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Viljakaisa AaltonenNokia Research Center, Finland(2)
Bretagne AbirachedUniversity of Texas at Austin, USA(1)
Gregory D AbowdGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Romy Achituv (advisor)HongIk University, Korea, Republic of(2)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Interactivity - May 8, 2012, 15:50
Lovely Rita - Interactivity
Contribution & Benefit: “Lovely Rita” is a dress constructed of zippers and the embedded light arrays they control.
Christopher AckadUniversity of Sydney, Australia(1)
Mark S AckermanUniversity of Michigan, USA(3)
Beyond Paper - May 9, 2012, 11:30
Successful Classroom Deployment of a Social Document Annotation System - Paper
Contribution & Benefit: NB supports collaborative student annotation of online lecture notes. Our study of NB use shows its efficacy and demonstrates that the time for annotation systems has finally arrived.
ACM
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Mark S AckermanSchool of Information, University of Michigan, Ann Arbor, USA(1)
Lada A AdamicSchool of Information, University of Michigan, USA(1)
Hannah AdamsOregon State University, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Matt AdamsBlast Theory, Brighton, United Kingdom, (1)
Matt AdamsBlast Theory, UK(1)
Mohammad AdibuzzamanMarquette University, USA(1)
Athman AdiseshanStanford University, Stanford, USA(1)
Rachel AdlerThe Graduate Center, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Rachel F. AdlerThe Graduate Center, CUNY, USA(1)
Stefan AgamanolisAkron Children's Hospital, USA(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Carlos AgonIRCAM, France(2)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Rajat AgrawalCarnegie Mellon University, USA(1)
Literacy on the Margin - May 8, 2012, 11:30
Improving Literacy in Developing Countries Using Speech Recognition-Supported Games on Mobile Devices - Paper
Contribution & Benefit: Field study discussing the extent to which productive training - enabled by speech-recognition-supported games - is superior to receptive vocabulary training for reading skills. Benefits development of speech-user interfaces for literacy.
ACM
Maneesh AgrawalaUniversity of California, Berkeley, Berkeley, California, United States, (1)
Two-Handed Marking Menus for Multitouch Devices - ToCHI
Contribution & Benefit: Describes two-handed marking menu techniques. One variant reduces menu selection times over the one-handed technique and another variant doubles the number of menu items.
Maneesh AgrawalaUniversity of California, Berkeley, USA(3)
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Strategies for Crowdsourcing Social Data Analysis - Paper
Community: management
Contribution & Benefit: Introduces a workflow in which data analysts enlist crowds to help explore data visualizations and generate hypotheses, and demonstrates seven strategies for eliciting high-quality explanations of data at scale.
ACM
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Anne AgurDepartment of Anatomy, University of Toronto, Canada(1)
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Sheikh Iqbal AhamedMarquette University, USA(1)
Ahmed Yousif AhmedUniversity of Nottingham, UK(1)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
Kowsar AhmedPolytechnic Institute of NYU, USA(1)
Biometric-Rich Gestures: A Novel Approach to Authentication on Multi-touch Devices - Paper
Contribution & Benefit: Describes a new approach to login/authentication on multi-touch devices, using behavior-based biometrics gleaned from five-finger gestures. This approach better aligns usability with security, than is the case for text-based passwords.
ACM
Zeynep AhmetMobile Life @ Interactive Institute, Sweden(1)
Mobile Service Distribution From the End-User Perspective - The Survey Study on Recommendation Practices - Long Case Study
Community: user experience
Contribution & Benefit: A presentation on findings from a study focused on recommendation practices of users of mobile services, including motivations, means, context and types of services recommended to others.
June AhnUniversity of Maryland, USA(2)
Sally AhnUniversity of California, Berkeley, USA(1)
Yoko AkamaRMIT University, Australia(1)
alt.chi: Design Matters - May 10, 2012, 11:30
A Candor in Reporting: Designing Dexterously for Fire Preparedness - alt.chi
Community: design
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Ozum AkanserGeorgia Institute of Technology, USA(1)
Junichi AkitaKanazawa University, Japan(1)
Interactivity - May 8, 2012, 15:50
Interactive Block Device System with Pattern Drawing Capability on Matrix LEDs - Interactivity
Community: design
Contribution & Benefit: Draw on dot-matrix LED by light, connect them, and play!
Canan AkogluUmea University, Sweden(1)
Design Theory & Practice - May 9, 2012, 16:30
The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study
Community: design
Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively.
Abdullah Al MahmudDelft University of Technology, Netherlands(1)
Ban Al-AniUniversity of California, Irvine, USA(1)
Bridging Between Organizations and the Public: Volunteer Coordinators' Uneasy Relationship with Social Computing - Paper
Contribution & Benefit: Describes a study of the social computing use of volunteer coordinators. Identifies challenges and opportunities for designing social computing technologies to bridge more effectively between the public and nonprofit sector.
ACM
Vicent AlabauInstitut Tecnològic d'Informàtica, Spain(2)
An Automatically Generated Interlanguage Tailored to Speakers of Minority but Culturally Influenced Languages - Note
Contribution & Benefit: Describes a technique to compensate for resource-scarce languages in machine translation. Can assist in developing UIs tailored to speakers of minority languages.
ACM
Gazihan AlankusWashington University in St. Louis, USA(1)
Teaching with Games - May 9, 2012, 14:30
Reducing Compensatory Motions in Video Games for Stroke Rehabilitation - Paper
Community: user experience
Contribution & Benefit: Series of studies about creating video games that use operant conditioning to correct therapeutic exercises for stroke rehabilitation. Can assist video game designers in modifying unconscious behavior through games.
ACM
Danielle AlbersUniversity of Wisconsin - Madison, USA(1)
Jason AlexanderLancaster University, UK(2)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Putting Your Best Foot Forward: Investigating Real-World Mappings for Foot-based Gestures - Paper
Contribution & Benefit: This paper investigates real-world mappings of foot-based gestures to virtual workspaces. It conducts a series of studies exploring: user-defined mappings, gesture detection and continuous interaction parameters.
ACM
Todorka AlexandrovaWaseda University, Japan(1)
Daniyal AlghazzawiKing Abdulaziz University, Saudi Arabia(1)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Penelope AllenBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Samar AlqatariStanford University, USA(1)
Florian AltUniversity of Stuttgart, Germany(3)
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
Thilina AmbepitiyaLeeds Teaching Hospitals NHS Trust, UK(1)
Saleema AmershiUniversity of Washington, USA(1)
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Shahriyar AminiMicrosoft Research, USA(1)
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Christopher AmosCarnegie Hall, USA(1)
Tai AnUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Erik AndersenUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Christine AndersonSportvision, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Fraser AndersonAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Ken AndersonIntel Corporation, USA(1)
Kenneth M AndersonUniversity of Colorado, Boulder, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
Representing Our Information Structures for Research and for Everyday Use - alt.chi
Contribution & Benefit: To realize a scientific inquiry of personal information management (PIM), researchers need methods for representing and measuring information structure. These methods, with small extension, have direct application to end users.
Lisa AndersonMicrosoft, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Stuart AndersonUniversity of Edinburgh, UK(1)
Paul AndréCarnegie Mellon University, USA(2)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Daniel AndrewsUniversity of Birmingham, UK(1)
Keith AndrewsInstitute for Information Systems and Computer Media (IICM), Austria(1)
Sean AndristUniversity of Wisconsin--Madison, USA(1)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Jan-Henk AnnemaCenter for User Experience Research, IBBT/CUO, KULeuven, Belgium(1)
Michelle AnnettAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Lisa AnthonyUniversity of Maryland Baltimore County, USA(1)
Judd AntinYahoo! Research, USA(2)
Social Desirability Bias and Self-Reports of Motivation: A Cross-Cultural Study of Amazon Mechanical Turk in the US and India - Paper
Contribution & Benefit: Demonstrates that survey self-reports of motivation to participate in crowdsourcing can be inaccurate due to social desirability bias. Shows differential patterns of motivation and bias between US and India samples.
ACM
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Ilias ApostolopoulosUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Caroline AppertUniv Paris-Sud, France(1)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Cecilia AragonUniversity of Washington, USA(1)
Toshifumi AraiCitizen Holdings Co.,Ltd., Japan(1)
Anne ArchambaultMicrosoft Corporation, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Oscar ArdaizPublic University of Navarra, Spain(1)
Leena ArhippainenIntel and Nokia Joint Innovation Center, Finland(1)
Budi AriefNewcastle University, UK(1)
Dan ArielyDuke University, USA(1)
Rosa I ArriagaGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Ernesto ArroyoUniversitat Pompeu Fabra, Spain(1)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Richard ArthurBrigham Young University, (1)
XICE Windowing Toolkit: Seamless Display Annexation - ToCHI
Contribution & Benefit: Presents a vision for safer, flexible, ubiquitous nomadic computing. Demonstrates a resource-efficient approach to annexing screens in the environment. The next level of mobile computing.
Jodi Asbell-ClarkeTERC, USA(1)
Martian Boneyards: Can a Community of Players be a Community of Practice? - Long Case Study
Contribution & Benefit: Case study of Martian Boneyards, an MMO-based science-mystery game designed to foster collaborative inquiry. Demonstrates how designers can shape an evolving game narrative, responding to players’ activities and accumulating knowledge.
Jeremy AshleyOracle, USA(1)
Invited Panel: Managing UX Teams: Insights from Executive Leaders - Panel
Contribution & Benefit: Lively interviews of well-known executive leaders in User Experience, discussing their experiences with building and managing teams, their advice on best practices, and their vision for the future.
Emma AshwinUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Sylvie ATHENESUniversité de Toulouse - UPS, France(1)
Legible, are you sure ? An Experimentation-based Typographical Design in Safety-Critical Context - Paper
Community: design
Contribution & Benefit: Presents a study involving the design of typeface suited for the cockpit. More widely than for Safety-critical contexts, Experimentation-based design process helps designers validate usability of text display.
ACM
Kumaripaba AthukoralaHelsinki Institute for Information Technology, Finland(1)
<Insert Image>: Helping the Legal Use of Creative Commons Images - Paper
Community: design
Contribution & Benefit: We present an Open Media Retrieval model for searching and using Creative Commons content. The design will reduce accidental copyright infringements and the time needed for searching open content.
ACM
Douglas AtkinsonBrunel, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Robert AtkinsonArizona State University, USA(1)
Zeina Atrash LeongNorthwestern University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Anne AulaGoogle, USA(1)
Invited SIG: Designing for the living room TV experience - SIG Meeting
Community: design
Contribution & Benefit: This SIG brings together practitioners and academic user researchers and designers who are interested in or working on defining both the software and hardware aspects of the user experience for TV.
Kagonya AworiCarnegie Mellon University/University of Madeira, Portugal(1)
Abner Ayala-AcevedoGeorgia Institute of Technology, USA(1)
Yadid AyzenbergMIT Media Lab, Cambridge, USA(1)
B
Tamara BabaianBentley University, USA(1)
Usability Methods - May 9, 2012, 14:30
Evaluating the Collaborative Critique Method - Paper
Contribution & Benefit: We introduce a new usability walkthrough method called Collaborative Critique, inspired by the human-computer collaboration paradigm of system-user interaction, and present the results of its evaluation with usability professionals.
ACM
Chris BaberUniversity of Birmingham, UK(1)
Khaled BachourThe Open University, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Jonathan BackUniversity College London, UK(1)
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
Akash BadshahMassachusetts Institute of Technology, USA(1)
Use the Force - May 10, 2012, 14:30
GyroTab: A Handheld Device that Provides Reactive Torque Feedback - Note
Community: user experience
Contribution & Benefit: Presents GyroTab, a flat handheld system that utilizes the gyro effect to provide torque feedback on mobile devices. The feedback can be used to convey the feeling of weight or inertia.
ACM
Seok-Hyung BaeKorea Advanced Institute of Science and Technologhy, Korea, Republic of(1)
Intimacy and Connection - May 7, 2012, 16:30
How Do Couples Use CheekTouch over Phone Calls? - Note
Community: design
Contribution & Benefit: Describes how romantic couples use a novel audio-tactile communication technique called CheekTouch over phone calls. Shows a possibility of enriching emotions with touch over phone calls.
ACM
Nilufar BaghaeiUnitec Institute of Technology, New Zealand(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Mazhengmin BaiUniversity of Washington, USA(1)
Brian BaileyUniversity of Illinois-Urbana, USA(1)
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
Lynne BaillieGlasgow Caledonian University, UK(1)
Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
ACM
Gilles BaillyQuality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany(5)
Chris BainesThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Christopher BakerSchool of the Art Institute of Chicago, USA(1)
Interactivity - May 8, 2012, 15:50
Murmur Study - Interactivity
Contribution & Benefit: Murmur Study is an art installation that examines the rise of micro-messaging technologies such as Twitter and Facebook’s status updates.
Michael BakerThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Madeline BalaamNewcastle University, UK(1)
Ravin BalakrishnanUniversity of Toronto, Canada(2)
User Learning and Performance with Bezel Menus - Paper
Contribution & Benefit: Describes the performance of different bezel menu layouts. Using the results, presents a bezel-based text entry technique for eyes-free interaction with the phone. Concludes with design implications for bezel menus.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Elena BalanMobile Life Centre, Sweden(1)
Athletes and Street Acrobats: Designing for play as a Community Value in Parkour - Paper
Community: design
Contribution & Benefit: We developed a mobile community service for the Parkour community. We discuss how the successful design relied understanding the culture as a 'fun community', valuing play over achievement and competition.
ACM
Matthias BaldaufFTW Telecommunications Research Center Vienna, Austria(1)
Rebecca BalebakoCarnegie Mellon University, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Yuki Banthe Univ. of Tokyo, Japan(1)
Eating + Cooking - May 7, 2012, 11:30
Augmented Perception of Satiety: Controlling Food Consumption by Changing Apparent Size of Food with Augmented Reality - Paper
Community: designCommunity: engineering
Contribution & Benefit: The main contribution of this paper is to realize a method for modifying perception of satiety and controlling nutritional intake by changing the apparent size of food with augmented reality.
ACM
Avishek BanerjeeUAB, USA(1)
Banny BanerjeeStanford University, USA(1)
Jacob BankStanford University, USA(1)
Richard BanksMicrosoft Research, UK(4)
Technology Heirlooms? Considerations for Passing Down and Inheriting Digital Materials - Paper
Community: design
Contribution & Benefit: Contributes new knowledge about the design of technologies to support (and potentially complicate) inheriting, living with and passing down treasured digital content among family members and across generations.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Memento Mori: Technology Design for the End of Life - Workshop
Community: design
Contribution & Benefit: Addresses end of life issues and technology use, with a focus on the design and development of systems that engage with death, dying, mortality, and bereavement.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Nikola BanovicUniversity of Toronto, Canada(2)
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback - Paper
Community: designCommunity: user experience
Contribution & Benefit: Investigates a mobile interface that helps people with visual impairments learn directions to a location and its spatial relationships with other locations on a map through spatial tactile feedback.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Patti BaoNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Andrew BardagjyMIT Media Lab, USA(1)
Jakob BardramIT University of Copenhagen, Denmark(2)
The eLabBench in the Wild - Supporting Exploration in a Molecular Biology Lab - Paper
Contribution & Benefit: Describes the long-term deployment of the eLabBench, a tabletop system for laboratories. We highlight its impact on biologists' practices in offices and labs and discuss implications for tabletop research.
ACM
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Jeffrey BardzellIndiana University, USA(3)
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Shaowen BardzellIndiana University, USA(4)
alt.chi: Physical Love - May 7, 2012, 16:30
I Just Made Love: The System and the Subject of Experience - alt.chi
Community: designCommunity: user experience
Contribution & Benefit: In this work, we propose a new paradigm to understand experience design by focusing on the subject of interaction as opposed to the existing paradigm which is the user.
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Louise BarkhuusMobile Life @ Stockholm University, Sweden(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
The Mismeasurement of Privacy: Using Contextual Integrity to Reconsider Privacy in HCI - Paper
Community: user experience
Contribution & Benefit: The paper criticizes the ways in which privacy issues have been studied within HCI and ubicomp. It provides an analysis of privacy on the basis of contextual integrity.
ACM
Mario BarrenecheaUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
Joshua BarronUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
No Place Like Home: Pet-to-Family Reunification After Disaster - Student Design Competition
Contribution & Benefit: We introduce No Place Like Home, a socially networked web and mobile platform that facilitates reunification of non-human with human family members following disaster events.
Tom BartindaleNewcastle University, UK(2)
Touch in Context - May 7, 2012, 11:30
StoryCrate: Tabletop Storyboarding for Live Film Production - Paper
Community: design
Contribution & Benefit: We describe a prototype tangible, tabletop interface deployed on a film shoot, which uses a storyboard as a shared data representation to drive team creativity.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Exploring HCI's Relationship with Liveness - Workshop
Contribution & Benefit: This workshop aims to explore how HCI might contribute to the understanding of, and design response to, shifting values of liveness brought about by advances in digitally mediated performance.
Lyn BartramSchool of Interactive Arts and Technology, Canada(1)
Santosh BasapurMotorola Mobility, USA(2)
Comfortable Aging - May 10, 2012, 09:30
StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study
Community: user experience
Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Scott BatemanUniversity of Saskatchewan, Canada(1)
Search Interfaces - May 9, 2012, 11:30
The Search Dashboard: How Reflection and Comparison Impact Search Behavior - Paper
Contribution & Benefit: Describes the design of a reflective interface for search. A 5-week study showed that after brief contact, users adopted new behavior. Provides clear next steps for improving the search experience.
ACM
Olivier BauDisney Research, USA(1)
Patrick BaudischHasso Plattner Institute, Germany(5)
Bootstrapper: Recognizing Tabletop Users by their Shoes - Note
Community: engineering
Contribution & Benefit: Reformulating the user recognition problem as a shoe recognition problem and present a prototype that recognizes tabletop users.
ACM
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Rock-Paper-Fibers: Bringing Physical Affordance to Mobile Touch Devices - Note
Community: engineering
Contribution & Benefit: bringing physical affordance to mobile touch devices by making the touch device deformable.
ACM
Jared S BauerUniversity of Washington, USA(1)
Lujo BauerCarnegie Mellon University, USA(1)
Eric P.S. BaumerCornell University, USA(2)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Dominikus BaurUniversity of Munich LMU, Germany(3)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Sharon BaurleyBrunel University, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Marie BautistaIndiana University, USA(1)
Susanne BødkerAarhus University, Denmark(1)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Michel Beaudouin-LafonUniv Paris-Sud & CNRS, France(2)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Christoph BeckmannUniversity of Bamberg, Germany(1)
Richard BeckwithIntel Research, USA(1)
Benjamin B BedersonComputer Science Department, University of Maryland, USA(1)
Benjamin B. BedersonHuman-Computer Interaction Lab, University of Maryland, USA(1)
Ashweeni BeehareeUniversity College London, UK(1)
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
Nienke BeekersKanker.nl, Netherlands(1)
João BeiraUniversity of Texas at Austin, USA(1)
Kostas BekrisUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Marios BelkUniversity of Cyprus, Cyprus(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Employing Virtual Worlds for HCI Education: A Problem-Based Learning Approach - Long Case Study
Contribution & Benefit: This case study documents experiences from teaching an HCI course by employing 3D virtual worlds. Problem-based learning activities and interactive tools are presented along with key findings and educational implications.
Marios BelkDepartment of Computer Science, University of Cyprus, Cyprus(1)
Rachel K. E. BellamyIBM T. J. Watson Research Center, USA(1)
Rachel K. E. BellamyIBM Research, USA(2)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Quentin BellayQueen's University, Canada(1)
Saraswathi BellurThe Pennsylvania State University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Interactivity as Self-Expression: A Field Experiment with Customization and Blogging - Paper
Community: user experience
Contribution & Benefit: Describes an experiment with a portal site varying in functional customization, cosmetic customization and active vs. filter blogging. Provides user-centered guidelines for designing interactive tools that afford self-expression.
ACM
Raquel Benbunan-FichBaruch College, CUNY, USA(1)
Raquel Benbunan-FichBaruch College, City University of New York, (1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
MEASURING MULTITASKING BEHAVIOR WITH ACTIVITY-BASED METRICS - ToCHI
Contribution & Benefit: Proposed multitasking metrics to establish a conceptual foundation for future multitasking studies. Understanding the extent to which multitasking occurs can assist designers in improving applications that are used simultaneously.
Julynn BenedettiParsons The New School for Design, USA(1)
Interactivity - May 8, 2012, 15:50
Embroidered Confessions: An interactive quilt of the secrets of strangers - Interactivity
Contribution & Benefit: Embroidered Confessions is an installation that curates, archives, and physically embodies digital secrets. Secrets from the Internet are accessed through embroidered QR codes that have been integrated into a quilt.
Steve BenfordUniversity of Nottingham, UK(3)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
Steve BenfordUniversity of Nottingham, Nottingham, United Kingdom, (1)
Steve BenfordThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Hrvoje BenkoMicrosoft Research, USA(3)
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop - Paper
Community: designCommunity: engineering
Contribution & Benefit: MirageTable is a novel augmented reality system which enables instant digitization of physical objects, correct 3D perspective views, and interaction using bare hands without gloves or trackers.
ACM
LightGuide: Projected Visualizations for Hand Movement Guidance - Paper
Community: design
Contribution & Benefit: Describes a new approach to movement guidance, where visual hints are digitally projected on a user's hand. Can help users perform complex movements such as in exercise or playing an instrument.
ACM
Frank BentleyMotorola Mobility, USA(2)
Comfortable Aging - May 10, 2012, 09:30
StoryPlace.me: The Path From Studying Elder Communication to a Public Location-Based Video Service - Long Case Study
Community: user experience
Contribution & Benefit: We present the design path from studying communication across generations and distance to an open location-based media platform. Can help anyone involved in designing from field data.
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Laura BentonUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Kirstine BergAarhus University, Denmark(1)
alt.chi: Physical Love - May 7, 2012, 16:30
"It's in Love with You" - Communicating Status and Preference with Simple Product Movements - alt.chi
Community: design
Contribution & Benefit: A study where users perceive a product with adaptive movements as expressing agency and it becomes part of their social context. Can assist design and understanding of automated product interaction.
Christian BergerHumboldt-Universität zu Berlin, Germany(1)
Ofer BergmanBar-Ilan University, Israel(1)
Usability and User Research - May 10, 2012, 14:30
How Do We Find Personal Files?: The Effect of OS, Presentation & Depth on File Navigation - Note
Contribution & Benefit: A large scale study testing the effects of OS, interface presentation and folder depth on personal file navigation. Informs improved folder system design by increasing efficiency in finding files.
ACM
Shlomo BerkovskyCSIRO, Australia(2)
Shlomo BerkovskyTasmanian ICT Centre, Australia(1)
Lorna BernardMoray Community Health and Social Care Partnership, UK(1)
Regina BernhauptIRIT - ICS, France(2)
Course 15: User Experience Evaluation in Entertainment and Games - Course
Contribution & Benefit: This course comprehensively covers important user experience (UX) evaluation methods methods, opportunities and challenges of UX evaluation in the area of entertainment and games.
CHI2012 Games and Entertainment Community SIG: Shaping the Future - SIG Meeting
Contribution & Benefit: The Games and Entertainment SIG will explore where to take this community in future at CHI, including identifying researchers and commercial practitioners interested in leadership of the group.
Regina BernhauptIRIT, University Paul Sabatier, Toulouse III, France(1)
Abraham BernsteinUniversity of Zurich, (1)
Improving Performance, Perceived Usability, and Aesthetics with Culturally Adaptive User Interfaces - ToCHI
Contribution & Benefit: Beautiful? Usable? Not in my culture! We demonstrate how culturally adaptive interfaces can result in a significant improvement of performance and user experience for multicultural users.
Michael S BernsteinMIT CSAIL, USA(5)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Nadia BerthouzeUniversity College London, UK(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Crowdsourcing an Emotional Wardrobe - alt.chi
Contribution & Benefit: Investigating the possibility of designing a multi-modal language to enable the crowdsourcing of tactile perceptions of garments and the values that such a process would bring to our society.
Joanna BerzowskaDepartment of Design and Computational Arts, Concordia University, Canada(1)
Luuk BeursgensUSI Program, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, Netherlands(1)
Nigel BevanProfessional Usability Services, UK(2)
Course 38: Selecting UCD Methods that Maximize Benefits and Minimize Project Risks - Course
Contribution & Benefit: Participants will learn how, with the support of an online tool, they can select user-centered methods that are most effective in reducing risk and maximizing cost benefits in a particular project.
Course 7: Assessing Usability Capability Using ISO Standards - Course
Community: engineering
Contribution & Benefit: Learn how to assess usability maturity and identify areas where an organization needs to improve, either by using a workshop for process improvement, or a formal assessment of usability capability.
Frederic BevilacquaIRCAM, France(1)
Hugh R BeyerInContext Design, USA(1)
Course 4: The Role of the UX Professional on an Agile Team - Course
Community: engineering
Contribution & Benefit: This course arms UX designers with techniques enabling them to participate in Agile projects, including how principles driving Agile can be used to support UX involvement.
Anastasia BezerianosINRIA, France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Nishant BhansaliStanford University, USA(1)
Nanyi BiCornell University, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Xiaojun BiUniversity of Toronto, Canada(1)
Pen + Touch - May 8, 2012, 09:30
Natural Use Profiles for the Pen: An Empirical Exploration of Pressure, Tilt, and Azimuth - Note
Community: engineering
Contribution & Benefit: This is the first study to investigate the natural profiles of pen pressure, tilt, and azimuth (PTA) and their inter-relationships, providing fundamental data for efficient natural UI design.
ACM
Xiaojun BiMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
Andrea BianchiKAIST, Korea, Republic of(1)
Nadia Bianchi-BerthouzeUniversity College London, UK(2)
Values in Research Practice - May 8, 2012, 11:30
Being in the Thick of In-the-wild Studies: The Challenges and Insights of Researcher Participation - Paper
Contribution & Benefit: Applies a participant-observation methodology to two in-the-wild user studies. Shows how researcher participation can help build rapport, enhance contextual understanding, encourage empathy and stimulate reflexivity.
ACM
Nicola Bidwell1. CSIR-Meraka and 2. Nelson Mandela Metropolitan University, South Africa(1)
Jacob BiehlFX Palo Alto Laboratory, Inc., USA(1)
Affective Presence - May 8, 2012, 09:30
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies - Paper
Community: engineeringCommunity: management
Contribution & Benefit: Describes a technique for estimating affective state and communication preferences. The technique uses non-invasive data from a presence state stream and provides more accurate predictions than humans who work together.
ACM
Jeffrey P BighamUniversity of Rochester, USA(2)
Jan BikkerUniversity of Dundee, UK(1)
From Death to Final Disposition: Roles of Technology in the Post-Mortem Interval - Paper
Community: design
Contribution & Benefit: Describes technology roles in collaborative processes, in the time from user death to final disposition. Provides insights into design for end of life and repurposing of data.
ACM
Thomas BinderThe Royal Danish Academy of Fine Arts, Denmark(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Jon BirdUCL, UK(1)
Video - May 8, 2012, 11:30
Fast and Frugal Shopping Challenge - Videos
Contribution & Benefit: A fast and frugal shopping challenge looks at the pros and cons of using various devices to help make purchase decisions in a grocery store.
Brianna BirmanUniversity of Illinois at Urbana-Champaign, USA(1)
Jeremy BirnholtzCornell University, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Walter F BischofAdvanced Man-Machine Interface Lab, University of Alberta, Canada(1)
Tor BjornrudMichigan State University, USA(1)
Habit as an Explanation of Participation in an Online Peer-production Community - Paper
Community: user experience
Contribution & Benefit: We examine the construct of habit as a type of non-conscious behavior in online peer-production communities; and how motivations and habits explain people's use of specific features.
ACM
Rebecca W. BlackUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Marilyn Hughes BlackmonUniversity of Colorado, USA(1)
CogTool-Explorer: A Model of Goal-Directed User Exploration that Considers Information Layout - Paper
Community: engineering
Contribution & Benefit: Describes a tool for predicting novice exploration behavior, including errors, that accounts for 63-82% of the variance in three usability metrics. Includes examples using the predictions to direct design effort.
ACM
Alan F BlackwellUniversity of Cambridge, UK(2)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Rachel BlagojevicUniversity of Auckland, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Jean-François BlanchetteUniversity of California, Los Angeles, USA(1)
Tom BlankMicrosoft Research, USA(2)
Sensory Interaction Modalities - May 9, 2012, 11:30
IllumiShare: Sharing Any Surface - Paper
Contribution & Benefit: A camera-projector device called IllumiShare that shares arbitrary objects and surfaces without visual echo is presented. Study of children’s remote play shows IllumiShare provides natural and seamless interactions over distance.
ACM
Eli BlevisSchool of Informatics & Computing, Indiana University, USA(3)
Collapse Informatics: Augmenting the Sustainability & ICT4D Discourse in HCI - Paper
Community: design
Contribution & Benefit: Augments the discourse on sustainable HCI and ICT4D to include notions of preparation for and adaptation to potential societal collapse, suggesting exemplars for interactivity design in response to such scenarios.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Eli BlevisSchool of Informatics, Indiana University, USA(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Simple, Sustainable Living - Workshop
Contribution & Benefit: Are complex lifestyles unsustainable? Do they contribute to environmental unsustainability? Should HCI design technologies that support simple living for human and environmental sustainability? This workshop discusses these questions.
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
Florian BlockHarvard University, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Julien BloitIRCAM, France(1)
Lilian BlotUniversity of York, UK(1)
Alicia Blum-RossUniversity of Surrey, UK(1)
Liza BlummelEindhoven University of Technology, Netherlands(1)
Mark BlytheNorthumbria University, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Qualitative Research in HCI - Workshop
Contribution & Benefit: For academics in HCI who practice qualitative evaluation and want to understand the use of participatory practices in ethnography; share experiences doing fieldwork.
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Doug BoariUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Alexander BodenUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Christopher BogartOregon State University, USA(2)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Cristian BogdanKTH - Royal Insitute of Technology, CSC, MID, Sweden(1)
Davide BolchiniIndiana University, USA(2)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Susanne BollUniversity of Oldenburg, Germany(3)
Use the Force - May 10, 2012, 14:30
PocketNavigator: Studying Tactile Navigation Systems In-Situ - Paper
Contribution & Benefit: Provides evidence from a study of a pedestrian navigation system published on the Android Market which shows that vibro-tactile navigation instructions can reduce the traveler's level of distraction.
ACM
Touch Text Entry - May 10, 2012, 09:30
Observational and Experimental Investigation of Typing Behaviour using Virtual Keyboards for Mobile Devices - Paper
Contribution & Benefit: Observed the typing behaviour of a large number of smartphone users using a mobile game and conducted a large-scale experiment that shows how to improve users' typing performance without costs.
ACM
Guido BolognaUniversity of Geneva, Geneva, Geneva, Switzerland(1)
John BoltonHuman Media Lab, Queen's University, Canada(3)
Interactivity - May 8, 2012, 15:50
BodiPod: Interacting with 3D Human Anatomy via a 360° Cylindrical Display - Interactivity
Contribution & Benefit: BodiPod is a cylindrical display that features stereoscopic browsing of a 3D human anatomy model preserving full 360 degree motion parallax, allowing users to walk around the model.
Leonardo BonanniMIT Media Laboratory, USA(1)
Embedded interaction in a Water Fountain for Motivating Behavior Change in Public Space - Note
Community: designCommunity: user experience
Contribution & Benefit: Presents an augmented water fountain with audiovisual feedback aimed at improving and motivating the water-drinking experience. Shows an inspiring way of conducting long-term in-the-wild studies that affect users and public space.
ACM
Bert BongersUniversity Technology Sydney, Australia(1)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Matthew BonnerGeorgia Institute of Technology, USA(1)
Health + Design - May 9, 2012, 14:30
Activity-Based Interaction: Designing with Child Life Specialists in a Children's Hospital - Paper
Community: design
Contribution & Benefit: Describes a framework for analyzing mediating activities, especially between children and adults. Can assist understanding of relationship between technical system characteristics, actors and observed collaborative versus co-present interactions.
ACM
Elizabeth BonsignoreUniversity of Maryland, USA(2)
Designing Alternate Reality Games - Doctoral Consortium
Contribution & Benefit: Proposes case study to investigate Alternate Reality Games as participatory design spaces and vehicles for scaffolding learning. Of potential interest to educators and designers of similar immersive learning environments.
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Wutthigrai BoonsukIowa State University, USA(1)
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
Jan BorchersRWTH Aachen University, Germany(7)
Music - May 9, 2012, 11:30
DiskPlay: In-Track Navigation on Turntables - Note
Community: design
Contribution & Benefit: Design and initial evaluation of an augmented reality system for DJs. It shows how AR can be used to recreate individual features of a medium on a generic controller.
ACM
Understanding Flicking on Curved Surfaces - Paper
Contribution & Benefit: This paper investigates flicking gestures on curved interactive surfaces. It provides a mathematical model to estimate the error users will make when flicking across a curve.
ACM
Space: The Interaction Frontier - May 8, 2012, 11:30
Fly: Studying Recall, Macrostructure Understanding, and User Experience of Canvas Presentations - Paper
Community: design
Contribution & Benefit: Presents a user study to investigate the effect of the canvas presentation format on recall, macrostructure understanding, and user experience.
ACM
Tools for Video + Images - May 7, 2012, 16:30
DragLocks: Handling Temporal Ambiguities in Direct Manipulation Video Navigation - Note
Community: engineering
Contribution & Benefit: Discusses possible interaction breakdowns in direct manipulation video navigation systems in the presence of objects pausing in the video. Presents and evaluates two solutions that modify the trajectory geometry.
ACM
Outside the Box - May 9, 2012, 09:30
Canvas Presentations in the Wild - Short Case Study
Community: design
Contribution & Benefit: Examines evolving layout strategies in publicly available canvas presentations. Finds that the benefits of this format previously demonstrated in the lab setting can also be observed in real-life presentations.
Sebastian BoringUniversity of Calgary, Canada(3)
#EpicPlay: Selecting Video Highlights for Sporting Events using Twitter - Paper
Contribution & Benefit: Explores differences between crowd-sourced (through Twitter) video highlights of broadcast sports compared to nightly sportscast highlight reels. Illustrates utility of separating home and away tweets.
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Ron BorlandCancer Council Victoria, Australia(1)
Introducing the Ambivalent Socialiser - Note
Community: design
Contribution & Benefit: Describes four approaches to introduce sociality to people who are simultaneously keen but also reluctant to participate in social media. Can assist designers of persuasive technology to utilise social influence.
ACM
Alan BorningUniversity of Washington, USA(2)
Values in Research Practice - May 8, 2012, 11:30
Next Steps for Value Sensitive Design - Paper
Community: designCommunity: management
Contribution & Benefit: An essay presenting four suggestions for next steps for the evolution of Value Sensitive Design. Addresses issues that we argue have inhibited the more widespread adoption and appropriation of VSD.
ACM
Is This What You Meant? Promoting Listening on the Web with Reflect - Paper
Contribution & Benefit: Observes that listening is under-supported in web interfaces, explores the consequences, and contributes a novel design illustrating listening support. Field deployment on Slashdot establishes potential of this design direction.
ACM
Nathan BosJohn Hopkins University, USA(1)
Charles W. BostianVirginia Tech, (1)
Organizing the Recovery - May 10, 2012, 09:30
SOCIO-COGNITIVE ASPECTS OF INTEROPERABILITY: UNDERSTANDING COMMUNICATIONS AMONG DIFFERENT AGENCIES - ToCHI
Contribution & Benefit: This research provides greater understanding of socio-cognitive aspects of interoperability in the context of public safety communications. The results directly benefit to elicit design requirements of new communication systems.
Jeff BostonIBM T.J. Watson Research Center, USA(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Alexandra BoughtonUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Fatima A BoujarwahGeorgia Institute of Technology, USA(1)
Socially Computed Scripts to Support Social Problem Solving Skills - Paper
Contribution & Benefit: We describe an approach to using crowdsourcing to create models of complex social scenarios, and confirm that they may help an author create instructional modules for an individual with autism.
ACM
Nora BoukrisVU Public Result, Netherlands(1)
Pierre BoulangerUniversity of Alberta, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Anders BouwerUniversity of Amsterdam, Netherlands(1)
Video - May 8, 2012, 11:30
Towards a Wearable Music System for Nomadic Musicians - Videos
Community: design
Contribution & Benefit: This concept video shows the design of a wearable system for musicians to record their ideas while being away from their instruments, using an interactive shirt and belt.
Till BovermannMedia Lab, Aalto University, Finland(1)
John BowesSimon Fraser University, Canada(1)
Susan BoyceMicrosoft, USA(1)
Case Study: Longitudinal Comparative Analysis for Analyzing User Behavior - Long Case Study
Community: user experience
Contribution & Benefit: Describes a four-step process for eliciting and analyzing user behavior with products over an extended period of time
LouAnne BoydNOC SELPA, USA(1)
Jacob BoyleUniversity of Southern California, USA(1)
Christoph BraeunlichUniversity of Zurich, Switzerland(1)
Student Design Competition - May 9, 2012, 14:30
SharryBot: A Mobile Agent for Facilitating Communication in a Neighborhood - Student Design Competition
Contribution & Benefit: A concept of a mobile agent ``SharryBot'' which can distribute gifts among the neighborhood and thereby connecting people in an effective way.
Nuno BrancoSchool of Technology and Management of Felgueiras, Portugal(1)
Pedro BrancoengageLab, University of Minho, Portugal, Portugal(1)
Joel BrandtAdobe Systems, USA(3)
Programming and Debugging - May 10, 2012, 09:30
Codelets: Linking Interactive Documentation and Example Code in the Editor - Paper
Community: engineering
Contribution & Benefit: Presents Codelets, which link interactive documentation with example code in code editors. Codelets allow third parties to write rich in-editor documentation.
ACM
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Terry BraunBraunarts, UK(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Cynthia BreazealMassachusetts Institute of Technology, Cambridge, USA(1)
Franziska BrechtHumboldt-Universität zu Berlin, Germany(1)
Matthew BrehmerUniversity of British Columbia, Canada(1)
Comfortable Aging - May 10, 2012, 09:30
Investigating Interruptions in the Context of Computerised Cognitive Testing for Older Adults - Paper
Contribution & Benefit: Interruptions in the home pose a threat to the validity of self-administered computerised cognitive testing. Describes an experiment investigating the effects of interruption demand on older adults' test performance.
ACM
Johanna Brewerfrēstyl, USA(2)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Stephen BrewsterUniversity of Glasgow, UK(7)
Music Across CHI - May 8, 2012, 11:30
PULSE: The Design and Evaluation of an Auditory Display to Provide a Social Vibe - Paper
Community: design
Contribution & Benefit: Investigates the use of ambient audio to present collocated geo-social media as a user moves through the environment. Provides guidance on re-integrating geo-social media into physical environment.
ACM
"Baby It's Cold Outside": The Influence of Ambient Temperature and Humidity on Thermal Feedback - Paper
Contribution & Benefit: We investigate the impact of ambient temperature and humidity on the use of thermal interfaces. The outcome of our evaluations are a set of design recommendations.
ACM
Stephen BrewsterUniversity of Glasgow, Glasgow, United Kingdom, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Pamela BriggsNorthumbria University, UK(1)
Emily BrindalCSIRO, Australia(2)
Willem-Paul BrinkmanDelft University of Technolugy, Netherlands(2)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Katie BritainNewcastle University, UK(1)
Empathy, Participatory Design and People with Dementia - Paper
Community: design
Contribution & Benefit: We present a participatory design approach for people with dementia focusing on their experiences by developing an empathic relationship with them illustrated through the design of a safe walking aid.
ACM
Anke BrockIRIT, France(1)
Ruven BrooksRuven Brooks Consulting, USA(1)
Tim BrooksTowson University, USA(1)
Mark BrosnanUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Sacha BrostoffUniversity College London, UK(1)
Too Close for Comfort: A Study of the Effectiveness and Acceptability of Rich-Media Personalized Advertising - Paper
Community: user experience
Contribution & Benefit: Describes first study investigating how personalized rich media ads are perceived by users. Findings can help design noticeable, interesting ads that are also comfortable for the user.
ACM
Allison T BrownUniversity of Colorado Boulder, USA(1)
Student Design Competition - May 9, 2012, 14:30
KidArt: Displaying Children's Art in the Home - Student Design Competition
Contribution & Benefit: We present a device to display children’s art in the home that captures the experience families have when their children create art and when they reflect on that art together.
Barry BrownMobile Life Centre, Sweden(1)
The Normal Natural Troubles of Driving with GPS - Paper
Contribution & Benefit: Presents a video analysis study of driving using GPS navigation systems in natural settings. The paper argues for a driving with GPS as an active process and not as 'docile driving'.
ACM
Hans-Frederick BrownAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Quincy BrownBowie State University, USA(1)
Beth BrownholtzIBM T.J. Watson Research, USA(1)
Amy BruckmanGeorgia Institute of Technology, USA(2)
Home and Family - May 10, 2012, 14:30
Income, Race, and Class: Exploring Socioeconomic Differences in Family Technology Use - Paper
Contribution & Benefit: Comparison of technology adoption and use among low socioeconomic status and high socioeconomic status families. Shows benefits of studying and designing for diverse users.
ACM
Frederik BrudyUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Duncan P BrumbyUniversity College London, UK(4)
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
Patrick BrundellUniversity of Nottingham, UK(2)
alt.chi: Physical Love - May 7, 2012, 16:30
The Machine in the Ghost: Augmenting Broadcasting with Biodata - alt.chi
Contribution & Benefit: Explores the explicit use of biodata as part of a narrative for television and film. Raises some key research challenges about “acting” biodata and the nature of accessible biodata visualisations.
A.J. Bernheim BrushMicrosoft Research, USA(3)
Trajectory-Aware Mobile Search - Note
Contribution & Benefit: Describes a novel application of destination prediction to generate a trajectory-aware local search experience. The approach shows how predicting mobile users' destinations can help enhance user experience.
ACM
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Sensory Interaction Modalities - May 9, 2012, 11:30
Your Phone or Mine? Fusing Body, Touch and Device Sensing for Multi-User Device-Display Interaction - Note
Contribution & Benefit: Describes a technique for associating multi-touch interactions to individual users and their accelerometer-equipped mobile devices. Allows for more seamless device-display multi-user interactions including personalization, access control, and score-keeping.
ACM
Anders BruunAalborg University, Denmark(1)
Usability Methods - May 9, 2012, 14:30
The Effect of Task Assignments and Instruction Types on Remote Asynchronous Usability Testing - Paper
Community: engineering
Contribution & Benefit: This paper presents a study of the effect of task assignments and instruction types on the number and variability of identified usability problems in a remote asynchronous usability test
ACM
Nick Bryan-KinnsQueen Mary, University of London, UK(1)
Hronn BrynjarsdottirCornell University, USA(1)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
Michael J. BrzozowskiGoogle, Inc., USA(1)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
Leah BuechleyMIT Media Lab, USA(3)
Animating Paper Using Shape Memory Alloys - Note
Community: design
Contribution & Benefit: Presents mechanisms and design guidelines for using shape memory alloys to actuate paper. We believe that blending paper with electronics is promising for engaging diverse audiences in building electronics.
ACM
Elizabeth BuieLuminanze Consulting, LLC, USA(2)
I Just Love this Product! Looking into Wow Products, from Analysis to Heuristics - Workshop
Community: designCommunity: user experience
Contribution & Benefit: We all recognize cool products on the shelf; making these from scratch is quite another thing. Through analyzing successful products, we aim to derive heuristics for design of "cool" products.
Simple, Sustainable Living - May 6, 2012, 09:00
Theories behind UX Research and How They Are Used in Practice - Workshop
Community: user experience
Contribution & Benefit: A major contribution of the workshop will be to clarify the applicability and transferability of different theories, theoretical concepts in informing UX design and evaluation in both research and practice.
Alex BullardMiddlebury College, USA(1)
Andreas BullingUniversity of Cambridge, UK(2)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Increasing the Security of Gaze-Based Cued-Recall Graphical Passwords Using Saliency Masks - Paper
Contribution & Benefit: Describes a gaze-based authentication scheme that uses saliency maps to mask image areas that most likely attract visual attention. Can significantly increase the security of gaze-based graphical passwords.
ACM
Natasha E Bullock-RestBrown University, USA(1)
Natasha E Bullock-RestUniversity of Iowa, USA(1)
How Small Can You Go? Analyzing the Effect of Visual Angle in Pointing Tasks - Note
Community: user experience
Contribution & Benefit: Presents results of a study on pointing performance for targets occupying small visual angles. Suggests a steep performance degradation for targets occupying a visual angle below 3 minutes of arc.
ACM
Heinrich BülthoffDeptartment of Brain and Cognitive Engineering, Korea University, Seoul, South Korea, (1)
Walking improves your cognitive map in environments that are large-scale and large in extent - ToCHI
Community: design
Contribution & Benefit: No previous studies have used an omni-directional treadmill to investigate navigation. Contrary to previous studies using small-scale spaces, we show that physical locomotion is critical for rapid cognitive map development.
Andrea BuntUniversity of Manitoba, Canada(2)
Pen + Touch - May 8, 2012, 09:30
A-Coord Input: Coordinating Auxiliary Input Streams for Augmenting Contextual Pen-Based Interactions - Paper
Community: design
Contribution & Benefit: We explore a-coord input, a technique that involves coordinating two auxiliary pen channels in conjunction. Experiments demonstrate a-coord input's effectiveness for both discrete-item selection, and multi-parameter selection and manipulation tasks.
ACM
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Winslow BurlesonArizona State University, USA(2)
Margaret BurnettOregon State University, USA(5)
Simple, Sustainable Living - May 6, 2012, 09:00
End-user interactions with intelligent and autonomous systems - Workshop
Community: engineering
Contribution & Benefit: Facilitate the exchange of approaches, solutions, and ideas about how to better support end users' interactions with intelligent and autonomous systems between academic and industrial researchers.
Tell Me More? The Effects of Mental Model Soundness on Personalizing an Intelligent Agent - Paper
Contribution & Benefit: A user study exploring the effects of mental model soundness on end users personalizing an intelligent agent. Can help designers understand the impact of providing structural information about intelligent agents.
ACM
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Margaret BurnettOregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Patrick BurnsUniversity of Tasmania, Australia(1)
Georg BuscherMicrosoft Bing, USA(2)
The Tools of the Trade - May 8, 2012, 14:30
User See, User Point: Gaze and Cursor Alignment in Web Search - Paper
Community: user experience
Contribution & Benefit: Describes a lab study of alignment in eye-gaze and mouse cursor positions in Web search. Studies when gaze and cursor are aligned, and presents a model for predicting visual attention.
ACM
Characterizing Local Interests and Local Knowledge - Note
Contribution & Benefit: Characterizes the search-related interests of locals and non-locals, and given shared interests, analyzes the venues that they visit. Can inform the use of local knowledge for search support, including personalization.
ACM
Daniela BusseSamsung Research, USA(4)
Course 22: Advanced Research & Design for Sustainability - Course
Contribution & Benefit: This course will provide an advanced treatment of the domain of Sustainable HCI. Prior knowledge of the field is required, or attendance of the related CHI course ‘Introduction to … Sustainability’.
Course 6: Introduction to Research and Design for Sustainability - Course
Contribution & Benefit: This course will give an introduction to the domain of Sustainable HCI. We will both discuss existing findings and approaches as well as open questions and future research needs.
Brian ButlerUniversity of Pittsburgh, (1)
I Did That! Being in Control - May 9, 2012, 14:30
Conceptualizing and advancing research networking systems - ToCHI
Contribution & Benefit: Comprehensive research agenda for Research Networking Systems, a new type of application designed to help scientists find collaborators. Presents research challenges for system foundations, presentation, architecture and evaluation.
D. Alex ButlerMicrosoft Research, UK(1)
Keith A. ButlerUniversity of Washington, USA(1)
Course 1A: Human-Computer Interaction: Introduction and Overview - Course
Community: designCommunity: user experience
Contribution & Benefit: Gives newcomers background in the field of HCI to make their conference experience more meaningful. Provides a framework to understand how the various topics are related to research and practice.
Jennifer BüttgenUniversity of Munich LMU, Munich, Germany(1)
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Andreas ButzUniversity of Munich, Germany(2)
How Screen Transitions Influence Touch and Pointer Interaction Across Angled Display Arrangements - Note
Contribution & Benefit: User study investigating the effects of screen transitions on touch and pointer interaction across angled display arrangements. Can assist developers in understanding how to design novel interactive display arrangements.
ACM
Music Across CHI - May 8, 2012, 11:30
Listening Factors: A Large-Scale Principal Components Analysis of Long-Term Music Listening Histories - Note
Community: user experience
Contribution & Benefit: Describes a principal component analysis of automatically collected music listening histories. Groups and derives the impact of 48 listening behavior variables based on this analysis.
ACM
Bill BuxtonMicrosoft Research, USA(1)
Beyond Paper - May 9, 2012, 11:30
Informal Information Gathering Techniques for Active Reading - Note
Contribution & Benefit: Contributes informal information gathering techniques-- that embrace both content consumption and content creation within the same workflow-- for active reading with a prototype e-reader employing both multi-touch and pen input.
ACM
C
Clara CahillUniversity of Michigan, USA(1)
Zachary CainStanford University, USA(1)
Paul CairnsUniversity of York, UK(2)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
David J. CalleleTRLabs Saskatoon, Canada(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Sandra CalvertGeorgetown University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Licia CalviNHTV University of Breda, Netherlands(1)
Oscar Daniel Camarena GomezInstituto Tecnologico Autonomo de Mexico, Mexico(1)
Linda CandyUniversity of Technology, Sydney, Australia(1)
Linda CandySydney University, Australia(1)
Jill CaoOregon State University, USA(1)
An Idea Garden for End-User Programmers - Doctoral Consortium
Contribution & Benefit: Proposes and explores a new approach called "Idea Gardening" aimed at helping end-user programmers form their own ideas to overcome barriers they encounter in programming.
Jill CaoOregon State University, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Xiang CaoMicrosoft Research Asia, China(7)
Video - May 8, 2012, 11:30
Ferro Tale: Electromagnetic Animation Interface - Videos
Contribution & Benefit: Inspired by the expressiveness of sand drawing, we explore ways to use an electromagnetic array, camera feedback, computer vision, and ferromagnetic particles to produce animations.
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
Interactions Beyond the Desktop - May 10, 2012, 09:30
Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience - Note
Contribution & Benefit: Several novel and intriguing binocular visualization effects were explored, which could find potential application in visual design, scientific visualization, and cinema and games industries.
ACM
Groups @ Work - May 10, 2012, 14:30
Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings - Paper
Community: managementCommunity: user experience
Contribution & Benefit: Time Travel Proxy enables interactive, asynchronous meetings through recorded videos. A field study in actual usage reflects on the design concepts and identifies opportunities for future refinement.
ACM
Enabling Concurrent Dual Views on Common LCD Screens - Paper
Community: engineering
Contribution & Benefit: A pure software solution that enables two independent views to be seen concurrently from different viewing angles on a common LCD screen without any hardware modification or augmentation.
ACM
Stuart CardStanford University, USA(1)
Armand CardelloU.S. Army Natick RD&E CENTER, USA(1)
Workplace - May 7, 2012, 14:30
"A Pace Not Dictated by Electrons": An Empirical Study of Work Without Email - Paper
Contribution & Benefit: Empirical study shows that when information workers' email was cut off, they multitasked less and had lower stress. Results suggest how organizations can alleviate the burden of email on employees.
ACM
Sheelagh CarpendaleUniversity of Calgary, Canada(2)
Needle in the Haystack - May 8, 2012, 14:30
The Bohemian Bookshelf: Supporting Serendipitous Book Discoveries through Information Visualization - Paper
Community: design
Contribution & Benefit: This paper explores information visualizations as a means to support serendipity based on the case study of the Bohemian Bookshelf, a visualization that was designed to support serendipitous book discoveries.
ACM
Arnaldo Carreno-FuentesIBM Research - Almaden, USA(1)
John M. CarrollThe Pennsylvania State University, USA(1)
Course 1B: Supporting Community with Social Media - Course
Contribution & Benefit: Discusses how to support communities through information and communication technologies. Shows the various technical and social considerations in designing social computing systems to support community-scale interactions.
John M. CarrollThe Pennsylvania State University, University Park, Pennsylvania, United States, (1)
Michael CarrollUniversity of York, UK(1)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Elizbeth CarterCarnegie Mellon University, USA(1)
Thomas CarterUniversity of Bristol, UK(1)
Ultra-Tangibles: Creating Movable Tangible Objects on Interactive Tables - Note
Contribution & Benefit: Presents a system that uses ultrasound-based air pressure waves to move multiple tangible objects, independently, around an interactive surface. Allows the creation of new actuated tangible interfaces for interactive surfaces.
ACM
Samuel CartonNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Matthew CaselliSan Jose State University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
The Reality of Fantasy: Uncovering Information-Seeking Behaviors and Needs in Online Fantasy Sports - Long Case Study
Community: user experience
Contribution & Benefit: Presents a first study of information-seeking behaviors and needs for online fantasy sports players across different sports, and identifies tools they might want and need for better performances and experiences.
Géry CasiezLIFL & INRIA Lille, University of Lille, Villeneuve d'Ascq, France(2)
Interactions Beyond the Desktop - May 10, 2012, 09:30
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems - Note
Community: engineering
Contribution & Benefit: Presents a simple algorithm to filter noisy signals for high precision and responsiveness. The 1€ filter is easy to understand, implement, and tune for low jitter and lag.
ACM
Hand Occlusion on a Multi-Touch Tabletop - Paper
Community: user experience
Contribution & Benefit: Presents experimental results, templates, and geometric models for the shape of hand occlusion on a multi-touch table. Can assist designers when justifying interface layouts and forms groundwork for real-time models.
ACM
Justine CassellCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Alvaro CassinelliUniversity of Tokyo, Japan(2)
Interactivity - May 8, 2012, 15:50
Light Arrays - Interactivity
Community: design
Contribution & Benefit: The Light Arrays extend the body through visible light beams, providing a dynamic representation of the body, movement and posture, to afford Augmented Proprioception and Enhanced body interaction
Interactivity - May 8, 2012, 15:50
Scorelight & scoreBots - Interactivity
Contribution & Benefit: "scoreLight" and "scoreBots" are two experimental platforms for performative sound design and manipulation, the first using lasers and the seconds using small line-following robots (premiered at the venue).
Martha CastanedaMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Steven CastellucciYork University, Canada(2)
Course 28: Empirical Research Methods for Human-Computer Interaction - Course
Community: user experience
Contribution & Benefit: This course delivers an A-to-Z tutorial on conducting an empirical experiment (aka user study) in human-computer interaction.
Marcelo CataldoCarnegie Mellon University, USA(1)
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Kirsten CaterUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Andrea CeraIRCAM, France(1)
Pablo CesarCWI (Centrum voor Wiskunde en Informatica), Netherlands(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
Gunho ChaeKAIST, Korea, Republic of(1)
Matthew ChalmersUniversity of Glasgow, UK(1)
The Tools of the Trade - May 8, 2012, 14:30
A Hybrid Mass Participation Approach to Mobile Software Trials - Paper
Contribution & Benefit: Describes methodology for combining simultaneous 'app store' style mobile software trial with local deployment. Allows for explanation of observed behaviour, verification to prevent misleading findings and more solid ethical practice.
ACM
Barbara ChamberlinNew Mexico State University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Liwei ChanHasso Plattner Institut, Germany(1)
Stephen ChanThe Hong Kong Polytechnic University, Hong Kong(1)
Hitee ChandraCarnegie Mellon University, USA(1)
Alex ChangStanford University, USA(1)
Angela ChangMassachusetts Institute of Technology, USA(1)
Kerry S. ChangCarnegie Mellon University, USA(1)
WebCrystal: Understanding and Reusing Examples in Web Authoring - Paper
Community: engineering
Contribution & Benefit: Describes an example-based web design tool that automatically generates hierarchical questions and explanations about existing website styling information. Can help designers understand how to recreate desired appearances from examples.
ACM
Tian ChaoIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Olivier ChapuisUniv Paris-Sud, France(2)
Dwell-and-Spring: Undo for Direct Manipulation - Paper
Contribution & Benefit: Presents Dwell-and-Spring a technique that uses the metaphor of springs to enable users to undo direct manipulations. Evaluation shows that users quickly adopt it as soon as discovered.
ACM
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Emiko CharbonneauUCF, USA(1)
Duen Horng ChauCarnegie Mellon University, USA(1)
Apala Lahiri Chavanhuman factors international, india, India(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Maria Elena Chavez-EcheagarayArizona State University, USA(1)
Salman CheemaUniversity of Central Florida, USA(2)
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Chi-Hsiang ChenUniversity of British Columbia, Canada(1)
Cliff ChenCarnegie Mellon Silicon Valley, USA(1)
Judy ChenUniversity of California, Irvine, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Kuang ChenUC Berkeley, USA(1)
Kuang ChenUniversity of California, Berkeley, USA(1)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Mike Y. ChenNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Sherry ChenNational Central University, (1)
The Role of Gender on Effectiveness and Efficiency of User-Robot Communication in Navigation Tasks - ToCHI
Contribution & Benefit: Describes gender differences in spatial communication and navigation in Human-Robot Interaction. Presents a novel methodology and design recommendations for dialogue and navigating systems that equally support users of both genders.
Yunan ChenUniversity of California Irvine, USA(2)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Health + Design - May 9, 2012, 14:30
Adaptation as Design: Learning from an EMR Deployment Study - Paper
Community: design
Contribution & Benefit: An observational study in an Emergency Department to examine clinicians' adaptation process after deploying an Electronic Medical Records (EMR) system.
ACM
Karen ChengUniversity of California, Irvine, USA(1)
Bridging Clinical and Non-clinical Health Practices: opportunities and challenges - Workshop
Contribution & Benefit: Building on the illness trajectory concept, this workshop aims to explore the interplay between, and the challenges and opportunities in designing healthcare technologies for bridging clinical and non-clinical settings.
Kelvin ChengCSIRO, Australia(1)
Li-Te ChengIBM T.J. Watson Research, USA(1)
Lung-Pan ChengNational Taiwan University, Taiwan(2)
iRotate: Automatic Screen Rotation based on Face Orientation - Paper
Community: designCommunity: user experience
Contribution & Benefit: Our paper makes two contributions: 1) a new approach to automatic screen rotation based on users' face orientation instead of device orientation, 2) quantified the feasibility of using front-camera based approach.
ACM
Ayoka ChenziraSpelman College, USA(1)
Adrian David CheokKeio University Graduate School of Media Design, Japan(1)
Touch in Context - May 7, 2012, 11:30
Keep in Touch: Channel, Expectation and Experience - Paper
Community: user experience
Contribution & Benefit: Describes a remote touch study, showing communicative touch accompanied by speech can significantly influence people's sense of connectedness. Identifies perception of communication intention as an important factor in touch communication design.
ACM
Hosang CheonLG Electronics, Korea, Republic of(1)
Marshini ChettyGeorgia Institute of Technology, USA(1)
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Fanny ChevalierOCAD University, Canada(1)
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Fanny ChevalierOCAD University, Toronto, Canada(1)
Ed H. ChiGoogle, Inc., USA(4)
It's a Big Web! - May 8, 2012, 09:30
Talking in Circles: Selective Sharing in Google+ - Paper
Community: user experience
Contribution & Benefit: This paper describes a mixed-methods analysis of selective sharing behavior in social networks through study of Google+. It also offers a glimpse into early behavior in a new social system.
ACM
It's a Big Web! - May 8, 2012, 09:30
Social Annotations in Web Search - Paper
Community: user experience
Contribution & Benefit: Surprisingly, using eyetracking and interviews, we found social annotations in web search to be neither universally useful nor noticeable. However, further experimentations show possible improvements to annotation design.
ACM
RepliCHI SIG – from a panel to a new submission venue for replication - SIG Meeting
Contribution & Benefit: For CHI2013, we're proposing a new venue that focuses on replicating, confirming, and challenging published HCI findings. This SIG will discuss the aims and format of repliCHI-2013.
Pei-Yu ChiUniversity of California, Berkeley, USA(1)
Gin L ChiengUniversity of Michigan, USA(1)
Student Design Competition - May 9, 2012, 14:30
fridgeTop: Bringing home-like experience back to kitchen space - Student Design Competition
Contribution & Benefit: fridgeTop is a touch-based fridge surface application, which aims to help re-create home-like collaborative and communicative aspects of a kitchen in a shared living space.
Parmit ChilanaUniversity of Washington (UW), USA(1)
It's a Big Web! - May 8, 2012, 09:30
Designing for a Billion Users: A Case Study of Facebook - Long Case Study
Community: user experience
Contribution & Benefit: A case study of what it is like to design for a billion users at Facebook. Highlights the perspectives of designers, engineers, UX researchers, and other product stakeholders.
Parmit K. ChilanaUniversity of Washington, USA(1)
LemonAid: Selection-Based Crowdsourced Contextual Help for Web Applications - Paper
Community: user experience
Contribution & Benefit: We present LemonAid, a new approach to help that allows users to find previously asked questions and answers by selecting a label, widget, or image within the user interface.
ACM
Jessie ChinUniversity of Illinois at Urbana Champaign, USA(1)
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Margaret ChoIBM, USA(1)
Yongseok ChoSeoul National University, Korea, Republic of(1)
Changhyun ChoiGeorgia Institute of Technology, Atlanta, United States, USA(1)
Interactivity - May 8, 2012, 15:50
Artistic Robot Please Smile - Interactivity
Community: design
Contribution & Benefit: When a person steps in front of “Please Smile”, the skeleton arms point at the person and follow his/her movements. When someone smiles at it, the arms wave their hands.
David ChoiGoogle, Inc., USA(1)
Hajin ChoiCarnegie Mellon University, USA(1)
Jaz Hee-jeong ChoiQueensland University of Technology, Australia(1)
Jinwook ChoiSeoul National University, Korea, Republic of(1)
Text Visualization - May 7, 2012, 14:30
V-Model: A New Innovative Model to Chronologically Visualize Narrative Clinical Texts - Paper
Community: design
Contribution & Benefit: Proposes and verifies an innovative timeline model for narrative clinical events. Solves natural language representation problems, provides information for temporal reasoning, and is intuitive for understanding patient histories.
ACM
Woosuk ChoiHongIk University, Korea, Republic of(1)
Interactivity - May 8, 2012, 15:50
RobotBuddha - Interactivity
Contribution & Benefit: Twitter messages are converted to Morse code and played back by robotic arms on Moktaks - traditional percussive instruments used by Buddhist clergy.
Jan ChongOnLive, USA(1)
Affective Presence - May 8, 2012, 09:30
Group Hedonic Balance and Pair Programming Performance: Affective Interaction Dynamics as indicators of Performance - Paper
Contribution & Benefit: Study examining the relationship between affective interaction dynamics and performance in pair-programming teams. Presents researchers with new methods and theory regarding the role of emotions in team interaction.
ACM
Robert ChristophersonArizona State University, USA(1)
Georgi ChristovUniversity of Glasgow, UK(1)
Bei-Tseng ChuUniversity of North Carolina at Charlotte, USA(1)
Programming and Debugging - May 10, 2012, 09:30
Evaluating Interactive Support for Secure Programming - Paper
Contribution & Benefit: We developed an interactive tool that aids programmers in developing secure code and evaluated it through two comparison-based user studies. Results demonstrate that interactive techniques can help reduce non-functional security errors.
ACM
Sharon Lynn Chu Yew YeeVirginia Polytechnic Institute and State University, USA(1)
Puay Hoe ChuaNanyang Technological University, Singapore(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Wii as Entertainment and Socialisation Aids for Mental and Social Health of the Elderly - Long Case Study
Community: design
Contribution & Benefit: This study examines and discusses the effects of the Nintendo Wii games, examples of co-located games, as entertainment and socialization aids between the elderly and the youths.
Sacha ChuaIBM, Canada(1)
Organizing the Recovery - May 10, 2012, 09:30
Brainstorming for Japan: Rapid Distributed Global Collaboration for Disaster Response - Note
Community: user experience
Contribution & Benefit: Describes development in human, intellectual, and social relations during an employee brainstorm to support Japan following 2011 disasters. This case shows new online community genre of remote disaster communities.
ACM
Jason ChuangStanford University, USA(1)
Text Visualization - May 7, 2012, 14:30
Interpretation and Trust: Designing Model-Driven Visualizations for Text Analysis - Paper
Contribution & Benefit: Proposed criteria (interpretation and trust) to guide the design of model-driven visualizations. Contributed strategies (align, verify, modify, progressive disclosure) to aid designers in achieving interpretability and trustworthiness in visual analysis tools.
ACM
Elizabeth F ChurchillYahoo! Research, USA(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Usability and User Research - May 10, 2012, 14:30
Mouse Tracking: Measuring and Predicting Users' Experience of Web-based Content - Paper
Contribution & Benefit: Demonstrates that mouse-tracking offers valuable signals about user attention and experience on web pages, and can even help detect user frustration and reading struggles. Applications include evaluating content layout and noticeability.
ACM
Profanity Use in Online Communities - Paper
Community: user experience
Contribution & Benefit: Exposes poor performance of list-based profanity detection systems through evaluation of systems and failures. Analysis of community differences regarding creation/tolerance of profanity on social news site suggests new approach.
ACM
Visual Thinking & Digital Imagery - Workshop
Community: design
Contribution & Benefit: This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI, foregrounding the notion that imagery is a primary form of visual thinking.
Emily ClarkCarnegie Mellon University, USA(1)
Jeremy ClarkAdobe Systems, USA(1)
Beyond Paper - May 9, 2012, 11:30
A Print Magazine on Any Screen: The Wired App Story - Short Case Study
Community: user experience
Contribution & Benefit: Reports on the design process behind the the digital reading experience developed by Adobe Systems for Wired Magazine.
Rachel ClarkeCulture Lab, School of Computing Science, Newcastle University, UK(1)
Rachel ClarkeNewcastle University, UK(1)
James ClawsonGeorgia Institute of Technology, USA(1)
Andrew ClayphanUniversity of Sydney, Australia(1)
Andy CockburnUniversity of Canterbury, New Zealand(3)
Improving Command Selection with CommandMaps - Paper
Community: design
Contribution & Benefit: Introduces CommandMap interfaces for mouse-based command invocation. Theoretically and empirically demonstrates that their defining properties - spatially stable command locations and a flat command hierarchy - improve user performance.
ACM
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
AccessRank: Predicting What Users Will Do Next - Note
Community: engineering
Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment.
ACM
Gilbert CocktonNorthumbria University, UK(2)
UCD: Critique via Parody and a Sequel - alt.chi
Community: design
Contribution & Benefit: This alt.chi paper abandons technical writing conventions to parody user-centred design, and having predicted its imminent demise, more seriously derives a position (BIG design) on what could follow.
Benjamin CohenIBM Research, Israel(1)
Tools for Video + Images - May 7, 2012, 16:30
TeleAdvisor: A Versatile Augmented Reality Tool for Remote Assistance - Note
Community: designCommunity: engineering
Contribution & Benefit: Describes a hands-free transportable augmented reality system, consisting of a camera and a pico projector mounted on a tele-operated robotic arm. Can support remote assistance tasks around physical objects.
ACM
Joshua CohenBerklee College of Music, USA(1)
Student Game Competition - May 8, 2012, 14:30
Herding Nerds on your Table: NerdHerder, a Mobile Augmented Reality Game - Student Game Competition
Contribution & Benefit: Presents a casual mobile game NerdHerder that involves motion-based puzzle solving. Augmented reality interfaces are integrated to support physical and spatial aspects of gameplay.
Michael CohenMicrosoft Research, USA(1)
Looking At You: Fused Gyro and Face Tracking for Viewing Large Imagery on Mobile Devices - Paper
Contribution & Benefit: Describes a touch-free interface for viewing large imagery on mobile devices, using a sensor fusion methodology that combines face tracking with gyroscope data.
ACM
Myra B. CohenUniversity of Nebraska-Lincoln, USA(1)
Easing the Generation of Predictive Human Performance Models from Legacy Systems - Paper
Community: engineering
Contribution & Benefit: Describes a tool that leverages GUI testing technology from Software Engineering in the creation of human performance models for evaluating existing systems. Many steps are automated, easing the modeler's job.
ACM
Gabe CohnUniversity of Washington, USA(1)
Sensory Interaction Modalities - May 9, 2012, 11:30
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction - Paper
Community: user experience
Contribution & Benefit: Extends approach of using the human body as an antenna for sensing whole-body gestures. Demonstrates robust real-time gesture recognition and promising results for robust location classification within a building.
ACM
Marisa L. CohnUniversity of California, Irvine, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Michael CollinsDealer.com, USA(1)
Nick CollinsUniversity of Sussex, UK(1)
Rob ComberNewcastle University, UK(4)
"We've Bin Watching You" - Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles - Paper
Community: design
Contribution & Benefit: Presents the design and study of BinCam, a social persuasive system to motivate waste-related behavioral change. Suggestions for employing social media and enabling social influence to promote change are provided.
ACM
Kay ConnellyIndiana University, USA(1)
Best Intentions: Health Monitoring Technology and Children - Paper
Community: design
Contribution & Benefit: Presents suggestions for development of health monitoring technology intended to enhance self-care in children without creating parent-child conflict. Provides designers an understanding of the impact of emotional response to technology.
ACM
Michael ConoverIndiana University, USA(1)
Alexander ConradUniversity of Pittsburgh, USA(1)
Sunny ConsolvoUniversity of Washington, USA(1)
Stephane ConversyUniversite de Toulouse, France(1)
Augmenting the Scope of Interactions with Implicit and Explicit Graphical Structures - Paper
Contribution & Benefit: Discusses graphical interaction with structures, and with multiple objects through structures. Introduces two novel and consistent interactive tools: ManySpector, an enhanced inspector, and user-provided dependency links.
ACM
Stéphane ConversyUniversité de Toulouse - ENAC/IRIT, Toulouse, France(1)
Gregorio ConvertinoXerox Research Center Europe, Grenoble, France, (1)
Mac CoombeCSIRO, Australia(1)
Seth CooperUniversity of Washington, USA(1)
Game Experiences - May 7, 2012, 11:30
The Impact of Tutorials on Games of Varying Complexity - Paper
Community: design
Contribution & Benefit: Describes a multivariate study of tutorials in three video games with 45,000 players. Shows that tutorials may only have value for games with mechanics that cannot be discovered through experimentation.
ACM
Jeremy CooperstockMcGill University, Canada(2)
Ed CopcuttThe Open University, UK(1)
Video - May 8, 2012, 11:30
The Interactive Punching Bag - Videos
Community: design
Contribution & Benefit: The ‘interactive punching bag’ is a programmable device that adds sensors, sound, lights, and a display to a conventional punching bag.
Jason CoposkyRenaissance Computing Institute, USA(1)
Music Across CHI - May 8, 2012, 11:30
Designing Virtual Instruments with Touch-Enabled Interface - Short Case Study
Community: designCommunity: engineering
Contribution & Benefit: Describes designing a virtual percussion instrument system on a multi-touch tabletop. Can be adopted by users collaboratively to emulate real-world percussive music playing and offer advantages of digital instruments.
Joseph CorneliThe Open University, UK(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Marilyn CorneliusStanford University, USA(1)
Michael CorrellUniversity of Wisconsin-Madison, USA(1)
Dan CosleyCornell University, USA(2)
Intimacy and Connection - May 7, 2012, 16:30
It's Complicated: How Romantic Partners Use Facebook - Paper
Contribution & Benefit: A qualitative study exploring how romantic partners make Facebook-related decisions and how Facebook's affordances support them. Provides examples/ideas for thinking about designs and theorizing about ways people manage privacy and relationships.
ACM
Scott CountsMicrosoft Research, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Catherine CourageCitrix Systems, USA(1)
Women in UX Leadership in Business - Panel
Contribution & Benefit: The goal of this panel is to launch a dialog on women in UX leadership in business. Our panelists of women leaders will share their insights with the UX community.
Lynne CoventryNorthumbria University, UK(2)
Anna L CoxUniversity College London, UK(4)
Game Experiences - May 7, 2012, 11:30
Not Doing But Thinking: The Role Of Challenge In Immersive Videogames - Paper
Community: user experience
Contribution & Benefit: Three experiments manipulate challenge of a video game. Demonstrate that the challenge experienced is an interaction between level of expertise of the gamer and cognitive challenge encompassed within the game.
ACM
Future Design - May 9, 2012, 09:30
Choosing to Interleave: Human Error and Information Access Cost - Note
Contribution & Benefit: Empirical study demonstrating that the cost of accessing information can impact on multitasking performance. Choosing to interleave the programming of medical devices can result in more omission errors.
ACM
David CoyleUniversity of Bristol, UK(3)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Simple, Sustainable Living - May 6, 2012, 09:00
Interaction Design and Emotional Wellbeing - Workshop
Community: design
Contribution & Benefit: The workshop will consider the design of technology to support emotional wellbeing. It will provide a forum for discussion and set an agenda for future research in this area.
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
andy crabtreeUniversity of Nottingham, UK(1)
Music - May 9, 2012, 11:30
Digging in the Crates: An Ethnographic Study of DJs' Work - Paper
Contribution & Benefit: Presents an analysis of how DJs collect, prepare, perform and promote music. Raises implications for technologies to support DJs and for studies of music consumption and sharing in other settings.
ACM
Andy CrabtreeUniversity of Nottingham, (1)
Henriette CramerMobile Life Centre at SICS, Sweden(1)
Drawing the City: Differing Perceptions of the Urban Environment - Note
Contribution & Benefit: We provide an updated study of the Milgram Mental Maps experiment, also considering demographic and tech-use attributes. Useful to those working on mobile LBS and Urban Computing services.
ACM
Jared CraneIndiana University, USA(1)
Lorrie CranorCarnegie Mellon, USA(1)
Why Johnny Can't Opt Out: A Usability Evaluation of Tools to Limit Online Behavioral Advertising - Paper
Contribution & Benefit: Describes usability problems identified through a laboratory study to evaluate tools to limit OBA. Designers will be aware of these problems and could use our methodology to evaluate their tools.
ACM
Lorrie Faith CranorCarnegie Mellon, USA(1)
Michael CraryUniversity of Florida, USA(1)
Rafael CroninIndiana University, USA(1)
Video - May 8, 2012, 11:30
Haptic Lotus - A Theatre Experience for Blind and Sighted Audiences - Videos
Contribution & Benefit: Can technologies facilitate comparable cultural experiences for both blind and sighted audiences? The Haptic Lotus is a device that changes its form as people walk through a dark immersive installation.
Andrew CrossanUniversity of Glasgow, (1)
Signing on the Tactile Line: A Multimodal System for Teaching Handwriting to Blind Children - ToCHI
Contribution & Benefit: McSig is a multimodal system for teaching blind children to write and draw. Similar combinations of tactile, haptic, sound and stylus interaction could be useful for other non-visual interaction situations.
Danielle CummingsTexas A&M University, USA(1)
Sally Jo CunninghamUniversity of Waikato, New Zealand(1)
Donna CuomoThe MITRE Corporation, Bedford, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Igor D.D. CurcioNokia Research Center, Finland(1)
Tools for Video + Images - May 7, 2012, 16:30
Video as memorabilia: User needs for collaborative automatic mobile video production - Note
Community: design
Contribution & Benefit: Presents guidelines for designers of collaborative video production tools based on a field study of automatic remixing of audience captured video. Can assist in considering memorabilia, control and acknowledgement issues.
ACM
Edward CutrellMicrosoft Research India, India(4)
HCI4D: Business - May 7, 2012, 16:30
Understanding Negotiation in Airtime Sharing in Low-income Microenterprises - Paper
Community: design
Contribution & Benefit: Paper presents a study of airtime sharing among low income, microenterprises in India. Findings and design thoughts point to lessons for bandwidth sharing in HCI and HCI4D.
ACM
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
ICT4D - May 9, 2012, 11:30
mClerk: Enabling Mobile Crowdsourcing in Developing Regions - Paper
Contribution & Benefit: Describes a new platform for crowdsourcing graphical tasks via SMS messages and studies its deployment in semi-urban India. Demonstrates that paid crowdsourcing can be feasible and viral in developing regions.
ACM
Mary CzerwinskiMicrosoft Research, USA(2)
Affective Presence - May 8, 2012, 09:30
AffectAura: An Intelligent System for Emotional Memory - Paper
Community: user experience
Contribution & Benefit: We present AffectAura, an emotional prosthetic, that combines a multi-modal sensor system for continuously predicting user affective states with an interface for user reflection.
ACM
Visualization + Visual Analysis - May 9, 2012, 09:30
Understanding the Verbal Language and Structure of End-User Descriptions of Data Visualizations - Note
Contribution & Benefit: Exploratory study of the verbal language employed by end users in describing data visualizations. Can assist designers of interfaces (languages, APIs, GUIs) for data visualization.
ACM
D
Claudia D'AdamoWheaton College, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Laura DabbishCarnegie Mellon University, USA(1)
Communication and Commitment in an Online Game Team - Paper
Community: design
Contribution & Benefit: Describes an experiment on inducing communication in online game groups. Examines the influence of communication topic and communicator role on group commitment. Extends our understanding of commitment in online groups.
ACM
Raimund DachseltUniversity of Magdeburg, Magdeburg, Germany, (4)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Space: The Interaction Frontier - May 8, 2012, 11:30
Going Beyond the Surface: Studying Multi-Layer Interaction Above the Tabletop - Paper
Contribution & Benefit: Presents guidelines for designers of Tangible Magic Lens systems that are targeted for a tabletop environment. Can assist in developing effective multi-layer based interaction styles.
ACM
Do You See What Eye See - May 10, 2012, 14:30
Look & Touch: Gaze-supported Target Acquisition - Paper
Community: design
Contribution & Benefit: Describes and compares interaction techniques for combining gaze and touch input from a handheld for target selection. Can help improving the performance and usability for the interaction with distant displays.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Jing D. DaiIBM T.J. Watson Research Center, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Laura DaleyUniversity of Lincoln, UK(1)
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Nicholas DaltonOpen University, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Ruth DaltonNorthumbria University, UK(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Elizabeth DalyIBM T.J. Watson Research, USA(1)
Laurie DamianosThe MITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Avinoam DananUniversity of Haifa, Israel(1)
Workplace - May 7, 2012, 14:30
Impression Formation in Corporate People Tagging - Paper
Contribution & Benefit: People tagging offers unique insight about self-presentation and concurrently the perception by others based on explicit data in the form of tags in an organizational environment. Findings suggest design implications.
ACM
Andrew DangUniversity of Southern California, USA(2)
Interactivity - May 8, 2012, 15:50
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Interactivity
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Student Game Competition - May 8, 2012, 14:30
Combiform: Beyond Co-attentive Play, a Combinable Social Gaming Platform - Student Game Competition
Contribution & Benefit: Combiform is a gaming console that enables players to combine their controllers, opening up a new level of collaborative and competitive experiences where body-to-body and body-to-screen interactions happen in parallel.
Srinivasa DatlaUAB, USA(1)
Glorianna DavenportMassachusetts Institute of Technology, USA(1)
Thomas DaviesUniversity College London, London(1)
Needle in the Haystack - May 8, 2012, 14:30
The Case of the Missed Icon: Change Blindness on Mobile Devices - Paper
Contribution & Benefit: Presents evidence that change blindness occurs on small displays and is affected by interface designs. Can assist mobile application developers in improving the delivery of information through visual changes.
ACM
Janet DavisGrinnell College, USA(2)
Occupy CHI! Engaging U.S. Policymakers - Panel
Contribution & Benefit: Updated May 1: Panelists Lorrie Cranor, Ben Bederson, and Whitney Quesenbery share compelling stories and lessons about how HCI has (or has not) influenced U.S. public policy. Get inspired, take action!
Mia DavisStanford University, USA(1)
Richard DavisSingapore Management University, Singapore(3)
Video - May 8, 2012, 11:30
Anyone Can Sketch Vignettes! - Videos
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
Interactivity - May 8, 2012, 15:50
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Interactivity
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Sensing + Sensible Interaction - May 9, 2012, 09:30
Vignette: Interactive Texture Design and Manipulation with Freeform Gestures for Pen-and-Ink Illustration - Paper
Community: design
Contribution & Benefit: Presents a sketch-based application for interactive pen-and-ink illustration. The novel interaction and workflow enables to create a wide range of paintings easily and quickly, along with preserving personal artistic style.
ACM
Tyler DavisMissouri Western State University, USA(1)
Student Design Competition - May 9, 2012, 14:30
MeCasa: A Family Virtual Space - Student Design Competition
Contribution & Benefit: MeCasa: a tool for connecting family members who have been geographically separated.
Antonella De AngeliUniversity of Trento, Italy(1)
Arnout De BruijnUniversity of Twente, Netherlands(1)
Adriana de CarvalhoCarnegie Mellon University, USA(1)
Suzanne de CastellSimon Fraser University, Canada(1)
alt.chi: Games and Play - May 9, 2012, 09:30
Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons - alt.chi
Contribution & Benefit: We present a categorization of WoW addons using a multifaceted expertise framework, proposing a theoretically-grounded and empirically-driven model for conceptualizing the ways that addons extend different expressions of game-based ability.
Munmun De ChoudhuryRutgers University, USA(1)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Jean-Baptiste de la RiviereImmersion SAS, France(1)
Alexander De LucaUniversity of Munich, Germany(1)
Touch me once and I know it's you! Implicit Authentication based on Touch Screen Patterns - Paper
Contribution & Benefit: Presents two user studies of an implicit authentication approach for touch screen phones. Proofs that it is possible to distinguish users by the way they perform the authentication.
ACM
Giorgio De MichelisUniversity of Milano - Bicocca, Italy(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Daniel de VliegherDelft University of Technology, Netherlands(1)
David DearmanNokia Research Center, USA(2)
Evaluating the Implicit Acquisition of Second Language Vocabulary Using a Live Wallpaper - Paper
Contribution & Benefit: Using a novel language learning interfaces (called Vocabulary Wallpaper) we explore if second language vocabulary can be implicitly acquired through a user’s explicit interactions with her mobile phone.
ACM
Determining the Orientation of Proximate Mobile Devices using their Back Facing Camera - Note
Contribution & Benefit: Novel method to determine the relative orientation or proximate mobile device using only their backside camera. We implemented this method as a service to provide orientation information to mobile applications.
ACM
Aaron DeChamplainUniversity of Ontario Institute of Technology, Canada(1)
Ibrahim DelenUniversity of Michigan, USA(1)
Nicola DellUniversity of Washington, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
"Yours is Better!" Participant Response Bias in HCI - Paper
Contribution & Benefit: Interviewer demand characteristics can lead to serious experimental biases in HCI. Our study in Bangalore, India shows that researchers should expect significant response biases, especially when interacting with underprivileged populations.
ACM
Kurt DeMaagdMichigan State University, USA(1)
A Quantitative Explanation of Governance in an Online Peer-Production Community - Note
Contribution & Benefit: Decision making processes are an integral part of online community governance.Understanding the relationship between user feedback and editorial deletion decisions has broader implications for design, infrastructure, and sustainability for communities.
ACM
Sebastian DenefFraunhofer FIT, Germany(1)
Design Theory & Practice - May 9, 2012, 16:30
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
ACM
Melissa R DensmoreUniversity of California, Berkeley, USA(2)
HCI4D: Business - May 7, 2012, 16:30
Experiences with Bulk SMS for Health Financing in Uganda - Long Case Study
Community: user experience
Contribution & Benefit: Analyzes the deployment and use of a Bulk SMS system for a health financing project in Uganda over 6 months. Can assist designers in understanding organizational use of SMS platforms.
ICT4D - May 9, 2012, 11:30
Claim Mobile: When to Fail a Technology - Paper
Community: user experience
Contribution & Benefit: Details the motivations and context for 'failing' Claim Mobile, a mobile application developed for a health-financing program in Uganda. Encourages long-term evaluation of HCI4D projects, and learning from failure.
ACM
Tony DeRosePixar Animation Studios, USA(2)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
What a Lovely Gesture - May 10, 2012, 11:30
Proton: Multitouch Gestures as Regular Expressions - Paper
Contribution & Benefit: Describes a framework that allows developers to declaratively specify multitouch gestures as regular expressions. Supports static analysis of gesture conflicts and the creation of gestures via a graphical editor.
ACM
Chamika DeshanKeio-NUS CUTE Center, Singapore, Singapore(1)
Audrey DesjardinsSimon Fraser University, Canada(1)
Stef Desmete-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
Heather DesurvireBehavioristics, Inc., USA(1)
Laura DeThorneUniversity of Illinois at Urbana-Champaign, USA(1)
Christian A DetweilerDelft University of Technology, The Netherlands(1)
Methods to Account for Values in Human-Centered Computing - Workshop
Community: designCommunity: engineeringCommunity: managementCommunity: user experience
Contribution & Benefit: Describes a workshop on developing methodological frameworks for values in human-centered computing, and putting these methods into practice. Can help designers, users and other stakeholders account for values in design.
Anind DeyCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Niloofar DezfuliTechnische Universität Darmstadt, Germany(2)
Nicholas DiakopoulosRutgers University, USA(1)
Finding and Assessing Social Media Information Sources in the Context of Journalism - Paper
Contribution & Benefit: Design and evaluation of a system for journalists to filter and assess the verity of sources found through social media, including eyewitness, user-archetype classifiers, and network and location cues.
ACM
Judy DiamondUniversity of Nebraska State Museum, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Sara DiamondOCAD University, Canada(1)
Connor DickieHuman Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Sarah DiefenbachFolkwang University of Arts, Germany(2)
A Transformational Product to Improve Self-Control Strength: the Chocolate Machine - Note
Community: design
Contribution & Benefit: The Chocolate Machine is an exploratory interactive product to train self-control strength. Self-control is at the heart of many desirable behaviours, but often neglected by Persuasive Technologies.
ACM
Jonathan DiehlRWTH Aachen University, Germany(1)
Usability and User Research - May 10, 2012, 14:30
Evaluating the Benefits of Real-time Feedback in Mobile Augmented Reality with Hand-held Devices - Note
Contribution & Benefit: Adding real-time feedback to a mobile Augmented Reality system to reflect the status of the physical objects being manipulated improves performance by reducing the division of attention.
ACM
Paul DietzMicrosoft, USA(1)
Phone as a Pixel: Enabling Ad-Hoc, Large-Scale Displays Using Mobile Devices - Note
Community: engineering
Contribution & Benefit: We present system for creating large displays from a collection of smaller devices, opening opportunities for creating large displays using individuals mobile phones at events such as conferences and concerts.
ACM
Sander DijkhuisEindhoven University of Technology, Netherlands(1)
Pierre DillenbourgEPFL, Switzerland(2)
Xianghua DingFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Ahmet DirikUludag University, Turkey(1)
Workplace - May 7, 2012, 14:30
You've got video: Increasing clickthrough when sharing enterprise video with email - Note
Community: user experience
Contribution & Benefit: We summarize our research on increasing the information scent of video recordings that are shared via email in a corporate setting. We report on the results of two user studies.
ACM
Abdigani DiriyeUniversity College London, UK(1)
Carl DiSalvoGeorgia Institute of Technology, USA(3)
Critical Perspectives on Design - May 8, 2012, 09:30
Sustainably Unpersuaded: How Persuasion Narrows our Vision of Sustainability - Paper
Community: design
Contribution & Benefit: Critically analyzes persuasive technology as a modernist approach to solving social problems. Identifies structural limitations of persuasive technology as an approach to sustainability and offers alternatives.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Morgan DixonUniversity of Washington, USA(1)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
Ellen Yi-Luen DoGeorgia Institute of Technology, USA(1)
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Gavin DohertyTrinity College Dublin, Ireland(1)
Engagement with Online Mental Health Interventions: An Exploratory Clinical Study of a Treatment for Depression - Paper
Contribution & Benefit: A clinical study of an online intervention for depression designed to maximise client engagement using a range of strategies. Yielded high user engagement and clinically significant improvements in depression scores.
ACM
Jason M DohertyUniversity of Edinburgh, UK(1)
Eurico DoiradoNational Institute of Informatics, Japan(1)
Caroline DombrowskiUniversity of Washington, USA(1)
Lynn DombrowskiUniversity of California, Irvine, USA(1)
The Labor Practices of Service Mediation: A Study of the Work Practices of Food Assistance Outreach - Paper
Contribution & Benefit: Extends the construct of mediation to service systems through a study of e-government outreach work. Can help researchers understand how to enable access and use of services for low-resource populations.
ACM
Thomas J DonahueBowling Green State University, USA(1)
Tao DongUniversity of Michigan, USA(2)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Jonathan DonnerMicrosoft Research India, Bangolore, India(1)
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Mira DontchevaAdobe Systems, USA(3)
Teaching with Games - May 9, 2012, 14:30
Discovery-based Games for Learning Software - Note
Community: design
Contribution & Benefit: Describes a discovery-based learning game that teaches people how to use complex software such as Adobe Photoshop using the Jigsaw metaphor. Can scaffold and motivate learning new tools and techniques.
ACM
Mira DontchevaAdobe Advanced Technology Labs, USA(1)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Tanja DöringUniversity of Bremen, Germany(1)
Anup DoshiUniversity of California, San Diego, USA(1)
Nancy DoubledayRochester Institute of Technology, USA(1)
Workplace - May 7, 2012, 14:30
Designing Experiential Prototypes for the Future Workplace - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describes a successful Xerox-sponsored open innovation project that generated innovative designs and prototypes for the future of the workplace with Rochester Institute of Technology (RIT).
Scott DouglassAir Force Research Laboratory, USA(1)
Designing a Debugging Interaction Language for Cognitive Modelers: An Initial Case Study in Natural Programming Plus - Paper
Contribution & Benefit: Investigates how a debugging environment should support cognitive modelers. Suggests design implications as well as validation opportunities for interactive programming tools and languages.
ACM
Paul DourishUniversity of California, Irvine, Irvine, California, United States, (1)
Publics and Civic Virtues - May 8, 2012, 14:30
Towards a Framework of Publics: Re-encountering Media Sharing and its User - ToCHI
Contribution & Benefit: This paper proposes “publics” from media theory to stimulate reflection on prevailing interpretations of participation. Implications concern the role of digital media for collective practice and expression of values.
Paul DourishUniversity of California, Irvine, USA(2)
Andrew DoveNational Instruments, USA(1)
SIG: End-User Programming - May 9, 2012, 14:30
SIG: End-User Programming - SIG Meeting
Community: engineering
Contribution & Benefit: This special interest group meeting will bring together the community of researchers and companies focused on creating end-user programming tools, thereby facilitating technology transfer and future collaboration.
Rumana DowlaAmader Gram, Bangladesh(1)
J. Stephen DownieUniversity of Illinois at Urbana Champaign, USA(1)
Dustin DowningTexas State University, USA(1)
Anders DrachenAalborg University, Denmark(1)
Pierre DragicevicINRIA, France(1)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Sebastian DraxlerUniversity of Siegen, Germany(1)
Better Together - May 10, 2012, 11:30
Supporting the Social Context of Technology Appropriation: On a Synthesis of Sharing Tools and Tool Knowledge - Paper
Community: management
Contribution & Benefit: We introduce a holistic appropriation support approach, using Eclipse as an example. We address especially the entanglement of social aspects (learning, trust) and technical aspects (tailoring, configuring, installing) of appropriation.
ACM
Susan DrayDray & Associates, Inc., USA(1)
Work Life Balance in HCI - May 10, 2012, 14:30
Work Life Balance in HCI - SIG Meeting
Community: management
Contribution & Benefit: This SIG explores possible solutions to the challenges that HCI researchers and practitioners face in their everyday lives in an attempt to maintain a work life balance.
Clemens DrewsIBM Research - Almaden, USA(1)
Martha DriessnackUniversity of Iowa, USA(1)
Health and Children - May 10, 2012, 09:30
Supporting Face-To-Face Communication Between Clinicians and Children with Chronic Headaches Through a Zoomable Multi-Touch App - Paper
Contribution & Benefit: Provides evidence that zoomable multitouch app helps children with chronic headaches communicate more detailed descriptions of pain than paper-based alternatives.
ACM
Steven DruckerMicrosoft Research, USA(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Allison DruinUniversity of Maryland, USA(3)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Invited: Child Computer Interaction SIG - Postcards and Conversations - SIG Meeting
Contribution & Benefit: The networking event for the Child Computer Interaction community, especially designed to welcome new comers in the field, and to allow lots of informal and personal interaction.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Jill DruryMITRE Corporation, USA(1)
Evaluation of the Uses and Benefits of a Social Business Platform - Long Case Study
Community: management
Contribution & Benefit: This case study evaluates how knowledge workers within a corporation use and benefit from using a social business platform and how different patterns of staff activities impact their experienced benefits.
Honglu DuPennsylvania State University, USA(1)
Learning with Children - May 9, 2012, 16:30
Video Kids: Augmenting Close Friendships with Asynchronous Video Conversations in VideoPal - Paper
Community: user experience
Contribution & Benefit: This work demonstrates the power of asynchronous video to support children's rich social interactions and augment existing face-to-face friendships. The results highlight important insights for children's use of video communication.
ACM
Gershon DublonMIT Media Lab, USA(1)
Video - May 8, 2012, 11:30
Tongueduino: Hackable, High-bandwidth Sensory Augmentation - Videos
Contribution & Benefit: The tongue has an extremely dense sensing resolution and extraordinary degree of neuroplasticity. Tongueduino is an electro-tactile tongue display that uses those characteristics to interface the user's body to electronic sensors.
Nicolas DucheneautPalo Alto Research Center (PARC), USA(2)
Understanding Gamers - May 10, 2012, 11:30
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics - Note
Contribution & Benefit: Examines how in-game behaviors map onto real world demographic variables. Provides empirical data to prioritize or dynamically tailor game mechanisms given a target demographic audience.
ACM
Understanding Gamers - May 10, 2012, 11:30
Online Gaming Motivations Scale: Development and Validation - Note
Contribution & Benefit: Cross-cultural factor validation and predictive validation of online gaming motivations scale. Provides important theoretical bridge in examining links between demographics, motivation, engagement, and behavioral outcomes in games and gamified applications.
ACM
Jeannie DucherMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Andrew DuchowskiClemson University, USA(2)
Gaze Interaction in the Post-WIMP World - SIG Meeting
Contribution & Benefit: This SIG meeting invites researchers and practitioners to get an insight in and to discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interfaces.
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Emily DuffUniversity of Southern California, USA(1)
Casey DuganIBM T.J. Watson Research, USA(1)
Susan DumaisMicrosoft Research, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Direct Answers for Search Queries in the Long Tail - Paper
Contribution & Benefit: We introduce Tail Answers: a large collection of crowdsourced search results that are unpopular individually but together address a large proportion of search traffic.
ACM
Mark D DunlopUniversity of Strathclyde, UK(2)
Touch Text Entry - May 10, 2012, 09:30
Multidimensional Pareto Optimization of Touchscreen Keyboards for Speed, Familiarity and Improved Spell Checking - Paper
Contribution & Benefit: Describes a new approach to keyboard layout optimization for faster text entry with better spell correction on touchscreen phones, while retaining familiarity with Qwerty. Includes designs and user test results.
ACM
Cody DunneMicrosoft Research, USA(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
GraphTrail: Analyzing Large Multivariate, Heterogeneous Networks while Supporting Exploration History - Paper
Contribution & Benefit: Visualization design for exploring large multivariate, heterogeneous networks using attribute aggregation while integrating users' exploration history directly in the workspace. This improves exploration recall and sharing of analyses with others.
ACM
Anthony DunniganFX Palo Alto Laboratory, Inc, USA(1)
Lauren DunningUniversity of California, Irvine, USA(1)
Paul DunphyNewcastle University, UK(3)
Questionable Concepts: Critique as Resource for Designing with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes an exploration of critique as a participatory design method with groups of people aged over 80. Explains how critique is useful for identifying problems and iterating new ideas.
ACM
Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings - Paper
Community: design
Contribution & Benefit: Describes the participatory design of two paper-based digital payment systems with groups of people aged over 80. Provides guidance for researchers and practitioners collaborating with extraordinary user groups.
ACM
Andreas DünserHIT Lab NZ, New Zealand(2)
360° Panoramic Overviews for Location-Based Services - Note
Community: design
Contribution & Benefit: Investigates how visualizing 360° panoramas of the environment surrounding the user can help her locating objects in the environment. Helps designers understanding how to integrate panoramic overviews into location-based services.
ACM
Penny DuquenoyMiddlesex University, UK(1)
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Abigail DurrantUniversity of Nottingham, UK(1)
ICT4D - May 9, 2012, 11:30
In Dialogue: Methodological Insights on Doing HCI Research in Rwanda - Long Case Study
Community: user experience
Contribution & Benefit: Case study of research on memorialisation in post-genocide Rwanda, focussing on methodological challenges of working in a "transnational" context. Findings develop methodological insights with relevance to wider HCI audiences.
Erik DuvalUniversity of Leuven, Belgium(2)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Applying Design Strategies in Publication Networks – A Case Study - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: A comparative case study that investigates the influence of design strategies on the user behavior. Can provide a guidance in choosing a design strategy in sensemaking tools.
Erik DuvalKU Leuven, Belgium(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Interactive Exploration of Geospatial Network Visualization - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing the design of a geospatial network visualization of scientific collaboration for a multitouch tabletop. Can help designers adapting prototypes by opportunistically demonstrating in live settings.
E
Andreas EckhardtGoethe-Universität Frankfurt am Main, Germany(1)
Brittany EddyPartners in Health, USA(1)
ICT4D - May 9, 2012, 11:30
Using NFC Phones to Track Water Purification in Haiti - Long Case Study
Community: design
Contribution & Benefit: This case study describes the decision-making process, the opportunities, and the difficulties of designing and rolling out a NFC-based system to help provide clean water in Haiti.
Darren EdgeMicrosoft Research Asia, China(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Ernest EdmondsDe Montfort University, UK(2)
Keith EdwardsGeorgia Tech, (1)
WindowScape: Lessons Learned from a Task Centric Window Manager - ToCHI
Contribution & Benefit: Deployment study of a scaling window manager that supports organization and grouping. Also discusses design process, particularly including alternatives and tradeoffs.
Troy EffnerCarnegie Mellon University, Pittsburgh, USA, USA(1)
Sergey EfremovMoscow State Institute of Electronics and Mathematics, Russian Federation(1)
Berry EggenEindhoven University of Technology, Netherlands(1)
Paul EgglestoneUniversity of Central Lancashire, UK(1)
Pelle EhnMedea, Malmö University, Sweden(1)
What is the Object of Design? - alt.chi
Community: design
Contribution & Benefit: Proposes design as accessing, aligning, and navigating “constituents” of the object of design. People interact with the object of design through its constituents, combining creativity, participation and experience in drawing-things-together.
Kate EhrlichIBM, USA(2)
Groups @ Work - May 10, 2012, 14:30
The Impact of Communication Structure on New Product Development Outcomes - Paper
Community: management
Contribution & Benefit: Our study found that hierarchical communication patterns improve delivery performance but hinder quality outcomes in new product development projects. On the other hand, small-world communication structures exhibited opposite effects.
ACM
Better Together - May 10, 2012, 11:30
Diversity among Enterprise Online Communities: Collaborating, Teaming, and Innovating through Social Media - Paper
Community: management
Contribution & Benefit: We describe different types of enterprise online communities, with implications for community success metrics, tools to support those communities, organizational design, and theories of online communities and virtual teams.
ACM
Michael EisenbergUniversity of Colorado Boulder, USA(1)
Video - May 8, 2012, 11:30
Plushbot: an Introduction to Computer Science - Videos
Community: design
Contribution & Benefit: Plushbot is a system that allows children to create their own interactive plush toys with computational elements and ideas embedded.
Jacob EisensteinGeorgia Institute of Technology, USA(1)
Nnanna EkedebeTowson University, USA(1)
Iris ElberseEindhoven University of Technology, Netherlands(1)
Sarah ElfenbeinYale University, USA(1)
Phylo-Genie: Engaging Students in Collaborative 'Tree-Thinking' through Tabletop Techniques - Paper
Contribution & Benefit: Describes the design and implementation of an interactive tabletop system, Phylo-Genie, which supports the learning of phylogeny. Study shows that Phylo-Genie promotes engagement, collaboration, and learning compared to traditional learning tools.
ACM
Micheline EliasEcole Centrale Paris "ECP", France(1)
Future Design - May 9, 2012, 09:30
Annotating BI Visualization Dashboards: Needs & Challenges - Paper
Contribution & Benefit: Presents the user-centered design of a visualization dashboard, which supports context aware and multi-chart annotations applied across visualizations and data dimension levels. Discusses challenges in annotating dynamic and hierarchical data.
ACM
Steven EllisClemson University, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Nicole EllisonMichigan State University, USA(1)
Niklas ElmqvistPurdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Natalia EmUniversity of Texas at Austin, USA(1)
Paul G.M. EmmelkampUniversity of Amsterdam, Netherlands(1)
Colleen EmmeneggerUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Alex EndertVirginia Tech, USA(1)
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
David EnglandLiverpool John Moores University, UK(2)
David EnglandLJMU, UK, UK(2)
Digital Art and Interaction: Lessons in Collaboration - Long Case Study
Contribution & Benefit: We present the evolution of Digital Art and HCI collaborations via three case studies. Such collaborations need early, ongoing engagement and HCI techniques need to evolve to support future collaborations.
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Barrett EnsUniversity of Manitoba, Canada(1)
See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays - Paper
Contribution & Benefit: See Me, See You is a lightweight method that uses finger orientation for distinguishing touches from multiple users on digital tabletops. Our detection method is accurate under complex conditions.
ACM
Thomas EricksonIBM, USA(1)
The Dubuque Water Portal: Evaluation of the Uptake, Use and Impact of Residential Water Consumption Feedback - Paper
Community: user experience
Contribution & Benefit: Evaluation of a water portal deployed to 303 homes that used feedback and social techniques to produce a 6.6% decrease in water consumption. Can assist designers of residential feedback systems.
ACM
Sebastian EschTechnische Universität München, Germany(1)
Lizbeth EscobedoUniversidad Autonoma de Baja California, Mexico(1)
Abigail C EvansUniversity of Washington, USA(1)
Taming Wild Behavior: The Input Observer for Text Entry and Mouse Pointing Measures from Everyday Computer Use - Paper
Contribution & Benefit: Presents a tool that can measure text entry and mouse pointing performance from everyday computer use. Device makers, researchers, and assistive technology specialists may benefit from measures of everyday use.
ACM
Margaret EvansUniversity of Michigan, USA(1)
Teaching with Games - May 9, 2012, 14:30
Of BATs and APEs: An Interactive Tabletop Game for Natural History Museums - Paper
Community: design
Contribution & Benefit: Describes user experiences with a tabletop game on evolution at a natural history museum. Can help designers approach evaluation of interactive surfaces in museums. Presents qualitative results on visitor engagement.
ACM
Michael EvansBritish Broadcasting Corporation, UK(1)
Future Design - May 9, 2012, 09:30
Researching the User Experience for Connected TV - A Case Study - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study presenting a variety of projects that highlight UX challenges and opportunities around internet-connected television. Can inspire developers to exploit this emerging platform to create novel experiences.
Vanessa EversHuman Media Interaction, University of Twente, Netherlands(1)
F
Casati FabioUniversity of Trento, Italy(1)
Jenny FådalStockholm University, Sweden(1)
Lennart FahlénSICS AB, Sweden(1)
Jerry FailsMontclair State University, USA(2)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Jill FantauzzacoffinGeorgia Institute of Technology, USA(4)
Course 5: Art and HCI in Collaboration - Course
Contribution & Benefit: This course will enable participants to develop skills in planning and carrying out collaborative projects in the intersection of HCI and the digital arts.
Sergio FantiniTufts University, USA(1)
Brainput: Enhancing Interactive Systems with Streaming fNIRS Brain Input - Paper
Contribution & Benefit: Describes a working system that uses brain activity as a passive, implicit input channel to an interactive system. Shows improved performance and experience with little additional effort from the user.
ACM
Habib M. FardounKing Abdulaziz University, Saudi Arabia(1)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Ribel FaresTexas State University, USA(1)
Fardad FaridiMassachusetts Institute of Technology, USA(1)
Jacob FarnyIndiana University Bloomington, USA(1)
Student Design Competition - May 9, 2012, 14:30
Anchor: Connecting Sailors to Home - Student Design Competition
Contribution & Benefit: Anchor is a tablet application that links sailors to home no matter where service takes them. It uses asynchronous media to synthesize synchronous messages with or without actual data transfer.
Haakon FasteCarnegie Mellon University, USA(3)
Visionary Models + Tools - May 8, 2012, 09:30
The Untapped Promise of Digital Mind Maps - Paper
Community: design
Contribution & Benefit: Existing mind mapping software applications have been evaluated, ethnographic research performed, and a framework of principles has been developed to inform the design of future tools for collaborative knowledge management.
ACM
Values in Research Practice - May 8, 2012, 11:30
Designing an Improved HCI Laboratory: A Massive Synthesis of Likes & Wishes - Short Case Study
Community: designCommunity: management
Contribution & Benefit: Case study describing a simple design exercise called “I like, I wish.” Findings from this exercise relevant to the design of more human-centered HCI research environments are discussed.
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
Guillaume FaureUniv Paris-Sud, France(1)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Darcy FehlingsDepartment of Paediatrics, University of Toronto, Canada(1)
Melanie FeinbergUniversity of Texas at Austin, USA(1)
Writing the Experience of Information Retrieval: Digital Collection Design as a Form of Dialogue - Paper
Community: design
Contribution & Benefit: Describes a process in which designers "write" a resource collection as a form of rhetorical expression. Demonstrates the use of humanistic criticism as an element of collection design.
ACM
Steven FeinerColumbia, USA(1)
Outside the Box - May 9, 2012, 09:30
Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction - Paper
Community: engineering
Contribution & Benefit: Describes the concept of virtualizing optical projections as a metaphor for interacting between handhelds and stationary displays. We present characteristics, implementation and evaluation of such virtual projections.
ACM
Steven FeinerColumbia University, USA(2)
Interactivity - May 8, 2012, 15:50
Using Augmented Snapshots for Viewpoint Switching and Manipulation in Augmented Reality - Interactivity
Contribution & Benefit: SnapAR is a magic-lens–based hand-held augmented reality application that allows its user to store snapshots of a scene and revisit them virtually at a later time.
Jean-Daniel FeketeINRIA, France(2)
Tangible Remote Controllers for Wall-Size Displays - Paper
Community: design
Contribution & Benefit: Describes customizable tangible remote controllers to interact with wall-size displays. Results from a controlled user study support their eyes-free use for visual exploration tasks.
ACM
Interactivity - May 8, 2012, 15:50
Stackables: Faceted Browsing with Stacked Tangibles - Interactivity
Community: design
Contribution & Benefit: We demonstrate Stackables - tangible widgets designed for individual and collaborative faceted browsing. Each stackable facet token represents search parameters and can be combined to formulate queries on realistic datasets.
Nicholas FellionHuman Media Lab, Queen's University., Canada(1)
Interactivity - May 8, 2012, 15:50
FlexCam – Using Thin-film Flexible OLED Color Prints as a Camera Array - Interactivity
Contribution & Benefit: FlexCam uses flexion to dynamically reconfigure the camera’s optical characteristics and as input to a realtime image-stitching algorithm enabling a dynamic viewfinder parametric to the camera’s physical configuration.
Chao FengSchool of Interactive Arts + Technology (SIAT), Surrey, Canada(1)
Jinjuan FengTowson University, USA(1)
Jinjuan FengUMBC, USA(1)
Wenxin FengSchool of Information, Renmin University of China, China(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Extending Fitts' Law to Account for the Effects of Movement Direction on 2D Pointing - Paper
Community: design
Contribution & Benefit: Improves understanding of modeling 2D pointing using Fitts' law, with an intuitive explanation for the new model. Provides practitioners and researchers with guidelines for UI and Fitts task experiment designs.
ACM
Mexhid FeratiIndiana University, USA(1)
Aural Browsing On-The-Go: Listening-based Back Navigation in Large Web Architectures - Paper
Community: user experience
Contribution & Benefit: Listening to a mobile site while on-the-go can be challenging. This paper introduces and evaluates topic- and list-based back, two strategies to enhance mobile navigation while aurally browsing the web.
ACM
Ylva FernaeusMobile Life @ SICS, Sweden(1)
Interactivity - May 8, 2012, 15:50
Mobile ActDresses: Programming Mobile Devices by Accessorizing - Interactivity
Community: design
Contribution & Benefit: Mobile ActDresses is a design concept where existing practices of accessorizing, customization and manipulation of a physical mobile device is coupled with the behaviour of its software.
Ylva FernaeusMobile Life, KTH, Sweden(1)
Pasts + Futures - May 9, 2012, 09:30
Revisiting the Jacquard Loom: Threads of History and Current Patterns in HCI - Paper
Community: design
Contribution & Benefit: We describe and reflect on the workings of the Jacquard loom from the perspective of contemporary HCI: materiality, graspability, full body interaction, sustainability and age.
ACM
Tiago FernandesInstituto de Telecomunicações, Portugal(1)
Tony FernandesStudioUE, USA(2)
Course 3: Global UX Strategies - May 7, 2012, 11:30
Course 3: Global UX Strategies - Course
Contribution & Benefit: This entertaining session will provide attendees with an understanding of issues that negatively impact the usability and market viability of digital products that are intended for international or multilingual audiences.
Health + Design - May 9, 2012, 14:30
User Centered Design in the OR - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: This case study illustrates how HCI techniques can be applied to the design of a User Experience for a computer-based surgical device. Video and photography from research will be shown.
Owen Noel Newton FernandoKeio-NUS CUTE Center, Singapore(1)
João Pedro FerreiraengageLab, University of Minho, Portugal(1)
Manuel João FerreiraDepartment of Industrial Electronics, University of Minho, Portugal(1)
Pedro FerreiraMobile Life, Sweden(1)
Appreciating plei-plei around mobiles: Playfulness in Rah Island - Paper
Community: design
Contribution & Benefit: Describes field work in Vanuatu around first time mobile phone adoption in an isolated community. Can assist designers and researchers involve playfulness in the design process of limited, inexpensive technologies.
ACM
Patrick FiauxVirginia Tech, USA(1)
Text Visualization - May 7, 2012, 14:30
Semantic Interaction for Visual Text Analytics - Paper
Contribution & Benefit: Description of design space for user interaction for visual analytics called Semantic Interaction, coupling foraging and synthesis stages of sensemaking. The system, ForceSPIRE, supports users throughout sensemaking for text documents.
ACM
Christos FidasDepartment of Computer Science, University of Cyprus, Cyprus(1)
Mailyn FidlerStanford University, USA(1)
Martin FieldTexas A&M University, USA(1)
Sally FincherUniversity of Kent, UK(1)
A Contextualised Curriculum for HCI - Workshop
Community: design
Contribution & Benefit: This workshop will center on a detailed examination of situated HCI teaching practices, providing contextualization of HCI curriculum topics.
Leah FindlaterUniversity of Washington, USA(2)
Touch Text Entry - May 10, 2012, 09:30
Beyond QWERTY: Augmenting Touch Screen Keyboards with Multi-Touch Gestures for Non-Alphanumeric Input - Note
Contribution & Benefit: We introduce a bimanual, multi-touch gestural approach for non-alphanumeric text input on touch-screen keyboards. This technique is designed to augment, not replace, existing solutions.
ACM
Pen + Touch - May 8, 2012, 09:30
Personalized Input: Improving Ten-Finger Touchscreen Typing through Automatic Adaptation - Paper
Contribution & Benefit: We introduce and evaluate two novel personalized keyboard interfaces. Results show that personalizing the underlying key-press classification model improves typing speed, but not when accompanied by visual adaptation.
ACM
Leah FindlaterUniversity of Maryland, USA(2)
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Samantha FinkelsteinCarnegie Mellon University, USA(1)
Teaching with New Interfaces - May 7, 2012, 11:30
Oh Dear Stacy! Social Interaction, Elaboration, and Learning with Teachable Agents - Paper
Community: user experience
Contribution & Benefit: Results from a think-aloud study provide insight into interaction between student rapport and learning gains with a teachable agent. Contributions include theoretical perspectives and practical recommendations for implementing rapport-building agents.
ACM
Patrick Tobias FischerStrathclyde University, UK(2)
Urban HCI - Interaction Patterns in the Built Environment - Doctoral Consortium
Contribution & Benefit: Urban activist interventions are usually done by artists, architects and designers rather than HCI researchers. By adopting their approach we might learn how to actively construct urban digital situations.
Spectators - May 7, 2012, 11:30
Urban HCI: Spatial Aspects in the Design of Shared Encounters for Media Facades - Paper
Community: design
Contribution & Benefit: We propose a terminology and a model for large-scale screens in urban environments. This model can help future designs for Media Facades to become more balanced and of greater social value.
ACM
Danyel FisherMicrosoft Research, USA(1)
Visualization + Visual Analysis - May 9, 2012, 09:30
Trust Me, I'm Partially Right: Incremental Visualization Lets Analysts Explore Large Datasets Faster - Paper
Community: engineering
Contribution & Benefit: We contribute a methodology for simulating aggregate queries against large data back-ends for researchers to explore interactions; and observations of expert analysts interacting with approximate queries.
ACM
Kristie FisherMicrosoft, USA(1)
Leveraging the Crowd - May 7, 2012, 11:30
Distributed Sensemaking: Improving Sensemaking by Leveraging the Efforts of Previous Users - Paper
Contribution & Benefit: We show that 'distributed sensemaking' -sensemaking while leveraging the sensemaking efforts of previous users- enables schema transfer between users, leading to improved sensemaking quality and helpfulness.
ACM
Scott FisherUniversity of Southern California, USA(1)
Stephen FitchettUniversity of Canterbury, New Zealand(2)
Improving Scrolling Devices with Document Length Dependent Gain - Paper
Contribution & Benefit: Describes a method for applying document-length-dependent gain to events reported by scrolling input devices such as scroll wheels. Empirically demonstrates the method's benefits.
ACM
AccessRank: Predicting What Users Will Do Next - Note
Community: engineering
Contribution & Benefit: Describes AccessRank, an algorithm that predicts user actions. Log analyses (web visits, window switches, and command use) demonstrate that it outperforms existing techniques (e.g. recency, frequency). Gives directions for deployment.
ACM
Siska FitrianieDelft University of Technology, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Daniel FittonUniversity of Central Lancashire, UK(4)
Simple, Sustainable Living - May 6, 2012, 09:00
Cool aX Continents, Cultures and Communities - Workshop
Community: design
Contribution & Benefit: This workshop aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures and communities.
George FitzmauriceAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
George FitzmauriceAutodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Geraldine FitzpatrickVienna University of Technology, Austria(2)
Affective Presence - May 8, 2012, 09:30
Understanding Heart Rate Sharing: Towards Unpacking Physiosocial Space - Paper
Contribution & Benefit: Explores how people make sense of interpersonal heart rate feedback in everyday social settings through a technology probe deployment. Identifies two categories of effects, with implications for supporting social connectedness.
ACM
Morten FjeldChalmers University of Technology, Sweden(1)
Me & My Mobile - May 10, 2012, 11:30
Exploring User Motivations for Eyes-free Interaction on Mobile Devices - Note
Contribution & Benefit: User-centered exploration of user motivations in choosing eyes-free technologies for mobile interaction. Increase understanding of eyes-free interaction by systematically examining motivations and establish high level design implications for satisfying user motivations.
ACM
David R FlatlaUniversity of Saskatchewan, Canada(1)
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation - Paper
Contribution & Benefit: Describes a recoloring tool that improves color differentiability by modeling user color perception abilities. Compared to existing recoloring tools, we improve accuracy by 20% and reduce selection time by two seconds.
ACM
Scott D. FlemingUniversity of Memphis, USA(1)
Paul C FletcherUniversity of Cambridge, UK(1)
I Did That! Being in Control - May 9, 2012, 14:30
I did that! Measuring Users' Experience of Agency in their own Actions - Paper
Contribution & Benefit: We draw on theoretical perspectives in cognitive neuroscience and describes two implicit methods through which personal agency can be empirically investigated. We report two experiments applying these methods to HCI problems.
ACM
Emmanuel FletyIRCAM, France(1)
Catherine FlickMiddlesex University, UK(1)
Learning with Children - May 9, 2012, 16:30
Designing for Child Resilience - Short Case Study
Community: user experience
Contribution & Benefit: Case study describing the development of a children's privacy centered online child protection device. Can assist in developing engaging value-centered technologies.
Martin FlinthamUniversity of Nottingham, UK(1)
Martin FlinthamUniversity of Nottingham, Nottingham, United Kingdom, (1)
Daniel FlorianUniversity of Trento, Italy(1)
Asbjørn FølstadSINTEF, Norway(1)
Usability Methods - May 9, 2012, 14:30
Analysis in Practical Usability Evaluation: A Survey Study - Paper
Contribution & Benefit: A survey of 155 usability practitioners is presented, providing insight in current usability evaluation analysis practices and recommendations on how to align future research with practitioner needs for analysis support.
ACM
James FogartyUniversity of Washington, USA(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces - Paper
Community: engineering
Contribution & Benefit: We present a general-purpose implementation of a target aware pointing technique, functional across an entire desktop.
ACM
ReGroup: Interactive Machine Learning for On-Demand Group Creation in Social Networks - Paper
Contribution & Benefit: Presents ReGroup, a novel end-user interactive machine learning system for helping people create custom, on-demand groups in online social networks. Can facilitate in-context sharing, potentially encouraging better online privacy practices.
ACM
Sean FollmerMassachusetts Institute of Technology, USA(1)
KidCAD: Digitally Remixing Toys Through Tangible Tools - Paper
Community: design
Contribution & Benefit: We bring physical interaction to digital modeling, allowing children to use existing physical objects as tangible building blocks for new designs. We introduce KidCAD a digital clay interface for remixing toys.
ACM
Eelke FolmerUniversity of Nevada, Reno, USA(1)
The User as a Sensor: Navigating Users with Visual Impairments in Indoor Spaces using Tactile Landmarks - Paper
Community: design
Contribution & Benefit: Describes an indoor navigation system that appropriates the user to be a sensor. The system can improve mobility for users with visual impairments and can be installed at low cost.
ACM
Jodi ForlizziCarnegie Mellon University, Pittsburgh, Pennsylvania, United States, (1)
Health + Design - May 9, 2012, 14:30
Using Context to Reveal Factors that Affect Physical Activity - ToCHI
Community: design
Contribution & Benefit: Describes three explorations of using contextual information to support reflection on factors that affect physical activity. Informs the design of physical activity awareness systems and, generally, personal informatics systems.
Jodi ForlizziCarnegie Mellon University, USA(2)
Ripple Effects of an Embedded Social Agent: A Field Study of a Social Robot in the Workplace - Paper
Contribution & Benefit: Describe a long-term field study of a social delivery robot in a workplace. Can assist the development of agents, avatars, and robots for individuals and organizations.
ACM
Hugh ForrestSXSW, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Derek FosterUniversity of Lincoln, UK(1)
'Watts in it for me?': Design Implications for Implementing Effective Energy Interventions in Organisations - Paper
Contribution & Benefit: Describes a Grounded Theory analysis of a series of organisational energy workshops focused on employee perceptions and use of energy in the workplace. Presents design insights for technology-enabled energy interventions.
ACM
Simon FothergillUniversity of Cambridge, UK(1)
Sensing + Sensible Interaction - May 9, 2012, 09:30
Instructing People for Training Gestural Interactive Systems - Paper
Community: engineering
Contribution & Benefit: Findings regarding the affect of kinematic instruction modality on training gestural interactive systems. Guideline for developers to collect training data for gesture recognition systems that achieve correctness and coverage.
ACM
Adam FourneyUniversity of Waterloo, Canada(1)
"Then Click 'OK!'" Extracting References to Interface Elements in Online Documentation - Note
Contribution & Benefit: This paper presents a recognizer for identifying references to user interface components in online documentation. We enumerate various challenges, and discuss how informal conventions in tutorial writing can be leveraged.
ACM
Adam FouseUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Greg FowlerAutodesk Canada, Canada(1)
Me & My Mobile - May 10, 2012, 11:30
123D Sculpt: Designing a Mobile 3D Modeling Application for Novice Users - Short Case Study
Community: design
Contribution & Benefit: Case study describing design and development of a touch-driven, 3D modeling application for a mobile device. Can assist designers in tailoring the user experience to accomodate novice and expert users.
Ann FraistatUniversity of Maryland, College Park, USA(1)
Teaching with Games - May 9, 2012, 14:30
Game Design for Promoting Counterfactual Thinking - Note
Community: design
Contribution & Benefit: Presents a formative typology of counterfactual design patterns that can help designers, educators, and players locate interesting fault lines in reality that facilitate the expansion of ARG mythologies.
ACM
Xavier FranchUniversitat Politecnica de Catalunya, Spain(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Steven FranconeriNorthwestern University, USA(1)
Mike FraserUniversity of Bristol, UK(1)
Augmenting Spatial Skills with Mobile Devices - Paper
Contribution & Benefit: Shows efficiency of mental rotation over touch or tilt techniques on smartphones and tablet PCs. Describes implications for designing mobile applications to enhance spatial skills.
ACM
Christopher FrauenbergerUniversity of Sussex, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Jean-Louis FrechinNoDesign, France(1)
Andre FreireUniversity of York, UK(1)
Guidelines are Only Half of the Story: Accessibility Problems Encountered by Blind Users on the Web - Paper
Community: design
Contribution & Benefit: An empirical study of 1383 problems encountered on 16 websites by 32 blind users. These problems were analysed for whether they were covered by the Web Content Accessibility Guidelines version 2.0
ACM
Brian FreyUniversity of Maryland Baltimore County, USA(1)
Jill FreyneCSIRO, Australia(2)
Batya FriedmanUniversity of Washington, USA(3)
Values in Research Practice - May 8, 2012, 11:30
The Envisioning Cards: A Toolkit for Catalyzing Humanistic and Technical Imaginations - Note
Community: design
Contribution & Benefit: We introduce the Envisioning Cards - an innovative toolkit for scaffolding value sensitive design processes in research and design activities. Early reports on their use include ideation, co-design, and heuristic critique.
ACM
Whitney FriedmanUniversity of California, San Diego, USA(1)
The Tools of the Trade - May 8, 2012, 14:30
Digital Pen and Paper Practices in Observational Research - Paper
Community: user experience
Contribution & Benefit: We present digital pen and paper practices and their integration with ChronoViz, documenting the co-evolution of notetaking and system features as participants used the tool during an 18-month field deployment.
ACM
Erin FriessUniversity of North Texas, USA(1)
Personas and Design - May 8, 2012, 11:30
Personas and Decision Making in the Design Process: An Ethnographic Case Study - Paper
Community: design
Contribution & Benefit: An ethnographic case study that investigates the ways personas are invoked in design decision-making sessions. The relative value of personas considering their limited use in active decision-making is explored.
ACM
Jon FroehlichUniversity of Maryland, College Park, USA(2)
Simple, Sustainable Living - May 6, 2012, 09:00
Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop
Contribution & Benefit: Discusses themes relevant to personal informatics in practice, such as practical lessons from prior work in designing systems, requirements for building effective tools, and development of infrastructures.
David M. FrohlichUniversity of Surrey, UK(1)
Peter FröhlichFTW Telecommunications Research Center, Austria(1)
Jeana FrostVU Amsterdam, Netherlands(2)
Jonathan FryeNew York University, USA(1)
Interactivity - May 8, 2012, 15:50
Scoop! A Movement-based Math Game Designed to Reduce Math Anxiety - Interactivity
Contribution & Benefit: Scoop! is a movement-based game designed to reduce math anxiety. Scoop! uses research on effects of ‘power poses’ to explore whether movement mechanics can shift feelings about math for players.
Chi-Wing FuNanyang Technological University, Singapore(2)
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Fabia FuUniversity of Washington, USA(1)
Wai-Tat FuUniversity of Illinois at Urbana-Champaign, USA(3)
Home and Family - May 10, 2012, 14:30
Age Differences in Exploratory Learning from a Health Information Website - Paper
Contribution & Benefit: An empirical study examined age differences in learning health information with recommended links having implications on designs of health information interfaces that facilitate search and learning for different age groups.
ACM
Understanding Experts' and Novices' Expertise Judgment of Twitter Users - Note
Community: user experience
Contribution & Benefit: Presents an empirical study to understand the differences between experts and novices in judging expertise of Twitter authors. Provides design guidelines for micro-blogger recommendation system.
ACM
Consensus Building in Open Source User Interface Design Discussions - Paper
Community: design
Contribution & Benefit: Reports on a study of consensus building in user interface design discussions in open source software. Provides design implications for promoting consensus in distributed discussions of user interface design issues.
ACM
Matthias FuchsFTW Telecommunications Research Center Vienna, Austria(1)
Verena FuchsbergerICT&S Center, University of Salzburg, Austria(2)
Personas and Design - May 8, 2012, 11:30
Revisiting Personas: The Making-of for Special User Groups - Long Case Study
Community: design
Contribution & Benefit: Describes a decision diagram for the creation of personas and its application. It aims at identifying the most appropriate approach taking into account different characteristics.
Yasuhiro FujiharaIwate Prefectural University, Japan(1)
Organizing the Recovery - May 10, 2012, 09:30
A Study of Reconstruction Watcher in Disaster Area - Short Case Study
Community: engineering
Contribution & Benefit: we propose a Reconstruction Watcher which lets people share reconstruction progress visually to gain public understanding and to support the disaster area.
Tsutomu FujinamiJapan Advanced Institute of Science and Technology, Japan(1)
Shogo FukushimaThe University of Electro-Communications, Japan(1)
Kotaro FunakoshiHonda Research Institute Japan Co., Ltd., Japan(1)
Susan FussellCornell University, Ithaca, USA(1)
Time + Task: Managing Work Life - May 9, 2012, 09:30
Do You See That I See? Effects of Perceived Visibility on Awareness Checking Behavior - Paper
Community: design
Contribution & Benefit: Experimental study exploring effects of available time and notifying observed parties on gathering awareness information. Provides a framework for understanding these behaviors, and results suggesting urgency and notification reduce gathering.
ACM
Stephane FymatPolarity Labs Inc., USA(1)
G
Krzysztof Z. GajosHarvard University, USA(2)
Human Performance Gives Us Fitts' - May 10, 2012, 14:30
Accurate Measurements of Pointing Performance from In Situ Observations - Paper
Contribution & Benefit: Method for obtaining lab-quality measurements of pointing performance from unobtrusive observations of natural in situ interactions.
ACM
Leveraging the Crowd - May 7, 2012, 11:30
Human Computation Tasks with Global Constraints - Paper
Contribution & Benefit: Describes a system for crowdsourcing itinerary planning called Mobi. Illustrates a novel crowdware concept for tackling complex tasks with global constraints by using a shared, collaborative workspace.
ACM
Guia GaliOCAD University, Canada(1)
Jose A. GalludUniversity of Castilla-La Mancha, Spain(2)
HCI RESEARCH AND EDUCATION IN ARABIC UNIVERSITIES - SIG Meeting
Contribution & Benefit: “HCI Research and Education in Arabic Universities” SIG objective is to identify the century challenges for Arabic universities to improve the HCI research and promote the international presence in cooperation projects.
Samyukta GanesanUniversity of Maryland, Baltimore County (UMBC), USA(1)
Eva GanglbauerVienna University of Technology, Austria(1)
Yue GaoUniversity of Saskatchewan, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
The Acute Cognitive Benefits of Casual Exergame Play - Paper
Community: design
Contribution & Benefit: We designed a casual exergame, which when played for 10min yields exertion levels comparable to treadmill exercise and produces measurable cognitive improvements (concentration) over a sedentary version of the game.
ACM
Andrew GarbettUniversity of Lincoln, UK(1)
"I can't get no sleep": Discussing #insomnia on Twitter - Paper
Contribution & Benefit: Examines the disclosure of insomnia over twitter, recognising two themes: description of experience, and coping mechanisms. Design implications for social media based mental health interventions are inferred.
ACM
Jérémie GarciaINRIA, France(1)
Jérémie GarciaINRIA & Univ Paris-Sud, France(1)
Music - May 9, 2012, 11:30
Interactive Paper Substrates to Support Musical Creation - Note
Community: design
Contribution & Benefit: Explores the design of typed paper components for manipulating musical data. Support layers and modules of data rearranged in time and space through tangible interactions with pen and paper.
ACM
Daniel Garcia-RosasUniversidad Autonoma de Baja California, Mexico(1)
Jesper GardeUniversity College London, UK(1)
Student Design Competition - May 9, 2012, 14:30
Silka: A Domestic Technology to Mediate the Threshold between Connection and Solitude - Student Design Competition
Contribution & Benefit: Despite multiple communication technologies, communicating emotions can still be difficult. We present a device that supports long-distance communication by sending “smiles” and communicating presence to the loved ones.
Henry J GardnerThe Australian National University, Australia(1)
Video - May 8, 2012, 11:30
Video Mediated Recruitment for Online Studies - Videos
Contribution & Benefit: We illustrate that videos can support online research by driving the recruitment process. They can also help build an online community which in turn can provide many long term benefits.
Justin GatewoodMedStar Institute for Innovation, USA(1)
Using Mobile Phones to Present Medical Information to Hospital Patients - Paper
Community: user experience
Contribution & Benefit: We provided 25 emergency department patients with a mobile phone interface to near-real-time data about their care. Our study indicates that this is a promising approach to improving patient awareness.
ACM
William GaverGoldsmiths, University of London, UK(2)
Critical Perspectives on Design - May 8, 2012, 09:30
What Should We Expect From Research Through Design? - Paper
Community: design
Contribution & Benefit: This essay characterises research through design theory as provisional and elaborative, and suggests annotated portfolios as a way forward. Will benefit those wishing to understand design's contribution to HCI.
ACM
The Humanities and/in HCI - May 9, 2012, 11:30
The Humanities and/in HCI - Panel
Contribution & Benefit: In this panel, we explore the state of the art of humanist scholarship in HCI and consider its future trajectories.
Brian GawaltUniversity of California, Berkeley, USA(2)
Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks - Paper
Community: engineering
Contribution & Benefit: Introduces communitysourcing: the use of physical kiosks to target existing crowds of expert workers with specific large-volume microtasks. Demonstrates through a deployment that communitysourcing can successfully elicit high-quality expert work.
ACM
Geri GayCornell University, USA(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
David GeertsKU Leuven, Belgium(1)
Course 18: Social Interaction Design for Online Video and Television - Course
Contribution & Benefit: Will teach you how to analyze, design and evaluate social interaction for online video and television, giving practical tools, techniques and guidelines to apply directly in your own work.
R. Stuart GeigerUniversity of California, Berkeley, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Black-boxing the User: Internet Protocol over Xylophone Players (IPoXP) - alt.chi
Community: engineering
Contribution & Benefit: Internet Protocol over Xylophone Players inverts the traditional mode of human-computer interaction and problematizes the user/interface distinction, raising a number of conceptual issues.
R.Stuart GeigerUC Berkeley School of Information, USA(1)
Elizabeth GerberNorthwestern University, USA(2)
CrowdCamp: Rapidly Iterating Ideas Related to Collective Intelligence & Crowdsourcing - Workshop
Community: designCommunity: engineering
Contribution & Benefit: Hands-on workshop for the development of ideas, designs, and prototypes related to collective intelligence and crowdsourcing. Will enable diverse disciplines to rapidly test new ideas.
Darren GergleNorthwestern University, USA(1)
It's a Big Web! - May 8, 2012, 09:30
Omnipedia: Bridging the Wikipedia Language Gap - Paper
Contribution & Benefit: We present Omnipedia, a system that allows users to gain insight from 25 Wikipedia language editions simultaneously. We discuss the system, its multilingual data mining algorithms, and a 27-user study.
ACM
Kathrin M. GerlingUniversity of Saskatchewan, Canada(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Full-Body Motion-Based Game Interaction for Older Adults - Paper
Community: design
Contribution & Benefit: Case study describing the design of full-body motion-based games for older adults. Provides guidelines to inform work of designers and support the creation of accessible interaction paradigms for older adults.
ACM
Panagiotis GermanakosDepartment of Management and MIS, University of Nicosia, Cyprus(1)
Luc Geurtse-Media Lab, Groep T - Leuven Engineering College, Leuven, Belgium(1)
Werner GeyerIBM T.J. Watson Research, USA(1)
Sohaib GhaniPurdue University, USA(1)
PolyZoom: Multiscale and Multifocus Exploration in 2D Visual Spaces - Paper
Contribution & Benefit: We present PolyZoom, a navigation technique for 2D-multiscale visual spaces that allows users to build a hierarchy of focus regions, thereby maintaining awareness of multiple scales at the same time.
ACM
Emilien GhomiUniv Paris-Sud, France(1)
Music Across CHI - May 8, 2012, 11:30
Using Rhythmic Patterns as an Input Method - Paper
Contribution & Benefit: Describes the use of Rhythmic Patterns for Interaction. Reports the results of two experiments showing that users can reliably reproduce and memorize rhythmic patterns.
ACM
Elisa GiaccardiUniversidad Carlos III de Madrid, Spain(1)
Simple, Sustainable Living - May 6, 2012, 09:00
Heritage Matters: Designing for Current and Future Values Through Digital and Social Technologies - Workshop
Community: design
Contribution & Benefit: Provides an expanded vocabulary to understand how people come to value and interact with digital traces and memories and participate over time in the social production of memory and identity.
Gabriella GiannachiUniversity of Exeter, (1)
Gabriella GiannachiThe University of Exeter, UK(2)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Alicia GibbNYCResistor, USA(1)
Indy R&D: Doing HCI Research off the Beaten Path - Panel
Contribution & Benefit: Indy R&D is an accelerating practice combining real-world concerns with academic curiosity. We provide practical tips to help decide if it's right for you, and help you get started.
Martin R GibbsThe University of Melbourne, Australia(1)
Movement-Based Gameplay - May 9, 2012, 11:30
Balancing Exertion Experiences - Paper
Community: design
Contribution & Benefit: Presents guidelines from "Jogging over a Distance", a mobile system used by jogging partners with different fitness levels between Europe and Australia. Aids designers of exertion games and sports apps.
ACM
Eric GilbertGeorgia Institute of Technology, USA(1)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
Designing Social Translucence Over Social Networks - Paper
Contribution & Benefit: Social translucence is a landmark theory in social computing. However, we argue that it breaks down over modern social network sites and build a theory relating network structure to design.
ACM
Stephen GilbertIowa State University, USA(1)
The Impact of Three Interfaces for 360-Degree Video on Spatial Cognition - Paper
Community: engineering
Contribution & Benefit: Experiment compares three 2D displays of 360-degree video in terms of egocentric and exocentric spatial cognition. Results may assist designers of surveillance, teleoperation, or 3D gaming systems.
ACM
Zann GillECOdesyn lab, USA(1)
alt.chi: Making Sense - May 9, 2012, 16:30
User-Driven Collaborative Intelligence – Social Networks as Crowdsourcing Ecosystems - alt.chi
Contribution & Benefit: Proposes Collaborative Intelligence as a subdiscipline of CHI to evolve platforms for problem-solving by harnessing next generation hybrids of crowd-sourcing and social networks to develop Vernor Vinge’s landmark “singularity” concepts
Shuli GilutzInterdisciplinary Center (IDC) Herzliya, Israel(1)
Tangible Interfaces for Children: Cognitive, Social, & Physical Benefits and Challenges - Panel
Contribution & Benefit: Presentation and discussion of children using a variety of tangible interfaces, the challenges and benefits they encountered, and the importance of looking at the connection between psychological factors and design.
Audrey GirouardCarleton University, Canada(4)
DisplayStacks: Interaction Techniques for Stacks of Flexible Thin-Film Displays - Paper
Contribution & Benefit: Presents DisplayStacks, a paper computer that allows physical stacking of digital documents via piles of thin-film flexible E Ink displays, with associated interaction techniques.
ACM
Michael GleicherUniversity of Wisconsin - Madison, Madison, USA(2)
Designing Effective Gaze Mechanisms for Virtual Agents - Paper
Contribution & Benefit: A model for designing effective gaze mechanisms for virtual agents and its evaluation. The model will allow designers to create gaze behaviors that accomplish specific high-level outcomes.
ACM
Josef Gloecklaeris-Impulsmöbel, Germany(1)
Mayank GoelUniversity of Washington, USA(1)
Touch Text Entry - May 10, 2012, 09:30
WalkType: Using Accelerometer Data to Accomodate Situational Impairments in Mobile Touch Screen Text Entry - Paper
Contribution & Benefit: Describes an adaptive text entry system that leverages the mobile device's accelerometer to compensate for extraneous movement while walking. This technique can significantly improve typing speed and accuracy.
ACM
Wooi Boon GohNanyang Technological University, Singapore(3)
alt.chi: Games and Play - May 9, 2012, 09:30
Interaction Design Patterns for Multi-touch Tabletop Collaborative Games - alt.chi
Community: design
Contribution & Benefit: Describes interaction design patterns on multi-touch tabletops that are observed to be effective in facilitating positive social interaction among children during collaborative game play.
Space: The Interaction Frontier - May 8, 2012, 11:30
A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction - Paper
Contribution & Benefit: A novel handle bar metaphor is proposed to realise a suite of intuitive and highly-controllable mid-air interaction for manipulating single/multiple virtual 3D objects with low-resolution depth sensors like Kinect
ACM
Jennifer GolbeckUniversity of Maryland, College Park, USA(4)
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
The Twitter Mute Button: A Web Filtering Challenge - Note
Community: user experience
Contribution & Benefit: We describe the challenge of selectively filtering Twitter content and illustrate this through a pilot study on filtering spoilers posted about televised events.
ACM
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - alt.chi
Community: design
Contribution & Benefit: To investigate the potential of interactive dog cams, we designed a pet video chat system with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Pet Video Chat: Monitoring and Interacting with Dogs over Distance - Videos
Contribution & Benefit: We designed a pet video chat system that augments a Skype audio-video connection with remote interaction features and evaluated it with pet owners to understand its usage.
Video - May 8, 2012, 11:30
Communication Technologies for the Zombie Apocalypse: New Educational Initiatives - Videos
Contribution & Benefit: The zombie apocalypse will present a unique challenge as communication technologies fail. This video describes STEM initiatives that will prepare children to communicate when the undead hordes are upon us.
Ken GoldbergBerkeley Center for New Media, College of Engineering, and School of Information, University of California, Berkeley, USA(1)
Volker GollückeUniversity of Oldenburg, Germany(1)
Gene GolovchinskyFX Palo Alto Laboratory, USA(1)
Connie GolsteijnUniversity of Surrey, UK(1)
Materializing and Crafting Cherished Digital Media - Doctoral Consortium
Contribution & Benefit: Describes doctoral research into supporting digital craft through the design of novel product or systems in order to make digital media more cherished.
Juan Diego GomezUniversity of Geneva, Switzerland(1)
Steven R GomezBrown University, USA(2)
Visualization + Visual Analysis - May 9, 2012, 09:30
Analysis Within and Between Graphs: Observed User Strategies in Immunobiology Visualization - Note
Community: user experience
Contribution & Benefit: Focused task analysis of a real-world scientific visualization process in the immunology domain. Suggests a classification of strategies in this domain and how this classification can be used to guide design.
ACM
Modeling Task Performance for a Crowd of Users from Interaction Histories - Note
Contribution & Benefit: Describes a system for human performance modeling that utilizes interaction histories from a crowd of end users. Can assist UI designers in quantitatively evaluating interfaces.
ACM
Andreia GonçalvesCarnegie Mellon University, Pittsburgh, USA, USA(1)
Victor GonzalezInstituto Tecnológico Autónomo de México, Mexico(1)
Roberto González-IbáñezRutgers, USA(1)
Javier Gonzalez-SanchezArizona State University, USA(1)
Daniel GoochUniversity Of Bath, UK(1)
Judith GoodUniversity of Sussex, UK(1)
Learning with Children - May 9, 2012, 16:30
Interpreting Input from Children: a Designerly Approach - Paper
Community: design
Contribution & Benefit: Describes a process to interpret input from participatory design work with children with and without Autism to develop a learning environment. Argues for designerly approaches and presents key practical lessons.
ACM
Elizabeth GoodmanUC Berkeley School of Information, USA(1)
alt.chi: Physical Love - May 7, 2012, 16:30
Design for X?: Distribution Choices and Ethical Design - alt.chi
Community: design
Contribution & Benefit: Sex-oriented technologies at an adult trade show prompt the authors to reframe "values in design" as a question of the choice of distribution of agency among users and designers.
Arjun GopalakrishnaUniversity of Colorado, USA(1)
Student Design Competition - May 9, 2012, 14:30
Home2Home: A “Lightweight” Gift-Giving Portal Between Homes - Student Design Competition
Contribution & Benefit: Home2Home is a lightweight, smartboard device that supports family communication between family members in different locations. We focus on the familiarity of notepads, “care packages,” and the emotive qualities of handwriting.
Sandy GouldUniversity College London, UK(1)
Sten GovaertsUniveristy of Leuven, Belgium(1)
The Student Activity Meter for Awareness and Self-reflection - Long Case Study
Community: designCommunity: user experience
Contribution & Benefit: Describes the iterative design and evaluation of visualizations to improve self-reflection and awareness for learners and teachers. The methodology can be valuable for other visualization tools, e.g. in personal informatics.
Nitesh GoyalCornell University, Ithaca, USA(1)
Massively Distributed Authorship of Academic Papers - alt.chi
Contribution & Benefit: This work provides the first empirical evidence of the experiential aspects of large-scale collaborative research and writing using online tools, and reveals opportunities and complexities of this process.
Lindsay GraceMiami University, USA(1)
Understanding Gamers - May 10, 2012, 11:30
User Testing of a Language Learning Game for Mandarin Chinese - Short Case Study
Contribution & Benefit: Case study describing the user evaluation of a language learning game for Mandarin Chinese. Can assist designers in understanding user response to gaming environments for entertaining and educating adult learners.
Eberhard GraetherRMIT University, Australia(2)
Interactivity - May 8, 2012, 15:50
Hanging off a Bar - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Hanging off a Bar is a game where the player hangs over a digital river and jumps on rafts. This game enables investigations into how game elements promote increased exertion.
Interactivity - May 8, 2012, 15:50
Joggobot: A Flying Robot as Jogging Companion - Interactivity
Community: design
Contribution & Benefit: Joggobot is a flying robot as jogging companion. It enables investigations into how robotic systems relate to jogging and how they need to be designed to create an engaging experience.
Nicholas GrahamQueen's University, Canada(2)
T.C. Nicholas GrahamQueen's University, Canada(1)
Anand GramopadhyeClemson University, USA(1)
Do You See What Eye See - May 10, 2012, 14:30
Gaze-Augmented Think-Aloud as an Aid to Learning - Paper
Community: design
Contribution & Benefit: The efficacy of Gaze-Augmented Think Aloud for teaching visual search strategy to learners is demonstrated empirically. An expert's gaze visualization indicates what to look for and what to avoid.
ACM
Guido GrasselNokia Research Center, Finland(1)
Beate GrawemeyerUniversity of Bath, UK(2)
Health and Children - May 10, 2012, 09:30
Developing IDEAS: Supporting Children with Autism within a Participatory Design Team - Paper
Community: design
Contribution & Benefit: Describes IDEAS, a design method for involving children with autism in the technology design process. Provides structured support for difficulties contributing to the design process within a collaborative design team.
ACM
Video - May 8, 2012, 11:30
Supporting children with autism to participate throughout a design process - Videos
Community: design
Contribution & Benefit: This short film portrays a representative participatory design session involving children with autism collaborating to generate ideas for user interface characters or personas, as active participants within a design team.
Jeff GrayUniversity of Alabama, USA(1)
Rebecca GrayMichigan State University, USA(1)
David GreatheadNorthumbria University, UK(1)
Keith GreenClemson University, USA(1)
Ar-CHI-tecture: Architecture and Interaction - Workshop
Community: design
Contribution & Benefit: The rise of ubiquitous computing leads to a convergence between architectural design and HCI. This workshop brings digital interaction and the build environment together to map future research and collaboration.
Donald GreenbergCornell University, USA(1)
Video - May 8, 2012, 11:30
An Augmented Multi-touch System Using Hand and Finger Identification - Videos
Contribution & Benefit: We introduce a multitouch system capable of identifying the finger and hand corresponding to each touch, and show how we use it in a multitouch 3D authoring tool.
Saul GreenbergUniversity of Calgary, Canada(1)
Intimacy and Connection - May 7, 2012, 16:30
Intimacy in Long-Distance Relationships over Video Chat - Paper
Community: designCommunity: user experience
Contribution & Benefit: Describes an interview study of how couples in long distance relationships use video chat systems for shared living and intimacy over distance. Provides suggestions for future video chat system design.
ACM
Chris GreenhalghUniversity of Nottingham , Nottingham, United Kingdom, (1)
Chris GreenhalghThe University of Nottingham, UK(1)
Uncomfortable Interactions - Paper
Community: user experience
Contribution & Benefit: Discomfort can enhance the entertainment, enlightenment and sociality of cultural experiences. We explore how four kinds of discomfort - visceral, cultural, control and intimacy - can be ethically embedded into experiences.
ACM
Thomas GreenoughNorthumbria University, School of Design, UK(1)
Benjamin GreensteinGoogle, USA(1)
Valentina GrigoreanuMicrosoft Corporation, (1)
Programming and Debugging - May 10, 2012, 09:30
End-User Debugging Strategies: A Sensemaking Perspective - ToCHI
Contribution & Benefit: Contributes a sensemaking model for end-user debugging and new insights into debugging strategies and behaviors. Reveals implications for the design of spreadsheet tools to support end-user programmers’ sensemaking during debugging.
Rebecca E GrinterCollege of Computing, Georgia Institute of Technology, USA(3)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Home and Family - May 10, 2012, 14:30
"You're Capped!" Understanding the Effects of Bandwidth Caps on Broadband Use in the Home - Paper
Contribution & Benefit: Study of households living with bandwidth caps. Challenges assumptions about users having unlimited Internet connections and suggests design implications for those on capped bandwidth plans.
ACM
Mark GrossCarnegie Mellon University, USA(1)
Interactivity - May 8, 2012, 15:50
Sketch It, Make It: Sketching Precise Drawings for Laser Cutting - Interactivity
Community: designCommunity: engineering
Contribution & Benefit: Sketch It, Make It is a modeling tool that lets non-experts to design specifications for items for fabrication with laser cutters.
Tom GrossUniversity of Bamberg, Germany(1)
Tovi GrossmanAutodesk Research, Canada(5)
alt.chi: Making Sense - May 9, 2012, 16:30
Citeology: Visualizing Paper Genealogy - alt.chi
Contribution & Benefit: Presents Citeology, a interactive system to explore the relationships between papers through their use of citations. The full CHI and UIST paper database is used as an example corpus.
Brain and Body - May 7, 2012, 14:30
Implanted User Interfaces - Paper
Community: design
Contribution & Benefit: We investigate the effect of skin on traditional components for sensing input, providing output, and for communicating, synchronizing and charging wirelessly.
ACM
Programming and Debugging - May 10, 2012, 09:30
Triggering Triggers and Burying Barriers to Customizing Software - Paper
Contribution & Benefit: Proposes a methodology for empirically studying software customization and the impact of customization factors. Shows that increasing exposure and awareness of customization features, and adding social influence affects customization behavior.
ACM
Visionary Models + Tools - May 8, 2012, 09:30
Delta: A Tool For Representing and Comparing Workflows - Paper
Contribution & Benefit: Describes a system that aids users in comparing workflows, specifically those used in image-editing tasks. Can assist designers in developing tools for comparing workflows in various domains.
ACM
Tools for Video + Images - May 7, 2012, 16:30
Swift: Reducing the Effects of Latency in Online Video Scrubbing - Paper
Contribution & Benefit: Describes two experiments to test the effects of latency on video navigation tasks and the Swift technique which is designed to mitigate these effects.
ACM
Tovi GrossmanAutodesk Research, Toronto, Ontario, Canada, (1)
Design and Evaluation of a Command Recommendation System for Software Applications - ToCHI
Contribution & Benefit: Explores the design space of modern recommender systems in complex software applications for aiding command awareness. Performs a 6-week real-time within-application field study in user’s actual working environments.
Jonathan GrudinMicrosoft Research, USA(2)
Town Hall meeting on Peer Reviewing at CHI - Special Events
Contribution & Benefit: In this Town Hall on Peer Review, we discuss how to improve and change our reviewing practices to meet the challenge of both ongoing growth and increasing interdisciplinary participation.
Tweet, Tweet, Tweet! - May 10, 2012, 11:30
A Longitudinal Study of Facebook, LinkedIn, & Twitter Use - Paper
Community: management
Contribution & Benefit: Our longitudinal study of attitudes and behaviors around popular social networking sites in an enterprise context will contribute to understanding and potentially to design in this dynamic technology area.
ACM
Ning GuFudan University, China(1)
Digitality and Materiality of New Media: Online TV Watching in China - Paper
Community: user experience
Contribution & Benefit: Presenting an analysis of the use of traditional vs. new TV media in China, highlighting the interplay between digitality and materiality in shaping experiences. Contributes a better understanding of media phenomena.
ACM
Michael GubbelsUniversity of Maryland, USA(1)
Sofiane GueddanaIT University of Copenhagen, Denmark(1)
ReticularSpaces: Activity-Based Computing Support for Physically Distributed and Collaborative Smart Spaces - Paper
Contribution & Benefit: ReticularSpaces extends smart spaces technology with Activity-Based Computing. It offers a unified user interface across multiple displays designed to support complex information management, collaboration and mobility.
ACM
Oliver GuentherHumboldt-Universität zu Berlin, Germany(1)
Mona Leigh GuhaUniversity of Maryland, USA(2)
Technology for Today's Family - Workshop
Community: design
Contribution & Benefit: This workshop will host researchers and practitioners for a one-day workshop to promote a community focused on addressing the needs of families by designing and developing family-centric interactive technologies.
Course 12: Designing With and For Children in the 21st century: Techniques and Practices - Course
Community: design
Contribution & Benefit: This course will cover technology co-design methods involving children; covering history, practical techniques, roles of adults and children, and practical issues relating to an intergenerational design team.
Yves GUIARDTELECOM ParisTech - CNRS LTCI UMR 5141, France(1)
Video - May 8, 2012, 11:30
WatchIt: Simple gestures for interacting with a watchstrap - Videos
Community: design
Contribution & Benefit: WatchIt is a new way to interact with interactive wristwatch. The watchband bracelet becomes interactive, thus avoiding the fat finger problem and occlusion.
François GuimbretièreCornell University, Ithaca, NY, United States, (1)
Pen + Touch - May 8, 2012, 09:30
Evaluating and Understanding the Usability of a Pen-based Command System for Interactive Paper - ToCHI
Contribution & Benefit: User studies on a pen-gesture-based interactive paper system for Active Reading. Can help understand how such a system is learned and used in typical scenarios and how researchers evaluate it.
François GuimbretièreCornell University, USA(1)
Pen + Touch - May 8, 2012, 09:30
Bimanual Marking Menu for Near Surface Interactions - Note
Community: engineering
Contribution & Benefit: We describe a mouseless, near-surface version of the Bimanual Marking Menu system. The system offers a large number of accessible commands and does not interfere with multi-touch interactions.
ACM
Rebecca GulottaCarnegie Mellon University, USA(1)
Privacy + Self Disclosure - May 7, 2012, 14:30
Curation, Provocation, and Digital Identity: Risks and Motivations for Sharing Provocative Images Online - Note
Contribution & Benefit: Investigates the phenomena of posting personal, revealing, and controversial images online. Provides recommendations for the development of systems that support these activities and directions for future work.
ACM
Sumit GulwaniMicrosoft, USA(1)
Sumit GulwaniMicrosoft Research, USA(1)
Visionary Models + Tools - May 8, 2012, 09:30
QuickDraw : Improving Drawing Experience for Geometric Diagrams - Paper
Community: designCommunity: user experience
Contribution & Benefit: QuickDraw is a pen-based prototype diagramming that uses constraint inference and a novel beautification algorithm to enable the drawing of precise geometric diagrams
ACM
Lucy T. GunawanDelft University of Technology, Netherlands(1)
alt.chi: Home and Neighborhood - May 10, 2012, 09:30
TravelThrough: A Participatory-based Guidance System for Traveling through Disaster Areas - alt.chi
Contribution & Benefit: We examine the potential of utilizing the affected population and prevalent mobile technology (with GPS) as distributed active sensors, sharing observations from the disaster areas, while guiding themselves to safety.
Yukang GuoSwansea University, UK(1)
Aakar GuptaUniversity of Toronto, Canada(1)