Chair: Jan Borchers, RWTH Aachen University, Germany
Synthetic Space: Inhabiting Binaries
Contribution & Benefit: Presents the concept of Synthetic Space—architectural space fused with the properties of digital bits. Provides a new research direction for HCI.
Abstract » In this paper we propose the concept of Synthetic Space—architectural space fused with the properties of digital bits. Past efforts at integrating digital technology into architectural space have generally assumed architecture to be a stable, invariant background onto which layers of digital information/devices/services can be overlaid. In Synthetic Space, however, this stability is instead superseded by the capricious plasticity of digital data. For future inhabitants of Synthetic Space, transforming the makeup of the surrounding built environment will be a trivial, effortless task, equivalent to changing the wallpaper image on a modern-day PC or smartphone.
I, the Device: Observing Human Aversion from an HCI Perspective
Contribution & Benefit: We describe our experience in designing a system that would render a human operators obsolete and discuss how user aversion toward HCI developments helps practitioners understands users and improve design.
Abstract » We describe our experience in designing a system that would render a human operators job obsolete. In the course of a three year research project, we devised a 3D interactive system for the automotive design industry. Currently, automotive designers demonstrate prototype designs with the help of a showroom operator. With the addition of a new input device, the operator is no longer required; thus, this device which generated concern and opposition from the operator. In this report, we discuss how an awareness of user aversion toward new HCI developments can benefit practitioners by helping them to understand users and thereby enable design improvements.
When Mobile Phones Expand Into Handheld Tabletops
Contribution & Benefit: Suggests a handheld version of tabletops, which users can establish by unrolling a flexible display on-the-go. Introduces a theoretical framework for such devices and presents a first implementation.
Abstract » Future mobile devices that feature a rollout display will be able to act as a relatively large interactive surface on-the-go. This will allow for novel collaborative usages in mobile settings. In this paper, we explore several dimensions of the design space of such "handheld tabletop" devices. We will illustrate our thoughts by means of a first prototype. Early evaluation results indicate that it effectively supports mobile social encounters.
A Candor in Reporting: Designing Dexterously for Fire Preparedness
Contribution & Benefit: Study of improvisational practices illustrates weakness of design research accounts that stress reproducibility. Candid reflection encourages learning about why and what we design, as well as how.
Abstract » This paper challenges the domination of repeatable methods in HCI discourse and, instead, offers a design case study that details ad-hoc, contextually-driven decisions as to how processes can unfold in a community-based project, taking on fire awareness in Australia. The paper draws out details which enable us to understand why and how methods were modified or abandoned to overcome obstacles, and what was made a priority in arriving at greater understanding of communicating risk. This reporting differs from an established research accounting, but offers complexity and richness in human-centered research as we seek to develop our epistemologies of design research practice.
The Iron Man Phenomenon, Participatory Culture, & Future Augmented Reality Technologies
Contribution & Benefit: Case study on how the Iron Man phenomenon causes audiences to discursively relate to Augmented Reality (AR) technology through fandom. Suggests unique ways to better analyze users’ expectations and desires.
Abstract » The Iron Man media franchise glorifies futuristic interfaces and devices like holographic screens, powerful mobile devices, and heads-up displays. Consequently, a mainstream audience has come to know about and discursively relate to Augmented Reality (AR) technology through fan participation. This paper identifies how Iron Man fans reveal the belief that technology sensationalized in the films and comics may actually become real. Using humanities theories and methods, it argues for a new way to explore potential users’ expectations for augmented reality. HCI as a field needs to broaden its focus and attend to fans in terms of their future as consumers and users.