Design Theory & Practice

Case Study & Paper

May 9, 2012 @ 16:30, Room: 19AB

Chair: Jeffrey Bardzell, Indiana University, USA
Understanding Agency in Interaction Design Materials - Paper
Community: design
Contribution & Benefit: The notion of agency is used to analyse materiality in interaction design. We illustrate the various levels at which agency emerge in the context of intensive short-time prototyping sessions.
Abstract » We draw on the concept of agency in order to understand the process of how design materials 'talk back' to designers. In so doing, we illustrate the various levels at which agency can emerge in the context of intensive short-time prototyping sessions. In HCI, it is often assumed that the designer is the agent that acts intentionally in the design process. Contrary to this, recent notions of agency provide a way of analysing the performative role of design materials as intra-actions between components within a given phenomenon, rather than as meanings merely ascribed by actions of designers. The notion of agency puts focus on the emerging properties of materials and how they actively contribute to the way that design activity unfolds. The analyses showed how interaction design is to a large extent driven by emergent characteristics of available materials. The results have implications for understanding material interactions and materiality in interaction design.
ACM
Talking about Implications for Design in Pattern Language - Paper
Community: design
Contribution & Benefit: This paper presents our approach to capture and share knowledge from contextual analysis using pattern language. Our study shows that pattern language supports a reflective discussion of novel technology.
Abstract » In this paper we present our approach to capture and share knowledge from field studies using pattern language and thereby inform the design of ubiquitous computing. In our case, we studied frontline firefighting by observing the existing practice, by developing empathy through participation and by introducing new technology as triggering artifacts. Applying grounded theory, we distilled our findings into pattern language describing core aspects of this practice and their interaction. In a workshop, we introduced the pattern language to developers who had no previous knowledge of this practice and, in follow-up interviews, confronted them with new technology proposals for firefighters. Our study shows that pattern language, while not to be confused with an immutable description of the status quo or a direct path from contextual analysis to design, supports a reflective discussion of novel technology and the fit with and potential impact on existing practice.
ACM
VOLLEY: Design Framework for Collaborative Animation - Short Case Study
Community: designCommunity: user experience
Contribution & Benefit: Case study describing design prototype for an online collaborative animation application. Can assist designers in understanding how to engage social communities and simplify animation interfaces, especially in formative design stages.
Abstract » Users are increasingly empowered to produce visual content by a proliferation of online tools to create, publish and share within online communities and social networks. Despite advancements in web browser and image processing, the act of animation building is still considered a solitary activity. A design challenge: Can animation building become accessible to a general audience if it becomes a social activity? Volley is a concept design for a web application that enables users to collectively share, edit, and animate images.
We created a design framework for an online community and animation tool that supports meaningful social collaborations and desirable, new animated works.
The Relationship between Industrial Design and Interaction Design in Product Development Activities - Long Case Study
Community: design
Contribution & Benefit: Describes the relationship between industrial designers and interaction designers in product development activities. It can assist both design professions to collaborate with each other in fuzzy frond end pervasively.
Abstract » This paper describes the relationship between industrial design and interaction design in product development activities based on a case study. The case study is grounded on a specific product's design and development activity. This study shows that the most intense collaboration takes place in early phases of the development activity such as concept generation and creation of design alternatives. This study also shows that there are differences in terms of methods, techniques and design languages in approaching the design problem, understanding users between industrial designers and interaction designers. Therefore conducting more case studies regarding this result might contribute to develop thriving techniques, design and representation languages.
Your opinion counts! Leveraging social comments for analyzing aesthetic perception of photographs. - Note
Community: design
Contribution & Benefit: Presents a method to extract domain knowledge from user comments in online communities. A case study is demonstrated using this method to reveal the main factors influencing photography aesthetics.
Abstract » This paper presents a novel method for estimating the main factors that influence aesthetic perception of photographs. This goal is achieved by automatically leveraging comments written by professional and knowledgeable photographers in specialized community websites. The statistical analysis of the resulting data shows the importance of multiple visual attributes in aesthetic perception, and their interaction effects with different photography categories. This technique can be applied in personalization and ranking of search results, and has the potential to reveal relevant factors in other domains.
ACM