ahmet DirikUludag University, Turkey(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Abdigani DiriyeUniversity College London, UK(1)
Carl DiSalvoGeorgia Institute of Technology, USA(3)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Morgan DixonUniversity of Washington, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
Ellen Yi-Luen DoGeorgia Institute of Technology, USA(1)
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Gavin DohertyTrinity College Dublin, Ireland(1)
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Jason M DohertyUniversity of Edinburgh, UK(1)
Eurico DoiradoNational Institute of Informatics, Japan(1)
Caroline DombrowskiUniversity of Washington, USA(1)
Lynn DombrowskiUniversity of California, Irvine, USA(1)
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
Thomas J DonahueBowling Green State University, USA(1)
Tao DongUniversity of Michigan, USA(2)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Jonathan DonnerMicrosoft Research India, Bangolore, India(1)
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Mira DontchevaAdobe Systems, USA(3)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Mira DontchevaAdobe Advanced Technology Labs, USA(1)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Tanja DöringUniversity of Bremen, Germany(1)
Anup DoshiUniversity of California, San Diego, USA(1)
Nancy DoubledayRochester Institute of Technology, USA(1)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
Scott DouglassAir Force Research Laboratory, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Paul DourishUniversity of California, Irvine, Irvine, California, United States, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Paul DourishUniversity of California, Irvine, USA(2)
Andrew DoveNational Instruments, USA(1)
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Rumana DowlaAmader Gram, Bangladesh(1)
J. Stephen DownieUniversity of Illinois at Urbana Champaign, USA(1)
Dustin DowningTexas State University, USA(1)
Anders DrachenAalborg University, Denmark(1)
Pierre DragicevicINRIA, France(1)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Sebastian DraxlerUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Susan DrayDray & Associates, Inc., USA(1)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Clemens DrewsIBM Research - Almaden, USA(1)
Martha DriessnackUniversity of Iowa, USA(1)
Health and Children - May 10, 2012, 09:30
Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper
Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives.
ACM
Steven DruckerMicrosoft Research, USA(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Allison DruinUniversity of Maryland, USA(3)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Jill DruryMITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Honglu DuPennsylvania State University, USA(1)
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Gershon DublonMIT Media Lab, USA(1)
Video - May 8, 2012, 11:30
Tongueduino: Hackable, High-bandwidth Sensory Augmentation - Videos
Contribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors.
Nicolas DucheneautPalo Alto Research Center (PARC), USA(2)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Understanding Gamers - May 10, 2012, 11:30
Online Gaming Motivations Scale: Development and Validation - Note
Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications.
ACM
Jeannie DucherMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Andrew DuchowskiClemson University, USA(2)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Emily DuffUniversity of Southern California, USA(1)
Casey DuganIBM T.J. Watson Research, USA(1)
Susan DumaisMicrosoft Research, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Mark D DunlopUniversity of Strathclyde, UK(2)
Touch Text Entry - May 10, 2012, 09:30
Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper
Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results.
ACM
Cody DunneMicrosoft Research, USA(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Anthony DunniganFX Palo Alto Laboratory, Inc, USA(1)
Lauren DunningUniversity of California, Irvine, USA(1)
Paul DunphyNewcastle University, UK(3)
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Andreas DünserHIT Lab NZ, New Zealand(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Penny DuquenoyMiddlesex University, UK(1)
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Abigail DurrantUniversity of Nottingham, UK(1)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Erik DuvalUniversity of Leuven, Belgium(2)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Applying Design Strategies in Publication Networks – A Case Study - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools.
Erik DuvalKU Leuven, Belgium(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
E
Andreas EckhardtGoethe-Universität Frankfurt am Main, Germany(1)
Brittany EddyPartners in Health, USA(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Darren EdgeMicrosoft Research Asia, China(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Ernest EdmondsDe Montfort University, UK(2)
Keith EdwardsGeorgia Tech, (1)
WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHI
Contribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs.
Troy EffnerCarnegie Mellon University, Pittsburgh, USA, USA(1)
Sergey EfremovMoscow State Institute of Electronics and Mathematics, Russian Federation(1)
Berry EggenEindhoven University of Technology, Netherlands(1)
Paul EgglestoneUniversity of Central Lancashire, UK(1)
Pelle EhnMedea, Malmö University, Sweden(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Kate EhrlichIBM, USA(2)
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Michael EisenbergUniversity of Colorado Boulder, USA(1)
Video - May 8, 2012, 11:30
Plushbot: an Introduction to Computer Science - Videos
Community: design
Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded.
Jacob EisensteinGeorgia Institute of Technology, USA(1)
Nnanna EkedebeTowson University, USA(1)
Iris ElberseEindhoven University of Technology, Netherlands(1)
Sarah ElfenbeinYale University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Micheline EliasEcole Centrale Paris "ECP", France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Steven EllisClemson University, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Nicole EllisonMichigan State University, USA(1)
Niklas ElmqvistPurdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Natalia EmUniversity of Texas at Austin, USA(1)
Paul G.M. EmmelkampUniversity of Amsterdam, Netherlands(1)
Colleen EmmeneggerUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Alex EndertVirginia Tech, USA(1)
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
David EnglandLiverpool John Moores University, UK(2)
David EnglandLJMU, UK, UK(2)
Digital Art and Interaction: Lessons in Collaboration - Long Case Study
Contribution & Benefit: We present the evolution of Digital Art and HCI collaborations via three case studies. Such collaborations need early, ongoing engagement and HCI techniques need to evolve to support future collaborations.
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Barrett EnsUniversity of Manitoba, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Thomas EricksonIBM, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Sebastian EschTechnische Universität München, Germany(1)
Lizbeth EscobedoUniversidad Autonoma de Baja California, Mexico(1)
Abigail C EvansUniversity of Washington, USA(1)
Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - Paper
Contribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use.
ACM
Margaret EvansUniversity of Michigan, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Michael EvansBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Vanessa EversHuman Media Interaction, University of Twente, Netherlands(1)
F
Casati FabioUniversity of Trento, Italy(1)
Jenny FådalStockholm University, Sweden(1)
Lennart FahlénSICS AB, Sweden(1)
Jerry FailsMontclair State University, USA(2)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Jill FantauzzacoffinGeorgia Institute of Technology, USA(4)
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Sergio FantiniTufts University, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Habib M. FardounKing Abdulaziz University, Saudi Arabia(1)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Ribel FaresTexas State University, USA(1)
Fardad FaridiMassachusetts Institute of Technology, USA(1)
Jacob FarnyIndiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Haakon FasteCarnegie Mellon University, USA(3)
Visionary Models + Tools - May 8, 2012, 09:30
The Untapped Promise of Digital Mind Maps - Paper
Community: design
Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management.
ACM
Values in Research Practice - May 8, 2012, 11:30
Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study
Community: designCommunity: management
Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed.
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
Guillaume FaureUniv Paris-Sud, France(1)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Darcy FehlingsDepartment of Paediatrics, University of Toronto, Canada(1)
Melanie FeinbergUniversity of Texas at Austin, USA(1)
Writing the Experience of Information Retrieval: Digital Collection Design as a Form of Dialogue - Paper
Community: design
Contribution & Benefit: Describes a process in which designers "write" a resource collection as a form of rhetorical expression. Demonstrates the use of humanistic criticism as an element of collection design.
ACM
Steven FeinerColumbia, USA(1)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Steven FeinerColumbia University, USA(2)
Interactivity - May 8, 2012, 15:50
Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - Interactivity
Contribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time.
Jean-Daniel FeketeINRIA, France(2)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Nicholas FellionHuman Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Chao FengSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1)
Jinjuan FengTowson University, USA(1)
Jinjuan FengUMBC, USA(1)
Wenxin FengSchool of Information, Renmin University of China, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
Mexhid FeratiIndiana University, USA(1)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Ylva FernaeusMobile Life @ SICS, Sweden(1)
Interactivity - May 8, 2012, 15:50
Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity
Community: design
Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software.
Ylva FernaeusMobile Life, KTH, Sweden(1)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Tiago FernandesInstituto de Telecomunicações, Portugal(1)
Tony FernandesStudioUE, USA(2)
Course 3: Global UX Strategies - May 7, 2012, 11:30
Course 3: Global UX Strategies - Course
Contribution & Benefit: This entertaining session will provide attendees with an understanding of issues that negatively impact the usability and market viability of digital products that are intended for international or multilingual audiences.
Health + Design - May 9, 2012, 14:30
User Centered Design in the OR - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: This case study illustrates how HCI techniques can be applied to the design of a User Experience for a computer-based surgical device. Video and photography from research will be shown.
Owen Noel Newton FernandoKeio-NUS CUTE Center, Singapore(1)
João Pedro FerreiraengageLab, University of Minho, Portugal(1)
Manuel João FerreiraDepartment of Industrial Electronics, University of Minho, Portugal(1)
Pedro FerreiraMobile Life, Sweden(1)
Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper
Community: design
Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies.
ACM
Patrick FiauxVirginia Tech, USA(1)
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
Christos FidasDepartment of Computer Science, University of Cyprus, Cyprus(1)
Mailyn FidlerStanford University, USA(1)
Martin FieldTexas A&M University, USA(1)
Sally FincherUniversity of Kent, UK(1)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
Leah FindlaterUniversity of Washington, USA(2)
Touch Text Entry - May 10, 2012, 09:30
Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note
Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions.
ACM
Pen + Touch - May 8, 2012, 09:30
Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - Paper
Contribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation.
ACM
Leah FindlaterUniversity of Maryland, USA(2)
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Samantha FinkelsteinCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Patrick Tobias FischerStrathclyde University, UK(2)
Urban HCI - Interaction Patterns in the Built Environment - Doctoral Consortium
Contribution & Benefit: Urban activist interventions are usually done by artists, architects and designers rather than HCI researchers. By adopting their approach we might learn how to actively construct urban digital situations.
Spectators - May 7, 2012, 11:30
Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper
Community: design
Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value.
ACM
Danyel FisherMicrosoft Research, USA(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Kristie FisherMicrosoft, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Scott FisherUniversity of Southern California, USA(1)
Stephen FitchettUniversity of Canterbury, New Zealand(2)
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
AccessRank: Predicting What Users Will Do Next - Note
Community: engineering
Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment.
ACM
Siska FitrianieDelft University of Technology, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Daniel FittonUniversity of Central Lancashire, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
George FitzmauriceAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
George FitzmauriceAutodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Geraldine FitzpatrickVienna University of Technology, Austria(2)
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
Morten FjeldChalmers University of Technology, Sweden(1)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
David R FlatlaUniversity of Saskatchewan, Canada(1)
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - Paper
Contribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds.
ACM
Scott D. FlemingUniversity of Memphis, USA(1)
Paul C FletcherUniversity of Cambridge, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Emmanuel FletyIRCAM, France(1)
Catherine FlickMiddlesex University, UK(1)
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Martin FlinthamUniversity of Nottingham, UK(1)
Martin FlinthamUniversity of Nottingham, Nottingham, United Kingdom, (1)
Daniel FlorianUniversity of Trento, Italy(1)
Asbjørn FølstadSINTEF, Norway(1)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
James FogartyUniversity of Washington, USA(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Sean FollmerMassachusetts Institute of Technology, USA(1)
KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper
Community: design
Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys.
ACM
Eelke FolmerUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Jodi ForlizziCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Jodi ForlizziCarnegie Mellon University, USA(2)
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Hugh ForrestSXSW, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Derek FosterUniversity of Lincoln, UK(1)
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Simon FothergillUniversity of Cambridge, UK(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Adam FourneyUniversity of Waterloo, Canada(1)
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Adam FouseUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Greg FowlerAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Ann FraistatUniversity of Maryland, College Park, USA(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Xavier FranchUniversitat Politecnica de Catalunya, Spain(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Steven FranconeriNorthwestern University, USA(1)
Mike FraserUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Christopher FrauenbergerUniversity of Sussex, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Jean-Louis FrechinNoDesign, France(1)
Andre FreireUniversity of York, UK(1)
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
Brian FreyUniversity of Maryland Baltimore County, USA(1)
Jill FreyneCSIRO, Australia(2)
Batya FriedmanUniversity of Washington, USA(3)
Values in Research Practice - May 8, 2012, 11:30
The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note
Community: design
Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique.
ACM
Whitney FriedmanUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Erin FriessUniversity of North Texas, USA(1)
Personas and Design - May 8, 2012, 11:30
Personas and Decision Making in the Design Process: An Ethnographic Case Study - Paper
Community: design
Contribution & Benefit: An ethnographic case study that investigates the ways personas are invoked in design decision-making sessions. The relative value of personas considering their limited use in active decision-making is explored.
ACM
Jon FroehlichUniversity of Maryland, College Park, USA(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
David M. FrohlichUniversity of Surrey, UK(1)
Peter FröhlichFTW Telecommunications Research Center, Austria(1)
Jeana FrostVU Amsterdam, Netherlands(2)
Jonathan FryeNew York University, USA(1)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Chi-Wing FuNanyang Technological University, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Fabia FuUniversity of Washington, USA(1)
Wai-Tat FuUniversity of Illinois at Urbana-Champaign, USA(3)
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
Matthias FuchsFTW Telecommunications Research Center Vienna, Austria(1)
Verena FuchsbergerICT&S Center, University of Salzburg, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Yasuhiro FujiharaIwate Prefectural University, Japan(1)
Organizing the Recovery - May 10, 2012, 09:30
A Study of Reconstruction Watcher in Disaster Area - Short Case Study
Community: engineering
Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area.
Tsutomu FujinamiJapan Advanced Institute of Science and Technology, Japan(1)
Shogo FukushimaThe University of Electro-Communications, Japan(1)
Kotaro FunakoshiHonda Research Institute Japan Co., Ltd., Japan(1)
Susan FussellCornell University, Ithaca, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Stephane FymatPolarity Labs Inc., USA(1)
G
Krzysztof Z. GajosHarvard University, USA(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Guia GaliOCAD University, Canada(1)
Jose A. GalludUniversity of Castilla-La Mancha, Spain(2)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Samyukta GanesanUniversity of Maryland, Baltimore County (UMBC), USA(1)
Eva GanglbauerVienna University of Technology, Austria(1)
Yue GaoUniversity of Saskatchewan, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
The Acute Cognitive Benefits of Casual Exergame Play - Paper
Community: design
Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game.
ACM
Andrew GarbettUniversity of Lincoln, UK(1)
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Jérémie GarciaINRIA, France(1)
Jérémie GarciaINRIA & Univ Paris-Sud, France(1)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Daniel Garcia-RosasUniversidad Autonoma de Baja California, Mexico(1)
Jesper GardeUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Henry J GardnerThe Australian National University, Australia(1)
Video - May 8, 2012, 11:30
Video Mediated Recruitment for Online Studies - Videos
Contribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits.
Justin GatewoodMedStar Institute for Innovation, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
William GaverGoldsmiths, University of London, UK(2)
Critical Perspectives on Design - May 8, 2012, 09:30
What Should We Expect From Research Through Design? - Paper
Community: design
Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Brian GawaltUniversity of California, Berkeley, USA(2)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Geri GayCornell University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
David GeertsKU Leuven, Belgium(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
R. Stuart GeigerUniversity of California, Berkeley, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi
Community: engineering
Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues.
R.Stuart GeigerUC Berkeley School of Information, USA(1)
Elizabeth GerberNorthwestern University, USA(2)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Darren GergleNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Kathrin M. GerlingUniversity of Saskatchewan, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Panagiotis GermanakosDepartment of Management and MIS, University of Nicosia, Cyprus(1)
Luc Geurtse-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
Werner GeyerIBM T.J. Watson Research, USA(1)
Sohaib GhaniPurdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Emilien GhomiUniv Paris-Sud, France(1)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Elisa GiaccardiUniversidad Carlos III de Madrid, Spain(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Gabriella GiannachiUniversity of Exeter, (1)
Gabriella GiannachiThe University of Exeter, UK(2)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Alicia GibbNYCResistor, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Martin R GibbsThe University of Melbourne, Australia(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Eric GilbertGeorgia Institute of Technology, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Designing Social Translucence Over Social Networks - Paper
Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design.
ACM
Stephen GilbertIowa State University, USA(1)
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
Zann GillECOdesyn lab, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chi
Contribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts
Shuli GilutzInterdisciplinary Center (IDC) Herzliya, Israel(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Audrey GirouardCarleton University, Canada(4)
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Michael GleicherUniversity of Wisconsin - Madison, Madison, USA(2)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Josef Gloecklaeris-Impulsmöbel, Germany(1)
Mayank GoelUniversity of Washington, USA(1)
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Wooi Boon GohNanyang Technological University, Singapore(3)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Jennifer GolbeckUniversity of Maryland, College Park, USA(4)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
The Twitter Mute Button: A Web Filtering Challenge - Note
Community: user experience
Contribution & Benefit: We describe the challenge of selectively filtering Twitter content and illustrate this through a pilot study on filtering spoilers posted about televised events.
ACM
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi
Community: design
Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - Videos
Contribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Communication Technologies for the Zombie Apocalypse: New Educational Initiatives - Videos
Contribution & Benefit: The zombie apocalypse will present a unique challenge as communication technologies fail. This video describes STEM initiatives that will prepare children to communicate when the undead hordes are upon us.
Ken GoldbergBerkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1)
Volker GollückeUniversity of Oldenburg, Germany(1)
Gene GolovchinskyFX Palo Alto Laboratory, USA(1)
Connie GolsteijnUniversity of Surrey, UK(1)
Materializing and Crafting Cherished Digital Media - Doctoral Consortium
Contribution & Benefit: Describes doctoral research into supporting digital craft through the design of novel product or systems in order to make digital media more cherished.
Juan Diego GomezUniversity of Geneva, Switzerland(1)
Steven R GomezBrown University, USA(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Modeling Task Performance for a Crowd of Users from Interaction Histories - Note
Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces.
ACM
Andreia GonçalvesCarnegie Mellon University, Pittsburgh, USA, USA(1)
Victor GonzalezInstituto Tecnológico Autónomo de México, Mexico(1)
Roberto González-IbáñezRutgers, USA(1)
Javier Gonzalez-SanchezArizona State University, USA(1)
Daniel GoochUniversity Of Bath, UK(1)
Judith GoodUniversity of Sussex, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Elizabeth GoodmanUC Berkeley School of Information, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Design for X?: Distribution Choices and Ethical Design - alt.chi
Community: design
Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers.
Arjun GopalakrishnaUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Sandy GouldUniversity College London, UK(1)
Sten GovaertsUniveristy of Leuven, Belgium(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Nitesh GoyalCornell University, Ithaca, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Lindsay GraceMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Eberhard GraetherRMIT University, Australia(2)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Interactivity - May 8, 2012, 15:50
Joggobot: A Flying Robot as Jogging Companion - Interactivity
Community: design
Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience.
Nicholas GrahamQueen's University, Canada(2)
T.C. Nicholas GrahamQueen's University, Canada(1)
Anand GramopadhyeClemson University, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Guido GrasselNokia Research Center, Finland(1)
Beate GrawemeyerUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Jeff GrayUniversity of Alabama, USA(1)
Rebecca GrayMichigan State University, USA(1)
David GreatheadNorthumbria University, UK(1)
Keith GreenClemson University, USA(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Donald GreenbergCornell University, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Saul GreenbergUniversity of Calgary, Canada(1)
Intimacy and Connection - May 7, 2012, 16:30
Intimacy in Long-Distance Relationships over Video Chat - Paper
Community: designCommunity: user experience
Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design.
ACM
Chris GreenhalghUniversity of Nottingham , Nottingham, United Kingdom, (1)
Chris GreenhalghThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Thomas GreenoughNorthumbria University, School of Design, UK(1)
Benjamin GreensteinGoogle, USA(1)
Valentina GrigoreanuMicrosoft Corporation, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Rebecca E GrinterCollege of Computing, Georgia Institute of Technology, USA(3)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Mark GrossCarnegie Mellon University, USA(1)
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Tom GrossUniversity of Bamberg, Germany(1)
Tovi GrossmanAutodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Tovi GrossmanAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Jonathan GrudinMicrosoft Research, USA(2)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Ning GuFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Michael GubbelsUniversity of Maryland, USA(1)
Sofiane GueddanaIT University of Copenhagen, Denmark(1)
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Oliver GuentherHumboldt-Universität zu Berlin, Germany(1)
Mona Leigh GuhaUniversity of Maryland, USA(2)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Yves GUIARDTELECOM ParisTech - CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
François GuimbretièreCornell University, Ithaca, NY, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
François GuimbretièreCornell University, USA(1)
Pen + Touch - May 8, 2012, 09:30
Bimanual Marking Menu for Near Surface Interactions - Note
Community: engineering
Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions.
ACM
Rebecca GulottaCarnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
Sumit GulwaniMicrosoft, USA(1)
Sumit GulwaniMicrosoft Research, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Lucy T. GunawanDelft University of Technology, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Yukang GuoSwansea University, UK(1)
Aakar GuptaUniversity of Toronto, Canada(1)
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Anoop GuptaMicrosoft Research, USA(2)
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
Nitin GuptaCarnegie Mellon University, USA(1)
Sidhant GuptaUniversity of Washington, USA(2)
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Pavel GurevichIBM Research, Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
David GurzickHood College, USA(1)
Dennis GuseQuality and Usability Lab, Telekom Innovation Labs, TU Berlin, Germany(1)
Sean GustafsonHasso Plattner Institute, Germany(1)
Imaginary Interfaces: Touchscreen-like Interaction without the Screen - Doctoral Consortium
Contribution & Benefit: Imaginary Interfaces re-enable spatial interaction on screenless devices by allowing users point and draw in the empty space in front of them or on the palm of their hands.
Mario GutierrezLogitech Incubator, Switzerland(1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Ricardo Gutierrez-OsunaTexas A&M University, USA(1)
Carl GutwinUniversity of Saskatchewan, Canada(3)
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - Paper
Contribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds.
ACM
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
Ido GuyIBM Research, Israel(3)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
Richard T GuyUniversity of Toronto, Canada(2)
CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper
Community: user experience
Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Masahiko GyodaSaitama University, Japan(1)
Zoltan GyongyiGoogle, Inc., USA(1)
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
H
Taejin HaKAIST U-VR Lab., Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Vu HaGeorgia Institute of Technology, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Takehiro HagiwaraStanford University, USA(1)
Chaewoon HahmSeoul National University, Korea, Republic of(1)
Joshua HailpernUniversity of Illinois at Urbana Champaign, USA(1)
Maria HåkanssonInformation Science, Cornell University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Maria HåkanssonCornell University, USA(1)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Jonna HäkkiläNokia Research Center, Finland(2)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Shivashankar HalanUniversity of Florida, USA(1)
Scott A HaleOxford Internet Institute, University of Oxford, UK(1)
Student Research Competition - May 9, 2012, 09:30
Impact of Platform Design on Cross-language Information Exchange - Student Research Competition
Contribution & Benefit: Design affects the sharing of information between human languages on international platforms with user-generated content. This study compares off-site link sharing on Wikipedia and Twitter following the 2011 Japanese earthquake.
Jim HalleUniversity of Illinois at Urbana-Champaign, USA(1)
Michael HallerMedia Interaction Lab, Austria(2)
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
Martin HalveyUniversity of Glasgow, UK(2)
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Omar HamdyHelwan University, (1)
Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHI
Contribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication.
William HamiltonInterface Ecology Lab, Texas A&M University, USA(3)
Video - May 8, 2012, 11:30
Pen-in-Hand Command: NUI for Real-Time Strategy eSports - Videos
Contribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
William A. HamiltonInterface Ecology Lab | Texas A&M University, (1)
Matt HammondBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Tracy HammondTexas A&M University, USA(5)
Teaching with New Interfaces - May 7, 2012, 11:30
Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors.
Md Ameer HamzaQueen's University, Canada(1)
Seungju HanSamsung Advanced Institute of Technology, Korea, Republic of(2)
Teng HanUniversity of Bristol, UK(1)
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Alina HangUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
David HannahUniversity of Glasgow, UK(1)
Derek HansenBrigham Young University, Unite States(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Vicki L. HansonUniversity of Dundee, UK(1)
Md Munirul HaqueMarquette University, USA(1)
Ellie HarmonUniversity of California, Irvine, USA(1)
Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper
Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector.
ACM
Richard HarperMicrosoft Research, UK(2)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
D. Fox HarrellComparative Media Studies Program, and Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology, USA(1)
Andrew HarrisUniversity of Illinois at Urbana-Champaign, USA(1)
Chris HarrisonCarnegie Mellon University, USA(3)
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Use the Force - May 10, 2012, 14:30
Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - Note
Contribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel.
ACM
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Chris HarrisonDisney Research, Pittsburgh, USA(2)
Brain and Body - May 7, 2012, 14:30
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper
Community: designCommunity: engineering
Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water.
ACM
Daniel HarrisonUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Jennefer HartThe University of Manchester, UK(1)
Dwi HartantoDelft University of Technology, Netherlands(1)
Paul HarterCleverplugs Ltd, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Björn HartmannUniversity of California, Berkeley, USA(4)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Björn HartmannUniversity of California, Berkeley, Berkeley, California, United States, (1)
Two-Handed Marking Menus for Multitouch Devices - ToCHI
Contribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items.
Bj�rn HartmannUniversity of California, Berkeley, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Mark HartswoodUniversity of Manchester, Manchester, UK(1)
Khalad HasanUniversity of Manitoba, Canada(1)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
Muge HasekiSchool of Communication & Information, Rutgers, New Jersey, USA(1)
Marc HassenzahlFolkwang University of Arts, Germany(3)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Erik HautersLadderUX.org, Belgium(1)
Eiji HayashiCarnegie Mellon University, USA(3)
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Gillian HayesUniversity of California, Irvine, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Gillian R HayesUniversity of California Irvine, USA(1)
Gillian R. HayesUniversity of California, Irvine, USA(1)
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
Gillian R. HayesUniversity of California, Irvine, (1)
Values in Research Practice - May 8, 2012, 11:30
The Relationship of Action Research to Human-Computer Interaction - ToCHI
Contribution & Benefit: Describes historical, theoretical, and pragmatic aspects of conducting Action Research and its application to HCI.
Grant HeUniversity of Rochester, USA(1)
Marti A. HearstUniversity of California Berkeley, USA(1)
Brent HechtNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Jeffrey HeerStanford University, USA(4)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Color Naming Models for Color Selection, Image Editing and Palette Design - Paper
Community: design
Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs.
ACM
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
Kaitlin HegartyUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
Kurtis HeimerlUniversity of California, Berkeley, USA(2)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Felix HeinrichsTU Darmstadt, Germany(1)
Beyond Paper - May 9, 2012, 11:30
Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note
Community: design
Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics.
ACM
Prateek HejmadyAuburn University, USA(1)
Florian HellerRWTH Aachen University, Germany(2)
Music - May 9, 2012, 11:30
DiskPlay: In-Track Navigation on Turntables - Note
Community: design
Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller.
ACM
Austin HendersonRivendel Consulting & Design, USA(1)
Course 37: Putting Conceptual Models to Work - Course
Community: user experience
Contribution & Benefit: Explores and provides experience in building Conceptual Models by addressing both essential and optional issues in creating conceptual models that support users in getting their work done.
Gilly HendrieCSIRO, Australia(1)
David G. HendryUniversity of Washington, USA(3)
Values in Research Practice - May 8, 2012, 11:30
The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note
Community: design
Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique.
ACM
Better Together - May 10, 2012, 11:30
Homeless Young People on Social Network Sites - Paper
Community: design
Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people.
ACM
Hsein Chin, Samuel HengNational University of Singapore, Singapore(1)
Student Design Competition - May 9, 2012, 14:30
Habitag: Virtually Home - Student Design Competition
Contribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together.
Bartho HengstKanker.nl, Netherlands(1)
Fabian HenneckeUniversity of Munich, Germany(1)
How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - Note
Contribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements.
ACM
J Tomas HenriquesBuffalo State College, USA(1)
Interactivity - May 8, 2012, 15:50
SONIK SPRING - Interactivity
Contribution & Benefit: The Sonik Spring is an interface for real-time control of sound that directly links gestural motion and kinesthetic feedback to the resulting musical experience.
Nathalie Henry RicheMicrosoft Research, USA(3)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
Niels HenzeUniversity of Oldenburg, Germany(2)
Student Game Competition - May 8, 2012, 14:30
Hit It! - An Apparatus for Upscaling Mobile HCI Studies - Student Game Competition
Contribution & Benefit: We developed a game for mobile HCI research. The game got installed over 400,000 times and served as an apparatus to conduct six successful large-scale mobile HCI studies.
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
Seongkook HeoKAIST, Korea, Republic of(1)
Sam HepworthBang & Olufsen, Denmark(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Thomas HermannCITEC, Bielefeld University, Germany(1)
Hamilton HernandezQueen's University, Canada(1)
Hamilton A. HernandezQueen's University, Canada(1)
Javier Hernandez RiveraMIT Media Lab, Cambridge, USA(1)
Hugh HerrMIT Media Lab, USA(1)
Sascha HerrUniversity of Bamberg, Germany(1)
Charles HerrmannHarvard University, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Dennis HerznerUniversity of Munich, Germany(1)
Steffen HessFraunhofer IESE, Germany(1)
Workplace - May 7, 2012, 14:30
Does the iPad add Value to Business Environments? - Long Case Study
Community: managementCommunity: user experience
Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets.
Thomas HessRWTH Aachen University, Germany(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Tobias HesselmannOFFIS Institute for Information Technology, Germany(1)
Wilko HeutenOFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany(2)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Herkko HietanenHelsinki Institute for Information Technology, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Benjamin Mako HillMassachusetts Institute of Technology, USA(1)
Otmar HilligesMicrosoft Research, UK(3)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
Serena HillmanSimon Fraser University, Canada(1)
Juan David Hincapié RamosIT University of Copenhagen, Denmark(1)
The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - Paper
Contribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research.
ACM
Ken HinckleyMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
Uta HinrichsUniversity of Calgary, Canada(2)
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Stefan HinterkörnerUniversität Salzburg, Austria(1)
Student Design Competition - May 9, 2012, 14:30
Bzzzt - When Mobile Phones Feel At Home - Student Design Competition
Contribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis.
Sen HiranoUniversity of California, Irvine, USA(1)
Muktha HiremathSAP Labs, India(1)
HCI4D: Business - May 7, 2012, 16:30
Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets.
Michitaka Hirosethe Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Sandra HirshSan Jose State University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Jimmy HoTexas A&M University, USA(1)
Raphael HoarauUniversite de Toulouse, France(1)
Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - Paper
Contribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links.
ACM
Raphaël HoarauUniversité de Toulouse - ENAC/IRIT, France(1)
Jennifer HoareNewcastle University, UK(1)
Mads HobyeMedea Collaborative Media Initiative, Sweden(1)
Interactivity - May 8, 2012, 15:50
Touchbox: Intriguing Touch between Strangers - Interactivity
Contribution & Benefit: The Touchbox is about facilitating intriguing touch interaction between strangers. When the participants touch each others bare skin, they both hear a complex sound pattern.
Harry HochheiserUniversity of Pittsburgh, USA(1)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Steve HodgesMicrosoft Research, UK(1)
Jessica HodginsCarnegie Mellon University, USA(1)
Christoph HoelscherUniversity of Freiburg, Germany(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Aaron HoffMicrosoft Research, USA(2)
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Jens HoffDepartment of Political Science, University of Copenhagen, Denmark(1)
Axel HoffmannKassel University, Germany(1)
Holger HoffmannKassel University, Germany(1)
Kay HofmeesterMicrosoft, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction.
Monika HoinkisUniversity of Applied Sciences Potsdam, Germany(1)
Interactivity - May 8, 2012, 15:50
Herzfassen. A Responsive Object. - Interactivity
Community: design
Contribution & Benefit: 'Herzfassen' is a kinetic object with the appearance of an everyday item: a metal bowl filled with water visualizes a person's heartbeat through vibration and according patterns in the water surface.
James HollanUniversity of California, San Diego, USA(1)
James D HollanUCSD, USA(2)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Corey HollandTexas State University, USA(1)
Usability and User Research - May 10, 2012, 14:30
Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper
Community: user experience
Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing.
ACM
Jon HolmanTowson University, USA(1)
Christina HolsberryFacebook, Inc, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Christine HolsberryFacebook, Inc, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
David HolstiusUC Berkeley, USA(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Karen HoltzblattInContext Enterprises, USA(1)
Karen HoltzblattInContext Design, USA(3)
Course 4: The Role of the UX Professional on an Agile Team - Course
Community: engineering
Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement.
Course 31: Designing for 'Cool': Making Compelling Products and Applications - Course
Community: design
Contribution & Benefit: This course presents a set of core attributes that make products and applications Cool, with illustrations from real products and services. We also at the challenges organizations face in creating Cool.
Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - Course
Contribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas.
Lester HoltzblattThe MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Henry HoltzmanMIT Media Lab, USA(1)
Christian HolzHasso Plattner Institute, Germany(2)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Jason I HongCarnegie Mellon University, USA(3)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Serge HoogendoornDelft University of Technology, Netherlands(1)
Jonathan HookNewcastle University, UK(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Kristina HöökMobile Life @ Stockholm University, Sweden(1)
Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper
Community: design
Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies.
ACM
Jettie HoonhoutPhilips Research Europe, Netherlands(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Mathieu HopmannEcole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Michael S. HornNorthwestern University, USA(3)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Kasper HornbækUniversity of Copenhagen, Denmark(3)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Kasper HornbækDepartment of Computer Science, University of Copenhagen, Denmark(1)
Eva HorneckerUniversity of Strathclyde, UK(1)
Spectators - May 7, 2012, 11:30
Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper
Community: design
Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value.
ACM
John HorstmanCarnegie Mellon University, USA(1)
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Matthew L HortonUniversity of Central Lancashire, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
Eric HorvitzMicrosoft Research, USA(2)
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Syed HossainAmader Gram, Bangladesh(1)
Steven HoubenIT University of Copenhagen, Denmark(1)
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Juan Pablo HourcadeUniversity of Iowa, USA(4)
How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note
Community: user experience
Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc.
ACM
Health and Children - May 10, 2012, 09:30
Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper
Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives.
ACM
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Aaron HoussianID-StudioLab, Delft University of Technology, Netherlands(1)
Course 10 (Part 2 of 2): Finding your way in Design Research - Course
Community: design
Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students.
Steve HowardThe University of Melbourne, Melbourne, Victoria, Australia, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
Steve HowardThe University of Melbourne, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Bill HoweUniversity of Washington, USA(1)
Andrew HowesUniversity of Birmingham, UK(1)
Fang-I HsiaoNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Gary HsiehMichigan State University, USA(1)
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
Fu-Chieh HsuNational Taiwan University, Taiwan(1)
Student Game Competition - May 8, 2012, 14:30
BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game Competition
Contribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players.
Chang HuComputer Science Department, University of Maryland, USA(1)
Mengdie HuGeorgia Institute of Technology, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Chao-Ju HuangNational Taiwan University, Taiwan(1)
Student Game Competition - May 8, 2012, 14:30
BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game Competition
Contribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players.
Chien-Ming HuangUniversity of Wisconsin-Madison, USA(1)
Designing Effective Behaviors for Educational Embodied Agents - Doctoral Consortium
Contribution & Benefit: Presents the design of effective nonverbal behaviors for robots in various educational contexts. Describes a framework for systematically generating social behaviors for robots in interaction.
Haidan HuangIndiana University, USA(1)
Jeff HuangUniversity of Washington, USA(2)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Michael Xuelin HuangThe Hong Kong Polytechnic University, Kowloon, Hong Kong(1)
Yingdan HuangUniversity of Colorado at Boulder, USA(1)
Video - May 8, 2012, 11:30
Plushbot: an Introduction to Computer Science - Videos
Community: design
Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded.
Jochen HuberTU Darmstadt, Germany(1)
Beyond Paper - May 9, 2012, 11:30
Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note
Community: design
Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics.
ACM
Jochen HuberTechnische Universität Darmstadt, Germany(4)
Bernardo HubermanSocial Computing Group, HP Labs, USA(1)
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Scott E HudsonCarnegie Mellon University, USA(2)
Use the Force - May 10, 2012, 14:30
Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction - Note
Contribution & Benefit: In this note, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). This provides a supplemental analog 2D input channel.
ACM
Outside the Box - May 9, 2012, 09:30
Unlocking the Expressivity of Point Lights - Paper
Contribution & Benefit: Small lights (e.g., LEDs) are used as indicators in a wide variety of devices. Although exceedingly simple in their output, varying light intensity over time, their design space can be rich.
ACM
William HudsonSyntagm Ltd, UK(2)
Course 27: Card Sorting for Navigation Design - Course
Community: designCommunity: user experience
Contribution & Benefit: This half-day covers the theory and practice of card sorting. It includes hands-on experience of performing and analysing a paper-based card sort (online methods are also discussed).
Course 32: Agile User Experience and UCD - Course
Community: engineering
Contribution & Benefit: This course shows how to integrate User-Centred Design with Agile methods to create great user experiences. The course takes an emotionally intelligent approach to engaging team members in UCD.
Kelsey E HuebnerUniversity of Iowa, USA(1)
Health and Children - May 10, 2012, 09:30
Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper
Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives.
ACM
David HuffakerGoogle, Inc., USA(1)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
Lucy HughesUniversity College London, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Stephen HughesSAMH Engineering, Ireland(1)
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Jina HuhUniversity of Washington (UW), Seattle, USA(1)
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
Arief Ernst HühnNHTV Breda University of Applied Sciences, Netherlands(1)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Johanna HuhtalaUniversity of Tampere, Finland(1)
Mary HuiSimon Fraser University, Canada(1)
Hugo HuipetInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1)
Stephane HuotUniv Paris-Sud & CNRS, France(1)
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Stephane HuotUniv Paris-Sud, France(2)
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Annika HupfeldUniversity of Nottingham, UK(1)
Eating + Cooking - May 7, 2012, 11:30
Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper
Community: design
Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating.
ACM
Jonathan HurlockSwansea University, UK(1)
Heinrich HussmannUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Jelle Hussone-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
William HutamaNanyang Technological University, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Dugald R HutchingsElon University, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
An Investigation of Fitts' Law in a Multiple-Display Environment - Note
Contribution & Benefit: Experiment showing that Fitts' Law may underestimate difficulty of pointing tasks on multiple-monitor systems. Pertinent for designers trying applying Fitts' Law to interface design for multiple-display environments.
ACM
Edwin HutchinsUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Gordon HutchinsUniversity of Leeds, UK(1)
Jee Yeon HwangMIT Media Lab, USA(1)
Sungjae HwangKAIST, Korea, Republic of(2)
I
Roger IbarsMicrosoft Research Asia, China(1)
Interactivity - May 8, 2012, 15:50
HWD corporation - a collection of 100 re-wired joysticks from the last 30 years of gaming culture - Interactivity
Contribution & Benefit: HWD Corporation is a collection of 100 electronic devices, each consisting of an alarm clock connected to a different game controller selected from the last 30 years of gaming culture.
Takeo IgarashiThe University of Tokyo, Japan(4)
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Takeo IgarashiJST ERATO Igarashi Design Interface Project, Japan(2)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Aya IkedaOchanomizu University, Japan(1)
Michita ImaiKeio University, Japan(4)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - Interactivity
Contribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions.
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Jussi ImpioNokia Research Center, Africa, Kenya(2)
HCI4D: Business - May 7, 2012, 16:30
Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study
Community: design
Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users.
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Yoriko InadaTelecom Paristech, France(1)
Me & My Mobile - May 10, 2012, 11:30
`Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper
Community: user experience
Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters".
ACM
Masahiko InamiKeio University, Japan(3)
Masahiko InamiGraduate School of Media Design, Keio University, Japan(3)
John IngrahamHuman-Computer Interaction Lab, University of Maryland, USA(1)
Gordon IngramUniversity of Bath, UK(1)
Game Experiences - May 7, 2012, 11:30
Tales from the Front Lines of a Large-Scale Serious Game Project - Paper
Community: design
Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design.
ACM
John IngramUniversity of the South, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Kori InkpenMicrosoft Research, USA(4)
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Pourang IraniUniversity of Manitoba, Canada(3)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Karl B IsaacUniversity of Edinburgh, UK(1)
Katherine IsbisterPolytechnic Institute of NYU, USA(1)
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Katherine IsbisterNYU-Poly, USA(3)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting
Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group.
Petra IsenbergINRIA, France(1)
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Asuka IshiThe University of Electro-Communications, Japan(1)
Hiroshi IshiguroOsaka University, Japan(1)
Hiroshi IshiiMassachusetts Institute of Technology, USA(1)
KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper
Community: design
Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys.
ACM
Hiroshi IshiiMIT Media Lab, USA(1)
Hiroshi IshiiMIT Media Laboratory, USA(2)
Masatoshi IshikawaUniversity of Tokyo, Japan(2)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Syed Ishtiaque AhmedCornell University, USA(1)
Poika IsokoskiUniversity of Tampere, Finland(2)
Sara IsolaMontclair State University, USA(1)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Ali IsrarDisney Research Pittsburgh, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Ali IsrarDisney Research, USA(1)
Akira ItoGifu University, Japan(1)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
Ole Sejer IversenUniversity of Aarhus, Denmark(1)
Shahram IzadiMicrosoft Research, UK(3)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
J
Daniel JacksonNewcastle University, UK(2)
Engaging Older People through Participatory Design - Paper
Community: design
Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach.
ACM
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Robert J.K. JacobTufts University, USA(3)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
Mattias JacobssonMobile Life @ SICS, Sweden(1)
Interactivity - May 8, 2012, 15:50
Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity
Community: design
Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software.
Claudia JacovaUniversity of British Columbia, Canada(1)
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Giulio JacucciDepartment of Computer Science, University of Helsinki, Finland(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Deepak JagdishNokia Research Center, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Jhilmil JainGoogle, USA(3)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
Invited SIG: Designing for the living room TV experience - SIG Meeting
Community: design
Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV.
Mohit JainUniversity of Toronto, Canada(1)
User Learning and Performance with Bezel Menus - Paper
Contribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus.
ACM
Mikkel JakobsenUniversity of Copenhagen, Denmark(1)
Jeffrey JalkioUniversity of St. Thomas, USA(1)
Katherine JamesEntertainment Technology Center, Carnegie Mellon University, USA(1)
Anthony JamesonGerman Research Institute for Artificial Intelligence (DFKI), Germany(1)
Course 24: Choice and Decision Making for HCI - Course
Community: user experience
Contribution & Benefit: Find out how users of your systems make choices and decisions - and how you can help them make better ones.
Jaturont JamigranontMassachusetts College of Art and Design, USA(1)
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Sue Jamison-PowellUniversity of Lincoln, UK(1)
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Yvonne JansenINRIA, France(1)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Christian P JanssenUniversity College London, UK(1)
Joris JanssenPhilips Research, Netherlands(1)
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
Waqas JavedPurdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Lahiru JayatilakaStanford University, USA(1)
Charlene JennettUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Matthew JennexIndiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Kasper JensenPolytechnic of Namibia, Namibia(1)
Jennifer JensonYork University, Canada(2)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
alt.chi: Games and Play - May 9, 2012, 09:30
Virtual Postcards: Multimodal Stories of Online Play - alt.chi
Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming.
Myounghoon JeonGeorgia Institute of Technology, USA(1)
Yoon Jung JeongUniversity of California, Berkeley, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi
Community: engineering
Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues.
Patrick JermannEPFL, Switzerland(1)
Christopher JewellMicrosoft, USA(1)
Hyunsu JiGwangju Institute of Science and Technology, Korea, Republic of(1)
Haiyan JiaPennsylvania State University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Radu JianuBrown University, USA(1)
Usability and User Research - May 10, 2012, 14:30
An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - Paper
Contribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior
ACM
Maynor Jimenez CastroUniversidad de Costa Rica, Costa Rica(1)
Bonnie E. JohnIBM Research, USA(5)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Course 33: Cognitive Crash Dummies: Predicting Performance from Early Prototypes - Course
Community: engineering
Contribution & Benefit: Presents a free tool that integrates rapid UI prototyping with predictive human performance modeling. Participants use their own laptop, learn to mock-up interactive systems, and create models of skilled performance.
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Bonnie E. JohnIBM T. J. Watson Research Center, USA(1)
Paul JohnsMicrosoft Research, USA(1)
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Gabe JohnsonCarnegie Mellon University, USA(1)
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Hilary JohnsonUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Jeff JohnsonUI Wizards, Inc, USA(1)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Jeff JohnsonUI Wizards, USA(2)
Course 25: Designing What to Design: a Task-Focused Conceptual Model - Course
Community: designCommunity: engineering
Contribution & Benefit: Designing a conceptual model is an important early step in interaction design. Unfortunately, it is often skipped, resulting in incoherent, overly-complex applications. This course explains how to design conceptual models, and why.
Course 13: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules - Course
Community: designCommunity: user experience
Contribution & Benefit: Explains the perceptual and cognitive psychology behind interaction design principles and guidelines. Provides powerful examples of how human perception and cognition work (and don't work).
Rose JohnsonUniversity College London, UK(1)
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Samuel JohnsonUniversity of St. Thomas, USA(1)
Josh JoinerUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Tero JokelaNokia Research Center, Finland(1)
Matt JonesFIT Lab, Swansea University, UK(4)
Course 26: Interaction Design for Social Development - Course
Community: user experience
Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world.
Course 14: Inspiring Mobile Interaction Design - Course
Community: designCommunity: user experience
Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services.
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
William JonesThe Information School, University of Washington, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Martin JonssonSödertörn University, Sweden(1)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Sergi JordaMTG - UPF, Spain(1)
Learning with Children - May 9, 2012, 16:30
Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study
Community: user experience
Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects.
Joaquim JorgeINESC-ID, Portugal(2)
Touch Text Entry - May 10, 2012, 09:30
Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note
Community: design
Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards.
ACM
alt.chi: Design Matters - May 10, 2012, 11:30
I, the Device: Observing Human Aversion from an HCI Perspective - alt.chi
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Diana JosephAdobe Systems, USA(2)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Neel JoshiMicrosoft Research, USA(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Ricardo JotaINESC-ID, Portugal(1)
alt.chi: Design Matters - May 10, 2012, 11:30
I, the Device: Observing Human Aversion from an HCI Perspective - alt.chi
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Ricardo JotaInesc-ID, Portugal(1)
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
Christophe JouffraisCNRS, France(1)
Wendy JuCalifornia College of the Arts, USA(1)
Teaching with Games - May 9, 2012, 14:30
Playable Character: Extending Digital Games into the Real World - Paper
Community: design
Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems.
ACM
Rodrigo Juarez ArmentaInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1)
William JuddUniversity of Bristol, UK(1)
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Tejinder K. JudgeGoogle Inc., USA(2)
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
Oskar JuhlinStockholm University, Sweden(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Jessica JungFraunhofer IESE, Germany(1)
Workplace - May 7, 2012, 14:30
Does the iPad add Value to Business Environments? - Long Case Study
Community: managementCommunity: user experience
Contribution & Benefit: Case study describing benefits and drawbacks of iPad usage in a business environment. Can assist companies in understanding how they can benefit from the use of mobile tablets.
Malte F JungStanford University, USA(1)
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Yerhyun JungSeoul National University, Korea, Republic of(1)
Sasa JunuzovicMicrosoft Research, USA(2)
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
K
Dominik KaeserPixar Animation Studios, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Hermann KaindlVienna University of Technology, ICT, Austria(1)
Course 35: From Discourse-based Models to UIs Automatically Optimized for Your SmartPhone - Course
Community: engineering
Contribution & Benefit: Presents an approach to modeling discourses inspired by human-human communication. Explains how such models can be transformed automatically to user interfaces optimized for relatively small screens like those of current Smartphones.
Sanjay KairamStanford Unviersity, USA(2)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
Hiroyuki KajimotoThe University of Electro-Communications, Japan(1)
Takashi Kajinamithe Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Jeevan KalanithiSifteo, Inc., USA(1)
Interactivity - May 8, 2012, 15:50
Sifteo Cubes - Interactivity
Community: design
Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype.
Vaiva KalnikaiteInteractables, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Matthew KamCarnegie Mellon University, USA(1)
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Junzo KamaharaKobe University, Japan(1)
Keisuke KambaraOchanomizu University, Japan(1)
Akiya KamimuraNational Institute of Advanced Industrial Science and Technology (AIST), Japan(1)
MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures.
ACM
Lisa KammGoogle, Inc, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Isabel L. KampmannUniversity of Amsterdam, Netherlands(1)
Amirrudin KamsinUniversity College London, UK(1)
Student Research Competition - May 9, 2012, 09:30
Personal Task Management: My Tools Fall Apart When I’m Very busy! - Student Research Competition
Contribution & Benefit: The material highlights three important points: factors that influence personal task management behavior; main challenges facing busy people; the adequacy of existing tools and design recommendations for improving them.
Shaun KaneUMBC, USA(1)
Hyanghong KangKAIST, Korea, Republic of(1)
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
Jeonggoo KangGwangju Institute of Science and Technology, Korea, Republic of(1)
Ni KangDelft University of Technology, Netherlands(1)
Gopinaath KannabiranIndiana University, Bloomington, USA(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Akiyo KanoUniversity of Central Lancashire, UK(1)
Learning with Children - May 9, 2012, 16:30
Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note
Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience.
ACM
Jussi KantolaKAIST, Korea, Republic of(1)
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
Vasudhara KantrooNokia R&D, USA(1)
Apu KapadiaIndiana University, Bloomington, USA(1)
Frédéric KaplanEPFL, Switzerland(1)
Ashish KapoorMicrosoft Research, USA(1)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Bill KapralosUniversity of Ontario Institute of Technology, Canada(1)
Maurits KapteinEindhoven University of Technology, Netherlands(1)
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Victor KaptelininUniversity of Bergen, Norway(1)
Critical Perspectives on Design - May 8, 2012, 09:30
Affordances in HCI: Toward a Mediated Action Perspective - Paper
Community: design
Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment.
ACM
Abhishek KarIIT Kanpur, India(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Karrie KarahaliosUniversity of Illinois, USA(4)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Evangelos KarapanosMadeira Interactive Technologies Institute, Portugal(1)
David KargerMIT CSAIL, USA(1)
David R KargerMIT, USA(1)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
Mike KarleskyPolytechnic Institute of NYU, USA(1)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Amy KarlsonMicrosoft Research, USA(3)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Abhijit KarnikUniversity of Bristol, UK(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
MUSTARD: A Multi User See Through AR Display - Paper
Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views.
ACM
Thorsten KarrerRWTH Aachen University, Germany(4)
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Tools for Video + Images - May 7, 2012, 16:30
DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note
Community: engineering
Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Tadakazu KashiwabaraKeio University, Japan(3)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Ryo KashiwagiGraduate School of Media Design, Keio University, Japan(3)
Elaine KasketLondon Metropolitan University, UK(1)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Yoichiro KawaguchiThe University of Tokyo, Japan(1)
MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures.
ACM
Ferdaus KawsarMarquette University, USA(1)
Judy KayUniversity of Sydney, Australia(1)
Jofish KayeNokia, USA(1)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Jofish KayeNokia Research Center, USA(1)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Joseph 'Jofish' KayeNokia, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Joseph 'Jofish' KayeNokia Research Center, USA(2)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Rubaiat Habib KaziNational University of Singapore, Singapore(3)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Wendy Keay-BrightUniversity of Wales Institute, Cardiff, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Daniel KeefeUniversity of Minnesota, USA(1)
Brian KeeganNorthwestern University, USA(1)
Flavius KehrUniversity of Koblenz-Landau, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Caitlin KelleherWashington University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper
Community: user experience
Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games.
ACM
Aisling KelliherArizona State University, USA(1)
Jonathan KellyIowa State University, USA(1)
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
Petra KempfMilestones, Germany(1)
Designing Wellness Interventions and Applications - SIG Meeting
Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business.
Andruid KerneTexas A&M University, USA(1)
ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper
Community: engineering
Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail.
ACM
Andruid KerneInterface Ecology Lab, Texas A&M University, USA(1)
Video - May 8, 2012, 11:30
Pen-in-Hand Command: NUI for Real-Time Strategy eSports - Videos
Contribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor.
Andruid KerneInterface Ecology Lab | Texas A&M University, (1)
Andruid KerneInterface Ecology Lab, Center for Study of Digital Libraries, Texas A&M Computer Science Department, USA(1)
Tobie KerridgeUniversity of London, UK(1)
Hamed KetabdarQuality and Usability Lab, Deutsche Telekom Laboratories, Germany(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Paul KetelaarRadboud University Nijmegen, Netherlands(1)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Alicia KeyUniversity of Washington, USA(1)
David V KeysonTU Delft, Netherlands(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Rilla KhaledIT University of Copenhagen, Denmark(1)
Game Experiences - May 7, 2012, 11:30
Tales from the Front Lines of a Large-Scale Serious Game Project - Paper
Community: design
Contribution & Benefit: Case study of an ongoing, large-scale interdisciplinary serious game project. Presents perspectives explaining the dynamics of serious game projects, highlighting under examined issues present in serious game design.
ACM
Mohammadreza KhalilbeigiTechnische Universität Darmstadt, Germany(2)
Nawaz KhanMiddlesex University, UK(1)
Literacy on the Margin - May 8, 2012, 11:30
Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper
Community: design
Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users.
ACM
Vassilis-Javed KhanNHTV Breda University of Applied Sciences, Netherlands(1)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Martin KiechleUC Berkeley, USA(1)
Julie A KientzUniversity of Washington, USA(1)
David KierasUniversity of Michigan, USA(1)
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
Sara KieslerCarnegie Mellon University, USA(1)
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Sara KieslerHCII, Carnegie Mellon University, Pittsburgh, USA(1)
Johan KildalNokia Research Center, Finland(1)
David KimNewcastle University, UK(2)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
Gerard KimKorea University, Korea(1)
Use the Force - May 10, 2012, 14:30
Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper
Community: user experience
Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium.
ACM
Hwan KimKAIST, Korea(1)
Hyang-Sook KimPennsylvania State University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Hyoyoung KimChung-Ang University, Korea, Republic of(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Jeffrey KimUniversity of Washington, USA(1)
Jinyoung KimUniversity of Maryland, USA(1)
Jungwha KimKAIST, Korea, Republic of(1)
Kibum KimHuman Media Lab, Queen's University, Canada(3)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Kiyoung KimGIST CTI, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Namwook KimSamsung Techwin, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Raphael Dokyun KimMIT Media Lab Fluid Interface Group, Cambridge, USA(1)
Video - May 8, 2012, 11:30
SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - Videos
Contribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes.
Seokhwan KimMicrosoft Research Asia, China(2)
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Seung Wook KimHewlett-Packard, USA(1)
Seung-Chan KimDisney Research Pittsburgh, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Seung-Chan KimDisney Research, USA(1)
Si Jung KimUniversity of Central Florida, USA(1)
Sunyoung KimCarnegie Mellon University, USA(1)
Yong-Kwan KimDept. of Industrial Design, KAIST, Korea, Republic of(1)
Youngsun KimKorea University, Korea(1)
Use the Force - May 10, 2012, 14:30
Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper
Community: user experience
Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium.
ACM
Asako KimuraRitsumeikan University, Japan(1)
Atsushi KimuraTokyo Denki University, Japan(1)
Kenrick KinPixar Animation Studios, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Kenrick KinUniversity of California, Berkeley, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Kenrick KinUniversity of California, Berkeley, Berkeley, California, United States, (1)
Two-Handed Marking Menus for Multitouch Devices - ToCHI
Contribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items.
David S KirkNewcastle University, UK(4)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Ben KirmanUniversity of Lincoln, UK(2)
alt.chi: Games and Play - May 9, 2012, 09:30
Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chi
Contribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility.
Filip KisKTH - Royal Insitute of Technology, CSC, MID, Sweden(1)
Aniket KitturCarnegie Mellon University, USA(3)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Jesper KjeldskovAalborg University, Denmark(2)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Scott KlemmerStanford University, USA(1)
Peter F. KlempererCarnegie Mellon University, USA(1)
Joris KlerkxUniversity of Leuven, Belgium(1)
Applying Design Strategies in Publication Networks – A Case Study - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools.
David KlionskyCarnegie Mellon University, USA(1)
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Stefanie KlumUniversity of Magdeburg, Germany(1)
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Andrew KoUniversity of Washington, USA(3)
alt.chi: Making Sense - May 9, 2012, 16:30
Mining Whining in Support Forums with Frictionary - alt.chi
Community: engineering
Contribution & Benefit: Describes a technique for extracting standardized problem statements from support forums on the web. Mozilla designers and support staff believe it could be useful for prioritizing design decisions.
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Andrew J KoUniversity of Washington, USA(1)
LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper
Community: user experience
Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface.
ACM
Kazuki KobayashiShinshu University, Japan(1)
Yoshinori KobayashiSaitama University, Japan(1)
Felix KöblerTechnische Universität München, Germany(1)
Sharyselle KockUniversity of Amsterdam, Netherlands(1)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
Kensuke KodaOsaka University, Japan(1)
Neesha KodagodaMiddlesex University, UK(1)
Literacy on the Margin - May 8, 2012, 11:30
Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper
Community: design
Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users.
ACM
Philip KoeneTechnische Universität München, Germany(1)
Eric KofmanStanford University, USA(1)
Pushmeet KohliMicrosoft Research, UK(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Boriana KolevaUniversity of Nottingham, Nottingham, United Kingdom, (1)
Beth KolkoUniversity of Washington, USA(1)
Mikhail KomarovMoscow State Institute of Electronics and Mathematics (Technical University), Russia(1)
Takanori KomatsuShinshu University, Japan(1)
Anita KomlodiUniversity of Maryland Baltimore County, USA(1)
Oleg KomogortsevTexas State University, USA(2)
Usability and User Research - May 10, 2012, 14:30
Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper
Community: user experience
Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing.
ACM
Nicholas KongUniversity of California, Berkeley, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Joseph KonstanUniversity of Minnesota, Minneapolis, Minnesota, United States, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Joseph A KonstanUniversity of Minnesota, USA(1)
Dimitrios KontarisUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Gerd KortuemThe Open University, Milton Keynes, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Philip KortumRice University, USA(1)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Theodora KoulouriBrunel University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Geza KovacsMassachusetts Institute of Technology, USA(1)
Student Research Competition - May 9, 2012, 09:30
ScreenMatch: Providing Context to Software Translators by Displaying Screenshots - Student Research Competition
Contribution & Benefit: ScreenMatch provides software translators with visual context for each translatable message, by matching each message with a corresponding screenshot of the application.
Sebastian Koxoneseconds, The Netherlands(1)
Nicole KraemerUniversity of Duisburg-Essen, Germany(1)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Adam D. I. KramerFacebook, Inc., USA(1)
Intimacy and Connection - May 7, 2012, 16:30
The Spread of Emotion via Facebook - Note
Community: design
Contribution & Benefit: Correlational study showing that emotions (defined as posts with emotional words) spread through Facebook. Also addresses two confounds in the Emotional Contagion literature.
ACM
Jan-Peter KrämerRWTH Aachen University, Germany(1)
Louis KratzDrexel University, USA(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Sven KratzUniversity of Munich, Germany(2)
Kari KrausUniversity of Maryland, College Park, USA(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Robert KrautCarnegie Mellon University, USA(3)
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Course 8: Evidenced-Based Social Design of Online Communities - Course
Contribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations.
Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - Note
Contribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures.
ACM
Helmut KrcmarTechnische Universität München, Germany(1)
Dave KrebsUniversity of Pittsburgh, USA(1)
Stefan KreitmayerOpen University, UK(2)
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Kathleen KremerFisher-Price, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Simone KriglsteinUniversity of Vienna, Austria(1)
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper
Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game.
ACM
Travis KripleanUniversity of Washington, USA(1)
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
Travis KripleanComputer Science & Engineering, University of Washington, USA(1)
Per Ola KristenssonUniversity of St Andrews, UK(2)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Yakov KronrodDepartment of Linguistics, University of Maryland, USA(1)
Antonio KruegerDFKI GmbH, Germany(1)
John KrummMicrosoft Research, USA(1)
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Tsvi KuflikUniversity of Haifa, Israel(1)
Alex KuhnUniversity of Michigan, USA(1)
Todd KuleszaOregon State University, USA(1)
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Shiro KumanoNTT Communication Science Laboratories, Japan(2)
Anuj KumarCarnegie Mellon University, USA(2)
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Janaki KumarSAP Labs, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Viswanathan KumaragurubaranUniversity of Washington, USA(1)
Student Research Competition - May 9, 2012, 09:30
A Multi-user Collaborative Space for Architectural Design Reviews - Student Research Competition
Contribution & Benefit: Describes an interaction modality using depth sensors for collaboration and communication of designs. Can help architects to better interact with each other with the building design as the central theme.
Andrew L. KunUniversity of New Hampshire, USA(1)
Peter KungCornell University, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Yoshinori KunoSaitama University, Japan(1)
Pei-Yi KuoNorthwestern University, USA(1)
Joachim KurzRWTH Aachen University, Germany(1)
Diana KusunokiDrexel University, USA(1)
Kari KuuttiUniversity of Oulu, Finland(1)
Hideaki KuzuokaUniversity of Tsukuba, Japan(1)
Irwin KwanOregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Irwin KwanOregon State University, USA(1)
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Gyu Hyun KwonKorea Institute of Science and Technology, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Ki-Uk KyungElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1)
L
Reed LaBotzUniversity of Illinois at Urbana-Champaign, USA(1)
Cassim LadhaNewcastle University, UK(1)
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Karim LadhaNewcastle University, UK(1)
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Ben LafreniereUniversity of Waterloo, Canada(1)
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Jannie LaiCitrix Systems, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Jennifer LaiIBM, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Szu-Hsuan LaiUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
David H LaidlawBrown University, USA(3)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Modeling Task Performance for a Crowd of Users from Interaction Histories - Note
Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces.
ACM
Usability and User Research - May 10, 2012, 14:30
An Evaluation of How Small User Interface Changes Can Improve Scientists' Analytic Strategies - Paper
Contribution & Benefit: We presented results from a quantitative user study showing that controlled changes in the interface of an analysis system can be employed to correct deficiencies in users' analytic behavior
ACM
Mounia LalmasYahoo! Research, Spain(1)
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
Cliff LampeUniversity of Michigan, USA(5)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Course 1B: Supporting Community with Social Media - Course
Contribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions.
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
James A LandayUniversity of Washington, USA(2)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Pascal LandryUniversitat Pompeu Fabra, Spain(1)
Robin LaneyOpen University, UK(1)
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Ricardo LangnerUniversity of Magdeburg, Germany(1)
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Joel LanirUniversity of Haifa, Israel(2)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Gierad LaputUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
StoryCubes: Connecting elders in independent living through storytelling - Student Design Competition
Contribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values.
Jeff LargentIndiana University, USA(1)
Caroline Laroche LortieUniversité Laval, Canada(1)
Student Design Competition - May 9, 2012, 14:30
Shoji: Communicating Privacy - Student Design Competition
Contribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs.
Jakob LarsenTechnical University of Denmark, Denmark(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Eric LarsonUniversity of Washington, USA(1)
Matthias LaschkeFolkwang University of the Arts, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Walter S LaseckiUniversity of Rochester, USA(2)
Celine LatulipeUniversity of North Carolina at Charlotte, USA(2)
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
C. K. LauThe Hong Kong Polytechnic University, Kowloon, Hong Kong(1)
Tania LaurentinoSENAI Institute, Brazil(1)
Stanislao LauriaBrunel University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Eric LaurierSchool of Geosciences, University of Edinburgh, UK(1)
The Normal Natural Troubles of Driving with GPS - Paper
Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'.
ACM
Justus LautenRWTH Aachen University, Germany(1)
Joseph LaViolaUCF, USA(1)
Joseph LaViolaUniversity of Central Florida, USA(3)
Game Experiences - May 7, 2012, 11:30
Understanding User Experience in Stereoscopic 3D Games - Paper
Community: user experience
Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Edith LawCarnegie Mellon University, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Effie LawUniversity of Leicester, UK(1)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
Effie Lai-Chong LawUniversity of Leicester, UK(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Shaun LawsonUniversity of Lincoln, UK(6)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
alt.chi: Games and Play - May 9, 2012, 09:30
Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chi
Contribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility.
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Jonathan LazarTowson University, USA(2)
Marco LazzariUniversity of Bergamo, Italy(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Christopher A Le DantecGeorgia Institute of Technology, USA(1)
Publics and Civic Virtues - May 8, 2012, 14:30
Participation and Publics: Supporting Community Engagement - Paper
Community: design
Contribution & Benefit: In the findings reported here, I continue to develop the framing of Deweyan publics as a way to scaffold an environmental approach to technology design in contexts with diverse stakeholders.
ACM
Samuel LebazUniversité de Nîmes, France(1)
Eric LecolinetTelecom ParisTech – CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
Scott LedererGoogle Inc., USA(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Adam J. LeeUniversity of Pittsburgh, USA(1)
Ben Q LeeUniversity of Washington, USA(1)
Touch Text Entry - May 10, 2012, 09:30
Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note
Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions.
ACM
Bhoram LeeSamsung Advanced Institute of Technology, Korea, Republic of(1)
Bongshin LeeMicrosoft Research, USA(4)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
Calista LeeKeio University, Japan(3)
Dongseop LeeChung-Ang University, Korea, Republic of(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Geehyuk LeeKorea Advanced Institute of Science and Technology, Korea, Republic of(1)
Geehyuk LeeHuman Computer Interaction Lab., KAIST, Daejeon, Korea, Republic of, (1)
Geehyuk LeeKAIST, Korea, Republic of(1)
Hee Rin LeeSchool of Informatics & Computing, Indiana University, Bloomington, USA(1)
Hyungkew LeeSamsung Advanced Institute of Technology, Korea, Republic of(1)
Hyungmin LeeSeoul National University, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Hyunjeong LeeSamsung Advanced Institute of Technology, Korea, Republic of(1)
Jaedong LeeKorea University, Korea(1)
Use the Force - May 10, 2012, 14:30
Funneling and Saltation Effects for Tactile Interaction with Virtual Objects - Paper
Community: user experience
Contribution & Benefit: We have newly verified for the first time that funneling and saltation, the two main perceptual tactile illusions exist also on virtual objects without any physical medium.
ACM
Jason C LeeMeridium, Inc., USA(1)
Course 11: Agile UX: Bridging the gulf through experience and reflection - Course
Community: engineering
Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences.
Jinha LeeMIT Media Laboratory, USA(1)
Jong-uk LeeElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1)
Joonhwan LeeSeoul National University, Korea, Republic of(1)
Krystal LeeStanford University, USA(1)
Michelle LeeGoogle Inc., New York, USA(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Min Kyung LeeCarnegie Mellon University, USA(1)
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Minhye LeeHongIk University, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Lovely Rita - Interactivity
Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control.
Seungyon Claire LeeHewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Sooyun LeeSeoul National University, South Korea(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Tak Yeon LeeHuman-Computer Interaction Lab, University of Maryland, USA(1)
Uichin LeeKAIST, Korea, Republic of(1)
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
Yong-Ki LeeKAIST, Korea, Republic of(1)
Young LeeMotorola Mobility Inc., USA(1)
Designing Wellness Interventions and Applications - SIG Meeting
Contribution & Benefit: This SIG is a forum to discuss an integrated approach to future wellness interventions and technologies with researchers and practitioners in academy and in business.
Grégoire LefebvreOrange Labs, France(1)
Vilma LehtinenHelsinki Institute for Information Technology HIIT / Aalto University, Finland(1)
Christian LeichsenringCITEC, Germany(1)
Larry J LeiferStanford University, USA(1)
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Jan Marco LeimeisterKassel University, Germany(3)
Luís LeiteFEUP - Faculdade de Engenharia da Universidade do Porto, Portugal(1)
Jakob LeitnerMedia Interaction Lab, Austria(1)
Michael LeitnerNorthumbria University, School of Design, UK(2)
Supporting Design for Mobile People: a Material-istic Approach - Doctoral Consortium
Contribution & Benefit: This project researches the potential of using materials like fabrics to gather insights. This work addresses the need for more inspiring ways of looking at mobility in interaction design.
Luis A LeivaInstitut Tecnològic d'Informàtica, Spain(3)
An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - Note
Contribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages.
ACM
Pedro LeonCarnegie Mellon University, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Tuck LeongNewcastle University, UK(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
Tuck Wah LeongNewcastle University, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
Francisco Lepe SalazarWaseda University, Japan(1)
Gilly LeshedCornell University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Rock LeungUniversity of British Columbia, Canada(1)
Laura M LeventhalBowling Green State University, USA(1)
John LevineUniversity of Strathclyde, UK(1)
Touch Text Entry - May 10, 2012, 09:30
Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper
Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results.
ACM
Steve LevyIBM T.J. Watson Research, USA(1)
Dan A. LewisNorthwestern University, USA(1)
Publics and Civic Virtues - May 8, 2012, 14:30
Examining Technology that Supports Community Policing - Paper
Contribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens.
ACM
James LewisIBM, USA(2)
Course 17: Practical Statistics for User Research Part II - Course
Contribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Course 9: Practical Statistics for User Research Part I - Course
Contribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Sheena LewisNorthwestern University, USA(2)
Examining and Designing Community Crime Prevention Technology - Doctoral Consortium
Contribution & Benefit: Examines how middle and low socio-economic communities use technology to address crime. Results inform the design of community crime prevention technologies.
Publics and Civic Virtues - May 8, 2012, 14:30
Examining Technology that Supports Community Policing - Paper
Contribution & Benefit: This paper investigates how citizens use technology to support community policing efforts. Our results suggest that technologies intended for crime prevention should be designed to support communication amongst citizens.
ACM
Benedikt LeyUniversity of Siegen, Germany(1)
Supporting Improvisation Work in Inter-organizational Crisis Management - Paper
Community: design
Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens.
ACM
Tobias LeyTallinn University, Estonia(1)
Future Design - May 9, 2012, 09:30
Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - Paper
Contribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices.
ACM
Ian LiCarnegie Mellon University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Ian LiCarnegie Mellon University, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Nan LiEPFL, Switzerland(1)
Wei LiAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Wenzhe LiTexas A&M University, USA(1)
Wilmot LiAdobe Systems, USA(1)
Yang LiGoogle Research, USA(2)
What a Lovely Gesture - May 10, 2012, 11:30
Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper
Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - Paper
Contribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand.
ACM
Zhen LiArizona State University, USA(1)
Hai-Ning LiangUniversity of Manitoba, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Yuan LiangCarnegie Mellon University, USA(1)
Chunyuan LiaoFX Palo Alto Laboratory, palo alto, California, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
Chunyuan LiaoFXPAL, USA(1)
Q. Vera LiaoUniversity of Illinois at Urbana Champaign, USA(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Leonhard LichtschlagRWTH Aachen University, Germany(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Christian LicoppeTelecom Paristech, France(1)
Me & My Mobile - May 10, 2012, 11:30
`Timid Encounters': A Case Study in The Use of Proximity-Based Mobile Technologies - Paper
Community: user experience
Contribution & Benefit: User case study of proximity-sensitive mobile technologies (as exemplified by the mobile game Dragon Quest 9)in Japan and in France. It introduces the notion of "timid encounters".
ACM
Henry LiebermanMassachusetts Institute of Technology, USA(1)
Daniel LieblingMicrosoft Research, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Ann LightNorthumbria University, UK(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Identity, Performativity, and HCI - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop is aimed to provide a platform to explore and engage with issues of identity within the realm of experience design in HCI through the lens of performativity.
alt.chi: Design Matters - May 10, 2012, 11:30
A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi
Community: design
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Lassi LiikkanenAalto University, Helsinki Institute for Information Technology HIIT, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Lassi A LiikkanenHelsinki Institute for Information Technology HIIT, Finland(2)
Anita LillieLinkedIn, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Jeong-Mook LimElectronics and Telecommunications Research Institute, Daejeon, Korea, Republic of, (1)
Maxine LimStanford University, USA(1)
Soo-Chul LimSamsung Advanced Institute of Technology, Korea, Republic of(1)
Teng Chek LimNational University of Singapore, Singapore(1)
Student Design Competition - May 9, 2012, 14:30
Habitag: Virtually Home - Student Design Competition
Contribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together.
Youn-kyung LimKAIST, Korea, Republic of(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note
Community: design
Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment.
ACM
Chien-Pang LinNational Taiwan University, Taiwan(1)
Student Game Competition - May 8, 2012, 14:30
BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game Competition
Contribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players.
Ching-Yung LinIBM T. J. Watson Research Center, USA(1)
Han LinNanyang Technological University, Singapore(1)
Honray LinCarnegie Mellon University, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
The Untapped Promise of Digital Mind Maps - Paper
Community: design
Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management.
ACM
Jianxiong, Kevin LinNational University of Singapore, Singapore(1)
Student Design Competition - May 9, 2012, 14:30
Habitag: Virtually Home - Student Design Competition
Contribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together.
Liang-Cheng LinAdobe Systems Incorporated, USA(1)
Beyond Paper - May 9, 2012, 11:30
Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world.
Ming C LinUniversity of North Carolina, Chapel Hill, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Qian LinHewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Stephanie LinHarvard University, USA(1)
Yi-Ying LinUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
StoryCubes: Connecting elders in independent living through storytelling - Student Design Competition
Contribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values.
Yi-yu LinSchool of Information, University of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Per LindeMedea, Malmö University, Sweden(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Lea LindemannTechnical University of Braunschweig, Germany(1)
Brain and Body - May 7, 2012, 14:30
EEG Analysis of Implicit Human Visual Perception - Note
Contribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques
ACM
Jason LinderCalifornia College of the Arts, USA(1)
Teaching with Games - May 9, 2012, 14:30
Playable Character: Extending Digital Games into the Real World - Paper
Community: design
Contribution & Benefit: This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems.
ACM
Natan LinderMIT Media Lab, USA(1)
Video - May 8, 2012, 11:30
The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos
Community: design
Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes.
Siân LindleyMicrosoft Research Cambridge, UK(2)
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Christian LindnerUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Martin LindnerNational Institute of Informatics, Tokyo, Japan(1)
Peggy LindnerUniversity of Houston, USA(1)
Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study
Community: user experience
Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information.
Stephen LindsayNewcastle University, UK(5)
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Engaging Older People through Participatory Design - Paper
Community: design
Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach.
ACM
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Irma LindtFraunhofer FIT, (1)
Silvia LindtnerUniversity of California, Irvine, Irvine, California, United States, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Conor LinehamUniversity of Lincoln, UK(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Exploring Mischief and Mayhem in Social Computing or: How we Learned to Stop Worrying and Love the Trolls - alt.chi
Contribution & Benefit: Explores the role of mischief in creating humour and novel experiences in social computing systems. Framing mischief as appropriation, we argue for the value in borderline social acceptibility.
Conor LinehanUniversity of Lincoln, UK(4)
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Jessica LingelRutgers University, USA(1)
Ethics and Dilemmas of Online Ethnography - alt.chi
Contribution & Benefit: Describes methodological issues related to online ethnography, particularly recruiting strategies and member checks.
Micah LinnemeierUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
StoryCubes: Connecting elders in independent living through storytelling - Student Design Competition
Contribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values.
Heather LipfordUniversity of North Carolina at Charlotte, USA(2)
Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - Paper
Contribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries.
ACM
Programming and Debugging - May 10, 2012, 09:30
Evaluating Interactive Support for Secure Programming - Paper
Contribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors.
ACM
Roman LissermannTechnische Universität Darmstadt, Germany(1)
Linda LittleNorthumbria University, UK(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
Can LiuRWTH Aachen University, Germany(1)
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Feng LiuPortland State University, USA(1)
Tools for Video + Images - May 7, 2012, 16:30
Video Summagator: An Interface for Video Summarization and Navigation - Note
Contribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest.
ACM
Jerry LiuHewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Min LiuUniversity of Texas at Austin, USA(1)
Qiong LiuFXPAL, USA(1)
Shixia LiuMicrosoft Research Asia, China(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Sophia LiuU.S. Geological Survey, Department of the Interior, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Xiaopei LiuNanyang Technological University, Singapore, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Yefeng LiuWaseda University, Japan(2)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Yen-Ting LiuNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Yikun LiuIndiana University, USA(1)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Yun-En LiuUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Zhengjie LiuSino-European Usability Center, China(1)
Ian J. LivingstonUbisoft Divertissements Inc., Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Kenneth W.K. LoThe Hong Kong Polytechnic University, Hong Kong(1)
Wan-Tzu LoUniversity of Michigan, USA(1)
Matt LockyerSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1)
Benjamin LokUniversity of Florida, USA(1)
Pedro LopesINESC-ID, Portugal(1)
alt.chi: Design Matters - May 10, 2012, 11:30
I, the Device: Observing Human Aversion from an HCI Perspective - alt.chi
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Yanni LoukissasMassachusetts Institute of Technology, USA(1)
Interactivity - May 8, 2012, 15:50
A Visual Display of Sociotechnical Data - Interactivity
Contribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data.
Richard LoveInternational Breast Cancer Research Foundation, USA(1)
Jeff LowdermilkUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Jonas LöwgrenMalmö University, Sweden(1)
Designing Collaborative Media: A Challenge for CHI? - alt.chi
Community: design
Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles.
María LozanoUniversity of Castilla-La Mancha (UCLM), Spain(1)
Hao LüUniversity of Washington, Seattle, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Gesture Coder: A Tool for Programming Multi-Touch Gestures by Demonstration - Paper
Contribution & Benefit: We present Gesture Coder, a tool for programming multi-touch gestures by demonstration. It significantly lowers the threshold of programming multi-touch gestures.
ACM
Tun LUFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Wendy LucasBentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
George LuccheseTexas A&M University, USA(1)
Andrés LuceroNokia Research Center, Finland(2)
On the Use of Virtual Environments for the Evaluation of Location-Based Applications - Paper
Community: user experience
Contribution & Benefit: Case study describing two experiments which evaluate the intrusiveness (UX) of a location based advertising application using a novel CAVE-smartphone interface. Can help the evaluation and improvement of pervasive applications.
ACM
Christopher LuegUniversity of Tasmania, Australia(1)
Samuel LuescherMIT Media Lab, USA(1)
Michelle LuiUniversity of Toronto, Canada(1)
Designing Immersive Simulations for Collective Inquiry - Doctoral Consortium
Contribution & Benefit: Describes the design of a rainforest immersive simulation for Grade 11 Biology. Students engage in collective inquiry with a system of networked tablets, interactive whiteboards and a web-based learning environment.
Jackson LumInstitute for Infocomm Research, Singapore(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Anders LundströmKTH - Royal Insitute of Technology, CSC, MID, Sweden(1)
Yarun LuonSocial Computing Group, HP Labs, USA(1)
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Nicholas LupferInterface Ecology Lab, Texas A&M University, USA(1)
Wayne LuttersUMBC, USA(1)
Christine LySimon Fraser University, Canada(1)
Aviaja Borup LynggaardBang & Olufsen, Denmark(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
M
Kwan-Liu MaUniversity of California at Davis, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Alastair MacdonaldGlasgow School of Art, UK(1)
Craig MacDonaldDrexel University, USA(1)
Wendy MackayINRIA, France(6)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Scott MacKenzieYork University, Canada(2)
Course 28: Empirical Research Methods for Human-Computer Interaction - Course
Community: user experience
Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction.
Robert D. MacredieBrunel University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Marconi Madruga FilhoNational Institute of Informatics, Tokyo, Japan(1)
Pattie MaesMIT Media Lab, USA(6)
Video - May 8, 2012, 11:30
EyeRing: An Eye on a Finger - Videos
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Interactivity - May 8, 2012, 15:50
EyeRing: An Eye on a Finger - Interactivity
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Video - May 8, 2012, 11:30
The Design Evolution of LuminAR: A Compact and Kinetic Projected Augmented Reality Interface - Videos
Community: design
Contribution & Benefit: LuminAR is kinetic projected augmented reality interface, in everyday objects, namely a light bulb and a task light. This video presents the design evolution iterations of the various LuminAR prototypes.
Video - May 8, 2012, 11:30
SIGCHI SPrAyCE: A Space Spray Input for Fast Shape Drawing. - Videos
Contribution & Benefit: SPrAyce is a spray-based device allowing people to design in space. It's a new way of designing objects and shapes.
Marcus MagnorTechnical University of Braunschweig, Germany(1)
Brain and Body - May 7, 2012, 14:30
EEG Analysis of Implicit Human Visual Perception - Note
Contribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques
ACM
Sanjoy MahajanOlin College of Engineering, USA(1)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
Martin MahauxUniversity of Namur, Belgium(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Jalal MahmudIBM Research - Almaden, USA(1)
Julie MaitlandNational Research Council of Canada, Fredericton, New Brunswick, Canada, (2)
Yasutoshi MakinoKeio University, Japan(3)
Sylvain MalacriaTELECOM ParisTech - CNRS LTCI UMR 5141, Paris, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
Roberto Martinez MaldonadoUniversity of Sydney, Australia(1)
Miguel MalheirosUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Daito MANABERhyzomatics, Japan(1)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Clara ManciniDepartment of Computing, The Open University, UK(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Emily MandersUniversity of California, Berkeley, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi
Community: engineering
Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues.
Regan L. MandrykUniversity of Saskatchewan, Canada(2)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Movement-Based Gameplay - May 9, 2012, 11:30
The Acute Cognitive Benefits of Casual Exergame Play - Paper
Community: design
Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game.
ACM
Jennifer MankoffHCII, Carnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
Richard MannUniversity of Waterloo, Canada(1)
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Samuel MannSchool of Information Technology, Otago Polytechnic, New Zealand(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Samuel MannOtago Polytechnic, New Zealand(1)
Christopher ManningStanford University, USA(1)
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Aaron MarcusPresident, Aaron Marcus and Associates, Inc., USA(2)
Course 34: Designing for Persuasion - Course
Community: design
Contribution & Benefit: The course presents four case studies about how to combine persuasion design with information design in mobile applications to change behavior regarding sustainability, health, wealth management, and story sharing.
Lynn MarentetteUnion County Public Schools, USA(1)
Gloria MarkUniversity of California, Irvine, (1)
Organizing the Recovery - May 10, 2012, 09:30
Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHI
Contribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief.
Gloria MarkUniversity of California, Irvine, USA(1)
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
Panos MarkopoulosEindhoven University of Technology, Netherlands(1)
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Panos MarkopoulosDepartment of Industrial Design Eindhoven University of Technology, Netherlands(2)
Course 2: Evaluating Children's Interactive Products - Course
Community: design
Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered.
Milena MarkovaMTG - UPF, Barcelona, Spain(1)
Learning with Children - May 9, 2012, 16:30
Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study
Community: user experience
Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects.
Jennifer MarlowCarnegie Mellon University, USA(1)
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Zoe MarquardtUniversity of Texas at Austin, USA(1)
Gary MarsdenUniversity of Cape Town, South Africa(3)
Course 26: Interaction Design for Social Development - Course
Community: user experience
Contribution & Benefit: The Interaction Design for Social Development is a course for those conducting, or wishing to conduct, interaction design research in the developing world.
Course 14: Inspiring Mobile Interaction Design - Course
Community: designCommunity: user experience
Contribution & Benefit: The course will introduce empowering mobile design philosophies, principles and methods as well as giving specific guidance on key consumer application areas such as pedestrian navigation and social-local aware services.
Gary MarsdenDepartment of Computer Science, University of Cape Town, South Africa(1)
Joe MarshallUniversity of Nottingham, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Joe MarshallThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Justin MarshallUniversity College Falmouth, UK(1)
Mark T MarshallUniversity of Bristol, UK(1)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Paul MarshallUniversity of Warwick, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Stefan MartiHewlett-Packard, USA(1)
Adam MartindaleThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Victor MartinezInstituto Tecnologico Autonomo de Mexico, Mexico City, Mexico, Mexico(1)
Marcel MartschUniversity of Magdeburg, Germany(1)
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Larry MarturanoInContext Design, USA(1)
Course 16: Innovating from Field Data: Driving the Voice of the Customer Into Solutions That Transform Lives - Course
Contribution & Benefit: This course teaches how the best ideas are produced when the inner “design compass” is educated by customer data. Participants interact with customer data and use it to generating ideas.
Asier MarzoPublic University of Navarra, Spain(1)
Mokeira Masita-MwangiNokia Research Center, Africa, Kenya(2)
HCI4D: Business - May 7, 2012, 16:30
Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study
Community: design
Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users.
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Mikhil MasliUniversity of Minnesota, USA(1)
Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - Paper
Contribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage.
ACM
Michael MassimiUniversity of Toronto, Canada(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Maic MasuchUniversity of Duisburg-Essen, Germany(1)
Game Experiences - May 7, 2012, 11:30
Understanding User Experience in Stereoscopic 3D Games - Paper
Community: user experience
Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision.
ACM
Tomohiro MasudaNational Food Research Institute, Japan(1)
Sujeet MateNokia Research Center, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Justin MatejkaAutodesk Research, Canada(2)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Justin MatejkaAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Taranjit MatharuThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Anijo MathewIllinois Institute of Technology (IIT), USA(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Masafumi MatsudaNTT Communication Science Laboratories, Japan(2)
Noboru MatsudaCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Kohei MatsumuraJapan Advanced Institute of Science and Technology, Japan(1)
Nick MattersonCarnegie Mellon University, USA(1)
Tara MatthewsIBM Research - Almaden, USA(3)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
Tara MatthewsIBM Almaden, USA(1)
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
Wolfgang MatzkeUniversity of Munich, Germany(1)
How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - Note
Contribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements.
ACM
Max-Emanuel MaurerUniversity of Munich, Germany(1)
Matthew Louis MaurielloHuman-Computer Interaction Lab, University of Maryland, USA(1)
Marchese MaurizioUniversity of Trento, Italy(1)
Tamilla MavlanovaThe Graduate Center, Baruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Katerina MavrouDepartment of Educational Studies, European University of Cyprus, Cyprus(1)
Elijah MayfieldCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Walterio Mayol-CuevasUniversity of Bristol, UK(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
MUSTARD: A Multi User See Through AR Display - Paper
Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views.
ACM
Melissa MazmanianUniversity of California, Irvine, USA(1)
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
Melissa MazmanianDepartment of Informatics, UC Irvine, USA(1)
Michelle L. MazurekCarnegie Mellon University, USA(1)
Emanuela MazzoneUniversity of Central Lancashire, UK(1)
Graham McAllisterPlayer Research, UK(1)
Victoria McArthurYork University, Canada(2)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
alt.chi: Games and Play - May 9, 2012, 09:30
Virtual Postcards: Multimodal Stories of Online Play - alt.chi
Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming.
Ian McCabeUniversity of Ontario Institute of Technology, Canada(1)
Anthony McCallumUniversity of Toronto, Canada(1)
John McCarthyUniversity College Cork, Ireland, Ireland(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Lori McCay-PeetDalhousie University, Canada(1)
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
Aileen McCollumUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
Scott McCrickardVirginia Tech, USA(1)
Course 11: Agile UX: Bridging the gulf through experience and reflection - Course
Community: engineering
Contribution & Benefit: This course will teach participants how user experience can work effectively within agile teams through a team-based design activity, group retrospectives and sharing of real-world experiences.
Daniel McDonaldNational Research Council of Canada, Canada(1)
David McDonaldUniversity of Washington, Information School, USA(1)
David McDonaldUniversity of Washington, (1)
Home and Family - May 10, 2012, 14:30
The Organization of Home Media - ToCHI
Contribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software.
Daniel McDuffMIT Media Lab, USA(1)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Kevin McGeeNational University of Singapore, Singapore(1)
Understanding Gamers - May 10, 2012, 11:30
Protecting Artificial Team-Mates: More Seems Like Less - Paper
Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates.
ACM
Marilyn McGee-LennonUniversity of Glasgow, UK(1)
David McGookinUniversity of Glasgow, UK(2)
Music Across CHI - May 8, 2012, 11:30
PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper
Community: design
Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment.
ACM
David McGoranUniversity of the West of England, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Joanna McGrenereUniversity of British Columbia, Canada(2)
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Ross McLachlanUniversity of Glasgow, UK(1)
Ciaran McLoughlinUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Donald McMillanUniversity of Glasgow, UK(1)
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Brenna McNallyUniversity of Michigan, USA(1)
Joshua McVeigh-SchultzUniversity of Southern California, USA(1)
Zeljko MedenicaUniversity of New Hampshire, USA(1)
Indrani MedhiMicrosoft Research India, India(1)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Yevgeniy MedynskiyGeorgia Institute of Technology, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
Bernt MeerbeekPhilips Research, Netherlands(1)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Rupert MeeseUniversity of Nottingham, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Ravish MehraUniversity of North Carolina, Chapel Hill, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Stephanie MeierCarnegie Mellon University, USA(1)
Wagner Meira Jr.Federal University of Minas Gerais, Brazil(1)
Genna MelamedTowson University, USA(1)
Nasir MemonPolytechnic Institute of NYU, USA(1)
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Sam MendenhallGeorgia Institute of Technology, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Sarah MennickenUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
Philipp MenschnerKassel University, Germany(1)
Helena M. MentisMicrosoft Research, UK(2)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Helena M. MentisMicrosoft Research, Cambridge, United Kingdom, (1)
Helena M. MentisMicrosoft Research, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
David MerrillSifteo, Inc., USA(1)
Interactivity - May 8, 2012, 15:50
Sifteo Cubes - Interactivity
Community: design
Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype.
Samantha MerrittIndiana University, USA(1)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Tim MerrittNational University of Singapore, Singapore(1)
Understanding Gamers - May 10, 2012, 11:30
Protecting Artificial Team-Mates: More Seems Like Less - Paper
Contribution & Benefit: Describes game-based study that examines motivation and rational for cooperation with team-mates. Can assist developers in understanding cooperation with human and artificial team-mates.
ACM
Lisa MethvenUniversity of Reading, UK(1)
Ronald MetoyerOregon State University, USA(3)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
Oliver MetzBielefeld University, Germany(1)
Eleni MichailidouDepartment of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(1)
Julia MiebachUniveristy of Duisburg-Essen, Germany(1)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Dan MikamiNTT Communication Science Laboratories, Japan(2)
David MilamSchool of Interactive Arts + Technology (SIAT), Canada(1)
Rob MillerMIT CSAIL, USA(2)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Robert C. MillerMIT CSAIL, USA(1)
John MillsUniversity of Central Lancashire, UK(1)
David MindellMassachusetts Institute of Technology, USA(1)
Interactivity - May 8, 2012, 15:50
A Visual Display of Sociotechnical Data - Interactivity
Contribution & Benefit: Using historical data sets from the 1969 Apollo 11 moon landing, the project presents opportunities and challenges in the visual display of sociotechnical data.
Iram MirzaCitrix Systems, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Pejman Mirza-BabaeiUniversity of Sussex, UK(1)
Tracy MitznerGeorgia Institute of Technology, USA(1)
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
Homei MiyashitaMeiji University, Japan(2)
Brain and Body - May 7, 2012, 14:30
Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note
Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents.
ACM
Jonathan MoellerTexas A&M University, USA(1)
ZeroTouch: An Optical Multi-Touch and Free-Air Interaction Architecture - Paper
Community: engineering
Contribution & Benefit: ZeroTouch is a unique optical sensing technique and architecture that allows precision sensing of hands, fingers, and objects within a 2-dimensional plane. We describes the architecture and technology in great detail.
ACM
Jonathan MoellerInterface Ecology Lab, USA(2)
Video - May 8, 2012, 11:30
Pen-in-Hand Command: NUI for Real-Time Strategy eSports - Videos
Contribution & Benefit: We investigate the design of embodied interaction in the context of real-time strategy eSports. Specifically, we look at pen + multi-touch interaction using a Wacom Cintiq augmented with a ZeroTouch sensor.
Peyman MoghadamAutonomous Systems Laboratory, CSIRO ICT Centre, Australia(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Emilie MollenbachDepartment of Computer Science, University of Copenhagen, Denmark(1)
David MolyneauxLancaster University, UK(1)
Heather MolyneauxNational Research Council Canada, Canada(1)
Wendy MoncurUniversity of Dundee, UK(2)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Andrew MonkUniversity of York, UK(2)
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Andres Monroy-HernandezMassachusetts Institute of Technology, USA(1)
Toni-Jan Keith MonserratNational University of Singapore, Singapore(1)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Nick MontfortMassachusetts Institute of Technology, USA(1)
James MooreUniversity of Cambridge, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Neema MoravejiStanford University, USA(3)
Alexandra MorganUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Jonathan MorganUniversity of Washington, USA(1)
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
Koichi MoriNokia Research Center, Palo Alto, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Nexhmedin MorinaUniversity of Amsterdam, Netherlands(1)
Eric MorrillUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Dan MorrisMicrosoft Research, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Daniel MorrisMicrosoft Research, USA(4)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Alistair MorrisonUniversity of Glasgow, UK(1)
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Ann MorrisonAalborg University, Denmark(1)
Ditte Hvas MortensenBang & Olufsen, Denmark(1)
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Christiane MoserICT&S Center, University of Salzburg, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Kilian MoserCenter for Digital Technology & Management, Germany(1)
Mehul MotaniNational University of Singapore, Singapore(1)
Martez E MottBowling Green State University, USA(1)
Saman MottaghyStockholm University, Sweden(1)
Joy MountfordInteraction Design Expo, USA(1)
Paula MoynihanNewcastle University, UK(1)
Omar MubinEPFL, Switzerland(1)
Claudia MuellerUniversity of Siegen, Germany(1)
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
Florian MuellerRMIT University, Australia(3)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Interactivity - May 8, 2012, 15:50
Joggobot: A Flying Robot as Jogging Companion - Interactivity
Community: design
Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience.
Florian 'Floyd' MuellerRMIT University, Australia(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Stefanie MuellerHasso Plattner Institute, Germany(1)
Christian Mueller-TomfeldeCSIRO ICT Centre, Australia(1)
Imran MuhammadUniversity of Trento, Italy(1)
Max MühlhäuserTechnische Universität Darmstadt, Germany(6)
Max MühlhäuserTU Darmstadt, Germany(1)
Beyond Paper - May 9, 2012, 11:30
Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note
Community: design
Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics.
ACM
Naoki MukawaTokyo Denki University, Japan(1)
Florian MüllerTechnische Universität Darmstadt, Germany(1)
Jörg MüllerQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5)
Laurence MullerHarvard University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Michael MullerIBM T.J. Watson Research, USA(1)
Michael MullerIBM, USA(3)
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
Alessandro MulloniGraz University of Technology, Austria(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Cosmin MunteanuNational Research Council Canada, Canada(3)
Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course
Community: user experience
Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art.
Tamara MunznerUniversity of British Columbia, Canada(1)
Aditi MuralidharanUniversity of California, Berkeley, USA(2)
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
Kazuma MuraoUniversity of Tokyo, Japan(1)
Yuko MurayamaIwate Prefectural University, Japan(1)
Organizing the Recovery - May 10, 2012, 09:30
A Study of Reconstruction Watcher in Disaster Area - Short Case Study
Community: engineering
Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area.
Roderick Murray-SmithUniversity of Glasgow, UK(2)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Rewarding the original: Explorations in joint user-sensor motion spaces - Paper
Community: engineering
Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures.
ACM
Maryam MustafaTechnical University of Braunschweig, Germany(1)
Brain and Body - May 7, 2012, 14:30
EEG Analysis of Implicit Human Visual Perception - Note
Contribution & Benefit: Explores use of EEG as an implicit measure of video quality. Can be used to derive a new perception-based quality metric for use in image-based rendering and optimization of IBR techniques
ACM
Bilge MutluUniversity of Wisconsin-Madison, USA(3)
Groups @ Work - May 10, 2012, 14:30
One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper
Community: designCommunity: management
Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems.
ACM
Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - Paper
Contribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications.
ACM
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Nancy MwakabaNokia Research Center, Kenya(1)
HCI4D: Business - May 7, 2012, 16:30
Taking Micro-Enterprise Online: The Case of Kenyan Businesses - Long Case Study
Community: design
Contribution & Benefit: This paper presents findings, of Kenyan micro-entrepreneurs' need for websites. It highlights need for technology to work with existing practices rather than enforce its own form of usage onto users.
Nancy Mwakabanone, Kenya(1)
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Brad A. MyersCarnegie Mellon University, USA(2)
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper
Community: engineering
Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples.
ACM
Elizabeth D. MynattGeorgia Institute of Technology, USA(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
N
Mor NaamanRutgers University, USA(1)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Rafi NachmiasTel-Aviv University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Lennart NackeUniversity of Ontario Institute of Technology, Canada(2)
Lennart E. NackeUOIT, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Takashi NagamatsuKobe University, Japan(1)
Till NagelUniversity of Applied Sciences Potsdam, Germany(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
Yusuke NakagawaThe University of Tokyo, Japan(1)
MimicTile: A Variable Stiffness Deformable User Interface for Mobile Devices - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a user interface that can recognize deformation-based gestures and provide haptic feedback. Presents engineers and researchers with the methods to control SMAs and to recognize gestures.
ACM
Tatsuo NakajimaWaseda University, Japan(1)
Hiromi NakamuraMeiji University, Japan(2)
Brain and Body - May 7, 2012, 14:30
Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content - Note
Contribution & Benefit: Describes apparatuses to add electric taste to food or drink and the latencies for electric taste and visual stimuli to develop an interactive system synchronizing those contents.
ACM
Mikio NakanoHonda Research Institute Japan Co., Ltd., Japan(1)
Arturo NakasoneNational Institute of Informatics, Tokyo, Japan(1)
Pirjo NäkkiVTT Technical Research Centre of Finland, Finland(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Hye Yeon NamGeorgia Institute of Technology, USA(1)
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
Tek-Jin NamKorea Advanced Institute of Science and Technology, Korea, Republic of(1)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Tek-Jin NamDept. of Industrial Design, KAIST, Korea, Republic of(1)
Mizuki NamaiGraduate School of Media Design, Keio University, Japan(3)
Suranga NanayakkaraSingapore University of Technology and Design, Singapore(3)
Video - May 8, 2012, 11:30
EyeRing: An Eye on a Finger - Videos
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Interactivity - May 8, 2012, 15:50
EyeRing: An Eye on a Finger - Interactivity
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Milind NaphadeIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
N. Hari NarayananAuburn University, USA(1)
Bonnie NardiUniversity of California, Irvine, USA(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Critical Perspectives on Design - May 8, 2012, 09:30
Affordances in HCI: Toward a Mediated Action Perspective - Paper
Community: design
Contribution & Benefit: Discusses analyses of affordances in HCI research and outlines a mediated action perspective on affordances as a relational property of a three-way interaction between the person, mediational means, and environment.
ACM
Takuji Narumithe Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Clifford NassStanford University, USA(1)
Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note
Community: user experience
Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems.
ACM
Lisa NathanUniversity of British Columbia, Canada(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Vidhya NavalpakkamYahoo! Research, USA(2)
Usability and User Research - May 10, 2012, 14:30
Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - Paper
Contribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability.
ACM
On Saliency, Affect and Focused Attention - Paper
Community: user experience
Contribution & Benefit: Study how saliency of relevant information impacts user engagement metrics, namely, focused attention and affect. Of interest to website owner, entertainment-oriented or other, interested in understanding user engagement.
ACM
Nazneen NazneenGeorgia Institute of Technology, USA(1)
Mark A. NeerincxTNO Human Factors, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Les NelsonPalo Alto Research Center (PARC), USA(2)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Understanding Gamers - May 10, 2012, 11:30
Online Gaming Motivations Scale: Development and Validation - Note
Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications.
ACM
Zhe Han NeoCarnegie Mellon University, USA(2)
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Cornelius NeufeldtUniversity of Siegen, Germany(1)
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
Katja NeureiterICT&S Center, University of Salzburg, Austria(1)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Carman NeustaedterSimon Fraser University, Canada(5)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi
Community: design
Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - Videos
Contribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage.
Intimacy and Connection - May 7, 2012, 16:30
Intimacy in Long-Distance Relationships over Video Chat - Paper
Community: designCommunity: user experience
Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design.
ACM
Kim NevelsteenMobile Life Centre, Sweden(1)
Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper
Community: design
Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition.
ACM
Mark W. NewmanUniversity of Michigan, USA(2)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Jamie NGInstitute for Infocomm Research, Singapore(1)
Grace NgaiThe Hong Kong Polytechnic University, Hong Kong(1)
Chau NguyenCornell University, USA(1)
Pen + Touch - May 8, 2012, 09:30
Bimanual Marking Menu for Near Surface Interactions - Note
Community: engineering
Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions.
ACM
Cuong NguyenPortland State University, USA(1)
Tools for Video + Images - May 7, 2012, 16:30
Video Summagator: An Interface for Video Summarization and Navigation - Note
Contribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest.
ACM
David H. NguyenNokia Research Center, Palo Alto, USA(1)
Jeffrey NicholsIBM Research, USA(1)
Jeffrey NicholsIBM Research - Almaden, USA(1)
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
James NicholsonNorthumbria University, UK(1)
Robert NicolaidesUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Hugo NicolauINESC-ID, Portugal(1)
Touch Text Entry - May 10, 2012, 09:30
Touch Typing using Thumbs: Understanding the Effect of Mobility and Hand Posture - Note
Community: design
Contribution & Benefit: Presents a user study of touch typing whilst walking and the effect of different hand postures and target size. Can assist designers in developing new effective mobile keyboards.
ACM
Søren NielsenIT-University of Copenhagen, Denmark(1)
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Matti NiinimäkiAalto University, Finland(1)
Interactivity - May 8, 2012, 15:50
AHNE : A Novel Interface for Spatial Interaction - Interactivity
Community: design
Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment.
Femke NijboerHuman Media Interaction, University of Twente, Netherlands(1)
Anton NijholtUniversity of Twente, Netherlands(2)
Jari NikaraNokia Research Center, Finland(1)
Shawn NikkilaArizona State University, USA(1)
Michael NischtQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(2)
Narihiro NishimuraThe University of Electro-Communications, Japan(1)
Hiroki NISHINONational University of Singapore, singapore(1)
Shuichi NishioAdvanced Telecommunications Research Institute International, Japan(1)
Yuzhen NiuPortland State University, USA(1)
Tools for Video + Images - May 7, 2012, 16:30
Video Summagator: An Interface for Video Summarization and Navigation - Note
Contribution & Benefit: Describes a 3D video visualization-based interface for video summarization and navigation. Allows a user to quickly look into the video cube, understand the video, and navigate to the content of interest.
ACM
Syavash NobaranyUniversity of British Columbia, Canada(2)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Gregory NorcieIndiana University, Bloomington, Bloomington, USA(1)
Maria NormarkMobile Life Centre, Sweden(1)
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
Marta Noronha e SousaengageLab, University of Minho, Portugal(1)
James NorrisMixed Reality Lab, University of Nottingham, UK(1)
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
Chris NorthVirginia Tech, USA(1)
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
Juliet NortonUCF, USA(1)
Michael NowakStanford University, USA(1)
Effects of Behavior Monitoring and Perceived System Benefit in Online Recommender Systems - Note
Community: user experience
Contribution & Benefit: Experiment manipulating an online recommender system's behavior-monitoring functionality and its perceived consumer or corporate benefit. Offers guidance for theorists and designers of recommender systems.
ACM
Sebastian NowozinMicrosoft Research, UK(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Frank NozFrankNoz.com, USA(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Nuno NunesUniversity of Madeira, Portugal(1)
Stina NylanderMobile Life @ SICS, Sweden(1)
Interactivity - May 8, 2012, 15:50
Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity
Community: design
Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software.
Stina NylanderSwedish Institute of Computer Science, Sweden(1)
O
Marita O'BrienUniversity of Alabama-Huntsville, USA(1)
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
Eamonn O'brien-StrainHewlett-Packard Laboratories, USA(1)
Search Interfaces - May 9, 2012, 11:30
A Survey on Web Use: How People Access, Consume, Keep, and Organize Web Content - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This survey contributes to the design of cloud content repository by exploring the relationship between content characteristics (contacted by passive delivery vs. active discovery) and behavior (access, consume, keep, organize).
Paul O'DowdBristol Robotics Laboratory, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Kenton O'HaraMicrosoft Research, UK(3)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Aisling Ann O'KaneUniversity College London, UK(1)
Eleanor O'RourkeUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Raquel O. PratesFederal University of Minas Gerais, Brazil(1)
Ian OakleyUniversity of Madeira, Portugal(3)
Marianna ObristNewcastle University, UK(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Nathan OchoaUCF, USA(1)
William OdomCarnegie Mellon University, USA(5)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Amy OganCarnegie Mellon University, USA(2)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Masayasu OgataKeio University, Japan(4)
Interactivity - May 8, 2012, 15:50
Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - Interactivity
Contribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions.
Kohei OgawaAdvanced Telecommunications Research Institute International, Japan(1)
Jeeyun OhPennsylvania State Universtiy, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
JongHwan OhSeoul National University, Korea, Republic of(1)
Mari-Klara OjaBentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
Takashi OkaNihon University, Japan(1)
Naohito OkudeGraduate School of Media Design, Keio University, Japan(3)
Abiodun OlalereTowson University, USA(1)
Simon OlberdingTechnische Universität Darmstadt, Darmstadt, Germany(1)
alt.chi: Design Matters - May 10, 2012, 11:30
When Mobile Phones Expand Into Handheld Tabletops - alt.chi
Contribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation.
Simon OlberdingTechnische Universität Darmstadt, Germany(2)
Flavio OliveiraFacebook, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Symon OliverOCAD University, Canada(1)
Patrick OlivierNewcastle University, UK(14)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Engaging Older People through Participatory Design - Paper
Community: design
Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach.
ACM
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Dan OlsenBrigham Young University, (1)
XICE Windowing Toolkit: Seamless Display Annexation - ToCHI
Contribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing.
Rebekah OlsenIndiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Dan Olsen, Jr.Brigham Young University, USA(1)
Gary M. OlsonUniversity of California, Irvine, USA(2)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Judith OlsonUniversity of California, Irvine, USA(1)
Ingvar OlssonTritech AB, Sweden(1)
Thomas OlssonTampere University of Technology, Finland(1)
Me & My Mobile - May 10, 2012, 11:30
Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper
Community: user experience
Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications.
ACM
Alex OlwalMIT Media Lab, USA(1)
Stephen OneyCarnegie Mellon University, USA(1)
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Jeremy OngInstitute for Infocomm Research, Singapore(1)
Tolga OralIBM CIO's Office, USA(1)
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
Louise OramUniversity of British Columbia, Canada(1)
Juan ÓrdoñezJuan P. Ordóñez Game Consulting, Spain(1)
Michael OrenIowa State University, USA(1)
Bernard OriolaIRIT, France(1)
Veronica OrvalhoInstituto de Telecomunicações, Portugal(2)
Hirotaka OsawaKeio University, Japan(4)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - Interactivity
Contribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions.
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Tsutomu OshitaRitsumeikan University, Japan(1)
Maria OshodiExtant, London, UK, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Miguel OsornioGeorgia Institute of Technology, USA(1)
Marilyn OstergrenUniversity of Washington, USA(1)
Nuno OteroLinnæus University, Sweden(1)
Kazuhiro OtsukaNTT Communication Science Laboratories, Japan(2)
Mai OtsukiRitsumeikan University, Japan(1)
Tom Y OuyangMassachusetts Institute of Technology, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Bootstrapping Personal Gesture Shortcuts with the Wisdom of the Crowd and Handwriting Recognition - Paper
Contribution & Benefit: Presents a novel approach for bootstrapping personal gesture shortcuts, using a combination of crowdsourcing and handwriting recognition. Makes gesture-based interaction more scalable by alleviating the effort of defining gesture shortcuts beforehand.
ACM
Saila OvaskaUniversity of Tampere, Finland(2)
Do You See What Eye See - May 10, 2012, 14:30
An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - Paper
Contribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance.
ACM
Oyewole OyekoyaUniversity College London, UK(1)
Interactions Beyond the Desktop - May 10, 2012, 09:30
SphereAvatar: A Situated Display to Represent a Remote Collaborator - Paper
Contribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display.
ACM
Derya Ozcelik BuskermolenEindhoven University of Technology, Netherlands(1)
Fatih OzencAutodesk Inc., USA(1)
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
P
Susanna PaasovaaraNokia Research Center, Finland(1)
Jeni PaayAalborg University, Denmark(2)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Tyler PaceIndiana University, USA(1)
Creative Self-Expression in Socio-Technical Systems - Doctoral Consortium
Contribution & Benefit: This research explores the relationship between creativity and technology in massive networked creative communities such as Etsy and World of Warcraft.
Tim PaekMicrosoft Research, USA(1)
Voice Typing: A New Speech Interaction Model for Dictation on Touchscreen Devices - Paper
Community: user experience
Contribution & Benefit: Describes Voice Typing, a new speech interaction technique, where utterances are transcribed as produced to enable real-time error identification. Reduces user corrections and cognitive demand for text input via speech.
ACM
Michel PahudMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
Helen PainUniversity of Edinburgh, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Isabel PaivaUniversidade Nova de Lisboa, Portugal(1)
Minna PakanenIntel and Nokia Joint Innovation Center, Finland(1)
Fabio Romancini PalamediMethodist University, Brazil(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Philippe PalanqueUniversité Paul Sabatier Toulouse, France(1)
Arto PalinNokia Research Center, Finland(1)
Shimei PanIBM Research, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Yue PanSchool of Informatics & Computing, Indiana University, USA(3)
Student Research Competition - May 9, 2012, 09:30
Symbolic Documentation: Toward Fashion-related Sustainable Design - Student Research Competition
Contribution & Benefit: This work focuses on exploring and identifying the role of fashion in digital consumption, and how fashion and sustainability could and might interplay in the IT industry.
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Galen T PangerUniversity of California, Berkeley, USA(1)
Rita ParadaNokia Design, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Joseph A ParadisoMIT Media Lab, USA(1)
Video - May 8, 2012, 11:30
Tongueduino: Hackable, High-bandwidth Sensory Augmentation - Videos
Contribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors.
Abelardo PardoUniversity Carlos III of Madrid, Spain(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Narcis ParesUniversitat Pompeu Fabra, Spain(1)
Tapan S ParikhUniversity of California, Berkeley, USA(2)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Angela ParkCarnegie Mellon University, USA(1)
Heekyong ParkSeoul National University, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper
Community: design
Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories.
ACM
Ji Hyun ParkUniversity of Texas at Austin, USA(2)
Jin Wan ParkChung-Ang University, South Korea(1)
Video - May 8, 2012, 11:30
Which Book Should I Pick? - Videos
Contribution & Benefit: This research suggests three possible textual visualizations of a book, which may help users to find a desirable book, with the use of intuitive information out of large book data.
Joonah ParkSamsung Advanced Institute of Technology, Korea, Republic of(2)
Nohyoung ParkKAIST U-VR Lab., Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
S. Joon ParkDrexel University, USA(1)
Sun Young ParkUniversity of California, Irvine, USA(2)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Health + Design - May 9, 2012, 14:30
Adaptation as Design: Learning from an EMR Deployment Study - Paper
Community: design
Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system.
ACM
Young-Woo ParkKorea Advanced Institute of Science and Technology, Korea, Republic of(1)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Andrea G ParkerGeorgia Institute of Technology, USA(1)
David ParkesHarvard University, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Siarhei PashkouUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
Gaurav PatelRice University, USA(1)
Rupa PatelUniversity of Washington (UW), USA(1)
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
Shwetak N PatelUniversity of Washington, USA(4)
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Snehalee PatelUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Fabio PaternòCNR-ISTI, Italy(2)
Course 21: User Interface Design and Adaptation for Multi-Device Environments - Course
Community: engineering
Contribution & Benefit: This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications accessed through mobile and stationary devices even exploiting different interaction modalities
Rahuvaran PathmanathanAalborg University, Denmark(1)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Sameer PatilIndiana University, USA(1)
Evgenia - Eleni PatsouleUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Donald J. PattersonUniversity of California, Irvine, USA(2)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Sue PattisonNewcastle University, UK(1)
Jordan PattonCarnegie Mellon University, USA(1)
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Celeste PaulUniversity of Maryland Baltimore County, USA(1)
Eric PaulosCarnegie Mellon University, USA(4)
Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper
Community: design
Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems.
ACM
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Ioannis PavlidisUniversity of Houston, USA(1)
Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study
Community: user experience
Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information.
Stephen PeakeThe Open University, UK(1)
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Jon PearceThe University of Melbourne, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Esben W. PedersenUniversity of Copenhagen, Denmark(1)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Isabel PedersenRyerson University, Canada(1)
alt.chi: Design Matters - May 10, 2012, 11:30
The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires.
Tomislav PejsaUniversity of Wisconsin-Madison, USA(1)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Serge PelletierUniversité Laval, Canada(1)
Student Design Competition - May 9, 2012, 14:30
Shoji: Communicating Privacy - Student Design Competition
Contribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs.
Bryan PendletonCarnegie Mellon University, USA(1)
WebTicket: Account Management Using Printable Tokens - Paper
Contribution & Benefit: Describes development and evaluations of WebTicket that manages web accounts using paper-based or mobile-phone-based tickets. Demonstrates that WebTicket provides reliable and phishing-resilient user authentication.
ACM
Gerald PennUniversity of Toronto, Canada(2)
Course 29: Hands-Free Interfaces: The Myths, Challenges, and Opportunities of Speech-Based Interaction - Course
Community: user experience
Contribution & Benefit: Learn how speech recognition works, what are its limitations and usability challenges, how it could be used to enhance interaction paradigms, and what is the current research and commercial state-of-the-art.
Birgit PenzenstadlerTechnische Universität München, Germany(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Luis Lucas PereiraUniversity of Coimbra, Portugal(1)
Adam PererIBM, USA(1)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Manuel Perez-QuinonesVirginia Polytechnic Institute and State University, USA(1)
Ken PerlinNew York University, USA(1)
ClayVision: The (Elastic) Image of the City - Paper
Community: design
Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications.
ACM
Simon T PERRAULTTELECOM ParisTech - CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
Stephane PERRINIndependent Artist, Japan(1)
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Daniel PerryUniversity of Washington, USA(1)
Florian PertenederMedia Interaction Lab, Austria(1)
Anicia PetersIowa State University, USA(2)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Marianne G. PetersenUniversity of Aarhus, Denmark(1)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Marianne Graves PetersenAarhus University, Denmark(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
"I had a dream and I built it" Power and self-staging in ubiquitous high-end homes - alt.chi
Community: design
Contribution & Benefit: Case study describing motivations for affluent people to live in smart home environments. In particular we describe how people use technologies for staging themselves and for exposing their power.
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Josh PetersonUniversity of Washington, USA(1)
Marian PetreThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Max Petre EasttyThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Uros PetrevskiNoDesign, France(1)
Helen PetrieUniversity of York, UK(2)
Usability Methods - May 9, 2012, 14:30
What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - Paper
Contribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites.
ACM
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
Tamara PeytonYork University, Canada(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
Laura Pfeifer VardoulakisNortheastern University, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Tan Phat PhamWee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Brenda PhillipsHarvard University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Delphine PicardOctogone, France(1)
Rosalind PicardMIT Media Lab, USA(1)
Martin PielotOFFIS Institute for Information Technology, Oldenburg, Lower Saxony, Germany, (1)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
James PierceCarnegie Mellon University, USA(4)
Beyond Energy Monitors: Interaction, Energy, and Emerging Energy Systems - Paper
Community: design
Contribution & Benefit: Reviews energy-related literature from within and outside of HCI. Characterizes a dominant cluster of work related to "energy consumption feedback", and points to design and research opportunities with emerging energy systems.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Critical Perspectives on Design - May 8, 2012, 09:30
Undesigning Technology: Considering the Negation of Design by Design - Paper
Community: design
Contribution & Benefit: Motivates and develops the question: To what extent and in what ways should the intentional negation of technology be an acknowledged and legitimate area of design research activity within HCI?
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Emmanuel PietrigaINRIA, France(1)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Mary PietrowiczUniversity of Illinois at Urbana Champaign, USA(1)
David PiorkowskiOregon State University, USA(1)
Volkmar PipekUniversity of Siegen, Germany(2)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Supporting Improvisation Work in Inter-organizational Crisis Management - Paper
Community: design
Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens.
ACM
Anne Marie PiperUniversity of California, San Diego, USA(2)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
Peter PirolliPalo Alto Research Center, USA(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Hugh PizeyGlasgow School of Art, UK(1)
Pol PlaMIT Media Lab, USA(1)
Beryl PlimmerUniversity of Auckland, Auckland, New Zealand, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Bernd PlodererThe University of Melbourne, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Mark PodlaseckIBM, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Wim PoelmanUniversity of Twente, Netherlands(1)
Charline PoirierCanonical, UK(1)
Defamiliarization in Innovation and Usability - Workshop
Community: designCommunity: user experience
Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here?
Alina PommeranzDelft University of Technology, Netherlands(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
G Michael PoorBowling Green State University, USA(1)
George PopescuEPFL, Switzerland(1)
Igor PopovUniversity of Southampton, UK(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Zoran PopovićUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Benjamin PoppingaOFFIS Institute for Information Technology, Germany(2)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Ivan PoupyrevDisney Research, Pittsburgh, USA(2)
Brain and Body - May 7, 2012, 14:30
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper
Community: designCommunity: engineering
Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water.
ACM
Ivan PoupyrevDisney Research Pittsburgh, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Ivan PoupyrevDisney Research, USA(1)
Christopher PowerUniversity of York, UK(2)
Usability Methods - May 9, 2012, 14:30
What Do Users Really Care About? A Comparison of Usability Problems Found by Users and Experts on Highly Interactive Websites - Paper
Contribution & Benefit: A new set of heuristics to assist in the development and evaluation of highly interactive websites, based on analysis of 935 problems encountered by users on websites.
ACM
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
Manoj PrasadTexas A & M University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Observational Study on Teaching Artifacts Created using Tablet PC - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This is an observational study conducted on professors using tablet PC. We attempt to find a common structure in teaching contents by finding a general behavior pattern across three professors.
Raquel PratesFederal University of Minas Gerais, Brazil(2)
Wanda PrattUniversity of Washington, USA(1)
Tackling Dilemmas in Supporting 'The Whole Person' in Online Patient Communities - Note
Community: design
Contribution & Benefit: We discuss ways to better support patients' personal as well as medical information needs in online patient community settings.
ACM
Leslie PredyAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Helmut PrendingerNational Institute of Informatics, Tokyo, Japan(2)
Calum PringleCanonical, UK(1)
Defamiliarization in Innovation and Usability - Workshop
Community: designCommunity: user experience
Contribution & Benefit: With innovation, designers need to ask how they can offer a non-disruptive and enjoyable user experience whilst at the same time not meeting users' expectations. Can defamiliarization assist here?
Andreas PrinzKassel University, Germany(1)
Kathrin ProbstMedia Interaction Lab, Austria(1)
Rob ProcterUniversity of Manchester, UK(1)
Pearl PuEPFL, Switzerland(1)
Thierry PunUniversity of Geneva, Switzerland(1)
Cynthia PutnamDePaul University, USA(1)
Olga PykhtinaNewcastle University, UK(1)
Q
Jie QiMIT Media Lab, 02139(2)
Animating Paper Using Shape Memory Alloys - Note
Community: design
Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics.
ACM
Guoping QiuUniversity of Nottingham, UK(1)
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
Lin QiuNanyang Technological University, Singapore(1)
Mahmood QuaderiNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Francis QuekVirginia Polytechnic Institute and State University (Virginia Tech), USA(1)
Francis QuekCenter for Human Computer Interaction, Virginia Tech, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Philip QuinnUniversity of Canterbury, New Zealand(1)
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
Chris QuintanaUniversity of Michigan, USA(2)
Needle in the Haystack - May 8, 2012, 14:30
Representing “too small to see” as “too small to see” with Temporal Representation - Paper
Community: design
Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see.
ACM
R
Victor M. R. PenichetUniversity of Castilla-La Mancha, Spain(1)
Daphne RabanUniversity of Haifa, Israel(1)
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Irene RaeUniversity of Wisconsin-Madison, USA(1)
Groups @ Work - May 10, 2012, 14:30
One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper
Community: designCommunity: management
Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems.
ACM
Ashur RafievNewcastle University, Newcastle upon Tyne, United Kingdom, (1)
Ahmad RahmatiRice University, USA(1)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Kari-Jouko RaihaUniversity of Tampere, Finland(1)
Do You See What Eye See - May 10, 2012, 14:30
An Exploratory Study of Eye Typing Fundamentals: Dwell Time, Text Entry Rate, Errors, and Workload - Paper
Contribution & Benefit: Presents a study of experienced users of eye typing and a detailed comparison of various metrics for analyzing their performance. Suggests a new metric for estimating expert performance.
ACM
Rahul RajanCarnegie Mellon Silicon Valley, USA(1)
Vasanth Kumar RajendranUniversity of British Columbia, Canada(1)
Daniel RamageStanford University, USA(1)
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Anand RamamoorthyUniversiteit Ghent, Belgium(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Solai RamanathanUniversity of Washington, USA(1)
Sriram RamasubramanianCarnegie Mellon University, USA(2)
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Judith RameyUniversity of Washington, USA(1)
Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting
Community: user experience
Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content.
David RandallManchester Metropolitan University, UK(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
David RandallUniversity of Siegen, Germany, Germany(1)
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
Rebecca RandellUniversity of Leeds, UK(1)
Alejandro RangelUniversidad Autonoma de Baja California, Mexico(1)
Rahul RaoPolytechnic Institute of NYU, USA(1)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Nicolas RasamimananaPhonotonic, Paris, France(1)
Ramesh RaskarMIT Media Lab, Cambridge, USA(1)
Majken K. RasmussenAarhus School of Architecture, Denmark(1)
Shape-Changing Interfaces: A Review of the Design Space and Open Research Questions - Paper
Community: design
Contribution & Benefit: Reviews work on physical interfaces that use shape change as input or output, so-called shape-changing interfaces. Provide an overview of the design space of such interfaces and identify open research questions.
ACM
Martina RauCarnegie Mellon University, USA(2)
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Janet C ReadUniversity of Central Lancashire, UK(3)
Course 2: Evaluating Children's Interactive Products - Course
Community: design
Contribution & Benefit: This course will introduce attendees to methods and tips for carrying out safe, effective and ethical evaluations with children. Practical tips and time saving instructions will be delivered.
Learning with Children - May 9, 2012, 16:30
Interchangeability of Computer and Paper Based Questionnaires in Gathering Computer Experience Data from Young Children - Note
Contribution & Benefit: This study asked whether paper and computer based questionnaires were interchangeable for young children answering questions about their computer experience.
ACM
Janet C ReadUniversity of Central Lancashire, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Genaro Rebolledo MendezUniversidad Veracruzana, Mexico(1)
Kyle RectorUniversity of Washington, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Pooja ReddyCarnegie Mellon University, USA(1)
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Stuart ReevesUniversity of Nottingham, UK(4)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Pasts + Futures - May 9, 2012, 09:30
Envisioning Ubiquitous Computing - Paper
Community: design
Contribution & Benefit: Examines technological visions of the future and the role of 'envisioning' within ubicomp and HCI communities. Critiques these envisionings and recommends changes in ways we read, interpret and use them.
ACM
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Peter ReidUniversity of Auckland, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Bo ReimerMalmö University, Sweden(1)
Designing Collaborative Media: A Challenge for CHI? - alt.chi
Community: design
Contribution & Benefit: A retrospective on 10+ years of experimentation with designing collaborative media. Implications for the CHI community are significant, in terms of design process as well as designer roles.
Yolanda J ReimerUniversity of Montana, USA(1)
Pasts + Futures - May 9, 2012, 09:30
Lost and Found: Lessons Learned from a Design Retrospective - Long Case Study
Community: design
Contribution & Benefit: Case study reflecting on the long-term design of an information management system for students. Can help designers understand the impact of multiple influences on the overall transformation of a system.
Katharina ReineckeHarvard University, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Katharina ReineckeHarvard University, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
Soraia ReisFederal University of Minas Gerais, Brazil(1)
Michael K. ReiterUniversity of North Carolina, Chapel Hill, USA(1)
Amanda RenUniversity of California, Berkeley, USA(1)
Xiangshi RenKochi University of Technology, Japan(1)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
Xiangshi RenSchool of Information,Kochi University of Technology, Kami, Kochi, Japan, (1)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
Zhimin RenUniversity of North Carolina at Chapel Hill, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Christian RendlMedia Interaction Lab, Austria(1)
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
Paul ResnickUniversity of Michigan, USA(1)
Course 8: Evidenced-Based Social Design of Online Communities - Course
Contribution & Benefit: To become successful, online communities must meet challenges, including starting up and encouraging contributions. This tutorial reviews social science theory and research on these topics and translates it into design recommendations.
Philip ResnikComputer Science Department, University of Maryland, USA(1)
Christian ReuterUniversity of Siegen, Germany(1)
Supporting Improvisation Work in Inter-organizational Crisis Management - Paper
Community: design
Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens.
ACM
Carson ReynoldsUniversity of Tokyo, Japan(1)
Mark RiceInstitute for Infocomm Research, Singapore(1)
Alexander Rice-KhouriAutodesk Canada,, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Travis RichMIT Media Lab, USA(1)
John T. RichardsIBM T.J. Watson Research Center, USA(1)
Stephan RichterHasso Plattner Institute, Germany(1)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
Eleanor RieffelFX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Jens RiegelsbergerGoogle UK, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
A Room with a View: Understanding Users' Stages in Picking a Hotel Online - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing how a framework derived from lab usability study and literature guided development of Google Hotel Finder. Shows how even small research efforts can help guide product development.
Stefan RieglerUniversity of Salzburg, Austria(1)
Student Design Competition - May 9, 2012, 14:30
Bzzzt - When Mobile Phones Feel At Home - Student Design Competition
Contribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis.
Michael RitterDeep Springs International, Haiti(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Brian RoarkOregon Health & Science University, USA(1)
Tom RobertsMassachusetts Institute of Technology, USA(1)
George RobertsonMicrosoft Research, USA(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Judy RobertsonHeriot-Watt University, UK(1)
Rethinking Statistical Analysis Methods for CHI - Paper
Contribution & Benefit: Identifies fundamental problems in the statistical methods commonly used in quantitative evaluations. Proposes solutions and recommendations for best practice.
ACM
Benoit RochonUniversité Laval, Canada(1)
Student Design Competition - May 9, 2012, 14:30
Shoji: Communicating Privacy - Student Design Competition
Contribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs.
Tom RoddenUniversity of Nottingham, UK(1)
Eating + Cooking - May 7, 2012, 11:30
Laying the Table for HCI: Uncovering Ecologies of Domestic Food Consumption - Paper
Community: design
Contribution & Benefit: Study of family eating practices in the home and the artefacts and spaces involved. Provides a set of sensitizing concepts for interaction designers and technologists seeking to augment domestic eating.
ACM
Tom RoddenThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Jennifer A. RodeDrexel University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Glívia Angélica Rodrigues BarbosaFederal University of Minas Gerais, Brazil(1)
Melissa RodriguezIndiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
David RoeInternational Breast Cancer Research Foundation, USA(1)
David RoedlSchool of Informatics & Computing, Indiana University, USA(1)
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Peter RoelofsmaVU Amsterdam, Netherlands(1)
Mahsan RofoueiUniversity of California, Los Angeles, Los Angeles, USA(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
Jon RogersUniversity of Dundee, UK(1)
Wendy RogersGeorgia Institute of Technology, USA(1)
Emerging Technologies for Healthcare and Aging - Workshop
Community: designCommunity: user experience
Contribution & Benefit: This workshop will address interaction issues relevant to emerging health technologies for older adults. Attendees will develop use cases that can inform healthcare technology developers during the formative evaluation stage.
Yvonne RogersUniversity College London, London, UK, (1)
Better Together - May 10, 2012, 11:30
Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHI
Contribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users.
Yvonne RogersUniversity College London, UK(6)
Teaching with New Interfaces - May 7, 2012, 11:30
From Participatory to Contributory Simulations: Changing the Game in the Classroom - Paper
Community: design
Contribution & Benefit: Describes the design and evaluation of a flexible multi-player simulation game for classroom use. Can guide the design of co-located large-group learning applications.
ACM
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Romisa Rohani GhahariIndiana University, USA(1)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Janice A RohnExperian, USA(4)
Special Interest Group for the CHI 2011 Management Community - SIG Meeting
Community: management
Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop
Community: managementCommunity: user experience
Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community.
Michael RohsUniversity of Munich, Germany(2)
Mark RolstonFrog design Inc., New York, USA(1)
Mark RolstonFrog design Inc., New York, New York, United States, (1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Flaviu RomanEPFL, Switzerland(1)
Anna RomanovskaAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Mario RomeroGeorgia Institute of Technology, USA(1)
Inbal RonenIBM Research, Israel(3)
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
Faith Ronoh-BorehNokia Research Center, Africa, Kenya(1)
Building a Case for M-learning in Africa: African Youth Perspectives on Education - Long Case Study
Community: design
Contribution & Benefit: The paper provides valuable insights into African youth in terms of education challenges and opportunities hence inspiring and informing research and development of technologies for Africa particularly for m-learning.
Chris RooneyMiddlesex University, UK(1)
Literacy on the Margin - May 8, 2012, 11:30
Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper
Community: design
Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users.
ACM
Licinio RoqueUniversity of Coimbra, Portugal(1)
Andreas RöschUniversity of Bamberg, Germany(1)
Stephanie RosenbaumTecEd, Inc., USA(1)
Current Issues in Assessing and Improving Information Usability (Invited SIG of the UX Community) - SIG Meeting
Community: user experience
Contribution & Benefit: This SIG will help UX practitioners and educators create and/or research more effectively a wide variety of information, including user assistance, blogs, menus, onscreen messaging, and website content.
Dan RosenbergSAP Labs, USA(2)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Asta RosewayMicrosoft Research, USA(3)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Kate RosierGeorgia Institute of Technology, USA(1)
Daniela RosnerUC Berkeley School of Information, USA(2)
Christopher RossUCF, USA(1)
Joel RossUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Brent RossenUniversity of Florida, USA(1)
Chiara RossittoStockholm University, Sweden(1)
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
Mary Beth RossonPennsylvania State University, USA(1)
Mary Beth RossonPennsylvania State University, University Park, Pennsylvania, United States, (1)
Virpi RotoAalto University, Finland(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Anne RoudautHasso Plattner Institut, Germany(1)
Mark RouncefieldLancaster University, UK(1)
Nicolas RousselINRIA, France(1)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Yea-kyung RowKAIST, Rebublic of Korea(1)
Yea-Kyung RowDept. of Industrial Design, KAIST, Korea, Republic of(1)
Ju Row FarBlast Theory, Brighton, United Kingdom, (1)
Ju Row FarBlast Theory, UK(1)
Roy RuddleUniversity of Leeds, UK, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Roy RuddleUniversity of Leeds, UK(1)
Frederik RudeckHasso Plattner Institute, Germany(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note
Community: engineering
Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable.
ACM
Ramaraju RudrarajuUAB, USA(1)
Enrico RukzioUniversity of Duisburg-Essen, Essen, Germany, (1)
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
Tantra RusiyanadiUniversity of Amsterdam, Netherlands(1)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
Paul RybskiCarnegie Mellon University, USA(1)
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Kimiko RyokaiUniversity of California, Berkeley, USA(1)
Jeha RyuGwangju Institute of Science and Technology, Korea, Republic of(1)
S
Ismael S. SilvaFederal University of Minas Gerais, Brazil(1)
Ryan S.J.d. BakerWorcester Polytechnic Institute, USA(1)
Ashutosh SabharwalRice University, USA(1)
Napa Sae-BaePolytechnic Institute of NYU, USA(1)
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Alireza Sahami ShiraziUniversity of Stuttgart, Germany(1)
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Sambit SahuIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Yoshia SaitoIwate Prefectural University, Japan(1)
Organizing the Recovery - May 10, 2012, 09:30
A Study of Reconstruction Watcher in Disaster Area - Short Case Study
Community: engineering
Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area.
Daisuke SakamotoThe University of Tokyo, Japan(3)
Albert Ali SalahBoğaziçi Üniversitesi, Turkey(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Markus SaloUniversity of Jyväskylä, Finland(1)
Me & My Mobile - May 10, 2012, 11:30
Narratives of Satisfying and Unsatisfying Experiences of Current Mobile Augmented Reality Applications - Paper
Community: user experience
Contribution & Benefit: We present an online survey about user experience of mobile augmented reality applications currently available in the market. We highlight the most satisfying and unsatisfying experiences and discuss design implications.
ACM
Antti SalovaaraHelsinki Institute for Information Technology, Espoo, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Franco SalvettiMicrosoft, USA(1)
Dario SalvucciDrexel University, USA(1)
Shaun SalzbergMIT Media Lab, USA(1)
George SamarasUniversity of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
George SamarasDepartment of Computer Science, University of Cyprus, Cyprus(1)
Nithya SambasivanUniversity of California, USA(1)
HCI4D: Business - May 7, 2012, 16:30
Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper
Community: design
Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D.
ACM
Jose San pedroTelefonica Research, Spain(1)
Design Theory & Practice - May 9, 2012, 16:30
Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note
Community: design
Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics.
ACM
John SandarsUniversity of Leeds, UK(1)
Mark SandersonRMIT University, Australia(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Edgar SantosNational Institute of Informatics, Tokyo, Japan(1)
Craig SaperUMBC, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
T. Scott SaponasMicrosoft Research, USA(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Making Gestural Input from Arm-Worn Inertial Sensors More Practical - Note
Community: engineering
Contribution & Benefit: Gesture recognition requires complex computation and tedious user-training. We present an efficient recognition method that achieves accurate recognition with only a single calibration gesture from each user.
ACM
Aleksandra SarcevicDrexel University, USA(1)
Chandan SarkarMichigan State University, USA(1)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Angelo SassaroliTufts University, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Martina Angela SasseUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Joëlle SassevilleUniversité Laval, Canada(1)
Student Design Competition - May 9, 2012, 14:30
Shoji: Communicating Privacy - Student Design Competition
Contribution & Benefit: A shared living space entails certain privacy issues, making communication between roommates a prime factor of the domestic experience. Our interactive door breaks these barriers, sharing information concerning privacy needs.
Visvapriya SathiyamSAP Labs, India, India(1)
HCI4D: Business - May 7, 2012, 16:30
Design Re-thinking for the Bottom of the Pyramid: A Case Study Based on Designing Business Software for SMEs in India - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study highlighting design factors considered while adapting enterprise software for Indian consumers. Can be useful for those building technology solutions for developing markets.
Michi SatoThe University of Electro-Communications, Japan(1)
Munehiko SatoDisney Research, Pittsburgh, USA(2)
Brain and Body - May 7, 2012, 14:30
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects - Paper
Community: designCommunity: engineering
Contribution & Benefit: Touché uses a novel Swept Frequency Capacitive Sensing technique that can easily add rich touch and gesture sensitivity to a wide variety of objects, including the human body and water.
ACM
Arvind SatyanarayanStanford University, USA(1)
Ian SaundersCSIRO, Australia(1)
Jeff SauroOracle, USA(2)
Course 17: Practical Statistics for User Research Part II - Course
Contribution & Benefit: Learn how to: compute sample sizes for user research studies (comparing designs, finding usability problems and surveys); determine if a benchmark was exceeded; and practice conducting and interpreting statistical tests.
Course 9: Practical Statistics for User Research Part I - Course
Contribution & Benefit: Learn to generate confidence intervals and compare two designs using rating scale data, binary measures and task times for large and small sample sizes.
Shwetangi SavantUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Cheryl SaveryQueen's University, Canada(1)
Blake SawyerVirginia Polytechnic Institute and State University, USA(1)
Christopher ScaffidiOregon State University, USA(2)
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Joey ScarrUniversity of Canterbury, New Zealand(1)
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Dietmar SchabusFTW Telecommunications Research Center Vienna, Austria(1)
Eric SchafferHuman Factors International, India(1)
Paul SchermerhornIndiana University, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Matthias ScheutzTufts University, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Jonas SchildUniversity of Duisburg-Essen, Germany(1)
Game Experiences - May 7, 2012, 11:30
Understanding User Experience in Stereoscopic 3D Games - Paper
Community: user experience
Contribution & Benefit: Evaluates the impact of stereoscopic vision on user experience with digital games. Helps game designers to understand how different games and target groups can potentially benefit from stereoscopic vision.
ACM
Thecla SchiphorstSimon Fraser University, SFU, Canada(1)
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Thecla SchiphorstSimon Fraser University, Canada(1)
Titus SchleyerUniversity of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
Dieter SchmalstiegGraz University of Technology, Austria(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Albrecht SchmidtUniversity of Stuttgart, Germany(3)
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
I Did That! Being in Control - May 9, 2012, 14:30
Assessing the Vulnerability of Magnetic Gestural Authentication to Video-Based Shoulder Surfing Attacks - Note
Contribution & Benefit: The vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks is assessed through a realistic scenario by videotaping the authentication interaction from four different angles and providing them to adversaries
ACM
Matthew SchmidtbauerUniversity of St. Thomas, USA(1)
Patrik SchmittatTechnische Universität Darmstadt, Germany(1)
Shannon SchmollUniversity of Michigan, USA(1)
Holger SchnädelbachMixed Reality Lab, Computer Science, University of Nottingham, UK(1)
Tools for Video + Images - May 7, 2012, 16:30
CamBlend: An Object Focused Collaboration Tool - Paper
Contribution & Benefit: New panoramic focus+context video collaboration system designed to facilitate the interaction with and around objects. Exploratory study showed several successful new uses & existing problems in fractured spaces.
ACM
Bertrand SchneiderStanford University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Norbert SchnellIRCAM, France(1)
Guy SchofieldNewcastle University, UK(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Engaging Older People through Participatory Design - Paper
Community: design
Contribution & Benefit: We present a participatory approach to design work with older people, an examination of the issues that arose applying it and reflections on issues that we encountered advocating the approach.
ACM
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Jonathan SchoolerUniversity of Washington, USA(1)
m.c. schraefelUniversity of Southampton, UK(3)
Twiage: A Game for Finding Good Advice on Twitter - Paper
Community: design
Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
John SchragAutodesk, Canada(1)
Course 23: Agile UX Toolkit - May 9, 2012, 09:30
Course 23: Agile UX Toolkit - Course
Community: engineering
Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team.
Daniel SchreiberTU Darmstadt, Germany(1)
Beyond Paper - May 9, 2012, 11:30
Toward a Theory of Interaction in Mobile Paper-Digital Ensembles - Note
Community: design
Contribution & Benefit: Empirically grounded theory of interaction in mobile paper-digital ensembles (pen, paper and mobile device). Can inform interaction design for this setting by explaining its specific characteristics.
ACM
Andreas SchrempfUniversity of Applied Sciences Upper Austria, Austria(1)
Craig SchroederUniversity of California, Los Angeles, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Victoria Schwanda SosikCornell University, USA(1)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Julia SchwarzCarnegie Mellon University, USA(1)
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Lauren ScissorsNorthwestern University, USA(1)
Stacey ScottUniversity of Waterloo, Canada(1)
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
Craig ScullAdobe Systems Incorporated, USA(1)
Beyond Paper - May 9, 2012, 11:30
Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world.
Andrew SearsRochester Institute of Technology, USA(1)
Robin SeaseUniversity of Washington, (1)
Home and Family - May 10, 2012, 14:30
The Organization of Home Media - ToCHI
Contribution & Benefit: Qualitative study of media management strategies of users with large collections illustrates that management idiosyncrasies are more common than participants believed. Our results inform the design of media management software.
Hartmut SeichterGraz University of Technology, Austria(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Magy Seif El-NasrNortheastern University, USA(2)
Thomas SeifriedMedia Interaction Lab, Austria(1)
Regional Undo/Redo Techniques for Large Interactive Surfaces - Paper
Contribution & Benefit: Explores the problem of undo/redo techniques on large interactive surfaces in co-located collaborative work. Provides interaction designers with design recommendations for regional undo/redo techniques.
ACM
Paul SeitlingerGraz University of Technology, Austria(1)
Future Design - May 9, 2012, 09:30
Implicit Imitation in Social Tagging: Familiarity and Semantic Reconstruction - Paper
Contribution & Benefit: Presents a multinomial model and experiment formalizing cognitive processes in social imitation in tagging. Allows researchers to differentiate implicit and explicit imitation and to assess the impact of different design choices.
ACM
Yukiko SekiSaitama University, Japan(1)
Reza SelimAmader Gram, Bangladesh(1)
Ted SelkerCarnegie Mellon University, USA(1)
Abi SellenMicrosoft Research Cambridge, UK(1)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Abigail SellenMicrosoft Research, UK(1)
Abigail SellenMicrosoft, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
Abigail SellenMicrosoft Research Cambridge, UK(1)
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Wolfgang SellnerICT&S Center, University of Salzburg, Austria(1)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Bryan SemaanUniversity of California, Irvine, (1)
Organizing the Recovery - May 10, 2012, 09:30
Repairing Infrastructure During Ongoing Crisis: Technology-Mediated Social Arrangements to Support Recovery - ToCHI
Contribution & Benefit: Qualitative study describing how ICTs are used to continuously resolve breakdowns in infrastructure during ongoing disruption caused by violent conflict. Can assist in developing applications that aid in disaster relief.
Phoebe SengersCornell University, USA(3)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Jinwook SeoSeoul National University, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
JigsawMap: Connecting the Past to the Future by Mapping Historical Textual Cadasters - Paper
Community: design
Contribution & Benefit: We present an interactive visualization tool for visualizing and mapping historical textual cadasters. It can help historians understand the social/economic background of changes in land uses or ownership.
ACM
Sangchul SeoGIST CTI, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
José SerraInstituto de Telecomunicações, Portugal(1)
Edmund SetoUC Berkeley, USA(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Orit ShaerWellesley College, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Chirag ShahSchool of Communication & Information, Rutgers, USA(1)
Pari ShahUniversity College London, UK(1)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Mansi SharmaCollege of Computing, Georgia Institute of Technology, USA(1)
John SharryMater Misericordiae University Hospital, Ireland(1)
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Aaron ShawUniversity of California, Berkeley, USA(2)
Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - Paper
Contribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples.
ACM
Richard ShayCarnegie Mellon University, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Alia SheikhBBC Research & Development, UK(1)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Chia ShenHarvard University, USA(2)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Clayton ShepardRice University, USA(1)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Jennifer SheridanBigDog Interactive Ltd., UK(2)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Scott SherwoodUniversity of Glasgow, UK(1)
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Yuanchun ShiTsinghua University, China(1)
Yue ShiTsinghua University, China(1)
Han-Tai ShiaoUniversity of Minnesota, USA(1)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Fumihisa ShibataRitsumeikan University, Japan(1)
Ryota ShibusawaUniversity of Tsukuba, Japan(1)
Patrick C. ShihUniversity of California, Irvine, Irvine, California, United States, (1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Roy ShilkrotMIT Media Lab, USA(3)
Video - May 8, 2012, 11:30
EyeRing: An Eye on a Finger - Videos
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Interactivity - May 8, 2012, 15:50
EyeRing: An Eye on a Finger - Interactivity
Contribution & Benefit: EYERING: a finger-worn personal assistant with visual analysis capabilities, that aid visually impaired people as well as the sighted.
Heesook ShinSmart Interface Team, ETRI, Korea, Republic of(1)
Kazuhiko ShinozawaATR Intelligent Robotics and Communication Laboratories, Japan(3)
TEROOS: A Wearable Avatar to Enhance Joint Activities - Note
Community: design
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Video - May 8, 2012, 11:30
TEROOS: A Wearable Avatar to Enhance Joint Activities (Video Preview) - Videos
Contribution & Benefit: The video shows what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Interactivity - May 8, 2012, 15:50
TEROOS: A Wearable Avatar to Enhance Joint Activities - Interactivity
Contribution & Benefit: The note describes what communication style a wearable robot avatar offers to daily life situations. Two users can communicate by sharing their vision via the robot avatar.
ACM
Yoav ShohamStanford University, USA(1)
Wei ShouNanyang Technological University, Singapore(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Richard ShustermanFlorida Atlantic University, USA(1)
Dan P SiewiorekCarnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Itiro SiioOchanomizu University, Japan(2)
M. Six SilbermanBureau of Economic Interpretation, USA(1)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Six SilbermanBureau of Economic Interpretation, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Hugo SilvaPLUX - Wireless Biosignals, Portugal(1)
Gavin SimUniverity of Central Lancashire, UK(1)
Luke SimcoeRyerson University, Canada(1)
alt.chi: Design Matters - May 10, 2012, 11:30
The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires.
Hyeyoung SinSeoul National University, Korea, Republic of(1)
Aneesha SinghUniversity College London, UK(1)
Bayo SiregarUniversity of Amsterdam, Netherlands(1)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
Phounsouk SivilayStanford University, USA(1)
Dawn SkeltonSchool of Health, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Torben SkoThe Australian National University, Australia(1)
Video - May 8, 2012, 11:30
Video Mediated Recruitment for Online Studies - Videos
Contribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits.
Mikael B. SkovAalborg University, Denmark(2)
Using Mobile Phones to Support Sustainability: A Field Study of Residential Electricity Consumption - Paper
Contribution & Benefit: We explore the use of a mobile system promoting electricity conservation in the home. Findings provide insight into peoples awareness of consumption and how this may be influenced through design.
ACM
Roger SlackBangor University, UK(1)
Annabel SladeUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Wolfgang SlanyInstitute for Software Technology (IST), Austria(1)
Aleksandra SlavkovicThe Pennsylvania State University, University Park, Pennsylvania, United States, (1)
Manya SleeperCarnegie Mellon University, USA(1)
David SloanUniversity of Dundee, UK(1)
Petr SlovákVienna University of Technology, Austria(1)
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
Adam SmithRochester Institute of Technology, USA(1)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
Brian K. SmithRhode Island School of Design, USA(1)
Daniel SmithUniversity of Southampton, UK(2)
Twiage: A Game for Finding Good Advice on Twitter - Paper
Community: design
Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage.
ACM
Greg SmithMicrosoft Research, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Gregory SmithCSIRO, Australia(1)
Wally SmithThe University of Melbourne, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Tonya L. Smith-JacksonVirginia Tech, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Rich SniderUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Rajinder SodhiUniversity of Illinois at Urbana-Champaign, USA(1)
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Charlton SoesantoStanford University, USA(1)
Kaili Agatha SohNational University of Singapore, Singapore(1)
Student Design Competition - May 9, 2012, 14:30
Habitag: Virtually Home - Student Design Competition
Contribution & Benefit: Habitag is a prototype design trying to solve a problem newlyweds may face when planning for their lives together.
Matthias SöllnerKassel University, Germany(1)
Erin SoloveyMassachusetts Institute of Technology, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Mei SongUniversity of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
Minyoung SongUniversity of Michigan, USA(1)
Needle in the Haystack - May 8, 2012, 14:30
Representing “too small to see” as “too small to see” with Temporal Representation - Paper
Community: design
Contribution & Benefit: This study assessed how the interactions with a temporal representation with different supporting modalities can alter the way learners think about the sizes that are too small to see.
ACM
Peng SongNanyang Technological University, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Sara O SoodPomona College, USA(1)
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Awalin SopanHuman-Computer Interaction Lab, University of Maryland, USA(1)
Caleb SouthernGeorgia Institute of Technology, USA(1)
Heiko SpallekUniversity of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
Adam SpiersBristol Robotics Laboratory (BRL), UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Martin SpindlerUniversity of Magdeburg, Germany(1)
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Ian SpiroNew York University, USA(1)
Student Game Competition - May 8, 2012, 14:30
Motion Chain: A Webcam Game for Crowdsourcing Gesture Collection - Student Game Competition
Contribution & Benefit: A game with a purpose that attempts to build a corpus of useful and original videos of human motion
Tadeusz StachQueen's University, Canada(1)
Susanne StadlerUniversity of Salzburg, Austria(1)
Student Design Competition - May 9, 2012, 14:30
Bzzzt - When Mobile Phones Feel At Home - Student Design Competition
Contribution & Benefit: Good vibrations! Use mobile phones' existing capabilities to let the phone sense its surrounding. Within an explorative study, we investigate different approaches on a technical basis.
Jan StageAalborg University, Denmark(1)
Usability Methods - May 9, 2012, 14:30
The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper
Community: engineering
Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test
ACM
Marcus StänderTechnische Universit#1086t Darmstadt, Germany(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Abigale StanglUniversity of Colorado, Boulder, USA(1)
Danae Stanton FraserUniversity of Bath, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Pieter Jan StappersID-StudioLab, Delft University of Technology, Netherlands(1)
Course 10 (Part 2 of 2): Finding your way in Design Research - Course
Community: design
Contribution & Benefit: Come and learn about design research by "prototyping" your current research program to see where it fits in the design research continuum. Helpful if you’re new to the field/Students.
Luke StarkNew York University, USA(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Sonal M StarrIBM Software Group, USA(1)
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
John StaskoGeorgia Institute of Technology, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Katarzyna StawarzUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Jan StecDisney Research, USA(1)
Interactivity - May 8, 2012, 15:50
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences - Interactivity
Community: engineering
Contribution & Benefit: Come and enjoy high quality haptic feedback on your body as you drive through different phases of a driving game. Feel engine rumbles, car motion, tire traction, environment, and many more.
Anthony SteedUniversity College London, UK(1)
Interactions Beyond the Desktop - May 10, 2012, 09:30
SphereAvatar: A Situated Display to Represent a Remote Collaborator - Paper
Contribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display.
ACM
Jürgen SteimleTechnische Universität Darmstadt, Germany(4)
alt.chi: Design Matters - May 10, 2012, 11:30
When Mobile Phones Expand Into Handheld Tabletops - alt.chi
Contribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation.
Jennifer SteinUniversity of Southern California, USA(1)
Martin SteinUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Robert SteinThe Indianapolis Museum of Art, USA(1)
Camie SteinhoffMissouri Western State University, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
Frank SteinickeUniversity of Würzburg, Germany(1)
Sophie StellmachUniversity of Magdeburg, Germany(2)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Look & Touch: Gaze-supported Target Acquisition - Paper
Community: design
Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays.
ACM
Matt StephanUniversity of Ontario Institute of Technology, Canada(1)
William SteptoeUniversity College London, UK(1)
Interactions Beyond the Desktop - May 10, 2012, 09:30
SphereAvatar: A Situated Display to Represent a Remote Collaborator - Paper
Contribution & Benefit: Describes a spherical display system for representing remote users. Extends our understanding of human visual perceptual ability to discern head orientation of a remote collaborator presented on a situated display.
ACM
Gunnar StevensUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Oliviero StockFBK-IRST, Italy(1)
Maureen StoneTableau Software, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
Color Naming Models for Color Selection, Image Editing and Palette Design - Paper
Community: design
Contribution & Benefit: Contributes methods for constructing probabilistic models of color naming from unconstrained color-name judgments. These models enable new ways for users to express colors and evaluate their designs.
ACM
Ran StoneIBM Research - Haifa, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Megan StraitTufts University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Ruben StrandersUniversity of Southampton, UK(1)
Twiage: A Game for Finding Good Advice on Twitter - Paper
Community: design
Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage.
ACM
Simone StumpfCity University London, UK(2)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Sriram SubramanianUniversity of Bristol, UK(5)
Interactions Beyond the Desktop - May 10, 2012, 09:30
MUSTARD: A Multi User See Through AR Display - Paper
Contribution & Benefit: Presents a multiuser see-through display using LC panels. Discusses use of polarized light for content delivery and unpolarized light for see-through operation. Evaluates conflict functions to reduce crosstalk between views.
ACM
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Brain and Body - May 7, 2012, 14:30
Detecting Error-Related Negativity for Interaction Design - Paper
Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications.
ACM
Mandar SudameUAB, USA(1)
Caroline SuenStanford University, USA(1)
Stefan SuetteFTW Telecommunications Research Center, Austria(1)
Ryuichi SuganoKobe University, Japan(1)
Yuta SugiuraKeio University, Japan(4)
Interactivity - May 8, 2012, 15:50
Pygmy: A Ring-like Anthropomorphic Device That Animates The Human Hand - Interactivity
Contribution & Benefit: Pygmy is an anthropomorphic device that magnifies hand expressions. Wearing the device is similar to having eyes and a mouth on the hand; the wearer’s hand spontaneously expresses their emotions.
Hyojin SuhLG Electronics, Korea, Republic of(1)
Mengu SukanColumbia University, USA(1)
Interactivity - May 8, 2012, 15:50
Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - Interactivity
Contribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time.
Emily SunSifteo, Inc., USA(1)
Interactivity - May 8, 2012, 15:50
Sifteo Cubes - Interactivity
Community: design
Contribution & Benefit: Sifteo cubes™ are a tangible and graphical user interface platform. We note several patterns of use, identify design recommendations for display utilization, and discuss the process of commercializing the research prototype.
Tong SunXerox Innovation Group, USA(1)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
S. Shyam SundarThe Pennsylvania State University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Hari SundaramArizona State University, USA(2)
Veronica SundstedtBlekinge Institute of Technology, Sweden(1)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Petra SundströmICT&S Centre, Austria(1)
Poonam SuryanarayanThe Pennsylvania State University, USA(1)
Design Theory & Practice - May 9, 2012, 16:30
Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note
Community: design
Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics.
ACM
Alistair SutcliffeUniversity of Manchester, UK(1)
Christine SutterRWTH Aachen University, Germany(1)
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
David SwallowUniversity of York, UK(1)
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
Tali Swann-SternbergUniversity College London, UK(1)
Calvin SwartIBM Research, USA(1)
Calvin SwartIBM T. J. Watson Research Center, USA(1)
Amanda SwearnginUniversity of Nebraska-Lincoln, USA(1)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Benjamin SwiftAustralian National University, Australia(1)
Music - May 9, 2012, 11:30
Becoming-Sound: Affect and Assemblage in Improvisational Digital Music Making - Paper
Community: design
Contribution & Benefit: Affect and assemblage can help us understand the interaction between users and artefacts in interactive systems. This paper provides some theoretical background and shows its application in understanding collaborative creativity.
ACM
Lauren SwitzerBloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Canada(1)
Andy SwitzkyAustin Energy, USA(1)
Personas and Design - May 8, 2012, 11:30
Incorporating UCD Into the Software Development Lifecycle: a Case Study - Long Case Study
Community: user experience
Contribution & Benefit: Case study describing the application of user centered design (UCD) for a project using multiple enterprise technologies. Identifies opportunities for successfully integrating UCD into the software development process.
Desiree SyAutodesk, Canada(1)
Course 23: Agile UX Toolkit - May 9, 2012, 09:30
Course 23: Agile UX Toolkit - Course
Community: engineering
Contribution & Benefit: Skills and tactics for experienced UX practitioners and managers to successfully adapt user-centered design practices to integrate into an agile team.
Avimaan SyamUniversity of Southern California, USA(1)
Elisabeth SylvanTERC, USA(1)
Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study
Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge.
Axel SylvesterIndependent Researcher, Germany(1)
Daniel SzafirUniversity of Wisconsin-Madison, USA(1)
Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement - Paper
Contribution & Benefit: Describes a novel technique to monitor and improve user attention in real-time using passive brain-computer interfaces and embodied agents. Will inform designers of adaptive interfaces, particularly for educational applications.
ACM
Agnieszka (Aga) Szostek MatysiakICACS, SWPS, Poland(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
A Look into Some Practices behind Microsoft UX Management - Long Case Study
Community: management
Contribution & Benefit: This study aimed to acquire insights about UX management practices at Microsoft. These practices could serve as inspiration helping managers to run their teams and propagate UX values within organization.
T
Niels TaatgenUniversity of Groningen, Netherlands(1)
Aurélien TabardIT University of Copenhagen, Denmark(1)
The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - Paper
Contribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research.
ACM
Tomoya TabataSaitama University, Japan(1)
Paul TaeleTexas A&M University (TAMU), USA(1)
Koray TahirogluAalto University, Finland(1)
Interactivity - May 8, 2012, 15:50
AHNE : A Novel Interface for Spatial Interaction - Interactivity
Community: design
Contribution & Benefit: AHNE is a novel interface for spatial interaction that allows the user to locate and manipulate virtual sound objects with natural gestures in a real environment.
Leila TakayamaWillow Garage, USA(1)
Groups @ Work - May 10, 2012, 14:30
One of the Gang: Supporting In-group Behavior for Embodied Mediated Communication - Paper
Community: designCommunity: management
Contribution & Benefit: Presents the results from an experiment, which examines how verbal and visual framing affect collaboration using mobile remote presence systems. Can inform the design of embodied remote collaboration systems.
ACM
Yuichiro TakeuchiSony Computer Science Laboratories, Inc., Japan(2)
alt.chi: Design Matters - May 10, 2012, 11:30
Synthetic Space: Inhabiting Binaries - alt.chi
Community: design
Contribution & Benefit: Presents the concept of Synthetic Space—architectural space fused with the properties of digital bits. Provides a new research direction for HCI.
ClayVision: The (Elastic) Image of the City - Paper
Community: design
Contribution & Benefit: Describes an augmented reality city guide that communicates through real-time 3D transformations of buildings. Can spearhead critical reassessments and revisions of design metaphors for augmented reality applications.
ACM
Jennifer TamCarnegie Mellon University, USA(1)
Dan TamirTexas State University - San Marcos, USA(1)
Usability and User Research - May 10, 2012, 14:30
Identifying Usability Issues via Algorithmic Detection of Excessive Visual Search - Paper
Community: user experience
Contribution & Benefit: Presents an evaluation of algorithms for the automated detection of excessive visual search, a technique that can be utilized to aid in the identification of usability problems during usability testing.
ACM
Hideyuki TamuraRitsumeikan University, Japan(1)
Desney TanMicrosoft Research, USA(6)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
SoundWave: Using the Doppler Effect to Sense Gestures - Note
Community: user experience
Contribution & Benefit: Describes SoundWave, which leverages the speaker and microphone already embedded in commodity devices to sense in-air gestures around the device. This allows interaction with devices in novel and rich ways.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Jacquelyn TanNanyang Technological University, Singapore(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Nastasha TanCarnegie Mellon University, USA(2)
Video - May 8, 2012, 11:30
TimeBlocks: “Mom, can I have another block of time?” - Videos
Contribution & Benefit: Time is a difficult concept for parents to communicate with young children. We developed TimeBlocks, a novel tangible, playful object to facilitate communication about concepts of time with young children.
ACM
Outside the Box - May 9, 2012, 09:30
TimeBlocks: "Mom, can I have another block of time?" - Note
Community: design
Contribution & Benefit: Presents the design, development, and evaluation of TimeBlocks. TimeBlocks is a novel tangible, playful object to facilitate communication about time between young children and adults.
ACM
Perry TanSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1)
Sharon TanStanford University, USA(1)
Atau TanakaNewcastle University, UK(1)
Nicholas TandavantijBlast Theory, UK(1)
Nicholas TandavantijBlast Theory, Brighton, United Kingdom, (1)
Joshua TanenbaumSimon Fraser University, Canada(1)
Pasts + Futures - May 9, 2012, 09:30
Steampunk as Design Fiction - Paper
Community: design
Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity.
ACM
Karen TanenbaumSimon Fraser University, Canada(1)
Pasts + Futures - May 9, 2012, 09:30
Steampunk as Design Fiction - Paper
Community: design
Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity.
ACM
Anthony TangUniversity of Calgary, Canada(1)
#EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - Paper
Contribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets.
Charlotte TangUniversity of British Columbia, Canada(2)
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
John TangMicrosoft Research, USA(1)
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Karen P TangUniversity of California, Irvine, USA(2)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Implications of Offering More Disclosure Choices for Social Location Sharing - Note
Community: user experience
Contribution & Benefit: Presents findings from a study that looks at how different types of disclosure options can influence users' privacy preferences for location sharing. Can help in building better privacy configuration UIs.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Mason TangMIT CSAIL, USA(1)
Will W. W. TangThe Hong Kong Polytechnic University, Hong Kong(1)
Tomohiro TanikawaThe University of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Stewart TansleyMicrosoft Research, USA(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
Aneesh P TarunHuman Media Lab, Queen's University, Canada(2)
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Craig TashmanGeorgia Tech, (1)
WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHI
Contribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs.
Amanda TasseUniversity of Southern California, USA(1)
Deborah TatarCenter for Human Computer Interaction, Virginia Tech, Blacksburg, Virginia, United States, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Ashish TawariUniversity of California, San Diego, USA(1)
Andrea TaylorGlasgow School of Art, UK(1)
Nicholas TaylorYork University, Canada(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
Nick TaylorNewcastle University, UK(4)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Nick TaylorYork University, Canada(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Virtual Postcards: Multimodal Stories of Online Play - alt.chi
Contribution & Benefit: This paper documents a multimodal data collection tool developed for research on online videogames. The ‘virtual travelogue’ breaks new methodological ground by letting players share visual archives of their gaming.
Paul TaylorUniversity College London, UK(1)
Robyn TaylorUniversity of Alberta, Canada(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Stuart TaylorMicrosoft Research, UK(1)
Gemma TealGlasgow School of Art,, UK(1)
Isaac TeeceNewcastle University, UK(1)
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Jaime TeevanMicrosoft Research, USA(3)
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Keng Soon TehNational University of Singapore, Singapore(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Maurice ten KoppelQuality and Usability, Telekom Innovation Laboratories, TU Berlin, Germany(1)
Paul TennentUniversity of Nottingham, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Monica TentoriUniversidad Autonoma de Baja California, Ensenada, Mexico(1)
Leong-Hwee TeoDSO National Laboratories, Singapore(1)
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Kazunori TeradaGifu University, Japan(1)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
Jacques TerkenEindhoven University of Technology, Netherlands(1)
Michael TerryUniversity of Waterloo, Canada(1)
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Loren TerveenUniversity of Minnesota, USA(2)
Evaluating Compliance-Without-Pressure Techniques for Increasing Participation in Online Communities - Paper
Contribution & Benefit: Field study and follow-up survey evaluating two compliance-without-pressure techniques in a working social production community. Can assist researchers and practitioners boost participation in online communities they manage.
ACM
Larry TeslerLarry Tesler, Consultant, USA(1)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Larry TeslerConsultant, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Ricardo TesorieroUniversity of Castilla-La Mancha, Spain(1)
Anuj TewariUC Berkeley, USA(1)
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Daniel ThalmannEcole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland, (1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Alexander ThayerUniversity of Washington, USA(1)
Yin-Leng ThengNanyang Technological University, Singapore(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Eno ThereskaMicrosoft Research, UK(1)
Intimacy and Connection - May 7, 2012, 16:30
Lost in Translation: Understanding the Possession of Digital Things in the Cloud - Paper
Community: design
Contribution & Benefit: Presents and interprets field evidence related to people's perceptions of personal digital things kept in Cloud Computing environments. Findings are interpreted to detail design and research opportunities.
ACM
Anja ThiemeNewcastle University, Newcastle upon Tyne, United Kingdom, (1)
Anja ThiemeNewcastle University, UK(2)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
William ThiesMicrosoft Research India, India(2)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Phyo ThihaUniversity of Rochester, USA(1)
Elizabeth A ThiryPennsylvania State University, USA(1)
Jakob TholanderMobile Life, Stockholm University, Sweden(2)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Design Theory & Practice - May 9, 2012, 16:30
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
ACM
AnnMarie ThomasUniversity of St. Thomas, USA(1)
John C. ThomasIBM T. J. Watson Research, USA(2)
Rhys ThomasUniversity of Leeds, UK(1)
Zander ThorstenMax Planck Institute for Intelligent Systems, Germany(1)
Alice ThudtUniversity of Munich, Germany(2)
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Paul TillerySavannah College of Art and Design, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Todd TilmaHiroo Gakuen Junior & Senior High School, Japan(1)
Annick TimmermansAdelante Centre of Expertise in Rehabilitation and Audiology, Netherlands(1)
David TinappleArizona State University, Tempe, USA, Tempe, Arizona, United States, (1)
Satoru TokuhisaGraduate School of Media Design, Keio University, Japan(3)
Peter TolmieUniversity of Nottingham, UK(1)
Ayumi TomitaOchanomizu University, Japan(1)
Bill TomlinsonUniversity of California, Irvine, USA(3)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Michael ToomimUniversity of Washington, USA(1)
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
Mercan TopkaraIBM T. J. Watson Research, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Cagdas "Chad" ToprakRMIT University, Australia(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Andrew W. TorranceUniversity of Kansas, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Tammy ToscosIndiana University-Purdue University, Fort Wayne, USA(1)
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Chad C TossellRice University, USA(1)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Nicola TothNorthumbria University, UK(2)
Zachary O. ToupsCrisis Response Innovative Technologies Lab | Texas Center for Applied Technology / TEEX Disaster Preparedness & Response, (1)
Cuong TranUniversity of California, San Diego, USA(1)
Issa TraoreUniversity of Victoria, (1)
Homogenous Physio-Behavioral Visual and Mouse Based Biometric - ToCHI
Contribution & Benefit: Describes a new biometric technique that uses cognitive features and mouse dynamics without the introduction of new hardware. This technique opens doors for advanced biometrics used for static authentication.
Darren TreanorLeeds Teaching Hospitals NHS Trust, UK(1)
Shari TrewinIBM T.J. Watson Research Center, USA(1)
Mohan TrivediUniversity of California, San Diego, Cali, USA(1)
Rikin TrivediAddenbrookes Hospital, UK(1)
Interaction Proxemics and Image Use in Neurosurgery - Paper
Contribution & Benefit: Articulates the spatial organization of collaborative work practices in neurosurgery theatres by drawing on interaction proxemics and F-formations. Discusses opportunities and difficulties relating to touchless interaction in surgical settings.
ACM
John TroyerUniversity of Bath, UK(1)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Philippe TruilletIRIT, France(1)
David TruongUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Khai N TruongUniversity of Toronto, Canada(4)
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper
Community: designCommunity: user experience
Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback.
ACM
CrossingGuard: Exploring Information Content in Navigation Aids for the Visually Impaired - Paper
Community: user experience
Contribution & Benefit: User study to investigate the information needs of visually impaired pedestrians at intersections. We also present a system to gather the necessary information using Google's Street View and Amazon's Mechanical Turk.
ACM
Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - Paper
Contribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Janice TsaiMicrosoft Corporation, USA(1)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Min-Lun TsaiNational Taiwan University, Taiwan(1)
Student Game Competition - May 8, 2012, 14:30
BombPlus- Use NFC and Orientation Sensor to Enhance User Experience - Student Game Competition
Contribution & Benefit: BombPlus is a multi-player, multi-device game that uses two novel technologies, TouchConnect and RealSense, to enhance social gaming experience for co-located players.
Theophanis TsandilasINRIA & Univ Paris-Sud, France(1)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Theophanis TsandilasINRIA, France(1)
Manfred TscheligiUniversity of Salzburg - ICT&S, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Edward TseSMART Technologies, Canada(1)
Huawei TuKochi University of Technology, Japan(1)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
René TünnermannCITEC, Germany(1)
Thea TurnerFX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Colin TwaddellUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
U
Bhavya UdayashankarUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Tatsuhiko UekiKobe University, Japan(1)
Heather UnderwoodUniversity of Colorado Boulder, USA(1)
Student Research Competition - May 9, 2012, 09:30
PartoPen: Enhancing the Partograph with Digital Pen Technology - Student Research Competition
Contribution & Benefit: PartoPen is an interactive digital pen-based system that reinforces birth-attendant training, records labor progress, validates form data, and overall, aims to improve maternal outcomes in developing countries.
Blase UrCarnegie Mellon University, USA(2)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Sigalit UrIBM Research, Israel(1)
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
Daisuke UriuGraduate School of Media Design, Keio University, Japan(3)
Brian S UteschIBM Software Group, USA(1)
Experiences with Collaborative, Distributed Predictive Human Performance Modeling - Long Case Study
Community: engineering
Contribution & Benefit: Case study using predictive human performance modeling in a real-world design project. Provides recommendations for avoiding pitfalls with existing modeling tools and design ideas for future collaborative modeling tools.
Stephen UzorGlasgow Caledonian University, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Sevgi UzungelisUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
V
Mignon v. d. BergDelft University of Technology, Netherlands(1)
Hans v. LintDelft University of Technology, Netherlands(1)
Kaisa Väänänen-Vainio-MattilaTampere University of Technology, Finland(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study
Community: user experience
Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Vidya VaidyanathanSan Jose State University, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Abel N. ValenteIBM Argentina, Argentina(1)
Nina ValkanovaUniversitat Pompeu Fabra, Spain(1)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Anna VallgårdaInteraction Design Group, IT University of Copenhagen, Copenhagen, Copenhagen, Denmark(1)
Lieven Van den Audenaerene-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
Elise van den HovenEindhoven University of Technology, Netherlands(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Janet van der LindenDepartment of Computing, The Open University, UK(1)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Janet van der LindenThe Open University, UK(2)
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Gerrit van der VeerOpen University Netherlands, Netherlands(1)
Max Van KleekUnivesrity of Southampton, UK(1)
Max Van KleekUniversity of Southampton, UK(1)
Twiage: A Game for Finding Good Advice on Twitter - Paper
Community: design
Contribution & Benefit: Examines the feasibility of crowdsourcing the identification of "useful advice" on Twitter through a Game with a Purpose (GWAP) called Twiage.
ACM
William van MelleFX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Aad van MoorselNewcastle University, UK(1)
Andrew Vande MoereKU Leuven, Belgium(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
Vero Vanden Abeelee-Media Lab, Groep T - Leuven Engineering College, Belgium(2)
Bram VandeputteUniversity of Leuven, Belgium(1)
Applying Design Strategies in Publication Networks – A Case Study - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools.
Jean VanderdoncktLouvain School of Management, Belgium(1)
Greg VargasMIT CSAIL, USA(1)
Tasos VaroudisUniversity College London, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Ityam VasalUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Sergiu VeazanchinUCF, USA(1)
Mari VelaMissouri Western State University, St. Joseph, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
Alcides VelasquezMichigan State University, USA(1)
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Adriano VelosoFederal University of Minas Gerais, Brazil(1)
Ruud VendelooFrontwerk, Netherlands(1)
Katrien VerbertUniveristy of Leuven, Belgium(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Himanshu VermaEPFL, Switzerland(1)
PRAMOD VERMAJohns Hopkins University, USA(1)
Video - May 8, 2012, 11:30
MAWL: Mobile Assisted Word-Learning - Videos
Contribution & Benefit: Word-learning is one of the basic steps in language learning. This video demonstrates Mobile Assisted Word-Learning (MAWL): An augmented reality based collaborative interface for learning new words using a smartphone.
Arnold VermeerenDelft University of Technology, Netherlands(3)
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Course 19: User Experience Evaluation Methods: Which Method to Choose? - Course
Community: user experience
Contribution & Benefit: Helps to select the right user experience evaluation methods for different purposes. A collection of methods that investigate how people feel about the system under study is provided at www.allaboutux.org.
Keith VertanenMontana Tech of The University of Montana, USA(1)
Roel VertegaalHuman Media Lab, Queen's University, Canada(5)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Roel VertegaalHuman Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Janet VertesiPrinceton University, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Design for X?: Distribution Choices and Ethical Design - alt.chi
Community: design
Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers.
Frank VetereThe University of Melbourne, Australia(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Frank VetereThe University of Melbourne, Melbourne, Australia, (1)
Music Across CHI - May 8, 2012, 11:30
Experiencing coincidence during digital music listening - ToCHI
Contribution & Benefit: Describes technology-mediated experiences of coincidences during digital music listening and the elements involved. Demonstrates the use of McCarthy and Wright's experience framework to an empirical investigation of user experience.
Frédéric VexoLogitech Incubator, Switzerland(1)
Music - May 9, 2012, 11:30
Vintage Radio Interface: Analog Control for Digital Collections - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Development and evaluation of an interface for navigating digital music collections based on a one-dimensional analog control and a data visualization inspired by old analog radios.
Chi ViUniversity of Bristol, UK(1)
Brain and Body - May 7, 2012, 14:30
Detecting Error-Related Negativity for Interaction Design - Paper
Contribution & Benefit: Demonstrate the capabilities of an off-the-shelf headset in detecting Error Related Negativity on a single trial basis. Show that the detection accuracies are sufficient for use in real-time interactive applications.
ACM
Mark VickstromCisco Systems, USA(1)
Sami VihavainenAalto University, Helsinki Institute for Information Technology HIIT, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Ramachandra Kishore VijjapurapuUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
StoryCubes: Connecting elders in independent living through storytelling - Student Design Competition
Contribution & Benefit: StoryCubes is a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values.
Lilia VillafuerteMTG - UPF, Spain(1)
Learning with Children - May 9, 2012, 16:30
Acquisition of Social Abilities through Musical Tangible User Interface: Children with Autism Spectrum Condition and the Reactable. - Long Case Study
Community: user experience
Contribution & Benefit: The Reactable, a musical tangible user interface, is used with nine children with autism spectrum condition. Results show an improvement in social competences during the sessions, even for non-verbal subjects.
Craig VillamorSalesforce.com, USA(1)
How-to-guide: Collaborating With Executives In A Pro-design World. - Panel
Contribution & Benefit: This panel includes designers, product managers, and executives from various industries. The discussion focuses on how designers can collaborate effectively with executives to create a design-driven strategy from concept to implementation.
Nicolas VillarMicrosoft Research, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Vinoba VinayagamoorthyBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
John VinesNorthumbria University, UK(2)
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
John VinesNewcastle University, UK(1)
Jean-Luc VINOTUniversité de Toulouse - ENAC - IRIT, France(1)
Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper
Community: design
Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display.
ACM
Amanda ViscontiUniversity of Maryland, USA(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Jessica VitakMichigan State University, USA(1)
Sarah VitakScripps College, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Vasillis VlachokyriakosNewcastle University, UK(1)
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Simon VoelkerRWTH Aachen University, Germany(1)
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
Daniel VogelUniversity of Waterloo, Canada(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Hand Occlusion on a Multi-Touch Tabletop - Paper
Community: user experience
Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models.
ACM
Amy VoidaUniversity of California, Irvine, USA(3)
Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper
Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector.
ACM
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
Stephen VoidaUniversity of California, Irvine, USA(1)
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
Karl VoitInstitute for Software Technology (IST), Austria(1)
Ekaterina VolkovaMax Planck Institute for Biological Cybernetics, Tübingen, Germany, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Dhaval VyasUniversity of Twente, Netherlands(2)
W
Katarzyna WacUniversity of Geneva, Switzerland(1)
Course 36: Methodology for Evaluating Experience of Mobile Applications Used in Different Contexts of Daily Life - Course
Contribution & Benefit: Learn mixed-methods methodological approach to measurements-based evaluation of experience for mobile applications used “in the wild”. Illustrated by a large-scale Android OS applications user study.
Yuji WadaNational Food Research Institute, Japan(1)
Annika WaernMobile Life Centre, Sweden(1)
Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper
Community: design
Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition.
ACM
Amber WagnerUniversity of Alabama, USA(1)
Claudia WagnerDIGITAL- Institute for Information and Communication Technologies, Austria(1)
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Ina WagnerVienna University of Technology, Austria(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Julie WagnerINRIA, France(1)
BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets - Paper
Community: design
Contribution & Benefit: BiPad enables bimanual interaction with the support hand on multitouch tablets. With the BiTouch design space, we discuss the device-support function as an extension to Guiard's kinematic chain theory.
ACM
Ron WakkarySimon Fraser University, Canada(3)
Pasts + Futures - May 9, 2012, 09:30
Steampunk as Design Fiction - Paper
Community: design
Contribution & Benefit: A critical look at Steampunk through the lenses of design fiction, DIY, and appropriation. Provides a new perspective on design strategies for HCI rooted in questions of ethics, values, and identity.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Brendan WalkerThe University of Nottingham, Nottingham, United Kingdom, (1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Brendan WalkerThe University of Nottingham, UK(1)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Bruce WalkerGeorgia Institute of Technology, USA(1)
Erin WalkerArizona State University, USA(2)
James WalkupNokia Research Center, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Nokia Internet Pulse: A Long Term Deployment and Iteration of a Twitter Visualization - Long Case Study
Community: design
Contribution & Benefit: This case study discusses the iterative design of a corporate system for visualizing tweets, showing sentiment and word frequency in an ambient display of current and recent public discussion.
Jayne WallaceNorthumbria University, UK(1)
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Annalu WallerUniversity of Dundee, UK(1)
Guenter WallnerUniversity of Applied Arts Vienna, Austria(1)
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data - Paper
Contribution & Benefit: Describes a visualization system for gameplay data which can be adapted to different kind of games and queries. It helps to analyze and better understand player behavior within a game.
ACM
Wouter WalminkRMIT University, Australia(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Daniel WalshAdobe Systems Incorporated, USA(1)
Beyond Paper - May 9, 2012, 11:30
Focusing Our Vision - The Process of Redesigning Adobe Acrobat - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Presents a design process of redesigning a legacy software with millions of users. Provides an insight into how user interface design and user testing are executed in the real world.
Robert WalterQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(3)
Jennifer WaltersUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Marcus WanInstitute for Infocomm Research, Singapore(1)
Jingtao WangUniversity of Pittsburgh, USA(1)
Lan WangGeorgia Institute of Technology, Atlanta, United States, Georgia(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Lei WangRWTH Aachen University, Germany(1)
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
Na WangThe Pennsylvania State University, USA(1)
Peng WangHuman Media Lab, Queen's University, Kingston, Canada(1)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Qi WangFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Rongrong WangVirginia Tech, USA(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Xinliang WangTsinghua University, China(1)
Yang WangCarnegie Mellon University, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Yi-Chia WangCarnegie Mellon University, USA(1)
Twitter and the Development of an Audience: Those Who Stay on Topic Thrive! - Note
Contribution & Benefit: Describes a longitudinal study examining how initial topical focus influences communities' ability to attract a critical mass. Can assist in understanding the development of online social networking structures.
ACM
Jamie WardmanUniversity of Lincoln, UK(1)
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
David WarnockUniversity of Glasgow, UK(1)
The Application of Multiple Modalities for Improved Home Care Reminders - Doctoral Consortium
Contribution & Benefit: Presentation of my PhD work into notification modality and dynamic modality switching. I will present some of my work including guidelines for multimodal notification systems.
Jeff WatsonUniversity of Southern California, USA(1)
Nathaniel F WatsonUniveristy of Washington, USA(1)
Leon WattsUniversity of Bath, UK(1)
Andrew WebbInterface Ecology Lab, Texas A&M University, USA(1)
Sara WeberIBM CIO's Office, USA(1)
Search Interfaces - May 9, 2012, 11:30
Best Faces Forward: A Large-scale Study of People Search in the Enterprise - Paper
Community: user experience
Contribution & Benefit: We present Faces, an application built to allow effective large-scale people search in the enterprise, and its usage analysis within IBM along a time period of over 140 days.
ACM
Ina WechsungTU Berlin, Telekom Innovation Laboratories, Berlin, Germany(1)
Alan WeckerUniversity of Haifa, Israel(1)
Jack WeedenNewcastle University, UK(2)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Furu WeiMicrosoft Research Asia, China(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Nadir WeibelUniversity of California San Diego, USA(3)
Touch in Context - May 7, 2012, 11:30
TAP & PLAY: An End-User Toolkit for Authoring Interactive Pen and Paper Language Activities - Paper
Contribution & Benefit: This paper presents a toolkit for authoring interactive multimodal language activities using a digital pen. We describe the system's development and a field deployment with over 70 users.
ACM
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Daniel WeissThe MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Malte WeissRWTH Aachen University, Germany(1)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
Daniel S. WeldUniversity of Washington, USA(1)
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Zhen WenIBM T. J. Watson Research Center, USA(1)
Brian WentzFrostburg State University, USA(1)
Joshua WepmanUniversity of Colorado, USA(1)
Avinash WesleyUniversity of Houston, USA(1)
Eustressed or Distressed? Combining Physiology with Observation in User Studies - Short Case Study
Community: user experience
Contribution & Benefit: Case study presents method that enables quantification and disambiguation of emotional arousal states. Emotional analysis in human-centered computing can benefit from this method that efficiently combines quantitative and qualitative information.
Dylan WhiteUniversity of Colorado, USA(1)
Gareth WhiteUniversity of Sussex, UK(1)
Joanne WhiteUniversity of Colorado, Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
Rachel WhiteOregon State University, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Ryen W WhiteMicrosoft Research, USA(4)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Characterizing Local Interests and Local Knowledge - Note
Contribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization.
ACM
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Search Interfaces - May 9, 2012, 11:30
Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper
Community: design
Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers.
ACM
Steve WhittakerHuman-Computer Interaction, University of California, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Steve WhittakerUniversity of California at Santa Cruz, USA(3)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Comparing Collaboration and Individual Personas for the Design and Evaluation of Collaboration Software - Note
Community: user experience
Contribution & Benefit: Comparative study of individual vs. collaboration personas for a collaborative tool design and evaluation task. First step toward validating a new method for those designing and evaluating CSCW tools.
ACM
Personas and Design - May 8, 2012, 11:30
How Do Designers and User Experience Professionals Actually Perceive and Use Personas? - Paper
Contribution & Benefit: Qualitative study of how experienced user-centered design practitioners perceive and use personas for industrial software design. This paper can benefit practitioners who would like to use personas for design.
ACM
Craig WhittetGlasgow School of Art, UK(1)
Mikael WibergDept. Informatics & media, Uppsala university, Sweden(1)
Susan WiedenbeckDrexel University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Susan WiedenbeckDrexel University, USA(1)
Torben WiedenhoeferUniversity of Siegen, Germany(1)
Supporting Improvisation Work in Inter-organizational Crisis Management - Paper
Community: design
Contribution & Benefit: We present an empirical study about the improvisation work during medium to large power outages in Germany. We examined the cooperation of firefighters, police, public administration, electricity providers and citizens.
ACM
Daniel WigdorUniversity of Toronto, Canada(2)
Danielle Wildeindependent pracititioner, Australia(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. - Interactivity
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
danielle wildeindependent pracitioner, Australia(1)
alt.chi: Games and Play - May 9, 2012, 09:30
hipDisk: Understanding the Value of Ungainly, Embodied, Performative, Fun - alt.chi
Community: design
Contribution & Benefit: hipDisk is an ungainly musical body extension that prompts awkward engagement to facilitate embodied learning. The research champions process-driven, performative research methodologies, epistemologically different to qualitative and quantitative approaches.
Hiroko WilenskyUniversity of California, Irvine, USA(1)
Organizing the Recovery - May 10, 2012, 09:30
Disaster Symbolism and Social Media - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: This paper addresses that symbols emerged in social media can be a valuable medium for people in crisis to find emotional support and to reconstruct value system and identity.
Eric WilhelmInstructables, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Wesley WillettUniversity of California, Berkeley, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
Amanda WilliamsWyld Collective Ltd, Canada(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Amanda CdeC WilliamsUniversity College London, UK(1)
John WilliamsonUniversity of Glasgow, UK(2)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Rewarding the original: Explorations in joint user-sensor motion spaces - Paper
Community: engineering
Contribution & Benefit: Describes a general technique to identify a set of communicative motions for a given input system by rewarding users for performing novel behaviours. Provides a systematic tool for designing gestures.
ACM
Julie WilliamsonUniversity of Glasgow, UK(1)
Andrew D. WilsonMicrosoft Research, USA(5)
HoloDesk: Direct 3D Interactions with a Situated See-Through Display - Paper
Community: user experience
Contribution & Benefit: HoloDesk is an interactive system combining an optical see-through display and Kinect; enabling direct manipulation of 3D content. A new technique to model input from raw Kinect data is introduced.
ACM
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
David WilsonUniversity of North Carolina at Charlotte, USA(1)
Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - Paper
Contribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries.
ACM
Graham WilsonUniversity of Glasgow, UK(2)
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Mathew J WilsonSwansea University, UK(1)
Max L WilsonSwansea University, UK(1)
Max L. WilsonUniversity of Nottingham, UK(1)
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Chadwick WingraveUCF, USA(2)
Animal-Computer Interaction SIG - May 10, 2012, 14:30
Animal-Computer Interaction SIG - SIG Meeting
Community: design
Contribution & Benefit: Beyond HCI: animals as technology users and co-participants in technological interactions, in the context of human-animal relationships and animal engagement with technology in different settings.
Simon WiscombeUniversity of Southern California, USA(1)
Sarah WisemanUniversity College London, UK(1)
Pamela WisniewskiUniversity of North Carolina at Charlotte, USA(1)
Fighting for My Space: Coping Mechanisms for SNS Boundary Regulation - Paper
Contribution & Benefit: This paper presents results from a qualitative interview-based study to identify "coping mechanisms" that Social Networking Site users devise outside explicit boundary-regulation interface features in order to manage interpersonal boundaries.
ACM
Anusha WithanaKeio University, Japan(3)
Moritz WittenhagenRWTH Aachen University, Germany(1)
Tools for Video + Images - May 7, 2012, 16:30
DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note
Community: engineering
Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry.
ACM
Dennis WixonMicrosoft, USA(3)
Special Interest Group for the CHI 2011 Management Community - SIG Meeting
Community: management
Contribution & Benefit: This SIG will serve two purposes: shaing the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Managing User Experience Teams: Lessons from Case Studies, and Establishing Best Practices - Workshop
Community: managementCommunity: user experience
Contribution & Benefit: This workshop consists of a group of leaders who will create a set of management best practices to share with the CHI community.
Jacob WobbrockThe Information School, Seattle, Washington, United States, (1)
Jacob O WobbrockUniversity of Washington, USA(6)
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Touch Text Entry - May 10, 2012, 09:30
Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note
Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions.
ACM
Pen + Touch - May 8, 2012, 09:30
Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - Paper
Contribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation.
ACM
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - Paper
Contribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use.
ACM
Jacob O WobbrockUniversity of Washington, USA(1)
LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper
Community: user experience
Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface.
ACM
Jill P WoelferUniversity of Washington, USA(2)
The Role of Music in the Lives of Homeless Young People in Seattle WA and Vancouver BC - Doctoral Consortium
Contribution & Benefit: Contributes new knowledge and design implications for HCI and homeless young people. Investigates music and risk-taking, effect of location on music preferences, and impacts of policies on uses of technology.
Better Together - May 10, 2012, 11:30
Homeless Young People on Social Network Sites - Paper
Community: design
Contribution & Benefit: Contributes to the HCI literatures on homelessness and social network sites. Provides implications for social intervention and technical design related to social network sites and homeless young people.
ACM
Donghee Yvette WohnMichigan State University, USA(3)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Sustainability of a College Social Network Site: Role of Autonomy, Engagement, and Relatedness - Short Case Study
Community: designCommunity: managementCommunity: user experience
Contribution & Benefit: Case study describing successful factors of 10-year old college social network site. Suggestions to designers and administrators who want to create a sustainable online community.
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Kwang-yun WohnKAIST, Korea, Republic of(1)
Kwangyun WohnKAIST, Korea, Republic of(1)
Katrin WolfDeutsche Telekom Laboratories, Germany(1)
When Hand and Device Melt into a Unit. Microgestures on Grasped Objects - Doctoral Consortium
Contribution & Benefit: The explained outcome of my research will provide findings about how people interact with tangible objects of different form factors and which not necessarily provide rich visual feedback.
Katrin WolfTU Berlin. Telekom Innovation Laboratories, Germany(1)
Jennifer WolfeMicrosoft, USA(1)
What a Lovely Gesture - May 10, 2012, 11:30
Self-Revealing Gestures: Teaching New Touch Interactions in Windows 8 - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing a design process for a teaching method for new touch gestures in Windows 8. Can assist designers in understanding how touch interactions can be taught during interaction.
Maria K WoltersUniversity of Edinburgh, UK(1)
B L William WongMiddlesex University, UK(1)
Literacy on the Margin - May 8, 2012, 11:30
Interactive Visualization for Low Literacy Users: From Lessons Learnt To Design - Paper
Community: design
Contribution & Benefit: This paper summarizes the problems that low literacy user's face when searching for information online, and establishes a set of design principles for interfaces suitable for low literacy users.
ACM
Cindy WongNew York University, USA(1)
Design Theory & Practice - May 9, 2012, 16:30
VOLLEY: Design Framework for Collaborative Animation - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages.
Wai Choong WongNational University of Singapore, Singapore(1)
Weng-Keen WongOregon State University, USA(1)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Jong-bum WooKAIST, Korea, Republic of(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Clipoid: An Augmentable Short-Distance Wireless Toolkit for 'Accidentally Smart Home' Environments - Note
Community: design
Contribution & Benefit: Our study is to understand how users utilize an augmentable wireless technology toolkit to upgrade their home environment. It provides a new way of enabling an 'accidentally smart home' environment.
ACM
Seunghyun WooLG Electronics, Korea, Republic of(1)
Woontack WooKAIST U-VR Lab., Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
Miniature Alive: Augmented Reality-based Interactive DigiLog Experience in Miniature Exhibition - Interactivity
Contribution & Benefit: A next-generation interactive miniature exhibition that provides a DigiLog experience that combines aesthetic/spatial feelings with an analog miniature and dynamic interaction with digitalized 3D content by exploiting augmented reality technology.
Gavin WoodNewcastle University, UK(2)
Comfortable Aging - May 10, 2012, 09:30
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting - Paper
Community: design
Contribution & Benefit: An interactive art piece to meaningfully engage people with severe dementia in a hospital setting. Highlights design spaces for aspects of personhood, intimacy, sense of self and home in dementia.
ACM
Steven WoodIBM T.J. Watson Research Center, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Inness WraggUniversity of Washington, USA(1)
Peter WrightCulture Lab, School of Computing Science, Newcastle University, UK(1)
Peter WrightNewcastle University, UK(4)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Eric WuUniversity of Washington, USA(1)
Johnny WuUniversity of Maryland, USA(1)
Yingcai WuUniversity of California at Davis, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Breaking News on Twitter - Note
Contribution & Benefit: Case study of how Twitter broke and spread the news of Osama Bin Laden's death. Contributes to our understanding of trust and information flow on Twitter.
ACM
Volker WulfUniversity of Siegen, Germany(1)
Comfortable Aging - May 10, 2012, 09:30
ICT-Development in Residential Care Settings: Sensitizing Design to the Life Circumstances of the Residents of a Care Home - Paper
Community: design
Contribution & Benefit: The paper describes a case study in ICT use by and for elderly people in a care home. It rehearses methodological and analytic themes when working with this population.
ACM
Brendan WypichLift Projects, USA(1)
X
Jing XieUniversity of North Carolina at Charlotte, USA(1)
Programming and Debugging - May 10, 2012, 09:30
Evaluating Interactive Support for Secure Programming - Paper
Contribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors.
ACM
Yizhong XinKochi University of Technology, Japan(1)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
Eric XingCarnegie Mellon University, USA(1)
Anbang XuUniversity of Illinois at Urbana-Champaign, USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Yan XuGeorgia Insititute of Technology, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Y
Tetsuo YamabeWaseda University, Japan(1)
Seiji YamadaNational Institute of Informatics, Japan(2)
Understanding Gamers - May 10, 2012, 11:30
Experimental Investigation of Human Adaptation to Change in Agent's Strategy through a Competitive Two-Player Game - Note
Contribution & Benefit: Investigates how human adapt differently to a change in strategy of robot and human. Revealed adaptation is faster when a human is competing with robot than with another human.
ACM
Mana YamamotoNihon University, Japan(1)
Jun YamashitaUniversity of Tsukuba, Japan(1)
Naomi YamashitaNTT Communication Science Laboratories, Japan(1)
Junji YamatoNTT Communication Science Laboratories, Japan(2)
Akiko YamazakiTokyo University of Technology, Japan(1)
Keiichi YamazakiSaitama University, Japan(1)
Ryuji YamazakiJapan Advanced Institute of Science and Technology, Japan(1)
Jiang YangSchool of Information, University of Michigan, Ann Arbor, USA(1)
Tao YangIndiana University, USA(1)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Xing-Dong YangUniversity of Alberta, Canada(2)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Ya Chun YangCarnegie Mellon University, USA(1)
Zhenke YangNetherlands Defence Academy, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Hiroaki YanoUniversity of Tsukuba, Japan(1)
Sarita YardiGeorgia Institute of Technology, USA(3)
Home and Family - May 10, 2012, 14:30
Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - Paper
Contribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users.
ACM
Svetlana YaroshGeorgia Institute of Technology, USA(1)
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
Koji YataniUniversity of Toronto, Canada(1)
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper
Community: designCommunity: user experience
Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback.
ACM
Lih Jie YauInstitute for Infocomm Research, Singapore(1)
Zi YeQueen's University, Canada(1)
Edmond YeeUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Joyce S.R. YeeNorthumbria University, UK(1)
Nick YeePalo Alto Research Center (PARC), USA(2)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Understanding Gamers - May 10, 2012, 11:30
Online Gaming Motivations Scale: Development and Validation - Note
Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications.
ACM
Vibol YemUniversity of Tsukuba, Japan(1)
Jiho YeomKAIST, Korea, Republic of(1)
Bo YiNational University of Singapore, Singapore(1)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Eunhee YiKAIST, Korea, Republic of(1)
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
Mun Y. YiKAIST, Korea, Republic of(1)
Understanding Mobile Q&A Usage: An Exploratory Study - Paper
Contribution & Benefit: This work provides the first large-scale analysis of mobile Q&A usage which is very different from traditional Q&A system usage, and identifies the key factors of mobile Q&A usage.
ACM
Alyson YoungUMBC, USA(1)
Chen-Hsiang YuMIT CSAIL, USA(2)
Student Research Competition - May 9, 2012, 09:30
Mobile Continuous Reading - Student Research Competition
Contribution & Benefit: This research focuses on mobile continuous reading under frequent context switching while reading web pages. This paper presents the results of a user study with 10 users.
Chun YuTsinghua University, China(1)
Jingya YuIndiana University, USA(1)
Xiaojun YuanState University of New York, USA(1)
Search Interfaces - May 9, 2012, 11:30
Building the Trail Best Traveled: Effects of Domain Knowledge on Web Search Trailblazing - Paper
Community: design
Contribution & Benefit: User study on the impact of domain knowledge on Web search trailblazing (creating URL sequences to help searchers). Can assist search engine designers understand the benefit from employing domain-expert trailblazers.
ACM
Masahide YuasaTokyo Denki University, Japan(1)
Nicola YuillUniversity of Sussex, (1)
Better Together - May 10, 2012, 11:30
Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces - ToCHI
Contribution & Benefit: Comprehensive conceptual framework for considering design and evaluation dimensions for how multi-user interfaces can best support collaboration in work and play across the range of users.
Z
Stanislaw ZabramskiUppsala University, Sweden(1)
Creative Drawing with Computers - Doctoral Consortium
Contribution & Benefit: Methodological approach to the assessment of the influence computer input methods have on the results of free-hand drawing tasks in terms of user's creativity and drawing performance in unconstrained context.
Nelson ZagaloengageLab, University of Minho, Portugal(1)
Panagiotis ZahariasOpen University of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
Mohammed ZakiRensselaer Polytechnic Institute, USA(1)
Bieke ZamanCentre for User Experience Research (CUO), Belgium(1)
Panayiotis ZaphirisDepartment of Multimedia and Graphic Arts - Cyprus University of Technology, Cyprus(2)
Richard ZaragozaMicrosoft Research FUSE Labs, USA(1)
Design Theory & Practice - May 9, 2012, 16:30
VOLLEY: Design Framework for Collaborative Animation - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages.
Konstantin ZerebcovUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
Alexis ZerrougUniversity of Tokyo, Japan(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Hongbin ZhaKey Lab of Machine Perception, MOE, Peking University, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
Shumin ZhaiGoogle Research, USA(1)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Comparative Evaluation of Finger and Pen Stroke Gestures - Paper
Community: design
Contribution & Benefit: First study investigating the differences and similarities between finger and pen gestures. Can assist UI designers of finger-based gesture design in applying the principles, methods and findings in our study.
ACM
Haimo ZhangMicrosoft Research Asia, China(4)
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Haoqi ZhangHarvard University, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Hong ZhangUniversity of Manitoba, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Xiao ZhangSimon Fraser University, Surrey, Canada(1)
Xinyong ZhangSchool of Information, Renmin University of China, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
Yan ZhangUniversity of Texas at Austin, USA(1)
Chen ZhaoMicrosoft, USA(1)
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Nan ZhaoMicrosoft Research Asia, China(1)
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Shengdong ZhaoNational University of Singapore, Singapore(6)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Xuan ZhaoCornell, USA(1)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Lin ZhongRice University, USA(1)
Me & My Mobile - May 10, 2012, 11:30
Characterizing Web Use on Smartphones - Paper
Community: design
Contribution & Benefit: Establishes empirical patterns of behavior for web use on smartphones including visits to native applications, browser content and physical locations. Describes user differences and targeted design recommendations for smartphones.
ACM
Yu ZhongUniversity of Rochester, USA(1)
Michelle ZhouIBM Almaden, USA(1)
Asking the Right Person: Supporting Expertise Selection in the Enterprise - Paper
Community: designCommunity: engineering
Contribution & Benefit: Lab study demonstrating that providing additional information about experts in expertise recommenders leads to better selections, and indicating which information is most useful. Offers design implications for expertise recommender creators
ACM
Haiyi ZhuCarnegie Mellon University, USA(1)
To Switch or Not To Switch: Understanding Social Influence in Online Choices - Paper
Contribution & Benefit: Do online recommendations sway people's own opinions? The results of this paper show that this is indeed the case, with important consequences for consumer behavior research and marketing strategies.
ACM
Kening ZhuKeio-NUS CUTE Center, Singapore(2)
Student Research Competition - May 9, 2012, 09:30
A Framework for Interactive Paper-craft System - Student Research Competition
Contribution & Benefit: In this paper I present three main characteristics for paper-computing system, as an initial framework for designing paper-computing interaction, with two supportive technologies: natural-feature-based origami recognition and selective inductive power transferring.
Shaojian ZhuUMBC, USA(2)
Student Research Competition - May 9, 2012, 09:30
SocialProof: Using Crowdsourcing for Correcting Errors to Improve Speech Based Dictation Experiences - Student Research Competition
Contribution & Benefit: SocialProof, a crowdsourcing powered automatic speech recognition (ASR) enhancement to reduce error correction efforts, is proposed to provide a powerful, accurate and cost-effective ASR dictation system.
Xiaodan ZhuNational Research Council Canada, Canada(1)
Susan ZhuangUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Feelybean: Communicating Touch Over Distance. - Student Design Competition
Contribution & Benefit: After looking into existing methods for augmenting communication in Long Distance Relationships, we introduce “feelybean”; our proposed solution to the problem, using tactile feedback to communicate touch.
Caroline ZiemkiewiczBrown University, USA(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Roshanak Zilouchian MoghaddamUniversity of Illinois at Urbana-Champaign, USA(1)
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
John ZimmermanCarnegie Mellon University, USA(1)
Jan ZizkaComenius University, Slovakia(1)
Sacha ZytoMIT, USA(1)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM